Critter Capture by TheXRLorax 2024-10-17T20:55:42Z ♥ 1
Lovely little game, I only wish the creatures were tinier! Jokes aside, great job. It's short and sweet but the critter roledex images at the end make it worth it. I had to do a few playthroughs to realise I was missing the water critter but I got it in the end. Hope you enjoyed the jam!
LD59 — Signal (4)
Outcry by ACartlidge 2026-04-30T18:42:52Z ♥ 2
Took a hot minute for me to get the loop but then it started to make sense. I had a few out-trades that felt incorrect, possibly as a collision issue? Many times that I was attempting to make a trade, all of the traders faces were flashing red as if I was highlighting them all in sequence. The gameplay is definitely unique and impressive for a jam. I like the interpretation of the theme too. Even the mid-day dialogue had me cracking a smile. Great work!
Per Signum by apoly 2026-04-30T18:28:07Z ♥ 1
Had a lot of fun with this! I particularly like the randomness of the drones and where the combat units choose to move. It adds a bit of uncontrollable chaos on top of the strategy of choosing what to spawn each round. I expected the Booster to increase the range of pylons spawned by drones, so the drones and boosters felt like they kinda performed the same task without much difference. The audio was a bit repetitive, some slight variation on each shot sound might help dial that back a bit. Overall, a real cool submission, great work!
SILENTIUM by Shram 2026-04-22T19:22:04Z ♥ 4
This is a really complete and fleshed out submission. There is definitely some inspiration/similarities to Pacific Drive, if Pacific Drive was made in a weekend ๐ My only criticisms would be audio missing whenever the player crashes the car, and the ending (maybe) bugged out for me? I reached the signal source, saw a frame of a guy standing in the building, and then everything just went blurry and smear framey. All in all, a very polished product for the time. Great work!
Stray Flare by The Spinning Sofa 2026-04-22T18:53:31Z ♥ 2
I like the mood of this a lot. The audio, character models, and drawn cutscene at the end all work nicely to make me wonder what's going on in this area. The mechanics/gameplay felt a little flat, I think because the white flare didn't feel super necessary for avoiding the red hands, it might've felt better if it lasted longer and the animation for firing it was shorter? The only time the red hands ever caught me was when they were mostly hidden behind the 2d sprite bushes and I walked into them without even knowing they were there. Other than that, a very nice submission for the jam. Great job!