Cool game, filled with fun details! Blowing up fishes felt really cool. Is there an in game menu? I couldn't find it, so I had to restart the game whenever I faled a level, and that was a bit annoying.
This was pretty cool! I liked managing the different units and their special abilities.
Some suggestions: - Would be nice to see the stats of each units (remaining moves, how far it shoots, etc) - Friendly fire shouldn't be a thing, cause it's very easy to mess it up when actually trying to switch units, and there's no undoing it (I lost once by shooting my last leader :')) - I'm not entirely sure how leadership works yet. Is it just a fixed range distance, or is there a line of sight logic? - Unfortunately the music really didn't work for me. It's very dissonant
Still, congrats on the submission! I would love to do a hex based game at some point, but I'm a bit scared of it!
Quite a challenging scope for a gamejam! The lighting was very cool, the sound effects really helped the mood and feel. Apart from obvious stuff that would have been added given time (like animations), zooming out the camera and leaning it a bit would have helped imo.
Cool visuals, nice mood, satisfying combat effects and interesting idea! The fact that I didn't know how the crafting really works detracted a bit from my experience. Still, congrats on the submission!
Very cool! The aesthic is great, the transition to the ancestral vision is super nice and the controls are super snappy. Although I love the idea, on the last screen I was a bit annoyed that I had to memorize the platforms ahead of time, otherwise I would die if I tried to peak the other platform. I think a peak button would have solved this beautifully.
Awesome game! The controls and navigation felt really good. The sound and artwork was super consistent! The tutorial was very well put together! I'm not sure if dividing the attention between the digging and tower worked for me, but maybe it works for most people.
Very cool idea! Unfortunately I got a bit frustrated for not managing to summong any triangles, to only later realize you can only summon equilateral triangles (right?). Making that clear in the tutorial would have been nice :)
Really cute! Fun strategy as well. Would have appreciated an easier way to check the combos. Text was also clipping out of the view a bit (also on fullscreen).
Awesome aesthetics and mood! The bee flying animation was super smart and cute. Each level was beautiful!
In terms of gameplay, I couldn't figure out the exact rules governing the game. First I thought the bees would always turn towards the bloomed flower, but then I realised sometimes they don't. So I thought they only turned if the alternative move would move them away from the flower. But then I got to a puzzle where that wasn't the case, and I'm still confused about the exact mechanic here :/
Truly amazing! Finding patterns to exploit is such a satisfying feeling. I'm not sure how the game feels for non-programmers though. I felt some concepts could have been better clarified at the start, such as the fact that once a demon's moves ends, it goes back to the demon that summoned it.
But regardless, one of my favorite entries so far. Really well done!
Fun entry! I loved the dialogue and the artwork. The combat got a bit repetitive after a few encounters for me. Also, after a few encounters, I had no mana left, so I was left with only the basic options until I died and retried.
My thoughts: - Great choice of music! - Nice sound effects and feedback - Super smart idea to show the crystals ahead. Allowed me plan a bit more and finally win the run - Right and left could be switched, thinking from the perspective of the cart - I was often confused trying to find the buttons I wanted, so maybe placing them close to the position they will spawn would have been great - Maybe having the improvements to be global, instead of right and left specific would clean up the options in a nice way. - I loved the "Click Me" fountains. Would have been nice to see other ways to interact with the road
I loved the mood and sound on this one! Some thoughts: - It took me some time to figure out the language mechanic, and I'm not sure why some of them don't show their characters in the book from the start. - I agreed that it was too straight forward to find the answer, so I didn't have to use most mechanics. A bit more challenge by forcing some overlapping properties would improved that, I think - Despite the nice tutorial screen, it's a bit much to digest before even knowing how the game works, so having ingame tooltips on the items would have been very nice as a way to teach the game
Amazing work! Great artwork, awesome sounds, and interesting mechanics! My biggest issue was that you can get deadlocked pretty easily at the start. It seems you need to summon exactly a triangle and a circle at the beggining before the time expires, otherwise you're stuck without hype (or did I missed something?). Beause there was no feedback on trying to summon something without the necessary hype, it took me a while to understand that I needed hype and I wasn't actually missing the shapes.
I loved the aesthetics and the premisse of the game! It felt satisfying to walk around and I was genuinely engaged to see the end, but I had the same issue as OX_VOID_XO, stuck after helping the first mate. If there's more content, please consider fixing it and I'll try again before rating the game.
I loved the music, it's very fitting. But the game seems a bit unfinished, unfortunately. I couldn't get to the boss, because it was hard to navigate the rooms, which are very similar. If the demons are already too close to you, there's not a lot you can do because of the delay for summoning the angel (which then spawns behind the demon and you're f*). I also hit the end of the map at some point, with no walls or floor.
Awesome artwork! Some issues for me were: - More guidance at the beginning. Took me a while to figure out what was going on. - I couldn't figure out how to know if there's a call order on another floor. I just stood around until an arrow showed up in my floor before I started exploring the other ones - The scenarios are awesome, so it would have been great to have something else to do around the office apart from the mini games - It was confusing to have to do multiple mini game to get a single ghost. A single minigame, perhaps more complex for each ghost would probably be more fun
I love the concept, but the gameplay is a bit slow, unfortunately. Waiting for the crystal to show up and having only 3 options doesn't make it very engaging. Still, great work!
Super fun and nice artwork, but the gameplay had some issues to me: - Stopping to summon is very rough - The controls seemed strange to me, like moving with right click, using wasd to summon, having to left click to throw the etc
LD55 — Summoning (23)
Devotion - A fairytale by daandruff 2024-05-03T13:19:27Z ♥ 1
Super polished, amazing aesthetics! Congrats!
THE SALMONING by pataya 2024-05-03T12:54:06Z ♥ 2
Cool game, filled with fun details! Blowing up fishes felt really cool. Is there an in game menu? I couldn't find it, so I had to restart the game whenever I faled a level, and that was a bit annoying.
Trench Warfare by mlists 2024-04-27T18:28:13Z ♥ 1
This was pretty cool! I liked managing the different units and their special abilities.
Some suggestions: - Would be nice to see the stats of each units (remaining moves, how far it shoots, etc) - Friendly fire shouldn't be a thing, cause it's very easy to mess it up when actually trying to switch units, and there's no undoing it (I lost once by shooting my last leader :')) - I'm not entirely sure how leadership works yet. Is it just a fixed range distance, or is there a line of sight logic? - Unfortunately the music really didn't work for me. It's very dissonant
Still, congrats on the submission! I would love to do a hex based game at some point, but I'm a bit scared of it!
Demon's Call by Coro_yy 2024-04-20T16:29:12Z ♥ 3
Quite a challenging scope for a gamejam! The lighting was very cool, the sound effects really helped the mood and feel. Apart from obvious stuff that would have been added given time (like animations), zooming out the camera and leaning it a bit would have helped imo.
Great job!
Unfamiliar by Untitled Studios 2024-04-19T17:10:13Z ♥ 1
Cool visuals, nice mood, satisfying combat effects and interesting idea! The fact that I didn't know how the crafting really works detracted a bit from my experience. Still, congrats on the submission!
Ancestral by deformhead 2024-04-19T16:40:40Z ♥ 2
Very cool! The aesthic is great, the transition to the ancestral vision is super nice and the controls are super snappy. Although I love the idea, on the last screen I was a bit annoyed that I had to memorize the platforms ahead of time, otherwise I would die if I tried to peak the other platform. I think a peak button would have solved this beautifully.
Anyways, awesome work!
Sminer by LightningST 2024-04-19T15:41:33Z ♥ 1
Awesome game! The controls and navigation felt really good. The sound and artwork was super consistent! The tutorial was very well put together! I'm not sure if dividing the attention between the digging and tower worked for me, but maybe it works for most people.
Congrats on the entry!
Euclid's Elementals by avareii 2024-04-19T15:17:10Z ♥ 3
Very cool idea! Unfortunately I got a bit frustrated for not managing to summong any triangles, to only later realize you can only summon equilateral triangles (right?). Making that clear in the tutorial would have been nice :)
Congrats on the submission!
Super Pal Summoner! by Meepster 2024-04-19T14:51:47Z ♥ 1
Really cute! Fun strategy as well. Would have appreciated an easier way to check the combos. Text was also clipping out of the view a bit (also on fullscreen).
Amazing entry overall!
Nectar Nexus by Jupiterintardis 2024-04-18T20:51:58Z ♥ 1
Awesome aesthetics and mood! The bee flying animation was super smart and cute. Each level was beautiful!
In terms of gameplay, I couldn't figure out the exact rules governing the game. First I thought the bees would always turn towards the bloomed flower, but then I realised sometimes they don't. So I thought they only turned if the alternative move would move them away from the flower. But then I got to a puzzle where that wasn't the case, and I'm still confused about the exact mechanic here :/
But anyway, beautiful game, congrats!
Path of Aratron by nusan 2024-04-18T17:09:17Z ♥ 1
Truly amazing! Finding patterns to exploit is such a satisfying feeling. I'm not sure how the game feels for non-programmers though. I felt some concepts could have been better clarified at the start, such as the fact that once a demon's moves ends, it goes back to the demon that summoned it.
But regardless, one of my favorite entries so far. Really well done!
Final Forest Fiasco by Hybitous 2024-04-17T19:49:46Z ♥ 2
Fun entry! I loved the dialogue and the artwork. The combat got a bit repetitive after a few encounters for me. Also, after a few encounters, I had no mana left, so I was left with only the basic options until I died and retried.
Nice work!
Emperor's Gems by Togis 2024-04-17T14:25:24Z ♥ 2
Awesome game, I loved it! .
My thoughts: - Great choice of music! - Nice sound effects and feedback - Super smart idea to show the crystals ahead. Allowed me plan a bit more and finally win the run - Right and left could be switched, thinking from the perspective of the cart - I was often confused trying to find the buttons I wanted, so maybe placing them close to the position they will spawn would have been great - Maybe having the improvements to be global, instead of right and left specific would clean up the options in a nice way. - I loved the "Click Me" fountains. Would have been nice to see other ways to interact with the road
Amazing entry! Congrats on the submission!
Limbo Solutions inc. by out1oud 2024-04-17T13:34:42Z ♥ 1
I loved the mood and sound on this one! Some thoughts: - It took me some time to figure out the language mechanic, and I'm not sure why some of them don't show their characters in the book from the start. - I agreed that it was too straight forward to find the answer, so I didn't have to use most mechanics. A bit more challenge by forcing some overlapping properties would improved that, I think - Despite the nice tutorial screen, it's a bit much to digest before even knowing how the game works, so having ingame tooltips on the items would have been very nice as a way to teach the game
Congrats on the submnission!
EMPLOYEE OF THE MONTH by jdah 2024-04-16T20:54:43Z ♥ 1
Awesome! The premisse was incredible, and the game was super polished! Congrats!
gladiatorium by Jejkobb 2024-04-16T15:16:16Z ♥ 3
Amazing work! Great artwork, awesome sounds, and interesting mechanics! My biggest issue was that you can get deadlocked pretty easily at the start. It seems you need to summon exactly a triangle and a circle at the beggining before the time expires, otherwise you're stuck without hype (or did I missed something?). Beause there was no feedback on trying to summon something without the necessary hype, it took me a while to understand that I needed hype and I wasn't actually missing the shapes.
Anyway, super congrats on submission!
Do NOT Summon the Kraken by Willby 2024-04-16T14:45:45Z ♥ 2
I loved the aesthetics and the premisse of the game! It felt satisfying to walk around and I was genuinely engaged to see the end, but I had the same issue as OX_VOID_XO, stuck after helping the first mate. If there's more content, please consider fixing it and I'll try again before rating the game.
Well done!
ps: I've played the WebGL version
i can be ur angle or yuor devil by Anthony Katona 2024-04-16T14:19:59Z ♥ 0
I loved the music, it's very fitting. But the game seems a bit unfinished, unfortunately. I couldn't get to the boss, because it was hard to navigate the rooms, which are very similar. If the demons are already too close to you, there's not a lot you can do because of the delay for summoning the angel (which then spawns behind the demon and you're f*). I also hit the end of the map at some point, with no walls or floor.
But congrats on the submission!
Indistinguishable From Magic by bearcage 2024-04-16T11:57:24Z ♥ 2
Awesome artwork! Some issues for me were: - More guidance at the beginning. Took me a while to figure out what was going on. - I couldn't figure out how to know if there's a call order on another floor. I just stood around until an arrow showed up in my floor before I started exploring the other ones - The scenarios are awesome, so it would have been great to have something else to do around the office apart from the mini games - It was confusing to have to do multiple mini game to get a single ghost. A single minigame, perhaps more complex for each ghost would probably be more fun
Congrats on the submission!
Deadly Roots by Vincent4096 2024-04-16T01:43:55Z ♥ 1
I love the concept, but the gameplay is a bit slow, unfortunately. Waiting for the crystal to show up and having only 3 options doesn't make it very engaging. Still, great work!
Obscure Proxy by Maks Night DLC 2024-04-16T01:13:27Z ♥ 2
The artwork and mood are awesome, but the game seems mega unfinished, unfortunately
Ratastrophe by NaPlz98 2024-04-16T01:03:11Z ♥ 5
Super fun and nice artwork, but the gameplay had some issues to me: - Stopping to summon is very rough - The controls seemed strange to me, like moving with right click, using wasd to summon, having to left click to throw the etc
But congrats on finishing it!
Elemental Assembly by Mmm1008fm 2024-04-16T00:53:12Z ♥ 3
The art looks great, but the gameplay is quite slow, unfortunately. I couldn't get too far because of that. But congrats on finishing!