q-ro 2018-04-23 02:16
wooo, best game xD
Foon → Ludum Dare Explorer → LD41 → Super Hyperspace Rythm Plus Ultra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 241 | 3.80 | 75 | |
| Fun | 218 | 3.75 | 75 | |
| Innovation | 815 | 3.08 | 75 | |
| Theme | 830 | 3.25 | 75 | |
| Graphics | 310 | 3.90 | 76 | |
| Audio | 147 | 3.81 | 72 | |
| Mood | 328 | 3.58 | 72 |
wooo, best game xD
Surreal techno graphics + Awesome music! Yes plz. Great game
Cool graphics and soundtrack!
It's beautiful. The lights, the sound, the patterns, the vibe, and on top of all that IT'S ON LINUX. Seriously, I found it great eventhough I had hardly a clue on what was going on.
from the recommended donation amount I can see this game was made by some true intellectuals.
actually pretty well made. had surprising amounts of fun. the music and visuals were really nice
It looks like you're using object pooling for the projectiles. which is fine, until the trails get drawn from wherever the bullet blows up and your ship, then it just kinda muddies the visuals.
not entirely sure how to fix that though? maybe theres a way to restart the trail and remove all previous segments, but then whenever the projectile gets destroyed the whole previous trail just... disappears instantly. if you're using a queue to store all the projectiles, maybe once one is destroyed, you leave it at the location where it blew up, and only turn off the trail, move it over the ship, then turn it back on, the very frame that you fire it.
This was really fun!
Dude @ORECROS, that is actually a great solution, i tried disabling teh trail and making sure it would be activated until the bulled had been correctly "instantiated" but to no avail, the tril seemed to have a life of it's own so I gave up since the time was almost coming up and I wanted to focus on uploading the games and having everything set up online but i will give that a try and see how it goes, i mean, at some point I just said to myself "well, it doesn't look that bad, seems to fit the game .
@Blinkenlights Really appreciated, all you have to do is move and try not to die, but i suppose i should add some instructions that makes it clear which one is you (the pink Cristal) and how to move about the map, I'll make some graphics and upload them shortly.
Ah I see we had some similar concepts with the idea of a Rhythm Top Down Shooter. I'd say yours was better though :thumbsup: The gameplay was solid, but I felt that some feedback was needed when the player was damaged. I wasn't able to keep track of my health and fend off enemies at the same time. Perhaps add a health bar to the player, and make the player stand out more. The background was problematic, as it distracted me from seeing the enemies. Apart from that, everything was great! I hope the scores reflect that :smile:
Also, the suggested donation price is :ok_hand:
@Q-ro Brilliant. Wish you luck with getting it done before the deadline!
Nice music and graphs! Loved it!
Ok, this is REALLY fun. The colors, the music!
@Prideling Thanks a bunch :).
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
@HKoisumi Thanks a bunch dude, i saw your post earlier but it wasn't yet up so I'll check it now that's up and ready to roll n_n.
This is awesome. If anything I think it's _too_ fun: you've proven that Rhythm Game and Bullet Hell are clearly compatible genres. :stuck_out_tongue_winking_eye:
@Pennycook Thanks a lot :smile:, i guess you are right, but ssshhh don't tell anyone :wink:
Nice fun little game! The music and visuals working together make it a bit hypnotic at times (in a good way). Just kinda wished there was more time put to polish the "feel" of the action (more visual feedback when hit, screenshake, all that good stuff). Nonetheless, congrats for an excellent job!
@WRLCK Thanks a lot, that is something we realized was missing but there was very little time left and so we decided not to break what was working already, but it is something we regretted a lot as well, thanks for checking the game out :smiley_cat:
Overall, it's a beautiful game with ultra slick controls. The music is appropriate and very fun. Nice touch with the leaderboards, always nice to see. Great job guys!
Thanks @DangerousFat ! I'm glad to hear that!
Really cool concept! The yellow enemies can be really hard to hit sometimes with how fast they move, but it's really fun!
The music is good and the graphics are really pretty! Thought the shooting effect of the player looks a little weird and the bloom can get a little distracting.
Overall, really fun game! and interesting concept.
Daaaamn this was so awesome! Absolutely love this, especially how the enemies moved in time with the music. Stunning visuals. So good!!
Really fun! At first I was confused as to what the other genre was other than bullet hell but then the music slowed down after all the really fast stuff and all the guys slowed down and it became very apparent that it's bullet hell + rythem! Really great job with this game, I had fun playing it :D
True bullet hell ! Loved the colors and the glowy ennemies. Loved the fact that ennemies goes onto you with the music beat. Quite cool! I had a little freeze when I hit the game over but nothing too important. Well done guys :)
Very fun game music is crazy and movement of ennemy ship was ryhtmic !
it was cool game!
@GiovanniBarrottu I agree with you about the yellow enemy, we might be doing some polish for the visuals and balancing for the enemies these couple of days. @Goat Toaster Games @Jrpl @ROBOWARRIOR1982 @cenullum Thanks for your feedback! I'm glad you guys liked it !
very nice game!
nice concept and was fun to play good job man..........we also made a game check it out here https://ldjam.com/events/ludum-dare/41/boomball
Really great game!!
Fun and cool!
Definitely a feast for the eyes! I really love the 80s aesthetic, and the game itself is like a lightshow of sorts. It gets a little busy at times (but then again, maybe I'm just not destroying the enemies fast enough)! I think with more visual/aural feedback for when you deal and take damage, it could be even more satisfying to play.
Great job!
Pretty cool game you got there. Very pretty. A whole lot of stuff going on. Some more feedback on taking and giving damage would be really nice. last time I looked at my health I was at 100, then I was dead. Leader boards is always a nice touch.
I normally wouldn't link my own game in a comment, but we also did a rhythm game and so I thought you might like to give it a try. [Elite Beat Zombygons](https://ldjam.com/events/ludum-dare/41/elite-beat-zombygons)
Great combination of genres, gameplay is juicy and pleasant even for concept. Art is awesome! And man, that dial-up modem sound makes me feel nostalgic... Good work!
Nicely done! I'm not very good, but i enjoyed what i was able to. wonderful choice of music.
@Rulrite @Archimagus Thanks a lot, yeah we also thought that feedback was needed but there was just not enough time in the end and we just left it as if, thanks a lot for your comments, really happy to hear you liked it :D.
@Archimagus I'll definitely check your game out.
@blobo it's alright, i'm also not very good at it, people already blew my score off of the leader board :P.
@Borodar Thanks a lot man, really appreciate it :D.
Cool game! Lot's of stuff going on. Maybe make it so the player has to manually shoot? I feel like there is no incentive for people to move except for the projectiles coming at them. I loved the music and overal feel of the project! I’d love for you to review my submission as well.
I love the visuals! Would be more immersive with sound effects and a less static background (though only visually please, because I liked the reminiscence of Asteroids). But that's the only suggestions I have for you, since it feels pretty mature, otherwise. Nice name, btw. ;)
Very well executed and polished game, even has a leaderboard! I think this game could have used controller support too. One of my favourites so far!
Congrats on finishing the game
This is a really cool idea, well done! I really enjoyed it!
Overall a good game, but for some reason it lags on 64-bit Linux under optirun. Although that could be some problem on my side.
@Synedraacus :o we'll get to it ASAP, thanks for the feedback!
really great game solid entrance nice grafics and music didnt really felt the rythm part but its still a good bullet hell game
Amazing entry, well done with the music, it was really fun to listen to!
Great combination! The aesthetics and the music works really well with the gameplay. It needs more juice though.
@zeu31 for more juice be sure to test the post jam version :)
Wow really nice game!
**Positive** - I love music and I love your idea and the realization. The music is catchy and have a good groove. - The game is very polished. The controls felt smooth and good. - The visuals are great!
**Negative** - Nothing to say 😄 Maybe the missing Web Version ^^ I am glad that i made a exception and downloaded your game.
One of my favorite entries so far!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA This game is so coooooooooooooooooool! The graphics are beautiful and the music is sooooo goooood. Dude, really. Your bass is on point. The music sync is on point! The movement is perfect. The continuous shooting is just there. Congratulations!
Just one thing, couldn't get the genres that don't match...
@Rahtainka Thanks a lot, sadly a web version was not possible due to unity limitations when it came to so the sound analyzer (trust me, we tried) :( , but thanks a lot for your kind words n_n
@Lucas-Carvalhaes , We just thought rhythm and bullet-hell was not really possible or at least hard to mix game-play wise, like when we thought of rhythm in terms of games like guitar hero and so we initially thought it may not be too compatible to have a fast moving game with time based inputs to the rhythm of the music, but eventually we circumvented those limitations and landed on this game's game-play. but if you think about it, everything would be incompatible till someone finds a way to make it work.
Beautiful game and the music is awesome. Well done.
@q-ro, Isn't rhythm the best thing to match with pacing though?
Good job! Cool game! I love retro games and navy games.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I really liked this one! Nice job!
This was fun if a little too chaotic. Nice game :smile:
Those geometry wars style neon visual style is somehow always kind of pleasing. I thought the rhythm aspect was a bit too subtle, I had to reread the description to figure out what it was. Felt like the challenge/difficulty should have been maybe been higher. I find for this kind of last as long as you can/high score game a lot of the fun is if its really difficult to survive more than about 5s, maybe thats just me.
I am all about games that sync up to a music track! Feels like it exists in a similar design space as my (non Ludum Dare game) Mussel https://jonathanwhiting.com/mussel/
@automatonvx thanks for your feedback! Did you play the post jam version? we fixed a lot of stuff, but still I think it still needs more balance on the music/enemy behaviour. We might be fixing some of it soon. :D
@Jonathan Whiting Glad you liked it! I've just played Mussel and I really liked it! great soundtrack and the game feel sure gives a punch. Sometimes the camera shake is too intense and the bomb effect is nice but a bit confusing. Loved the enemy patterns too. Keep it up man! do you have any devblog to follow you?
This is one swanky bullet hell you got there m8 I ain't so big on bullet hells usually but there the rhythm really adds to the concept - it's almost like the enemy pieces are playing theatre or whatnot, like they have intentions, that can be felt through the music - that + the synthwave graphical theme! Oh and the title cracks me up - anyhow, really enjoyable experience, nice one guys :-D
One of my favorites, awesome graphics and sound. Even I'm new into bullet hell games I could enjoy the game, I'm just waiting for joypad support :3
Graphics and audio were great but some sound fx would be nice too. I don't know if I can really vote for audio though since I didn't hear any sfx and the music wasn't made by you guys. It seems like there's too many enemies and nothing the player can really do to avoid it all. I personally didn't really feel like I was achieving much of anything. Where are the scores saved? I think my score was 827 lifetime 427. Progressing great though so far, Great job!
I personally think this is a very well done bullet hell- rhythm game hybrid. It's enjoyable as a game, but then the mechanics being tied to the track takes it to the next level. I really enjoyed it. Great graphics, great programming. Good job!
Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=8gETlUarz7Y
@Jupiter_Hadley hey! thanks for the video! I really like your content!
@blackoptics8 thanks for the feedback! With the little time of the jam didn't really had much time to add feedback and sound effects, I understand what you say about audio, you can skip that one out. I suggest you play the post jam version that's way better in the player feedback department.
@haharo Thanks a lot, i will look into that, maybe i can add that and update the postjam version on the upcoming weekend :D
@Aim That's really awesome, thanks a lot :D.
Thanks a lot @Jupiter_Hadley although I must say I was personally a bit disappointed to find that you dind't realize the game was tied to the music until the end of your play-through :'(, other than that thanks a lot for checking the game.