Foon →
Ludum Dare Explorer →
LD41 →
Room Runner Extreme Deluxe!
Room Runner Extreme Deluxe!
By orecros
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 161 | 3.69 | 23 | |
| Fun | 50 | 3.90 | 24 | |
| Innovation | 187 | 3.65 | 24 | |
| Theme | 334 | 3.61 | 24 | |
| Graphics | 485 | 2.90 | 24 | |
| Audio | 445 | 2.50 | 24 | |
| Humor | 86 | 3.59 | 24 | |
| Mood | 282 | 3.14 | 23 | |
Comments
ick
2018-04-23 02:34
the idea is actually pretty cool. warioware/infinite runner.
the game gave me a math question and none of the doors were the right answer so i just died. not sure if there was a joke or trick answer i missed but it felt like it was a randomly generated question that didnt generate a correct answer.
critical thoughts: you shouldn't lose health in the first room where it explains the controls and how to tweak the settings
movement feels weird. partially because it feels like i'm moving on a fixedupdate which runs at a slower rate than the game itself, so everything kind of skips around. you could decrease the physics timestep to make the physics updates happen more often or figure out a way to have movement be in update. good movement however is probably hard to make in 48 hours
sky
2018-04-23 02:35
The platforming is harder than the puzzles XD
You shouldn't lose health in the first room, and the movement feels a bit wonky. Wall jumping is a fun idea, but probably hard to implement in 48 hours.
lemons
2018-04-23 05:15
I enjoyed this one, I'm a sucker for fast paced jumping games though. I agree with the other commentors saying the moment feels a bit off, but that didn't stop me playing for quite some time!
memel06
2018-04-23 07:02
Agreed with @ick about the dizzly responsiveness, but in the overall this fast quiz+platforming is really a nice concept! I played quite a bit of time, and enjoyed your work. You should make a post-jam polished versions, this have potential! Thanks for your work!
orecros
2018-04-23 07:14
@ick yeah idk i put some impossible-quiz-esque meme questions in there. the answer is to walk right inbetween 2 and 3, which is 2.5 = 5/2. you could tell the movement was in fixedUpdate? I literally couldn't notice a difference. hmm... Ill try to swap it over to update for full release and see if it breaks anything. thanks for playing and rating!
@Sky i did my best to balance it. didnt get a chance to get anyone to playtest until now. hopefully I can improve and release a full version. thanks for playing and rating!
@igorimagine I actually thought about this like... 10 minutes before submission hour. my one second solution was to make going through the first door just fill your hp to max. thanks for playing and rating! yeah idk the wall jumping feels bad when you do it how it makes sense, but works when you just hold W and spam space on a wall. definitely need to rethink it somehow. really appreciate the play and rate
@Lemons thanks for playing! glad you had some fun from it
@Memel06 glad you enjoyed it! I plan to do a full release. i'll post on... twitter... or something... maybe?
shree56
2018-04-23 09:54
Couldn't pass the 'Spell: Some Word' stage??
tifu
2018-04-23 12:25
Highest score was 78 seconds. Huzzah :P I think I died every time I came to a platform section with any verticality! Seem to bounce away from walls sometimes. Really cool idea, I like some of the gag quizzes - I thought that math solution was pretty clever, though I didn't actually encounter it until after reading that comment and replaying a bit.
Really enjoyed this one. Rooms with platforms (especially with colored ones) are tough, but it's because of my low jumping skill)
There was a bug where it said "Choose the best pet" but "dog" wasn't an option. Seems like a critical one. Fix asap.
Seriously though, I like it. This could be great if it was expanded with more options and multiplayer, if that's something you're interested in doing.
IMO the math joke puzzle should probably be preceded by a room that hints that it's possible for gag questions to have gag solutions, but not DIRECTLY preceded, know what I mean?
Agree with everyone that the platforming is tough. Best practices dealing with Unity update vs. fixed update, input handling, and physics are... well, I think I know what they are, but I'm never fully sure I'm correct about it. For my own (serious) project I collect input during update and save it into a struct and then read from that struct during fixedupdate. AFAIK it's actually possible for unity to "miss" keydown events between fixedupdates, so you *have* to read input in update if you're paying attention to keydown events, even if you're handling movement via physics updates that need to happen in fixedupdate. It's all very confusing. I could be wrong.
orecros
2018-04-23 22:26
thats actually exactly how I've done it. although I THINK if you aren't dealing with rigidbodies there's no reason to ever put anything in fixedUpdate but ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯/╲/\╭( ͡° ͡° ͜ʖ ͡° ͡°)╮/\╱\
justmars
2018-04-23 23:12
Very nice mix of platforming and puzzles. I was surprised by the amount of different rooms, I wonder how many there are in total? One of my favorite games of the jam so far, keep it up!
your game is really cool, i think it could be turned in a full game. i dont like the joke questions because they always make me lose a lot of time, more serious questions are more my style. the plataforming parts are hard, sometimes i couldn't get through the first room hahahha it would be nice if the life go down slower so i could go further. the only room that i really dont understood was the the one with torchs, but i dont had much time to try stuff.
orecros
2018-04-25 08:44
@ick at first i didnt understand how you could tell it was fixed update... now Im genuinely confused how i COULDNT tell it was fixed update. i moved to update and have no problems so far. reallly really nice feeling
ick
2018-04-25 09:04
@ORECROS I've done the same thing in unity - its a really obvious disconnect between smooth movement of the camera and jerkiness of player movement, because the game runs at a much higher framerate than the physics timestep - by default the timestep is .02 i believe - which means the fixed updates happen at 50 frames per second, compared to the 200+ of the game itself. What I've done on simple games is just decrease the timestep so the fixed updates happen more frequently, but I haven't done anything of significant enough scale to have that adversely affect game performance which it surely will at some point.
Mississippi ;) really cool game
alterkot
2018-05-06 01:19
Love this! Reminds me of a CS:Source obstacle course map.