Beckoned to Battle by firellon 2024-04-17T19:09:30Z
very cool game, good implementation, excellent use of neurosytes, it would be cool to see how your duo will develop
Foon → Ludum Dare Explorer → Users → Heretic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Copper Soul | jam | 268 | 3.75 | 3.62 | 3.51 | 3.83 | 3.82 | 3.47 | 2.60 | 3.88 |
| 2024 | 56 | Tiny Creatures | 👥 | Nostalgia Castle | jam | 512 | 3.58 | 3.45 | 3.21 | 3.17 | 3.66 | 3.29 | 2.72 | 3.51 |
| 2024 | 55 | Summoning | 👥 | Summoning Sun | jam | 263 | 3.86 | 3.53 | 4.12 | 4.05 | 3.62 | 4.21 | 4.38 | |
| 2022 | 50 | Delay the inevitable | 👥 | Till It's Over | jam | 423 | 3.73 | 2.94 | 3.20 | 4.28 | 4.01 | 3.88 | 4.51 | |
| 2021 | 49 | Unstable | 👥 | Tripple Trouble | jam | 573 | 3.64 | 3.61 | 3.70 | 3.70 | 3.37 | 3.22 | 3.38 | 3.23 |
| 2020 | 47 | Stuck in a loop | 👥 | VINYLED | jam | 544 | 3.67 | 3.76 | 3.46 | 3.94 | 3.46 | 3.81 | 2.79 | 3.44 |
very cool game, good implementation, excellent use of neurosytes, it would be cool to see how your duo will develop
pleasant visaul style, something reminiscent of munchkin, but the way the game works was really hard to figure out
@negator2vc /negator2vc
maybe it makes sense to make a training level, so to speak a mode for "lobotomites":)
I liked the reversed mechanics of the taverdifens, and such sparkling art, it would be cool if there was some fancy music playing as well
hell's kitchen) are you planning a build for other platforms?
it was mystically cute and gorgeous, it would be more convenient if the buttons were slightly different colors like in guitar hero
Everything is done at the highest level, just fine, maybe it makes sense to make it a full game with more levels.
very cool idea and realization, reminds me of the times of my first computer games with learning to type on a keyboard
groovy retro aesthetic, couldn't beat your record:)
It turned out very conceptual, and in a special absurdly pleasant, the only thing is that the sound of the choice is a bit painful to the ears because of the harshness.
very cool idea and sound design, I like the cute art style, the melodies are good in my head)
interesting concept of mixing genres, quite original art, very lacking soundtrack, and even the slightest understanding of what happens in the beginning:)
nice visual style, it's quite addictive to build new combinations for summoning
The the menu is above all smells, and the dishes themselves are so aetitic that I would like to try a couple of them myself:D
very cool game, feels and plays like a full-fledged project amazing how it was done in 72 hours, very commendable, I'm thoroughly hooked playing it, probably like Diablo would look like this if it came out on some portable like a gameboy
I'm in love with this art style, everything is just gorgeous, 11 judgments out of 10:D
it was very cool, the game keeps you well in suspense, reminded me of the days of guitar heroes on xbox 360, I suggest playing on hard difficulty for a more dynamic experience
cool visual style and soundtrack, but unfortunately the game has some technical problems with resetting the timer, after restarting the level, it spoils the impression and kills the dynamics
Interesting concept clicker, and a great fit in the theme, I like the art and music in the background, ifdinsvtennoe I did not understand how to further advance and open the remaining demonsСнимок экрана 2024-04-16 183650.png
very nice visual style, it would be cool to add some sfx on summoning and abilities
The setting and soundtrack are awesome, this definitely has potential, it would be cool to see how it would play in co-op, extra style points for the control and sound settings:)
it was very cool, the music and art style is awesome, I liked the combination of the shop and summoning mechanics with the ingredient extraction, I would like more weapons and smoother switching of the music themes
good soundtrack, nice visual style, reminds me of octodad in some ways, it would be cool if it was a little longer
it was mystically cute and gorgeous, the visual style is very well balanced, but the interface should be worked on as well as the tutorial, for a second I even thought I got a soft lock because I couldn't figure out what to press to get out of the back menu
beautiful art and interesting puzzle, but unfortunately the web version does not start and glitches with the browser
interesting idea, I did not see the information about how many targets to kill before the next level, and a little dynamism in the movement, everything moves quite slowly
I liked the concept of summoning, and the originality of the art style, the game lacks a bit of final polish, the music is absurdly quirky and attractive in its own way, but I realize that in 72 hours it is extremely difficult to do so
I really like the visual style and concept, there is some problem with getting stuck in the ceiling, the game could use some rocking music and more brutal SFX
this one goes pretty well with the BGM
https://youtu.be/ckCrkuh9_GQ?t=3283
totally awesome! I like the style and the theme, it would be even cooler if you had some rocking soundtrack in the stereo!
good idea, but very poor implementation, the game has no ending, after I collected the whole stack of items I got a black screen and a memory overflow error, maybe you should make fewer missions and work better on other aspects of the gameСнимок экрана 2024-04-16 173038.png
dude, that's really summon Wednesday!
this was very cool, the game holds tension well, really appreciate the detailed control screen
it was cool, but something broke during the game:Снимок экрана 2024-04-18 142857.png)
SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!! SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!SALMON!!!!
looks and feels cool, but it's really not clear where the game is)
I opened my mouth again:D
cool arena massacre, I liked the effects of enlargement of opponents, and the background in the menu, I think it would be more fun if the ammunition would be more or they were infinite
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very cool, especially when you play the dodging game while dodging work)
Interesting concept, maybe we should rework the timer mechanics, replacing it with something more tactical
very cool implementation of the platformer, I really liked the use of the summoning theme, the visuals and how it plays in general
There are cool artwork and sometimes funny dialogs, but it seems to be missing some more sections besides choosing a dialog option
very cool artstyle, I liked some subtle wibe of the jim worm, the mechanics with the fork are very cool)
Yeah, playing solo was a challenge, but otherwise the game looks pretty nice:)
I like everything about this game, the idea with the tnt call is good and the realization with slowmoshen is great, all this is perfectly seasoned with a slight funk in the background
I like the art style and the use of the theme, it would be cool if they diversified the sound of footsteps or removed from well or maybe made not so sharp, I would also like a smoother, streamlined movement of the character,
very cool game, especially the concept itself, like the chaos that happens
something in the spirit of the good old flash games, looks fun, but as for me the usual train home:D
nice visual style and music, for my taste the weapon lacks impact and strength
the Finnish experience is very authentic:) It's a pretty dope game. I like it
Reminds me of Exit 8 and Shinkansen 0, but in a nicer setting, as commentators wrote above, the game would not hurt the diversity of anomaly, and perhaps some kind of catchy soundtrack, in total a very nice game
it was mystically cute and gorgeous, nice music paired with good visual style and gameplay do their job, but I think some of the exits are quite cruel to the rat, and if you remember the full fairy tale, it becomes very creepy:)
It's cool, the art style reminds me of a 12 oz. Mouse, Adult Swim)
interesting concept, zombie dogs give a shit, it would be cool to have some music in the background, something like that https://youtu.be/OprD65Oegf8
super cool visual style, everything is top notch, I really enjoyed it
Very cool visual style, I'm really tripping, it would be cool to see this masterpiece in a full-fledged work
Wow, that's my favorite magician's cat!)
cool concept, I like the gloomy pixilated atmosphere, I don't know if it's a bug or a feature, but when you turn the labyrinth quickly many times you are given frames of vulnerability and thus you can speedran some levels It would be fun to play this with any gyroscope device)
super cute game, very cool realized the designation of directions, great music and work with sfx, extremely nice graphicsСнимок экрана 2024-10-08 101716.png
very nice, cool implementation inspired by Vampires Survival, I encountered a couple of visual bugs but otherwise the game is good, although very short Снимок экрана 2024-10-08 004340.pngСнимок экрана 2024-10-08 004116.png
HTML5 (web)is it working? Снимок экрана 2024-10-08 004723.png
You guys seem to have a problem with all the links.
@clema Yeah, it's working now, and that's very cool! I like the concept and the spirit of games from the golden age of flash games.
@iwant-pizza Could you please tell me more about the weak gameplay implementation is in your opinion, did you manage to pass all 4 levels?
Very nice drawings and meditative gameplay, good hit on the theme, I liked the very soothing mood of everything I also got a little visual bugСнимок экрана 2024-10-08 101716.png
Снимок экрана 2024-10-08 100232.png The game has a cool style, have you checked the nops in the start menu? The settings button doesn't work, as well as the quit button, there were also problems with putting cards on the field it works very tight, I haven't figured out how it should work properly, does the game have a game over screen? because when I got used to the maximum number of remaining moves, nothing happened, the information on the cards was hard to read even on a full screen.
very good for the first experience, and even more so for a solo jam, I liked the splash screens in the beginning and in the game over, you managed to capture the cool mood of the early 3D games.
the picture is very much rebit, and a short bursting music sample of music is maddening, platforming and control is very clumsy, there is a special charm in it, btw cool reference to I Wanna Be The Boshy save blocks and advice with a black screen really helped:D
very nice drawings and music, good hit on the theme, great illustration of the tutorial, the controls are a bit tight and wooden, but that's okay, it's fun anyway
very cool! I like how the game takes me back to the days of wild freedom of early flash games, it reminded me of a level from Battle Toads, you have done a very good job, well done!Снимок экрана 2024-10-08 010036.png
very nice music in the game, but the gameplay itself is a little too little, I hope you will be able to one day to realize the full realization of your idea
Very cool atmosphere and soundtrack, deep immersion experience even better than baratrauma
It is not very clear what to do, but it is realized very cool! I even shuddered when the eye appeared, extremely atmospheric and quality, I like your style, you should develop this idea.
Although I'm not a big fan of visual novels, I liked that minimalistic atmosphere of old flash games
Great visual style, I really like this posterization and like clippings from magazines, the music is also very cool, but the gameplay itself is a bit difficult, well, or it's my skill issue.
Снимок экрана 2025-04-10 013356.png implemented very cool! like a real experience of playing i wanna be the boshy, only for game journalists, i like very much the realization, and the minimalism of the execution, coolly made indication of the cloak, only thing i would like some cooler music, i while playing put myself in the background all kinds of different music, it improved the game well
very atmospheric and asbcurricular, the game looks like lost media, of the unpleasant sometimes the text layered on top of each other, otherwise a very pressing and interesting experience