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Super Huber
Super Huber
By kuneko
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 328 | 3.40 | 28 | |
| Fun | 266 | 3.44 | 28 | |
| Innovation | 108 | 3.70 | 28 | |
| Theme | 143 | 3.86 | 28 | |
| Graphics | 199 | 3.66 | 28 | |
| Audio | 154 | 3.46 | 28 | |
| Humor | 223 | 3.08 | 27 | |
| Mood | 395 | 2.96 | 28 | |
Comments
aman1822
2017-12-06 10:28
Full of Fun, I enjoyed playing it. I really liked the concept your "collection" becoming garbage after you make a mistake. Those teddys really annoyed me a lot when i spilled them :sweat_smile:. The place where it suffered is the asthetics. The graphics style could have been better
erkberg
2017-12-25 12:19
If only I'd known ealier that cleaning can be that fun... Anyway, this is an entertaining game, the mechanics work well and on later levels it feels a bit like a puzzle game (although a random one that I think you can only lose at some point). If that random element could be removed you could really be on to something.
querk
2017-12-26 23:46
Nice game . it gives a lot of fun :D . Idea is great. Music and Graphics is good . Good Job :D
This is a pretty good concept and is pretty well done. The graphics could potentially use a little touching up in some places, but are overall fine.
The only place I might be a little cautionary is that I'm not entirely sure if the situation gets worse at quite the right pace -- that is, once you make one error, I'm not sure if it's easy enough to recover. It should be relatively easy to recover from just one error, and should only get particularly difficult after two or three errors.
Of course, I don't have quite an accurate idea of exactly how much difficulty each error causes as it currently stands, so perhaps take this advice with a grain of salt.
behenate
2017-12-27 19:03
Pretty fun game! I like unusual gamplay idea. Low poly graphics look really cool too! I wish camera was a little further from the player, other than that, great game!
colozz
2017-12-27 21:00
Nice game ! I really liked how it fits the theme, the camera, the graphics and the simple controls. Maybe the difficulty increases too quickly or I'm just bad ^^ Good work !
I liked a lot the way that the game gets a lot harder whenever you mess up! Really simple concept but well implemented and made fun!
Also kudos for having music in the game! (Though maybe some sounds were too loud)
Keep up the good work! :)
monika
2017-12-27 23:36
Very cute, love the low poly graphics.
aurel
2017-12-28 00:28
Pretty fun game. My only gripe here was that it was not obvious that I had to collect things in groups of three. Some sort of countdown or UI indicator of how many I had collected out of the three would have been helpful to strategizing a little bit better.
I like the game, unlike regular cleaning, haha. The idea of collecting was clever, but the punishments are a bit on the severe side - you get junk items (which are permanent obstacles), and also the items you were collecting get thrown around, and in random ways that are sometimes nearly impossible to recover from! I even had to ragequit from the game at one point, after multiple successive mistakes.
The low poly graphics were great too, though I would have liked more control over the camera, instead of having to fight it at times.
alexrose
2017-12-28 03:22
I tried about 5 times but I couldn't get past level 3. It'd be good if you could turn off the vacuum cleaner to move around things. If the items spawn in a way that it's impossible to get past one without sucking up the wrong time, you instantly lose pretty much, especially given that the penalty for getting one item wrong is for it to spawn a jillion more items around you so it becomes completely unfeasible to do a task that was already improbable.
Game otherwise feels and looks good and is a decent use of theme. I get that you were using the theme and that's what informed your design choices, but I would recommend just.. not taking the theme so literally that it spoils an otherwise fun game.
This was fun. I couldn't figure out why sometimes stuff would bounce off my vacuum and others it would get sucked in (usually when I didn't want it to.) I didn't like that turning around would cause me to run into things sometimes. It would put me in impossible situations. Sometimes it would look like I could eak my way out of a situation if I was careful, but that really wasn't possible. Also because of the shift in perspective it looked like there were places that I could go, but I would hit an invisible wall. A visible barrier would have been nice.
The sound effects became a bit grating over time, but the music was quite nice. Over all I enjoyed playing it!
Good job!
ambi
2017-12-28 16:55
Oh man that's a very tactile. The explosion of things you collected is both very frustrating and spectacular. The gameplay itself is quite simple once you understand. It is very punishing though, a tiny mistake and you have to start all over again. Something I prefer could be a little more forgiving.