Shoulda, Coulda but Didn't by Budaniel 2017-08-15T21:53:12Z
Not bad, but like @jason200101 said, it could certainly use some more backstory. Maybe up the camera's draw distance too
6/10 would have mountains come into existence suddenly
Foon → Ludum Dare Explorer → Users → Crown Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Simon Shoots | compo | 631 | 2.78 | 2.60 | 3.02 | 3.15 | 3.13 | 2.57 | 2.11 | 2.68 | |
| 2017 | 39 | Running out of Power | Escape from власть (Vlast) | jam | 707 | 2.90 | 2.45 | 2.81 | 3.13 | 3.13 | 2.76 | 1.00 | 2.95 |
Not bad, but like @jason200101 said, it could certainly use some more backstory. Maybe up the camera's draw distance too
6/10 would have mountains come into existence suddenly
Certainly very fun! I spent a lot of time in this game. Perhaps more than I should have, lol. A couple things I'd suggest, tutorials are crucial in this game. One minor thing that I would've loved to see in this game is scrolling in and out. I would've loved to be able to zoom out and observe all of my moves at once instead of panning around. I did complete the game and win it, though I was unsure how I won. I assumed it was because I had the most bots remaining after all the batteries had run out. That's only speculation though, as I had almost no power at the end.
8/10 Would suddenly run out of batteries for my 'generator bots' to move to again
My experience with the game:
I was walking down the dark halway, holding a canister that a mysterious voice from a green, twenty-sided dice told me to obtain. I had no idea where this voice wanted me to put said canister, but I was scared. This entire place was giving me the creeps. I entered the room where the voice came from originally, and I heard a voice behind me. "You can not feel pain if your receptors are not connected to your body" the voice said. I panicked and ran. I didn't even want to look back to see what was trying to kill me, I just wanted to run as far away from it as possible. I hid behind the green sphere, praying that whatever had spoken had lost me and was leaving, when all of a sudden I heard the voice again, "You can not feel pain if your receptors are not connected to your body." Suddenly out of nowhere, the thing creating that terrifying sound, walked through an object and stared at me. "Please remain calm, you can not feel pain if your receptors are not connected to your body. "It was a menacing robot, that looked ready to kill. I tried to run, but it used its ghostly techniques to attack me. It was too late, I'd lost, the robot had won.
Overall 8/10 This was a great horror game, but the ghosting kinda broke the immersion
Y'know, I gotta say, wave XX was incredibly brutal. I had a lot of fun game.
10/10 Would play inside of TechRax's phone again
*beats levels 1-3* How hard can level 4 be, psshhh *plays 41 attempts of level 4* mother of god.png
10/10 would get stuck on levels for an hour again, lol
Reading the texts, the ominous feel to some of them.. It was so moving. The music kicked in at just the right time when reading one of the texts (Not gonna give away spoilers to comment prowlers :wink: ) and it was beautiful. It was by far one of the most moving non-scripted experiences I've had in a game
@pixelformedstudios Thanks! And thank you for streaming the game :)
@catoto This has been fixed. Thank you for pointing that out!
@doomshmuck There was actually some debate in the team about whether or not we should lower the battery drain rate, but we decided to keep it as is. I can see if we can include a Post-Mortem link in the description when the game is over. As is right now, we still have some things we want to add before releasing the Post-Mortem game. It should be done by at least Monday. The Post-Mortem version will be thoroughly tested by other people before we release it so we can make sure that the game is easier to play. And it's not that you're not playing the game wrong, the game is pretty difficult.
Very interesting game. I loved it though. Playing using a console was more fun than I thought it would be.
Overall I'd give this game a 8/10
This game was really good, and the graphics make it hard to believe that it was only made in 48 hours. Good job!
This game was actually incredibly fun. It felt really well polished, though I did find myself running out of power even though I had collected power. Not sure if that's a bug, or if I just need to gg, lol.
9/10 Would get swarmed by big cubes with white pointy things again
I found this game really fun! Although, the unpause button doesn't work. Overall a great experience :smile:
I'm gonna be completely honest, I couldn't figure out the controls no longer how long I played. The music was on point, as were the graphics, but I feel like a tutorial would've been extremely useful.
I'll have to give this one a 4/10. Sorry.
It was fun and I loved the art style and voice acting, but I didn't completely understand how it fit the theme
9/10
The controls were very well done, and the game felt extremely polished. I'd say it was definitely 'Zeldalike' as the name of the window suggests, lol. I'd give this game a solid 8/10
Not bad. Certainly an interesting idea, which made for some fun gameplay
Although I didn't manage to beat the game, I did find it fun. Definitely a dark way to die.
This game was one of those games that I simply couldn't put down. I had to play it to the end. Unfortunately I tried twice to get to the end, being unable to escape the orange plants in the increasing darkness. It was incredibly fun though, and the GameMaker logo wasn't nearly as intrusive as I'd originally thought
A very fun game, definitely enjoyed the witty messages on the bottom of the screen, lol. It's cool that as you play the level gets darker and it's harder to notice details like holes in the ground, spikes, "stupids", etc.
Welp, you get a 10/10 in my book simply for the Rick and Morty reference wubba lubba dub dub.jpg
I would've loved to see what the game would've been when it was completed. The story sounds like a deep one and would be great. I also love how the blip sounds were low pitched blips done by voice
8/10
This game was a lot of fun, and it's a cool idea to have the player get stronger as their health deteriorates. I also like how the power didn't constantly drain, giving me time to do things.
This game was really fun and well thought out. The idea of running out of magnetic energy is also a pretty cool one. I'd give this game a solid 9/10. Good job!
This was beautiful. I was crying up till the very end. I've known people who have taken their own lives and this reminds me of that. Thank you for making a game with such a touching message to portray a topic that needs more recognition as a serious problem :cry:
Great game, original idea, flawless execution. One thing though, when exiting the game, the window stays open for a little bit longer. Not sure if that's intended to save data or something, or if it's a glitch with the Godot engine. Overall, the game is great!
@harry-light @good-enough @inventorofstuff @mao The problem has been fixed!
Another bug .-. I’ll fix it when I get home and notify y’all
@harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly The problem has been solved. That wall bug should be fixed, and the game should be able to be downloaded properly now. Thank you for your patience!
@capnat thanks :smile: ! Did it work correctly by any chance?
@q-ro What version are you using? Are you using the latest one?
After some minor testing, I think I've worked out the issue. Now the question is how I solve it :worried:
@q-ro The problem was the high score system. I was saving the file to the resources folder, which worked fine in the editor, but broke everything in the build. Unfortunately that feature's been scrapped now :disappointed:
However, if you still wanna play with the high score system, you can download the source code and play it in the editor. It's all been updated now, so it should work fine. @harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly @jaime-paz-lopez @hkoisumi it's all fixed now. Have fun :smile:
Yeah, I was using Resources.Load for it, and it would give me an error saying that it couldn't find the file, even after I created a new folder and file at the specified path. Not sure why it wouldn't work, and I'm too exhausted right now to find out why. Perhaps in a future Ludum Dare I'll use it correctly and get a better game. That's what Ludum Dare is about for me: learning. Which I'd say is certainly what's happened, seeing as [this](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54512) was my first entry in Ludum Dare, almost 3 years ago
@slunkey The game itself isn't based on Simon Says, but the arena you play in is based on a Simon game from Hasbro. It looks like [this](https://i5.walmartimages.com/asr/874918ab-0e88-41b5-8830-ac2e84593ca7_1.71676979300df6412b73730972c68256.jpeg)
Very difficult but also very fun! The sound effects went nicely with it, and the graphics felt very cartoony and welcoming. The bounce on the walls felt too small to be helpful however, and I often found myself being killed by running into a wall and being unable to get out of it. Perhaps allowing arrow keys as well as the mouse to control the gun would be helpful for that. Overall a great game. I had a lot of fun playing it :smile:
Ah I see we had some similar concepts with the idea of a Rhythm Top Down Shooter. I'd say yours was better though :thumbsup: The gameplay was solid, but I felt that some feedback was needed when the player was damaged. I wasn't able to keep track of my health and fend off enemies at the same time. Perhaps add a health bar to the player, and make the player stand out more. The background was problematic, as it distracted me from seeing the enemies. Apart from that, everything was great! I hope the scores reflect that :smile:
Also, the suggested donation price is :ok_hand:
Very innovative, and very humorous for programmers everywhere. Loved it :smile:
- Hair: FREAKING SNAKES - "Korean letters" > "Woof" - It will be a closed casket funeral, might be empty too.
Overall, this game was very fun to play. It was cool to see what combinations I could make to get different endings. The music also fits it VERY well. It also helps that the game is web-based. Web-based games always get points by my standards
Great idea, solid execution, like @korteh said. It's got a creepy ominous feel to it, and I like the way the words you type give clues about the layout of the dungeon. I managed to get to the exit, but then had to scan for 10 minutes to find the key. It was incredibly fun! And I learned to type faster. Great job :smile:
Overall, this game felt kind of bulky when trying to move. This could be improved by adding fluid motion when the player turns. Even if this can't be done, a simple compass in the corner would be great. The game really does need music though. If the mood was supposed to be cold, dark, and lonely, it needs cold, dark, and lonely music to go along with it. Sounds would also improve it, even if just 8-bit chiptune sounds. I do however understand the reason for the design being this way. 48 hours isn't a lot of time to make a game, especially not at the scope that this game seems to be at. In any case, if you make the improvements I'm suggesting, I'm sure the game will be so much better :smile:
This was actually really good! I wasn't expecting a 48-hour game jam story to be as interesting as this was. I thoroughly enjoyed reading it, and played it three times. The game was great, but like @memedev0 suggested, some more development before the bomb is necessary. Overall, I'd give it 4.0/5.0. Great job :smile:
I'm not the best at puzzle games, so I'll rate what I can based off of the experience I was able to have. It was great. I loved the crafting mechanic, and it all matched the theme so well. I've always wanted a 2048 game like this, where I get to choose what items enter the grid. It worked well with the twist of all the items moving downwards, and the crafting system was original and innovative. I do however feel that the enemies spawn **way** too frequently. I didn't even have time to make a sword before I was ambushed by at least 20 zombies. Other than all of that though, the game was fun :smile:
Overall a great, polished game, and I loved the voice overs and the music! The graphics were also pretty good, but the point-click movement felt like a somewhat poor design decision. WASD movement would've been much better for a game like this. Other than that, this game was wonderful!