Space Travel 15 by jk5000 2017-05-01T21:50:49Z
I really like it. It starts off a little slow with just going back and forth between the first two airports. The music and sound is nice. I think some sort of score system would be nice.
Foon → Ludum Dare Explorer → Users → Swarrly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Type Skater | compo | 584 | 2.95 | 2.64 | 2.89 | 3.70 | 3.06 | 2.59 | 2.36 | |
| 2017 | 40 | The more you have, the worse it is | Fire Storm | compo | 2.50 | 3.00 | 3.00 | 3.00 | 1.50 | 3.00 | 3.00 | ||
| 2017 | 38 | A Small World | Get Off My World | compo | 2.00 | 3.00 | 3.00 | 3.00 | 2.00 |
I really like it. It starts off a little slow with just going back and forth between the first two airports. The music and sound is nice. I think some sort of score system would be nice.
@jk5000 thank you for taking a look and rating my game. I'm already looking forward to next time.
Way cool. It definitely took a little while to get the hang of it.
I liked the concept. The atmosphere was nice. The theme fit well. However the controls were a little wonkey. I think you should have added a button to unload the energy. It was always weird to get that speed bump after turning in. Otherwise great entry and good first compo.
Lots of fun. i really like the art style.
It was an interesting concept. I liked the graphics and the camera wobble was a nice touch. However I would have liked the player to face in the direction of my click when I want to shoot instead having to do a weird run up thing to get into the right direction. Perhaps a time limit or something that would add some urgency.
Yeah this game was the whole pat your head and rub your stomach at the same time thing. Very hard to keep both games happening correctly at once. I would have change the rhythm controls to WASD and had the letters on the falling blocks to help a little bit. Reaching to the R key was a little hard when my hands are so used to being in a certain position when playing games
Way cool. My crappy typing skills hurt me a bit but I was able to finish the game.
I like it. The cool dual approach was a little distracting at first but I can see it working well once you get used to it.
It was cool idea. Sadly when I tried to play it I was getting a bug where the walls were transparent and not interacting with the player or the bullets. I was getting lots of points but the game wasn't ending.
Fun game and cool concept. Having to play at a certain resolution makes it really hard to play. The AI could use some work. I don't think I ever find a ghost with a better hand than I had.
The controls were a little wonky and I didn't really know what was going on at first. Otherwise it was a good entry.
This was really fun. I think the checkpoint system should have saved your score or base your high score on how far you get in the level. My highest score was my first try before the first check point
This game was really great. Simple mechanics. Well executed. I never won though. I felt like the other horses got 10s way more than I did. The graphics and sound effects were on point.
Way cool. Not being able to move the blocks at any time really changes the way you play tetris. It added a lot of strategy to have to get into position to move the piece the way you want.
I also ran into the worker building bug. But other than that the game looked really cool. The atmosphere was awesome. I love these types of games and would really like to see it fixed
I like it. The AI logic seemed almost entirely random. It didn't make a goal at all if I stopped moving. Otherwise it ran well and it was fun.
I really liked the movement. I agree with @radow that sometimes the physics gets you out of the grid movement which can get you stuck. All in all good game
It is a cool concept. I would have like to see a visual representation of the cool-down for weapons. Also the interact key was also the same as the toolbar selection key which was bothersome. I also think the hit box on the crops were too small it was hard to get all the crops. Otherwise it was a good base of a game.
Good job on your first entry.
This game was really great. It was funny and difficult. I basically had to have perfect stamina management to even beat the first guy.
The controls took a while to get used to. This game was way fun though.
It took me a while to get the hang of the controls. Maybe some animation of the movement would help with that. But once that figured out it was a fun puzzle to figure out how to get to each block.
When I saw dwarves in the name I had to try your game. It is a really cool concept. Was I supposed to be taking damage on a regular basis or only when I missed the ball? Because it seemed I was constantly taking damage and I'm wondering it that had to do with me thinking I hit it but actually missed or a bug. Also I would have the blocks respawn when you get down to a few left not when you run out because it was really hard to hit that last block before dying. Also making the paddle more responsive would be great. Sorry for all the comments but since I really liked the game I wanted to give a lot of feedback.
@DeltaUniform The black blocks thing feels bad since you have to destroy them to get new blocks. Unless do they change color during the game so you can wait to break them?
@Andreas Becker cool I'll redownload it in a couple hours to try it again.
Way cool. The graphics are amazing.