Spacecards by Literally Void 2018-04-23T02:32:25Z
blowing ships up feels really nice. really missing some terrible programming noises over the silence though
Foon → Ludum Dare Explorer → Users → ORECROS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Room Runner Extreme Deluxe! | compo | 161 | 3.69 | 3.90 | 3.65 | 3.61 | 2.90 | 2.50 | 3.59 | 3.14 |
blowing ships up feels really nice. really missing some terrible programming noises over the silence though
didnt make it through all the content looks like... no checkpoints really sucks. had fun with what I got to see though. well done. would be nice if hitting backspace cleared the whole bar instead of just one letter. I'd start typing jump and then see an enemy or maybe i'd need to type JUMP and then id fall
really cute art and sound!
gameplay got dull faster than it deserved. imagine... hold on...
image.png
maybe even just blocks coming from the top and right of the screen.
I guess this would mean drawing alot more different puzzle pieces to get everything to work right, If you spent all 48 hours making what you got, this probably would be too much? idk.
really awesome job. only complaints are how luck based getting dates is, and how luck based not spinning out every 5 seconds is
pretty funny game. like the aptly named "frustration" level. a couple notes:
the sound effects got repetitive really fast. sometimes you'd here fascinating 3 times in a row. a couple fixes: make it psuedo-random. if you roll the same random number twice in a row, just reroll until you get something else, otherwise, you could make it so specific sounds play for 3,4,5, more hit combos. additionally, making the 4 different notes have different sounds, especially different notes on the scale, would have been nice to see, er... hear
maybe instead would have been interesting to, like playing along to a song in guitar hero, have a recording of a review of the piece "i like the way this speaks to my inner self" something like that, and each word falls on some rhythm, and is related to a different 1-4 key. missing a word makes you say "uh" "hmm" or something. just a thought.
from the recommended donation amount I can see this game was made by some true intellectuals.
actually pretty well made. had surprising amounts of fun. the music and visuals were really nice
It looks like you're using object pooling for the projectiles. which is fine, until the trails get drawn from wherever the bullet blows up and your ship, then it just kinda muddies the visuals.
not entirely sure how to fix that though? maybe theres a way to restart the trail and remove all previous segments, but then whenever the projectile gets destroyed the whole previous trail just... disappears instantly. if you're using a queue to store all the projectiles, maybe once one is destroyed, you leave it at the location where it blew up, and only turn off the trail, move it over the ship, then turn it back on, the very frame that you fire it.
the damage zone increasing over time is a really nice solution to the "if i can see him he can see me" problem with making a game like this. the mirror-the-player AI is incredibly annoying on a short time limit, and even something basic would be better than nothing (with everything else you have going on maybe this would be out of scope for 48 hours who knows). once its on your screen, you do just have to spam left click on it as it won't move while you don't move. again, this would be remedied with some pacman-level movement. maybe? swapping from top down to first person is a lot more intuitive than i thought it would be. nice job overall
tons of fun, best game I've seen so far.
@ick yeah idk i put some impossible-quiz-esque meme questions in there. the answer is to walk right inbetween 2 and 3, which is 2.5 = 5/2. you could tell the movement was in fixedUpdate? I literally couldn't notice a difference. hmm... Ill try to swap it over to update for full release and see if it breaks anything. thanks for playing and rating!
@Sky i did my best to balance it. didnt get a chance to get anyone to playtest until now. hopefully I can improve and release a full version. thanks for playing and rating!
@igorimagine I actually thought about this like... 10 minutes before submission hour. my one second solution was to make going through the first door just fill your hp to max. thanks for playing and rating! yeah idk the wall jumping feels bad when you do it how it makes sense, but works when you just hold W and spam space on a wall. definitely need to rethink it somehow. really appreciate the play and rate
@Lemons thanks for playing! glad you had some fun from it
@Memel06 glad you enjoyed it! I plan to do a full release. i'll post on... twitter... or something... maybe?
thats actually exactly how I've done it. although I THINK if you aren't dealing with rigidbodies there's no reason to ever put anything in fixedUpdate but ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯/╲/\╭( ͡° ͡° ͜ʖ ͡° ͡°)╮/\╱\
@ick at first i didnt understand how you could tell it was fixed update... now Im genuinely confused how i COULDNT tell it was fixed update. i moved to update and have no problems so far. reallly really nice feeling
could have made this more interesting with a couple puzzle elements that build out of absolutely nothing. because there's no ordering for words, imagine you have 2 paths. the one correct path uses the word "corridor" and the other path, a dead end, uses the word "corr". if you type C-O-R, you'll go down the dead end path on accident. in stead, you need to type I-D-C-O-R so that you get all the letters of corridor at the same time. then you make it so the longer word always wins or something.
pretty good. worked wonders with the theme. the biggest drawback is the lack of ANY sound. programmer sounds would be preferrable to none when reaction time is so important. also the controls feel a bit wonky, might have done more with just a simple breakout paddle design with vertical and horizontal movement. like the visuals a lot and it runs well