Radiant Rewind by larkinia 2020-10-11T09:27:11Z ♥ 3
This game is very well polished and has some nice effects. I noticed that the controls of the ship also work really well, even after rewinding time. The game also fits the theme very well. I also found it quite interesting how there was never a game over but it was still impossible to keep all the balls in the level.
It felt a bit difficult to aim balls though, especially if you had to hit one specific block in a level full of holes. Maybe a line indicating the direction that the ball would bounce to would help? That is just a minor remark though.
In general, a very nice game!
I also had the no audio bug in the last level. It got triggered when I pressed the button to rewind time. Maybe I did too many rewinds? ๐
LD54 — Limited Space (6)
Amazing Squirrel by Sora 2023-10-03T23:16:27Z ♥ 3
Nice game! Lots of super nice 3D art and the music is really good! The clay-like style isn't something I have seen before but it looks very nice! I also like the take on the theme!
The blackness in the main menu was a bit confusing though. I thought something was broken because of some driver issue or something because it didn't look at all like the screenshots. You got me worried for a second, but that was cleared up as soon as I clicked play.
Even the concept art from [here](https://ldjam.com/events/ludum-dare/54/amazing-squirrel/its-the-main-character) was nice.
Not sure if you are interested, but I wanted to finish with an anecdote about that... That concept art was actually the thing that inspired me to make my own game this Ludum Dare. Before that I had no idea what to do with the theme, even 14 hours into the game jam. I hadn't started anything yet and was just mindlessly browsing the LDJAM feed to get inspiration. Thank you for being that inspiration! Your team got me started on my own game! โค๏ธ
Confession Room by Dijkstra 2023-10-03T22:25:37Z ♥ 2
The story really pulled me in. I have to admit, I couldn't see the young boy in the first scene. I just pressed space because I didn't know what else to do. That was the only time I got confused though. Got to the nice ending on the third try.
Nice music and great art!
Door Slammers by gagouman 2023-10-03T22:01:49Z ♥ 1
Nice game! I like the idea and the gameplay felt really nice! It does take a bit of a learning curve to be able to survive more than one round of orders though. I think it would be nice if we had a bit more time or starting money to fulfill order, especially at the beginning? Or maybe that is just me being absolutely terrible at this...
Liquid Liftoff by Buni 2023-10-03T17:18:56Z ♥ 3
Nice idea and I was definitely running out of space there in more ways than one, especially the first time I played.
The WebGL build is not working in Firefox for me, but since I saw people comment, I switched to Chrome and that worked.
Nice that there is an easy mode to get started.
Subletting With Drac by ThaPastafarian 2023-10-03T17:04:01Z ♥ 5
Nice game! The art and music is really nice and the humor is on point too!
I do feel the font in the intro is a bit hard to read, but other than that, a really nice entry!
Lost on Island by zaykin_timofey 2023-10-03T16:44:08Z ♥ 1
I see you also didn't get the Web build inside LDJAM working. Me neither. :) But the itch.io one works well.
The game is easy enough to understand, since I believe I managed to figure this out how to play by dying a few times. I am assuming I need to build a bridge (I died once trying to run over the indication to figure out it was not there yet) I am assuming I need all three logs and some rope for that since I didn't manage to combine one log and a rope. However, I never managed to get three logs. Sometimes one of the parts with a tree on it already disappeared before I could "press tap to play". With the islands disappearing, I do think it is a bit too difficult to play? I might have already lost **before** I "press tap to play"? Or did I miss something?
In general though, the game works pretty well and I like that it supports arrow keys because WSAD is a bit in a weird position on my keyboard.
If I had to pick one thing to improve the game, I would actually remove the mechanic where islands disappear or make it more clear which one will disappear first way ahead of time. I do understand that this is the part that really links it to the theme, but maybe remove it at least in the tutorial/introduction part of the game. Sometimes less is more? What do you think?