Trap in the dark by azziliz 2017-08-18T20:19:07Z ♥ 1
Not bad. Certainly an interesting idea, which made for some fun gameplay
Foon → Ludum Dare Explorer → Users → Crown Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Simon Shoots | compo | 631 | 2.79 | 2.61 | 3.03 | 3.16 | 3.13 | 2.58 | 2.12 | 2.68 | ||
| 2017 | 39 | Running out of Power | Escape from власть (Vlast) | jam | 707 | 2.91 | 2.46 | 2.82 | 3.14 | 3.14 | 2.76 | 1.00 | 2.95 |
Crown Games leaves an average of 17.5 feedback comments each event.
Not bad. Certainly an interesting idea, which made for some fun gameplay
This game was a lot of fun, and it's a cool idea to have the player get stronger as their health deteriorates. I also like how the power didn't constantly drain, giving me time to do things.
The controls were very well done, and the game felt extremely polished. I'd say it was definitely 'Zeldalike' as the name of the window suggests, lol. I'd give this game a solid 8/10
This game was really fun and well thought out. The idea of running out of magnetic energy is also a pretty cool one. I'd give this game a solid 9/10. Good job!
Very interesting game. I loved it though. Playing using a console was more fun than I thought it would be.
Overall I'd give this game a 8/10
It was fun and I loved the art style and voice acting, but I didn't completely understand how it fit the theme
9/10
I'm gonna be completely honest, I couldn't figure out the controls no longer how long I played. The music was on point, as were the graphics, but I feel like a tutorial would've been extremely useful.
I'll have to give this one a 4/10. Sorry.
Y'know, I gotta say, wave XX was incredibly brutal. I had a lot of fun game.
10/10 Would play inside of TechRax's phone again
This game was really good, and the graphics make it hard to believe that it was only made in 48 hours. Good job!
Welp, you get a 10/10 in my book simply for the Rick and Morty reference wubba lubba dub dub.jpg
Not bad, but like @jason200101 said, it could certainly use some more backstory. Maybe up the camera's draw distance too
6/10 would have mountains come into existence suddenly
I would've loved to see what the game would've been when it was completed. The story sounds like a deep one and would be great. I also love how the blip sounds were low pitched blips done by voice
8/10
*beats levels 1-3* How hard can level 4 be, psshhh *plays 41 attempts of level 4* mother of god.png
10/10 would get stuck on levels for an hour again, lol
This game was actually incredibly fun. It felt really well polished, though I did find myself running out of power even though I had collected power. Not sure if that's a bug, or if I just need to gg, lol.
9/10 Would get swarmed by big cubes with white pointy things again
Certainly very fun! I spent a lot of time in this game. Perhaps more than I should have, lol. A couple things I'd suggest, tutorials are crucial in this game. One minor thing that I would've loved to see in this game is scrolling in and out. I would've loved to be able to zoom out and observe all of my moves at once instead of panning around. I did complete the game and win it, though I was unsure how I won. I assumed it was because I had the most bots remaining after all the batteries had run out. That's only speculation though, as I had almost no power at the end.
8/10 Would suddenly run out of batteries for my 'generator bots' to move to again
Although I didn't manage to beat the game, I did find it fun. Definitely a dark way to die.
A very fun game, definitely enjoyed the witty messages on the bottom of the screen, lol. It's cool that as you play the level gets darker and it's harder to notice details like holes in the ground, spikes, "stupids", etc.
Reading the texts, the ominous feel to some of them.. It was so moving. The music kicked in at just the right time when reading one of the texts (Not gonna give away spoilers to comment prowlers 😉 ) and it was beautiful. It was by far one of the most moving non-scripted experiences I've had in a game
This game was one of those games that I simply couldn't put down. I had to play it to the end. Unfortunately I tried twice to get to the end, being unable to escape the orange plants in the increasing darkness. It was incredibly fun though, and the GameMaker logo wasn't nearly as intrusive as I'd originally thought
My experience with the game:
I was walking down the dark halway, holding a canister that a mysterious voice from a green, twenty-sided dice told me to obtain. I had no idea where this voice wanted me to put said canister, but I was scared. This entire place was giving me the creeps. I entered the room where the voice came from originally, and I heard a voice behind me. "You can not feel pain if your receptors are not connected to your body" the voice said. I panicked and ran. I didn't even want to look back to see what was trying to kill me, I just wanted to run as far away from it as possible. I hid behind the green sphere, praying that whatever had spoken had lost me and was leaving, when all of a sudden I heard the voice again, "You can not feel pain if your receptors are not connected to your body." Suddenly out of nowhere, the thing creating that terrifying sound, walked through an object and stared at me. "Please remain calm, you can not feel pain if your receptors are not connected to your body. "It was a menacing robot, that looked ready to kill. I tried to run, but it used its ghostly techniques to attack me. It was too late, I'd lost, the robot had won.
Overall 8/10 This was a great horror game, but the ghosting kinda broke the immersion
I found this game really fun! Although, the unpause button doesn't work. Overall a great experience 😄
LD41 — Combine 2 Incompatible Genres (12)
Keep Blobby Alive by slunkey 2018-04-23T23:15:50Z ♥ 2
Great game, original idea, flawless execution. One thing though, when exiting the game, the window stays open for a little bit longer. Not sure if that's intended to save data or something, or if it's a glitch with the Godot engine. Overall, the game is great!
Typewriter Dungeon by Jaime Paz Lopes 2018-04-23T23:11:27Z ♥ 1
Great idea, solid execution, like @korteh said. It's got a creepy ominous feel to it, and I like the way the words you type give clues about the layout of the dungeon. I managed to get to the exit, but then had to scan for 10 minutes to find the key. It was incredibly fun! And I learned to type faster. Great job 😄
GlowWorms by Chormacorple27 2018-04-23T23:01:34Z ♥ 1
This was actually really good! I wasn't expecting a 48-hour game jam story to be as interesting as this was. I thoroughly enjoyed reading it, and played it three times. The game was great, but like @memedev0 suggested, some more development before the bomb is necessary. Overall, I'd give it 4.0/5.0. Great job 😄
Super Hyperspace Rythm Plus Ultra by Kichex 2018-04-23T22:53:29Z ♥ 2
Ah I see we had some similar concepts with the idea of a Rhythm Top Down Shooter. I'd say yours was better though 👍 The gameplay was solid, but I felt that some feedback was needed when the player was damaged. I wasn't able to keep track of my health and fend off enemies at the same time. Perhaps add a health bar to the player, and make the player stand out more. The background was problematic, as it distracted me from seeing the enemies. Apart from that, everything was great! I hope the scores reflect that 😄
Also, the suggested donation price is 👌
Rock Bottom by Jungle 2018-04-23T22:46:50Z ♥ 2
This was beautiful. I was crying up till the very end. I've known people who have taken their own lives and this reminds me of that. Thank you for making a game with such a touching message to portray a topic that needs more recognition as a serious problem 😢
BDP by Dustygriff 2018-04-23T21:58:55Z ♥ 2
Overall a great, polished game, and I loved the voice overs and the music! The graphics were also pretty good, but the point-click movement felt like a somewhat poor design decision. WASD movement would've been much better for a game like this. Other than that, this game was wonderful!
.PERIOD by Olivier Millochau 2018-04-23T04:12:46Z ♥ 1
Very innovative, and very humorous for programmers everywhere. Loved it 😄
Match 'n Slash by Lemons 2018-04-23T04:02:24Z ♥ 1
I'm not the best at puzzle games, so I'll rate what I can based off of the experience I was able to have. It was great. I loved the crafting mechanic, and it all matched the theme so well. I've always wanted a 2048 game like this, where I get to choose what items enter the grid. It worked well with the twist of all the items moving downwards, and the crafting system was original and innovative. I do however feel that the enemies spawn **way** too frequently. I didn't even have time to make a sword before I was ambushed by at least 20 zombies. Other than all of that though, the game was fun 😄
Sunken Soldier by OmnipotentIndie 2018-04-23T03:50:33Z ♥ 1
Very difficult but also very fun! The sound effects went nicely with it, and the graphics felt very cartoony and welcoming. The bounce on the walls felt too small to be helpful however, and I often found myself being killed by running into a wall and being unable to get out of it. Perhaps allowing arrow keys as well as the mouse to control the gun would be helpful for that. Overall a great game. I had a lot of fun playing it 😄
Discorc by rodel77 2018-04-23T03:44:41Z ♥ 1
This was an interesting, but very fun concept! The music was great, and the dialogue added that spice of humor that really brought the whole thing together 😄
Puzzled and Dating a Monster by John Darrington 2018-04-23T03:39:18Z ♥ 1
Some great moments from this game
- Hair: FREAKING SNAKES - "Korean letters" > "Woof" - It will be a closed casket funeral, might be empty too.
Overall, this game was very fun to play. It was cool to see what combinations I could make to get different endings. The music also fits it VERY well. It also helps that the game is web-based. Web-based games always get points by my standards
Cold Stars. Empty Voxels. by Alexander Danilovsky 2018-04-23T03:28:24Z ♥ 3
Overall, this game felt kind of bulky when trying to move. This could be improved by adding fluid motion when the player turns. Even if this can't be done, a simple compass in the corner would be great. The game really does need music though. If the mood was supposed to be cold, dark, and lonely, it needs cold, dark, and lonely music to go along with it. Sounds would also improve it, even if just 8-bit chiptune sounds. I do however understand the reason for the design being this way. 48 hours isn't a lot of time to make a game, especially not at the scope that this game seems to be at. In any case, if you make the improvements I'm suggesting, I'm sure the game will be so much better 😄