The Summoning at River's Edge by Flaterectomy 2024-04-17T11:38:46Z
Nice game! As someone who frankly isn't usually interested in the writing aspect of games, I still found the adventure you've created to be quite immersive and enjoyable. When it comes to the endings, I think it's fine to inform the player whether they got a good or bad ending, but it's also important to keep in mind that they are the ones playing the game. Accordingly, I would personally avoid predicting—or, in a sense, dictating—how the player should feel (e.g., "mixed feelings" or "unfortunately"). After all, bad endings are not always "bad" in and of themselves; good and bad endings are simply categories to identify and differentiate experiences.
The music was indeed repetitive, but for a game jam I think this is acceptable. I think the music still contributed to the overall atmosphere, and it was generic enough that it fit into all parts of the story, which can also be seen as a clever feat of reusing assets.
Some things to think about (that I thought of while playing the game):
It may be worth experimenting with the dialogue format of "Name: {dialogue}." Since this isn't any formal writing, it's not entirely necessary to use complete sentences all the time. It also gives the text a simpler structure, as one can more easily identify portions where characters are actually speaking.
On a similar vein, you could try out shorter paragraph/page sizes. I don't think it was detrimental to have long pages of text, and it's sometimes helpful to be able to go back and read what just happened again. At the same time, there were times when I felt like I was pretty much just reading a short story, and in an alternate game setting with sprites and actions such as an RPG, developers would lean more towards shorter bursts of text so that the player doesn't feel overwhelmed with the potentially intimidating action of *reading* (of course, that is what the point of this game is, but amount of text per page is still worth the consideration).
Also, I personally would've liked if the "restart game" and "are you sure" indicated that (1) it would just refresh the page, and similarly, (2) why I wouldn't be sure to restart the game (i.e., what I would be losing if I did restart). It made me feel a bit uneasy having to second-guess my choice to restart after seeing the "are you sure," and subsequently a bit confused after seeing it was just refreshing the page.
Overall though, a pleasant experience. All of the choices felt significant, and the endings were clearly different from one another. Not sure if there was supposed to be a moral to the story, but I think there were still some takeaways regardless. Great work!