FoonLudum Dare ExplorerUsers → Eran Haas

Eran Haas

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveMicroVorejam13883.422.453.832.894.753.631.974.01
201841Combine 2 Incompatible Genres👥Pinhumanjam7403.313.603.342.943.282.913.893.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Eran Haas

LD46 — Keep it alive

Keep It Undead by pcmaster 2020-04-29T06:31:56Z

I love the hand drawn art.

Good zombie cows!

Living Mandala by wdebowicz 2020-05-01T22:47:07Z

Great! Really lovely effects!

It would have been cool to have input change the visuals in a more noticeable way, but still quite nice!

Cities Of Wonder by Franklins Ghost 2020-04-28T12:16:43Z

Looks great, but I am unfortunately getting the white screen.

Cat Dad Redemption by Riftpoint Entertainment 2020-04-26T19:58:11Z

Fantastic polish on everything, and a really fun core mechanic!

I was just expecting there to be a couple of levels built, but there was enough content to really explore the mechanics.

Great job!

Lost Goblins by pndaa 2020-04-29T11:37:38Z

Love the art style! Interesting puzzles with a good difficulty curve. I felt like everything could have moved a little faster, but I am impatient that way.

Great job.

The Keep! It's Alive! by minibobbo 2020-05-01T22:51:18Z

Fun play on the theme Art and animation was great! throwing the little guys around was satisfying.

I liked the music. but it bugged me that it restarted with the levels.

Soda Pop Vampire by neontropics 2020-05-02T00:12:23Z

I love the PSX era look! The art all felt really polished !

He Protec by ildfuglen 2020-04-29T10:05:30Z

Really great concept! Seems like with a few more mechanics this could be built into something really solid.

Manual Breathing by legavroche 2020-05-01T23:17:24Z

Having to manually breath is such a good anxiety trigger, made for some proper tense gameplay!

Pizza with a Pulse by slimabob 2020-04-29T10:17:32Z

Wonderful chaos! I had trouble using my hands and everything was exploding! Good times.

A Cold Walk Home by Stefanie Leitch 2020-05-02T00:47:44Z

Really great story telling. I love the combo of really simple graphics to set things up, with the descriptive text, it really lets you fill in the details with your own brain

Amazing that you were able to get this much done in the Jam time limit.

Great job!

Keith's Flint & Steel by johnnysix 2020-04-29T11:33:57Z

The audio and intense colors make for some great early arcade vibes!

I I R O by Dis0rder 2020-04-25T22:48:48Z

Your art style is fantastic!

Love to see some experimental work!

A Night In The Dark by lectvs 2020-04-29T11:31:19Z

Really love the art style, love how much character and movement you get from something so simple! The inverting color is a really nice touch

Angst by Silas Reinagel 2020-04-29T10:56:06Z

Great take on the theme, and really ambitious scope for a jam!

Really wonderful atmosphere in her inner world!

Lily vs. the Swarm by Coda Highland 2020-04-24T16:27:59Z

Love the hand drawn look!

Seconding Matt's point about the collectables feeling like projectiles, even after I knew what they were I had the urge to dodge them,

Blackbird by Rongo Matane 2020-04-28T12:38:50Z

Absolutely wonderful art and animation. Just flying around felt great. So much polish to everything .

Great job!

Sun Shower by DevVex 2020-04-24T19:08:58Z

Really lovely art

It would be nice to have some indication of how it is being scored during play. Was not sure at first if the goal was just to keep the meter even.

The Drown by Simon Rahnasto 2020-04-29T11:21:16Z

Really amazing polish on everything! Art is great, music and sound are great! Really impressive amount of systems and mechanics.

Great job!

Hell Yeah! by ryzy27 2020-04-29T10:21:17Z

Great art and animation.

It took me a bit to figure out what was going on in the mini games, but they were all fun ones I got them.

Good work!

9Lives by Tec 2020-04-28T11:31:55Z

Creative design and some cool art, and such nice cat purrs.

I found the text kind of hard to read on the web version.

9Lives by Tec 2020-04-28T11:33:47Z

The game is running in the background while I am typing and I just love the good cat noise, might just leave it open.

Orb Crunk by Claybro2021 2020-04-21T05:19:40Z

It is freezing for me fairly early on. Using chrome on windows.

I love the art style!

Hextayin' Alive by alareo 2020-05-01T23:29:17Z

Fantastic! Really clever mechanics once you figure out how it work.

UI was great! The music/audio did a great job of setting a mood.

Perish alive by Lyrcaxis 2020-04-28T02:58:31Z

The color pallet and texture of the art style is fantastic. The watercolor feel is so good for an underwater scene.

I found it a little too dificult, but that might just be me.

Kaoamaru Kaiju by SplitPainter 2020-04-25T21:21:27Z

Looks fantastic! I really love the ps1 look! Are you doing anything special with shaders/post, or is it all in the textures?

On Air by Beebo Studios 2020-04-25T22:28:03Z

Real Maniac Mansion vibes to the music! Loved it

Kardiossomatic by NeitherNathan 2020-05-02T00:56:37Z

Absolutely love the art style have seen some good PSX style games this jam, but this just really nails it!

Open Fire! by Amazura 2020-04-29T06:56:03Z

I love the music. That one is going to be stuck in my head for a bit!

The Last Meal of Winnifred by Rusty Jim 2020-04-24T19:49:41Z

Yes the unstable physics are wonderful, accidentally flinging trees around was great!

Sachka, Heal-sitter by Darklim Henwitch 2020-05-01T23:11:27Z

This brought back some WOW memories!

It's Just a Burning Memory by Kent Reese 2020-05-01T23:20:45Z

This was the first game of the jam that actually managed to give me a good scare.

Great spooky mood! Audio was fantastic, and I loved the minimalist art style.

MicroVore by Eran Haas 2020-04-21T06:37:17Z

Yeah this is going to be pretty rough on the GPU. I will put a little time into getting it optimized soon, but it is always going to be pretty demanding.

@zesix I will try to put something together, I have been promising people VFXGraph tutorials for a while, but never quite find the time. I will at least publish the graphs after I get them cleaned up.

MicroVore by Eran Haas 2020-04-21T06:56:36Z

I tried another game with VFX graph for a jam last summer, It worked a little better as an actual game. https://eranhaas.itch.io/beleth

MicroVore by Eran Haas 2020-04-21T20:55:54Z

@risist @joemid

It is probably difficult to tell what is going on if the game is running really slow.

You control the hole in the ground. WASD, Arrow Keys or Joystick, You can collect the glowing energy balls and feed them to the "tree"

I will try to get a version built that can run on older cards soon.

MicroVore by Eran Haas 2020-04-24T12:16:00Z

@leon75 Fixing the audio mix is at the top of my list if I get some time to polish things up some. The movement sound is twice as loud as I intended, and it drives me crazy.

MicroVore by Eran Haas 2020-04-26T01:30:55Z

It is my fault for sure. This is not a well optimized scene, or something I would attempt in production of something larger.

It is all very GPU heavy as it is an experiment in doing everything in the VFXGraph particle system which runs entirety on the GPU. No shaders used.

I think the scene tops out at about 3 Million lit particles, all interacting with 5 volumetric lights.

It is definitely not the right way do do most of these effects, but it is a fun experiment.

MicroVore by Eran Haas 2020-04-26T03:19:55Z

@matthewi

Thanks! Good point about the collectibles. There was supposed to be a little effect the the ring then to the surface, to help with that, but it did not make it in before deadline. I think in the video I recorded you can see I few times when I could not figure out where the objects were.

Having the movement mechanics feel kind of opaque at the start was sort of intentional. I like the idea of the player being dispruption rather than an object be something you have to feel out.

It is probably not a good choice for a jam though!

MicroVore by Eran Haas 2020-04-26T21:34:23Z

@ultraarceus3

I am going to try to find the time to do a little write up soon.

The graphs I ended up are a huge mess, but I will put them out as well once I have had a chance to clean things up.

For a start here is the formula I used for the "tree"

https://drive.google.com/open?id=1L_EEOCxtbhOPJN3AC0IAJKnUwA2OMKID

MicroVore by Eran Haas 2020-04-26T22:12:51Z

@blackmoodgames

I have been making interactive installations and such in Unity for a living, and have been doing a lot of R&D in VFXGraph over the last year.

With the current state of things big public installations are not in demand, so I am unemployed, so I am trying to bring some of that experience to games.

MicroVore by Eran Haas 2020-05-01T22:15:33Z

@poupi The central object just has way to many lit particles to not kill the gpu when also using volumetrics and shadows. I think it peaks at a couple of million.

I think there is probably a lot of optimization that could be done in the post processing.

I have been meaning to take a crack at a more playable version but have not had the time yet,

MicroVore by Eran Haas 2020-05-02T08:52:32Z

@virtuaworlds The music sort of fades in as the game progresses if you want to see the whole experience I would recommend just watching the video above, a play through only takes a couple of minutes.

Fleur Defense by SamStallion 2020-04-29T10:40:40Z

Wonderfully fluid animation and great art. Music and sound were great as well. Really just an amazing amount of polish for a jam!

Anatomic Mayhem by henrycgs 2020-05-01T23:49:40Z

Fantastic! Audio and art are great! Game play feels really well calibrated. The way it eases you into it works really well and you end up able to handle an amount of chaos that would feel impossible otherwise.

It would have been great to see connections between the organs, timing the digestive system to work together, bad brain increasing heart rate, etc. That is all out of the scope of 72 hours.

Fantastic work!

File Survival by Probe31 2020-04-28T03:05:23Z

This is fantastic, the old MacOs look presses so many nostalgia buttons for me!

Sunlit by palsina 2020-04-26T20:22:17Z

Fantastic! Really clever core mechanic, and a great use of generative growth. Would love to see it expanded with more mechanics (dropping seeds for horizontal growth, maybe a way to destroy barriers to set up some little logic puzzles.)

Zero by omercanbalandi 2020-04-29T06:44:42Z

Love a good pico8 entry. You managed to get a wonderful amount of personality packed into these little icons.

FLOWER by ShivArt 2020-05-05T23:16:36Z

Really lovely graphics and music, captures a feeling really well.

Not much to it yet, but I would love to play more in this world.

Me and My BEAST by Electric Blue 2020-04-24T17:44:48Z

The beast is so good! I love him.

Heartful Defense by Nelson William 2020-04-29T06:58:43Z

I do not think I have ever seen the card/tower defense mashup before. It feels really polished!

Blood On The Snow by Wolfrug 2020-04-29T10:28:09Z

All the art is beautiful! UI is polished and looks great. Combat was maybe a little more difficult than I would have liked, but I am kind of bad with strategy games.

Pump It ! by JulienLussiez 2020-05-01T23:19:01Z

The art style is just fantastic! The color scheme really captures a certain retro aesthetic that I can not quit place Great job!

HYPERHOP: GALACTIC LANCER by Swanijam 2020-05-02T01:01:37Z

Art and Audio were both really fantastic!

Controls/rotation felt a little awkward using mouse and keyboard, going to have to come back to it with a gamepad.

Rekindle by Xenoxygene 2020-04-29T09:41:34Z

I love the voxel art! Music and sound were great as well. The difficulty ramps up pretty quickly, I had trouble staying alive more than a couple of minutes.

Gargantua 3 by Piter 2020-04-29T06:25:35Z

I really liked the art style, it gave a really good sense of scale. Felt like being in something big drifting in space. Some camera smoothing would go a long way to make the experience nicer.

Space Ranger by LuCecyl 2020-04-29T10:58:46Z

Love the art style! Great particle work!

Everything feels really nicely polished

Magic In C by Ridderfar 2020-04-28T11:40:22Z

This is fantastic! I will have to sit with it for longer when I have the time.

It felt like there was more going on with the pattern generation than just a simple visualizer.

Great work!

MegaCorn - Strategy / Economy Simulator by KittRangers 2020-04-29T05:55:52Z

Wonderful art style! I like the idea of the real pared down play space.

Steven Saves The World! by shaner421 2020-04-28T11:59:50Z

I had some trouble with the web version, when I left the first screen the music changed but I just got a black screen. Took a few reloads to get it working.

The harpoon mechanic is great, and could be a lot of fun with some polish.

Impressive to get that much procedural content working!

The Tree by Vadzim 2020-04-21T04:56:52Z

Link to web version seems broken, but I would love to try this one.

Ark Survive by Pusheeneiro 2020-05-01T22:43:50Z

Great! Well written, and I really appreciate the nice responsive UI. I did not love having to click back through everything after death, but the UI made it pretty painless.

I feel like instead of a death/restart having wrong decisions just affect stats would have felt better.

of_t by taffyko 2020-04-24T05:13:31Z

This was fantastic. Was also going to mention Devil Daggers before I read the other comments. It feels like you brought your own feel to it though!

I love the crunchy audio!

It might just be my setup but it feels like the mouse sensitivity is set really low. I had to turn my settings way up to get it playable.

Necromancer by krakadushka 2020-04-29T11:25:11Z

Great design, and so much great art! Fantastic job!

platformEGG by Tricky_Fat_Cat 2020-04-25T22:37:34Z

Wow that is an impressive amount of polish!

The audio was just perfect!

Good Dog by QuadApe 2020-05-02T00:19:46Z

This is really good. One of the most creative and fun central mechanics I have seen this jam! I love a good grappling hook! Difficult, but the good kind of difficult. I loved seeing the procedural of the animation on the spiders. There is something I really enjoy about seeing new techniques used with an old art style.

Audio was fantastic, really added to the feel of the game!

Test-a-ball by JAsonsumm1 2020-04-26T20:31:29Z

So much personality from such a simple character. Wonderful horrible physics. Love it.

Test-a-ball by JAsonsumm1 2020-04-26T20:34:26Z

I am curious. Do the soft body physics effect the movement/collision, or is that done with a collider with the soft body just affecting animation?

Remember, Apollo by AdamCYounis 2020-04-26T20:15:03Z

I keep coming back to this one, just moving around feels so satisfying. really hoping that you continue develop this

Pestilence by Whiteseraph 2020-04-28T11:46:20Z

Really interesting look, I do not know if I have seen the combo of simple 1bit art with scene lighting, it made fot a good mood Great music and character design.

Slime Mama by Jack Kaloger 2020-04-28T12:22:35Z

I could watch that good little slime dance for ever.

Everything here looks and feels wonderful.

Pirabbit by TimeTravelHamster 2020-04-29T10:44:11Z

Love the character art and animation.

The jump mechanicfeels really good for such a simple thing.

Happy Life by scalliondelight 2020-04-28T12:35:37Z

This is fantastic!

I would love to see something like this developed a little more to be the base of some deeper interactive fiction. Great job!

Keep Ivan Trotsky Alive by evlko 2020-04-29T10:48:10Z

Fun little puzzles. Art style and animation were great! I found aiming pretty difficult with the perspective

hype dream by Dane Tesla 2020-04-29T06:36:50Z

Lovely art, and a lot of polish, really solid game.

It really captures the anxiety of social media promotion.

The last baby ninja by SeabirdDigital 2020-05-02T00:10:12Z

Nice art, I loved the big voxel beast! Mobility was great, double jump and wall jump are fun! I kind of had trouble getting a handle on the controls, too much time using wasd to move has made it hard for me to switch up.

The Satoku felt pushed back to far into the background. I had trouble telling what was going on in that one

to Leave by 5imon 2020-04-24T04:39:32Z

Very cool. I love the idea of an audio based puzzle game, and I am not sure if I have ever seen something like this before. I think with a few more mechanics it could be developed into something really interesting, really lovely art style as well.

Reload by Waqar Naeem 2020-04-28T03:09:49Z

Simple, but a great showing for a first game!

Keep it up!

The Blackness from the Stars by wabbadabda 2020-04-24T05:43:05Z

Capture.JPG

Rouge Connection by Edalbung 2020-05-01T22:55:12Z

The art and animation were really lovely, very clean and it felt good to just move around!

I will be curious to see what it develops into as you add more gameplay.

Rouge Connection by Edalbung 2020-05-01T22:56:51Z

Your use of color was great too. Such I nice pallet, everything felt bright and readable while still being pleasant and kind of muted.

Lone by Kristian Kurktchiev 2020-04-21T05:33:25Z

Really lovely!

LYMPHOSITE by Saturnyoshi 2020-05-01T23:57:32Z

Wonderful NES era art and sound. Bosses especially were fantastic! Really good polish on everything, and a ton of content, it just felt really good to play. great job!

LYMPHOSITE by Saturnyoshi 2020-05-02T00:01:00Z

Oh and the music was great! Felt like classic Capcom stuff from the era!

ÁED - The Spark of Life by itsatony 2020-04-24T18:42:17Z

Loved the character, and the overall color pallet was wonderfull!

I would have liked to see a little more visual representation of the change in burn rate. Even just a little shift in the hue or some post processing glow.

The speed difference also did not feel quite as meaningful as I would have liked.

Wonderful concept though, would love to see this one developed a little further!

FROGISLN.ELF by WittyCognomen 2020-04-21T05:36:15Z

The colors are so good.

Elementrees by Mathieu Semin 2020-04-24T17:38:10Z

Really impressive amount of content and polish!

Love the are style.

I would have liked some sort of indicator when one of your trees was under attack.

The Slug by Bloopzaploop 2020-04-25T21:31:03Z

The city models are great!

There are some good slug noises, but unfortunately they stop playing after a bit.

Reforest by Fizzget 2020-04-29T09:34:05Z

Really cool Idea! Do not have Tabletop Simulator, but will try to print and play soon.

Apple Panick by peterfiftyfour 2020-05-01T22:35:30Z

I love it!

The art style and the theme together are great. It took me awhile to figure out what to do, but that feels like it was maybe intentional.

Great art/animation/sound.

Is there a win condition? It certainly works with the setting if not, but I am curious if there is something I did not find.

Apple Panick by peterfiftyfour 2020-05-01T22:38:23Z

Also, the menu was great. I loved how the UI audio worked with the music. Clever!

Heartbeat by CaptainProton42 2020-04-21T04:52:34Z

Movement felt really good, could be a lot of fun with some fleshed out level.

It seemed to crash when beating the first level in the HTML5 build.

War of the Flies by Cjblobby 2020-04-24T22:11:51Z

Also stuck on the intro screen. Using Chrome on Windows 10.

Save Your Wife! by Sparsha Dhar 2020-04-28T11:14:58Z

The look is really fantastic. I love the chunky pixel art style, and the animation is great! It was hard to tell what was going on with combat and gameplay in the state things are in now, but it feels like you could have something solid with a little more time to build.

S.L.I.M.E.S. Division by Yoshify 2020-04-29T08:35:19Z

Fun! The targeting controls felt nice, the difficulty curve was good, and the music did I good job of making the mood tense.

From the other comments it looks like I should have invested more in satellites!

The Consequences of Gardening by JMad 2020-04-24T19:36:39Z

Really impressive amount of content and polish for a jam! Wonderful art and sound!

A minor issue. The sound of opening and closing the dialog window started to get really grating after a while. and the animation felt like it slowed down moving through the dialog. I am a little sensitive to audio stuff though, so this might just be me.

Planet Sitter: The Galactic Inquest by Eckkert 2020-05-01T23:54:10Z

This is really great!

The procedural planets and dynamic representation of the conditions were really impressive. Love it!

Vacuum Queen by Prof.Suarez 2020-04-29T06:47:33Z

Really lovely animation. You managed to pack so much movement and personality into those tiny icons.

The Keeper by petrifiedapple 2020-04-29T11:03:54Z

*Love* the art, this kind of murky pixel art just looks so good. The gameplay takes a little while to get challenging, and a little variety would be nice. So pretty though!

My Mother is a Caravan? by Gideonnf 2020-04-28T12:27:09Z

Wow!

This is some of my favorite pixel art/animation I have seen this jam. Fantastic work.

Protect your children! by Dave GameDevelopement 2020-04-28T02:52:16Z

I feel like taking the scatter on the bloom down by about half would make it much more visually appealing. I like the neon bloom effect, but it feels a little blown out.

Slumber Ghost by maxtgax 2020-04-28T11:28:08Z

I got stuck on the second level, I am not sure if the candle hitboxes were a little off or if I was just pushing badly.

I do not know what it is about him, but I really like that friendly little ghost face.

Social Distancing For LadyBugs by mehrdadsh 2020-04-28T02:55:01Z

Feels nicely polished an like a compete game. Satisfying and tactile. I love the swarm movements!

Mr. Cheesy by SAVVU 2020-04-29T10:08:56Z

Great job of turning fairly simple mechanics into something really interesting. Great character work. Music and sound are great as well!

Terminal Charge by Gal Afik 2020-04-29T09:48:19Z

Fantastic premise for a game! It captures the stress of many travel memories really well.

Don't Let It Die by dkviplounge 2020-04-29T06:03:26Z

Wonderfully terrible atmosphere! The music/audio contributed a lot.

Seems like the gameplay could use a few more mechanics.

BTW your download link is labeled as sourcecode rather than Windows.

Guns N' Violets by Wallaby 2020-04-25T22:09:21Z

Fun! I liked that the ammo was balanced in a way that required you to be fairly precise in your shooting.

I think a little slower ramp up of difficulty might be better, let the player get into the rhythm of the game before things get too hectic.

It felt wrong to me that the dash was towards the aiming direction rather than along the movement.

Village Vanquish by Reece Geofroy 2020-04-25T22:19:56Z

This is great. It did seem like the abilities needed some balancing, but that is understandable for a jam. Would be cool to see what it would turn into with a little more development.

I did spend like half the game trying to figure out what the little i or w on the humans was supposed to mean, before I realized.

The Dark Cave by Tom Stephenson 2020-04-26T22:36:33Z

That spider is so good.

Overall feel of the game is good as well, but I love the spider best.

SAVE THE DINOS! by marcusnystrand 2020-04-29T10:25:00Z

Fun! Get frantic fairly quickly. I love the visual style. Great color pallet and texture.

Devil Devour Alive by VirtuaWorlds 2020-05-01T23:06:59Z

🤘🤘🤘 Fantastic! Really felt like a PSX era artifact. The menu was a great touch.

Loved how over the top the audio and VFX were!

Keep Tree Alive by Khan 007 2020-04-25T21:37:57Z

Congrats on your first jam!

It took me a bit to figure out what I was supposed to be doing, and it would have been nice to have a way to reset the scene after failing.

The tree looks great, and the scene as a whole is very readable

Ascension by Fraxle 2020-04-24T05:00:47Z

Having to click within your attack range, and not having an indication of where that range was felt kind of frustrating.

I think just having it fire in the direction you click even if out of range would feel a lot better.

Friendly Fire by Revetoon 2020-04-26T22:32:40Z

Great mood, and lots of cool vfx work!

The fiddly text boxes were kind of distracting, but I started to really like the glitchy walk cycle, it felt like it matched the sureal mood pretty well, and gave the little guy some personality/

Bruhtangle by Volatile_person 2020-04-24T05:48:14Z

I could not figure out how to play, I am not sure if something was buggy or I was just obtuse, but I could not seem to interact.

Convaser by DecrementedPalindrome 2020-04-24T18:56:29Z

Fun! The randomized modifiers work really well to give a nice pacing and difficulty curve. *Love* the music!

It would be cool to replace the belts with a curl noise field and see how that plays out.

CAN you stay alive? by Gorypixels 2020-05-01T23:24:47Z

Really fantastic art style, really captured a certain early 90s look!

I failed to read instructions, and did not realize I could drop the pencils my first few games.

Finterior Decorator by illuminegames 2020-04-29T06:51:33Z

Wonderful polish on everything! The color pallet and friendly models set a pleasant mood.

Dream Rock by NoNumbersGames 2020-04-29T06:30:37Z

Nice.

I was expecting a bit of a one note joke, and got I lovely little allegory.

Nice work!

LD41 — Combine 2 Incompatible Genres

Pinhuman by sleazywizard 2018-04-24T05:48:11Z

Thanks for the feedback!

We had definitely planed a more complex table, but getting a handle on the physics ended up eating up most of our time.

Pinhuman by sleazywizard 2018-05-02T15:20:06Z

Had some trouble getting the mac build together, and have beenn sort of procrastinating on that, will try to get that done tonight.

Pinhuman by sleazywizard 2018-05-02T15:20:09Z

Had some trouble getting the mac build together, and have beenn sort of procrastinating on that, will try to get that done tonight.