FoonLudum Dare ExplorerLD55 → Divine Harvest

Divine Harvest

By carolinus

View on ldjam.com

CategoryRankScoreCount
Overall3502.4522
Fun3492.3222
Innovation3002.8222
Theme3172.7222
Graphics3322.4522
Audio2831.5019
Humor2891.9420
Mood3322.3320

Comments

kirass 2024-04-16 21:46

Interesting game! I like it!

carolinus 2024-04-18 08:42

Thanks @kirass I apprecie it.

joe40001 2024-04-23 05:48

I got to 34k money, not sure if it glitched out or something, plants stopped growing and time seemed to stop moving. It was late fall. Interesting game, but the mechanics are a bit unclear.

carolinus 2024-04-23 08:19

Thanks for your review. For sure there are quite a few problems. I could correct them, but that would be dishonest, since they're not part of the jam. This is my first gamejam and I'm delighted to read that the game looks interesting :)

mlists 2024-04-26 04:38

I couldn't really understand a lot of the mechanics, it felt like I was just pushing buttons and winning, a tutorial would go a long way. The periodic taunts were a nice touch and helped add character to the game, it would have been nice for the player character to respond.

alzhu1 2024-04-26 06:06

Pretty unique that you made a browser game in Nuxt and Vue, that's pretty interesting. I found the game itself to be really confusing, all I did was put seeds in the middle, wait for some numbers to go up, and click them to sell? I also didn't understand what the "invocations" were doing, I ended up just clicking a bunch of them to get them. I also found the notifications that popped up whenever I got new seeds/money to be kind of annoying, as it kept updating as I sold my crops. I guess it feels close to an idle game, but the goal wasn't clear to me and I just clicked stuff.

I think having some clearer conveyance of the mechanics would be good; maybe you could convert this idea into a level-based game where the beginning levels teach you how to make money, what the invocations do exactly, etc. That would ease the player into the mechanics more gently. I'm interested to see if this gets updated in the future with new mechanics/ideas.

carolinus 2024-04-26 15:51

Very interesting to read how you play with my first game. That's sound very great for me and my first game. My goal is to test a method for building game. It work! Of course I can make a better game and you absolutely right, he need a better understanding mechanics and what invocations doing. Thanks everybody for your invaluable feedback!

jennyhe 2024-04-27 20:45

Unfortunately, I did not understand the game mechanics either. Had no idea, what to do :(

abcdef65g 2024-04-30 03:52

I unfortunately also ran into the issue where every crop stops growing after playing for a while. It's a simple game, reminds me of those older flash games where you mostly do buying and selling to earn more money. Very interesting that the game was made using web technology rather than a game engine, always cool to run into completely different entries in the jam.

If you could explain the game rules a bit more in a tutorial, added some music/sound effects, and put more objectives aside from simply earning more money, I could see this becoming quite a fun timewaster.

mathstr0fficial 2024-05-01 19:37

Adding to everyone else saying I didn't fully understand what was happening. I'm actually okay with not including a tutorial, I like figuring things out myself, but nothing gave enough feedback for me to actually know what was happening. I was never fully sure if my crops were actually fully grown, or what a lot of my invocations actually did since there were a lot of stat names that were not explained. I think there's an interesting core here, and a farming game with some level of "combat" is a neat idea, it just needed some more time.

rob6566 2024-05-02 07:10

Cool game, and interesting to see it built with web technology. I couldn't figure out what the invocations did, but I did get a lot of them! It would have been good for the game to give me some guidance on what they did.

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