Foon → Ludum Dare Explorer → Users → lpriebe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Shady Tactics | compo | 161 | 3.69 | 3.66 | 4.09 | 4.28 | 3.88 | 2.64 | 2.75 | 2.73 |
I made it to the end after a number of attempts. I enjoyed it, though there were a few things that were unclear and made the game more confusing than necessary for the first several tries: - Bullets travel (and do damage) for one more space after disappearing. - Bullet trails don't appear on the turn they're fired, making it hard to tell where they're going at first. Normally you can tell by positioning, but it took me a while to realize that the ones fired by the tanks on the second level were moving at all, because they're only visible for one turn.
Once I figured out what was actually happening on the second floor, I had a lot of fun trying to make it through.
"Home" and "End" probably aren't great keys to bind features to, since they don't exist on some keyboards (particularly on laptops). I found myself having to jump off the edge to restart. Thankfully, I didn't encounter any situations where I was trapped without a pit available.
The game itself is fantastic, though!
Safari doesn't support WebGL 2 for some reason (it does support WebGL 1, but unfortunately I don't have that option). It should work in Chrome or Firefox.