Air Delivery by pianoman373 2023-05-04T00:14:05Z
Really cute game! The backtracking was a little harsh at times, but I guess I shouldn't complain too much for what's otherwise a really solid project. Great job!
Foon → Ludum Dare Explorer → Users → drainkid
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2026 | 59 | Signal | Federal Bureau of Dance | jam | Audio | 4.60 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Federal Bureau of Dance | jam | 39 | 4.20 | 4.19 | 4.29 | 4.06 | 4.17 | 4.60 | 4.12 | 4.25 |
| 2025 | 57 | Depths | 👥 | Blackgold Vanguard | extra | |||||||||
| 2024 | 55 | Summoning | 👥 | INFINIWITCH | jam | 11 | 4.42 | 4.37 | 4.28 | 4.11 | 4.09 | 4.04 | 4.07 | |
| 2023 | 53 | Delivery | 👥 | Mailure To Launch | jam | 152 | 4.03 | 4.08 | 3.74 | 3.97 | 3.76 | 4.05 | 4.19 | 3.73 |
Really cute game! The backtracking was a little harsh at times, but I guess I shouldn't complain too much for what's otherwise a really solid project. Great job!
Really cute game! The backtracking was a little harsh at times, but I guess I shouldn't complain too much for what's otherwise a really solid project. Great job!
(I dont know why this posted twice but I cant delete it. Whoops.)
Cool game with a great presentation - though on my second run I found it was pretty easy to go infinite by just doing a simple 2/2/2 pattern. Once you do that, it basically just becomes an RNG game of when you'll get clogged with too many pieces of one topic. Still, great job!
Really cute game! All the elements - pixel art, sound, polish - really come together to make this feel like a complete package despite the small size. Great job!!
Love speedrunning games, so I was stoked when I realized what this was!! Really cool game, great job!
Really great vibes - I think allowing the player to mess up orders would do wonders to make it more involved, but I enjoyed serving up orders nonetheless. Good job!!!
Really great entry, love the style and humor and the game was surprisingly intense despite the simple premise. Great job!!
Really fantastic work!!! It's incredible how all-around polished and complete this is, especially for 48 hours. I really only have nitpicks - the puzzles felt frustrating sometimes since I usually figured out what to do instantly, but took several tries to actually complete the puzzle because of the timing elements; the only one I actually had to stop and think on was the "Impossible Room" one. Also, following that, it would have been REALLY nice to be able to restart while in the dragging mode, since I usually could tell I didn't get the timing right but still had to drag the cursor somewhere in order to be able to restart.
Still, these are relatively minor things for an incredible entry. Awesome job!!!
Really cute game and SUPER cute goblins, I would die for them. The pickup controls were a little weird at times - sometimes I could pick up the ball, sometimes I couldn't - but I still made it through and rescued all the goblins. Great job :)
Holy moly I love this entry. The art is so cute and everything is so polished - seriously, this is super impressive stuff!!
I do wish the penalty for throwing packages wasn't so harsh though - being able to toss things in different directions without them breaking would really spice the game up with some more interesting routing options. Maybe that's just my Payday bag-chaining instincts failing me, though.
Either way, great work!!
Really cute game!! I almost want some sort of dive feature so I can go down faster to get flowers from above, instead of kinda circling them till I glide down naturally. Still though, I liked it - good job!!
Really cute management game! It's crazy how much you guys got done in such a short timespan, seriously fantastic work. I'm gonna leave it running in the BG while playing other entries and see how much cash I can rack up. Great job!!!
LOVE this game!!! fantastic art and music and really cool gameplay.
Design wise, I'd love to be able to see enemy health so I could make more informed decisions about who to prioritize - additionally, I feel like Move is an almost useless ability when you can just knock enemies back to deal damage AND get out of their danger zone.
Would love to see this turn into a full game. Great work!!!!
Really fun game! Couldn't ever figure out a way to reliably dodge those dogs, though - but maybe that's the point, being a mailman and all. Great job!
Cool mechanics and really nice graphics, great job!!
This game is totally fantastic, I love everything about it - the atmosphere, the music, the art, the puzzle design, it's all really well done and cohesive! Fantastic work all around, one of the best games in the jam for sure!
Really fantastic little game, simple concept executed really well! I would've liked to see a bit more mixing of the elements, especially those little throwing robots which I feel didn't get enough time to shine. I could almost imagine a scenario where you'd have throwing robot throw into a fan that pushes the box back to another robot one level up :)
Awesome job!
LOVE THIS GAME!!! I genuinely had such a big doofy smile on my face when the pistol came up. Seriously great stuff.
I feel like after the initial twist though, getting dragged back into the day sections is a bit of a bummer. It's exactly the same as the night sections, but without that extra shooting mechanic to keep things engaging. Giving the daytime sections their own special mechanic (Crazy taxi delivery routes?) would help remedy it a lot.
Still though, this is the best game I've played so far from the jam. Awesome work!!!
Really fantastic (and super cute!) graphics, both 3D and 2D! The controller is a bit rough around the edges but it seems like you guys were trying to do a lot, and it's surprisingly fun nonetheless - I just wish I could see what the names on the letters were after I pick them up, haha. Great job!!
Pretty neat little game, though throwing the packages bugged out sometimes. Still, good job!
Definitely one of the most fun "Deliver the thing" games - I really enjoyed knocking the ball around, the physics felt surprisingly good and the effects were really satisfying. Great job!!
Really fantastic game and super well polished! I feel like I never really understood the grapple, but that just may be me being stupid. The art was super well done and had an awesome style. Fantastic job!!!
Really neat concept! I was kinda confused though - it seemed like there was an undercurrent where I should have been sending evidence of the ruins to that one specific person, but whenever I did, it would always come back as mis-sent and the game wouldn't acknowledge it. I even sent the final letter stating the ruins' existence outright to her and I still got the ending where the island couldn't be saved. I also would have liked some more intricate puzzles to the letters - 5-6 days in and the majority of the mail is still being labelled by-name, whereas the intro letter made me feel like I was going to have to do more detective work to tell what was going to who.
Still though, it was a cool game and I really enjoyed the vibes. Great work!!!
Lovely little game with a lovely little guy :)
Cute game! Though I had to aim a little bit off from the target to hit stuff - think some more tuning may be required there. Still, good job :)
Pretty great game - you could have just stopped at the minigame, but I love the extra mile of the items & interactions. Great job!
This one was really clever and I loved the dialogue from both the "Good" and "Bad" routes, super well done overall :)
Papers please but cuter - great job :)
I agree that it felt really satisfying to learn the products over time, though I will say it did get a LOT easier once I realized that I only had to mark one incorrect aspect instead of all of them! Never really did figure out all the parts of the game cartridge, though - and maybe it was just my tired brain, but it took me a minute to realize you had to click on it to see the back.
Still though, really awesome game - fantastic work!!
I love the phase changes (as does everyone else), it's a super creative way to keep an arcade schmup feeling really fresh. I do also agree that I would have loved the damages to be indicative of score, instead of a set amount every time. Still though, great job!!!
Super lovely controls and fantastic visuals & music. Really can't find any complaints - super well done :)
Cool game - gets hectic quickly with all the eggs. I do wish there was a pause button, but I understand that that may feel a little against the spirit :)
Great game - though I did manage to softlock myself with Sheep :)
@wadlo I meant I picked up two sheep, and never got any quests to deliver them anywhere, so I couldn't pick up anything else and get more money
Really cute puzzler with a super cute style! Maybe it's just because I've played a lot of Flow, but I wish the puzzles were a bit more difficult - I solved most of them at a glance. Still, really well done overall!
Surprising how giving you multiple characters makes sliding puzzles way more fun! At first I was kinda overwhelmed, but once I figured out I could swap my food between waiters everything sorta fell into place and became super satisfying. Great job :)
Pretty charming little infinite runner with cute graphics - great job!! I don't fully know what "Luck" does though - a better explanation would have helped. Still, good game nonetheless :)
Really cute game! I would die for jiji. I do wish everything was just a bit faster though - respawning, moving, level transitions, etc. Still, great job!
Cool puzzle game, I've seen stuff like it in the past but the extra tiles / pickups really do a lot to keep it feeling fresh. Great job!!
This is a fantastic submission, I love the visual style and there's a lot of juicy feedback and satisfying gameplay! Really great job, seriously!
Really great controls, and satisfying level design. Fantastic job!! My only real feedback is I wish the obstacles were more immediately discernable from the background - I couldn't tell that the fences were supposed to be spikes. But that's a minor thing - this is a really great game!
Fun little game - though I feel like I didn't really understand how to use the package recoil :P
Still, good job!!
That was... surreal. But in a way I really got a kick out of, haha. Great job!!
Very cute game!! I feel like the popups are kinda harsh though - they ramp up super quickly.
Good job :)
Super great, well-polished game! Not a lot of complaints, other than the throwing being a little finnicky, but that's super minor - great job overall!
I've gotten all S ranks on Hotline Miami 2 and I've FC'd Dead Ahead more times than I can count - even though I haven't touched it in years, it was crazy how quickly all those reflexes came back once I booted up your game :)
That all being said, I'm not super sure about the decision to give everyone health - it may have been done as an attempt to make the experience easier, but as someone who's played a TON of Hotline Miami, it actually made it way harder! The increased TTK meant that I couldn't play nearly as fast as I'm used to and had to un-learn a lot of habits over the course of 15 minutes. It feels like the only real way to avoid taking damage is by playing really carefully, which messes with the flow-state that I play HM for.
Granted, I'm comparing two different games - these are just my own biases leaking in. It was a really great experience over all and super well done to boot!
Fun, but REALLY tough! I think the collision damage is kinda overzealous - clipping on anything even slightly just kills a run as far as I can tell. Love the vibes and the gameplay though.
Really liked the vibes, even if I didn't quite 'get' the gameplay. Good job :)
Cute game, but you were right about spacebar hurting your hands - I had to stop playing after the first level because all the spamming was triggering my carpal tunnel xD
Still, great job!
Really great looking game - though I wish I didn't have to attack in the direction I was moving, that would have made things a lot easier ;P
Still, really simple and really well done - great job!!
Simple gameplay and a cool stylistic layer over top, love it. Great job!
cat drones unite
Really fun & interesting game!! I like the gameplay that being able to move your towers around in real-time affords. Great job!!
Really cute game! After realizing my tail couldn't collide with black squares, I didn't suuuper understand what the tension is with holding more pieces at once - maybe go classic snake and have some self-collision? Either way, really simple and fun game, very well done!!
The flying was weird at first, but I actually got used to it after a while. Congrats on shipping a game jam game - you did great!
Cool game! I wish you started off a little bit more powerful at a base level, though - things are pretty sluggish until you get that first initial burst of gold. Still, it was a pretty neat little twinstick shooter - great job!
Cute game! I like the puzzle mechanics that came out of splitting the characters up - though I did manage to do that last one with only one slime, haha
Really cute game and well done! But something I was doing with the movement keys kept freaking out the character controller and launching me in weird directions haha. Still managed to spread love and kindness throughout the town despite it, though! Great job :)
Cool game, love the graphics and music especially! I feel like once you get enough of a nest egg to reliably buy coke, though, there's not much reason to do anything else since it gives you so much return on investment.
Still, great job!
Really liked this art, especially how animated the character was! The controls were a bit stick-y, but it wasn't that much of a problem - good job :)
Extremely cute art and I loved the progression of mechanics as time went on. Great job!!!
Really neat take on the pushing block genre; I liked the added twist of adding powerups to the monsters. Great job!
This game is absolutely DRIPPING with style - and that 80's lofi aesthetic is exactly the type of style that I love. Seriously, I don't know how you managed to get this much mileage out of 72 hours! And the competing elements of time and fuel add a really nice tension to what otherwise could have been a pretty rudimentary A-to-B type game. I do wish there was a bit more I could do driving wise - the vehicle is a bit hard to control and doesn't flow like I would like it to - but that's a smaller nitpick on an otherwise incredible game. Fantastic job!!
Also - take that "aspiring" out of your profile, own what you are :)
Awesome vibes - I wish there was a little more to the movement though, especially since the whole game is centered around it; as far as I could tell it was just the jump and the boost. Good job nonetheless!!
Really cool concept, but I agree about it being really hard :(
It took me a second to realize that the boxes were supposed to be going to different cities, but once I did, I guess I never really understood how to make that happen. The boxes just come out way to fast to be able to react to them, especially since you need to mouse over them to actually see where they're supposed to go, by which point they're probably already well on their way!
If you continued this, I'd really start with color-coding the boxes so that you can tell at a quick glance where they're supposed to go. Still, good job on the game!
I usually don't like overly-physicsy-systemy-controlly-gamey-games, but this one was actually a lot of fun! Maybe it was my rhythm game inclinations leaking through, who knows. Definitely the best MUSIC in the jam so far, seriously - an I appreciate seeing another unabashed use of :3
great job ya'll!!
Pretty cool, and great music to boot :)
Pretty cute game! I feel like I reached the end, but I couldn't tell - Train just kept moving with no cargo and I couldn't control it at some point. But nonetheless, it was pretty fun and well done overall. Good job!
Congrats on your first game jam! The bird controls are actually pretty fun, once I got used to it I really liked just zooming around. Great job!
Really cute art and a fun game to boot! If I had to say anything, it'd probably be to let the progression ramp up more quickly - most people understand how tower defense games work, so it shouldn't be a problem. Great job though!!
Really great game, complete package, super well done with great music. Not a lot of complaints here - great job ya'll!
I feel like the inverted steering controls kinda get in the way - still though, good job on your first jam!!!
Fun & unique little puzzler - I didn't quite figure out the use case for that top floor but I had fun nonetheless, great job!
@pannda its really funny you mention bhopping because I actually wanted to add that - I originally wanted to do a mario-style hold-jump that you could tap to do short b-hops and gain speed. But that was super low on the priority list and didn't end up getting in in time, so the player just does the max height jump all the time :P
@Liven there's a mouse sens option, but I guess I just didn't point it out enough 'cause you're not the first person to not notice it lol
@rincs Yeah, sorry about that. There was supposed to be a sort of 'ticket' system where only one or two drones could talk at once, but at some point it broke and we never had time to fix it. Hopefully you still enjoyed the game :)
@yuriscat Thank you!!! And yeah i kinda wish I added a skip intro button myself lol... It'd be super easy to slot in but being my first ludum dare I'm really fuzzy on the rules surrounding updates. Maybe post-jam, who knows.
@fupi awww man sorry to hear :(
I was really really concerned about perf since we switched render pipelines at the very end to get the lights working and it ended up making the game quite a bit more demanding - but i guess i felt like we got away with it because nobody else had mentioned it so far. Glad you still liked the music though!
@aurailus Thank you!! I caught your vod - sorry about the lag, i heard the comment about the entire map being loaded at once and you might be surprised to learn that we were using a pretty aggressive vision cull. I think we just went way way too overboard on the dynamic lighting, and thought it was fine because it hit decent perf on Ashley's macbook. But given you and some other people's comments, we apparently fell into a false sense of security xD
I'm glad you had fun with the game and enjoyed our half-assed sense of humor - thank you for playing!!
Really cute graphics, style, and sound - though I feel like I got kinda lost and didn't fully understand what to do or if the game ended. Still, I had a fun time nonetheless :)
Really cool game, though some more targets would help make the investigations more engaging. Still though, really great concept and very well done!
Such an adorable game, I really loved all the art and the storybook style. The jump was a little weird and I never could figure out how far it was going to send me, though. That being said, you guys did a great job overall!
I think it would be nice if you could see where you're taking the packages before you actually run down those little alleys near the end - and if instead of resetting the scene when you deliver all the packages, you could make it a score attack where you keep respawning packages on either side. Neat game nonetheless!!!
Impressive for a single person man, great job!! Very super-hot-esque
Great game, very polished for a jam as well and super cute art! I had a similar problem with the boxes though haha, some of them didn't seem to register even when I placed them in the truck (or maybe its just more precise than I thought it was?)
Still, really great game, fantastic work!
Really cool game! Though I was a little bummed that after writing a pretty heartfelt letter to my dog, I couldn't find anything but spam when delivering. Oh well - that's not on you, mean people will ruin anything if you give them the chance. Great job nonetheless :)
Love this artstyle so much! It's pretty easy to kite the raccoons, though maybe my bunny reflexes are just too good :)
great job!
Love the art for this a LOT - you've touched upon my bias for witchy magyks. Cute little game, great job!!
Love the pixel art :)
congrats on your first jam game, great job!!!
Honestly super tight game, I appreciate how mechanically simple it was with only movement as control - lesser designers would have made you hit E to interact with things, for example, but the lack of complexity mixed with the depth of routing around the restaurant made it really satisfying to play. Great job!
EDIT: Just read that this was created with your own engine, massive kudos for that. You should rate some more games to give this entry some visibility, it deserves it :)
Really cool take on tetris, once I figured out what was going on it was really satisfying. Lots of fun, great entry!!
VERY cool game, I loved the idea of crafting different minions of of parts I collected and it was fun to see all the different guys I could make - I wish there was some sort of fast-build though, or maybe just being able to click on a part to slot it in instead of dragging it, as my inventory quickly filled up and making all the units became a bit cumbersome. Still, this is a really great entry, fantastic job!!!
Super well polished, super unique, super fun - managed to get myself on the leaderboards even, which I was proud of :)
It's suuuuuuper nitpicky but I wish the music didn't restart every time you reset the level, takes you out of the zone a bit when you can't listen to more than ~10-15 seconds of a song before the next one starts lol
Definitely wanna see more of this game!
Really sick looking game visually, took me a hot second to figure out how to play it but it's really fun and satisfying to cut things up. I do wish there was a timer and that the results you get at the end were a bit clearer, there were time where I swore I cut everything that fit but still got 'Bad Blood'. Either way though, great entry!!
Really cute, though I wish there was a fast sell button for when I'm trying out different recipes haha.
Honestly despite the silly concept this was weirdly the most terrifying game of the jam for me so far lol. Something about the low-poly graphics and distorted sounds with the low drones of the enemies was really imposing, so great job there - and the gameplay of summoning your rats got surprisingly tense whenever you were separated from them!
Really fun, I loved the art and the humor and balancing the minigames with the cooking was actually pretty tough. Great job!!
I don't know if it was intentional but the floppy machinegun made me laugh lol, nice job overall :)
This is the best game of the jam for me so far!!! I love the art, the music, the atmosphere - and the gameplay is really neat, I like deckbuilding around the dice. I managed to get to the final boss, but just didn't get the rolls I needed. I had a ton of fun nonetheless though, fantastic work!!
Really cool game, though that fourth ghost is a big difficulty spike, having to spot-dodge like that with super tight timing was tough lol
@decadedecaf Oh god for some reason I realized you could dodge from side to side but I didn't think to dodge upwards. That's completely my bad LMAO
EDIT: Second attempt fared much better lol
Capture.PNG
Cute turn based game, really unique - I had a bit of trouble determining if an attack was going to hit or not, so maybe some enemy highlighting would have helped, but other than that it was really solid. Good job!
The platforms are a bit buggy but its really fun, and the audio of the chickens is excellent, fantastic job!!!
Really polished experience, I loved the artstyle and the SFX. I didn't know I could upgrade my guys until I read the comments though, managed to get a lot further on my second attempt knowing that lol
Really great looking art - the characters in the book are really cute, though it was hard to tell what I needed to look for based on the descriptions sometimes haha. Still really enjoyed it though, good job :)
Honestly the streamcam bit is the first time I laughed out loud this jam, so thanks for that lol
Very striking visuals with the red-white-black pixel aesthetic, though I found myself a bit stuck in the second area trying to put squirrels onto the altar - wasn't sure what to do. Still, the atmosphere was incredible, so great work either way :)
Really fun game, I liked seeing all the different slimes and then snowballing with them >:)
Really fantastic game, my only comments are that I think it should have stopped highlighting the relevant sections before the final challenge as before that the difficulty felt a little flat, and the pentagram was really hard to draw for me for some reason. I really enjoyed the gameplay of deducing the sins, the art was great, and the music was catchy. Overall great job :)
really great graphics and cool music, great job overall :)
Really really great entry with an awesome visual style, super impressed. I couldn't really tell if getting more than 4 matches made any difference, and I seemed to die even though I still had lots of dudes on the field, but the matching gameplay was fun and the aesthetics were incredible. Great job :)
Great game, I love the little naruto run the character does lol - the controller feels surprisingly fluid for a jam game! I wish it went on a bit longer, but its still great nonetheless!!!
Cute art and very fun, I've always liked platformers where you can place things!
Cool game, though I did manage to get turned around looking for the last enemy and walked all the way back to the beginning, lol. Still, I was sad when it ended, I wanted to see more!
i want to do her homework for her and tell her she did a good job even though i did the homework
Awesome art, and the game was pretty fun to figure out too - I had fun fitting the pieces together to try and make really OP units. Good job !!!
Super great art and music, love the aesthetics a ton. I wish I got some info about the fight beforehand so I could make good decisions on who to call, but other than that it was great. Good job :)
Very cute game, don't be so down on yourself! It's very very polished for a compo entry and is super impressive. Finishing is an achievement in and of itself.
Great art, love games inspired by warioware, though I wish the instructions were more central on the screen so I wouldn't have to look over so much lol
Cute game!! I like the idea of juggling multiple different minigames at once, but it never really hit the point of overwhelming, especially since my space-bar mashing skills seem to be good enough that I can just ignore them.
Good work!!
The art here was really impressive - sadly I got a crash on the Web version but I managed to get the jist of the gameplay. Good job :)
Cute game, with great music! It was kind of hard to focus on summoning with the overwhelming amount of enemies though - wish I could have seen more but I kept getting overwhelmed pretty early on haha. Good job!!!
Fun game, though my spacebar hates me now haha. Slime girl is best :)
This was really fun - the environments are really detailed and pretty and the loop is engaging. I especially like the nice touches with the typing and the reviews, everything is super polished and high-effort. Great job!!!
Extremely cute art, I love the design of the butler and the overall vibe of the game. There's tons of polish in the mechanics and the art and it goes a long way, really fantastic job on this!!!
Impressed with how polished this is for just a couple of days, with the fully-modelled character and enemies as well as little touches like the animated reticle. My only real complaint is that middle mouse is a strange choice for a dash button when shift is available, but other than that it felt good. Great job!
Good take on block pushing puzzles, being able to summon different guys from around obstacles really adds a lot of depth and the puzzles were satisfying to complete. Great job!!
@alpharock6 Thank you!!! Currently my highest score sits around the low 30's, but one of my friends managed to beat the game with 40 lives left - which I didn't even think was possible lol
@bobbie Yeah it tends to get a bit desynced near the end - that's my bad. Killing certain enemies faster can cause other enemies to spawn sooner which makes setups that you perform later become inconsistent. It's a problem inherent to this style of timeloop game - I think I did an *alright* job mitigating it but I definitely could have done more. I think the real way to solve this is to keep the timeloop progressing in discrete steps (IE Phase 1 would be its own loop, then phase 2, then phase 3 etc) but then you wouldn't get the super chaotic boss rush feeling.
Those are just my thoughts on it though - glad you had fun regardless!
@nomus DUDE this is so cracked, thanks for posting this - I'm actually flabberghasted at how optimized people seem to be getting with this game, I originally had the S rank requirement at 35 but I bumped it down because I literally couldn't do it, so a score of 42 is mind boggling to me lol
Really sleek looking game and very atmospheric, I really enjoyed the experience. Sorry to hear about the bugs, but hopefully you'll take solace in knowing that people still enjoy what you made!
Great art and gameplay, I think my main takeaway is that I would have wanted to see more interplay between the two characters - felt kind of binary about when to use each of them. I would have liked it if Lilith had some use in combat, for example, so i'd get the gameplay of switching between two people during a fight. Still, lots of fun and good execution, great job!
Really polished game, super impressive work, I had a surprising amount of fun trying to predict when the cars were going to come back around and trying not to get greedy with the pummeling. Plus, any game where you play as a rabbit is a +1 in my book. Great job!
Really really cute game, I liked building up my little cat army though it got kinda hard to manage with all the stuff happening on screen. The art was fantastic and the music was super chill. Awesome entry :)
Some interesting solutions here, I wish there was more! Good job nonetheless
Really polished, great work :)
BUNNIESSS, this game is insanely cute and surprisingly fun lol, fantastic work
Cute puzzle game, the art is really nice. It was hard to make combos without stepping on your own toes, but i suppose thats the point - great job!!
The art is absolutely incredible, though it was hard to tell which paths were actually dangerous before I had actually gone down them, since the light radius is so small! Maybe some sort of mechanic where you could throw a light would help? Still, great job :)
Really slick art, I do wish there were some deeper rhythm elements with a title like 'Dance Dance Summoner' but it was still fun and I got pretty good at the combos near the end. Great work!!
Very cute game, love the art!!!
the art absolutely rips, the gameplay was a weird left turn but I still really enjoyed it. My only real complaint is that the text moves really slow, but other than that it was a great entry. Good job!!
Dude the music here owns, I love it. Game oozes style. I think I may have softlocked the ending though by spamming E on the note on a bunch of times... he's sitting on a black screen infinitely talking about how to light the beacons, even though I've already lit them. oops. Great game overall though!
I do think a phase 2 would really help the game - let the player scope out the museum's layout and prepare an escape by cutting / opening barriers. The idea reminds me a lot of Monaco if you've played it. Either way, I still enjoyed the breezy heist, so good job :)
This is a super clever one and also a really good twist on the theme - I feel like there's a lot of potential here, but the puzzle solutions usually just come down to Inside Man -> Hacker -> Face -> Safecracker. I think the ability to re-trigger characters would allow for a lot more complex and varied puzzles. Still, really good job!
Fun use of the whole platform-swapping-when-you-jump mechanic seen in some platformers - putting it on a delay introduces a timing element thats really cool and fun to figure out. Good job!
Really cool little game, I had fun trying to figure out the signals for the 1 and 2 planets, before getting totally messed up by the 3 planets, lol. Great job!
Screenshot 2026-04-21 202536.png
Cute little game with great pixel art - reminds me of UFO 50 for some reason beyond just a general retro-game style. Good job!
AWESOME. I don't have much else to say, just super funny & entertaining the whole way through. I loved it.
Fun puzzler! As others have said this is a good educational game for how waves work, and also that I think it should be stated that you can interact with doors to see the signal 'cause I also got stuck on that for a bit lol. Good job!
#1 FILLMORE FAN 2026
Weirdly offputting? but in a good way, something about the music choice, which I feel was the intention. Figuring out the different quirks of the family was fun, even if it was a bit unclear what the danger range for some of them were. Good job overall!
Honestly super clever - it started off simple the whole bit about sending signals to yourself in order to move opens up a super interesting wrinkle and I feel like there's a lot of potential to expand on it! Also I love the trio of flirting: I like you, I hate you, BLAST WAVE. Good job!!!
DUUUUDE FELLOW MUSIC MIXING GAME, this one is super cool! The art is great and cozy and the different music stems all work super well together. Honestly one of the best jam games I've played so far!
Really cool and a lot of depth - but man is there a lot going on managing all those cities at once! I got overwhelmed pretty quickly, but tried my best. Still though, really awesome game, you did a great job!
Beat the whole thing and loved it! The theme and vibes were both really great, and the camera fuckery was super cool, especially the GTA-Stunt-Cam one. I will say the cat DID lead me into a bush during the last level (I think the second-to-last right turn gets signalled a bit soon, but then again I was going slow) but I was able to clear it on the second try. Love this, one of my favorite games I've played during the jam so far, great job!
Really strange & fun runner game, death noise caught me off guard lol
Funny ass game - that dude with the banjo has an uncanny ability to stop playing as soon as I hit record though, lol
Was looking for something from this jam to put up on my perler wall, and I think I found it! Very cute game, great job :) Screenshot 2026-05-05 233531.png
Really really cute game, though I will say immediately reaching for my MIDI keyboard might have been a bit presumptious of me for a jam lol. Great job!!!
Simple gameloop but with a lot of style and polish, love the vibes, good job!
THIS ONE ROCKED, I dug the visuals so much (the way everything parallaxed around was awesome) and the tension built throughout the week is really good. Love it.
Really really fun, feel like the difficulty should ramp more over time, but overall really good!
A really cool incremental! I like the positional aspect of it, though I will say it took me a while to realize I could move the viewfinder; by the time I figured it out I had already gone exponential, so as soon as I set some radars outside of the starting zone, I found all 10 pictures instantly, lol. Great job!
simple and short but I enjoyed it, typing out musical notes is a clever twist on a regular typing game!
@awr and I played together and our feedback is mainly the same - I feel like you actually have the workings of a really funny, chaotic puzzle game if the randomness just gets toned down a tad! I started making plans for which birds I was gonna send where to do what, but that kinda fell apart once I realized that I couldnt actually send any of them to specific places or in specific directions :sweat_smile:
Still this is a really cool idea that I think is executed really well and with a lot of polish, so great job overall! also I accidentally sliced a bird in half but didnt screenshot so I guess his soul is destroyed forever sorry
Cute little game, fun implementation of the theme, good job!!
Fun to explore, the spike hitboxes are a bit punishing but I made it through to the end, good work!
Awesome game, I loved the atmosphere and the chill gameloop of just collecting stuff as the UFO. I will say the ending seems to have bugged out for me... I got the prompt to fire the laser, and quickly purchased and fired it, but then the prompt just went away with no further instruction, along with me entering a sort of weird state where aliens would disappear when I got close (I was playing on web version, if this helps). Either way, I feel like I beat it and I still enjoyed the experience a lot. Great job overall!
A cooking deckbuilder is something I never really considered, but it makes a lot of sense - and also plays pretty well! The only thing I'd say is its a bit unclear how to make things sometimes, which I suppose is part of it, but there's fairly simple recipes like the egg in a basket that I could just never figure out. Tried Egg + Bread, Boiled Egg + Bread, Boiled Egg + Toast, Egg + Toast, nada, never knew how to make it, even though I feel like any one of those things could've been it. Also, I went infinite with cursed tokens because AFAIK they never increase in price but keep giving you more gold. I was making like ~$80 off of one toast.
Anyway, really good job, I enjoyed it a lot!
I really really like this one, but unfortunately ran into a bug on the final level where the happiness wouldnt decrease D:
I still played for a while and tried to do the best I could, confident to say I probably would have won at that point. Either way still really good, I enjoyed it a lot!
Cute game! I will say, itd help to have the flags above each of the different regions - it was a bit awkward to figure them out the first time, even though I later realized that the flags just went in order :sweat_smile:
Great job!
Really solid! The method of control and the various jammers remind me a LOT of flywrench for some reason - similar conceit going on. I would've liked to see more levels after all the gameplay elements get online, but other than that good job!
Really well put together - though its a bit nebulous what you have to do with the face part; there were a couple times where I felt like I got it but was wrong, and was unsure how. I may just be dumb though. Great job overall!
Got to over 5k before I couldnt keep up, only thing I'd say is the timing window for the multi-key presses are a bit strict, feel like I gotta hit them all at the exact same time :P
Really well done overall though!
I love the character art, good job! I spent a minute or two trying to build up speed to clear the first hill before realizing there were stairs, lol.
Really stellar art on this one - and the gameloop of collecting souls and upgrading, while simple, is also really satisfying. Good job!!
Cute & fun!! Once I realized that you can use your send/delete/verify slots to juggle packages that you dont necessarily want to send/delete/verify, the game really clicked for me. Good job!!
cool game!
Took me a few tries but I did it! Very cool game, awesome art.
Heads up - it seems like the embedded version on the LD page doesnt seem to load properly! I downloaded the windows version instead and had a good time solving the puzzles though - nice job!
As others have said, the graphics are definitely the best part, but I was interested in the gameplay of downloading enemy signals & blasting them and wanted to see more!
I LOVEEEED THIS, the style and charm are off the charts. I will say though, I feel like there's too many spells! At least, trying to memorize all of them to utilize them effectively is kind of a moot point - my winning strategy was to just memorize Fireball + Fire Wall and use those two on rotation, timing the wall whenever the enemy was about to attack and tanking any damage I took from the elemental mismatches. Still it was really tense and I only barely managed to win. Loved it overall, one of my favs from the jam for sure. Great job!
Cute game, I enjoyed it! I hope square hole lady has found piece...
Really cool game, but I feel like having to route everything through the oscilloscope in order to see it hurts the experience - I feel like all of the 'combiner' class parts should just have the oscilloscope built-in so that you can see how the signal is being affected with each step. As it is, the information is obfuscated behind a part that doesnt actually factor into the solution of the puzzle itself, and with the limited space you constantly have to remove and re-place things in order to fit it in and check what you're doing, which artificially makes all the puzzles feel much more complicated than they actually are.
Still though, I did really it, and I think the core idea is really strong. I also dug the music and visuals a lot. Good job!
Cool game, but man, is it kinda brutal! The contact damage especially. I feel like the hitbox is larger than it should be - sometimes with the fire I'd die before my character visually collided with it. That being said this game is neat, good job!!
Every time I realize a game is warioware my neurons begin firing at 5x speed
Really good job, I loved the art!!
fightin for me damn life in the slime zone
Really really cute and unique take on the theme, fuck sniffler though my man is useless :sob:
Great job!!
Thanks everyone for the kind words so far!!! With how much of a blitz this ended up being towards the end, I'm glad things apparently seem to have worked out!
@mattlevonian To be honest with you - I was tempted to add a few more enemy waves before the boss, but I was too worried about overstaying our welcome and decided to keep it short & sweet :sweat_smile:
@wexelsdev ah - sorry about that! glad you still enjoyed the game though. were you running it through a compatibility layer? sadly none of us have linux machines atm so we werent able to make a native build
@alexey-bobrovskiy Hmm, strange - was this a one time thing or repeated? Also, what OS are you on? Somebody else reported issues running this on Linux through a compatibility layer, so if you're also on Linux I may look into trying to bake a native build.
Really cute, though due to my personal biases it took me until the 4th customer to realize that all these psycopaths were ordering their burgers WITHOUT cheese. Also, what self-respecting establishment puts only ONE slice of cheese on a DOUBLE cheeseburger????
Great game!
God this is the most visually & atmospherically compelling game so far, but man those puzzles are hard! I think without the walkthrough it can be a little hard to sus out what exactly the objective is, which wouldn't be that much of a problem if it weren't for the limited life count. Still, really really great work, loved it overall.
6 seasons and a movie, please
Cute little game, liked it a lot!
I really really like the style here, sadly though I couldnt find that dang safe code after roaming around for 10 minutes and had to give up Dx
I still really enjoyed it though, it reminds me of luigi's mansion (for obvious reasons) but cuter and even funkier
Cool and funny, I enjoyed it a lot! My only real point of feedback is that the scanner range seems a bit small, so you can easily get screwed by going in the wrong direction a lot as you're not given info on where your next task is until you're already close to it. But overall it's a really well-put together game and I had a lot of fun!
Cleared! Took me a bit to find the admin password, because when I opened the objectives panel I immediately moved it to the corner of the screen and didn't realize it was blocking the trash. Oops. Figured it out eventually though. Cool game!!!
Another incremental, and I really really liked this one! The positionally based aspects make this feel super different from other similar submissions to the Jam and I really enjoyed figuring out the best way to hook everything up. I also loved how the music progressed as you got further. My only real tripping point is that the pace kind of lags during the second section, before you get the repeater, but it picks back up again after that. Overall really well done!
clocking in for my shift at the droidhicky corporation (really cool game!)
Good game! Having to predict ahead to where enemies will be in a few turns is simple but it adds a lot to the experience. Nice job!
Really cool - I dug the resource management, even if you get flooded with planks pretty quickly. I will say, the final objective of catching a ride on one of the boats is somewhat finnicky, and it has nothing to do with the amount of ropes you have, but just because you need to balance clearing a path for the boat while *also* leaving enough rocks to be able to swing to it, while still being able to catch it before it sails away. I eventually managed it though and won. Really great job overall though - I enjoyed this a lot!
Moody as hell, despite the gameloop being pretty relaxed its stressful just 'cause of the cramped perspective and music. Really neat stuff.
Cool diagetic choice with destroying the signal radars - felt like I was being tricked, but it seemed like the more interesting thing to do so I went for it and was rewarded. Nice job!
YEAH YEAH KILL HIS ASS (great game!)
Really really stunning art!
okay this is a longshot but is this at all inspired by desktop dave, because Sam gives me the exact same vibe lmao
Really fun little jaunt and super atmospheric, I was gonna mention the lack of red crystals but I think using them only at the beginning and end was a cool choice. Only thing I'll say is I couldnt seem to get the yellow crystals to work - fired at them with the right color beam, but they never did anything. Still, great job overall!
Cute art & fun game - though I will say level 3 is a pretty big difficulty spike :sweat_smile:
I love this style and I love bantam... I couldnt quite figure out how the tuner worked, I kept going to where it would blip but wouldnt find anything. I did manage to find a few planets just wandering around though. I loved the atmosphere and I enjoyed the game overall!
Love the visuals on this one, letting the border of the window be the glass is a nice touch, leaving it open while I play other games :)
Cute robot, and nice atmosphere! I enjoyed my time playing this one
i knew typing all of those two-factor authentication codes was preparing me for something
Really great mood & atmosphere and I feel like I actually have somewhat of a grasp on morse code now, great game !!!
Cute game! I played a bit, but at some point the bullets the enemies were shooting at me seemed to break and fly offscreen super fast. Past that point they just stopped shooting at me entirely. It could just be my machine, but it might be something you wanna check out. Either way, I like it!
Dont be hard on yourself, this is good for a first entry!! Once I got the controls down (theyre a bit tricky) I was able to cruise through the puzzles and it ended up being pretty fun. Good job!
Also, FYI since its your first jam - the more of other people's games you rate and comment on, the more your game gets pushed up for other people to rate. You need at least 20 ratings to get a score, so try going and rating some other peoples' stuff!
i would die for boba
Really clever idea, though I think the balance might be a tad off, just not enough resources to reliably triangulate things. I cleared the first level no problem several times, but would always use up all of my sticks on the second level without getting any blue zones. I think with a few more sticks it'd be totally fine. That being said I really dig the game overall, good atmosphere with a clever puzzle mechanic, well done!
Actually really neat twist on a traditional incremental game - charting out the unknown and building things out spacially. Good atmosphere too. I really liked this!
Nice little clicker game, reminds me a lot of Gnorp Analogue with all the dudes throwing themselves at the rock. Good job :)
Funniest one so far, and the surreal visuals were super fun, love it
Short & sweet with an excessive amount of bullets (good), though the enemies get overwhelming pretty fast :sweat_smile:
A frankly EXCESSIVE amount of zombies but I mean that in the best way possible. Mood and audio also really carries this - loved the main theme, and also how it ramped up in intensity with the horde. Unfortunate that you couldnt make the ending 'cause I wanted to play more! Great job!
Hey, you did really good for your first jam! Especially with all the polish you managed to put on. It's a fun and idea and it's executed well. Good job!
Really cute, I love the art a lot, though I'm not sure how I feel about feeding so many people poop :v:
Good job!!
cute and relaxing and creepy and stressful, really really well put together, though the difficulty really ramps hard at the end!
Interesting concept, and I'm surprised at how much you were able to flesh it out given the time. Good job!!
Really really cute game, great job!
...when my hamsters all fell in a pit I screamed so loud :sob:
Super cute and atmospheric, I enjoyed that a lot :)
Took me a second to understand how to progress but once I did I really enjoyed it, love the mood, great job! :)
ah, and endless runner! I like the art on this one!