FoonLudum Dare ExplorerUsers → abcdef65g

abcdef65g

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Blazing Brave Hyperion Mjam7592.962.863.252.943.582.883.40
202558Collector👥1000 Swordsjam6163.182.892.943.342.802.283.21
202557Depths👥Armstrong: Plunge, Protect, Punchjam8322.762.642.193.423.452.663.00
202456Tiny Creatures👥Last Stand in Bone Marrow Valleyunfinished
202455Summoning👥Ars Vocandijam8583.323.122.783.423.052.412.96
202354Limited Space👥Justine Timejam10292.952.873.443.123.183.113.23
201740The more you have, the worse it is👥Attack of the Killer Zombie Veggies from Outer Spacejam11252.522.312.022.273.042.692.42
201637One roomSweet Dreamsjam3813.423.522.554.003.612.653.5965
201635ShapeshiftglEscape()jam8012.962.922.753.483.602.522.9147
201533You are the MonsterUrd Monsterjam7093.022.862.763.473.332.713.0084
201532An Unconventional WeaponSocial Sassjam7492.942.313.473.693.143.192.4757

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by abcdef65g

LD32 — An Unconventional Weapon

Kids These Days by Ithildin 2015-04-25T21:00:00

The best simulator of being a bad teacher I had ever played! Quite challenging, very fitting for the theme, battles are fun and active, and honestly for me the only issues were the fast effect of the lecturing freeze, and the fact that there was no noticiable way to see how much time I had for the next use. That would have made my experience slightly better, but that doesn't detract from the great concept and cool execution!

Also, the game specially grows when you set your language to Gallic, guys! Your pick for the languages was spot on.

Polysseum - LD Edition by Skiddings 2015-04-24T23:19:00

Couldn't get to play it, neither online nor on the downloadable file. A shame, since it looks visually interesting on those screens, specially considering the small time frame.

A Bard's Song by aaronjbaptiste 2015-04-25T17:39:00

I really loved the game, really. Quite a strategic set of skills, you could feel tactics working all the way while you thought out just how to brush trough the waves of enemies. With more diverse groups of enemies, and maybe with allies respawning every new level and more dynamic kinds of enemies I could easily see this as a great time waster game. I liked the concept a lot great job at it!

Love Will Always Prevail by TheMaster99 2015-04-25T16:27:00

Love is indeed the greatest power of all~!</Corny Comment>

Love how you twist that concept into a powerful weapon. Was fun to form my army, and I caught myself wanting more by the time it was over.

The Great Debate by MiniBobbo 2015-04-24T21:56:00

The idea is fun. I played both the compo and post compo versions, I really enjoyed the game and the small bugs on the compo version didn't really take that much out of the overall experience.

Space Boy by Hyoga-3D 2015-04-24T21:21:00

The graphics are seriously awesome. Seriously hard to believe this was achieved in a 2 days span, the graphical concept feels really cool. From a brazilian to another, it really is an awesome game which makes you want to beat yourself over and over. Oh and the final fantasy music helps to set the pace!

Speechless by MonoS 2015-04-25T19:04:00

This idea is great. The use of the terminal you put for the game is simply outstanding, I really really enjoyed your concept very much. It is exciting and at the same time chaotic, and in a good way.

The only flaw I feel is that it isn't too clear. I did read the manual and got to play relatively well, but still feel it could have maybe been clearer. But that is a smaller issue in one of the best ideas I have yet seen in a Jam.

Into The Fray by Naked_Samurai 2015-04-24T20:57:00

I got confused at what to do but by the last stage I suddenly got a decent grasp of what I should be really doing. The idea is interesting, and I could totally see it in a commercial game, if you manage to add more interesting decisions to waiting periods, enriching that, I would really say it is a game I would see me buying.

A wise chinese man said by StrayCat 2015-04-24T23:08:00

Unfortnately a 404, which is a shame, the name hints something which did arise my interest.

Social Sass by abcdef65g 2015-04-21T20:22:00

The game doesn't have nearly the amount of content I expected it to, but it should still be perfectly playable. I think the problem is that my eventing system somehow doesn't work beyond my test build, so all NPC's are triggering the same test routine instead of their intended events... I was sure it was working earlier. orz

I really meant to get a WebGL Unity port out as soon as I figured how to do it, but I guess I'll have to fix the event system bugs first. It's pretty much game-breaking if it doesn't work. Without the events, the game is just a walking simulator, which is even worse than a microblogging game. XD

Social Sass by abcdef65g 2015-04-22T21:44:00

Debugging while you have an ear infection is definitely not something I'd recommend people to try... Ouch.

In any case, I found out the problem why the event system did not trigger. All event data is stored in files, which were then turned into functional events. The issue is that the method of loading files from your project only worked while testing my game in the Unity Editor, and not in an actual build. So I had to rewrite 2 whole classes from scratch in order to make the system work again.

While I'm technically just bug-fixing the build, I realize that I did a lot of code rewriting, which might be considered "working after the deadline". I'm deeply sorry that it had to come to this. I can see now that a lack of testing and a lack of sleep are both difficult issues to deal with, and my inexperience with game jams shows through.

But at least the game can be played to the end now, and I now have a Unity Player port up. It was a very fun experience overall, and I learned valuable lessons which I plan to expand on in a post-mortem.

Genemon by Pietro Ferrantelli 2015-04-24T21:55:00

Killer idea, creativity at it's finest. When you guys work on a commercial version do count on my attention!

Jehova's Witness Simulator by Skipi 2015-04-24T21:11:00

I really like the idea, it is quite daring and I find it specially awesome in an era where everyone is too worried about what is politically right instead of enjoying things. I found it devilishly inspiring, the concept was very cool, I really commend your job in making me experience something I never thought I would in a game.

The Pen Is Mightier by james12802 2015-04-24T20:11:00

I can only say this, welcome to the Ludum Dares! I assure you what matters is that you enjoyed yourself and that you gathered experience! I know your next game will be bigger and better!

The Poet by Violacrimosum 2015-04-24T23:33:00

Broken link, so unable to say more than that the screenshot looks cool.

hypercatsensitivity disorder by JulianMH 2015-04-24T20:45:00

The idea is awesome actually, the gameplay is minimalist but fun. The setting is quite unusual and the weapon is very much so. I really am impressed with this entry, so far one of the best entries in this Ludum Dare so far.

Sextant by Sempai 2015-04-24T23:17:00

The game is pretty awesome. The graphics are amazing, your art style is very disney-looking for me, very appealing. I really liked the mechanics, and loved how with a 2 scene strategy you created a whole set of mechanics. The stage layout isn't perfect, but seriously with a core mechanic and interesting plot like that it is a great title nonetheless.

Love Bomb by Andrew Quartermain 2015-04-25T17:06:00

The art style is simply beautiful, quite a beautiful aesthetic. Your style of painting is very soothing, quite a show of how you can use anything you're good at and deliver yourself for your game. The music also matches and enhances the experience greatly, quite a moving experience even if I don't know exactly why the populace was decreasing, if they were all suiciding out of so much love in the world or if my bombs had also a murdering effect. Surely unusual in every way, unique experience and concept.

The War Dog by Xinelu 2015-04-24T21:08:00

I feel this game wasn't as a game as rewarding as I felt it would be based on the concept and idea behind the mechanics, but surely was among the games I played here the one that made me feel the most, and that is definitely a plus.

Fe-Line of Sight by davient 2015-04-24T23:32:00

The issue about the game is that the idea is interesting, using your seemingly possessed kitty to slaughter everyone...but after the first slaughtering your only weapon suddenly starts to lick himself and doesn't cooperate anymore, leaving you to a certain death. And then joked about my disgrace full on that was his fault(or hers?) more than my own. Cool consept, but with bugs which after 7 runs made it simply impossible to see all the way.

Super Nee-Wah by Sutivu 2015-04-24T21:22:00

The game seems interesting in concept, however the fact it is 64 bits only makes it limiting in public. My computer isn't even that old but was unable to play it.

MECHAHORN by xtty 2015-04-24T23:44:00

The game surely is peculiar. The graphics are exceptional, by far one of the coolest looking games around. Solid controls, an unlikely character thrown in a plot to save the world, a great game overall, although the enemies were a bit too much on the overpowered side, even my best weapons barely scratched any enemy I fought.

The Hand That Feeds by Skinny Jean Death 2015-04-25T20:39:00

Very interesting concept, the controls for your companion are somewhat hard to grasp, however the whole package is very interesting. The fact the pet can't jump is a bit of an issue, though I understand just how hard it is to do in a Jam, even with such a big team. Great job guys, this team surely has future!

Whore by razzle_dazzle 2015-04-25T20:45:00

Unconventional setting to say the least! Curious weapon as well. The game is somewhat chaotic though, hard to understand exactly what happens with each decision, and I must say I didn't try to let the fact my antivirus also caught a virus in the game affect my rating, I found the idea brave and bold, and I have to say while I have some qualms with some bits of the implementation, that courage in an overly politically correct world is quite interesting.

99 problems (and a bitch is one) by nassi 2015-04-25T16:13:00

This game was quite effective. One would think I would end up just thinking about *that* while playing, yet I caught myself laughing and thinking about life's problems. An amazingly dificult experience but really a game to get you thinking. And about more than tits as well!

Potion Quest by juxipolo 2015-04-25T16:57:00

I will be honest, this entry impressed me. While I feel potions and alchemy, while rare, aren't exactly "unusual", this game is very well designed. I had fun with it for as long as I could, things do flow very well here. The goal wasn't clear, and it seemed unreachable as far as I got, but still makes me think this is a game with quite a future, one of the only ones in this Jam I might pick up later to play again.

Deadly rain by Sublustris 2015-04-24T21:25:00

I like the game, I like the idea, it makes me feel while makes me wonder if they are really in a war or there is just an army using me as target practice... I just feel it doesn't match the unconventional weapon, I mean, it is an unconventional gameplay for sure, just there is no form of weapon available for me to use, nor any unconventional weapon is being used on me. Still a good game to feel something.

Honey, I'm Home Alone by NoGrapes 2015-04-25T06:43:00

I agree with the above. The visuals are great, kudos to your artist because I really like the visual style for the game. I really enjoyed it visually. And the theme is interesting, how all flows well in the package.

The mechanics didn't support the game as well as they could though. The movement felt somewhat stiff but I gotta say, I enjoy the idea very much. Really something which if expanded could see the light of commercial release in my eyes.

Waste Of War by EsirInGame 2015-04-25T17:16:00

Love how it is anything but politically correct; It should give the world awareness there are many places in the world with landmines STILL being found the worst way, and children being enrolled to even worse tasks.

I love the pick for the intro music, and love how you guys managed to make that feeling of a mine about to blow up under your foot translate to a game. However being so realistic it is also very very hard, quite a gamble and guessing game to even stay alive for a few steps. But I see a good gameplay to arise from this concept if you ask me.

Save The City by RudeJake 2015-04-25T17:09:00

Fun game to play, would definitely see me playing this in my tablet whenever I had some free time in a bank line. Just doesn't strike to me as an unusual weapon which is a shame, but still quite fun nonetheless.

SPELUNK! by gil_villarreal 2015-04-24T21:02:00

You guys did quite an amazing job for a first Jam, I really like the female protagonist, the sprite art is indeed top knotch, and the mechanics really suggest this game is a good candidate for a post jam work to turn it into a commercial title!

The Unconventional Ninja Cat by Ershany 2015-04-26T04:44:00

A rather nice first Jam inclusion if I can say so. Nice music, cool designs, I admit honestly I was let down when I saw the winning screen, I wanted to play it more. :)

Death Vs. Love by Bonecrusher 2015-04-25T06:48:00

Overall a simplistic but fun take. I personally didn't think it matched the theme of the Ludum Dare very well personally. While yes it is a bit unconventional for death to have a gun, it isn't unconventional as a weapon.

The gameplay was fun, just a bit repetitive, but enjoyable still. I like the setting personally, Cupids in a corporation is for some reason a concept I enjoyed very much.

Grannihilator by StabAlarash 2015-04-24T21:06:00

The game is quite great. The graphics are extremely stylish, the mechanics are really simple to pick up and yet rewarding, it feels quite polished already, which surprised me a whole lot.

Death By Pointer by Squarlboy 2015-04-26T04:46:00

One of the most creative unusual weapons if you think of it abstractly; Not that we don't use mouses in games usually, but saying the pointer that is on our face wherever we turn the PC on to a point we pretty much ignore it, that is a rather creative concept.

Fun, agile, this game is what I expect from a Ludum Dare game, creativity at it's finest.

Dezinformatsiya by Scripturus 2015-04-24T21:13:00

I love the abstraction of the concept of unconventional weapon, thinking of the unconventional warfare which was the hippest thing an army could do during cold war. I really find the theme one of the coolest around.

I see seriously an amazing potential for a game based on it. Would be seriously as agregative as any War board out there!

Matheus Felipe Corra Alves by Felcks 2015-04-25T16:23:00

I indeed see some bugs here and there. I also think you should have avoided filtering and gone straight for raw images to give all a more natural look, but that would be nitpicking on my part. All in all an interesting concept, while literally it doesn't match IMHO the concept of "Unusual Weapon", it is more of an unusual situation, it manages to be fun and fast.

Color Backfire by Kostyan1996 2015-04-25T20:51:00

Congratulations for your first game, it is really a great game considering time constraints and team size. I know it doesn't feel like it fits the theme, but still. You should be really proud, it is fast, dynamic, if this game was released for a console like the Atari I believe it would have been a successful title. Stay strong and I am sure your next games will be even better!

A Worthy Hero by HayBee05 2015-04-25T20:40:00

Lovely idea, glad to see a fun visual novel coming in such an event. I really enjoyed the characters of the weapons, and the game is fun indeed. Oh and Ending 5. :)

Super Skater Waiter by MikkelLevisen 2015-04-24T20:27:00

It is quite a hard game, but fun! I only learned of the plate gun the hard way, though likewise I could only make it work against me! Overall quite good looking and polished, barely seems like a Ludum Dare game.

Latvian Milk by Dreyan 2015-04-25T21:08:00

Trust me, after this Jam most of us are still in dire need of sleep!

Quite a great work then, all new assets during this period of a jam, quite a fast paced and fun game, all in all one of the most fun games around here, if you guys do this without any experience can't wait when you guys get more experience points!

Celebrity Fart by lucien 2015-04-25T16:17:00

I don't pay attention to celebrities in any extent(frankly Kim Kardashian is a name I only barely heard), and would say fart jokes are anything but something that make me laugh. Still considering that the game managed to scale well, and progress in an interesting way. Specially loved how you handled the camera.

Mortal Insult (unfinished) by marudziik 2015-04-25T21:04:00

The idea is curious, helps to get out the bastard inside of all of us! A shame you couldn't finish, though if you ever get to it do let me know, I will love to play the finished version.

Parasol Inc. - Project Z32 by Wahooney 2015-04-26T04:54:00

This game deserves more ratings than it got so far. Menu graphics are fitting, very awesome concept, one of the first games to see Zombies as the means rather than a menace, which twists this overused theme(IMHO of course) and makes it shine new. Good graphics, fun gameplay, seriously an interesting entry to say the least.

LD33 — You are the Monster

Gorgon Zoë by berkano 2015-09-05T01:19:00

I love the name of the game, punny pun is punny. The game is interesting, I love the transformation idea, so much myentry is also based on it! Your implementation was pretty exciting, and gorgons are definitely under valuated monsters!

Aglæca by philomory 2015-09-05T01:51:00

I love the fact you used literature extracts in your game, a touch of art in games is something I always enjoy. Also love you went through the effort of making everything procedural. Simple but addictive.

Escape From Twump Tower by 01010111 2015-09-09T00:35:00

The game is extremely cute, I find it amazingly cute. Not being a North American I can judge the game without a shread of political alignment. It is a fun game, reminds me a lot of those GBC/GBA classics, with a hint of Megaman and also Doki Doki Panic. Agile, very good sprite art, and joking about a politician being crazy never gets old... But I think personally one has to be really truly a die-hard democrat to call Trump a monster. That he sounds like an idiot at times it is a secret to nobody, but still not a monster per see. Still the game overflows with cuteness, of a kind you don't see in many modern games, indie or AAA.

Slime Quest by GanonsSpirit 2015-09-03T04:50:00

Great job making a JRPG in 2 days! The graphics are cool too, though it was tough and I couldn't make it to the end. I would very much enjoy a post-jam version with better balance.

On a sidenote, the game froze my laptop when I closed it, no idea why.

Justice Five by randoman 2015-09-05T03:52:00

Fun idea. I love the concept of you being the one being chased by the heroes. When you're on the other side that you start to realize things such as how super costumes feel weird, or how heroes aren't exactly ethical in many of their tactics either. Who is the hero and who isn't isn't always obvious! I like the fact there is a moral decision after every battle and how it impacts your ending.

Attack Of The Kaiju by riktothepast 2015-09-09T00:16:00

This game is so fun, and the Gameboy graphics are perfect. I would love to play it in my gameboy frankly. Great action, good pacing, the game is very fun.

Mega Maria by PEBKAC 2015-09-03T05:43:00

I like the graphics a lot, and the game is good arcade fun! Not a huge fan of the loud audio, but overall it's a solid compo submission. Great work!

Separated by rxi 2015-09-04T22:16:00

This game is simply one of the most beautiful ones in this whole event. The graphics were impeccable, easily one of the most beautiful sprite art games I have ever seen, without any single flaw and with a pixel-level attention to detail. It is hard to classify it as a game, because the actions you have available are tailored exactly to bring a sense of lack of empowerment, to feel weak, vulnerable, like the world is judging on you based on looks alone. Easily one of the best experiences I have ever experienced in such a short game, productions like this makes me question anyone daring to claim a game isn't art. Easier to classify this gem as not a game than as not art.

The Fighting Pits by iamtalin 2015-09-02T06:53:00

Getting a 404 error here as well. Please fix it when you can, I also had trouble with a broken link before I realized something was amiss!

Soul Eater by Almax27 2015-09-04T21:52:00

I like how the mood is set and the controls are surprisingly comfortable and refined. I really enjoy playing it, and I like how with simple elements you guys managed to impress quite a good mood.


Also that name is likely to capture many manga and anime fans, eh? Interesting for marketing. The giant enemies also were pretty scary, and the ending ironic and cyclic.

Demonsterization by CtrlAltTea 2015-09-05T02:15:00

Fun and simple. At first I thought the gameplay would be simplistic. But now I know for sure, it is the kind of gameplay with few actions but with a fun outcome! Feels fresh and fun. And special points for doing all of that in pascal, I definitely wouldn't be as brave as you were sir!

Obamapology: Term 2 by El Cabaro 2015-09-05T03:19:00

I love the graphical style, I am definitely an advocate of applying different design techniques in order to building the aesthetics of a game. Pixels and 3D aspects are obvious choices, but we can shoot for much higher and diverse like you guys did. I love the touch on politics, and I feel games as a medium should discuss and satirize any themes, including politics. Oh and a final feel. I feel the game is pretty cool and one of the games that made me laugh the most here!

Stomp City by Hero7785 2015-09-05T03:25:00

Simple, you can't really go wrong with mass destruction! Some collision issues here and there sure, but still something enjoyable on here.

Road To Hell by Hyoga-3D 2015-09-05T02:46:00

Hello! A fellow Brazilian team here. Glad to be rating a game from our peers! I will be blunt for starters: I don't see how this game makes you a monster. You may of course crash and die but that also makes you a victim of your own actions. Sure it is senseless destruction but considering hitting anything is prejudicial in the game, the only monster-like thing I did was to make cops' cars crash every time. I love the graphics and even in a team it is impressive you guys pulled nice graphics this fast, and also worked your procedural content generation pretty well. I am really impressed and think you guys should be proud of it. It feels like an almost finished product, and look it is just a Ludum Dare entry.


Also, I don't know if you guys are aware of this, but I personally condone the practice someone claiming to be in your team is doing. It isn't hard to notice him posting the same message on many games, and inviting others to play your game trough it. Guys just keep in mind that as long as we pull unethical movements just to get more reviews in our games, we have no moral ground to criticize anything in our national dirty crumbling political scenario. I am not letting that affect my rating, don't worry, just please refrain from doing that in the future. Fairplay is what keeps games fun, even games of making games like a Ludum Dare!

Holy Fenrir by NIGIC 2015-09-09T00:53:00

Excellent job. I mean it. I wished it was longer, it is hard to believe at times this was an RPG Maker game. Amazing choice for style. This game will be amazing if you guys decide to take it further and finish it and even sell it as a finished product.

Grunx by SamH 2015-09-05T03:12:00

Your spriting was awesome. I really love your style, as a spriter I honestly know when I see a commendable clean and expressive style. Too bad you couldn't do more than the graphics, but those graphics pretty much scream for a post compo version!

No Credit, No Problem! by Razoric 2015-09-05T01:43:00

It is amazing how even bureaucracy becomes fun in a game. Games are that powerful. I can easily see the parallel in between this and papers please, and it is a welcome prospect. The game feels so complete it is hard to believe it is to be a Ludum Dare entry, feels like a complete game that took weeks to be created frankly.


I really don't feel like a monster though. I mean sure I ask absurd taxes and lock desperate people in dire need for money on 84 month tortures due to absurdly high taxes, yes. However, truth be told I am actually a lowly victim of a financial system trying to also make a living, the real monsters are those that make the economic turns that impactful on the working populace without giving any support or letting their society crumble due to personal ideological beliefs or plain old corruption. Not me. But still fun game!

Urd Monster by abcdef65g 2015-08-26T23:18:00

Woah. Have been busy so I haven't gained any coolness yet, but I was expecting a few comments about the bugs... Wasn't expecting a 404, though. I'll go see what's wrong.

Urd Monster by abcdef65g 2015-08-26T23:34:00

Ugh. Fixed the Dropbox link, added a backup link for good measure, and also linked to a WebGL build on Itch.io. I hope people will be able to play it now. orz

SLIME CHRONICLE - "Wait, I get to be the hero!?" by CornflowerBlue 2015-09-09T00:39:00

SLimes need more love! I love the plot of this game, this sounds like the game Enix couldn't release back in the day if it hadn't merged with Square. Very polished, very cute, very enjoyable, I know how hard it is to make a turn based game and thus I am frankly impressed, seriously a game I would love to see longer with more dynamics in a commercial frame.

Somethingmon Crash by Nardom 2015-09-09T00:19:00

Reminds me a lot of Katawa, and also Nanaca, that base mechanic never gets really old. Sorry you couldn't finish it in time for the Ludum, but good thing you finished it and presented us with this fun gem!

GH4ST by Shaun LeBron 2015-09-04T21:34:00

Lovely concept and idea, I really enjoyed it. A whole new take on a classic. And I did open up and check your source, very well written, specially considering the time frame for the game making.

Bird of Prey by ALobker 2015-09-05T03:15:00

Simple, direct approach. I don't feel a monster here as much as I feel as a carnivore with a great appetite, but I feel the movement of birds flows well, and I like the fact it feels polished.

Frankenstein: Do-It-Yourself! by t4u 2015-09-09T00:13:00

This idea is dynamic, I love the creativity, the growth using pieces of fallen enemies. My last Ludum entry was also a turn-based roleplay, so I know just how hard it is to implement that set of mechanics for a Ludum. Great job.

Meet the Monsta by Schrodinger Games 2015-09-05T03:39:00

Easily one of the best games in this competition! The graphics are perfect and show a flawless execution of a style not conventional. The soundtrack, the SFX, the gameplay, all superb. I had some issues with the controls sure, but it is a minor issue if you compare the quality of all that was accomplished here. Easily one of the best entries in this whole competition.

Player Rush by Hot Box Games 2015-09-09T00:49:00

The game is impressive. If there is a game so far I am impressed was made in 3 days it is this one. It is fun, very finished, very polished, many cool details like the way shooting happens, like how units look, how movement flows. You feel truly like a boss. Seriously for me one of the entries which impressed me the most here. And yay 26'th in the world leader boards in a single playtrough!

Rampage Quest by Harrs 2015-09-02T07:31:00

This really needs a tutorial. XD Being rough around the edges is normal for a compo submission. The game is quite interesting when you get into it, and I could see a very good product if you take it further from here!

The Monster In Control by Mega 2015-09-02T07:38:00

The concept sounds intriguing, so please update your link with the data folder alongside the executable so we can play it!

Who's The Monster by wellingtonbecker 2015-09-05T01:14:00

Simple game, but good action. I loved the camera tricks and the fact this time I didn't only feel like I was a main character that was a monster, but rather that I was playing the antagonist.

Monsters Under The Bed by Interface 2015-09-05T04:17:00

Fun game! I love the idea of a different FPS game, where you're a monster living in a childish environment. The concept is really awesome, the graphics are great, and if the game had procedural levels I could honestly see the game flowing for a long period without being annoying. A great approach to the concept, one of my favorites here.

HOMUNCULUS by headchant 2015-09-08T22:28:00

Easily one of the best games in this Ludum, this is a completely new design, hard to believe it was done in time for the Compo. Awesome design, with some information on how to play frankly this could grow to a rather awesome commercial game. I would definitely be in the line to buy it myself.

Skulldor - The Burninator by davidcmcdonald 2015-09-05T04:47:00

While things weren't clear at first, I enjoyed my ride personally. The Web build worked fine for me even without widescreen, surprisingly enough. The game play could be richer I agree but the idea is lovely and maybe with more resources to manage I could see this in a commercial take!

Blob by RougeRogue 2015-09-03T03:38:00

The game is really cool! The graphics are charming and the music is great. It could use some goals to achieve but I understand it's a sandbox game.

Taking it further, I could see a very interesting game where you explore areas and control all kinds of monsters.

Greedy Monsters by marlokroth 2015-09-02T07:03:00

Those are some really mean bats. It's a fun game, I like the audio, and the graphics are cute too! Controls are a bit tricky to get used to, though. Good job!

U r teh Munstur by Asado 2015-09-02T08:16:00

The way you jump feels a bit anti-gravitational, and you can double jump to great heights, which I'm not sure is intended for comedic purposes or not. It's a funny, silly game, and it fits the theme perfectly, somehow(?)!

Fuzzy Horde by danielilett 2015-09-03T05:10:00

For some reason, it's pretty hard for me. XD Those turrets kill my fuzzies too fast.

Other than that, this game is great, specially since it's a compo submission! I am impressed! This game really should get more attention.

You should consider improving on the things you didn't have time to finish (like the audio and the lack of a treasure) and putting up a post-compo version, for the sake of completion. :D

Freddy by mrploszaj 2015-09-02T07:19:00

I quite like the random village generation and the leveling up aspects, but as others have said, dying as soon as you destroy a house and a knight pops up is a bit unfair. I also think some music and/or extra sound effects would help. Additionally, some more purpose for the player would be neat, since the game is basically a village destroying sandbox to get gold (which you can't spend!).

On the whole, it's a nice package for a compo submission!

You are a monster by Gokul Raj R 2015-09-02T07:52:00

Normal people run away from you, but the cops just stay there as you attack them. Are they cops from The Walking Dead? XD

The game is great! I felt like it could use some winning (or losing) condition, otherwise it's just mindless eating (which is still fun in itself!). I really like the graphics too.

City Monster by estebanm 2015-09-02T08:05:00

Had to open Unity in order to playtest the project since there's no executable. I like the idea of being a large monster stomping on people, and the combo counter is a nice touch. If you can develop the game further, I'm sure it will be great! Boa sorte!

Beat Eaters by kirbytails7 2015-09-05T01:20:00

Innovative concept indeed. A little bit off the theme, but seriously interesting idea, I could see this developed as a complete game.

Ghost Haunt by Newan 2015-09-05T01:23:00

Too bad you guys didn't finish it, it is great already. Quite a worthy entry. I like the concept of human vs. ghost, and the gameplay idea is interesting. Lovely graphics.

Deftly by Lane 2015-09-04T22:21:00

Great entry, but really big, I had to go play other things while this one downloaded. Impressive amount of assets to use in such a short time, you should be proud of the final result even considering all short comings and the deadline.

Minotough by Knatt 2015-09-04T21:39:00

I agree with other commenters here, it degenerates to luck in a level in the end. Frankly, the idea is great, but the decisions right now involve quite a bit of guessing. One could argument that 1 on 1 fighting in the end also degenerates to a guessing game when you don't know your opponent, but even then I would say that you don't feel in control. You feel like you're testing your luck. The idea of minotaurs brawling is interesting, indeed, just maybe allowing more chance to master the game other than relying on luck would have been better in my honest oppinion.

Pirate RPG by Ershany 2015-09-05T01:12:00

Our entry in the last Ludum was also an RPG, so we feel your pain! RPGs seem very simple to implement but truth be told they are full of small traps for implementation. Anyway, great job in the implementation and solid entry!

The Cure by Modoc73 2015-09-05T01:04:00

I love how the effects were made, it really gave me a vibe of a classic black and white monster movie, in which you couldn't really understand what you were and you only knew what your monster side did. Nice touch of a psychological thriller.

Maiden Voyage by ProgrammerSteve 2015-09-05T02:08:00

The animation of the game is seriously amazingly well finished. Made it feel like an almost finished product honestly. Too bad I didn't get my cookie but still the game has a simple theme that is easy to grasp. Some collision issues here and there but nothing that beats such an amazing graphical prowess.

Benched by fromfiregames 2015-09-05T01:54:00

Now this is someone I never labeled as a monster myself, but indeed I know how many girls find the guy sitting on the bench and feeling like he is significant quite the monster. Interesting implementation of an innovative kind of monster, the social arsonist with a glass roof! Maybe making strategy for insults more clear would be better if you decide to take this idea on.

Wastelands by Nate 2015-09-05T02:11:00

This game should indeed be developed. The concept is great and I would definitely buy a finished product with this prospect. Too bad you ran out of time, but still it is with things like this we learn the most about our limits and our competencies.

The March of the Dropped Band by Dukio 2015-09-05T02:20:00

I wouldn't call this a game. It is innovative. It is definitely fresh. It was well done in what it proposed. But I wouldn't call this a game, it doesn't have the conditions of what I could call a game. Still seriously very well done, hard to believe this is a first entry, you know your tools very well, I am sure I will be hearing a lot about you in other Ludum Dares if you have all these skills.

Monster Creator by EverlessDrop41 2015-09-05T03:00:00

Too bad for that bug in unity. I know just how nasty a limit we didn't know in our tool can be when an idea is being implemented(A bug or not), just hope you can report that bug to Unity Technologies soon to get it fixed.

And a shame it stopped you from finishing it. I really enjoy what you did with the concept, with a good freedom and time you could have honestly made it skyrocket. As it is now it is indeed a proof of a nice concept, the controls may not be as tight as they would be in a finished product but still it is something to be proud of. Can't wait for the bug to be finished and you to grow interested in the custom monster idea again.

Master's Treasure by Aaranos 2015-09-05T04:28:00

The game is simple but fun, I like the cleanness personally, and it isn't an obvious fact that in between protecting the treasure and your own health it is better to protect the life, after all the money can be recovered afterwards...

Oh and call me weird but the sprite looks so much like Yogi Bear I am giving you two extra stars for humor for free! XD

God has a system by jordinuco 2015-09-05T03:21:00

The funny thing is me and my friends were discussing just yesterday the concept of the world working like a gaming engine, and some celestial game designer handling things trough small bits of information in something akin to a program language. Would suck to be a deity if you still have to work with a terminal like that. Couldn't last long in it but had fun!

M.O.N.S.T.E.R by Kahztein 2015-09-05T04:21:00

This game is rather complex, I am impressed at it. I will be honest in saying that was a stretch to try to leave the theme while still being in it. I mean, you're a migration? XD But still the idea is pretty nifty, I could seriously see this being finished and with a great commercial success ahead of it.

Predator Hood by Lucho9 2015-09-05T04:36:00

I like the pun with the hood and the character animation. The game's controls unfortunately are it's weakest point, attacking feels stiff and one can't have confidence of jumping. Which is a shame, the graphics really are nice, and I feel with more reliable and enjoyable controls this would be a truly outstanding entry. Welcome to the Ludum, and if you guys can accomplish this in a short time and while rushing I assure you, I can't wait to play this in post compo/your next entries in Ludum!

Pool Parts by spudoogle 2015-09-05T04:43:00

I didn't know at the start if this was me being a monster or I was just experiencing an LCD trip. Then I just stopped trying to understand what it was and started to be able to just enjoy the color picks you guys made. If this entry was a Pokemon Episode Porygon would be in it. It isn't what I would be able to do here to even consider this a game, but once again the colors are nice!

Feed the Beast by klams 2015-09-05T04:31:00

Unfortunately the link isn't available, I wonder what happened. A shame since based on the graphics I really wanted to give this a shot.

Dragon Devour by Griefling 2015-09-03T04:54:00

A creative take on the Snake classic. I also think the dragon moves a bit fast, but the person actually moving around to escape from you is a nice touch!

TRPG-like by ldds 2015-09-05T05:12:00

A shame it feels it wasn't finished, I see something great here that I would love in a finished product. Here is hoping you guys are considering a post compo!

That Fateful Night by Azure_Kyte 2015-09-08T23:06:00

A great, intense experience. It is short but sweet, and I love how the mood is spread in this game. Pixel gore is something quite interesting, and I loved the openness of this experience. Didn't feel like a Ludum game, it felt quite finished in my opinion.

Monstrous Bosses by Drauthius 2015-09-08T23:02:00

I love the game personally. The idea of working with corporativism, and the connection of bad working pratices with monstruosity, makes me hope neither of the authors of this game has had any bad experiences in a corporative environment! The metaphore alone makes the theme shine personally. Wished it was somewhat clearer how the monsters react to the work positions, and also that there wasn't the gap in time for the handling of workers while firing, I feel it breaks a bit the flow personally. But nothing that makes a great idea less interesting, a great entry you two!

You are the Monster by duncankeller 2015-09-03T05:36:00

Very clever game, and excellent sound effects. XD I like the art too. A fun and very solid game for a solo entry!

Troll's Bridge by Angrycrow 2015-09-03T05:49:00

I REALLY like the graphics. It's a shame the game doesn't quite work as intended, it did sound like it might be fun.

I hope one day you'll consider making a post-jam version to show what the game was supposed to be. :)

Scare The Shit Out Of That Kid by SomeAristocrat 2015-09-03T06:06:00

I think the problem with the music is that you play it again every time the game restarts, but the previous instance of the song is still playing, so it turns into a mess after a few retries.

As for the game itself, it fits the theme perfectly, and I enjoyed seeing how the slug monster hides in very object. :) Good work. A bit too difficult though, a cue for when the character will turn around would be great.

Do not burn me by Boxonix 2015-09-03T05:56:00

Ouch, you die really fast in this one. But it's fun and making people burn is quite satisfying! XD

Also, congratulations on your first finished LD project! A compo submission in Java on your first try is a big deal. I hope you'll keep participating in the next ones, good luck!

You Are The Monster by perkylily 2015-09-03T06:09:00

Unfortunately, the link does not seem to work. :( I hope you'll fix it soon so we can play the game.

M-M-Monster by cosmicTheClown 2015-09-03T03:48:00

Given the tiny timeframe you had, and the limited tools available (I mean, MS paint!), this is actually quite nice!

I'm sure you will make a terrific game next Ludum Dare, when hopefully you will be a lot less busy.

Sitting Ducks by Reinoud van Reekum 2015-09-03T06:16:00

Haah, very interesting take on the theme! I really like how the game looks, but I can't seem figure out who is the monster other than through sheer luck. Are there any clues, or is it intended to work this way?

Frankenbunny by Zoglu 2015-09-05T03:10:00

This game is quite awesome. It feels surprisingly finished and polished. I love the stealth mechanics, and how the simple fog of war handles all the darkness in a way it also becomes part of the challenge. My entry is also a stealth game with a different take to yours, so I know just how hard it is to implement stealth in such a time frame. So amazing work!

Monster Doodle Battle! by superjai 2015-09-05T02:54:00

This game is awesome. Simply put. It feels like a play with a childish fantasy. It is extremely well executed. It has customization, support to joysticks, a great mood and scenario, different aspects for your fighter depending on your selected part. Multiplayer. Definitely you guys should be proud, it feels indeed like a childish fantasy coming true. One of my personal favorites of the Ludum so far.

Trick and Treat? by killersnoofie 2015-09-05T05:10:00

I just love the fact you made your intro with voice acting. The gameplay unfortunately is a bit hard, I would like some instruction beforehand regarding commands. The graphics are simply cute, one of the cutest ones in all of this Ludum, and I love the idea of a monster in Halloween eating candies of kids. In fact Halloween is something I would expect more in an event based on monsters. Great creativity and inspiration, looking forward for the next time when you manage to go Compo!

Death Maze by Cursed Embassy 2015-09-04T22:27:00

Lovely first entry, welcome to the community. The game plays well, has defined goals, and a good pace. Unlike modern games yours actually makes me want to be a cop and not a bad guy, with them always dodging every shot! Really looking forward to hearing of your next entries.

Hidden Invaders by Stexe 2015-09-05T01:10:00

A nice set of mechanics, the clean graphics add to the experience. I know how challenging it can be to keep a vision of a game constant with such a big team. I like how the design of the stage is procedural as well. (Or seems so at least)

Kiera by SoulBound 2015-09-04T22:24:00

An interesting game for your first, you should be really proud. Lovely music, I like the way it sounds. Unfortunately I didn't find anything to do, was it planned? Either the version there is limited or I was unable to find the relics.

Orochi by The_Platformer_Labs 2015-09-05T03:28:00

Unfortunately since the game's link seems to be written wrong or the game was deleted from the Google Drive account it is in, it can't be played. A shame.

Dark is evil by auda 2015-09-05T01:48:00

The idea is interesting, I love the idea of using darkness as a weapon, stealth is a fun thing and it allows you to feel like a true monster. I like how you implemented things very much, though I found it hard to move, with obstacles being almost indistinguishable.

Tentacle Rescue : Summer of Love by Casper 2015-09-04T22:18:00

Irony of having as the only thing standing in between her being violated or not a tentacle monster... Poor Minaru I tell you, bet she is never going to eat seafood again after such an experience!

You Are The Monster by Snack 2015-09-05T02:27:00

Honestly, the take to using The Monster like you did was rather creative, indeed fits the theme. However I didn't particularly enjoy the way the audience bar was implemented, I feel it gets in the way more than it helps. Which is a shame, the graphics in the game are interesting as heck, luchadores is quite a theme to play with, and if the bar didn't feel like it was randomly shooting from very low to high values and it was more obvious how it works, it would benefit the game immensely.

Campaign Trail OF BODIES by inurashii 2015-09-05T01:26:00

Your writing style is a killer one, very creative idea, and I really like the structure behind your idea. I understand very nicely the connection in between monsters and politics. Side by side I tell you.

Your writing style is oddly appealing, I can't tell why but I really enjoy it, so much I played the game more than once just to see how you worded everything.

Monster Tinder by Monkokio 2015-09-05T03:02:00

The idea rocks! Not only you're a monster, but one as shy as I am. Tindering monsters is truly a winning concept, you will have me downloading it as soon as it is out for android!

LD35 — Shapeshift

Dave from Bungie by Dmitrix 2016-04-22T05:53:00

Very clever twist on the theme! Game is also quite out of the norm, even within the visual novel genre. I just wish it was a bit less linear.

On the other hand, dealing with all that text must have been a pain to set up using Unity Canvases. XD

Shifting Stronghold by alyphen 2016-05-08T01:55:00

Graphics are quite nice and the controls are okay, but it would have really helped if there was any information whatsoever about what to do. XD I figured out how to reach the goal and win, but it didn't feel very rewarding because I just kept trying randomly until I got there! And the game could use another stage, since it's a bit short.

Good work, though. Hopefully you'll keep participating in LD and making even better games!

Watch What You Shoot by commanderstitch 2016-05-08T01:28:00

The game is pretty fun! It gets really wacky when lots of enemies spawn in the same room, but it's part of the charm. XD I also like the shapeshifting idea. The only thing that bothers me is how the gun seems to shoot to the right even when you are not facing right, and this happens all too often. Makes it almost impossible to face a bullet swarm when you can't hit anyone reliably, not even the stuff you can transform into!

My best score was only 36.

Heavy Water by Kep 2016-04-21T23:27:00

Getting a 404 error over here too. Please fix when you can, would love to try your game out!

Corvid by Just Tom 2016-05-08T01:45:00

Very smooth controls and camera work, and engrossing and satisfying gameplay. I really like it! Graphics were simple but well done too, loved the details and the animation. But it really, really lacks something that hints at progression, such as upgrade shops or leveling up, to make you feel like you're going somewhere by surviving longer. Still, excellent job!

As a side note, the WebGL build is very heavy. Surprisingly heavier than the one on our game glEscape(), which was already heavy in my book. I'd advise checking if you really need it to be so big or to allocate so much memory!

BIT SHIFT by jdselsor 2016-04-22T06:34:00

I rather like the sprites you made! But like was already suggested, you really should consider pushing the camera back to let the player see more of the world at once, otherwise it's just too hard to guess where the virus is and you have no time to dodge. The game is good though!

Also, you can leave the .pdb files generated by Unity out of the zipped download, since they're pretty large and not important for the player.

Fast Dungeon by Andreas Brandt 2016-04-22T06:51:00

I really the like the level progression dynamic with each death, it makes death less frustrating. The game is great, though the controls could be better, and the floating eyeballs hit way too hard! Would have liked some more shapeshifting other than the boss, too.

Have to say though, the art is phenomenal, specially for a single artist's job. The two did well, but I have to give Mr. Alfonso Elola my regards for his backgrounds, platforms and animated sprites, all within 72 hours.

I think you guys should keep working on the game after the jam, add a lot more stages and enemies, and finish it!

I just want a taco by Garris 2016-04-22T05:09:00

Very fun game! I just had to play until I finally got the taco, haha.

I feel like the taco salesman sometimes doesn't open the shop even when you are in the right form, like he saw through your reptile monster disguise... Wouldn't expect any less from a person with such eye for business, though!

Sheepshifter by merzlot 2016-04-23T06:59:00

From a gameplay standpoint, this game is impressive. I'll admit I had no idea what to do in the beginning, but once I figured it out, the game was fun. But the gameplay modifiers add a lot of depth to the game, making it enjoyable for a good number of rounds.

The art is also very solid, with good attention to detail and to the UI, and the music is good too. 5 people in the team gives you a lot of hands to help, but it can also be a curse if you aren't organized. In this case, it's clear to me that the team worked together closely to make the whole game come together well.

Steam Drive by Septi 2016-05-08T00:40:00

Some audio would make it more interesting, but I think my main suggestion would be for you to give the player something to do. It just feels like you run forever and there isn't a way to know if you've broken your previous highscore, or even a score to achieve.

The game idea is wacky and fun, though. The train form was more limited and harder to steer, so I just dodged the flying whales as a zeppelin (never thought I would say that line XD)!

Evolution by Eggplant 2016-04-23T06:44:00

Had to use the soundless version too, the link to the version with sound seems to be wrong. The game concept is interesting! It's fun to try all options to see what you end up becoming, though I wish there were more choices.

But honestly, some of the results don't really seem like much of an evolution from amoeba. :P

Reform by EvanEGibbs 2016-05-08T01:15:00

Awesome job! Definitely one of the best entries in LD35 I've played. The ending is nice, and art and animation are very well done, and the gameplay and level design are great (could have used some more time before the blocks disappeared, and the controls of the bird-like form were a bit iffy, but these are only nitpicking).

Really liked the music choice too. I didn't know F0R3ST12 before, but I'll definitely listen to more of his work.

Wolf -> Man by Ninjanick107 2016-05-05T08:06:00

Controls are definitely buggy, like the already mentioned random diagonal movement issue. I also noticed that the werewolf form's 2-range attack doesn't really work as intended, and the form also lacks the ability to kill enemies by moving through them. Meaning, the werefolk stages were a chore, and the man stages were simple due to being more reliable and letting you abuse the enemy's simple AI. XD

Not exactly a new type of game but the werewolf form idea was quite cool. Also impressive that it's a compo submission, so it was made by just one person. Great job on finishing!

Those Aren't Stars by Gtron 2016-04-23T07:32:00

Like others have already said, there are some issues with sticking to walls/platforms, really loud sfx, moving platforms that you don't know even exist, and resetting HP bars in the boss fight. These are definitely things you should look into fixing, so you can release a post-compo version that's pretty fun.

All that said though, there are several stages in the game and even a boss fight mixed in, which is quite impressive for a compo submission! Graphics and audio are nice too. I became curious about the possible story though, like who Bree is, why a statue transformation, why the firework-shooting enemies are trying to kill you, and who is the boss. Consider an expanded version in the future with story, more polish and more levels, and you've got a great thing here.

Shifty Witch by jordgubben 2016-05-07T23:01:00

I really liked the graphics, they really have that child-like charm. It was interesting how the shapeshifting ability lets you move faster than your incredibly slow witch form, but I agree with some others that making the shapeshifting necessary against a specific type of enemy would better balance the two forms.

I noticed the frame rate was below 20fps for me (I'm using Firefox), and got taken by surprise how I suddenly died out of nowhere with only 10 enemies remaining (maybe an enemy spawned exactly where I was?). Still, great job with the game, since compo submissions are definitely not easy (I always participate in jam because I can't art). Hope to see a full-fledged shmup from you someday!

The polyman by marmpa 2016-04-23T07:53:00

I kept getting stuck to platforms or in the tunnel at the beginning, is that normal? Otherwise, the game can become a solid platformer with some adjustments, like increasing the time limit (I have a hard time thinking you can beat the game in just 90 seconds!). Also, is it just me or the transformation sound is familiar?

Good job on your second entry though! Your art is already better than my programmer art (which is why I'm very thankful for my brother's art XD), and there's no other way to improve than keep making games. Rock on!

Mimic by Chaserbrown 2016-04-23T22:12:00

Yeah, the original version is definitely way too hard for me (which makes me depressed, since I'm a platforming nut and I enjoy unforgiving games like the SMT series)! And the resolution issue on my 720p screen makes it hard to select buttons too.

Other than that, this is definitely one of the strongest entries I've played so far in the jam. The mechanics are solid, graphics are cute, and the soundtrack is amazing. The take on the theme was clever too (Go mimic octopi!). I'm humbled by your time management skills to make this game on your own!

Definitely looking forward to your future work.

Geometer's Folly by SpareWizard 2016-05-05T08:32:00

Postjam version is pretty cool. The enemies attacking make it feel more like a real game (would be nice to have more than one type of attack coming your way though), but they also highlight a key issue: while drawing shapes for spells is fun, it's really hard to do while you're getting attacked, meaning you basically have to spam the easier spells like firestorm or the blast one (which is impossible to aim XD). Some games with similar ideas tend to stop time while you're drawing, and now I can sort of understand why.

All in all though, the game is fun and the idea is fresh. I could definitely see a whole RPG game centered on this mechanic. The drawing became a little buggy when you draw near the edges of the screen though, as well as when you move. Still, the drawing algorithm is very good, and I really like how it can affect the spell power in case the drawing was lacking. Awesome job!

Shape Escape by legavroche 2016-05-05T08:45:00

Fun game and good use of the theme! I think the floor moves really slowly at the beginning and too fast later on, so it goes from "This is easy" to "Is this Dark Souls 3!?" in a matter of seconds. I'd suggest changing the speed increase rate like dvdagames suggested, trying to maximize the time spent playing the game while it's not too easy or too difficult. It'll require some careful balancing, but I assure you it's worth it!

I also like the graphics. This is a solid entry for a first time LDer, so welcome aboard and hope you'll keep participating! Finishing a game is no small feat, so you should be proud of what you made!

Enkid by Pythius 2016-04-23T21:31:00

Great game, guys! It's fun and the character art in particular is great. I would like to see an expanded version with more enemies and obstacles to overcome, especially for the 1st form (not a lot of challenges you can make for a character that can't jump, but there's still place to get creative I think).

Rock on!

No Hope In Hell by team_disposable 2016-05-05T09:02:00

Aside from unresponsive controls, odd sliding camera (is the character the parent of the camera? I'd suggest the camera to follow the character instead) and the tense-but-a-bit-annoying BGM, you guys did a great job! Really, almost every Ludum Dare game has bugs and/or unfinished content, the important part is the thrill of it (which you seem to have felt) and what you could finish in time. I hope you'll keep participating in Ludum Dare because it's very fun.

Too bad there was no relation to the theme in this version, but I like the atmosphere in the game a lot, and would like to see more of it! The current version is fun, if a little too hard. XD You guys weren't joking when you said "No Hope In Hell"!

Flumber by roman9 2016-04-22T05:23:00

Good job for a solo project! I like green and the game is fun. The only issue was the fact I paying attention to the shapes on the pillar and not the background, so it was confusing to keep getting wrong shapes. Also, is Flumber possibly a homage to Flubber, what with changing shapes and being green and all?

Also, I'm not sure if a lot of people still have the Unity Webplayer installed. I feel like a WebGL build, despite its significantly rough edges, is probably the more universal route to take, if you want more people being able to play the game! Just my two cents.

Rock scissors paper by spb_Rusty 2016-04-23T07:39:00

The concept is quite creative! It has its share of bugs like others have commented, but it was fun to play and easy to understand! Would have liked if you didn't collide with the same type as you (to avoid cornering), and if the starting positions were randomized too.

LD37 — One room

Journey to Mars by brainchewer 2017-01-02T00:52:00

Quite enjoyed the writing and the humor! I personally would prefer knowing in advance the stat to roll against, but all in all, I like the game and would want to play a longer version.

One Room Battle Arena by Turrus 2016-12-29T23:03:00

Played this with a PS3 controller and it played fine. The idea is great and we need more local coop games. Fun game to play with coworkers in a break.

change the world by jake321 2016-12-29T23:10:00

Those goats are taking over the world by storm, I swear if there is a social group now that is empowered to know they can indeed change the world that group is goats! Surprising how much you can strive to change the world confined within a single room.

And congratulations for your first entry! The collisions could use some more attention, though the blood effects are simply awesome! Great job!

Librarian by Grl 2016-12-29T23:12:00

I frankly love incidental management games like this. While it could have used some more polish but time was a constraint for us all, but definitely it has a certain kind of charisma I like in games I play.

One Cock at The Top by kn2322 2016-12-29T23:26:00

I never thought I would say this sentence, but this is the best kind of cock fight I have ever been in! It feels very much like a SSBB gameplay and it does feel tight for something done with such a time restriction. The deign was really interesting. Also I got to run it just fine with Windows 10, with no difficulty whatsoever.

SheenshIn by William Lupshenko 2016-12-29T23:38:00

The game's concept is great! The infinity of the idea of the paradox about playing a game about making a game about making the game I am playing now is simply mindblowing! My main issue is with the commands frankly, I felt uneeded to keep the transition of walking. The distance in between esc and E made entering and leaving things more of a hassle than they needed to be. And it felt silly that I could be "doing" something but while I am there and not holding E it isn't raising and I am just wasting time. The SFX idea was pretty interesting but makes me wonder how you sleep with so many noises! Jokes aside the idea is great but I wished there was a greater diversity of sounds, they become in the end part of the challenge until completion. And the way you treat your awesome unicorn cat seems violent, while everyone knows you treat unicorn cats with love!

But still good job, and a great creative concept I know I wouldn't ever be able to achieve!

Pizza Catcher by Kyrv19 2016-12-29T23:20:00

Frankly it feels more like a One-arena than One-room kind of thing. Still the idea cracks me up, got me thinking of why we don't have yet a reality show to decide the best pizza delivery guy! Awesome work, the graphics feel great.

Super Sugar Juice Man by antishow 2016-12-29T23:55:00

I am sorry I couldn't resist to say this. This was definitely a juicy entry! I love the balloons that pop up with actions and it makes it feel indeed like I am a retired super comics hero. Great humor here and actions, love the one room as a goal instead of a concept.

The ONE Room by Fiote/Phanx 2016-12-30T00:10:00

Color me impressed. Doing this whole engine in Raw Javascript and all assets in the time period of the LD is definitely an achievement in both technology and art. You two should feel truly glad with what you achieved here.

Hanabira no mairu by RomainJ&AnneCe 2016-12-29T23:44:00

The graphics and ambience here are top-knotch, this is the kind of role only a game would allow me to perform. Wished there was some way to keep track of a score or something but that doesn't weaken the good experience.

Ilea's Life by kathie 2016-12-29T23:51:00

The graphics are great, I love the skull and the characters. A bit rough in the edges, and to be frank I don't see the way this fits with the theme of one room. Though still this is a good entry nonetheless, your team should be proud since you are all talented.

Nexus Qoph by hellfridge 2016-12-29T23:41:00

It was challenging to get it to my tablet to play this, but it was a great experience. Good thing I did, the game is great, the mechanics are really cool and frankly I can see this concept turning into a good product! Also great music and intro, one of the best mood setters I saw in the LD so far.

Don't Touch It, Cat! by Freeland 2017-01-02T03:59:00

Great game! I especially love the graphics, they're awesome and definitely the highlight of your game!

Also, you did a very good job for your team's first participation in a Ludum Dare. Hope you guys are motivated to keep participating and making/playing good games!

Dont Breathe by BigSean 2017-01-02T01:21:00

You had me interested with the idea, and I think you should keep working on the game after the jam! There doesn't seem to be a "game" there yet in this demo, but the game this has the potential to become as a "tiny ecosystem simulator" is quite nice.

breaker by wilbera 2017-01-02T01:37:00

Nice game! Very interesting idea with the flashlight!

But I think the jumping on "floating blocks" parts were a bit too difficult, since they are so thin and you end up falling a lot...

Furnished by m.v. 2017-01-02T00:04:00

Very interesting game! The controls need some work, but it's impressive that you could could pull off a local multiplayer game without prior Unity experience.

Also, for some strange reason, the game did not end or signal who won or lost even after all furniture had been tossed.

Conștiență by Uliana Galich 2016-12-29T23:59:00

It is absolutely stunning to hear this is your first entry. It is simply gorgeous, it is truly artistic. You caught the concept of art beautifully and the storytelling itself is awesome. To be frank I can't wait to hear more from you in the next LDs!

VRPG by awoojr 2017-01-02T02:14:00

Very nice graphics and idea, but the game is way too grindy, and the player just can't feel the results of their labor because the progression is way too slow. A suggestion would be to make enemies have less health, or decrease the enemy amount in the 2nd room.

Also, the archer class is almost unusable compared to the swordsman.

Make One Room Great Again by yolgie 2017-01-02T01:15:00

I didn't even understand the idea behind the game name before reading pcmxms's comment. Haha, very clever!

I really think more levels would have been great. Also, showing the optimal solution might be a good idea, since I don't know if I did well or it the highscores are just too lenient! Overall, I really like the game, it's short but quite well-polished.

Building Contract #DE190290 by FloatingGhost 2017-01-02T03:03:00

Heavy time dependency on JS is indeed not a good idea, but the game works well enough and it's a very clever idea!

I would like to see a more polished version with more tracks after the jam.

RubixRoom by CosmicAdventureSquad 2017-01-02T01:50:00

The camera certainly didn't help me understand what I was supposed to do, but overall, the Rubix idea of rotating the room was very nice, and the game would be great if polished and with a lot more puzzles. Great job!

Also, the character looks cute!

Room 41 by ShellfishGames 2017-01-02T03:53:00

Great entry! Very different game, both creative and a little unsettling. My suggestion would be to make the bots more responsive, that would increase the feeling of how real the consequence of your actions might be.

Also, I'm curious as to the 3 possible endings!

Sweet Dreams by abcdef65g 2016-12-14T16:53:00

@MoonlightBomber: Good idea, thank you! I've updated the description to include how to play the game.

@Uliana Galich: Can you please describe how you got that message? The game loads and runs safely in the multiple computers and browsers I've tested.

Box: A Short Story by kik0729 2017-01-02T03:14:00

The game has a very nice mood to it, well done! But I failed to complete it. I just couldn't seem to grasp where to place the box in each time to do something meaningful.

Only One Room is Safe by lonewookie 2017-01-01T23:05:00

Very clever game! I like the idea, but I do think that two of each type (and one new clue every turn) is a bit too much, making the game too easy. Keep polishing it, if you can!

Broom Bot Battle by A.W. Apps 2016-12-29T23:23:00

Simple and effective idea, great concept. Was hard to gather a group to play this but it was fun. Maybe if it had more options for chaos and what not the game would be really fun but still it is pretty good!

Magic Trial by dusho 2016-12-29T22:46:00

You guys have a great Magicka vibe right there. It is a challenging game when it progresses, and it feels polished gameplay-wise! Keep up the good work!

Manic Mars Base Manager by Downtown 2016-12-29T22:43:00

Honestly this experience doesn't seem at all it was made by a two man team in 72 hours. It feels more like a prototype of something I would see in the market. I am really impressed and if you guys have this idea in mind I would love seeing this progress further.

Spatially Efficient Party by mr. a 2017-01-02T02:40:00

Simple and nice game, and certainly remarkable for having been done in only a few hours! Though I would suggest to talk about the people through the color of what they're wearing other than names you have to guess. =p

Maze Room by Vinicius Augusto 2017-01-02T00:29:00

Nice game! The procedural generation sometimes make stages with only two energy orbs, which in turn makes the boss too quick to reach. But the concept is cool and the graphics are cute!

Since the game movement isn't tile-based, could I suggest making the shooting angle controlled by the mouse instead of the arrow keys? Then you could easily shoot at an angle, which might open up new opportunities for future challenges.

The Last Room by stuffedgravy 2016-12-29T23:18:00

I love the idea of the sudden and unexplained backstory. But I feel the spawn rate is a bit too much, and not much feedback on the actions within the game. I don't know when I am managing or not to affect a portal. The enemies swarm me too much and I just catch myself running around aimlessly to build them up and hope for a miracle. Love how you did the visual effects, the line renderers were a nice touch, and the simple particle systems work very well. Curious design nonetheless!

Mega Mecha Control Room by rburema 2016-12-29T23:00:00

The idea is absurdly creative, I love how this works. It definitely sounds like something I could see being worked on a hit game, the concept is fun in itself, definitely one of the coolest rooms I visited during this Ludum was a mecha's control room!

One Roomba by KevinWorkman 2017-01-02T02:54:00

It seriously takes a lot of effort to code a game with just your phone, fantastic job!

The game itself is fun, using its core mechanic very well. Never thought I'd see a game about a setient Roomba wondering its purpose!

Conduction by superjai 2016-12-29T22:57:00

Exceptional Graphics, really. This game looks and feels polished to a great extent. A really hard game to play if you do not have a friend with you. Specially impressed how the controller support was well implemented in so little time.

Fistlinger by marcelomori 2017-01-02T01:29:00

Fun game! Punching the crap out of enemies was more fun than shooting them, haha. It gets a bit brutal when there are too many enemies and during the boss battle, but it's still a lot of fun.

The game slowed down in the web version with too many enemies, though. It became quite noticeable at some points, so trying to optimize it is a suggestion for future versions. =)

Room is a Relative Term by qualia 2017-01-02T00:17:00

Nice and tough little puzzle game. I had trouble reaching the end before giving up. XD

I think the only suggestion I could give is perhaps trying to make the game screen biggger to be able to make the tiles a bit larger? Even with the gray background, it's a bit difficult to discern which colour is which...

Lavender by mhazani 2017-01-02T00:41:00

The controls are a bit weird, I would have really liked mouse controls better, to give a better sense of "holding with my hand". Also, not sure if it's just me, but the ball falls easily through the non-existing ceiling if you're a shoddy player like me. Might be a good idea to add a glass ceiling!

Other than that, very nostalgic game! Right in the feels. =D

BigRyan591 by ryanthompson591 2017-01-02T02:45:00

Cute game. Was it your son's idea? It's quite well done for a 1-hour game, I probably couldn't do much in the same time frame. I also liked the music, though it was a bit too loud!

Room Escape by Tifu 2016-12-29T23:06:00

Great asthetics, the 3D makes it stand out from others of the same genre, and escape rooms fit in with the theme perfectly.

PS The safe code really took a while to get.

Thirsty Dino by Haunted Circus 2017-01-02T00:33:00

I had the same problem as others, the bottle sometimes spawns too far away and you then simply can't help but fossilize.

Also, why does the dino become thirsty again so quickly? Is it because the meteor is quickly approaching? If so, getting something to drink should be the least of its worries. =)

Bill Untold by josemorval 2017-01-02T02:26:00

I felt the gameplay was a bit confusing, and that whether you succeed or not is basically purely by chance. On the other hand, the game has a very good mood and fitting graphics, it just needs to be a bit clearer and give more feedback to the player.

Also, I'm a little curious as to what really happened in this "darkest timeline".

LD40 — The more you have, the worse it is

SCRAMBLED by aurel 2017-12-28T03:48:43Z

This is an impressive entry - while it may be "unfinished" and buggy, it's pretty ambitious for a game jam! The graphics look nice, audio is quite solid, and the map is huge. The only thing I didn't get is the theme, since I didn't have it any worse, the more I collected eggs.

Lorelle really got the short end of the stick though. Even if aiming with Alastair isn't easy, Lorelle dies too quickly and before being able to regenerate. And between flying birds and overpowered knights, you really have trouble getting a melee weapon hit in. That said, both characters have great art and interesting voices (though Alastair's is lower than I would expect).

I had no trouble finding two eggs and the jumping boots. Now, finding everything else took a long time, haha.

Level design pet peeve: try not to overdo it with the ladders. Ramps or stairs work just as well to reach different points of height, and they feel more natural in a forest.

I'll be holding out for a polished post-LD version!

Larry Kroft and the Temple of Booze by thomz12 2017-12-12T03:03:02Z

Very nice game, and definitely not easy! Reminds me of the indie game La Mulana in the sense that random death is waiting at every corner in the temple. The game is quite polished for a LD game, so good work there!

The core mechanic of looting->carrying->throwing had a few problems though, since aiming at enemies was more difficult than it should have been, and trying to get the loot to say on a button is a nightmare. XD Maybe the loot could "stick" to certain objects when you throw it at them?

Overall, good fun!

You cry but no one responds by Phoenix849 2017-12-27T04:36:57Z

This game really nails the mood of not knowing what in the world is going on, and when you reach the part where all your commands change names, your mind is blown. I had a great time with this! You certainly knew what you were doing all the way through. Even with the excess of dead ends. XD

I didn't get a feel of the "the more you have, the worse it gets" here, though. You definitely have it better the more things you collect (except for the small and large "creatures" you find, I suppose!).

Also, the ending was certainly great narrative-wise, but I'm only left with more questions than answers. Is the doom unavoidable?

Headstuck by fullmontis 2017-12-26T20:36:59Z

I really liked the game! Very nice concept, clever use of the theme, and certainly a good simulation of the awkward conversations when you have just so many things in your head and have trouble deciding what's the best thing to say. I think most of us have been there at some point!

If it was a lot longer and a little bit more slower paced, I could definitely see this as a full-fledged game.

Defense 2160 BC by TheMonsterFromTheDeep 2017-12-28T02:16:24Z

Aside from the balance issues (I always tell myself I will try to balance the game in the final hours of LD, but that never happens... And I only do jam, so I can't imagine how rough the compo is!), the game is a lot of fun! I was actually thinking there was something I was missing since arrows weren't always able to kill the enemies on ground fast enough, and the flying enemies tore me apart (even my shied and spear towers), and the ninja snakes completely annihilated me... Only then that I realized the arrows towers were enough to get me going.

A couple of suggestions. First, the HUD probably doesn't need to be always showing, and it actually covers part of the usable game area, so there should be a way to hide it (or rather, keep it auto-hidden with a way to show it). Also, perhaps spawn enemies not too far offscreen, or keep them invincible until they reach the edge of the screen? That way you can't overpower them before they even show up to the player. Oh, and making the towers and enemies smaller would allow the screen to fit more stuff, and you could see enemies for longer, which I think would add to the game.

On a side note, congrats on using C. It's a great language but a handful for making games, especially on a limited timeframe! Though I didn't like the choice for a font, it was hard to read for me.

Oh, and the art for the towers was really cool! I like how they are all in-context with the Egyptian theme, but also nicely animated to perform their attack. Awesome work!

Hyper Looter Shooter by Drury 2017-12-28T21:01:17Z

The game is quite polished and fun! Maybe you could have an indication of where enemies will spawn next, since their falling so suddenly (along with the train) makes the top of the map unreasonably devastating.

I thought it was strange that the best strategy is not to attack but to let enemies die and focus on the crates (the best weapon in the game is the train!), but it's still challenging to do that. One day I'll get that "NICE!" prompt!

I liked the graphics and audio. Not a huge fan of gore, but here it was hilarious, especially after everyone gets run over by a train.

Hesperidian Trees by jlauper 2017-12-28T07:47:33Z

Like others said, it's easy to break the game - that said, it is fun enough that we bothered to try it, haha! I like the main loop of the game, and while I completely forgot there was an upgrade option, the enemies were always easy enough to kill, or too slow to even have to deal with.

Also, I didn't reach the point where the game crashes due to too many trees, because strangely I got a Java exception and everything stopped working, which I initially thought was me accidentally hitting the pause button. The exception was a ConcurrentModificationException at dungrove.Spawner.draw(Spawner.java:46).

Break-In by ChuiGum 2017-12-28T07:59:06Z

Very clever idea! Pretty fun too. The balls are a bit hard to aim though, since they don't seem to keep the same angle with every shot! Also, I liked the idea of breaking blocks by hitting your head on them, but sometimes that caused me to just fall through blocks after I land (which often leads to instant death).

The graphics are simple too but worked pretty well. Very solid game! Now waiting for a 4-player version for parties. =D

Team or Greed? by Poller 2017-12-28T08:16:24Z

Looking past the unfinished or clunky parts, it's cool that you managed to make a splitscreen multiplayer game! It's a bit on the easy side, but it's fun to cut enemies up.

Finishing a compo game is challenging, so I understand the lack of music. Good job!

I Just Hate My Fans! by Avocadosan 2017-12-28T02:58:24Z

I really like the graphics! Somehow they remind me of Scott Pilgrim. The game was more difficult than I anticipated due to a few difficult jumps, but the super bodyguard definitely saved the day. The main idea of avoiding your fans not to slow you down was rather clever, I only wish the autographs were easier to aim. Man, fans are so clingy these days.

The voice acting was a high point too, it really added to the mood. I'm a bit sad for Bill, though I guess he had it coming for playing at a gig even though his sister was marrying that day!

I didn't know we still had that by Papaver 2017-12-28T04:16:09Z

Awesome game! I liked the voices and the graphics a lot. The whole concept reminded me a bit of Hanoi Towers, except much more stressful, haha. I used to think I was good at memory games, and then I got stuck at the 2nd stage and had to rethink things...

I'm also surprised that you did everything except for the music. For a simple game, it's pretty polished and fun. Excellent job!

Bloc by Blueman 2017-12-28T01:50:45Z

I enjoyed the game, it really had that "zen" feel to it. It felt to me that most of the projectiles have random trajectories, until an audio cue plays, in which a projectile will definitely aim for one of your blocs. If that wasn't just my impression and it was indeed the case, you could add more of those "cue projectiles" to speed up the game, since an audio cue before a potentially dangerous projectile keeps them from being too powerful for aiming directly at your blocs.

I quite liked the visuals too. You had a clear art vision for the game and nailed it, and the main menu was both functional and pretty. Excellent job with the game!

Heavy Heist by BytingGames 2017-12-28T03:59:12Z

Great game! The audio and alarm effect were on point to give the game a intense feeling.

I only felt that the guards themselves were quite underwhelming. They have ninja senses to detect you, but I don't think I was ever attacked? I only threw a few coins at them, and ran towards the exit with them in tow, not feeling endangered at all. Also, the coins weren't heavy enough to be a huge liability.

I escaped with 45 coins, but I'm sure I could have taken more if I kept playing!

Super Huber by Kuneko 2017-12-28T02:32:15Z

I like the game, unlike regular cleaning, haha. The idea of collecting was clever, but the punishments are a bit on the severe side - you get junk items (which are permanent obstacles), and also the items you were collecting get thrown around, and in random ways that are sometimes nearly impossible to recover from! I even had to ragequit from the game at one point, after multiple successive mistakes.

The low poly graphics were great too, though I would have liked more control over the camera, instead of having to fight it at times.

Dunk Slimes by maxwaeper 2017-12-28T01:36:15Z

I felt some small lags as well, but nothing too major. The game was pretty hard for me! Took me a few tries to get the hang of it. Whoever in the team that gave the idea of adding speed-up oozes in the outer ring of the arena, I hate you. XD

The art is clever considering you're not artists, and it works very well. Mops are and will always be cool.

Also, props for using Godot Engine! It deserves more attention than it gets.

Jade by flynn 2017-12-28T03:23:00Z

Unfortunately I wasn't able to solve the puzzle, even with your hints. The idea of a 2D game with multiple perspectives was clever, but it feels like you can only guess at some points, and the increasing darkness and time limit didn't help much.

What I enjoyed were the graphics and audio, though. They helped give the game a lonely, hopeless sort of mood that really set it apart from the rest!

A WIZARD STOLE MY CLOTHES by jellycopter 2017-12-27T04:07:11Z

As others have said, the speed change is too steep, which made me actually think it was my PC lagging the game at first! With the slower speeds though, it wasn't too difficult to avoid the obstacles, even while trying to guess where I would land. Levels are also too long, and I often found myself wishing for the current level to end.

The game is very funny too, especially the pieces of clothing you get at the beginning! How many stages ar there in total? I only got to the first level of the second world before dying.

Refuse to Lose by ttftcuts 2017-12-28T01:25:51Z

Game is pretty fun! I actually felt significant slowdowns for some reason, which meant the game skipping a few frames sometimes and allowing me to suddenly teleport on top of oil barrels. That kept me from playing through the end, sadly, because it was really hard not to get stuck into things or dying without being able to react.

I enjoyed the experience, but the best part was probably the audio. Good job with the narration and the music, they were both quite memorable!

Money Talks by Kyoute 2017-12-12T00:10:59Z

Very nice use of theme! I like the art too, especially the animations, since they added a lot of life to an otherwise static visual novel. I enjoyed the whole game, my only small gripe would be the lack of proofreading (which is understandable since LD is a race against the clock!).

On a a sidenote, I could only find two endings, good and bad. I'm curious, how do I reach the third one?

The Weight of Greed by tuzepoito 2017-12-27T03:45:22Z

I enjoyed the game, very good use of the theme! I would also have liked to know how many coins you can safely take every stage. But it was still fun to experiment myself with different approaches to collecting coins each level.

Also, old man Harpagon has ninja jumping abilities when not carrying anything, haha! And wow, those coins must be really heavy.

Don't Level Up... Yet! by Alex Bryant 2017-12-11T23:40:50Z

The game was fun, albeit it lagged pretty badly when the enemies joined into a large army chasing me around, making the game almost impossible with the low frame rate! The concept is good, and you should definitely polish the level-to-difficulty trade-off to make it better.

One thing that intrigued me was the fact "leveling up" means picking a stat to boost. I tried a couple of different stat spreads, but BRate and Regen seemed the most advantageous, and the others almost weren't worth the cost. Additionally, ramming into enemies was more effective to kill them at higher levels than shooting at them (which sort of enhances the utility of boosting health! XD).

A couple of suggestions. Perhaps add a limit to the number of enemies spawned at once, or stop making them spawn right in front of you (which happened a bit too often!). Also, there should a keyboard command to level up! Using the mouse in the game feels a bit clunky while enemies chase you around.

Overall, it was fun and has potential to be even better! Good work.

Get Your Sheep Together by Bros. 2017-12-28T19:46:10Z

I really liked the game!

Some thoughts: would be nice to be able to see where the thrown sheep will land. Having to guess meant losing my 4 sheep in the second stage all too quickly. XD Double jumping was a cool idea but it wasn't reliable and sometimes didn't go off, which is why usually I advise having a simple jump that feels good to control over 2 inaccurate jumps. I had fun though, and would like to see the idea being taken further after LD!

Also, why mixed feelings? It's perfectly normal not to be able to finish a game completely, and having bugs/missing features/no sound, particularly in your first time. You did well! Just don't give up, making games is tough but very rewarding.

LD54 — Limited Space

RelicBound by Isaac 2023-10-05T06:58:13Z

Interesting game! Pretty tough too. At the beginning it's quite possible to evade all the enemies and dispatch them with the sword, but as soon as the next waves begin, I tend to take more damage than the enemies do when trading blows. Just evading the enemies for several minutes would be a solution, but then you don't collect any relics... I guess I'm just bad at the game, haha. Maybe in the future, collecting relics would give better heals or other upgrades, to help the player keep up.

I like the graphics, they remind me of oldschool RPGs!

"Noah"'s Ark by notApollogising 2023-10-18T04:28:00Z

Hilarious game! I appreciate the portrayal of correct history with no made-up facts, as well as realistic backrubbing simulation. And bonus points for the biblically accurate angel!

Compress(space) by Fahim Faysal 2023-10-18T07:50:01Z

Really solid, innovative game! The aesthetic feel is great, and folding space is fun and made for cool puzzles. I would like to see you continue this project with more mechanics, less limitations, and way more puzzles!

Gojo Satoru would be proud!

Antigravity Cat Orbs by John Saba 2023-10-05T06:35:05Z

To be able to play anti gravity soccer with cat orbs, what a time to be alive! Thanks to no timer, I found the game a relaxing experience, just booping cats at my own pace. The art style and the music/sounds fit well together and felt unique. The booping physics can be a bit unpredictable, but I think it adds to the charm. Fun game.

Slime Infestation by Lexyvil 2023-10-05T04:56:32Z

Very good use of the theme! I like how the different aspects of managing the spaceship clicked over time, and everything naturally started making sense. But even then, I kept failing after the midpoint, haha. The slimes are cute, but they put up quite a fight!

I rather like the chill atmosphere of the game (before the slimes overrun you, that is). If you ever get around to polishing it up some more, as well as adding some audio and adjusting the difficulty a bit, this is a solid foundation for a fun, relaxed-and-slightly-stressful space trip simulator. Great job!

Running Low, In Space by Enad96 2023-10-05T00:36:30Z

Collecting blocks and redeploying them to move around, or reusing them as fuel/shields/ammunition, are very clever ideas! Although it seems difficult to "run out of space" when there are so many blocks available, haha.

It really does feel almost like two games in one. The ship handling felt a bit awkward to me, but I understand the decision to use the direction of the last acceleration to aim laser beams in order to avoid the hassle of an aim cursor. Collecting the artifacts and fighting the boss made this feel like a complete experience, which is awesome. The team did a great job!

X-13 VIRTUOUS MISSION by Riesyeti 2023-10-05T04:36:26Z

The game is quite enjoyable! It gave me classic Mechwarrior vibes. The SFX is good, though some music could have enhanced the experience. The upgrade system is interesting and a good take on the theme! Could be fun to be able to get more memory for extra upgrades in subsequent runs.

I would have liked it if there was an enemy counter on the hud, and if there was some feedback on successful hits. Overall though, I could see this becoming a bigger game in the future!

Profound Tribulations Arise from the Pursuit of a Decadent Fool by Cam Moore 2023-10-06T20:35:07Z

The combination of sung lyrics and creepy music really sold the mood! It's quite amazing to manage to pull off a lot of voice acting as well as unique lyrics like this in a game jam! Also, interesting take on the theme. Having the cupcakes as a collectible you don't want to pick up was a cool idea.

There were a few instances where I got stuck on the platforms, but overall it was a very good experience. The team did a great job!

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-18T05:39:56Z

The atmosphere in this game is simply amazing. The team did a wonderful job with the art and the mood. The water level rising adds tension to the escape room in a more organic way than a basic timer. It took me 3 tries to make it to the captain's cabin, I just couldn't figure out how to get to the ending after that.

I agree with the suggestions to add some highlighting to the interactive objects (but not too much), and to add a way to read descriptions of the items we pick up (as some of those items aren't clear at first). Thanks for the game, I enjoyed it a lot!

Avoider by Planetary 2023-10-18T08:21:58Z

I couldn't get anywhere close to the times to beat each stage, haha. I think I'm really bad at the game. I quite like the minimalist feel you went for, though I would prefer if the player didn't look so similar to the missiles. I had fun though!

Would be nice to have the disappearing tiles feel less random, they are either a non-issue or unnecessarily punishing by splitting the field in half, or blocking off your only escape path. I also think the reaction speed needs to improve a bit, since the missiles are already way faster than the player.

Outta Space by Empyreans 2023-10-18T08:06:47Z

The graphics look great, they definitely sell the PC experience! Even changing the options and restarting the PC were well integrated by the game aesthetics. I found the game loop interesting but confusing, it never seems to be clear which files should be kept or not! The sticky notes weren't much help either, haha. I like how the 'health' system keeps you on your toes to keep deleting stuff, even though the user's download rate is rather absurd!

The basic loop reminds me a bit of the game "Papers, Please", which made me think you could expand on this in the future by adding more information that the player needs to check on certain files, such as permissions, date created/modified, etc.

LD55 — Summoning

You Have Been Summoned by Frederika 2024-04-30T03:28:43Z

I really like the art style, it works very well for the game. The story was short but pretty good, makes me wonder what would happen to the main character afterwards. My only complaints would be the lack of audio (which is understandable), and some typos here and there. Nice to see a Ren'Py entry too.

Good job!

First Summon by MaxguN 2024-05-01T09:45:09Z

Cute game! Some of the riddles were a bit tricky to figure out, but thankfully there is no harm in making small mistakes. It's cool to see the familiar you summon, even when you end up with a weird combination! I rather like the art style and the graphics are charming. The conversations were enjoyable too. I just don't get the point of the QTE, was it to give it a small extra challenge?

Great job!

Phoenix Delay by aeveis 2024-04-25T09:48:21Z

Very clever idea for the theme! Kind of sad that my wizard had to wait 2:57 for the phoenix to show up, but oh well!

The graphics look great and the overall look of the game is very cohesive and professional for a jam game. The speed effects are nice and effective, and when the phoenix picks up speed, the player really feels it. The difference between the obstacle types wasn't clear to me at first, but I like how hard it gets to dodge obstacles when your speed increases. There was pretty much no downside to dashing though, so I would suggest making dashing the default to simplify the control scheme a bit.

Good game, I enjoyed it!

Ars Vocandi by abcdef65g 2024-04-16T19:59:43Z

Disabling data caching did the trick! We tried rebuilding the Library folder a few times, and uploaded web builds several times with different asset import settings, to no avail. Thank you so much for the hint, @k4su!

The web build is now working like it should. Sorry to everyone who couldn't play before! In the future, we will start uploading executable builds as well, as a safety measure.

Ars Vocandi by abcdef65g 2024-04-28T03:09:46Z

@locksmitharmy We really appreciate you taking the time to check back on the game! Thanks for the detailed review! * I agree completely, the rules were pretty confusing without any help. So we've added a tutorial, and also fixed some gamebreaking bugs that kept players from being able to attack. The updated post-jam version also has the current phase displayed in the UI, and a lot of improvements regarding player feedback, like making it clear which cards can still attack and where to click to declare an attack. * @ryrumeli made the card template using Photoshop, and I tried my best to recreate it in-game by dressing a card prefab with the details of each card. * Your Simple Card Maker tool looks great! It's surprisingly easy to use (though I guess the name impies it's not difficult). We will definitely play around with it.

@bravelytyped @laszlotimar @moritz-jaeger I understand the confusion about the rules, not to mention the bugs still left in the version we managed to upload in time for the jam. We've added some tutorial images to the page and in the post-jam version to try to make the gameplay make more sense. Thanks for playing!

@k-toll Thank you for the kind words! We were worried it turned out to be a complicated game, but it's a relief you found it somewhat intuitive enough. Glad you enjoyed it!

@rob6566 I really appreciate the detailed feedback! Now I need to check out your card game! * Sorry for the lack of an in-game tutorial. We've left the jam version as-is, but added the same tutorial in this page to the post-jam version. * The original idea was letting you summon cards at will and make the game feel fast and aggressive, with the downside that you will draw more cards next turn and deck out sooner (there are only 30 cards in the deck). THe pros of summoning more monsters seem to outweigh the cons though, so it's something that could be revised later on. * I agree! The UI was pretty much a last minute thing, hehe. We will look into upgrading the UI in the future. * Changing the card colour was something we forgot to do before the deadline. That said, card colours are associated with card type (between creature, equip/spell/upgrade/totem), so the equip bonus sadly wouldn't match the attribute anyway. Maybe we should change the text colour or add an icon to make it clearer which attribute is getting boosted... * Ah, maybe a bugged card slipped through the cracks! Thanks for letting me know, I'll double check the cards in the deck.

Ars Vocandi by abcdef65g 2024-04-28T03:10:34Z

@mephistase Thanks a lot for your remarks, we'll take your feedback to heart! It's indeed an ambitious game with some not-entirely-tested ideas, and just getting it made was challenging enough. The goal now is trying to make it bigger, as well as more strategic and fun. * We designed the game to be more aggressive and let you summon freely (after all, summoning is the theme!), since many card games have slow starts. The original idea was to punish a player for using all of their cards too quickly by forcing them to draw more in the next turn, making it so they will exhaust their deck of 30 cards faster. But we couldn't implement the multi-draw effect in time, so there are slim to no disadvantages to using up your hand in the jam version (it's working as intended in the post-jam version though). As you said, this does make your strategic options quite limited. * Thanks, we like how the attack system turned out. We have some ideas for future card effects with gimmicks similar to what you suggested, such as forced attacks or debuffs. * The randomness aspect is far from perfect, we agree with that. But before overhauling it with less shift or discarding it completely, we would like to try adding more cards that can influence the results of the dice and see how the game feels then. There are currently only 2 creatures that have any effect on the dice, and they aren't very strong to begin with, so I think there is still a lot to test. * We've added a system of drawing up to 4 cards when your hand is too small in the updated version of the game, and it helps quite a bit with comebacks. I like your ideas though, maybe a round system or auto drawing upon getting damaged could help.

@flyingkaida Thanks for playing! I'm glad you enjoyed the game, even with all its rough edges! We've improved the AI in the updated version to be a little less dumb, but not too much, haha. I had to cut A LOT of corners to make the AI work in a short time, so the fact it doesn't do too badly is already a win in my book.

We plan to add a deck builder soon! Playing against other players sounds like a very involved update to the code base though. We'll look into it!

@platore Thanks for the compliment! Yeah, I agree about the lack of feedback. We've improved that aspect a lot in the updated version, but we'll try our best to make the player experience better.

Ritual of the Meek by Antti Haavikko 2024-04-28T05:06:43Z

This one had me scratching my head for a while! It's a really clever game, but I sadly couldn't manage to beat it. There's a lot of backtracking for the right platform, and while you feel smart when finally grabbing an ingredient, the shuffling and moving between platforms to drive it around can get repetitive. Honestly, I think separating the game into smaller stages instead of the open world with map approach would work a little better, but that's just me. That would also suit your room-based camera more as well.

That said, the graphics are simple but very cohesive, and the puzzles are very well made. I also like the audio feedback while using the platform movement ability. This feels very polished for a compo game, superb work!

Summon Island: The Robot Pirate Invasion Was Today?! by JasoonMargoon 2024-05-01T05:09:03Z

Fun game! The graphics are nice and the game has a good sense of progression, with the invasion getting more intense as time goes by. I wasn't a fan of the small game window, ended up clicking out of the game a few times while the enemies kept attacking me in the background. The camera sometimes went too fast and hid the young wizard too, preventing me from aiming or seeing where I'm going. Aside from these small issues, the gameplay experience was smooth.

I would like being able to deploy summons more easily though, having to walk somewhere to place the summon and only then starting the timer felt weird. My most successful run was deploying the Final Shield at the beginning and just shooting down enemies until winning the game, haha. Felt like going summon-less made things easier somehow.

Summoning for 2 by Life_Lich 2024-04-28T05:37:57Z

Very interesting take on a card game! Playing for both you and your opponent is quite a twist! That said, I feel like we should be able to not play a card as well. Summoning for your opponent is cool when you can set them up for failure against your better cards. But when they happen to draw stronger cards than you, it then feels like you are helping them destroy you, which is not a good feeling, haha. At some points I wish I could just discard one card rather than play it on the field. I couldn't get through the third opponent though, so maybe I just didn't build my deck right?

The art on the cards is pretty cool, and the fact you can buy cards and build your deck is awesome! I think some sound effects on certain actions would give the player some good feedback during the game. Visually separating your hand and the opponent's would be nice as well.

The Adventure of Seeker by Ben Yazi 2024-04-25T10:21:12Z

I was expecting something more akin to standard turn based battles, but the dice mechanic makes the entire system deceptively complex! Took me a while to adapt to it and start winning battles. I do wish there were ways to heal after a tough battle though. All it takes is a few unlucky first turns and your poor knight friend goes from hero to zero. The moving bar could be slightly slower for more lenient timing too.

The game looks simple at first glance, with charming art like an oldschool MMO, but it's way more elaborate than it looked. It's a lot deeper than most jam games, very nice work!

Cards of War by Vladimir ins 2024-05-01T10:12:42Z

The artwork on the cards is great! I kept drawing cards and attacking then advancing the turn, and only my monsters were getting destroyed. The game looks very interesting, but I couldn't figure out how to defeat my opponent's monsters and damage them after several turns of trying. The graphics and audio are solid though!

We made a card game as well, and I know it must have taken a lot of work to get it up and running. Maybe you can write a small tutorial to help me better understand the game rules?

Salmoning Time by Anvilesque 2024-04-25T09:27:50Z

The game is hilarious and the voice acting is very well done! Very fun presentation and take on the theme too!

As others have said though, I felt the timings were too tight. I tried to SALMON, I really did. But every time I actually got my blessed fish friends to appear, they didn't stick around for long. The road to becoming a SALMONER is certainly longer and more painful than I anticipated!

If you get to make an extended post jam version, I'd like to hear more SALMONING songs!

Arcane Ante by Rob6566 2024-04-28T04:26:51Z

I quite enjoyed the game! The art for the characters is quite charming, haha. There is a lot of strategy involved, like adding cards to hands deciding which cards you get next, which enemy to attack and when to finish the hand, etc. It does take a round or two for the gameplay to click, but when it clicks, it really clicks. I was able to reach the big 1200HP enemies twice, but couldn't DPS them down in time. My highest score was about 2450-ish. Not enough to beat Fizzlebeard, but not bad I guess.

I like the idea of a shop to improve the deck, but in practice the new cards didn't show up regularly enough and didn't have enough of an impact in the battle when played. Well, that could also be skill issue on my part.

Also, excellent job designing and building the entire game in just two days! The dialogue in the game was entertaining as well.

Witches Brew by delauraen 2024-04-29T00:07:46Z

I have to say, so far this is the most visually impressive game I've tried out in the jam. The level design is simple but works very well, and the mood of the dark forest feels great, with a good amount of small details to keep it visually interesting. I had fun with the dialogue as well!

I didn't have any issues with controls or collision, so the search for the ingredients went by very quickly and smoothly.

I only there was more of a challenge aspect to it! Even without tricky puzzles or riddles to solve. Like having to go through a small maze for one of the ingredients, or finding an obstacle like a boulder and going back to find a tool or magic scroll to get rid of it. Could be an option to expand on the game in the future!

Circle of Life by UniOwl 2024-04-29T01:37:31Z

Very enjoyable game! The summoning effects and the art for the summons and enemies are all super cool, great job! Due to the lack of clear information, it felt like I was summoning at random for the most part, but it does feel good once you start getting better creatures on the field.

While I didn't understand the mechanics for summoning very well, I have to say that arranging crystals to summon works well to make the auto battling aspect of the game not feel like you're just watching the creatures fight. The whole experience is quite satisfying!

Divine Harvest by Carolinus 2024-04-30T03:52:59Z

I unfortunately also ran into the issue where every crop stops growing after playing for a while. It's a simple game, reminds me of those older flash games where you mostly do buying and selling to earn more money. Very interesting that the game was made using web technology rather than a game engine, always cool to run into completely different entries in the jam.

If you could explain the game rules a bit more in a tutorial, added some music/sound effects, and put more objectives aside from simply earning more money, I could see this becoming quite a fun timewaster.

Swordmancer by RACTS Studio 2024-04-25T10:48:38Z

Trying out new recipes and spawning new types of enemies to fight and farm made for an interesting game loop! Sometimes the drop rate seemed abysmal though, haha. Trying out different recipes with the summoning circle is cool and very in line with the theme, I just wish there were more hints to keep it from being guesswork.

The combat is simple but hard! I ended up dying more times than I can count. The enemies are faster than the sword swing animation and very lethal when they are all close together. Some invincibility frames after getting hit would be nice to avoid losing all your HP in one go.

LD57 — Depths

Scrab the Scrabbler by schadocalex 2025-04-22T03:36:57Z

Cool scrabble game, very genre-defying! Some of the skills could use balancing, and I think it would be good if getting a skill related to a sea animal increased the odds of finding them in the next areas. The final area could have used some extra letters too, I couldn't reach the objective even with the lowered score, haha.

I enjoyed the base gameplay loop, and the addition of both EN and FR dictionaries! Great work!

Puppeteer by benskca 2025-04-22T02:03:03Z

Very creative game! The way you actually work with depth layers is a great spin on the theme, and the puzzles are well made. Even more surprising is that this is a compo entry, a solid mechanic and this many puzzles in such a short time is impressive! Really liked the in-game tutorials, they feel very natural. The free look camera in the handle mode felt a bit cumbersome to use though, sometimes the handles would get obscured and you couldn't move them until after moving the camera. I'd really like to see more puzzles in the future too!

LD58 — Collector

Unwordy by Omiya Games 2025-10-23T01:46:23Z

Very novel take on the theme! I wouldn't have the guts to try connecting to an online dictionary and making an online leaderboard in a jam game, so kudos for that. It was a good challenge to try to come up with rare words, and there's certainly a trade-off between spamming common words or taking the time to think of difficult words using the letters you have.

I also ran into the "checking..." issue in my second attempt. Not sure if debugging to find the cause would be better than switching to an offline dictionary in the future.

The Pink Operator by Geckoo1337 2025-10-22T21:53:35Z

Very cool minimalist game! Really hits those oldschool Atari vibes. Would have liked more stages, but I enjoyed the puzzles and the little story snippets with every stage. Where did it escape to though!?

The exe size is surprising too, that's way smaller than most textures and sound effects. Even an old prototype I made with SFML way back was bigger. Being able to fit a game inside a floppy disk and make it in just two days for a compo submission is always impressive.

Sherd by xlambein 2025-10-22T23:54:50Z

Whew, herding is tougher work than it seemed, feels like I've been working like a dog. The game is fun! The herding behavior feels responsive, the sheep moving faster the closer you get makes for good feedback. The graphics are nice and simple, and very effective for a compo game. Though the fact they swing even while not moving make the animals feel like they're floating more than on the ground.

Had to play twice to get my time down from 292s to 200s. Those sheep sure like getting stuck in corners, haha.

Squish ! by Starlex3000 2025-10-23T02:38:01Z

The art is very cute! Walking around feels nice, a bit like Terraria, but the world feels too big and somewhat empty. The slimes are adorable and jumping on them and throwing them is fun.

Also, I was just exploring around and somehow unlocked the ugly barnacle ending where everyone died, haha.

SheepSeek by Elmos Minion 2025-10-23T03:31:32Z

The grappling mechanic is fun! The music and art are good but a little somber and dark, which I found an interesting contrast with the silly concept of collecting and shooting adorable sheep. I found the game difficult though, the enemies are relentless and I had to toss a barrage of sheep to get through some of the corridors. Thankfully managed to free Sheepus in the end!

This game also taught me that sheep sadly don't make for good ammunition!

Table Lord by noagard 2025-10-23T01:07:57Z

Good game! The art for the tiles looks great, very reminiscent of tabletop games. The UI is solid, and collecting resources and territories makes for a compelling loop. But outside the action/upgrade costs and occasional random events, amassing resources doesn't really do much. Maybe if there were uses for resources (like spending ores to arm soldiers), or more upkeep costs in general, then taking territories could require a more specific strategy. And enemy castles taking land over time like others suggested would be welcome.

Collecting the One Pistachio by Pandaray 2025-10-23T03:12:42Z

The One Pistachio is real!

Great game! Seeing a tactical RPG in a game jam is an unexpected but welcome sight. Would have liked more tactical options than melee attacks though, even a simple window to check each character's stats would have helped. The graphics and maps look very nice and the story is fun and self-aware. The whole package is very solid!

I had an issue in the second map where a character teleported after attacking and the game stopped accepting input, not sure what caused that. Maybe the attack UI button intersected with another character and clicking it activated both at once?

Color Collector by zuoyueren_kiara 2025-10-23T03:51:46Z

Cool game! Very creative take on the theme. Like others have said, I would have liked the option to explore other color combinations rather than one option being the right one, which is something that could be improved on in the future. Had to restart the game twice because the color tools stopped working too, presumably because I did an action out of the "right order".

The art is very nice and soothing, and the UI looks good! This has potential to grow into a long game in the future if you continue to work on it. And getting to learn Unity as you go is impressive, the skills you learned can be of great use in future games.

Magical Knights by Gusse 2025-10-22T22:28:21Z

Very enjoyable game! The art is amazing, and the project feels very complete, with both the visual novel side and the dungeon crawling side. Each could have been an entry by itself if they were fleshed out more.

With more enemy variety (like fast or ranged enemies), some balancing tweaks to make using Marcus more worthwhile (maybe let him block dangerous attacks and shield Cáel?), improved enemy pathfinding, and more content in general, this has potential to become a full-fledged game. Would be nice to be able to fix the situation caused by the Lightfall. Great job!