willops 2018-04-23 17:13
Fun and catchy, I like it! Perhaps you could have incorporated the RTS elements a bit better, as it just feels like a regular rhythm game.
Foon → Ludum Dare Explorer → LD41 → Beatcraft
By ithildin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 532 | 3.08 | 32 | |
| Fun | 511 | 2.98 | 32 | |
| Innovation | 400 | 3.27 | 31 | |
| Theme | 262 | 3.76 | 32 | |
| Graphics | 554 | 2.70 | 32 | |
| Audio | 274 | 3.06 | 31 | |
| Mood | 404 | 2.93 | 31 |
Fun and catchy, I like it! Perhaps you could have incorporated the RTS elements a bit better, as it just feels like a regular rhythm game.
Thank you! I'm aware of that. I had several things in mind to bridge the gap closer (for example, a proper enemy base with several planets, better base building and a way better combat system that could be influenced by other unimplemented rhythm-dependent mechanics), but ran out of time to implement them :sob:
Nice game! I like the way the planets bounce to the beat too!
Fun idea! FYI, Trying to replay threw up an error message box on the HTML5 version
Really cool execution! It's fun, it's enjoyable, it's effective! :) I wish there was a bit more to the RTS elements, like @Willops mentioned, but it was fun nonetheless!
I won! Took me three attempts. Cute game.
Hola!! Very entertaining game!! Congratulations!! I've also made a Rhythm game using Unity. In my case the music desync in the WebGL version... Have you faced this kind of problem? :(
Nice)
When you get the rhythm, you can stop annihilating planets! :D
Take me a while to realize how to play it but interesting concept dude. Nice catchy space music. Game was challenging for me.
I like this game. It's neat; it's got a decent art-style (though I'll admit it looks more like a prototype from a graphical standpoint, I don't judge games by their covers).
The concept is unique and interesting, but I feel like you could've expanded on it better. There's some lost potential in there with the resource management and RTS-aspect of it. The combination of the two themes works pretty well too, but I feel like there's more in there waiting to be uncovered... I can't quite tell you what it is though.
Anyway, great job on the game!
Nice concept, but hard to grasp how to play.
I like it. It also took me awhile to get what I was supposed to do. It was also way way to easy. It is a great start and good concept
Interesting concept to say the least ! The mix between rythm game and RTS works weirdly well, even if it took me a while to understand what does what. Overall, cool game that deserve to be expanded. The only downside is it's become repetitive quite fastly.
Solid compo entry, the mechanics are interesting, and even if it took me some time to get what I had to to, then I enjoyed it a lot. Good work, first time I see this kind of mashup with a rythm game :)
Took me a while to understand to play but eventually got the hang of it. Nice little fun game. Could have been useful to animate/have something more obvious happen when a particular planet was clicked as initially I was clicking everywhere in rhythm but didn't realise which planets could or couldn't be clicked.
I love strategy games where you just build an army and watch them march over the horizon. Or... in this case... the event horizon? :D I think it would have been easier to master had you spent more time on the beat mechanic feedback, but kudos for wrasslin' down obscure audio threading issues! Ludum Dare High Five!
A pretty fun mashup that took me way too long to figure out. I think the problem for me was that the beats of the music are not significant as much as the timing of the white dots on the timing bar. I wanted to just click things to the rhythm of the song but that causes things to go wrong.
It took me six games to figure out what to do, and one game to win xD But it is a very, very nice concept. As said above, a cool game that deserve to be expanded. Great job !
Going to have the song stuck in my head lol. Took a bit to understand but once I got it, the game was a nicely paced blend of two concepts.
I liked the mechanics! After figuring out the beat I was able to win. I think the music could be more driving or have a louder drum beat to make things more obvious. I could see faster songs for more levels/difficulty. It would be nice to see feedback knowing that you got something right, like how there was flashing when you got something wrong, but more positive reinforcement. The ships animating around were nice. Keep up the good work!
Nice Game! It took me a while to tune myself to the beat but I finally won :) Congratulation on making the audio vs interaction work this well I know it wasn't as easy as it looks. Also, the idea is quite innovative. Good job :)