FoonLudum Dare ExplorerLD46 → Friendly Fire

Friendly Fire

By JojoPalambas and revetoon

View on ldjam.com

CategoryRankScoreCount
Overall9743.5830
Fun8483.5029
Innovation10063.3930
Theme4024.0530
Graphics12053.6430
Audio5983.5929
Humor5813.4228
Mood9103.5528

Comments

willypa 2020-04-21 12:11

Cool little game. I really liked when you put alot of burning things in the fire so it became really big.... Good job!

jasonsumm1 2020-04-21 12:23

Yeah really cool, I like the low poly style and the fire :D

neisha 2020-04-21 12:33

Nice game! I liked that the fire got eyes when it got bigger :D Would be cool to see what objects you are carrying and how many. Also the music fits the game perfectly! Well done!

nurk 2020-04-21 13:29

Good work ! It's fun game. The game and the concept works well. On the other hand, the slowdown is really too disabling. It's a bit long to get back to camp.

tec 2020-04-24 10:41

Really fun game! It awakens my pyromaniac instincts!

nk-x-x 2020-04-24 17:29

Neat. I especially liked the little touch of the compass that appears only when you need it, solid game design idea.

It might've been good to have an angle for the gameplay to be a bit more of a challenge, or alternatively if there wasn't the threat of a timer. It'd be nice to know what order things get burned in too, as someone above said maybe an inventory of some kind. Once I felt like I'd explored most stuff, I did eventually let it run down to see what happened and it took ages :P

The sound design and music was great, and honestly really loved the little character's walk animation, was totally charming. The mushrooms were a fun addition too.

revetoon 2020-04-24 20:14

Thank you guys for thying our game, it is much appreciated ! We made a quick fix based on your feedbacks. @nk-x-x @neisha We didn't really want to complicate things with an inventory system, but you are right it would be useful to have a way to visualise the items you are currently holding, we will keep that idea for future updates if we decide to continue with this project :)

bigquacko 2020-04-24 23:11

Loved the music and all the little touches you put in as the fire grew. Had fun exploring round the area as well too. Would've liked an indicator as to how much i could carry though. Solid game overall, good job!

emperor-eagle 2020-04-24 23:45

Good game! I like how the fire gets bigger and burns down nearby trees, the compass, the lighting across the different areas, and the ground texture, all really cool! The game is fun and keeps you playing with exploration for new items in new areas. Improvements: item count perhaps, and a easier pickup system (bigger clickable area per item). Overall, I was happy playing it and it is a good entry, great job!

gamecarpenter 2020-04-26 03:01

Fire blocked the selection text that was telling you that you were actually selecting the fire. Made it difficult to actually feed it at some point. The fun of the mechanics all seemed to be in doing things you ought not to do =P. The objects found mechanic which felt like the main progress(?) wasn't very clear as far as I could tell about what a thing to find was, and when you found one.

peterbuo 2020-04-26 22:06

Beautiful work

eran-haas 2020-04-26 22:32

Great mood, and lots of cool vfx work!

The fiddly text boxes were kind of distracting, but I started to really like the glitchy walk cycle, it felt like it matched the sureal mood pretty well, and gave the little guy some personality/

pepperpwni 2020-04-27 02:00

This game has some charm! Being able to read the descriptions of items was challenging, but once I got the hang of it, there was a lot of humor to glean from some of the items. It was fun to experiment with different items to throw in the fire and the fire doesn't die down too quickly, so the core gameplay loop is relatively relaxing and encourages multiple playthroughs. Good work!

kdgame 2020-04-28 00:26

This game is awesome and addicting! I love the graphics and the music. I think it would be better if you add path finding to the player!

duke 2020-04-28 11:41

Hey fellow "Friendly Fire" game creators ;) I liked the concept and was intrigued in the beginning. Searching for flame fuel and feeding the fire. I liked how the growing fire had an actual impact on the world. Great love for details! The main problem was, that the game got tedious rather quickly. The distances you have to run to get items increases with each iteration and the walking speed gets really slow if you pick stuff up. It was very frustrating near the end. I had the at over 200 when I had enough. I think the game would benefit from a more compact level and/or better means to get around more quickly. The UI was a bit strange with the bubbles appearing the actual level. That often lead to clipping issues. But aside from that, the art was rough but adequate.

All things considered, I did have fun for the time I played. It just over stood it's welcome a little. An upgrade system to travel further and quicker would be awesome!

jojopalambas 2020-04-28 17:32

@duke

Thank you for playing and for your comment!

Actually, as we spent a lot of time on aesthetics, music and other details even at the beginning, the level was created a few hours before release and we could only then test the game in real conditions for the first time... That was a mistake, and we realized that, although we are proud of many things in this game, the gameplay was actually not that good and boring at some point.

If I may give a shield to my coworker @revetoon, I made the UI and he told me many times to change it, exactly for the same reasons as you... Every time I felt like I had better to do, but it is right that I should have taken the time to make the UI more convenient and less intruding :)

Thank you for all, it is because of comments like this that we won't make the same mistakes twice :D

saltfactory-studio 2020-04-29 02:52

Loved the music track during the game. Overall a neat and fun game with interesting gameplay. I liked the unique items scattered around the map that has different effects. Nice work!

nabo369 2020-04-29 09:32

This was a very fun game to play, the music was upbeat and the level was made in a way which really kept me interested in finding out what was left to find.

Some other people already mentioned the UI so it's unnecessary to hammer on about that, something else I did notice however was when I tried to put down wooden crates they always fell through the floor. It's a minor thing and only a small bother which didnt impact the gameplay.

So well done on making this great game! Also I had a highscore of 257

larsspawn 2020-04-30 04:42

hehe I love how the lil dude walk around the terrain like that. I've seen "keep the fire alive" games but this one... is more interesting. It seems like if the player put too much fuel then the fire starts to heat up and will burn the place down. The map is huge and player can discover something new. I can't carry more objects and i don't even know what objects I'm carrying, it would be nice to put some UI that indicates the max amount of objects you can carry. Overall Nice and interesting game!

jeroenpx 2020-05-09 14:01

Quite a fun game! The controls and mechanics worked pretty well and it was quite fun to run around and collect stuff to put on the fire. I really liked the details like the eyes of the fire or the fact that I was killed by an explosion. The fire also looked great and there was a surprising amount of content in the game.

Some things did bother me a bit though...

For example, some objects though the player had to be really close to be able to pick them up, first running into them for a while before he even tried to pick them up. Especially coffins where you could only pick those up if you came from the short side. Maybe simply increase the radius for those?

A bit linked to the previous one, but it made it quite confusing to know whether the player was just running into an object or whether his inventory was full. I also kind of didn't expect him to run slower, maybe because you couldn't actually see that he was carrying something, he just walked slower... Maybe a bit of a controversial opinion, but instead of an indication of how much he is carrying, what about removing those limits? Personally, I am not sure that they added anything to how fun the game was.

On the graphics side, those were pretty nice and the effects looked great. A lot of effort seems to have gone in those, and there were quite a lot of them, even a tree dissolve effect. On the other hand, the character looked naked which felt a bit strange compared to the other graphics. Maybe simply assigning some vertex colors to some faces of the character would have made it look like he was wearing clothes?

Those are all small remarks. I enjoyed it a lot! Good job!