@kbjwes77 Yes, I have to admit: Level Design is trash. I was just so exhausted with level transitioning problems - I don't have much experience in this, so I hardcoded most of the stuff, but I felt so bad for hardcoding and writing super - inefficient code, which took me way too long, that I didn't really have any energy for level designing. To be honest next Ludum Dare I will try to make Level Design just after base mechanics and graphics, so I have some creativity and energy left for it :)
I might relase post Ludum Dare version with more levels ( that's my first LD game that I feel has some potential to become nice free and short browser game). Don't even remind me of the audio :P I know it is really bad too, but I hate making audio! I mean, programming Audio in unity is pretty easy, but creating it is a nightmare! Especially music.
Of course Ludum Dare version has a lot of bugs too (enemy bullets smoke effect changes color when other enemy shoots because of shared material) or you can fall off the map and you have to restart the game. Also the gun particles are little to intense and make it very easy to lose track of the enemy because they cover your view.
Also also survival mode difficulty curve is way too steep and created manually, so you can actually finish all 16 waves (which is pretty much inpossible, but still) and have nothing to do. I would like to automate the process.