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Feel Good
Feel Good
By angelmk07, Remhill, polina-makarova, polina-vlasova and Abobavladimir
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 817 | 3.36 | 21 | |
| Fun | 983 | 3.02 | 21 | |
| Innovation | 400 | 3.55 | 21 | |
| Theme | 1189 | 2.36 | 20 | |
| Graphics | 438 | 3.92 | 21 | |
| Audio | 164 | 3.92 | 21 | |
| Humor | 427 | 3.31 | 18 | |
| Mood | 195 | 4.00 | 21 | |
Comments
poboy
2024-04-16 09:47
This game gave me some nonzero psychological damage, I feel like I'm playing Golden Light. I really like the mood of this. The game just sort of ends after getting the new prescription, not sure if it's a bug, I was really digging it. Nice work :)
The text is moving so slowly... I'll need a new prescription, doctor! A stimulant, please! Nice work on the art, but the game abruptly stops on the second prescription, which is a shame!
The text well, it would be nice it to be faster, but the game ambience? OMG! I loved the art and the sound, I would like to see some kind of book or more lore about this story
rensun
2024-04-17 15:50
In my opinion, the game turned out to be a bit long for this format, most likely due to the fact that the dialogues were quite slow. The combat mechanics are broken, BUT THE VISUAL OF YOUR GAME IS BOMB, PSYCHODELIC TOP. And the ending full vibe
The graphics are amazing, they are sick, but th text its too slow, i could be cool to add a button to fast texto or appear the full text and then click, but still good job
drainkid
2024-04-17 17:02
the art absolutely rips, the gameplay was a weird left turn but I still really enjoyed it. My only real complaint is that the text moves really slow, but other than that it was a great entry. Good job!!
As everyone, big fan of the art style, it's exactly what I like. I alse really like the mood in the doctor office.
The gameplay part is a bit janky. Like, the feeling of the racket and the bounciness of the ball could be work on. Maybe I did found a bug but when you respawn, the ball is inactive but still inflict damage when collinding. Also, why can we go all around when the gravity is only in one direction? Maybe we are expected to just launch the ball and loose heart? Which is confusing.
Concerning the text, yes it's too slow. No, it's not necessarily a problem, at first I thought you wanted us to feel the pain of the character, and I kind of like that. In an other hand, it's seems you animate your text by adding the letter one by one, which create some strange artefact when you write a word at the end of the line and it suddenly switch line. The best it to animate the alpha of the letters.
Anyway, I really want to stress that I like the mood. It's a good gamejam result in my book.
nondev
2024-04-17 19:08
Not what I was expecting, especially the sudden gameplay with the music! Others have mentioned the pretty glacial dialog (seemingly without any way to skip?) but a very interesting submission.
An interesting, artistic game. I actually found it quite unsettling and... sombre? As a result the ending felt quite cynical. I'm not sure if that was the intention. The dialogue populated a bit too slowly (as others have mentioned) but that also contributed someone to the mood of the game, so maybe that's fine for a small experience like this one.
Overall, a very interesting submission.
Yeah, I'd really like to have a skip text option, because the text moves slower than I can read. Also spent some time figuring out controls, but I managed to do so quite quickly. Other than that, aesthetic and atmosphere are great. Very artistic and odd (in a good way)! Very ingriguing and interesting game :)
heretic
2024-04-20 12:10
Very cool visual style, I'm really tripping, it would be cool to see this masterpiece in a full-fledged work
syudzius
2024-04-21 14:53
Stylish entry! Loved the atmosphere. Language selection is a cool feature, I wish it worked on the whole game, not only dialogues and tutorial. Fights felt a bit buggy, enemies sometimes flew away from the screen, and on the second level there were checkboxes from the settings menu. Also I like the way the background changes on the last level, and the ending was nice. Good job!
I really enjoy the creativity of this entry, it's definitely not what you'd expect. Presentation is really cool but kind of uneven at times, and the breakout-inspired gameplay sections feel a bit unoriginal and aren't the most fun to play. But overall I think this is a creative and interesting entry, I just think the gameplay itself feels a bit slapped on. Good job!
kiv
2024-04-26 23:02
so now we're talking real. mental health, huh. guys we are in the same boat, good luck and feel good!
Playing the game without reading any of the other comments, it was definietly a sudden shift of events. The art style was great, felt modern yet still retro. Even tough i couldnt figure out why the "Control Button" function was needed to win the game.
Nice, surreal game!