Alchemist by Jacksendary 2020-04-22T22:36:04Z
Great idea, I liked the randomness to it, but there is no skill involved and no point to buying ingredients.
Foon → Ludum Dare Explorer → Users → TheDestoryer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Priest and the Bandits | jam | 1842 | 3.22 | 3.09 | 3.64 | 3.96 | 2.87 | 3.13 |
Great idea, I liked the randomness to it, but there is no skill involved and no point to buying ingredients.
Sometimes it's really unfair and the music isn't really good, but overall, the game is great.
It took a while to understand what to do, so a tutorial would be great.
The game is good, but it would have been better if there was sound. Sound really makes a difference.
Pretty fun game, I like how you made a good main menu, but more indication of what you are doing is needed. I wasn't sure if I was actually buying anything in the ATM.
The sound and graphics was really nice, but the controls felt a bit slow and unresponsive.
It's a good game jam game, but you really need to know when and about where the meteor is coming, which can be achieved with sand. Also, it would have been cool if you could push the ice with physics.
The music was great. I feel dizzy after playing that with an isometric camera and the movement felt slippery. And why is the conductor a wizard?
Cool game, cool graphics, but there was no downside to just spamming spray. Also, there is no point of having a completely different button to start the game. Instead you could just use space to start the game.
Really good writing but i wish there would be real consequences and benefits to your actions like helping the bandits or the knight.
The graphics and animation are nice, but holding the sticks isn't good at all, if you want to keep the stick away from the player, you should probably keep it away in the same direction even when you aren't moving so it is more consistent.
It was really easy, you could make the player go faster and put boxes on different lanes, and generally make it harder.
Great music and great humor. But the game got really boring in the end as I kept having to do the same thing.
Golden voice acting, but the fireball charge sound wasn't good. Also there was no drawback to just charging the fireball and waiting for knights to appear. Instead, you could have made it so that you would lose the fireball after a bit of time or move slower when charging the fireball, so that you have to think if you want to charge it now.
The levels were small in the beginning, and got way bigger later. It just felt a little inconsistent. Maybe make the beginning levels bigger, or add a moving camera.
I thought it was going to be an expansive game with cool stuff, but you tricked me hard.
I tried to put enemys on different sides but that did nothing. Overall, the game isn't really fun because there is no challange.
The idea is very cool and I love the character customization, but I didn't like my followers cramping around me.
It's very polished, but the game feels 1 dimensional without platforms and enemys on different levels.
Voiceacting is golden, but the music isn't so good.
I liked the idea of moving the plant around so that you could water it faster, but you really need to hone down the tutorial.
If the controls were a bit better, it would have been much more fun.
The game felt really simple but looked very good. It would have been better if it was more complicated.
@ownedstuff Thanks for the feedback. The point was that you were just following the priest, but you're right that the priest moved really slow, Maybe I should have added a sprint button so that it wouldn't be as boring.
@tylerstraub I wanted trees to serve as borders, but do you know a way to do that without it getting annoying?
The sound effects were great and overall the game is great, but i think an interesting thing you could have done was to move the lady bugs more and have smarter enemies that move from your swatter a bit instead of just having many enemys.
The music was really nice. You could add more choice and decisions by making it so that if you hold left click for some time, the rock will fly faster.
I saw another game exactly like this but it was 2D. Something you could have added to add more replayability is to randomly generate the map so you don't just memorize the map.