@mephistase Thanks a lot for your remarks, we'll take your feedback to heart! It's indeed an ambitious game with some not-entirely-tested ideas, and just getting it made was challenging enough. The goal now is trying to make it bigger, as well as more strategic and fun. * We designed the game to be more aggressive and let you summon freely (after all, summoning is the theme!), since many card games have slow starts. The original idea was to punish a player for using all of their cards too quickly by forcing them to draw more in the next turn, making it so they will exhaust their deck of 30 cards faster. But we couldn't implement the multi-draw effect in time, so there are slim to no disadvantages to using up your hand in the jam version (it's working as intended in the post-jam version though). As you said, this does make your strategic options quite limited. * Thanks, we like how the attack system turned out. We have some ideas for future card effects with gimmicks similar to what you suggested, such as forced attacks or debuffs. * The randomness aspect is far from perfect, we agree with that. But before overhauling it with less shift or discarding it completely, we would like to try adding more cards that can influence the results of the dice and see how the game feels then. There are currently only 2 creatures that have any effect on the dice, and they aren't very strong to begin with, so I think there is still a lot to test. * We've added a system of drawing up to 4 cards when your hand is too small in the updated version of the game, and it helps quite a bit with comebacks. I like your ideas though, maybe a round system or auto drawing upon getting damaged could help.
@flyingkaida Thanks for playing! I'm glad you enjoyed the game, even with all its rough edges! We've improved the AI in the updated version to be a little less dumb, but not too much, haha. I had to cut A LOT of corners to make the AI work in a short time, so the fact it doesn't do too badly is already a win in my book.
We plan to add a deck builder soon! Playing against other players sounds like a very involved update to the code base though. We'll look into it!
@platore Thanks for the compliment! Yeah, I agree about the lack of feedback. We've improved that aspect a lot in the updated version, but we'll try our best to make the player experience better.