Delivery Drift by Cambryx 2023-05-02T15:07:15Z
Fun game to speedrun. Good job :D
Foon → Ludum Dare Explorer → Users → mlists
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Trench Warfare | jam | 793 | 3.39 | 3.50 | 3.31 | 3.10 | 2.85 | 3.07 | |||
| 2023 | 53 | Delivery | Supply Line Simulator | jam | 299 | 3.84 | 3.72 | 3.82 | 3.88 | 2.74 | 2.66 | 2.41 | 3.08 | |
| 2021 | 49 | Unstable | 👥 | Pub Clamber | jam | 3.50 | 2.75 | 3.25 | 4.00 | 3.50 | 3.50 | 3.50 | 3.00 | |
| 2020 | 46 | Keep it alive | 👥 | From Little Things | jam | 3.25 | 2.25 | 3.00 | 4.00 | 3.25 |
Fun game to speedrun. Good job :D
I really enjoyed it! 3d puzzle is a genre of game I didn't know I wanted. Maybe giving all of the pieces at once would be a good way to increase difficulty?
At first I struggled to find anything since the indicator only shows a distance but as I learned the street names it became a lot easier. It might have been good to have readable street signs or a map to make learning them a bit easier.
Good game, I would have liked to see the physics integrated with game play e.g. jump ramps.
The artstyle and music were well done and felt like they went together very well. I loved flinging the crates at long range though I think they could probably do with some extra weight to make them fall earlier. I also found myself running out of crates so having more spawn would be a welcome improvement.
Good art lacking in game-play mechanics. The one button worked design against the game an example would be jumping over the cannon balls.
Well paced game, always lots going on. The tutorial was very well done and did a good job of explaining everything. Sound effects and music would really help bring everything together.
The core gameplay loop is functional but not that fun. The indicators were very helpful. Some background music and more variance in the houses would have gone a long way to making the game stand out.
I loved the simplicity of the game, it felt very well polished. The artstyle was nice as well. Only thing I found confusing was what the 1/2 on the lost souls was supposed to represent.
Cool game liked the LEEEEEEEEEEROY Jenkins reference.
I liked the house models. I encountered a bug where if I spammed the delivery input fast enough i could deliver 2 orders per house. I achieved a score of 51/50 :smile:
Great visuals and ambience. Adding a sound affect to jumping would make it feel a lot more impactful.
Cool visual and music creating a very deserted mood however on the patched version of the game I was having issues turning with it taking 1min+ to turn 360°.
Loved the artstyle and concept. I couldn't figure out what to do with the letters once I opened them but all the other items matched the substitutes well.
I really liked the low poly art style and the music was nice. I had some issues with impossible obstacles where 2 cars generated right next to each other. I also found the robot often got stuck on objects (maybe using box colliders could have alleviated this). I also found it somewhat difficult to consistently push the robot, perhaps removing forwards-backwards movement and keeping the player on the same plane would help?
Great job with the bubble popping sound it was very satisfying.I was slightly confused as to why the chairs and coffee were bounce pads but thought it was kind of funny.
Interesting concept however the motion blur and input delay are overwhelming making it hard to enjoy the game.
Found a bug where on the HTML 5 version the music and SFX toggle did not work funny game.
Great job with the environment very soothing to explore. I somehow managed to escape the trucks zone of influence and could not get back in. At least I got a selfie in the void! :smile: bug.png
I enjoyed the game, it would have been good to have endings perhaps depending on the points you have at the end. Otherwise the font was a little hard to read. Good job.
A good idea for a game, it was a little unclear which knight would be sent when there were multiple in the castle. Maybe some kind of outline or highlight could help?
I was impressed with how much you built in the time limit, the game needs a bit more content but what you have now is a great start.
This entry was very well polished with good graphics and audio and a wide selection of turrets and enemies. I do think it could have been made to fit the theme a bit more closely. Great job.
As others have said lag and the control delay were bad on the web version but the downloaded version was much better. The spikes blend in a lot with the other props and it took me a while to realise what they were. The world generation seems to work quite well but the gameplay loop could use work. Giving the enemies an attack and adding a cooldown to the player attack would be my biggest suggestions in this department.
Nice little game, I found the outcome of combat changed even when I ran the same battle again which made it hard to advance.
Great work creating a fun game. I don't have too much to add that hasn't already been said, drag clicking to place multiple units would have helped in the longer games and I agree that the line forming is a bit of a problem.
Sorry about the AI snipers! The AI has the same vision mechanics as the player in the first level but they have vision hacks in the second as an easy way of changing difficulty in a jam game. I would have liked to make the AI smart enough to play on a level field but that was not possible in the time constraints.
I liked the game but my typing skills were not up to scratch. Game was fairly well balanced and felt difficult even on the lower difficulty. Great work.
I liked the art style and the units in particular, it was sometimes hard to tell exactly where an island would connect. I only found one enemy island so it would be nice if they were a little more prevalent.
I really liked the art style. The manner in which the radar called robots appeared to be random. I had a few cases where I placed a radar and a nearby robot stood and watched as an alien walked up and destroyed it while a single robot on the other side of the map started walking over. It was a fun simple game, good work.
The graphics were well made and the darkness helped create an atmosphere but I found it very hard to distinguish friendly and enemy units. UI could definitely use some work as well.
I couldn't really understand a lot of the mechanics, it felt like I was just pushing buttons and winning, a tutorial would go a long way. The periodic taunts were a nice touch and helped add character to the game, it would have been nice for the player character to respond.