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Profugo Barbatus

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯Melody Machinationsjam
202659SignalπŸ‘₯Signal Tozokujam4123.583.443.563.583.463.633.70
202558CollectorπŸ‘₯Keychain Clashjam2253.733.403.834.404.193.373.65
202557DepthsπŸ‘₯Slip Streamjam2073.843.723.642.724.543.803.52
202456Tiny CreaturesπŸ‘₯Minature Myth Merchantjam6203.483.033.503.804.533.314.00
202455SummoningπŸ‘₯Heart of the Cardsjam6273.533.782.632.853.603.473.63
202354Limited SpaceπŸ‘₯The Heapjam8003.323.173.453.594.073.323.83
202353DeliveryπŸ‘₯Isekai Deliveryjam5563.613.213.633.954.264.423.41
202251Every 10 secondsπŸ‘₯Speed Courtjam8313.263.073.383.744.293.623.52
202250Delay the inevitableπŸ‘₯Help! My Cats Become a Demon Lord!jam13512.722.442.673.243.133.392.56
202149UnstableπŸ‘₯Normal Humanjam3853.793.523.793.604.433.254.054.03
202148Deeper and deeperπŸ‘₯Deep Into the Nightjam7193.633.254.133.904.333.603.65
202047Stuck in a loopπŸ‘₯Mobius Tripsjam9373.413.103.433.623.753.434.02

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Profugo Barbatus

Profugo Barbatus leaves an average of 10.4 feedback comments each event.

LD60 — Old Tech (10)

Detritus Delver by JustinMullin 2026-10-23T01:48:45Z ♥ 1

Great use of the theme, decent idea and nice implementation, just felt like I didn't have time or need to actually push much of anything beyond a couple repair and battery ups. Feels like this would shine in an endless mode/score attack kind of scenario, but I totally understand having a clear ending for a jam entry. Great stuff!

94057 by Ghatazorg 2026-10-23T01:19:44Z ♥ 0

Visually nice, controls were extremely unintuitive, and it made figuring out stuff like "oh I have to turn off the tv channels to get the actual channel 3 for the VCR" basically complete random luck, very nearly quit points for me. It did have a decent vibe, but the controls slowed it all down so much that it started to grate rather than spook. Still, not too bad for a jam weekend entry, well done!

FayOnline by MatthewDrake 2026-10-22T20:52:37Z ♥ 1

Oof. That's all.

The Sturdy Goblin by mcmuniz 2026-10-22T20:24:54Z ♥ 2

I don't have words to describe exactly what I played, but it was bug free and a visual masterpiece, and amusing in its own way. Its certainly something, well done.

Last Courier by Teaminister 2026-10-22T20:15:53Z ♥ 1

Got softlocked in the environment, so couldn't finish it. From what I did play, felt fine, just needed more time in the oven, or focus maybe. I did enjoy the proper tank controls once I got used to them, but it felt like I was just filling time between audio lines, rather than anything mechanically engaging.

I Got Isekai’d Into a Dance Game World! β™ͺ(ΰΉ‘α΄–β—‘α΄–ΰΉ‘)β™ͺ by Kryakikrya 2026-10-22T19:55:41Z ♥ 1

Very cute art, a bit nostalgic to the 2010's internet which was perfect for this theme. I'm not particularly good at rhythm games, and didn't realize I had to also time hitting the frame, not just the pose - smooth brain moment, reinforced by the fact that it still unlocked the next story/song section. Once that clicked for me I was fine though. Very good for a jam entry!

Fix The Dead by muhyrla 2026-10-21T20:59:51Z ♥ 0

Neat use of the theme of the jam, jumpscares got me a few times. Not sure if I died on night two or if it was just the end there, I got stuck looking at a closed window when I stood up then got some Cyrillic message I couldn't understand. Good stuff though, very atmospheric!

Observatory 85 by pro4 2026-10-21T04:29:32Z ♥ 1

Pretty good, even if I struggled figuring out where to go at times. Didn't reach the end, got stuck up in some geometry at one point and didn't feel like running it all again. Quite pleased with the visuals, really good for a jam entry!

The Weaver by Astoeth 2026-10-20T22:04:46Z ♥ 1

Quite impressed with this! I'll fully admit to making it to the 6th pattern, looking at it a bit and going "yea, no..." so don't know what's past that. That aside, its quite fun, and as a general fan of preindustrial manufacturing, this hit exactly in my own interests, so was glad to see it represented! Visually I think its exactly what it needs to be, so well done!

Antre by bokanik 2026-10-20T21:41:55Z ♥ 3

Liked the premise, but struggled with some of the puzzles, could have used a little better signposting/information in-game to avoid getting stuck. Definitely felt the old tech vibe though, a nostalgic game that felt like something from the early flash era.

LD59 — Signal (10)

Inter Signal by JankFank 2026-04-25T18:04:21Z ♥ 1

Good premise, I think with just a little more time in the oven it'd be great. Visual design really stood out to me, it was very clear at all times what was going on gameplay wise.

McFoley's by braktheman 2026-04-25T17:56:04Z ♥ 1

Really fun, McFoley's got a laugh outta me and once I figured out the instruction book had multiple pages to flip through, I was having fun. The soda flavors got a real kick outta me, the humor landed well the whole way through. Great job!

Space Pawn Space Shop by bjornstenlund 2026-04-24T20:21:52Z ♥ 2

Immediately recognized this as coming from the team of Deep Truth. Found the audio and visuals highly amusing.

Signal Hunting by iphelf 2026-04-23T21:31:10Z ♥ 1

Cute - I think the tracking and identifying of multiple pulses is very good, but I dislike the hostile pulses. For a game that seems to be mostly about pattern identification based on positioning, punishing the player for taking their time to think an assess seems counterproductive. Perhaps it would have been better served as signals that are harmful to try and catch, to make the player distinguish between regular and 'false positive' ones, as opposed to rushing a partial conclusion to avoid damage.

Per Signum by apoly 2026-04-23T21:19:35Z ♥ 1

Neat premise overall, and I did really like the overall execution, even though I'm not a fan of card-based gameplay in general. Only real issue was late game trying to get my destroyers to actually stay in the north. They would spend a fifth of their time fighting up north, and then rather than stay on hand for the next push, would immediately run for the south, despite their being no enemies.

But I don't feel that issue majorly detracted from it, it was fun overall. Well done!

Barely Edible by JustCreative 2026-04-23T20:49:17Z ♥ 3

Seems well made, but I don't see the theme connection at all, and there's a distinct lack of feedback when something can't be done. Customer rejecting a dish with no idea why, only to remember "oh yea plates are a thing". Take meat off the stove to put onto a dish, dish just won't accept it - presumably burned, but dough didn't burn so didn't cotton onto this being a mechanic. Little things like that make it difficult to tell when I'm doing something wrong vs when the games not working right.

No Signal West by Topling 2026-04-23T20:38:00Z ♥ 2

Not bad, simple but well implemented in what it did. I ended up having to go back to the first broadcast spot a second time because I didn't realize there was an ultimate 'correct' spot to tune in on, just read the message myself in a close enough spot and moved on. Once I got it accidentally at the second spot and it no longer appeared with an arrow on screen, I realized I'd just missed it. But that was the only hiccup I hit, really good for a jam game!

Beyond The Ridge by evil23 2026-04-23T20:26:14Z ♥ 2

Neat premise, but plays very poorly. There's no real feedback to being hit, so its difficult to tell if you're even being attacked or taking damage. At the same time, the enemy is highly aggressive and often cheesily positioned. I walked down a few times and just fell dead for very little apparent reason before realizing there were just two guys waiting to shoot me in the back passing a blind spot, etc. Combined with me not making it far enough to figure out if there's any health recovery options, and it quickly wore out its welcome.

The static asset quality is pretty nice, but it does clash with the low resolution environmental details, and the lack of animation/feedback on the players weapon, making the whole thing feel visually inconsistent and clash, bringing consistent attention to its weaker parts.

I think with a balance pass to move it away from the super low TTK and towards its evidently arcade leanings, there'd be something decent here, just needs to embrace the pieces it has available.

Syntax Breaker by MrEKZES 2026-04-23T20:12:56Z ♥ 1

Graphically impressive, mechanically disappointing. I can see the premise, but the effort to communicate the ruleset is very poorly done. The first puzzle past "just repeat the symbol back" does so by introducing a character combination not in the book, note, or environment. None of the existing elements of the book or note provide contextual clues as to what kind of action is occuring, much less how to deduce new symbol actions. I understood "action" and "inaction" but I didn't understand "One Action [Device with something]" or how to respond to it with what appeared to be a series of numbers. Quit after a couple deaths.

More playtesting outside the dev team and more information would probably have helped.

On top of that, little user experience things could have been done to be addressed. The lack of mouse constraint makes this awkward feeling to play on multimonitor setups. Distributing the game via google drive as opposed to itch.io can make some people nervous about downloading. Camera FoV as a zoom is very disorienting.

Still, its a very pretty game, and there's clearly a lot of love and attention put into the assets and environment. If that was the primary focus of the team, then well done, it landed great.

Grand Theft Alien by wingy-mammoth 2026-04-23T19:51:00Z ♥ 1

Neat premise, but it was a bit too unintuitive. I figured out what I think was a "stop and wait" sign in the middle of the roads by observing other vehicles, but there were other situations where I observed and repeated and instantly lost. It also felt generally weird to have an infraction counter that goes up to 7 but to lose with just one point against it, especially when I couldn't see why - I assume a cop or something coming up behind me, but I can't look around. Which comes back to the difficulty of observation, we can't really look or move around to see whats happening without violating the rules and losing.

I think if this had some more playtesting and iteration, it'd be a pretty fun little game. Which is pretty good praise for a jam entry.

LD58 — Collector (13)

Fragmentation by Flatgub 2025-10-18T02:12:39Z ♥ 1

I like the visuals, and the controls are generally good, but the combination of lack of air control and the double use of jump for hold to jump and hold to clamber means you're incentivized to hold space after a jump to make sure you catch the edge, but if you end up overshooting the edge just a bit you'll touch down properly, and them promptly and immediately throw yourself to your death. Combine that with the fact that you bounce on angled surfaces, and the pipes become an exercise in frustration as you either bounce off, jump off, or slide off and fail to clamber because you're avoiding space after last time you jumped off, to the point that it filtered me out.

That said, I consider it a good sign for a jam game to be fun enough that one singular misconsidered input combination is enough to sink it. Its not a difficult fix to make clamber the default when hitting an edge without holding space, and would single handedly clear up most of that problem space.

Business as Unusual by ConCaerus 2025-10-12T22:51:58Z ♥ 1

Very pretty, fun and interesting game. I appreciate all the little bits of polish that made it in, like the little sound effects and transitions. Those details can make or break a game, and definitely helped elevate yours.

ASTRODEFENSE by zimny11 2025-10-12T21:59:45Z ♥ 2

Looks nice, and I feel like there could be a good game in it, but its missing some core guts, couldn't wrap my head around what I was doing right or wrong. Feels like it could have used a lot better in-game feedback, even just a button to bring up a "what to do" type panel.

Bards Battles by wdebowicz 2025-10-12T21:26:24Z ♥ 1

1.2gb for a 2d jam game is a bit nuts for me, had to pass. But I guess something smaller on disk like TinyLlama might have struggled with the contextual elements.

I Need Paperplanes by Kvn 2025-10-12T06:29:00Z ♥ 2

Had a weird bug where the main menu and intro were excessively zoomed in, so I couldn't actually read any of what was going on. Luckily, it seemed to be fine in actual gameplay, although I couldn't find all the planes on the second level, so maybe there were out of sight ones I missed?

whatISaw.PNG

Scalper Beat-Off! by chelC 2025-10-12T06:21:01Z ♥ 2

Loved the premise and visuals, but feel like the very limited left/right attack, and ability to get hit while you are performing an attack and getting interrupted just makes the beat-down element feel weak. If we had directional attacks and maybe a bit more range, it'd be even better.

Also, me and my artist are highly amused that we both had the same idea of rainbow/holo modifiers to stretch our assets, great minds think alike.

Gravelight by Adrien Tremblay 2025-10-12T06:13:10Z ♥ 1

Definitely would have appreciated a sensitivity setting, but worked as expected otherwise. I liked the premise, feels like a good prototype with bones that could be expanded on, more interactivity in rooting through the remains and the like. Really good showing for a jam weekend though!

Dirge of the Sleeping Bell by Jiffy 2025-10-12T05:55:00Z ♥ 1

Found the puzzles a bit difficult at times, but I am also a bit sleep deprived so that's probably on me - Didn't finish as a result, but not out of frustration, just out of acknowledgement that I'm the problem. Regardless, I liked the use of sound in the first puzzle, and found the second room ones interesting, promised a lot of depth. Good stuff for a jam!

Delta Drift by Archaeognathus 2025-10-12T05:42:16Z ♥ 0

Not bad, I liked the visuals, just wish we had some audio. Only thing I didn't like was overlapping asteroids, was mildly annoying to have ores just get stuck inside another rock. The game was overall very easy, but I enjoyed risking it with inertial dampeners off, to minimize fuel burn for some self imposed difficulty.

The Harvester by StrictPeak 2025-10-12T03:19:35Z ♥ 0

Movement and collision tends to feel pretty bad, but the quality of the 3d assets was really impressive. Sound would have taken it to the next level, even just a generic soundpack

Gnalgamation by Shasaur 2025-10-11T23:11:55Z ♥ 0

Not a bad premise, but sort of implodes on itself as you get larger, and not in a good way. The physics are such that you get to the point that you can easily absorb huge swathes, what feels like the end run as the game shouts "Finish it" at you, but bumping anything larger than a lone gnome brings you to a complete halt, none of the speed or mobility cards have any effect anymore, and you just kind of get stuck vaguely bouncing back and forth picking up one piece at a time, just when your gnomic rampage should be hitting its crescendo.

Unfortunately, that leaves the game to end on a grating note rather than a triumphant one, and lead me to the alt-f4 escape hatch.

Trick & Treat by stvnchng 2025-10-07T22:28:24Z ♥ 1

Fun little premise, only thing I'd really say is that a quick on-screen tutorial would be nice, and it'd be nice to have a way to quit that isn't alt-f4.

Tiny Museum by Keith Wang 2025-10-07T22:19:30Z ♥ 1

Simplistic, but cute. I tend to play first and read descriptions later, so a bit of in game tutorial woulda been nice, but only took me a few moments to figure it out naturally. Just when I thought I was done, I unlocked the second floor and that immediately felt good, and getting new items feels even better, especially when they bring big rewards.

LD57 — Depths (12)

Tidehold by outstar 2025-04-10T19:52:41Z ♥ 1

Cool stuff - I didn't make it far enough to find the signal, but I love a little settlement builder. I found the best way around the attacks was to just delete them, wait for it to blow up, then place them back in.

Depthshift by Snotax 2025-04-08T19:49:02Z ♥ 2

Neat mechanics, but absolutely brutal on the eyes. Didn't end up finishing the first level just because it started to hurt.

Elfen Golfen by mackain 2025-04-08T19:34:09Z ♥ 2

Lol, that got a smile on my face when I started and realized what was going on. Simple, but nice, good stuff

Serp-slurp (Spicy hot chocolate 3) by Kartoffel Licht 2025-04-08T19:29:25Z ♥ 1

Can't get it to launch, no errors, just thinks for a split second then kills its own process. Modern GPU, correct Java Version, but doesn't kick off anything.

Deep Truth by Emily C 2025-04-08T18:59:33Z ♥ 2

Damn, now that was a good game! Started with middling expectations, but once it kicked off into the first run, I was really impressed with the visuals - once I died, I thought "That's neat, pretty good for a jam" - and then the dude started rambling off his theory. Full ear to ear grin moment right there, went right back in with "OK, But" because I had to get it a second time. And yes, it was just as good second time around, props to getting all that stuff voiced, and voiced well!

As far as detriments go, all I'd say is that its a bit hard at times to tell if you're actually going to hit or miss, and gets worse the farther off center you go. I suppose I could say there's some thematic consistency to things getting less stable the farther off center you go, but I don't think that was the specific intent there lol.

Overall really impressive, I don't often give out 5 star overalls but this came together perfectly! Entire team should be proud of this one.

K1937 by LogovoStudio 2025-04-08T18:24:21Z ♥ 1

Gonna be honest, couldn't really figure out what I was supposed to do. First run through, just wandered down, found each machine, pressed E a couple times on them. They beeped, but didn't really seem to do anything. Expected to get some dialog like with the interactable items that showed what they were. Died seemingly randomly climbing stairs.

Second run, did the same but went back to the main console to check on the resource levels again, and saw that using the machines does change them, but also saw that they don't seem to change or advance unless you do anything. Ran around a bit interacting with the machines just a few time each trying to figure out if anything was happening, but didn't seem to make any progress towards anything, and just quit.

If there is an end or a goal, it needs to be better indicated. Similarly, the machines should make it a bit clear that they're actually doing anything - In a game, if I hear a button go beep but nothing happens, I assume nothing happened. If something does happen, there should be a visual indication at/with the machine, maybe fuel/energy/o2 indicators in the respective rooms.

All that said, I did love the art, it looks really nice. I'm not much of an artist so I can't really elaborate why, just that its a really nice pixel art style and fits the tone well.

The depth of insomnia by David_best 2025-04-08T17:52:01Z ♥ 1

Think you need to publish a patch, you forgot to capture the mouse. I can't turn left because it keeps leaving the screen, or hitting the edge if I fullscreen it. Looks nice for a jam entry, that's all I can really say right now.

THE ABYSS CALLS by BeefyPea 2025-04-08T17:49:58Z ♥ 2

Not bad for a first game, especially when you've done it under jam constraints. The initial exploration was nice, the boss fight could have used a bit of tuning. Tried it a couple times, and the vertical attack would just force me to the side, trap me, and kill me, sub wasn't fast enough to avoid it. Telegraphing the attack with the red box was good though, even if it only served to make me realize how doomed I was lol.

Onion Rings by Alopar 2025-04-08T17:37:34Z ♥ 3

Not a bad premise, definitely needs a balance pass though, skews way towards the hard in the opening when you're still figuring out the basics. Thinning out the early waves while you get used to it woulda helped a lot. Otherwise, looks and sounds real nice, pretty good for a jam entry!

The Hidden Depths by nsadie 2025-04-08T17:32:31Z ♥ 1

Neat little game! Relaxing, but a bit thinky all the same. I liked the art quite a bit. Despite accidentally discarding multiple things I wanted to use, I still managed a 76 on my run.

Nightmare by DocStep 2025-04-08T17:23:24Z ♥ 2

I really like the premise and the looks, but in practice its a bit frustrating to play. Feels like you can't escape/avoid the monster, and the opening area is "dead ends, or paths the monster is actively in". Maybe a tutorial level to help introduce the rules would have helped.

Dwingles by Pomo 2025-04-08T03:36:41Z ♥ 2

Fun, weird, lovely. I enjoy little jam games like these, good stuff.

LD56 — Tiny Creatures (6)

Gustave in Paris by gabomax 2024-10-21T03:44:26Z ♥ 1

Really fun little game, loved it! First run went a bit short because it didn't occur to me to pre-cook foods, did much better run two.

Jurassic Justice: Miniature Mayhem by Mogmi 2024-10-21T02:09:33Z ♥ 2

I actually liked this - couldn't beat the boss because my little guys wouldn't stop attacking to leave the attack zones, but it was a fun little concept executed well enough.

The Immortals Snails by Dianavi 2024-10-21T01:30:29Z ♥ 1

This is a really dumb, fun idea in all the best ways. Good stuff!

Save Nebuville by Blue Pin Studio 2024-10-21T00:49:39Z ♥ 3

Fun, but didn't make it very far, the web build had very poor performance, was running at 6-8fps. Wish there was a downloadable version to sidestep that.

Lumibot, Please Don't Trash the City by BoxedMeatRevolution 2024-10-21T00:25:32Z ♥ 0

Fun premise, if a bit hard at times. I liked the visual style quite a bit.

C.Bee.O. by Sibi 2024-10-21T00:20:18Z ♥ 2

Pretty fun - Nice little gameplay loop, enjoyable. Found the audio a bit grating by the end, but otherwise this was very solid!

LD55 — Summoning (5)

STACKED by Its_Capp 2024-05-01T01:56:54Z ♥ 0

Really good! Its a basic concept but it came together really well for me, and I enjoyed the experience quite a bit. I wasn't expecting it to run how it did, that was cool.

9 Hours Till Chaos Comes by Cubanfrog 2024-05-01T01:10:06Z ♥ 0

Couldn't wrap my head around what was happening, or what I was supposed to be doing. Moving things places did things, but it wasn't really clear why, what the lanes meant, why one of my characters was randomly lost to the void gathering, etc. Ended up stopping because I couldn't deduce whether I was even succeeding or not.

Arcane Arbor by Keilyn3d 2024-04-22T02:03:24Z ♥ 0

Sorry to say that I tried repeatedly, but the game was unplayable. The framerate was in seconds per frame, and attempting to move would just have me walk through the floor and fall until I was reset.

Elemental Assembly by Mmm1008fm 2024-04-22T01:57:01Z ♥ 2

Good stuff - I feel like some of the elements weren't intuitive and more of just a guessing game, but the premise is sound, and throwing stuff at the wall wasn't punished so the guessing wasn't a problem. I liked it overall!

Necrodancer by PixelatedFalko 2024-04-22T01:52:48Z ♥ 1

To be honest, really good for six hours. Not great on its own, but in six hours you managed a gameplay loop that I could mostly intuit the rules of and play with.

LD54 — Limited Space (15)

Packed Blobs by PowerOfSin 2023-10-08T06:54:04Z ♥ 1

Well made little puzzle game you have here! Once I wrapped my head around the basics, it was very intuitive.

Space Corridor by Hora-Timer 2023-10-08T06:32:17Z ♥ 1

I'm not going to lie, I have no clue what I just played or what I was supposed to do. I put some shapes in other shapes, but they didn't seem to do anything no matter how I did it. I had a shotgun, but nothing to shoot.

Just... Make It Yourself! by real_flamingicecubegames 2023-10-08T06:20:02Z ♥ 1

Genuinely awesome, I was impressed with the voice acting, and the mood hits incredibly close to home, in all the best ways. Excellent work and well done!

Garbage Stack by CasualNothing 2023-10-08T01:07:01Z ♥ 0

Could use a tutorial, even just in-game controls that show when you start a new one. Took me a while to figure out that WASD works, but only after spawning an item and before releasing it. failed a few times dropping trash willy-nilly on my cabin to bounce off and instafail

No Room by PeteyWoufes 2023-10-08T00:54:16Z ♥ 0

Technically impressive what with it being from scratch, but the gameplay came out super thin. Not bad, but just a bit boring - pause 'n throw a hedgehog in front of a truck, repeat until you've got $6, stop the next truck with a gun, repeat until you've a gunwall.

Are you planning a post-jam version with some more defense types or opponent types? Little extra meat could make this a fun little game.

Claustroshooter by JosΓ© Bonilla 2023-10-08T00:29:42Z ♥ 1

Great use of the theme! The mechanics might be simple, but they interplay really well and the interactions between them are satisfying. Very well done for a Compo entry!

Super Wraparound by Bergeronimo 2023-10-08T00:17:39Z ♥ 1

Neat premise, but could use some safety balances- dying to an enemy spawning on me as I wraparound doesn't feel good lol.

MoveMasters Limited by WilloXs 2023-10-08T00:15:51Z ♥ 0

That was pretty good! I didn't actually go through the trial and error of solving the four free tiles, but I enjoyed myself enough up to that point. Great use of the theme, even if I struggled with the gaming chair lol. Well done!

FungiSpace by krrtolkien 2023-10-08T00:04:38Z ♥ 0

Not a bad premise, would be interesting to see it with more mechanical depth though.

Shop 'n Block by Franci 2023-10-07T23:59:43Z ♥ 2

I really liked the graphics, but the rest of the game was a bit lost on me - I never felt constrained by space, and I never really understood what was driving the customer ratings, or what I wanted them high for. I think this would have really benefited from a tutorial to explain some of the mechanics.

Conveyor Belts transport by remi v 2023-10-04T13:37:34Z ♥ 0

I like the idea, but I feel the turning tile graphics are a bit of a nightmare to parse- I lost the second level just by virtue of not being able to find the "Up and right" turn tile. By the time I realized that I could just slide on one straight piece into the next and didn't need turns, the idea had soured on me a bit.

LD54 - Limipea by Emkani 2023-10-04T13:33:20Z ♥ 2

A sensitivity control would have been really nice, felt like the slightest twitch of the mouse was enough to send me spinning, made me feel a bit sick. Feels like the fundamentals are there, but there's a lack of feedback, or some of the enemies are broken, not sure which - I couldn't tell if I wasn't damaging them, or if they had unlimited health, or something else. Either way they tanked way more damage than I expected.

Between the framerate being fairly low, and the very high input sensitivity, I struggled to find any of the diamonds (I got one) or to notice the map shrinking to any degree. Given some refining though, and I think it'd be a decent little arcade shooter. I did like having the various ammo types to pick up.

Six Floors Under by maxededo 2023-10-04T03:26:23Z ♥ 2

Really could have used a tutorial or something - the graphics are great, but the gameplay doesn't explain itself very well at all - The target panel doesn't populate, so the first few runs I died just not knowing who to kill. Mechanics like push don't seem to work, or if they do work, I don't know how. Having to actually make it back out isn't clarified, so I spent a while failing trying to figure out who else I was supposed to kill, like the other goon.

A little time spent introducing and directing the player and this would have been really nice.

Shroomed. by TheAlexWolf 2023-10-04T02:54:10Z ♥ 0

I like the art, but the rest wasn't so great - AC repair didn't seem to work at all, so couldn't advance.

Neon Nights by braiizen 2023-10-04T02:47:18Z ♥ 1

Not bad! First run was a bit weird for me, I guess I spawned without a weapon or something, I wasn't able to shoot at all. Wandered off the map and fell forever, nearly called it there. Tried again, and then it went great. I think it'd benefit a lot from a bit more visual clarity in drops - everything being some variety of disk or sphere makes it hard to pick things out from the crowd.

LD53 — Delivery (24)

Astacus Mechanicus by DeadlyFugu 2023-05-06T02:33:34Z ♥ 1

Fun, but pretty difficult. Maybe I'm just smoothbrained though, caveman gamedev brain hurty.

Airplane Delivery by taran95 2023-05-06T02:23:54Z ♥ 0

Complains of missing runtime dll's when I try to launch. The oft unspoken troubles of getting a custom engine to run on most machines strikes again.

Message Package by IGJH 2023-05-06T02:19:23Z ♥ 1

That was a really cute idea, and well done. I enjoyed running the puzzles, didn't finish though. Moving platforms and stacks of words showed up and I noped out lol.

CQB drone trials by Tnnv 2023-05-06T02:08:49Z ♥ 1

Not bad at all, only change I'd really like to see is not having your action queue cleared when you try again - Making a brain mistake on the last one tossed me back to rebuild 10 orders while keeping its orientation in my head

Postman Path by reivilibre 2023-05-06T01:53:46Z ♥ 0

Tried the download version, looks like you forgot to pack the game files with the executable, or include them in a zip.

Skyfail Delivery by DrSlowpokePhd 2023-05-06T01:40:11Z ♥ 2

Not bad, I really liked the skycar and the building designs, as with the atmosphere effect of the winds blowing between them. The delivery aspect was simple and satisfying, the delivery accuracy mechanic was a nice touch. Managed to soft lock the game when I threw a package down into the void to see what'd happen - The answer was nothing, just waited for me to deliver the lost goods.

Cultex by melpomephy 2023-05-06T01:32:36Z ♥ 1

Pretty slow, hard to find anyone to actually kidnap, I got one and then drove off the map out of boredom - probably needs invisible walls. Could be an interesting premise, the writing primed me for a bit of a faster, light hearted thing.

Vanslaughter Inc: Extreme Parcel Service by Alec Cunningham 2023-05-06T01:25:11Z ♥ 1

Man, I haven't seen the blender game engine for years, actually had a double take when I opened the file folder. That being said, this was more fun than it had any right to be. Watching a package crumple over some pedestrians head was a treat, and the whole thing was pretty solidly in the dumb fun space. Had a massive lagspike near the end that hung around and nearly got unplayable, and had an issue where near the end a car got stuck on the front of me and was able to overpower my engine, and forced me back - until another car hit my bumper, and then the first poor bastard pinged off into space after being forced into the road. A bug, but of the fun kind for sure.

Great Race of Mercy by Dexort 2023-05-06T01:18:53Z ♥ 2

That was actually really nice! As a Canadian, I can always appreciate the snow, and the environment as a whole was a lot prettier than I expect out of a Jam game, and the path to follow was well crafted - Not so obvious as to be the only way or clearly carved out, but intuitive and easy enough to flow along, even if you detoured at a point. The movement of the guy on the sled was nice and felt good, and watching him ping off when I reached the snowy lake and thought "I wonder if I can climb that mountain" was a good laugh.

Life Suply by Arcarus 2023-05-06T01:13:32Z ♥ 1

Shame you couldn't finish it, the character animations and environmental art are nice. Props for submitting still though, better than bailing out.

Disruptive Shipping Services by ConcurrentSquared 2023-05-06T01:00:35Z ♥ 0

Didn't seem like the game worked for me. Pack seemed to vanish when I picked it up, but I couldn't go through the front door with or without it. Couldn't find another way in either. Not sure what the gameplay was supposed to be, but seems like it broke for me.

Croc Crate Consignment by aschab 2023-05-04T20:24:53Z ♥ 0

Fun, but had a few bugs just in the one run.

I had three packages spawn on the same pad, to be delivered to the same pad - So I just sat there racking up half the stack.

I had only a few seconds left in a run, hit the 5s time pause powerup, and got hit by a bundle of ghost things at the same time. My timer went to zero, but I didn't die, and could keep driving - the ghosts just stuck to me, but couldn't deduct time or die. The game persisted in this state, let me pick up a package, deliver it, and then delivering it set me to -11 seconds and killed me.

In my second run, I got stuck when I was on the delivery circle and it just wouldn't deliver, regardless of where I parked.

all that being said, it was fun to play, I liked how the different vehicles behaved and how they looked. The map was pretty basic, but the character art was nice and seeing the additional quips was a good reason to keep driving.

Hamazon Waremouse by Hoshinu 2023-05-04T20:19:44Z ♥ 1

Looks good, but its not very intuitive what I am doing, what success looks like, etc. Knowing what I'm carrying, or being able to shelve things for future orders would be nice. I'm also not entirely sure if I was delivering orders - I started grabbing things from the top and trying to match them to the bottom, and getting confused why I couldn't pick things up. Then I noticed the orders clipboard, and wandered around for a life trying to figure out how to deliver things - I mistook the ramp for some sort of reroll since interacting with it just changed my order with no other details.

Definitely could have done with an in-game tutorial to highlight elements and whats relevant, or some visible scoring to make intuiting it possible.

Shitzza Ballistica by Archaeognathus 2023-05-04T20:14:42Z ♥ 0

Neat idea, but the control mapping was extremely awkward - I would have liked to have been able to click on the ingredients, or see the key on the ingredient. I had to look down, mentally map the column, and then hit it, then look up and do the same for the second ingredient - by which point I probably missed the delivery.

Slow News Day by JosephGallear 2023-05-04T17:01:21Z ♥ 1

Pretty funny stuff! Deliberately giving the worst response lead to some funny combinations.

Space Cargo by mipa111 2023-05-04T14:26:56Z ♥ 1

Pretty game, the space trucker bit was pretty thin though - I spent longer climbing stairs to the terminals than I spent flying between the station. I definitely liked the ship design though, pretty little angular beast.

Post Haste by Manlok 2023-05-04T14:15:48Z ♥ 3

That was pretty fun! I liked the wiggly arms and figuring out the package puzzles - completely whiffed my first day by pressing the red button on the scanner to 'send' but that was probably just me ignoring the instructions. Really good use of the theme, and a novel take on exactly how to implement it.

the postBIRB by LarsieVL 2023-05-04T02:23:43Z ♥ 2

Good entry for a first jam! I liked the addition of the bonuses, added a reason to pay attention to the map instead of just flying by the indicators. Took a while to get used to the controls, but thats probably just me expecting tank style accelerate and turn, instead of the virtual pointer.

Spooky journey by SkelleRoznik 2023-05-04T02:18:39Z ♥ 1

Not to bad - Just when I felt it was getting stale, the balloon segment introduced some verticality and new considerations. This was fun to play, but I do feel the hurtbox for your attack could do to be tightened up - Trying to hit enemies that are very close to you is an exercise in frustration, which made jumping attacks on anyone not horizontal to you unreliable at best.

Dingsi by maxi1324 2023-05-04T01:24:47Z ♥ 1

I liked the art in the world, how everything was animated and textured and generally felt alive. The first half chasing parts and screws was fine, I normally dread 3d platforming but it actually felt just right, a generous amount of collider sticking and airtime to make sure it wasn't too frustrating.

The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.

I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!

Magic Map of Adria by Shiiro 10psi 2023-05-04T01:11:22Z ♥ 2

Not bad! Most of the maps were not worth optimizing with the time limit, but the ones that were served as nice little puzzles to work through. A nice and relaxing take on the theme!

Haitatsuin no kaeru by kartun04 2023-05-04T00:58:43Z ♥ 3

Gonna be honest here, I didn't really like this. The visual were nice, excluding the background taking some time (and lots of grey space) to actually tile in as I travelled. The art really did communicate the sense of cold, which as a Canadian, I can tell you felt pretty much right.

Unfortunately, I can't really say anything about the rest of the game. I didn't understand what I was doing or what my goal was, just that touching houses lit them up and seemed to heal me. The jump is extremely underpowered, making it impossible to jump over a snow dune if you don't line up and come to a complete stop first - When you jump while moving, movement is all but exclusively horizontal, so you just yeet yourself into the snowbank. The snowbanks themselves suck, literally - once your in them, its a slog to get out, and its not even worth backtracking and trying to jump over again - it won't deal enough damage to kill you, and you'll probably miss the jump again anyway due to the controls.

The ice sliding also felt bad - I'm sure the goal was to give a feeling of risk to ice throwing off an otherwise monotonous journey, but I found that touching the ice is what triggered the fast movement, not inertia or anything - So I could touch the edge of an ice bit and go flying across normal ground as if I'd hit a speed booster.

I think if this had some more refinement and development, it could become a quite pretty sidescroller, what with all the attention and detail lavished into those parallax backgrounds, but the gameplay actively detracts from that, obliging you to stare at a narrow strip of the ground to really understand what's going on.

Bundles of Joy by MetallicPotato 2023-05-04T00:48:24Z ♥ 3

Pretty simplistic, but I liked how the kidnappers stood out very clearly with their outlines. It felt good to not feed any babies to monsters from a visual misidentification. Watching a miss skid across the floor was nice, but it was pretty short.

DroidDash by Hanaindiana 2023-05-04T00:45:24Z ♥ 1

Not bad! Definitely suffered from some of the usual "I don't know what interaction I'm expected to do" issues navigating the hospital, but pretty good for a jam entry. I liked the actual voice acting, the power of anime and god got a good laugh outta me.

LD50 — Delay the inevitable (3)

HMS Inevitable by Frank Gevaerts 2022-04-10T23:28:48Z ♥ 1

That was genuinely fun, I enjoyed it.

Tax Delay by Kevin Vance 2022-04-10T23:21:32Z ♥ 0

Controls were extremely floaty and unresponsive, the agents themselves didn't seem to work right? They had a ranged attack that never connects, you only lose if they collide with you. I couldn't get outside the first area, door didn't work.

The Fly's Eyes by Colossus_Gaming 2022-04-10T22:31:57Z ♥ 1

For some reason, it was surprisingly fun to just paddle around the fly. Good first jam :D

LD49 — Unstable (12)

Plundering Boy by HaaYaargh 2021-10-11T03:37:45Z ♥ 0

Fun, but I couldn't tell why the value of my loot would just start crashing out for no reason while it was in my hand, under the deck.

Cawtastrophe by IamAcoconut 2021-10-11T03:17:01Z ♥ 2

Not bad, but definitely needed some polish or content - It was less puzzle solving and more watching everything fall off and the puzzle eventually balance itself.

ECOLLAPSE 2030: the world is ending and also you are a penguin by cyndrdev 2021-10-11T03:11:32Z ♥ 0

Got completely skillgated in the second tutorial level trying to dive onto the wall, nothing I did worked out and there wasn't any feedback or indication of what I might be doing wrong - Can't jump to the wall, trying to diagonal dive onto it came short, trying to change direction mid jump with a dive didn't seem to be possible, so dropped it there.

Cute game, fun premise, but definitely outside my capabilities

Reactor Cleanup by z0rly 2021-10-11T03:03:55Z ♥ 0

Mouse felt very bad to control in this - ultimately gave up after a few runs because it was too sluggish, I felt I was fighting my mouse more than the bugs. Not bad otherwise, bit hard with how long shots bounce and the fact that they keep going when you do kill something with them.

Poverty boy by minidavid 2021-10-11T02:43:09Z ♥ 1

I went completely offscreen so ripf. Not bad for 5 hours.

The Unstoppable Guio by Lucas Thomaz 2021-10-11T02:25:20Z ♥ 1

That jump is very jarring, the perspective/lighting made it really difficult at times to actually judge the spacing of platforms, and the character doesn't actually run straight forward, and drifts to the right - This proved actively uncomfortable, not to mention making it difficult to aim a jump at times.

ATTACK! OF THE UNSTABLE LIFEFORM by Dan Davis 2021-10-11T02:20:56Z ♥ 1

Was unfortunately very dull for me - Playing as humans just involved walking slowly around the map while spinning in circles with fire held down, and playing as spores mostly involved dying and not understanding why. The audio loop was grating fast, and a mute button would have been appreciated.

Unstabled 2: Horses Vs Pugs by mrnotcrazy 2021-10-11T02:13:37Z ♥ 0

Couldn't figure out what exactly my goal was, so moved a horse onto the green cloud thing, and the horse proceeded to vanish. Next turn, I couldn't actually use the end turn button, so ended up picking a movement card after setting moves for both my surviving horses. I couldn't cancel out of the move menu, but did discover that I could select additional movement cards, causing them to seemingly be lost to the void.

Definitely think this could have used a tutorial splash page instead of the intro - While its a dumb kinda fun intro, I would have rather seen the time spent building something to explain the gameplay.

Eris'ire by aaLN 2021-10-11T01:50:45Z ♥ 1

Same error as Fabula there, s'not running even with an up to date Java install.

The Unstable Challenge Of Space Time by Ma-iN 2021-10-11T01:48:34Z ♥ 2

Looks cool, but I'm not installing some 3rd party client I don't know for a jam game, sorry. If you update it with a link on itch, let me know, and I'll come by and give it a go.

Unstable: Search & Rescue by StrictPeak 2021-10-11T01:45:08Z ♥ 1

Pretty good, liked the idea. Will say its annoying that the games configured as a VR title, and automatically kicked open SteamVR on me.

Wurst Angst Apple Joy by Alexej 2021-10-11T01:13:34Z ♥ 0

@piper-thompson S'not just Edge, doing the same thing for me on Chrome. Nearly flew past this game cuz of it.

LD48 — Deeper and deeper (5)

Sausage Void by Wyzard 2021-05-02T03:12:07Z ♥ 0

The whole interaction was really lacking feedback. I couldn't tell if I'd chewed enough, or needed to chew more, or if I'd forgotten to swallow. You can also shove like eight sausages into your mouth and just keep chewing and drinking and chewing and drinking and never swallow. Especially if you're like me, and miss the existence of the swallow button entirely.

I also don't see how it really applies to the theme, or what I was trying to achieve other than a highscore.

Fish Fists by BBApps 2021-05-02T02:14:43Z ♥ 3

Lol that was a lot more fun than I was anticipating. The music was nice, there's was something fun in a dumb way about just punching a bunch of fish and stunlocking some bois together for some sweet combos. As soon as I saw the end I predicted what it'd be, and it was exactly what I hoped for. Well done!

Dolphin hunter by k4le 2021-05-02T01:59:42Z ♥ 0

The dolphin controls are nice, but the Orca's are just homing missiles that aren't very fun to dodge or evade, as they'll just snap onto you. Its also hard to go deep when you'll just drown in short order.

In the Hole by Kramdar 2021-05-02T01:50:35Z ♥ 1

Has promise, I couldn't tell if I was having bad RNG not getting any minerals or just wasn't understanding how to get them, but otherwise it was fine. The music was nice, the graphics worked for me, and I only really stopped because I felt like I wasn't getting anywhere, not that I wanted to stop.

DRILL AWAY! by T-H2X 2021-05-02T01:42:07Z ♥ 2

I was drilling into some dirt sideways, up against a boulder, and when I broke the dirt I pinged off down past the bottom of the screen. Didn't die, game just kept going along.

LD47 — Stuck in a loop (10)

Shiny by Noire 2020-10-06T01:08:45Z ♥ 3

Cute game, gave me feels.

Space Cat by Wubbl 2020-10-06T01:05:24Z ♥ 3

I like this quite a bit! At first I wasn't sure, but as it went on and the mechanics did as they do, I found myself enjoying it. Thanks for the laughs!

Hyperspace Slingshot by AllBetsAreOff 2020-10-06T00:56:11Z ♥ 0

Pretty fun, I like the visuals, but I feel like the "only gather at the back" part held it back. You have no 'backwards' mobility, so it ends up with you flying in front of a patch and just braking, pointing yer butt at 'em and hoping for the best.

Overcoming by Archock34 2020-10-06T00:50:25Z ♥ 1

I don't really see how it worked in the theme, but the visuals were nice, the audio was pretty good, and it was satisfying to finish.

Spatium Locus by ThorPalsson 2020-10-06T00:22:49Z ♥ 2

While the models seem high quality, the use of them is painful on the eyes with the aggressive lighting and the clashing. I had to stop because it was uncomfortable. The logs were interesting, but I couldn't keep going.

- by SeansHome 2020-10-05T23:48:24Z ♥ 1

You gave me feels. Well done.

A Year by BjornStahl 2020-10-05T23:40:18Z ♥ 1

Its not clear how to manage your resources and what the costs are for them. I managed to get negative everything, and it broke. Food loss events gave me food, etc.

Lunar Loop by Tom Stephenson 2020-10-05T23:34:41Z ♥ 1

Not super challenging, was a bit dull even at times just waiting for the next break, but the theme was nice, I liked the visuals.

Core Defender by Hadi Danial 2020-10-05T23:24:33Z ♥ 1

Couldn't get shooting to work, so just ran in circles, and ended up winning from lasting long enough? Controls were a bit confusing at first.

Stuck in a Loop by AdroitConceptions 2020-10-05T23:09:05Z ♥ 3

Nice visuals and feel, but needs a better first boss, I was stuck running in circles trying to get an attack prompt