FoonLudum Dare ExplorerLD41 → Drive or Die

Drive or Die

By bradur

View on ldjam.com

CategoryRankScoreCount
Overall6362.7722
Fun6172.6522
Innovation6272.6722
Theme5873.0022
Graphics6362.4022
Audio4452.5019
Humor4492.3219
Mood5852.4721

Comments

neverautomatic 2018-04-23 02:06

Finished the first level with <1 second left! Definitely got pretty tense near the end. haha

sky 2018-04-23 02:19

A bit of feedback: - The car drifts a bit too much, it feels more like a block of ice, haha - Enemies give no indication of where they are coming from and spawn it at weird intervals, making the 1st person pretty annoying. They should come from around buildings (walking before shooting) or have sounds/particle effects when spawning to help guide the player to where they are - The Minimap is great 👍 - The road should be raised just a hair above the grass to remove the black clipping lines where the objects overlap

max-whitehead 2018-04-23 02:37

I wanted to go a lot faster than I was. Wasn't really sure where to go either. It was fun though. Enjoyed it for a couple minutes.

paulhocker 2018-04-26 02:46

So much drift. The concept was interesting and its too bad the driving part made it kind of not fun. Still it was kind of fun. Good work.

bernhard 2018-05-11 07:44

Good minimap!

behenate 2018-05-11 20:16

Generally a really nice idea. Graphics were ok, but the steering felt a little too sensitive. Minimap really did it's job!

machrom 2018-05-11 20:22

The concept is nice, though the enemy spawns were a bit annoying. Good job :)

amras0000 2018-05-11 20:51

As others have said, the driving model in this game really breaks it. Turning is way too slow and there is not enough friction. It's difficult enough to drive down a straight road; making a turn without veering off into the grass is basically impossible.

I got through the first two levels with barely enough time left on the clock, but the third seemed like I had to know the map well to actually beat it, since there's branching paths that aren't all visible on the minimap.

I really like the transition animation between the driving and the shooting.

Shooting didn't have much weight to it, I just had to locate and click on all the enemies. I wonder if a little bit of kickback on the player camera, or a more visceral death animation would help this section.

I think the driving music was a bit too aggressive and sine-y and grated on me a little after a few levels. The shooting music tones down the frustrating bits so I enjoyed that a lot more. Oh, and it's rare to see a LD game with multiple music tracks so nice work there, and with the transition.

Overall, this game feels like it just needed a lot more love put into its core mechanics (the driving and shooting models), maybe at the cost of the maps and objectives being less fleshed-out, or fewer levels. I know I've made the same mistake myself sometimes, prioritizing content without a good baseline mechanic. Maybe keep that in mind next LD.