harry-light 2018-04-23 04:19
i cant download it because you didnt upload a zip file and apparently i need mediafire premium to download a folder
Foon → Ludum Dare Explorer → LD41 → Simon Shoots
By crown-games
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 631 | 2.78 | 21 | |
| Fun | 631 | 2.60 | 21 | |
| Innovation | 510 | 3.02 | 21 | |
| Theme | 531 | 3.15 | 21 | |
| Graphics | 401 | 3.13 | 21 | |
| Audio | 424 | 2.57 | 21 | |
| Humor | 503 | 2.11 | 19 | |
| Mood | 517 | 2.68 | 21 |
i cant download it because you didnt upload a zip file and apparently i need mediafire premium to download a folder
Mediafire won't let me download unless I upgrade to a pro account...
@CrownGames Mediafire wont allow you to download multiple files at once so downloading the datafile is impossible. Hopefully this can be fixed so the game can be played? :D
Put everything into a .zip and upload that, and I'll play it!
@harry-light @good-enough @inventorofstuff @mao The problem has been fixed!
The idea behind is awesome, it really fits the theme and it's enjoyable! I didn't like the music, but is ok for a compo game. Loved also the transition effect between scenes! Nice work dude!
It seems like there's a bug. The transparent walls don't interact with bullets, and they push the player instead of ending the game.
Probably not the intended behavior, although it did give me an interesting idea for a game...
I have the same bug.
Nice! Thanks. Lol, those controls are annoying! I have to look away from the incoming lazer walls to move away, but I have to face them to hit them! If those aren't two conflicting themes, I don't know what are! =P jk It gets really hard really fast!
same here, something seems to have gone wrong in your build. I'm going to wait to review it so that if you want to give it a fix I can rate it after
with the bug, I'm experiencing. I can get an easy high score since I don't take damage from the walls and I can spam my bullets at them :P. Still nice concept tho
Another bug .-. I’ll fix it when I get home and notify y’all
A bright and fun game! Good idea for the game!
It was cool idea. Sadly when I tried to play it I was getting a bug where the walls were transparent and not interacting with the player or the bullets. I was getting lots of points but the game wasn't ending.
@harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly The problem has been solved. That wall bug should be fixed, and the game should be able to be downloaded properly now. Thank you for your patience!
Groovy style man, very smooth and fun
@capnat thanks :smile: ! Did it work correctly by any chance?
@Crown Games it's still broken for me actually
Yeah, still broken for me also.
Hey, thanks for your feedback in our game, I have to say I tried yours and managed to glitch it almost right away, i cannot lose the game and now I'm stuck, like the walls push me to the edge of the map and then i don't die,also my bullets can't kill the walls either so I suppose i'm now going to be the sole holder of the most brutal high score in the history of your game xD, while the Simon says idea seems really cool although I don't understand why the squares on the floor light up, I thought at first that was a safe area for me to stand and avoid the walls, but it seems like it's just for decoration (?), either way, it seems like a fun fast paced game although it could use some rocking tunes ;).
UPDATE; !! OMG i just glitched it even more and managed to escape the map, I am now outside the box, so i guess what i'm saying is, I guess I win !? xD
Capture.PNG
i really don't understand how to play this game, people are talking about bugs, is it really bugged?
@jaime-Paz-Lopes The walls are supposed to kill you, and vanish when you shoot at them, but they don't.
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
@q-ro What version are you using? Are you using the latest one?
After some minor testing, I think I've worked out the issue. Now the question is how I solve it :worried:
@Crown Games I believe i was using the latest one yeah, ad for solving it, I suppose you could restrict the player Z position to be fixed/never change, i think that's what caused the issue, I probably managed to bump myself up and that's how i broke the game, something else that could be done is adding a "dead plane" so that if the player gets bumped up or thrown out of bounds it ends the game intermediately
@q-ro The problem was the high score system. I was saving the file to the resources folder, which worked fine in the editor, but broke everything in the build. Unfortunately that feature's been scrapped now :disappointed:
However, if you still wanna play with the high score system, you can download the source code and play it in the editor. It's all been updated now, so it should work fine. @harry-light @good-enough @inventorofstuff @mao @memel06 @pixelhurricane @alexander-danilovsky @swarrly @jaime-paz-lopez @hkoisumi it's all fixed now. Have fun :smile:
uhm, did you load and save the file using the unity Resources.Load function ? remember that while in development the folder structure of the project is different to that of the build, I had a similar issue before and learnt that one had to load stuff using the Resources.Load function rather than the C# File library as this won't work during build.
Yeah, I was using Resources.Load for it, and it would give me an error saying that it couldn't find the file, even after I created a new folder and file at the specified path. Not sure why it wouldn't work, and I'm too exhausted right now to find out why. Perhaps in a future Ludum Dare I'll use it correctly and get a better game. That's what Ludum Dare is about for me: learning. Which I'd say is certainly what's happened, seeing as [this](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54512) was my first entry in Ludum Dare, almost 3 years ago
Interesting idea! At first I thought the lighted areas meant something, like I couldn't roll over them and I kept thinking I was getting "stuck" in them. But really it was just the mouse was in the same location as the tank. After I realized that I got the hang of it. I have never played Simon Says so I can't really say this recreates it but I definitely got the idea of anticipating the walls and having to shoot them down. I will have to look up Simon Says now!
@slunkey The game itself isn't based on Simon Says, but the arena you play in is based on a Simon game from Hasbro. It looks like [this](https://i5.walmartimages.com/asr/874918ab-0e88-41b5-8830-ac2e84593ca7_1.71676979300df6412b73730972c68256.jpeg)
It's quite a challenge! A game over screen would have been nice, I have no idea how high my score was. It was really really good I think! j/k :grin:
Hey cool little game! I really like the combination of the two games. Would have like to see you lean a bit more into the "memory" aspect of Simon Says. I think that the difficulty could ramp up a bit faster, the game is too easy at the beginning. Game looks and sounds great though! Congratulations on making a game in 48 hours!
Nice game and nicely executed. And some feedback. You can see the left and right side much earlier than top an bottom, would be nice with an game over screen and it would also be interesting to see bit more gameplay inspired from Simon Says rather than just the arena.
I still question the usage of Simon here - the visibility of walls to shoot kind of ruins original gameplay, and if we consider Simon lights as a visual clue for the wall to come, left and right walls are still visible way earlier than top and bottom ones. Reminds me of Undertale Undyne fight. The visuals are nice though, and the game is pretty much fun to play. Good job!