Harpoon Rescue Marines by Mike Cullingham 2020-05-06T21:31:23Z
Was quite fun. The monster turning into a human seemed a bit inconsistent though. Had it in the zone for a while and nothing happened. I think the graphics are really well executed.
Foon → Ludum Dare Explorer → Users → CaptainProton42
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Orbits | jam | 101 | 4.12 | 3.98 | 3.68 | 4.04 | 4.28 | ||||
| 2020 | 46 | Keep it alive | 👥 | Heartbeat | jam | 1327 | 3.46 | 3.20 | 4.09 | 4.18 | 3.48 | 3.04 | 2.66 | 2.46 |
Was quite fun. The monster turning into a human seemed a bit inconsistent though. Had it in the zone for a while and nothing happened. I think the graphics are really well executed.
The graphics and mood are just great! I was a bit lost at times at what effects my actions seemed to have although I kind of figured it out in the end and got the final evo I was aiming for. I especially enjoyed the little scavenging minigame, felt really satisfying clicking through it. All in all, one of my favourite submissions :)
Love the graphics and the sound design. Controls are great too, the plane really feels like it has a weight.
@taran-unraveler @eran-haas Thanks for the feedback! It shouldn't crash but there is only one level (plus the tutorial level) so far. The browser version might be a bit more unstable than the .exe file.
Gameplay feels really nice and sound design is satisfying. I also like the concept. It was a bit too challending for me though and didn't really know what to do as soon as enemies started piling onto the priest.
I had some trouble understanding what was going on but then I am also really tired after jamming all day. However, the concept seems really cool and I adore the mood the game sets. I'll probably check back on this later when I get the chance.
Really really fun game! Two little things: I'd have liked it more if pressing W/S moved your character forwards/backwards not up/down would have made some tight turns easier. Also, the nice music shouldn't reset after each death/win.
Really, really nice! Seems like a really relaxing little game. Graphics and sound design are really satisfying!
Really like the game. There were a few parts where it was a bit too hard to guess where to go but apart from that really solid!
I also had problems understanding the game at first. It's not quite clear who you can click on and who not at first glance. I think I got the hang of it after some time (although I never got to beat the last level :D). A clearer explanation/tutorial would probably do this game good since I like its concept otherwise!
I dig the art style and the sound design. It makes the game really relaxing. To be perfectly honest, I was cheesing the whole time just to experience the atmosphere without having to stress about crashing :D I could see myself playing this even more with more refined mechanics. Well done!
I enjoyed it! A very clever puzzle mechanic. I like the level progression, it does a good job of introducing the mechanics. As others said, I miss the relation to the theme a bit and the controls felt a bit heavy/floaty. Overall, still very impressive.
Nicely done! However, I also struggled with some of the levels, especially level 3. I didn't really see any patterns and found myself guessing. It's nice though that you added tips after failing a level repeatedly.
I really liked the presentation, the graphics are really nice. Controls also felt very good, the box-pushing mechanic is implemented really well I think.
Wow, that was an amazing experience! Everything works in this game, from the simple yet addicting gameplay to the amazingly polished sound and visual designs. I could really see myself playing this for an extended amount of time!
Tiny nitpick: The camera messed with my aim a bit in the beginning but I got used to it after a while (also I don't really knwo a better solution from the top of my head).
Simple but *really* engaging game! Reminds me of a game (that I sadly don't remember the name of) that I used to play a lot when I was younger (nostalgia bonus gained!)
Graphics, SFX and (especially) music are executed amazingly well. Everything about this game screams polished. I also don't think the graphics need to be more complex as that might be distracting.
Sadly, it didn't run too well on my machine. But that's my fault, really, for only having integrated Intel graphics.
I missed the relation to the theme a bit, maybe there would've been more opportunities to add it to the gameplay.
But I'm starting to nitpick. You did a great job with this! Amazing entry!
This is actually somewhat to my entry, except you only had one hour. It's understandably very simple but very nicely done for what it is. Graphics and controls are nice and smooth. For only 1 hour this seem very polished.
Gameplay-wise there is obviously room for improvement. My first run was ended by a red square spawning directly in my path. A shame that you didn't have more time!
Very cute! I was surprised when I entered the dream world first (although I couldn't figure out what to do there), and how it then looped back around. The graphics are very nice and I actually like the music (although maybe a bit repetitive). Overall, very solid entry!
Very impressive demonstration! I'm interested, did you already have any ideas for a complete game in mind when creating this?
I agree that the environment and the VFX are done very nicely. Also liked the voice acting. The gun charging felt a bit tedious but that's something that is probably down to tweaking for a more serious release.
Great entry!
I really enjoyed this! The background music is great :D Graphics are minimalistic but I think it fits the atmosphere well and they are pretty polished. Controls felt good.
I noticed that sometimes the spheres you have to collect spawned directly on top of asteroids which made it near impossible to collect them. But that was not a major issue; great entry!
Very cool concept and execution. The graphics are simple but fit the game very well! Jump has to be fixed so you can stick to the wall but apart from that I could see myself playing this for while with more levels!
Great entry!
Very nice little game! The graphics are really well done and pulling all those ships down the abyss felt really satisfying (should I be worried?).
I think the UI could be improved a bit, scrolling through the building parts was a bit tedious.
Apart from that, I enjoyed it though. Fun little distraction, perfect for a jam.
Felt like doing a game jam all over again :D The art is really well done and sound design feels really satisfying!
It feels a bit barebones but nicely done!
Very cute and clean graphics! Same for the sound design! The game was a bit too difficult for me and I'm not entirely sure whether I got the mechanics figured out exactly but, nevertheless, the game has this certain satisfying, addicting feel to it. I quite enjoyed it.
What a great game! Graphics, sound, everything is so polished! The presentation is so well done, the game actually made me hungry :D I also think the simple but fun gameplay and short levels fit perfectly for a jam.
After a while I noticed that you can just hold down the right mouse button and everything will stick to your fork, making most levels a bit too easy. However, I think that is something that could be fixed in a post-jam version (which you should definitely make btw) and is completely understandable for a jam game.
@peterfonts Strange. I generally didn't encounter food that didn't stick better when rolling. There actually was food that immediately fell of when I stopped rolling so I had to keep doing it. It usually happened like this: Fork down -> start rolling -> fork up -> stop rolling -> food falls off. Am I supposed to stop rolling before moving the fork up? Or maybe there are still some problems with the implementation? I played till the second-to-last level by the way.
Really cute! Instant memories of my old model train <3
"Physics" were a bit janky for me (train carriages would get stuck temporarily). Maybe that was due to my low framerate on my potato.
Loved the visuals and sounds. Overalls seems really polished!
I like it! The graphics are nice and closing a circle feels really satisfying. The music is also quite nice.
I could see the controls working better on a controller. Changes in direction felt a bit harsh and having a key directly correspond to the direction you're heading feels a bit weird for a space shooter. However, I quickly got used to it and really enjoyed the game!
Found a fellow Godot user :v: Short and sweet. Gave me strong WarioWare vibes. Haven't got much to complain, really. Well done!
Intriguing concept although I also had problems fully understanding it. Adding a tutorial or instructions (even vague ones) would help a lot. I liked the general atmosphere, although the lack of smooth movement made it hard to tell what was happening sometimes due to the world around you changing while moving.
This felt really, really, polished. The art is amazing and I liked the feel of the controls.
However, I found the game to be a bit unforgiving since you only have one or two opportunities to destroy each enemy and they move quite fast. Also, the theme could've been integrated better, in my opinion.
Overall, I liked the game. With some improvements this could be really fun!
Really, really cute! Reminds me of cooking poffins back in Pokemon Diamond & Pearl :D
The premise is quite simple but was kept interesting by adding new mechanics. The visuals and audio are really nice and work well together. I would like to give you some advice on what to do better but I can't really find anything that wrong with the game. I had some problems playing it with my laptop's trackpad but that's entirely on me.
Extremely well done and polished!
@aevek Thanks a lot! I was surprised how well the mechanics interacted when I actually started making levels. Next jam I should definitely make more time for creating levels. I still have so many ideas in my head :D If I had had more time I would've really liked to add special "shop" orbits where you could buy powerups for energy pellets.
@louis-denizet Thank you so much! I'm really glad that you think it feels polished :) I'm still wondering how my patchwork of a code is even holding together but I tried to focus on making clean animations this time.
@nailuj29-gaming Thank you :) I actually wanted to also make an .apk export but had last-minute problems with Godot's APK export template. It should still work on smartphones when playing in a browser though (though I noticed some sound lag)
@delender1100 Thank you! I was aiming for a minimalistic game so I could focus on polish instead!
@haustgeirr Thank you! Good point about the view.
@6smith @thought-reactor @mikoziq Thanks a lot!
@juansabadoperon Thanks! I've been thinking about adding tutorial texts to the first level but ran out of time. I should definitely think of a way to introduce the powerups!
@graebor @linetaru Thanks you both. I always cheap out on sounds/music on my jam entries. Should probably change that in the future ;)
@aune Thanks a lot! I'm actually tempted to continue working on this. I'll see where it goes.
@peterfonts Thank you so much for the feedback! I actually planned to do a small tutorial but then fell short on time. I'm regretting not prioritizing this better. Level 3 throws players a bit in the cold water and I've seen a few struggle with it.
Audio is definitely a skill I need to improve on, especially music. I hope I'll have more time or help to accomplish something next time! Feedback like yours motivates me a lot, don't worry I will continue ;)
Very creative concept! I've never seen it being done quite this way before. I especially liked the level progression. It introduced new gameplay elements really well.
The platforming mechanics felt pretty solid as well. Graphics are minimalistic but well done.
I agree that a button for rewinding earlier would have been nice to have but it wasn't a real problem since the timer is short anyways.
One suggestion: Explain the restart button in the first level. I messed up and had to come back to this page to look at the controls.
Excellent entry!
This actually reminded me somewhat of Papers, Please with the new mechanics being added each level. I would also say make the colors a bit more clear. Of course there's lots of improvements to be made in the graphics/sound department but you opted out of these categories so I guess you're aware of this. Overall, I still liked the gameplay a lot though so try to build on top of what you already have.
Really interesting concept although I didn't completely see the relation to the theme. Still, you executed this really well apart from some minor bugs (like getting stuck at top or bottom walls). The clear gameplay and simple graphics fit well together, I think and I could see myself playing a more fleshed out version for while. Overall, very nice entry!
I almost made a similar game for the jam so I'm delighted to implement this idea properly.
It was a bit weird at first having to actually scroll the page to see the whole level, especially since it clashed with spacebar on levels with large vertical height. But it does work so it's not a huge deal.
I agree that the rocket should move a bit faster around the planets, I got a bit impatient at some point.
The presentation I really liked. Graphics are nice and clear (although the rocket stood out a bit in my opinion). Gameplay is rather simple but well implemented. Overall, I enjoyed it. Well done!
Definitely an interesting setting. The music fit well and I like that you included voice acting.
Despite the game obviously lacking content, here are a few things that I would've liked:
* a sprint button (the scenery on the way to the solar panel got a bit boring after a while :P) * more specific directions. "Go inside" and "Go outside" didn't really help me that much * highlight objects you can interact with (I often just spamclicked to check if I could interact with something
I understand that you ran out of time which might have prevented you from adding things like these. For what it is, I still like it. Well done!
EDIT: Just saw that you opted out of audio. Shame, I really liked that you included voice acting :(
Movement and audio felt really snappy which actually made this a lot of fun. Took me even a while to realize that the timer was resetting ;)
Including the theme as a gameplay element would have been really nice, especially as the gameplay itself was really simple.
However, for a first-time jam entry this is really solid. You got the movement down and the core gameplay is really fun. I think you'll be able to do really cool things as you participate in more jams!
Very cool idea and execution! I would have liked it better not having to redo the whole loop and rewatch all the rules after failing though. Platforming felt a bit janky sometimes (e.g. collision detection with edges seemed to be off sometimes) but overall still very good.
No complaint about graphics and audio though. I especially liked the representation of the rules through icons.
A very creative and polished entry, amazing job!
If I have to be honest, the gameplay isn't really my cup of tea. I felt adding a goal besides just staying alive would have been more fun for me. However, I still think the basic concept has potential.
The presentation on the other hand, I really enjoyed. The music is very nice and you build a nice atmosphere. The game could use some more snappy SFX and VFX to make it feel more engaging but you're definitely headed in the right direction.
Overall, I enjoyed it, great job!
The gravity flip mechanic came as a surprise to me, very nice!
I understand that you're puropsely trying to limit the players movement in order to force the player to fall through the loop, but I feel like adding some more movement options like jumping (maybe just one "block" high) or generally faster movement speed would have made this more fun for me. It felt a bit tedious having to fall through the loop again after a close miss.
The gameplay fits a jam very well it's easy enough to understand without having to read through a tutorial and interesting enough to keep my attention!
I like it, well done!
Amazing entry. It feels incredibly polished. I love the simplisitic and intuitive gameplay along with the responsive controls. Level progression feels really nice too, as you're slowly introduced to new gameplay elements.
Sometimes I had some trouble figuring out which button would push me in which direction. I know that the direction the lines are moving is tied to it but especially for rotating loops this was hard to see sometimes. But I'm nitpicking, this is a really great ganme!
Fantastic! The game felt really intuitive to me and the graphics/animations are just too cute! I love it! Nitpicking: I couldn't really read the conversations with the potential friends as I tried to skip them as fast as I could when flying by to "catch" them.
I love it! I really enjoyed the twist on the theme with "In the loop" working on two levels (that being the resetting clock and your replaying puppet). The graphics and animation are really polished and the platforming feels good.
Only caveat might be that the controls felt a bit complicated. I felt like the game could have used less buttons (e.g. ame button for picking up, throwing as was already said before). Also, the jumps and timings felt really tight. But I'm nitpicking
I have to agree that the buggy controls made controlling the player a bit tedious. At one point, I also got stuck in some corner and couldn't move. The jump might also be a bit too "floaty". However, the input felt very direct which is, I think, a good thing.
I felt like some of the levels were a bit too dark; I had problems figuring out what I was doing in the first level. Still, I understand that it also contributes a lot to the mood. Maybe try to be more careful where you place dark areas so the player doesn't lose track.
However, the atmosphere is really great! The art is well done and sells the mood.
For a first-time entry I feel this is a good start! Work a bit on the controls and the bugs and this could be a really nice game.