Train Of Fire by Remco 2018-12-06T17:52:48Z
Took me a minute to realize why the train kept stopping until I read about the fuel mechanic in the description. The game has potential, but needs a lot of work in the level design department.
Foon → Ludum Dare Explorer → Users → Sky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Curse Of Infinity | compo | 102 | 3.76 | 3.80 | 3.50 | 4.02 | 3.84 | 3.75 | 3.23 | 3.56 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Dwarf Climbers | jam | 658 | 3.27 | 3.02 | 3.44 | 2.71 | 3.44 | 2.57 | 3.05 | 2.73 |
| 2018 | 41 | Combine 2 Incompatible Genres | Road Rules | compo | 468 | 3.18 | 3.34 | 2.81 | 2.59 | 3.65 | 2.70 | 2.96 | 3.06 |
Took me a minute to realize why the train kept stopping until I read about the fuel mechanic in the description. The game has potential, but needs a lot of work in the level design department.
Some of the levels were pretty annoying in design but otherwise the game plays well and looks nice!
I got 1st in all the categories, is that some sort of bug? Jk. In truth I really liked this entry, although it would've been nice if you could cut a task short in order to eat and sleep. The music section was really long and I lost to that a few times :P
Nice Game! I'm not a huge fan of randomness though, my strategy ended up being to upgrade the Sacrifis card and always have a 90% chance at getting 5 more cards with which to farm more crystals. I hit the 10% chance at one point and my whole hand got destroyed, forcing me to restart the run. All in all though, pretty fun! I know you are aware the Exspectans card isn't working, but for me it DID work, it just didn't delete it from my hand. So I was able to click "Use" and then "Cancel", and freeze monsters forever basically, lol
I agree with what's been said already, the game looks fantastic, but doesn't have any way to pause or quit which is annoying. The time limit to get the head stuff is very short, and every time you fail the screen shakes more and more until it's just not fun to play. Also the objects are really small and hard to see, which makes finding the right one even harder than it should be. Great concept, but it could definitely use some polish.
"Many rabbits were harmed in the making of this game"
Not a bad little game, I do want to point out that the controls for a controller say to use a joystick, but I was only able to move with the D-Pad.
Very solid entry! I beat all 16 levels and then the screen turned all white and I couldn't do anything, but other than that I didn't find any other problems, so well done!
Feel free to provide us with some feedback, constructive criticism is always appreciated!
@mrpiedpiper That's a good idea to have warning indicators for the boulders! We'll definitely have to put that in an update. We did want more hazards but just ran out of development time. Thanks for the notes!
@saoi-games Thank you for playing! And sorry about the loud, repetitive background music drowning out everything else, haha, we should've included an audio slider or mute option. That's something to be put in the "lessons learned" bucket!
I don't know if I'm missing something here or what. All the comments say it's a good VR game, but the game description itself says it's unfinished and there's a LOT of problems here. Don't get me wrong here, the game definitely has potential to be good, but it really just throws you into the game without explaining anything, and when you inevitably die on your first round within the first minute there's no way to reset without closing the game. I do like the assets and the VR controls, but pretty much everything has been imported and is not original. So good attempt, and better luck next time!
Beautiful and really creative game, I love it! I would say though that since the game gets more and more difficult the more buttons you have to hold, I wouldn't increase the speed over time as it makes it near impossible at a certain point. I would also put a quit button on your main menu so you don't have to force close the game. Otherwise though, really well done!
Not bad, I played it for quite some time! But the level design was drawn out enough with everything looking the same that I got bored before I found all of the crystals. I really like the particle effects, they look awesome!
There's definitely a bug where sometimes no enemies will spawn and the wave is not complete-able, and it seems to just happen randomly. I also couldn't seem to hit anything with the sword/scythe power-up equipped, even if I was ramming my ship head first into an enemy the little blue scythe did no damage. Not a bad little LD game though.
Love the artwork, and the gameplay is smooth and easy to understand for a jam game. Nicely done!
Nice pixel art! Very simple and easy to grasp concept. Resetting to the beginning after a single death is a little frustrating though. Made it to level 6.
Very solid game! The intro is funny, the tutorial is baked into the gameplay well, the art is clean and easy to read, and the effects are satisfying. Excellent work!
Very cute game, love the concept, art, and audio! I tried downloading the Windows build but it's just the .exe file - you'll need to zip the entire build folder and upload that instead. The Web build is very good though, excellent work!
Had fun with this one, died on wave 28. I could tell the pressure was increasing by about 1 additional targeted bee each wave later on since I missed 1 bee, then 2, 3, and 4+ on consecutive rounds. There's just too many to re-target at that point. Still, not a bad way to force an ending on an otherwise endless game. Very satisfying shooting/zapping sfx, circle of light, and particles to really sell the impact of the targeted bugs! Great tutorial to start the game too. Shows that even a super basic game can shine with the right polish, nice work!
I'm in agreement with pretty much everyone else here, the art and audio are excellent but the gameplay could use a touch-up. My recommendation would be to have a check to see if the player has been free-floating for more than like, 5-10 seconds, and if that's the case then either: A - Spawn a planet in front of them with at least a second of safety to respond to asteroids B - Have an asteroid come and kill the player immediately. Basically making it so you HAVE to aim your shots toward nearby planets in order to survive
Other than that little critique, very nicely done!
Audio and visuals are on point here, and the puzzle design is quite solid as well! As its been mentioned, teaching the mechanics could have been done better as there was definitely some initial confusion. I didn't solve puzzle 10 but the solution from your video makes perfect sense. Only thing I found genuinely frustrating was the interactions between the 2 characters, particularly on level 9. I would often press jump and only one of them would actually jump due to some quirk in the system. Still, fantastic game!
Solid artwork, I like the little reticle mouse cursor, it really helps the experience. The shooting was very smooth and satisfying as well. I think there's a bit too much bloom/glow effect on everything, and a little more variety of mechanics would help the gameplay. Nice work overall!
The pixel art animations look great and the gameplay is smooth, if not a bit slow. I played it twice and enjoyed seeing my strategy evolve and do better! It seems like no matter what though the endless swarm will take over. The lack of a game over screen feels kind of cool in a way, like this is the alien's planet now.
Very fun game, and for me that's the number one most important thing! The vocal music track is excellent and the animation tells are good, although I'm not quite fast enough to properly react. Had to relay on spam clicking to get through the last few opponents. Other than that, excellent work!
Love the artwork and background music, very solid submission given that you scrapped your original!
Ok so I downloaded the flickgame_.zip file, opened it, was confused why it was a basic paint editor, pressed help, and eventually figured out that flickgame is the name of a program used to make 'flickgames' in which you click on certain colors of an image to jump to different frames. YOUR flickgame is actually linked at the top. I got to the thank you for playing screen, so yay!
Hard to judge this since the rules and mechanics for the game are just pre-defined by the program you are using. It was... fine, overall. I think some more intricate puzzle solving would help spice it up rather than having to just click on everything until you find the right color. Good work nonetheless!
Funny concept and good art but the controls really need a re-work. I don't know what was intended but it seems like I could only grab ingredients early on while standing right next to them, and it felt kinda buggy. Then you mostly just have to push ingredients around with your shlong for the rest of the game, which actually worked fairly decently. The directions of WASD should not change based on rotation though. Nice job having the recipe be random each time, that threw me for a loop on my second attempt!
Got a final score of 10 after a couple of failed attempts. RNG can really help or harm you I feel like, but overall the concept is solid and well executed. Nice work!
The music is excellent and the graphics are nice! It took me a bit to realize the concept and how to play, and the 2nd player seemed to not control properly and get pushed out of the map sometimes. Might've been more fun if I had a friend to try it out with. Nice work overall :)
One of the few games in which 10 seconds feels too long, haha. It was a bit too easy
I totally agree with what everyone else has said here - the atmosphere is top notch and even the there's not really any gameplay the level of polish makes it stand out for a Compo entry. Your storytelling had me hooked into your world and invested in what would happen, it's quite the experience! Very impressive!
This definitely feels like a finished (if not short) game I could find published on a game site somewhere. Very clean and polished other than the lack of sound effects. Well done! 👍
A bit of feedback: - The car drifts a bit too much, it feels more like a block of ice, haha - Enemies give no indication of where they are coming from and spawn it at weird intervals, making the 1st person pretty annoying. They should come from around buildings (walking before shooting) or have sounds/particle effects when spawning to help guide the player to where they are - The Minimap is great 👍 - The road should be raised just a hair above the grass to remove the black clipping lines where the objects overlap
Ditto on what CrispyPear said
Your itch.io page isn't working, you may not have Published it yet, if it's in draft mode nobody else can view it
@MCRewind... It would appear that you also forgot to include the UnityPlayer.ddl file in your zip folder. Capture.PNG
Not bad, although modifying the Temp/Humidity etc. is useless since it resets after 10 seconds. Also, I couldn't seem to make much progress until I bought the upgrade to make plants like you more, and then they all instantly became permanently harvest-able for some reason. After that, I made so much money out of nowhere that I bought all the upgrades at once and finished the game, lol
This is an excellent idea for a game! However, I'm terrible at improvising and failed horribly, haha
I'm jealous that I didn't think of this, I love this game! Easily one of my favorite entries thus far 😄👍
I finally got my VR setup and this is one of the first things I played! I like the game but it's much too difficult. I think it would make sense to teleport to the card's position when it lands so that you can move closer to the hole over time like in mini-golf. This is basically trying to get a hole-in-one every single time, lol. I averaged around 40 throws per hole until I got to level 6 where I threw over 100 and called it quits
I loved the concept and the execution of this idea, the music was really good too! One suggestion would be to have cards that are applied to yourself either be a different color or just use them up automatically. I can't even count the number of times I threw a card across the map only to realize, "right, now I have to go pick that up". lol
Having piles upon piles on money explode everywhere is IMMENSELY satisfying, well done! This was really fun to play, all it needs is some old western type background music!
The humans kept starving to death before my first plants grew, not sure if I missed something there. Really like the humor of this one though!
Great job on this game, I had a lot of fun playing it! Here is a bit of feedback: - The shooting is nice and responsive, but it took me awhile to figure out how to reload, and I'm sill not sure what the multiplier does - The background music is good, but is a bit too peaceful considering the premise of the game - The sound effects for shooting the gun were totally out of place and weird, and a there should probably be a subtle "Successful Hit" sound effect to cue the player that they've hit the target - The animated 3D Models of the creatures were really well done (I'm guessing that's more your team's specialty) but the environment wasn't particularly interesting. Perhaps instead of making so many creature models, just make a couple good ones and focus your time in other areas of the project. Quality over quantity and all that.
Overall, not bad at all! Nice work 👍
I like the mechanics of the game quite a bit, but found it incredibly difficult to find pieces of evidence. The most pieces I had was 3, and that was after about a dozen attempts without finding anything at all (or finding something and not having time to collect it). Maybe if you expanded the viewable area while digging just a little
As a big fan of dungeon crawlers and rouge-like games, I have a bit of a soft spot for games like this. That said, VERY well done! For me, the customized deck-building at the beginning is an amazing feature as you can essentially play the game however you want and form new strategies as you play. I'm impressed with how much content you managed to squeeze in and how functionally everything works together in such a short amount of time! Mad props to your team 👍
I really liked the look and feel of this one, only wish that there were some sound effects for shooting and killing enemies!
Same problem here as Wesruv and Artem, no .exe file for Windows
When I realized that you were literally punching enemies and bullets in a shmup game I was 100% on board, the gameplay is admittedly a bit weak but I'll vouch for you on Innovation and Humor!
Not a bad little game! I'm not sure what you used to make the 3D Models but if you want to improve the quality in the future a quick improvement would be to increase your polygon count on round objects (like the basketball) and add bevels to hard edges like on the gun. Graphics aside though, your game is fun, so good work 👍
Hey, your itch.io link is down, I had the same issue and I had to switch it from 'draft' to 'pulished'
My bad, I had it on Draft Mode still :p. Noob mistake
@LegionGames Thanks! I actually wanted to put in an arrow indicator pointing towards the house from the very beginning, but I was cutting it close on time and focused on polishing the game instead. (I still missed a few bugs :P, oh well).
@jk5000 Thank you! Sorry for not making it more clear where the house is, you have to actually park the car inside the garage on the other side of the map, as shown here: 111aa.png Kinda beating myself up now for not making it more clear, but hey, exploration is fun too right? Plus if all else fails you can go into Rampage mode and find the garage that way, lol
@coatline Yeah, I tested the game on my laptop and the Windows build is still laggy (although not as bad as the Web version, lol). All the polygons in the scene are pretty gpu intensive
@HKoisumi @Chaseplays Thanks for playing, glad you liked it!
@Jack Hipson Thanks for the feedback! And yeah, the multiple penalties problem is something I wanted to fix, but wasn't sure how. If I go through and make a more complete version of the game with bug fixes and such in the future I'll definitely make sure to fix that!
@NvrSkipGameDay Thanks!
@Cristhor98 Haha, agreed. Thanks!
For anyone else reading through these comments, I'll put a video of the pause glitch here: https://youtu.be/CCgTFfUgUFI All you have to do is get the car clipped inside an object a bit (the road barrier works quite well) and then pause and un-pause the game. The result is undeniably entertaining!
@mikedirl No lag on the web version? That's odd, but nice to hear! No matter which browser I use I get really poor audio and video compression issues...
@morrilet Thanks for the feedback! You are right on the money with needing an arrow to point towards the house, that's probably my biggest regret is not getting that little extra functionality in the game (Followed closely by performance enhancements so it doesn't lag on weaker GPUs :P). But alas, I ran out of time
I like the concept of this one a lot, and the 3D models look pretty decent! It would be nice if there was some sort of visual indication of which gifts the towers like, and the character moved pretty slow, but other than that I had fun :)
I played this for awhile just out of curiosity of what happens, but gave up after because I found the game too repetitive. (Also because a bunch of slimes stacked up on each other and the attack sound they made with their powers combined was painful to the ears!)
The platforming is harder than the puzzles XD
Took me a bit to find the controls, but the game is rather straightforward and easy to play once you know what to do. Not bad 👍
I'm amazed at how simple this game is, and yet it's really fun to play! I put so much time into 3D modeling assets for my game, and then you just have a couple of sprites which could be drawn in Photoshop (or even paint!) in a few minutes tops, and you made something really entertaining out of it, so great work 👍
Absolutely beautiful game, it's hard to believe this was done in such a short amount of time!
Fun game, but stopping to drag all of the ingredients in order was pretty annoying, especially because the zombies randomly spawn in from the sides of the map so it's almost never safe to stop. I think a more elegant way of cooking might be to just have a list of recipes that you can reference (maybe even as a part of the player hud), and then the player has to walk to each of the ingredients required and interact with each food station, only pausing briefly at each one. On a positive note though, the game has beautiful art and the fluidity of the movement/controls is excellent, so nice job overall!
As many have already noted, the art style is on point! The background music is pretty good too, although the sound effects definitely leave something to be desired. My biggest criticism would have to be the controls, which had me switching from mouse in the UI, to keyboard for the game, and then to controller when I couldn't figure out that the double arrow symbol meant 'Tab'. But pausing using a controller doesn't work, and once I pressed escape on the keyboard I had to use the mouse to click "Back to Menu". All in all though, not a bad start!
I got 4 consecutive wins, pro skillz 😎. Actually, I just got lucky with the level generation, lol.
I found a sweet-spot right under the starting platform to block all incoming meteors Screenshot.png That is... until the giant meteor shows up. That thing should NOT be heat seeking, lol. I died almost every time it came on screen
Maybe it's partially because I haven't really played many management games, but I found this game to be VERY difficult to understand. Other than a wall of text explaining the rules, you are just kinda thrown into things with little to no indication of what to do. I think that having 5 different resources to manage, 4 different categories of cards with varying uses, *and* multiple building types with different functions is just too much complexity thrown at the player at once. Also, it's a bit confusing asking the player to "Fail Fast" while also calling the end screen a "Game Over". If all games end in a game over and I want to fail the fastest isn't the best strategy just to skip 5 actions and get fired immediately? Overall, I'd say your concept is good but for the quick play-ability of a typical LD game a lot of content would need to be cut/re-worked.
This right here is proof that games don't need good graphics, I had a lot of fun playing it! Nice work 👍
I found myself with the same problem where attacks would always miss due to the enemies moving, I think an easy fix would be a larger projectile. The pen that you shoot can really thread the needle between those sheets of paper! Otherwise not a bad concept 👍