locksmitharmy 2024-04-16 00:46
I like it, but I wish things were faster. Its super polished and looks great, I just wish I couls skip alot of the loading time of summoning... ya know
Foon → Ludum Dare Explorer → LD55 → Elemental Assembly
By kotolazer, gelsti and mmm1008fm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 687 | 3.47 | 47 | |
| Fun | 741 | 3.29 | 45 | |
| Innovation | 549 | 3.41 | 47 | |
| Theme | 348 | 3.96 | 48 | |
| Graphics | 499 | 3.83 | 48 | |
| Audio | 374 | 3.56 | 47 | |
| Humor | 653 | 2.90 | 44 | |
| Mood | 779 | 3.38 | 45 |
I like it, but I wish things were faster. Its super polished and looks great, I just wish I couls skip alot of the loading time of summoning... ya know
Got you! It happend due to a web build, so the frame counter broke! thx!!
Pretty game, just a bit slow. Maybe you can still fix the build.
Nice little game! I struggled with understanding what beats what, and what element my summons where.
Cute graphics! Good job!
Hi!
I like:
- Duck sound - Cute golems - The map is really nice - The music and sounds are all well made
Some of the meh things:
- Sprites are a little too vague to understand what counters what - Game over sound killed my ears lol
The art looks great, but the gameplay is quite slow, unfortunately. I couldn't get too far because of that. But congrats on finishing!
It's a nice game! I loved the idea, but struggled to win. I understood the logic, but the meaning of the parts of the summoned creatures isn't obvious.
Lovely look to the art and map and UI!
The slow summoning of your golem has been mentioned by plenty of people, but with that fixed, it would be much more enjoyable to try out the combos until you break through. As it stands, the slow delay between choosing a config and seeing its results is a bit less than ideal / makes it tougher to want to sit through the trial-and-error to finally win the duel
Fixing right up!
Жесть принцесска ящеров. А что за арт был на обложке итча?
Really cool and chill game! I liked the style of the summons. Only thing that I found confusing was to find the right combination based on the design of the monsters. But overall it was fun!
Interesting solution for the theme.
This was really good!
I love all in this game from idea to realization
Art is good, sound-design is great, also idea is very beautiful
Theme matching is really good, you are really talented!!!
I'm proud of you!
Wow, it looks very good and gamedesign particly blew my mind, very good job guys! It's only beginning
A cool and interesting game! Fine art and comfortable audio~
I real like this style!!!!
Hello! This is game are chipichipi chapachapa
Beautiful game, too bad I broke 10 fucking minutes on one level but apparently my brain can't catch the thought waves of the game designer of this game to understand how to
Cool game, although struggled to understand what elements countered what. With no key or clear indication it's kinda difficult
Очень крутая механика и арт, подбирать разные комбинации интересно, но музяка к концу игры уже подза*бала немного)(
enjoyed it! cozy cahracters are super cute! but i really want knowledge book to be added because it is a little hard(but i finished the game)
interesting game)))
I like the design of the main character <3
игра имба. у гг дизайн очень классный, за него отдельный лайк!
Всё круто классно, однако не самая очевидная механика на первый раз, а так же сложности с понимание нарратива
The game is wow
Невероятно простая, милая и уютная игра!
A nice little game.
I like this game. Especially animations and this kind of core mechanics
It's an interesting concept, I liked seeing the possible combinations as I progressed in this game, it's a nice game.
I love the concept, but there's not enough information provided; what should be trial-and-error with a little logic involved turns into frustrating guesswork. Like I can guess that fire beats ice and loses to water, but what kind of element is "monster" (the green one with the fangs and horns)? And do all three pieces have to beat the opponent's counterparts, or is there a "best two of three" system going on?
I really like the game idea and the combat feedback. The graphics are beautiful :thumbsup:
However, I found the system a bit confusing. It was difficult intuitively to understand what went wrong with the assembly. But otherwise, it's really great work, congratulations! :clap: (love the green princess)
I loved this game. The art, the music, the simplicity of the theme and execution. It was really cute! I wish I had a little more to work off of in terms of figuring out the weaknesses of the higher level ones, those wound up being a lot of guess work but I still had fun figuring it out.
Good stuff - I feel like some of the elements weren't intuitive and more of just a guessing game, but the premise is sound, and throwing stuff at the wall wasn't punished so the guessing wasn't a problem. I liked it overall!
The pixel art is great, particularly the level select screen! The core mechanics are fun and interesting to mess around with but I'm not sure I fully grasped all of which elements beat other elements - I sort of got a bit of a sense that there might be something about how things break apart when you hit the enemy that indicates which parts were the wrong parts but if there was something there I didn't totally get my head around it.
I should to say I like the mechanics of the game. It takes me a fourth level to realize how to play properly). Art is beautiful and I like characters, but there's no contrast between art elements such as characters and backgrounds. It seems like it doesn't have an aerial perspective in art. UI is understandable and simple. Good work!