FoonLudum Dare ExplorerUsers → Ithildin

Ithildin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202456Tiny CreaturesBichis rescuejam4783.613.613.203.003.813.40
202148Deeper and deeper👥Deep-fry Deeperjam3713.853.783.353.204.383.403.663.67
202047Stuck in a loopInfinite wheeljam4.004.503.003.504.004.504.00
202046Keep it alivePet Protecc TDjam7943.673.633.023.703.612.963.39
201945Start with nothingMaster Builder Daedaluscompo1123.723.603.953.773.442.773.18
201944Your life is currencyOverburntcompo1683.513.393.172.703.542.763.19
201842Running out of spaceStepping Stonescompo2093.613.653.453.583.202.82
201841Combine 2 Incompatible GenresBeatcraftcompo5323.082.983.273.762.703.062.93
201740The more you have, the worse it isMountain Divercompo3053.443.243.463.883.442.892.633.31
201739Running out of PowerThunderbolts and Lightningunfinished
201738A Small WorldTooth decaycompo2223.423.362.613.083.223.052.91
201637One roomRoach Escapecompo3143.273.542.762.772.692.432.82100
201635ShapeshiftGetting shiftycompo2893.413.672.743.683.382.913.31100
201534Two Button Controls / GrowingFun with magnets!compo1933.633.433.863.963.693.302.703.14100
201533You are the MonsterThe sleep of reason produces monsterscompo7292.822.652.152.703.553.172.003.10100
201532An Unconventional WeaponKids These Dayscompo8262.872.632.923.533.063.522.85100
201431Entire Game on One ScreenDungeon of Jestcompo8842.882.862.133.572.492.502.79100
201429Beneath the SurfacePlaybuckcompo7982.932.972.642.892.912.583.622.71100
201328You Only Get OneJust One More Turn (Please!)compo5392.962.943.173.442.752.252.572.71100
20132710 Seconds10s Paparazzicompo8782.712.512.692.993.112.382.442.70100
201326MinimalismSociales Santillanacompo4273.293.013.643.762.962.241.502.90100
201225You are the VillainConquer all the castles!!compo5692.632.432.263.482.392.162.562.4071
201224EvolutionIt's evolution, babycompo7052.211.722.503.371.831.541.8247

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ithildin

LD24 — Evolution

Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! by JMRante 2012-08-28T19:47:00

Great game! The trial and error nature of the game makes it, rather than frustrating, quite fun, actually. You end up memorizing which creatures you can start to take down, which are the best routes to gather upgrades while avoiding encounters and so on.

The graphics and music are nice, too. They add up to an entertaining, relaxing experience.

DNADream by Zener 2012-08-27T20:27:00

Nice game! it is simple yet addictive, and the DNA animation has turned out really good looking.

Just a minor issue...despite the difference in transparency, it is not obvious at first sight that you must click on the opaque nucleotides, some mouse over effect might have been the icing on the cake.

Congrats!

DNA Wars by nka 2012-08-27T21:01:00

Amazing game!

It takes a while to start figuring out the right cell to choose, but after that it becomes really fun. In addition, the level of polish is quite high.

How Mosquito Became Human by SaintHeiser 2012-08-27T19:54:00

Graphics and music were excellent, brilliant job :)

Gameplay was fun, too, despite the confusion with the bigger frogs at the beginning, and the need to carefully plan the jumps (in frog mode) to reach higher places.

UN-Natural Selection by Haddy22 2012-08-27T20:08:00

Not working in Opera, either (no surprise after reading the other comments and testing it on Chrome too, but it was the first browser I tried to play in).

Evo by nseward 2012-08-27T22:47:00

Interesting puzzle! The slick, minimalistic visual style also contributes to it, making it an entertaining game. Congrats!

It's evolution, baby by Ithildin 2012-08-27T20:31:00

Thank you all for telling!. I've been getting completely different execution results (from framerate differences to varying kinds of crashes) from one machine to the other. I'll see what I can do.

Note to self: Next time, don't rely on C++ projects if you can't test it on a large enough set of machines beforehand >_<!

It's evolution, baby by Ithildin 2012-08-27T20:44:00

Hmm...some of the crashes might be due to the lack of Visual C++ redistributable packages for x86 systems (I'm afraid the packages for both 2005 and 2008 are necessary, I remember having some trouble before).

They're available on Microsoft's web site:
http://www.microsoft.com/en-us/download/details.aspx?id=29 (that's the link for VC++ 2008...the package for the 2005 release can be found there in a link, too)

It's evolution, baby by Ithildin 2012-08-27T21:51:00

@berkano, you're right, it was the Debug build.

Apparently, the Release one crashed upon entering the game if you ran the executable directly (which leads me to the typical, obscure uninitialized variables mystery), but it seems fine now.

This version corresponds to the Release build -sources are included as well, just in case:
http://dl.dropbox.com/u/8967322/evolution_baby_release_exe.zip

It's evolution, baby by Ithildin 2012-08-27T22:39:00

@FrozenCow Yeah, you're right.

I'm afraid that, since I wanted the simulation core first and foremost, I disregarded gameplay and user interaction until the very end (not to mention graphics).

The buttons there don't do much more than alter some of the world conditions: reset the food, which might make sense if you've got a set of starving herbivores (the delta wing-shaped creatures) or omnivores, slow the movement (and, since it applies to all creatures uniformly, it might as well do nothing), or double the reproduction rate and the population size (useful to add variability). And of course, there is the amazingly well drawn explosion button, which resets the state of the game.

In its current state the game is 95% simulation (and it can still be improved) and 5% gameplay ("oh, hey, I can make food drop from the skies!...my herbivores might survive like 2s longer!"). My initial goal was to have "level conditions" on the population, and a larger, more meaningful array of "powers".

But all things considered, I'm still somewhat happy with my little blob of moving dots XD

Octogeddon by flyingbear 2012-08-27T20:17:00

Great, great game! The concept is really simple, yet addicting and quite replayable: you're always waiting to see how the next evolution of the tentaclees will work.

Audio is great as well, the main track is really catchy :)
Congrats! :)

Strike of Rage ! by deepnight 2012-08-27T16:17:00

Brilliant! Amazing work :)

Slime World by Lancelot Gao 2012-08-27T19:39:00

Nice game! Graphics are really charming as well, a brilliant job!

Trinity Labs by Gareth Jenkins 2012-08-27T19:20:00

I liked the idea. It's reminded me to Triple Town, but with the ability to freely move the tokens.

Responsiveness, though, could be improved a bit. At times it was difficult to place the items in the board cells.

LD25 — You are the Villain

Evil Cat by Zener 2012-12-17T09:05:00

Nice work! The cat's cute and lethal (even the HUD is cute!), and its comments are hilarious, it kept me with a smile on my face as I wrecked havoc in the house.

A Chistmas Rebel by DDDBOMBER 2012-12-17T08:41:00

Well done! The game does a combo and fits the theme and the time of the year :)

Conquer all the castles!! by Ithildin 2012-12-19T09:53:00

Thank you all for the feedback, it is much appreciated and the criticism is really useful, I've learned some lessons for the next LD :D

Some (but not all, of course) of the most important problems you've mentioned can be blamed on time.

For example, the collision issues (this will haunt me for weeks). And, to be honest, I didn't think of changing the level layouts for some more sensible ones, to at least help mitigate the problems with units getting stuck.

Time's also the reason why the AI leaves a bit to be desired. I started with a simplistic approach to have something more or less functional that could be replaced easily later with pathfinding, more complex behaviours and so on, but in the end it made it to the released game.

And the low final difficulty some of you are complaining about is a combined result of the poor AI and the lack of balance time (plus not giving the player attack a cooldown to avoid clickfests).

And I agree that the control scheme can be improved. Maybe mapping attacks to a key, or spawning minions to a different mouse button could have helped. (And, thinking of different keyboard configurations, using arrows rather than WASD if there are no customizable controls).

Dig Dastardly by luke161 2012-12-18T13:08:00

Nice work! Art and music look quite polished, and gameplay is really fun :)

Tripe Traps by Lyonsbanner 2012-12-17T16:31:00

Simple, yet fun and humourous. Good work! :D

Atomic Creep Spawner!! by deepnight 2012-12-20T16:06:00

Brilliant in all aspects :)

Heroes are so Annoying! by Knighty 2012-12-18T20:12:00

Awesome!
One half a reversed version of Final Fantasy, one half Dungeon Keeper. It is fun, and fits the theme perfectly.

Also, I'm amazed at how polished the game looks. Great job!!

APATHY by pbdiode 2012-12-18T20:23:00

Nice job :)

The game is simple, yet addictive. Procedural level generation adds points for replayability(even though, as some have already said, it could use some more work to avoid some impossible jumps)

The theme choice is an interesting one as well (Sadly, I can relate to some of the negative sentences).

Chaos! by MadcoreTom 2012-12-19T10:34:00

Brilliant! :)

LD26 — Minimalism

Neonisation by Hegemege 2013-05-01T17:17:00

Great job! The mechanics are interesting, they are well explained and it becomes increasingly challenging. Congrats! :D

Gods Will Be Watching by Deconstructeam 2013-05-02T08:03:00

Amazing, I'm at a loss of words. With just a scene an a couple of actions available per character you really get to immerse in the role of the sergeant, and feel the tension as days go by.

Congratulations!

I survived for 28 days on my first try...the stupid soldier left ¬¬.

F*** This Job by Casino Jack 2013-05-02T12:43:00

Very good and polished, from level progression to simple, yet effective graphics. Great job! :)

Love Connection by Jon Reid 2013-05-08T22:38:00

Great game, feally fitting and with lots of style. I got hooked until I finished it :)

Planes by phaze0 2013-05-02T08:42:00

Nice! I had one of those as a child, you've portrayed them very accurately =)

Ten Space by Thomas Bowker 2013-05-02T20:14:00

Really clever game, and it fits the theme perfectly. Great job!! :)

Kriok by someone 2013-05-02T21:50:00

Cool puzzles (even though a bit difficult, but that's a good thing =)), and very appropriate visual style.

Moonshine by TravisChen 2013-05-04T10:46:00

Lovely graphics, for a very fun entry. The narrator was an interesting addition, but I his voice sounded too low (even despite having the PC volume quite high). Congratulations!

... by Dir3kt 2013-05-05T21:23:00

Nice level design, good job! :)

Geneva Convection by TylerGlaiel 2013-05-08T16:10:00

Brilliant entry :)

I love the infographic-like visuals, and gameplay is really interesting (I'm struggling to avoid my volcano from exploding after the first or second cities, but I'm getting better =D). Not to mention music or humour. Great job!

Life of Colonies by Overv 2013-05-02T10:27:00

Nice idea. It is a bit difficult to track the interactions of your colony (even more taking into account neighbours), but that makes it more interesting to me. Great job!

Minimal Annihilation by Zener 2013-04-29T07:49:00

Brilliant! This is RTS at its purest: collect resources, build units, kill everything that moves....PROFIT!

Both sound and graphics are detailed and nice, and the black and white look adds to the mood.

This is contradictory with the theme but...are you planning to expand on it? Unit queues and the ability to cancel a building's construction would be a nice addition 0:-D

Unknown by runonthespot 2013-05-05T21:33:00

Nice idea! Gameplay is clever and requires some thinking and planning, I love that! :)

simpLify by SonnyBone 2013-04-30T16:01:00

So beautiful...

soundscape by Ragzouken 2013-04-29T16:43:00

Brilliant idea!

Moving at the same time that you move around with the mouse is a bit messy, though. Keys only worked best for me.

Despite this minor issue, congratulations for a great job! :)

XYZ by ataxkt 2013-04-30T16:04:00

Nice, relaxing puzzle game. Well done! :)

Block Hat by yetanother 2013-05-03T22:59:00

I managed to clear the hat :) Nice idea, and as several people have told you already, cute graphics. Good job!

Less is More? by atraxgames 2013-04-29T16:33:00

Great idea! :)

minsweeper by Attrition 2013-04-30T21:16:00

Nice game, I love the concept :D

Swatch by madlee 2013-05-01T18:31:00

The colour change mechanic was really original and it was nicely implemented, it's really promising! Great game =)

Sociales Santillana by Ithildin 2013-04-29T15:12:00

Thanks for the feedback, I'll have it in mind for the future :)

I had some people play test the game today (after submission) and most of them got lost in the beginning, which is unforgivable considering that once they've figured it out, they keep playing it for quite a while (meaning that the game is actually fun once you know what you've got to do).

This hints heavily at some more or less serious visual/sound feedback deficiencies that could have helped. As you say, animation could be a life saver.

Sociales Santillana by Ithildin 2013-04-29T23:30:00

Thank you all for the feedback and, specially, taking the time to keep trying despite the initial confusion.

@visibleatom I've followed your advice and added a "how-to" screenshot to show the rules.

Sociales Santillana by Ithildin 2013-04-30T06:02:00

By unwinnable do you mean that you don't have any movement available from the start? Nope... You always start with at least one (unless there is a strange bug that passed me by). Check the value of "movements left" at the bottom right to see. Then, during the game, if you end an action with no moves left you'll get some big text telling you to shuffle ("S" key... Normally it would cost you 5s but in this situation you can do that for free).

If you mean "move to the next level"... It would be extremely infrequent, but I suppose that you can be really unlucky with the randomization so that you end up out of time.

If you don't see any moves you can get a hint with the H key.

Sociales Santillana by Ithildin 2013-04-30T22:02:00

Ooops, sorry to hear that.

I've been fiddling with the CSS to center it horizontally and the new version's up. Could you try again, and make sure that the browser zoom is 100%, please?

Sociales Santillana by Ithildin 2013-05-02T12:52:00

Thanks! (Btw, some little bird showed me your game a couple of days ago; it was impressive, I managed to survive for a whole 20s) =D

As you say, I've realized that starting on larger levels, where there are many more blocks and therefore possibilities, could have helped two-fold with some of the issues most of you have spotted: making it easier, on one hand, or allowing for more strategic planning on the other (But in my opinion the latter depends on whether you want faster-paced gameplay, such as time attack modes, or if you can take the time to think carefully e.g, challenges, etc.)

Sociales Santillana by Ithildin 2013-05-11T16:22:00

Thanks! I'm currently working on an improved version, which will hopefully sort out the "first contact" woes.

The title comes from a textbook for the "Social Sciences" (Geography + History) subject I took at primary school. It was published by Ed. Santillana, which by the time I went to school used the painting from Frank Stella (or a variation) as the cover of their text books (there is a pic of one of them in the screenshots). So you could see it as a homage of sorts ^_^U

Misshapen by Aaants 2013-05-01T18:57:00

Nice job, it's a pity that you couldn't finish it, as the graphics and story were really promising.

I read your mini-postmortem, too, and it rang a bell...I made way too similar mistakes on my first LD as well. Congratulations anyway, keep at it! :D

Hiddensquares by Tozy 2013-04-30T00:05:00

Nice! Music and visuals give a very relaxing vibe :)

Gameplay is simple, yet engaging (and challenging! I'm still trying to beat the third level)

Brutaliz'Art LD26 by lotusgame 2013-05-04T10:29:00

The intro video was brilliant, so hilarious... XDDD

I loved the game as well, a really clever use of the theme :)

ERASERLAND by little_polygon 2013-05-08T16:33:00

The game is really polished, graphics are very cute, and I love the idea, but in my opinion the initial objective is a bit contradictory with each level's goals. Perhaps some text at the beginning of each level (just some tiny, subtle introductory text...the process of figuring out what to erase is quite fun on its own, it doesn't have to make it obvious) could help focusing a bit more.

Despite this small issue, congratulations on an amazing entry! =)

Labs Lab II by HeXoT 2013-05-01T16:40:00

Nice work. It was interesting to play with sound to discover how to move around the labyrinth :)

I Dream Of Circles by SpaceStudios 2013-04-30T15:39:00

Congratulations for finishing =)

As others have mentioned, you should work a bit more on controls and, specially, collisions. It's one thing to have a challenging platformer where you need to calculate jumps to the pixel, and another to see objects overlapping most of the time.

Wait for it... NOW! by visibleatom 2013-04-29T21:14:00

After a couple of reads I got the hang of the game and I've found it original, challenging and really entertaining, well done!

Just one minor issue: I'm currently playing it on a laptop at 1280x720 resolution and I've had to lower the zoom on THE Chrome so that I could see the whole game screen (earlier today I'd tested it on a higher resolution and it was OK).

Between the lines by martijn 2013-04-30T22:25:00

As some people have already said, this game is quite promising. I love how the paper-like graphics look. Great job!

True treasure of Kartoffelschloss by mortus 2013-05-02T21:38:00

Graphics were quite good, and I like that you have to choose at the end of each level, a smart design decision =)

The bow felt a bit unresponsive at times, though, as if there was some kind of cooldown. Still, congratulations on a nice job :)

I Dream of a Beam by ocmu 2013-05-02T00:02:00

Nice execution! I love shooters and rhythm games, and this one was a good example of both. It reminded me a bit of a couple of Bit.Trip games. Fantastic job :)

I didn't find any problem with the controls and I'm from Europe as well, but I guess that @psychomonster is using an AZERTY keyboard layout, so I can understand his/her point.

QbQbQb by rezoner 2013-05-08T21:45:00

Brilliant, it feels really polished in all fields. And the music was incredible,the best I've heard so far (I specially like how it becomes more intense as you progress).

Mind the Gap by shiprib 2013-04-30T08:41:00

This is brilliant! The concept is really clever, and the execution is well done. Music and graphics are polished, too, and they contribute to the theme a lot.

I may have found a bug, though: once you've lost, if you had used up the 5 lines and start a new game you can't draw anymore, so you have to reload the page.

Other than this, congratulations!

hru by gilmore606 2013-05-01T15:47:00

Great game! Fun, and it fits the theme nicely at all levels. Well done :D

IAO by Rafael Sales 2013-05-03T23:02:00

Brilliant idea! It certainly puts your reflexes to test :D

Minimalism Experience by koudelkate 2013-05-01T18:37:00

I can't play it, either. If you download the web link, uncompress and open the *.html on the browser, the webplayer shows a "Failed to download data file" error message" :S

Minimalism Experience by koudelkate 2013-05-01T18:41:00

Wait, I've managed to run it through the "sources" link.

I'm experimenting with it to see what each function do. Congrats for your first entry! :)

Meteoranger by Jhelle 2013-05-02T15:34:00

Great style and interesting ideas at play here =).

Firing accurately is a bit difficult, though, and since projectiles can cause collateral damage it ends up being easier just to collide against the enemies.

Steve Can't Zen by DaanVanYperen 2013-05-01T18:18:00

This is one of the funniest games I've found so far. Congratulations! :D

Radius minigolf by NicoSaraintaris 2013-05-01T17:02:00

Very original and fitting take on minigolf, I like it.

I had some trouble at first figuring out how to move despite the instructions, though. In the tutorial stage I also mistook the hole for the ball (since it's larger and placed much closer to the text, I imagine it's easier to see it as the interactive object rather than the ball).
Then for some reason I assumed that "near" involved starting to draw the radius from the ball itself -_-U

After a few minutes of trial and error I finally deducted the right way, and it instantly became funnier. Nice job!

Be The Wind by dstozek 2013-05-11T13:42:00

Beautiful :)

The Minimalist Fisherman by Hiku 2013-04-30T00:21:00

Nice :D

You Must Escape by GertJohnny 2013-05-08T22:05:00

I love the sonar-like mechanics, and how it gets rather scary as you begin escaping from monsters, too. Great work!

Ellipse Madness by shaircast 2013-05-01T18:03:00

Great game overall (cool music and brilliant idea), but I think it could have worked just as fine by slowing it just a bit. I never get sick playing (so I tried despite the warning), and at times I had to look away.

Also, some variety would have been the icing on the cake. At some point you don't need to care too much about careful clicking.

Tubulance by merteor 2013-05-02T16:03:00

Amazing =)

Hipster Annihilator 9000 by deige101 2013-04-30T14:05:00

The hipster lines are hilarious :DDD

The game is really cool, but I had a bit of trouble with the "Interaction" key, sometimes it would not respond.

Despite this, great job! :)

Hurdles by dreamlogician 2013-04-30T23:44:00

The concept is brilliant, really original. Congratulations!

Perhaps I just didn't get to play enough to see them, but are all the runners of the same type? If so, maybe adding some variety could add more flexibility without detracting from the core experience.

When All You Have Is A Hammer All Your Problem Start To Look Like Nails by The4thCircle 2013-04-30T21:27:00

Nice game, very fitting with the theme both in terms of gameplay and visuals. At times I had some problems with the controls, but you end up getting used to them.

Good job! :)

PRISMA by Dark Acre Jack 2013-05-01T17:44:00

Brilliant!

Budget Squad by deepnight 2013-04-29T21:41:00

This entry is really polished, as expected, and the game mechanics were interesting and fun. I wouldn't call it particularly minimalistic, but it's a nice entry anyway.

My first score: 34430 B-)

Dream Fishing by Sophie Houlden 2013-05-01T22:55:00

Brilliant entry. It creates such a relaxed, dreamy experience...Great job!! =)

T.O.M.B. by Knighty 2013-05-02T23:33:00

Wow...I'm amazed. I love the level of challenge behind each room's rules (I've reached the third one so far), not to mention the amazing visual polish. Brilliant entry, congrats! =)

Sriggy Moggful by orange08 2013-04-30T23:31:00

Beautiful and sad. The minimal gameplay-exploration mechanics are 100% fitting to the theme, and about sound effects and music I must say your game is probably among the top three I've seen so far. I loved it, well done!

Dock Zone by Farfin 2013-05-02T21:28:00

I liked graphics a lot, and the puzzles to place planks on each level were interesting. Nice job! =)

Please Ignore The Dancing Llama by Zed 2013-04-30T16:19:00

Great game! Gameplay is fast and fun, you don't need to have things much more complicated than this to enjoy a game.

Music was amazing, the gentlemen intro was really funny and llamas are always a plus. Congratulations! :D

Minimal Gravity by DavidErosa 2013-05-02T10:14:00

Nice game. Graphics look neat and funny :D

Compositions by Cyborg771 2013-04-29T08:43:00

Nice, and very fitting :)

I had some troubles at first determining how "small" the areas should be, but in the end you can always draw another line.

Great job!

Drug Hunt by kill0u 2013-05-08T21:22:00

So trippy... @[email protected]

Good job!!

The epicly short adventure by JaJ 2013-04-30T08:11:00

Beautiful-looking and quite fun (I love Metroidvanias, so I'm a bit biased), one of the best games I've seen on this edition. Great work! :D

# by Kitch 2013-05-01T15:39:00

I loved it. The layer concept was very imaginative, and the visuals and sound fit the theme perfectly. Nice! :)

Aranami by Frozen Fractal 2013-05-01T20:01:00

Nice idea, very fitting and relaxing =)

Natural by Oye Beto 2013-05-05T21:49:00

Great idea!

Leaf Me Alone by Claw 2013-05-05T19:00:00

This is one of the most polished games I've found so far. Graphics and music are beautiful, and so is gameplay (I'm still exploring after the first leave, though). Congratulations! =)

The Square - By Suese by Suese 2013-05-05T21:40:00

Nice game! The intro was really funny =)

Also, I enjoyed the art and music. About the gameplay, the attack could have been a bit more fluid, but it was fun nonetheless. Good job! :D

Minianimalism! by lorancou 2013-04-30T16:33:00

Great game. The concept and graphics are awesome! :D

Too bad about the blur bug, I also experienced it and had to reload.

The Road by GeorgeBroussard 2013-04-30T12:40:00

9 years...I may have died young, but it was cool B-)

Nice job! :D

Panzers by Canard Sauvage 2013-05-04T10:56:00

Brilliant! Loads of style, funny and very fun to play!

LD27 — 10 Seconds

Puzzle Dash! by Fireblend 2013-08-26T13:40:00

Brilliant game!! I've tested it on my phone and it's been a bit hard to let it go, it's really addictive, and it looks quite polished.

My only complain is with the menu items. You have to try it two or three times before the respond. Also, at first I thought that having just one return button led to difficulty scaling out of proportion quickly, as you needed to scroll further to find more blocks, but on second thoughts it encourages strategic thinking and it makes for a more interesting challenge :D

Congratulations!!

10 seconds Are An Eternity by Larzan 2013-08-27T12:16:00

Cool concept! It would be nice to see it developed a bit further, the time scaling mechanic was really interesting.

Nice job :)

Ardor by permanente1600 2013-08-27T15:28:00

Impressive art! The game looks really polished, other than some minor problems at times clicking on the lights.

Brilliant game, good job! ;D

Universe Decade Tycoon by Evilion 2013-08-30T10:30:00

5 stars for innovation here. I like the colour themes on each world, they look really good. Great job! :)

TSHIF by rustybroomhandle 2013-08-26T10:44:00

As Terrabyte said, the robot could move a bit faster. Other than that, congrats! The game is really fun, it would be interesting to see it expanded.

Timespunkers by BNeutral 2013-09-02T00:09:00

Amazing art, I loved the colourful levels. Also, the teleporting mechanic was really fitting. Great entry! :)

Dungen Dogan's Cursed Crew by Deconstructeam 2013-09-05T18:53:00

Loved the idea! The first playthrough I got to sacrifice several minions until I realized that the more survivors the better ^_^U

Just one minor issue I found: at times I could run through the bottom-left wall in the second level, right next to the black amber. Despite this, the game looks very polished, as expected, and music is amazing.
¡Felicidades!

Robotica by recursor 2013-09-03T18:03:00

Cool idea! I like the variety of faces (oh, and music was nice as well) . From level 20 on I began having trouble recognizing robots, I suppose I should get some sleep today -_-U

Congratulations!

The Super Fair Trial Show by Gabriel 2013-09-04T17:43:00

Brilliant entry. The idea and the story cleverly fit the theme. Procedural generation makes it very replayable, and graphics are great.

Just to be picky, the WASD controls are a bit glitchy. Other than this, one of the best entries this edition.

And LOL at the "spectators" comments.

Castle Clocksworth by My Sweet Whomp 2013-08-30T11:05:00

Nice job!! The artwork and music are really polished, and I did like the puzzles, even though at times I had some problems with collisions (for example, in the second to last level, once you get the exit door open, depending on if you get to enter close to the arrow tiles, the player gets stuck playing the walk animation unable to move until time runs out)

One of the best entries I've found this edition. Congrats! :D

Duke Dashington by AdventureIslands 2013-08-28T22:47:00

I take off my hat to you, brilliant entry at all levels. The game is polished, fun, fits the theme and using dash as the core mechanic is a really interesting finding.

Hexlaser 2 : Ultios Insector by rxninja 2013-08-27T20:14:00

I've tried with an Xbox controller and it didn't seem to work. I got stuck on the menu :S

Amulet in Ten by mtrc 2013-08-26T23:09:00

Nice job! I was already enjoying the game by the second act, and then using both characters' abilities made it even better =)

Bloody Bob by Zener 2013-08-26T21:34:00

The game looks terrific now. Brilliant! :D
Also, the dialogues and cutscenes made my day, they were really funny ^_^

Congrats to the team!

Ten Second Sketch Racer by mollymus 2013-08-26T23:46:00

Nice, I love how it looks :)

10 Sec And Slash by NostraDamon 2013-08-28T22:02:00

Brilliant entry! Polished at all levels :)

SliP by Sakuyan 2013-08-27T11:51:00

Cute pixel-art graphics and music. The possession mechanic is cool as well, but the controls made it cumbersome at times.

Overall, nice job. Congrats!

Chicken Snatch by tigerj 2013-08-27T15:02:00

Great job! The game feels very polished, from the retro graphics to the responsive controls.

The abyss by dvdking 2013-08-26T10:51:00

Simple game, and at the same time fun and addicting. I like how the sound effects blend with music.

Great job! :D

Clockwork Cat by patrickgh3 2013-09-01T22:39:00

Awesome! :))

RUNTRIS by sgehlich 2013-08-31T01:11:00

I love the idea. The first retries were a bit frustrating, but you end up getting the hang of it, and then we have a great piece of hardcore fun.
Great job! :)

xhon by savethejets1 2013-08-31T20:21:00

Great game! It starts a bit slow and typical, but then you spawn heads down...and then...and then...! Clever use of the theme, combined with interesting mechanics and a very good level layout.

Awesome entry!! :D

sine by timtipgames 2013-08-26T15:32:00

Great job!. Despite the "impending doom" feeling that you get when transferring stars in fear of the sun's shock waves, the overall tone is very relaxing =)

Scraith by lambomang 2013-08-26T12:58:00

The sound and graphics contribute to a haunting mood. Nice!

Chronored by kidanger 2013-08-26T12:45:00

It's quite challenging (I'm having a trouble with the turrents' insane accuracy at the moment XD), but fun and addicting at the same time, just the way I like it. Nice job!

10s Paparazzi by Ithildin 2013-08-26T10:29:00

Thank you all :)

@BMacIntosh. I've actually realised that it's the whole game that fails to reset once you finish the fourth stage. Thanks for spotting it, it's one of those stupid bugs you introduce at the last minute trying to fix others (d'oh!).

10s Paparazzi by Ithildin 2013-08-26T12:16:00

Thank you all for your feedback!

I tried to add a bit more complexity to the creatures (other than the first one, which is intentionally easy to spot, one of them moves, one teleports away after some time, and one spawns at random places), but the final result is still insufficient.

I also had planned to add some powerups (for example, granting the ability to freeze ventolins in place, or move them around) to enable some more complex objectives, multi-layered scenes, secondary goals and more entities that could make the game more challenging (and a photo gallery of sorts, of course). But all these things couldn't make it to the compo, unfortunately :_S

10s Paparazzi by Ithildin 2013-08-28T23:10:00

Thank you all! =)

I agree that a lot can still be done to fix and improve, your feedback is really useful. Besides the obvious (short and easy), it seems that the photo gallery is quite a popular suggestion ;D

10s Paparazzi by Ithildin 2013-09-05T18:26:00

Hehe, it depends...

I took the name from a creature from Asturian mythology (http://www.asturias.es/portal/site/infoAsturias/menuitem.b4e3501f1a34607cb5dd591088414ea0/?vgnextoid=c67bacdbc0f90210VgnVCM100000dc14e40aRCRD), but for me the name was mostly a brand of inhalers before.

Oh, and now that I read that site, I've thought of how making the beings closer to that description would totally change the mood of the game. Interesting...

Clocked In by rylgh 2013-08-27T11:38:00

Cool game! Simple, addicting and stylish :)

Stay Alive by Jools64 2013-08-27T15:58:00

Awesome game, congrats! Tasks were simple enough, yet at times I found myself restarting 'cause I'd got distracted and died of thirst, or run out of time.

Deadly Sunrise by jayhC 2013-08-28T16:24:00

Great entry! The hide in the shadow mechanic is a clever plug of the theme, and the escape from the sun makes it quite challenging. Nice job!! =)

10 Seconds by kannas 2013-08-26T23:32:00

Nice mood, and great use of the theme =) . It takes a while to retry, though, which can be a bit frustrating.

Congrats!

Every 10 Seconds a Window Washer Falls to his Death by dom2d 2013-09-04T17:56:00

Amazing entry. Windows washers were so cute it hurt to lose any of them.

Really polished in all categories. Great job!!

Taen Saeck by Typedeaf 2013-08-28T22:36:00

The idea is quite interesting and in-game graphics are colourful and cute. Unfortunately, the pace is too slow. Fixing that detail could work wonders. Still, great job, congrats! :D

Get Out! by LordHellMaX 2013-08-30T10:49:00

You've managed to create quite a scary mood (even though the ghost I found was kind of cute, but even so it still freaked me out once. Besides, I was fearing that it would be a decoy and there was some really, really frightening creature lurking out of the dark anytime soon). I was also reminded of Amnesia.

Great job!!

ARGENTUM FORM by blackotus 2013-09-01T01:52:00

Clever use of the theme, impressive sound and the vibe the game transmits to tell the story is brilliant. Awesome job!

A minor bug: one of the items (the picture, I think) was left highlighted in red after clicking on them.

Slices of Life by epiplon 2013-08-28T01:28:00

Good work! The mood is excellent (we should always keep present that "You are not your job"), and the difficulty becomes a challenge (but not something impossible) soon enough, which is a plus for me.

I can type at a reasonable speed, even though I'm not a native English speaker. Still, I struggled through the last levels to complete them (which I did...yay!). I found it interesting how I had to "unlearn" typing punctuation marks to separate words to save on unnecessary key strokes.

Congratulations! :D

The Vengeful Baby-Men by Jarcas Studios 2013-09-01T02:00:00

Love the audio arranging idea. Congrats!

Routine decisions (in 10 seconds) by Yozz 2013-08-27T12:07:00

Great work! The idea was really clever, and "distractions" made me smile :D

10 10 Second Game Design Lessons by douglasv 2013-09-07T00:24:00

Great advice! You've managed to take lessons everyone of us developers should learn and turn it into a game. The theme connection seems a bit arbitrary to me, but it's still a very interesting entry :)

Hallucivian by Hypnohustla 2013-09-01T22:34:00

I love the psychedelic vibe the game gives, art and music are amazing. Gameplay also feels really polished, and it's challenging, but it doesn't seem impossible to beat. Brilliant work!!

Ten Down by Sebastian 2013-08-26T11:07:00

It takes some time to get used to W + cursor to move. Despite this, the game looks fantastic, and the vocal soundtrack made me chuckle quite a few times.

Great entry!

Great work!

Gone in 10 Seconds by panurge 2013-09-08T20:31:00

Nice entry, with cool touches of humour and interesting story. Also, I found the mechanics original. Great job!

Doctor Drown (Ph D) by paulmcgg 2013-09-07T02:03:00

I found the idea really original, and the music choice was great, too. It contributed a lot to create a "Dr Evil" evil mood.

Great job! (It's amazing how, no matter how many games you've rated, there are still lots of hidden gems around)

10 Seconds of Grey by Almax27 2013-09-03T20:36:00

Glory to Arstotzka! Oh wait...

Nice entry! I liked the random dialogue and the atmosphere (The music theme was awesome). Perhaps the dialogue feedback could be a bit more noticeable than the balance bar so you can better see the consequences of your choices.At the moment it feels a bit static, so it doesn't stand out.

Other than this minor detail, congrats!! =D

Choice Matters by donan 2013-09-01T14:00:00

Hilarious game :D

I managed to get two endings. Is there any other?

PROBE TEAM by Andrew Shouldice 2013-09-01T23:19:00

Wow...brilliant at all levels. Incredible game. A close candidate for my favourite game this Ludum Dare.

Dinosaur Jr. vs the 1960's by devi ever 2013-09-01T22:45:00

Brilliant!! I'm all for new psychedelic Dino DLCs :D

Forever Alone by ShellfishGames 2013-08-26T10:15:00

Quite a disturbing game...I like it!

Gameplay is simple, yet it all blends with the story so it all clicks (9 women died for poor, poor Joe). I also enjoyed the dark humour a lot.

Dirty Rotten Seconds by siat 2013-08-28T22:55:00

Simple yet challenging (the smaller dots felt real small ^^U), fun and polished. Great job!

exposure by zillix 2013-08-29T12:46:00

Wonderful game. Fun, really polished and immersive. Congratulations, it's one of the best entries I've seen so far.

Save Them by Jason 2013-08-27T14:43:00

9 members n_nU

Doors toggling automatically was an interesting touch, it made the game more compelling. Nice job!

Chrono Blood Ninja by theholychicken 2013-09-05T18:33:00

Nice (from a gory point of view ;D) entry!

The compo version badly needs some restart hotkey or button. Other than that, controls are precise and gameplay is simple and fun. Well done! :)

ShuffleLand by rincewind_cz 2013-09-03T18:59:00

I love the music!

The idea is quite original and quite challenging (perhaps a preliminary level could help people get more in touch with the mechanics, but personally, I don't mind the difficulty)

Cool entry :D

Black & White & Time by NachoDA 2013-08-27T20:53:00

Brilliant entry! It has lots of detailed content and the idea is quite original (also, I found particularly amusing the fact that you could save the believer at the expense of the exploding car drivers). Congratulations! :D

PS: ...and wtf, is that Phil Fish??? ;P

10 Seconds Before the World Ends by Lustdante 2013-09-04T18:05:00

One of the best implementations of the them that I've seen so far. Great idea! :D

10 Seconds Before the World Ends by Lustdante 2013-09-04T18:05:00

One of the best implementations of the theme that I've seen so far. Great idea! :D

Fight The Urge by Keith Evans 2013-08-26T23:37:00

Clever use of the theme! :)

Seconds-Guess by plancien 2013-08-26T12:02:00

Great game, and very cleverly fitting to the theme :)

Exploratite Mitae by Lubial 2013-09-13T23:48:00

Amazing game, excellent in all categories!

(It surprises me that it took me so long to find it. Sometimes you think you've seen the top picks on a particular LD edition and it's far from truth...)

Great job, congratulations!

Scorpio 10 by javifugitivo 2013-08-26T14:02:00

Great game. Challenging, fun and polished :)

As additional comments, the music can become a bit repetitive after a while. Also, I once got a puzzle layout with all the blocks of the same colour at first (yay! flawless victory!!), but it hasn't happened again.

An amazing job, congratulations!

QuickHunt by MvdLaar 2013-08-27T12:22:00

Impressive graphics and great mood, congratulations!

EcoStar vs Aeronox by DreamTeam 2013-09-01T14:17:00

Beautiful art style.

The change of the seasons idea is promising (and, again, I must say that it looks great), but it felt a bit slow to me compared to other shmups, at least until bullets started pouring out from everywhere :D

It would be interesting to see this further developed, with some variety of scenarios and enemies.
Great job!

Withdrawal Syndrome by Supernaught 2013-08-27T13:37:00

The game won't run for me :_(
Any ideas on what could be the reason? (Win 7, x64)

'Dungeon Escape' by designatius 2013-08-26T22:23:00

Great job for a first entry!

The game looks really polished and it's quite fun, congratulations :D

Antarctic Glitch by Beavl 2013-08-27T20:12:00

Awesome combination of the 10 second theme with glitches (If I recall correctly, it was also in the final voting round for themes). Some visual feedback when shooting would be nice, I thought that I wasn't doing anything with some of Doc's different forms.

Great work!

LEGACY by DanHayesGamer 2013-08-27T16:13:00

Great art and music: they created a very relaxing, dreamy mood.

As for fun, the idea is interesting (a bit sad, so it has a melancholic vibe that I'm particularly fond of), and I really liked the legacy idea. I think it could have been a bit more complex, but I guess that time may have got in the way. Also, at times I wasn't completely sure if I'd left my offspring behind or not until the countdown was over.

A very good entry nonetheless. Congrats! =)

The Duellists by jay griffin 2013-08-26T11:01:00

I love the graphics, the level of polish is top notch. As for gameplay, it's simple, fun and a clever use of the theme. The overall attention to detail that it shows makes it stand out (cheating, the hats...brilliant!)

Amazing entry :D

Shelby On the Rocks by woofycakes 2013-09-05T21:51:00

Difficult indeed ^^U

Still, a great entry. Music is amazing and graphics are cute. I also like the possession mechanic (the clam -or maybe crab- at the beginning made me chuckle)

Awesome job!!

Dr. Jekyll and Mr. Hyde by Kulomin 2013-09-05T21:49:00

Amazing graphics and music. The main character(s) models are really detailed. I managed to find the cure on Easy difficulty (there were lots of people in Normal, and I'm impatient -_-U)

Brillian entry :D

Twitchy Thrones by rpmoura 2013-08-26T22:52:00

The title screen was really promising (and funny), and the gameplay didn't disappoint at all. Great entry!

DarkLight by darklightteam 2013-08-27T13:17:00

Good fun once that I discovered that I could use the J key. The stages are cleverly designed. Great job! =D

PS: Will you upload the version with scripts? I'm not getting any text

DarkLight by darklightteam 2013-09-01T22:48:00

@darklightteam Yeah, I've been "in the cave" for some time ^^U Good to see you taking part here, did you enjoy it?

Hungry Knight by wilbo_teamcherry 2013-08-31T20:59:00

Love the artistic aspects (visuals, music), they're nice and really polished. Frame rate issues detract a bit from the fun, though. If you manage to solve that the game will improve dramatically. Despite this, great job!! =D

Bob Won't Be Late by TeamBob 2013-08-28T00:27:00

The idea is cool and graphics made me want to explore the whole house, but as several have already said, the experience is crippled by the controls.

If you get to fix that, the game will really shine. Congrats anyway, and keep up with the work! :)

Antidote by Antidote 2013-09-04T17:52:00

Amazing artwork. The amount of content you guys managed to put into the game in just 3 days is insane, and it looks incredibly polished.
Also, the game is simple but very fun, and it fits the theme.

All in all, an awesome job. Congratulations!!

The Village of Lost Time by EpaceGames 2013-08-27T02:44:00

Very good job!

It took me a couple of minutes to figure out what to do, but once you get the hang of it, it's quite fun. Also, I enjoyed the story (and specially, its conclusion), and the visual style is terrific.

The only one by JaJ 2013-09-01T23:36:00

Amazing game. Story is touching and I love how it is told through the gameplay itself (brilliant use of the theme, by the way). At times I was starting to feel that backtracking started to become a bit excessive, but then you'd always find something new (or found yourself on the verge of finding). To top it all, retro graphics look great and the music is beautiful.

Wonderful entry, sir. Congratulations!

Mercurial by sorceress 2013-08-26T15:10:00

The game looks great, and promises a great fun, so I'm looking forward to playing it. Unfortunately, it's unplayable for me at the moment. The game lags terribly on my machine (a Win7-x64-based laptop), I have barely been able to reach the first coin :S

(Oh, I opened the source folder out of curiosity to take a look at the code and it was empty)

Mercurial by sorceress 2013-08-27T00:02:00

The fixed version works for me now,yay!

I'm happy to see that the wait was totally worth it. The combination of the 10s countdown with the three different gameplay mechanics works beautifully. And great polish, too. I love the retro art style.

One of the best entries I've played so far. Great job!

Mr Moore's Last Seconds by Tainted_Code 2013-08-27T14:07:00

Beautiful audio, and great graphics. A nice match for the story :)

Keep Flying by bushmango 2013-09-01T00:54:00

Best "music" ever :DD

I got a bit lost at first with all the options, but once you start the engine and chaos ensues it gets really fun.

Great work!!

Harvest in 10 Seconds by Atridas 2013-09-01T14:34:00

Cool concept (it reminded me a bit of Little Alchemy, plus a bit of resource management), and nice visuals and music.

Good job! :)

Feather & Son by Carduus 2013-09-01T13:46:00

Beautiful graphics and clever level design. Mood would have improved a lot with sounds and music. Despite this, it's an awesome job for your first entry. Congratulations!! :D

Hyper Furball by DDRKirby(ISQ) 2013-08-30T23:37:00

Great music and very detailed, cute graphics! :)

I've played several levels so far and my only complain is that it gets a bit repetitive (I love the levelups, they're one of the main reasons why it's compelling to keep playing). Also, the theme plug is loose at best. Despite this, the game clearly reflects how much work has been put in it.

Congratulations!!

The 10-Second Murder by Rose 2013-08-28T16:44:00

I enjoyed a lot the questioning mechanic, and the story was very interesting, with clearly defined characters. I managed to guess it right the first time, but I think it was mostly out of luck, as even though I had enough evidence, it wasn't that strong compared to the others' possible reasons.

Great job!!

Dango Rush by ghRibacki 2013-09-03T17:50:00

Nice entry. Music is great, and as a fan of The Binding of Isaac gameplay is cool as well. The time restriction makes it even tougher, which is not necessarily bad.

Now let's give it one more try... :D
(Good job!!)

Time To Cook, Comrade by KevinZuhn 2013-08-28T01:15:00

You'd almost earned 5 stars for humour with the entry notes, and the leader wisdom bits nailed them :D:D:D

The art style is awesome as well, and the mechanic is very fun. Keeping track of items entered at different times is a real challenge.

Congratulations! This is one of the best entries that I've found so far n_n

Time Flies Straight by mrspeaker 2013-09-04T18:32:00

Brilliant idea! If felt like an acid trip.

TenTen Rush by Dreauw 2013-09-08T00:13:00

Nice, well polished idea. Great job! :)

LD28 — You Only Get One

Sophie's World by SiENcE 2013-12-23T17:58:00

Cute little game, with sweet graphics and nice, melancholic music. I can imagine it working wonders for kids on a tablet.

Good job! :)

Gun Grabbers! by TobiasNL 2013-12-16T22:45:00

Great entry! Graphics are awesome, and gameplay is very fun, as well as fitting.

Brilliant job!

Singulus by HeyChinaski 2013-12-17T00:24:00

Great concept! Graphics look very polished, and the mechanic is very interesting, it fits the theme perfectly. Congrats! :)

Dream forever, live once by Volute 2013-12-16T14:32:00

Nice entry! I love the pixelated graphics :)

Gameplay is addicting, too. I love these kind of games.

Mother Love by Zener 2013-12-16T08:55:00

Very nice! The idea is interesting and very fitting to the theme. Cute sprites and sound (love the baby crying effects) top a great entry.

Congrats! :D

The Follower by Christina Antoinette Neofotistou 2013-12-18T11:23:00

Love the art and music. They're fantastic!
Gameplay has a lot of potential, and the references you mention are already tempting for me, so keep at it!. As for things to improve, I had some issues with the camera, and after unlocking the "Create" tool I wasn't too sure of what to do next, so I just sent my follower to dig around.

Amazing job, keep at it! The planned features sound great :)

I fancy going down to the park to attract ducks with my wholemeal bread trousers by garygreen 2013-12-19T17:02:00

Best title ever! :D

What The Sock by Spierek 2013-12-18T21:59:00

Brilliant idea! It manages to combine the theme with humour perfectly well. Graphics are also awesome. Overall, an amazing entry. Great job! :)

Just One More Turn (Please!) by Ithildin 2013-12-18T10:17:00

Hi all! First, thanks for the feedback! It's much appreciated.

I'm afraid most of you who've complained about the lack of challenge are right. If you take a look at the postmortem I'm totally not spamming about right now, I'm aware that there are sadly too few levels, and gameplay is a bit sparse.
For example, the enemies' attack areas are there because I'd planned for the possibility of enemy moves and counters, but in the end couldn't properly define when or how they would do it and I ran out of the time. I should have taken those cues out to decrease confusion. There are some more control/ui issues that I have in mind that could have improved the experience, but they'll have to remain on the wishlist for a hypothetic v2.0

I need to take a look at what seems to be a crash. There was at least one level with the second background, and upon completing it you would go back to the start screen. Also, the music is not looping, which probably means that I forgot to set one parameter's value. As it's not a particularly inspiring track I doubt that many of you will miss it ;D

Just One More Turn (Please!) by Ithildin 2013-12-18T15:25:00

Don't worry about sounding harsh, you don't. And, actually, I agree with you. As it is right now the game is basically a clickfest and you can "solve" the puzzles in a matter of seconds. Their lack of difficulty would make sense as part of a 100, 200+ levels game to teach the basics to the player, but it doesn't work so good with, well, 5.

I do believe that the combination of tactics plus the one-turn twist could work fine as part of a more complete design, though, but to be sure of that I'd have to actually finish implementing that core functionality first. It could be interesting to try it :)

The Last Planet by Xaychru 2013-12-21T00:33:00

Impressive! Graphics and audio are awesome, one of the best entries in the Compo categories for sure. Gameplay is fun, too, and the intro text made me laugh when I reached the end.

Amazing work!! :D

She: A Game About Life by Hyde Wyvern 2013-12-16T23:41:00

I loved this one! You've managed to deliver a very polished entry. Art style is brilliant (graphics in particular: lovely!), the music choice and the overall mood is top notch.

As for the theme, I have to admit that I'd been considering a similar option, but it wouldn't have turned out so well. The letter left me hurting a bit (it rings awfully close to home, even if it's not that dramatic).

Congratulations!!

BUTTERSLIDE by Mnemusyne 2013-12-16T14:42:00

Cute! :D

Fun mechanics and cleverly designed levels, I like the progression. Music is fine, too, but it tends to get a bit repetitive after a while.

Nice entry, congrats! :)

Loops of Fate by Symmeteer 2013-12-16T10:29:00

Interesting and clever mechanic! I had some trouble at the beginning to realise what I had to do, though, but after that the controls are really straightforward.

Nice! :)

The Last SPERM by MALHCat 2013-12-20T20:23:00

Great game! Visuals and sound are amazing, they're really polished. Controls are smooth, too, and I like the humorous way the game is linked to the theme (Sh*t, you've discovered our secret spikes!). Congratulations!

PS: "Art direction"? Jrodi, pls ;PP

Go Home by Blooperly 2013-12-17T23:05:00

Loved the idea and overall artistic style. It is a bit short, sadly: I wanted to play longer :_S

Creator Story Saga Tycoon by Bruno Massa 2013-12-19T11:56:00

Although the type of game is no my cup of tea...I can't stop!! >_<
Amazing level of polish, by the way, music is fantastic.

Congratulations!

Wilhelm's Escape by glovecat 2013-12-26T15:04:00

This is brilliant! I've lost count of all the different ways I've died now XD.

Congratulations! :)

YOGOK by Arkorim 2013-12-16T10:19:00

Comments are hilarious :DD

The mechanic is interesting, and the levels are well thought. Overall a great interpretation of the theme. Good work!

Hamlet by derdragon 2013-12-16T23:00:00

I loved every time the director came to CUT.

Brilliant entry. Very original and the art is amazing. My only point against it would be that, without the tips or previous knowledge, it's very easy to get lost. Nonetheless, congratulations for one of the best entries I've played so far :)

one-sec by rottenmage 2013-12-26T14:41:00

Great entry! Mechanics are simple, yet fun and addicting, nicely fitting the theme.
Visuals look quite polished, too, and I like how we can create the music somehow as we go. Congrats!! :D

Mama is Sick by JaymeeMak 2013-12-17T20:53:00

Wow...you've done a terrific job. Gameplay is brilliant: it serves the sad story (and the theme) amazingly well, and so does music. Congratulations!

Bombevo by harsanalif 2013-12-19T13:49:00

Nice variation on Match-3 mechanics, and a clever fit to the theme. And I love the graphics, too :)

On the "to improve" side, music is nice, but it can get repetitive quickly. And there's also the white-screen freezes sometimes.

Congrats!

Biofuel by Steven Colling 2013-12-20T21:28:00

You've done a great work combining Harvest Moon mechanics with the theme. Gameplay is really addictive and solid. Graphics are great, too, and music is nice as well (although, as some have said before, it can get a bit repetitive).

Wonderful job, congratulations! :D

Ultimate Wish by Carduus 2013-12-18T14:07:00

Great art and awesome concept! Targetting is hard at times, where you have to guess a bit where your mind will go to, but the main idea is there, and it works very well. Congrats!!

Ballkeeper by cappelnord 2013-12-18T22:24:00

Brilliant variation on a classic. Great job :)

LD29 — Beneath the Surface

Last Dive by Gabriel 2014-05-01T22:06:00

It took some time to finish, which speaks volumes about what you've accomplished. I really liked the jump mechanic, not to mention the mood. Brilliant entry!

Deep Blue Home by Jools64 2014-05-01T17:45:00

Wow...Amazing level of polish and content for just 48h.

Excellent work!

ScubaBear by _Rilem 2014-05-08T07:32:00

Brilliant entry! It reminds me of all those great old-school platformers <3

Congrats!

Sprites.CSV: Cute,Snuggly,Versatile by awppy 2014-05-01T15:10:00

I had some trouble running it until I found the Dependencies folder. D'oh! -_-U

The game idea is really original and it works wonderfully well. Also, retro-like graphics look great.

Congrats for an amazing entry! :D

Space Diggers by 7elephants 2014-04-30T14:16:00

Wow, this is a brilliant entry in all fields, definitely one of the best entries I've found so far.

You've got a very promising game if you keep expanding on it. Amazing work!

Hot Diggity by DragonXVI 2014-05-04T23:11:00

Amazing entry! I loved the drill customization part, the stress from running away from the devourer and how polished it looks (and sounds). Congratulations!

Damned Scouts! by Lama 2014-05-04T15:08:00

This, dear sirs, is the first game so far that I give all fives. Funny, fun and visually amazing (oh, and I loved the ending, it was hilarious XD)

Awesome!

SUNK by GeorgeBroussard 2014-05-02T02:26:00

Wow, you managed to capture the agonizing feeling of fighting to rise to the surface wonderfully. A brilliant interpretation of the theme, congratulations!

PS: 114s.

Ostrich Simulator 9001 by kivifreak 2014-05-02T10:16:00

This is incredibly addictive, hilariously funny and the music track is awesome!

Well done!

Ostrich Simulator 9001 by kivifreak 2014-05-02T14:03:00

One question: When you buy the second item (800$) your money falls down to -4000 O_o

Is this bug or feature?

It Came From The Sewer by Catman 2014-05-08T13:53:00

Nice! I love how the puzzle element from the pipes blends in with the resource management part of spawning the aliens. It's also ver fitting. Great work!

Get Beneath The Surface by rujo 2014-05-01T10:55:00

Simple, polished and fun. Well done! :)

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-01T11:05:00

I loved the art style and the overall concept. I can easily picture it expanded into a more ambitious game. Congrats! :)

PORTHOLE by Ragzouken 2014-05-01T22:56:00

This is so immersive you could feel as if you were an explorer in some surrealistic ocean. Claymotion animation looks terrific. And DAT ending! >_<!

Awesome entry, congratulations! :)

Tsunami Cruiser by bvanschooten 2014-05-01T12:09:00

I love how smooth gameplay is, as well as the looks. You've done a great work! :)

Radices by mariscal 2014-05-02T09:26:00

Great idea, original and totally fitting the theme. Well done!

Kitsuni by SecondDimension 2014-05-01T13:10:00

Lovely game, very polished and huge in content for just 3 days. Great job! <3

Temple of Ra by Split82 2014-05-05T13:22:00

Brilliant! I loved the clever level design and the atmosphere, great job! :)

Playbuck by Ithildin 2014-04-29T22:15:00

Thank you all for the feedback, I'm glad that you've enjoyed it! :)

@Algerator yeah, digging could be improved quite a bit. You need to keep the key pressed for a bit while bumping against the tile so that the "dig" action is registered, but that shouldn't be necessary :S

@stvr Ouch, you're right. It seems that there's an additional check missing from the goal condition test. D'oh!

Playbuck by Ithildin 2014-05-01T13:30:00

That's strange. I'm on chrome and win8, and have played it in on Opera, and Chrome/MAC, too with no problems.

Could it be that the app lost focus? Try to click on the window just to be sure. Other than that, if it happens ingame the only thing that comes to mind right now is that the rabbit's got stuck somewhere :S

Playbuck by Ithildin 2014-05-02T02:47:00

Hahaha, so true. How could I forget?!

Exo-Aquatic by deathray 2014-05-02T14:51:00

Great idea! The concept is nice (P.Zissou? Great reference :D), but it feels a bit slow for my taste.

Congrats!

Drillo - The Happy Driller by SkyWolf 2014-04-28T23:25:00

Nice graphics and music! Gameplay is nice, but the cooldown on the drill made it feel a bit slow.

Great job! :)

Tenkosei ROBO by radmars 2014-05-01T18:02:00

Fun and funny. I managed to beat the future you at the first try, yay :D(not sure if there's a different ending, guess I'll have to keep trying)

Great, great entry. Congrats!

Above and Beyond by Yozz 2014-04-28T23:08:00

The concept is quite original, if a bit hard to get.
Also, I liked the cheerful tone of the music.

Nice job!

Hostile Planet by rezoner 2014-05-04T23:46:00

Amazing music! The game mechanic is interesting too (that sandworm made me struggle for a good amount of retries >_<), and I love the retro graphics.

Congrats!! =)

Surface Tension by frankbsad 2014-05-01T15:37:00

Great job! A simple, fitting concept that works wonderfully, very polished.

Congrats!

Deep Descent by sirdorius 2014-05-01T12:38:00

Great approach to the theme, and beautiful graphics (I love the way the planet layers are drawn) :D

Well done!

Soulitude by bitserum 2014-05-04T14:08:00

Great atmosphere there. You nailed the switch mechanic, too, although I had a bit of trouble until I understood how things work. Well done!

Beneath the City by deepnight 2014-04-28T13:39:00

Really cool mechanic, and as expected, visuals and audio are awesome too.

Wonderful job!

Let's go to the Mole ! by kikaz 2014-05-01T22:43:00

I had some problems clicking to select the cards (and understanding what they did, but that was only at first), but then it doesn't take long to trap you, and then it becomes a very fun game. The level of polish is top notch, too.

Great job!

Sopora by Crabman 2014-04-29T22:37:00

Brilliant!

Barry the Avalanche Dog by Delicious Code 2014-04-29T21:56:00

Visuals and audio were impressive, really polished,but gameplay felt a bit slow. Still, this is a great entry, and I loved your take on the theme.

Congrats!

The Creature Beneath by Otrora Games 2014-04-29T22:05:00

Having to restart since the beginning detracted quite a bit from the fun once that you've figured out the puzzles. On the good side, I really loved the art with the soft blue palette. Nice job!

And the Moment Is Gone by Mike Mezhenin 2014-05-10T22:53:00

Great idea, and interesting execution!

I've toyed with the concept a couple of times in the past, but I haven't managed to come up with anything decent for a game yet. You've managed to nail a very nice game out of it, congrats! =)

Also, kudos for the nods to Eternal Sunshine of the Spotless Mind. It's my favourite movie <3

Flipside by NathanBrower 2014-05-01T20:59:00

Great use of the theme. Loved it! :)

No Eyes Willy by blockbot 2014-05-01T15:49:00

Great entry! The game idea was very original :D

ARKEYNOID by mint 2014-05-02T09:49:00

Great idea! It's a pity that, depending on your keyboard layout, the game can become a bit confusing and hard to play.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-05-05T07:21:00

I thought this would just be a random use of the meme, but the mechanic is pretty fun on its own and I must admit that I have a soft spot for doge-based memes, so...
Such dlophin. Wow. Much fun ;)

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-28T23:32:00

I like how the audio creates a spooky mood. Well done!

The Westport Independent by Double Zero One Zero 2014-05-01T12:27:00

Brilliant entry, one of the best I've seen so far.

Comparisons with both Papers, Please and The Republia Times are inevitable, but this doesn't change the fact that you've done a wonderful job. Music contributes immensely to the atmosphere, you could almost picture yourself in a black & white film taking place in the late thirties.
Congratulations!

Just to nitpick a bit, I agree on some of the commenters saying dragging could be a bit easier. The first time I played I had some troubles with it -_-U

Hey, you!! by Crocanti de Pollo 2014-05-01T13:56:00

Very solid entry. Congrats! :)

I've realised that I'm not fit to be a detective >_<

Jelly Hugs by Snild 2014-05-04T14:15:00

The core mechanic is really cool, it would be nice to see it expanded into something bigger. Nice job!

Infection by InfectionTeam 2014-05-01T14:11:00

Wow, this almost seems like a finished game. I love the shooter-tower defense hybrid mechanics, not to mention graphics and music (it really enhances the frantic shooting)

Brilliant!

Basement by Halfbus 2014-05-04T21:56:00

This is a brilliant idea, amazingly polished for a jam entry (it reminded me a lot of BB, so thanks for that :D).

Only a couple of issues some of the other reviewers have already mentioned would give it the finishing touch that would basically make it ready for launch: it would be nice to be able to destroy rooms, or at least devote storage space. Also, in fullscreen it wasn't possible to fully browse the room list. So far I haven't stumbled with inspectors bothering me (well, they appeared a couple of times, but it seeed that they were doing nothing that I could respond to)

Despite this, it's one of the best entries I've played this LD. I'd really love to play a finished version. Congratulations!

LD30 — Connected Worlds

Idilium by darklightteam 2014-08-26T17:15:00

Lovely graphics, the main character is really cute. Nice job! :)

Let's be friends! (But some will die) by RFMTeam 2014-08-26T15:08:00

I love the idea, sound and graphics (those little critters are awesome, they look and sound hilarious :D). I'm still trying to link both worlds, maintaining balance is quite challenging.

Great job! It's a pity that I can't vote this time :_S

LD31 — Entire Game on One Screen

Press Enter by Jezzamon 2014-12-09T19:48:00

Brilliant take on the theme, one of the best I've found so far.

The Adventures of Darsh in Offscreenland by mmoustafa 2014-12-09T19:09:00

Hilarious writing, this is one of the funniest entries I've played so far. Congratulations!!

Bluman by Luis Anton 2014-12-11T21:40:00

Great entry! Your game has a really cool retro vibe in gameplay, graphics and platforming, nice job!!

ScreenShots by ilikescifi 2014-12-08T15:21:00

Excellent job!

Fun, it fits the theme and feels really polished, you've nailed the three. Congratulations!

Constellations by Cat 2014-12-08T22:36:00

It took me a while before I realised what the difference was between both types of stars. Once I did, the game was a lot more fun.
Very cute entry overall, congratulations! :)

Dungeon of Jest by Ithildin 2014-12-08T03:01:00

Does it crash? What version of Windows have you got? :S
I've only tried it on my machine (Win8.1, 64b) and it worked fine, so I may need to go through the specifics of how to deploy Windows targets from Haxe.

Just to be sure, I've just re-uploaded the *.7z with the Windows binaries again. If anything, I've removed an old executable labelled as "NewProject" that had been bundled in addition to the final one (LD31.exe), so that's some space saved.

Dungeon of Jest by Ithildin 2014-12-08T12:12:00

Thanks!

That's the effect I wanted to achieve, but I admit that it would have helped a lot having at least twice as many levels.

Dungeon of Jest by Ithildin 2014-12-09T08:13:00

Thank you all for your comments!
I've taken notice of most of the feedback (particularly about the physics, amount of levels and visual style -well, to name it in some way n_nU) in case I give it a try and expand it (or for future games, of course!).

As for jumping on enemies and not killing them, that's a bug, I'm afraid. I'm bumped into that (pun intended) myself a couple of times :S

Dungeon of Jest by Ithildin 2014-12-09T08:14:00

Typo at the end: "I'm bumped" should be "I've bumped".

For the Homeland! by Verz 2014-12-11T21:59:00

Great concept and amazing graphics and sound (Maus meets "Papers, Please", maybe?). Brilliant job! :D

As for gameplay, it sure seems promising. Do you have plans to expand it?

TMO by aaronjbaptiste 2014-12-08T13:27:00

Great idea! As Ken said, it has potential for a sim.
Good work :D

Glow Drop by Gamepopper 2014-12-08T12:10:00

Great idea! It's simple, but it works perfectly. And I like the music track as well, it sticks in your mind (although it's short, so it potentially could become repetitive if you play for a long time).

Nice work!

Eggogatchi by sebasRez 2014-12-11T22:36:00

Cute and interesting take on the theme. I like how, as in Candy Box, suddenly the game "opens" in an unexpected way. It could be worth to develop it further. Nice job!

Slimey's Quest by LMT 2014-12-12T22:11:00

Wow...Indeed, the idea is similar to mine, but yours is better implemented and feels a lot more polished, too. I loved the pacing and the way items are introduced. Awesome job!

Squareon by okkolobr 2014-12-08T14:13:00

Love it! The concept is absurdly easy to grasp, and yet the game turns out to be harder, and way more addictive, than it seems at first sight.

Good work on the neon visuals, too. An awesome job overall, congratulations!

Platform 31 by Rodaja 2014-12-09T19:40:00

La ambientación y el nivel de pulido son 5/5, ¡felicidades!. A ver si mañana puedo probarlo en el curro con más gente, porque para un solo jugador no es que ofrezca demasiado reto ;P

¡Buen trabajo!

Block Dungeon by Lancelot Gao 2014-12-08T14:52:00

Great idea, and wonderful visuals. Awesome job!! :)

Souls by friken 2014-12-09T20:11:00

Top-notch graphics and nice music (for increased mood score, it would have worked wonders to make the music change as well following the different eras: chiptunes, etc). Gameplay was simple yet effective, although it felt a bit repetitive after a while.

Congrats! :D

The Last Panda by Shimone 2014-12-08T14:32:00

Visuals are amazing, and the take on the theme is very clever. Well done!

I have to agree with Tuism, though, in that the only option you've got is to stay right next to the chest and wait for the waves of ghosts to arrive and then wipe them out. That's a pity, as you lose the fun that could result from the changing platforms, which is a cool addition.

I think the effort you clearly put into the game deserves a bit more of work to polish the mechanics/pacing and make it truly awesome.

Runny Square by NeithR 2014-12-17T00:21:00

You can't get simpler and at the same time more addictive than this. Great! :D

Ricochet Heroes by spotco 2014-12-17T00:19:00

Brilliant idea, although a bit hard to link to the theme. The visuals and music are perfect, too, a wonderful tribute to FF games.

I could see this concept made into a bigger game. Great work!

Snamwons Revenge by yodamaster 2014-12-08T22:57:00

Awesome, and really fun, interpretation of the theme. Brilliant job! :)

1 Screen by 6DownStudios 2014-12-12T22:32:00

I wasn't able to run the game inside the Gamejolt frame (a wild white screen appeared instead), but it worked fine entering the *.swf URL directly :)

Music is awesome, and so is the idea, quite fitting to the theme. As it's generally the case with physics dependent gameplay, though, it felt a bit chaotic, even though it that can be part of the fun sometimes.

Proelium by brokenbeach 2014-12-08T15:34:00

Brilliant entry, it reminded me a bit of Super Crate Box in the graphics and overall feel, which is a (very) good thing.

Also, flamethrowers <3<3

Path of Thorns by CosyCave 2014-12-08T23:28:00

Great take on the theme, polished gameplay and beautiful art. Nice job!

Psychologist Simultor 2015 by Moee 2014-12-11T22:49:00

The concept was awesome :D
The experience, though, felt a bit bland after a while. Perhaps providing with a third thing to juggle at the same time as keeping track of the reassuring and playing could have added a bit more of depth.

Still, nice job!

a TV Show or a One Screen Game by Si1ver 2014-12-12T22:49:00

Brilliant take on the theme.

As for aesthetics, I think they're perfectly fine the way they are: even though some of us may fail to fully grasp or appreciate them, the exposure always has the ability to pike our interest enough to start looking to learn more. To me that's more valuable than trying to cater to everyone.

Nice job :D

Teeny Tiny Little Ball by FerraWare 2014-12-09T08:23:00

This was a very clever (and funny) use of the theme! The mechanics were simple, but used in a really interesting way. Great job! :)

Monsters by Rulrite 2014-12-08T16:14:00

Awesome. The controls for each hand are so far on my keyboard that it takes a while before my eye-hand coordination gets used to them. After that the game becomes really addictive, a true memory of the classic G&W devices.

Brilliant interpretation of the theme, congratulations! :)

Glitter Pixel Will Save The World by wooltech 2014-12-08T13:57:00

I love the game but constantly focusing on a single pixel can be a bit tiring for my eyes (I'm still recovering from the compo weekend, so that could be why)

Other than that detail the game is great: music and sound effects are really cute, and the metroidvania-like mechanics work perfectly. Congrats! :D

First of Many by Anikki 2014-12-08T12:46:00

I struggled a bit with stone until I read a comment here about exploring caches and ruins.
Despite this, the game works perfectly well on the city building/resource sim side, and I love the Dwarf Fortress-like vibe that I get from the minimalist graphics.

Nice job!

Microscope by johnbrynte 2014-12-08T12:22:00

Brilliant take on the theme that also ranks pretty high in the artistic department. Congrats!!

I managed to beat the game at the second attempt (on the first one I lost after unsuccessfully trying to find a lone, runaway microbe :S)

One Killer - One Window by Thalia 2014-12-09T19:00:00

Great concept, but I admit that I lost two or three people before catching the murderer -_-U

Life of a Geek by Tommyno222 2014-12-08T15:01:00

The setting and connection to the theme are brilliant, just like the graphics and sound effects (amazingly polished for a compo entry). It's just waiting for some objectives to complement the interaction with the environment to become a great game.

Keep up the good work, this looks awesome!

Memories of Seasons by ncannasse 2014-12-08T13:06:00

Lovely, beautifully made.
I enjoyed the way in which you reconstruct the story, which left me a bit melancholic at the end.

Brilliant work! :)

Orion by feiss 2014-12-08T16:32:00

Wow, this was brilliant immersion-wise. The moment when the countdown finishes felt truly epic.

The Rose Processor by Simon 2014-12-16T22:38:00

Brilliant idea. The game gets a bit challenging after a while as you change between levels while trying not to lose any red triangles, but that's part of the charm. Congrats!

LD32 — An Unconventional Weapon

Underground Hangovers by Deconstructeam 2015-04-25T11:23:00

Brilliant! It felt really solid as a whole, with cool mechanics and an amazing level of polish.

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-22T22:14:00

Lovely, colourful art and cute music, you did a great job with the homage to Taito classics. Gameplay is promising as well, but the sometimes frustrating way to kill an enemy mar it a bit.

Great entry! :)

Animal Jousting by SimianLogic 2015-04-30T21:39:00

The idea is brilliant, one of the best I've seen so far, and the visual style is fantastic as well.

My only gripe is a couple of bugs that I've experienced related to cards that get stuck somehow and can't be moved later. Also, the remaining players turns are way too fast, so at times you can lose track of the game sequencing.

Other than this, a really solid entry. (and funny! Have you considered adding some animal sound effects for a hypothetic post-compo version?)

Awesome job!!

Kids These Days by Ithildin 2015-04-24T21:47:00

Awesome way to conclude...I wouldn't have thought of that myself :D:D

Thanks to everyone for the feedback. I've taken notice of most of the points to improve (some of which were quite obvious, I'm afraid n_nUU).

In addition to the doors not being clearly marked, I agree about the poor feedback of the "combat" mechanics, and it's something that I'd like to fix on a post-compo version if it ever happens and I manage to roll some nice animations and tweak the text effects.

1337 BEAT AGENT by ConflictiveLabs 2015-04-22T21:46:00

Brilliant entry if you're into rhythm games. It is a bit hard, but by retrying you definitely get better. Amazing take on the genre :):)

Get the Game! by xirion11 2015-04-25T00:17:00

Cute concept and graphics! The granny is adorable :D

Teburu Furippu Do by zwartraider 2015-04-20T19:28:00

Funny take on the theme, I like how the enemies and assets keep the pace with the music. Good work!

The Great Debate by MiniBobbo 2015-04-24T21:08:00

I loved the graphics and the specific way to use words to fit the theme. The absurd arguments resulting from choosing words were hilarious! :D

Some minor nitpicking: I haven't tried the post-compo version yet so it can have changed, but as there were almost no input on the outcome of each individual round, 10 felt a bit too long to determine the match results. If, for example, you score the first times and then start failing the underlying rule(s) could be forgotten.

Great job!! :D

Silence by Erkberg 2015-04-30T20:02:00

Nice take on the theme, sound as a weapon is a very interesting choice (and unconventional, of course ;D)

Good job!

Speechless by MonoS 2015-04-22T21:59:00

The concept is brilliant, very original. I'd like to see it further developed, but I agree with the other comments about the clearer feedback or controls, even though I can see how the feeling of uncertainty is really fitting to the main idea, if that's intentional.

Great entry!

ForgeCraft by Stals 2015-04-25T13:44:00

A very solid entry. Gameplay is a cool mix of puzzle / resource management, and graphics seem very polished as well, I love the pixel art style.

I got to the super awesome screen of victory :D

I'm Only a Ninja! by herniewise 2015-04-22T20:25:00

Cool graphics and nice use of the theme, good job!

SolarGun by Acrimiens 2015-04-22T22:26:00

Amazing concept and awesome soundtrack, it greatly contributes to the mood. I love the idea and it's easy to see it developed into a full, Portal-inspired puzzle game.

Brilliant! :D

Banana Nana by miau 2015-05-03T18:35:00

Brilliant! It feels and plays like a classic NES game, it's only missing sound and music.

Great job!!

Badass Inc by deepnight 2015-04-20T08:55:00

Top game, as always. Loved the combat parts in the middle of classic point and click gameplay.

Congrats!

Genemon by Pietro Ferrantelli 2015-04-24T21:43:00

Brilliant, brilliant entry. The polish level is amazing in both graphics and sound, and I love the genetic fusion mechanic.

Congratulations for your entry, it's one of the best I've played so far, and I can see a lot of potential to turn into a full fledged game (I don't know...for example, different arenas, lots of creatures and combinations are clear candidates).

Drums of the Dead by plams 2015-04-20T19:24:00

It is a bit hard, but once you start hitting some beats it feels very rewarding . Nice job!

Ultimate Booter by Druid 2015-04-22T20:37:00

I loved the retro vibe of the whole game, from the graphics to the music AND the difficulty, even if some part of it was caused by the controls, that felt a bit awkward.

Also, there's this minor bug that I found: playing on fullscreen at a widescreen resolution, the detection area for the floppies was offset, so you had to hover around the second floppy to select the first one, and so on.

Despite this, the entry is very solid. Great job!

Mass-X by hexagore 2015-04-20T19:45:00

Great overall execution, I especially enjoyed the music. The gameplay mechanics lend themselves to lots of different variations, you should totally create more levels! :)

Where Is Your Gun Now, Mr. Chekhov? by Mike Mezhenin 2015-04-29T12:57:00

Brilliant concept, implemented wonderfully. Graphics and music are really fitting, too, and I loved the dialogue texts. Amazing job!

The true Weapon by ccglp 2015-04-25T13:12:00

Nice, creepy mood, the nightmare vibe is well done. I also like the mechanics, they make up for interesting platforming puzzles. My only complaint was that having WASD for movement and then right below ZXCV to use the skills felt a bit uncomfortable.

Either way, congratulations (e deica outra)!! :D

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-04-25T11:12:00

Great concept coupled with some good level design makes for some really fun puzzles. Graphics could use some more polish, but it has a lot of potential.

Does It Shoot? by Four Quarters 2015-04-24T22:07:00

Amazing graphics and music. The crafting part is really enjoyable, and makes for an excellent use of the theme. Giving the player some kind of agency on the action phase to make it skill dependent would be really cool.

Great job!!

Corrugated Fidelity by Os_Reboot 2015-04-28T22:48:00

A bit hard to get at first, but it can get addictive pretty soon once you've figured out how the UI works. Nice!

Florist vs Plant by Nkoo 2015-05-03T13:40:00

Visuals and audio were incredible. Gameplay was nice as well, but it would have been nice a bit more feedback on the actions. Still, considering the amount (and quality) of work you've put together in 3 days that's a minor detail.

Congratulations!!

Mag Gunner by Phil Strahl 2015-04-20T22:06:00

Loved the music and found the mechanics really promising.
There were a few bugs with the collisions against the walls, though.

Nice work either way! :)

The Power of the Flower by Jungle 2015-05-03T13:24:00

Flower power!
Great take on the theme and cool graphics and audio,congratulations! :)

Economic Hitman by sentendo 2015-04-20T22:28:00

Cool take on the theme, I was hoping to see some ideas revolving around economic agents' tactics as a weapon. I felt for the tiny little guys after I took down their companies :S

The coins could use some scaling, though. They're a bit tiny to click on.

Good work! :D

Megane Fever by Park 2015-04-29T12:42:00

Cool concept, and lovely art style, the anime high school theme is beautifully done. Great job!

The Rock the Paper and the Scissors by BIZM 2015-04-22T21:20:00

Brilliant! You did a great job in all fields, and the rock-paper-scissors fit nicely into the theme. Awesome job!

The Very Literal Fall Of Atlantis by Sergi Montaner 2015-04-21T21:55:00

It takes a while to get the grasp of it, but once you do that it becomes really fun and addicting. The visual style is also amazing, congrats to the team! :)

Color Nightmare by Arche-san 2015-05-03T13:31:00

Simple mechanics, but wonderfully paced and executed. Graphics were lovely and the music track was fitting as well.

Great entry, there are lots of potential here :D

Way of Life by monstersauce 2015-04-23T22:23:00

I liked a lot the visuals and the subtle use of the theme. I was already hooked when I got to the ending text, glad to read that you plan to finish it.

Seamus' Gun by 01101101 2015-04-22T20:00:00

Awesome entry. The audio, visuals and general polish are amazing, and the mechanic is simple but well executed and very effective. One of the best games I've tried so far.

You should definitely try to finish everything that you couldn't. Congrats!

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-30T09:12:00

Great idea, and awesome execution!

Zombinball by PanKamil 2015-04-25T10:59:00

Cool idea! It has potential to be expanded with more zombie types, new bumpers and other elements for the pinball table. Well done!

Space Enforcer by Suhvan4ik 2015-04-22T20:14:00

I liked the concept, it was a nice change :)

Bunny Plane Massacre by inappropriatebeeguin 2015-04-30T21:20:00

After playing GTA these days, the plane controls felt very familiar :D

Graphics were great and the sounds were effective. As much as I love bunnies, I have to say that I really enjoyed the game. Congrats!

The Towel Club by team_towel 2015-04-24T11:52:00

This...I have no words.

Awesome!

A conventional Day by ConventionalDay 2015-04-25T12:14:00

I liked to see the middle eastern setting, graphics and music were quite nice. Together with the title, I was expecting some kind of message coming around, and while I agree with it myself and the timing when it happens contributes to reinforce the shock effect if intentional, it felt a bit disconnected from the setting created from the start.

Despite this, you've done a very nice job, and the intent deserves some praise. Well done!!

Shape Blaster by phantomas 2015-04-21T09:01:00

I liked the idea once I grasped it. Graphics are simple but effective, getting a large chain reaction felt quite satisfying :)

Aliens! I need your D.N.A. by DNAteamld32 2015-04-25T00:44:00

Cool, original idea and very good graphic style. Congrats! :D

The crafting ammo part is interesting, but in my opinion the controls required for each section make it unnecessarily convoluted. Also, the intro and tutorial screens are a bit painful on the eye due to the colour contrast and text density.

Hipster Heroes by theflocks 2015-04-25T00:34:00

Nice graphics! The idea is interesting (although it's hard to aim at the mirrors and predict the exit angle, as others have pointed out) and coupled with the selfie stick (XD) it makes for an original take on the theme.

Good job! :D

Metal vs Hipsters by ladybenko 2015-04-20T19:49:00

Nice graphics and catchy tune, cool work!! :)

Hedge by Martins 2015-04-25T11:45:00

I really like the concept and presentation, but the arrow spins a bit too fast and stops too soon to be able to accurately predict and make it stop, so rather than skill it ends up becoming a matter of randomly hitting space and hope to be lucky.

Copycat by Terry 2015-04-20T22:14:00

Brilliant mechanics! The turn-based system allows for quite a bit of fun in terms of planning strategies to tackle the enemies.

Congrats! :D

LD33 — You are the Monster

Fear Syndicate Thesis by Deconstructeam 2015-08-29T10:09:00

Once you get past the bugs (I got stuck against the buildings twice at the beginning and had to restart) the game is a disturbing experience, which makes it a great match for the theme. Graphics and audio are top notch, as expected, so it is a pity that bugs got in the way. Will you attempt a post-jam version?

In any case, good job!

Minotaur and the Theseus by hgcummings 2015-08-26T23:27:00

Brilliant concept! I was cursing at Theseus after being caught stupidly the first two times when I accidentally discovered about the wall flipping. That was a master addition. Still, even if I evaded him he managed to escape...for now.

Great, great job :D

Synergistic Management Solutions by dkilford 2015-08-26T20:58:00

I really liked the humour, but it was a bit confusing to play.

Controls weren't apparent, and I didn't quite get why I was failing at times if I was actually performing the task. Could it be because of the counters, or was it related to the constant job assignment popups appearing to the left? I wasn't sure if that was a meta reference on the game setting or if it was related to the tasklist (sometimes it seemed it was, sometimes it didn't seem to).

Despite this, the game looks really cute with the iconic art, and corporate management mocking is a theme I'll never get tired of, so congrats!! :D

B(L)OB by Nikteddy92 2015-08-27T23:16:00

Good graphics, catchy tune and fun gameplay. Nice job!

Monstaaaaar! by ilikescifi 2015-08-27T23:29:00

Very nice! I really liked the concept or defining the path for the monster, plus the graphics and music and the humorous touches.

Great job! :)

(You are the) monster gaiden by Christina Antoinette Neofotistou 2015-08-27T19:07:00

As a proof of concept it certainly looks promising. Gameplay-wise...not so much, as you said yourself.

Still, you've done an awesome job. Good luck with it! :D

Even In Your Ludum Dare by madameberry 2015-08-26T20:35:00

I really liked the simplicity of the concept at first, but as the creature grows bigger it also becomes harder to control until it basically becomes a matter of leaving the game alone. If you manage to fix this or add some more challenges for the end-game you can have something interesting here. Music and graphics were also cute :D

Either way, congrats!

noodle ramen by rubna 2015-08-26T22:26:00

Excellent! Mechanics are original, the concept matches the theme, and the monster is soooo cute visually :D

Well done, this is an awesome job :)

Brood by SecondDimension 2015-08-29T14:15:00

Brilliant entry! Lots of quality work and attention to the detail put in here, you can tell.

Congratulations!

Takodemon by Split82 2015-08-24T20:25:00

Awesome entry, especially considering the insanely tight time constraints you had. The idea is quite original and the level of polish is really high. Congratulations!

The sleep of reason produces monsters by Ithildin 2015-09-06T21:37:00

Thank you all! I'm surprised and glad at the reactions about art and music. As for gameplay, I know that it does need some work to make it fun and to make the connection to the theme clearer. I was aiming for some kind of "The Chase" vibe, but between the bugs and the non-player characters feeling lifeless it was hard to see.

Separated by rxi 2015-08-29T18:26:00

Beautiful and melancholic atmosphere (that music!). You managed to capture and convey the feelings of loneliness and incomprehension from the others while at the same time trying to engage wih them brilliantly. There's not a lot to do, true, but I guess that was not the point of your entry.

Amazing entry.

The Monster Inside by Random Seed Games 2015-09-02T23:17:00

The atmosphere in this game is amazing, it totally matches the "noir" storyline. Speaking of which, I found it quite engaging, I was expecting some kind of a twist at the end to determine the connection to the theme, and I got it right and wrong at the same time n_nUU

Brilliant entry, congrats!

Everyday Misanthrope by Liz England 2015-08-25T12:20:00

Brilliant and hilarious, I loved the inventive ways in which to be a perfect piece of human rubbish (and the consequences).

I managed to ruin 67 people's lives, but got some tokens left at the end.

Awesome entry!

Monsters Rescue by palsina 2015-08-25T00:17:00

So cute! The creatures remind me of Adventure Time and some Studio Ghibli, they're really cool. Oh, and together with the scenery visuals, I love the way music also blends with the game, it all defines a great atmosphere.

Controls feel smooth, too, my main suggestion would be to give more feedback when those #%&aN$!· space tourists are going to screw the group. Oh, and some occassional animation glitches.

An impressive entry, I hope you both enjoyed making it, great job!

PS: I've had the debug console pop up with a NullRef. exception, but couldn't see what exactly caused it. I'll see if I can find something else in future runs.

PS2: Any possibility of releasing an android version? It looks like touch controls would definitely fit with the game as well 0:-D

Johnny Yeti's Pro Skiing by dopplerdefekt 2015-08-24T21:54:00

Cool entry!

Controls felt a bit off, probably because of the physics, but you managed to capture the feeling of speed wonderfully (the music had a lot to do wit this, sounds would have surely provided the icing on the cake). Great job!

Gojira-Chan no Densetsu by Rongefilet 2015-08-27T17:58:00

Well done! It looks and plays very nicely. Congrats!

Clinical Trial by JayProg 2015-09-01T23:05:00

This was psychedelic and creepy, I loved it!!

Flying Spaghetti Monster Idle Clicker by UltraRat 2015-08-26T09:42:00

Behold how the glorious FSM has descended upon us to give us the opportunity to mass-click on Their Noodly Appendages!

Hilarious take on the theme. Congrats!! :D

Lab Resist by darklightteam 2015-08-26T21:26:00

Great mood, graphics and audio are very polished!

The plot is interesting and a nice take on the theme, too, congratulations!! :D

A Series Of Totally Legit Events by Slashee the Cow 2015-08-27T18:08:00

Nice text adventure :)

I've played a couple of times. The first one felt a bit hard to follow because of the options I'd taken, at some point it gave me the impression that some kind of leap had happen. The second was way smoother, and I enjoyed it.

Good job!

V8000 AD by DanteDouglas 2015-08-29T09:52:00

Great mood! Music was really good, and I loved the colour palette. Gameplay was cool as well, awesome job!!

Mobs, Inc. by Pietro Ferrantelli 2015-08-31T12:39:00

Wow...Your entry for the previous jam was impressive, and this one is at least as good.

Mobs, Inc. by Pietro Ferrantelli 2015-08-31T12:40:00

Wow...Your entry for the previous jam was impressive, and this one is at least as good. I loved all of it, from the graphics and music to the game feel and progression.

Congratulations, my good sirs, for you get a perfect 5!

Antimon by ViKing Games 2015-08-24T21:35:00

Awesome take on the theme, and I really like the retro feeling :D
The combat aspect was interesting, but it felt a bit cumbersome at times. Despite this, this is a very nice entry, good job!

Intergalactic Love Machine by Slothmachine 2015-08-27T18:18:00

Great style! Music really fit the visuals, which were impressive, and the answers were hilarious. Amazing entry, congratulations! :D

Adula by conormn 2015-08-26T20:45:00

Really cool art style (and very polished audio design, too). The two-choice menus concept seemed to go in an interesting way, but the game was too short.

Good job!!

Passengers by nerial 2015-08-28T19:04:00

Brilliant idea, a great example to show how games can be used for something more than just fun. I applaud you!

Match by SojaBird 2015-08-29T09:48:00

Very clever and original use of the theme, I loved the concept even if I felt like an awful person afterwards :D

Great job!

Lady Bug by dickpoelen 2015-08-29T14:30:00

Brilliant entry! I loved the music, graphics were simple but very effective (I fell in love with the blood splotches, mostly because I got to see them a lot T_T), and gameplay felt very smooth, hard without feeling unfair.

One of the best compo entries I've seen so far, impressive job!

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-30T11:28:00

Really good concept, and solid implementation. I liked the simple, clean graphics, they added a nice touch.

Well done!

Blobs are stupid by thebmxeur 2015-08-26T22:29:00

Gamepad controls felt quite smooth and the core gameplay worked well, but the connection to the theme felt a bit forced. Still, nice job!! :)

Monday Night Monsters by spotco 2015-09-02T23:46:00

This should totally be developed into a full game.

Perfect scores from me. The game idea is quite original and you've managed to fit the theme very cleverly (the skeleton announcer at the beginning and between goals were an awesome touch). Polish in graphics and audio was incredible for the amount of time, and the mechanics feel smooth, engaging and most important, FUN. Perhaps having the ability to define behaviour presets that can be overridden at any time by a player command could enhance the pacing, but I really like the micromanagement part as the core, too) %0

EVILATOR by vividhelix 2015-08-24T23:05:00

Brilliant! This is one of the most original takes on the theme I've seen so far, and the music just gives the perfect touch of evil.

Awesome entry, great job!

Meet the Monsta by Schrodinger Games 2015-09-02T23:26:00

Insanely difficult, insane art style, insanely fun audio design...I loved it!

Part of the difficulty came from the need to be really close to hit some enemies (the hellicopter, for instance), and the strange controls for movement. Were you aiming for some rhythm-based mechanics as well?

Despite this, I really enjoyed the game and the amount of polish is very high, you've made an incredible entry. Well done!!

Player Rush by Hot Box Games 2015-09-11T11:01:00

Very solid entry, I haven't checked the post-jam version yet but I can easily imagine how you could expand the entry into a more solid project. Great job!

Grave by uheartbeast 2015-08-26T20:11:00

Awesome graphics and great controls. A brilliant entry for a compo, congrats!! :)

Ancient Storm: Legends of the League of Defence Heroes 2 by 3CGames 2015-08-30T10:56:00

Great concept! And the chat texts were very amusing, well done!

Eat Sheep & Die by Conk 2015-08-24T23:42:00

Very solid entry! I loved the tune and the graphics. Together with the mechanics, I can easily see this expanded into something larger and less open.

Congratulations!

Prince Charming! by kozun 2015-09-03T21:16:00

You really get to feel like a sadistic monster playing this, that poor frog!!

I'll look like a psychopath now, but I have to say that it was embarrassingly funny, and it felt quite polished. Great job!!

DRUMSTER by SoulGame 2015-08-27T19:35:00

Wow...the browser window is moving now @_@

You made an insane game, I love the progression in the styles and the way the difficulty ramps up. Of course, on a music game music is vital, and you nailed it, too.

One of the best entries I've seen so far, awesome job!

The Devil's Daughter by SinclairStrange 2015-08-25T12:40:00

Wow...Impressive visuals, really detailed.

Gameplay felt polished, too, but the controls felt a bit stiff on the Newsgrounds version and at times I had problems differentiating interactable items from the background (the best way to ensure what was what was to shoot at everything, so nothing too biggie)

Great job!

Hotel Shmotel by Matthew Rayfield 2015-08-24T22:46:00

Awesome!

That's a lot of content you put in here for a compo entry! I loved the exploration aspect, it reminded me of several old school dungeon crawlers (even if at times controls felt a bit stiff while turning)

I really liked it, well done!.

Lovers on a Park Bench by peterthehe 2015-08-24T21:29:00

I killed my ex...oops 0:-D

Nice atmosphere you've got there, and I really liked the concept, although the typing part felt slightly disconnected even if the words were actually related.

Great work!!

Dr.Particulus: monster within by goodbadokay 2015-08-27T18:13:00

Cool graphics! The random weapon generation was a cool idea, but the game felt a bit slow overall. The main music track set a nice mood, with sound effects to be applied to the powerups it would have been really cool.

Nice job!

Don't SPROUTCH me! by Arche-san 2015-08-26T12:20:00

Great idea! It's funny and sad at the same time to "sproutch" the little guys. I'm still on my way to the hospital!

Graphics and audio are cool as well, awesome job!

Look Into The Mirror by yuigoto 2015-08-30T11:04:00

Nice art style, the character animation felt smooth :). Controls felt alright, too, but there were some issues with the collisions that added some unfair difficulty to the already challenging platforming (I'm perfectly fine with the game being difficult, but for example, on the second level a collision from the bottom of a platform would slowly drag the player and move it on top of it).

Still, I really liked the concept of gathering memories. Good job!

The Old One by Chris Olsen 2015-08-30T11:16:00

Great mood! The concept, too, is solid and very well executed. It does feel slow, as expected from a massive rock/clay monster, so I can find no problem with that.

My only gripe is pretty minor, and it has to do with the use of roman digits used to build decimal numbers (I've seen you've changed that on the post-jam version).

Congrats, your entry was awesome! :)

Snake Strike by steve 2015-08-24T23:52:00

The snake animation and overall art style are incredible. Sound is subtle, but it works perfectly, too.

As for gameplay, the controls feel smooth and polished, so it is a pity that the game, due to the woes of development (we've all been here some time T_T), lacks a proper challenge because it certainly deserves one.

It would be really cool if you tried to make some good use of this post-jam, because it seriously was promising something amazing. Have you got any plans about it?

Congratulations!

Detached by khahem 2015-08-26T12:26:00

Cool concept, the mechanics are original and interesting :)

Investigator and the Case of the Red Herring by constancecchen 2015-08-29T18:11:00

Lovely entry, graphics and audio were really good, they create a great mood. Story was interesting with lots of charm, but in the end gathering clues felt just as a gimmick to advance the story forward (was the title/tavern name a pun on this?), and the player has no agency in how it unfolds in the end. Regardless, this is a very solid entry, congratulations!

Woodland Therapy by TEAM-TIGER 2015-08-25T12:28:00

Interesting mechanics with a twist. I loved the colourful graphics and I...I made a lot of friends :-O

Tales of the Underworld: Rebellion of the Souls by ladybenko 2015-08-24T21:45:00

Simple concept, well executed. Controls felt responsive, although the jump was a bit floaty (Still, that's always a lot better than having to fight against the controls in addition to the baddies in the game).

I really liked the retro graphics, and the music was a fitting complement. Congrats!!

No Country for Troll Men by aberdeenphoenix 2015-08-24T22:03:00

Nice take on the theme! Gameplay was simple yet effective and both mechanics and controls felt pretty smooth.

Great job!!

P.S: I died from sun exposure T_T

I HATE HALLOWEEN by Vaida 2015-08-24T22:30:00

Great mood! I loved the mask switching concept, and it would have been even cooler if projectiles had been different enough in terms of gameplay (or their effects more noticeable in case they were already differences, which I think is the case) to be used strategically . And nice touch on the boss battle, too!

Overall, a pretty solid entry, congratulations!

Sly Slime - Revenge On All Players by reckhou 2015-08-26T21:19:00

Cool use of the theme, and awesome atmosphere! I really liked the voxel graphics.

Well done!

The Supper by jrhee 2015-09-03T21:10:00

I loved the idea! I've seen quite a few whodunnit games on past LD editions, but this is the first I play where you reverse the role and the goal, it adds a very clever twist.

Graphics were very polished, too. Awesome entry!

I am Death and Fire by derr 2015-09-03T21:30:00

Controls and flamethrowing worked flawlessly and felt amazingly rewarding. As it is right now I was having plenty of fun by just soaring and burning everyone down, but I agree a bit with some of the other comments about a potential lack of more things to do in the long term (Considering the time restrictions and imagining the amount of work it took you guys to polish mechanics and aesthetics as much as you did perhaps that just wasn't feasible). Good news is...the game offers a lot of promise in terms of possible additions for a post-jam version if you're up to it.

Amazing job, congratulations!

Small People Problems by Brainfreezeman 2015-08-26T12:34:00

Great entry, the idea is original, very fitting to the theme and really polished. I love how the citizens feel really alive and panicking, they remind me a bit of Cyanide and Happiness :D

Awesome job!

Sim Jong Un by f2jason 2015-08-26T21:08:00

21 days, overthrown by my own generals :_(

Great implementation of the classic match-3 mechanics, and even if the concept could be controversial, I couldn't help but laugh, the parodic aspects are well handled. Nice touch with the events, and Cool job!

Dudes in Space by TheOlinone 2015-08-26T23:22:00

Awesome! I love games where you need to handle characters with different abilities to make your way through the levels, such as Monaco or Lost Vikings, and your entry manages to give that same vibe :)

The music also contributed to the tension of the setting, and graphics were simple but effective, although at the beginning I spent a while moving around figuring out who I could use for certain things until I realised that there were text hints.

And well, as I was playing wondering where the connection to the theme was, and then I reached the end... ouch.

I really liked this entry, congratulations!!

Kraken Babies by johnhattan 2015-08-30T22:49:00

Very nice puzzle game, I really liked the different movement pattern for each sibling. It would be cool to see it further developed as a full fledge game.

Good work!

PSYCHOSHARK by ManuelGF 2015-09-03T20:43:00

I discovered your game through the post-mortem (I have a soft spot for the dramatic chipmunk and panicked bold texts). The idea is neat, with a bit more work and better preparation you will probably nail it.

Controls, animations and so on need more work for sure, but I'm already aware about your problems managing time, family logistics (latin drama...arghghhh), etc. Use the experience to learn from it and keep trying to get better at that, most of us are still fighting those same beasts: scheduling, scoping and The Unexpected (True story: last year a heavy storm in Barcelona fried my router and my laptop's power source the night before LD30 because I was away fooling around and couldn't unplug them. Luckily I had a spare power source, but I unsuccessfully tried to keep calm and work using my phone's 3G or look for an open library on a Saturday in August -LOL-, until the anxiety about the stupid internet connection at home beat me up and I ended opting out of the compo)

The game is not bad at all for a first entry, though. Congratulations, and good work! :D

The Mammoth: A Cave Painting by inbetweengames 2015-08-29T09:44:00

So beautiful! The art style and audio were really fitting, and I loved the story as well.

Amazing entry, congrats! :)

Open the door and smile by Arnage 2015-08-29T17:24:00

I loved the art style, plus the game concept and the focus mechanic. Great job for a compo entry! :)

You Are The Monster - The Horrific Game Show by kowalski 2015-08-29T17:29:00

All the tv host musings were incredibly funny, top scores for humour! Also, great take on the theme. Congrats!

Kaiju Down Under by Hippomancer 2015-08-27T23:25:00

Luckily I live far from New Zealand, I wouldn't like to experience the attack of a massive kiwi :D

Really cool game, I digged the humour and the graphics. Congrats!

Monstre de Coiffure by Patacorow 2015-08-26T21:39:00

Brilliant in all areas, it feels like a complete game!

You Have Been Found Guilty by Tommyno222 2015-08-27T18:28:00

The setting and intro were amazing, they set the mood perfectly, and I really liked the graphics. Gameplay, though, lacked a bit of a challenge. At some point I just decided to ignore the guys and switch between jumping and running.

Monster Academy by feiss 2015-08-30T22:37:00

I LOVED it! :D
Great humour, polished minigames, and brilliant sound design.
Congrats!!

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-17T00:36:00

I already knew about the experiment, so I was kind of expecting most of what I saw in the game (!!!), but still, I LOVE the entry: you've taken a deep, interesting topic, applied a very fitting mechanic and created a very solid entry, with awesome voice acting. Congratulations!

Growing Sakura by ripatti 2015-12-21T23:59:00

Awesome idea, it's very challenging and execution has an overall relaxing vibe with the sakura setting.

Well done!

Molly's Dreaming by flyingbear 2015-12-17T00:57:00

This is very cute, graphics and music are lovely and the game itself feels fun and polished. Well done!

Double Kick Heroes by blackmagic 2015-12-22T00:49:00

Amazing art and sound design. My hand hurts a bit from all the button mashing, which is a good thing despite it sounds the opposite :D

Brilliant entry.

Don't Mess With Totems by winesays 2015-12-15T22:28:00

I love this one, the visuals are just beautiful, and the mechanics are great: simple, they really fit the theme and they're challenging. I also appreciated the humorous touches, congratulations for a solid entry! :D

The Star War by eerongal 2015-12-14T17:35:00

Sounds and graphics were hilarious :D Like others, it reminded me of agar.io or the first stage on Spore, but the not-star-wars theme made me chuckle.

Dead Man's Volley by DragonXVI 2015-12-15T21:06:00

Wow, this is one of the best entries I've seen so far (and it's a compo entry, that scores double on my book!). Everything from the visuals to audio to (of course) game mechanics looks incredibly polished.

Congratulations, I'm impressed! :D

And now back to defeat that stupid Shadowdancer! >_<

SAUROPOD vs THEROPOD by Tijn 2015-12-23T21:12:00

Nice concept well executed. I liked the dinosaur sounds :DD

Mobsferatu by CremaGames 2015-12-21T23:33:00

Perfect five. From art and music to game mechanics and level design, you've crafted one of the best games I've seen this entry. You should keep working on it and develop it onto a full game, the idea is already proven.

Impresionante es poco, ¡felicidades!

Slash Quest by Big Green Pillow ft Mgaia 2015-12-25T23:33:00

Brilliant entry! Art style is lovely, and sound is fitting, too. At first I thought that controlling movement the way it's implemented would be tricky, but it works perfectly fine.

Congrats, you've done a great job!

Conga Master by BubsyPoochies 2015-12-17T01:20:00

Perfect 5 here. You've nailed it in every category, and the game looks and feels awesome. Now, if you'll excuse me, I have some more conga to dance.

¡Enhorabuena! :D

Grow Your Love by DDRKirby(ISQ) 2016-01-05T01:30:00

Lovely game, and I just had to find it almost at the end of the voting time! Congratulations, it almost got a perfect 5!!

Heinsenberg by ncannasse 2015-12-18T00:50:00

Awesome entry, even if the theme connection was a bit frail. The atmosphere gave me the chills, and the story kept me interested until the end. Puzzles were original, too. Great job!! :)

Get to the Points by recursor 2015-12-15T22:22:00

Great idea! When I saw the screenshots I thought the game might be hard to grasp but it's actually the opposite, easy to get and very fun to play. Good job!

DESEEDER by Zanzlanz 2015-12-21T23:47:00

Awesome game! It's really polished, fun and the mechanics really fit the theme. Nice done! :D

UPSQUID by 01010111 2015-12-23T17:33:00

Nice take on the theme and Downwell, you gave it a clever twist :)

Controls, audio and graphics are very polished as well, so here goes a perfect five for one of the best compo entries this LD34.

Amazing job!

ORB LORDS by TravisChen 2015-12-22T13:10:00

Brilliant concept! Polish level is also top-notch in both audio and art, and switch mechanic was a really original addition. I'm envious :D

Congratulations!!

Crazy Tornado City by Zener 2015-12-14T12:38:00

I love the moment you tear apart your first office building. It feels like victory n_n

Awesome job for just one day, you've managed to fit both themes with a cool concept. Congrats!! :D

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T22:35:00

I really enjoyed the graphics, and the concept, even if it doesn't fit either of the themes.

However, gameplay-wise it was a bit lacking, so I'd say it would be premature to take it to Kickstarter in its current state. Keep working at it to improve it, as it does look promising.

99 Steps by George 2015-12-17T01:03:00

Brilliant game! Minimalistic graphics, sound and gameplay blend perfectly here, it's really addictive. If you keep working on it in the future (please, do!) it would be cool to add other tile types, as some people have already mentioned.

Congrats!! :D

Backwards and Bonkers! by CartoonJenn 2015-12-22T01:07:00

I love the trippy visual style, and gameplay feels solid. I actually expected it to be longer T_T

Cool entry!

Fun with magnets! by Ithildin 2015-12-15T22:05:00

Thank you all for your feedback! :D

@tuben999: Yeah, I'm afraid that's one of the glitches I noticed at the last minute, I'm currently thinking of fixing it. Maybe one option if I have the spirits to create more levels and elements is to revise that so that past a certain distance the charge just sticks to the front.

@Zener: Sometimes I too imagine the ball will bounce n_nU One of the ideas I had for other elements was a bumper (or even bouncy walls), but I'd probably need to be very careful about level design.

@blackname I'm actually thinking of a post-compo version with more levels (and some of the ideas that couldn't make it, such as switches, other magnetic fields and so on). Right now the only penalising prop is the wheel and it appears right at the end level, so it's a bit absurd.

Harvest by rxi 2015-12-15T23:33:00

I have LUA installed on my machine, which seems to be causing runtime errors when I try to launch the windows executable, any ideas? :S

This is the stderr.txt dump:
error: [string "init.lua"]:221: module 'config' not found:
no field package.preload['config']
no file 'd:\development\Lua\5.1\lua\config.luac'
no file 'config/init.lua'
no file '.\config.dll'
no file 'D:\games\ld34\ld34_rxi_win32\config.dll'
no file 'D:\games\ld34\ld34_rxi_win32\loadall.dll'

Snowman Builder Extreme by zenmumbler 2015-12-23T16:17:00

The idea is simple, effective and very fun. Controls feel polished, which helps a lot with the feeling.

Great entry!

Switcher by coywolf 2015-12-14T17:07:00

Very cool idea!

I'm still feeling really clumsy coordinating the ships and the intersections, but mastering that is where the fun is. Good job!

Shroomys quest for fuel by StMatn 2015-12-21T22:48:00

I really liked the flooding-like mechanics as you removed parts of the shroomy and the concept was pretty interesting. Nice job!

The Serpent's Shadow by NuSan 2015-12-15T21:39:00

I love the take on the Snake game and how it fits the theme. Well done!

Carrot Stories by JaviCepa 2015-12-16T00:17:00

I'm loving this one. The atmosphere is melancholic and beautiful, you did an impressive job with graphics and musics. I'm still struggling to reach day 7, but I'll make it. Congratulations!!!

Dog Gone Big! by HulkHandsome 2015-12-17T00:40:00

Very good game, mechanics are simple but work well, and it fits both themes in interesting ways. Good job!

Heart Murmurs by Ludipe 2015-12-15T23:28:00

Very nice idea, it is a clever take on the theme. The end result is impressive considering the context you developed the game in, congrats! :)

Sir Croc vs Plantzilla by Pixelfan Games 2015-12-15T23:03:00

Graphics and music are awesome, but the game was a bit too punishing from the start, with little to no time to get the pacing of the game in most restarts.

The Last of Egg by ShuddaHaddaLottaFun 2015-12-18T10:56:00

Loved it. The concept is hilariously absurd, and execution was awesome. I can totally see the next Goat Simulator or I am Bread here.

Unknown by Eshford 2015-12-22T00:41:00

Very solid entry, it feels polished and it looks and sounds awesome.

I beat it at easy but got completely owned as soon as I started hard T_T Still, congrats!!

treadmill by rogueNoodle 2015-12-27T19:48:00

Great idea and nice graphics and sound. Unfortunately after around 10 movements or so the game freezes (haven't played the lo-fi version, though) :S

Arc by ChuiGum 2015-12-17T01:15:00

This is madness!!

Insanely difficult and very fun concept. It doesn't really fit the theme, but the entry is awesome.

FUN BUNNY SQUID MASTER by internetpaulicy 2015-12-23T16:26:00

I really like your take on the theme and the blocky graphics.
Nice job!!

Tale Of Two Buttons by RevelBase 2015-12-15T22:41:00

The Webplayer build works fine, but the WebGL one is crashing on Chrome :S

Graphics and audio are lovely, but unfortunately the controls were a bit lacking, which made the game frustrating. Coordinating both sides is already a challenging task (and where a huge chunk of the fun resided), so there's no need to add further complications ;)

If you can improve that you can get a very nice game.

NGHGM by Stals 2015-12-15T23:15:00

The connection to the theme is a bit loose, but I love the game. From aesthetics to mechanics, it's a really solid entry, well done!

Twin Condition by jackrugile 2015-12-26T15:12:00

Great entry. I love the graphic style and colour choice, and audio contributes a lot to create a soothing mood. Gameplay is also really polished, and it fits the theme perfectly. Awesome job! :D

Cultivate by kmakai 2015-12-22T13:22:00

Very nice interpretation of the theme, you managed to fit an interesting story-based game into the restrictions. Awesome job!

Revenge of the Ducks by Ronin748 2015-12-14T22:06:00

Concept is hilarious :D

The game is fitting and I liked the visuals, but it was a bit hard to understand the feedback if you were hitting or being hit.

Shroom's by tuben999 2015-12-14T12:47:00

Awesome art style, I loved the death particle effect.

Gameplay was simple and functional, I liked the progressive unlock of game mechanics. As some people have already mentioned, there is a bug with the moving platforms not transferring the movement to the player, and I was frequently having the developer console show NullPointerReferences.

Good job! :)

Auto Racer by ethankennerly 2015-12-26T15:30:00

Interesting idea, well executed. The blinker hints was a nice addition, and controls worked flawlessly for me. Some more audio cues might have been a welcome addition, but it's understandable due to the time constraints. Good job!

ZZXXX the Gremlin by Thingo Studios 2016-01-05T01:14:00

Interesting gameplay, detailed story and really cool music. Gameplay-wise, though, perhaps the patterns for the locations of the keys could vary across executions. Some more feedback on the prompt could be useful, too.

Nice job! :)

Munchy Munchers by misteak 2015-12-14T17:30:00

Very solid entry! From the theme to the graphics and, of course, gameplay, you've managed to create a really good game. Congrats!

Simultaneism by Bogden 2015-12-22T13:29:00

Brilliant!

Super Lefty Garden Fighty by hexagore 2015-12-14T21:57:00

Fun and very polished, a great entry!

Reap by managore 2015-12-17T00:15:00

Loved the graphics and general polish of the whole game. I'm really curious about the world generation, so I might give a go to the source code :)

Congratulations, this is an awesome entry!

BOOST by Tuism 2015-12-14T17:04:00

I'm glad you managed to fix your issues with the Unity builds in the end, the game is really awesome!

Cool and challenging take on the theme, slick visual style and great sound, too. :D

Armageddungeon by Diel Mormac 2015-12-28T19:22:00

Art, sound and concept are awesome! Controls-wise, jumping over gaps was near impossible when the jump would hit the ceiling (basically, on the bottom). It wasn't too punishing as you'd reappear on the top of the screen instead of dying as in other games (this was a clever detail), but it didn't feel right. I'll be waiting for the post-compo version to see what you can do there, everything else is really solid. Good job!

Row Row Row Your Goat by A-Flat Miner Studios 2016-01-05T01:47:00

Brilliant, hilarious idea, awesome graphics and a lot of content for 3 days. Congrats!

Double Helix by BroCade 2015-12-21T21:44:00

Great entry! Gameplay and graphics are awesome :)

Grown with the Flow by Skywilly 2015-12-14T15:43:00

I like the movement of the polen particles (it works wonderfully with the music to create a melancholic vibe), but boy it's hard to click on them! :S

Lifenodes. by Remicy 2015-12-14T13:32:00

Lovely!

Nice art and very interesting take on the theme, it's cool to see where the different choices lead to.

Electric Dodgeball by ondrejbalas 2015-12-14T12:31:00

Awesome concept! Trying to coordinate both sides is really challenging and fun.

The background effect with the noise is also very cool when you see it in movement, with fitting colours for the balls and the middle area it might feel pretty trippy.

Well done!

GROW by KaiseanGames 2015-12-25T23:55:00

The idea has a lot of potential, I like the combination of resource/space management mechanics.

Making the feedback on the resources lacking to build something could be useful, but it was generally easy enough to see which one it was.

Walden: Thoreau It All Away by bearcabin 2015-12-14T13:01:00

I was attracted by the title. Visuals and sound effects are very nice.

Gameplay wise, I had little input on my actions except for the time passing (kudos for the day/night cycle, by the way :)) and the heart depleting/filling up. For example, I could go to work at 1 AM and it made no difference. I'm unsure if that was intentional as a metaphor of modern life or I just lost my patience too soon and there was more to it.

However, as I said before, I really appreciate the idea and aesthetics, well done!

Albert & Zoe by numero15 2015-12-23T16:30:00

I really like the idea, but it's a bit unclear to see if the attack was successful or not and the way the boss reacts. If you can improve a bit on the feedback side you can have a very interesting entry.

Digicross by 5you 2015-12-14T13:25:00

Ants ate my screen T_T

Very cool idea! It took me some time to grasp the controls, but when you do the game is really fun. And graphics are really nice as well.

I'm missing some sound effects when you reveal a tile, I'm sure it would feel pretty rewarding.

Great job! :)

Turnips-n-Pigs by Newan 2015-12-14T22:28:00

I'm getting warnings from Avira about a trojan when I try to download the game. Could it be a false positive?

Can't Jump by x92rwzb 2015-12-14T15:31:00

I appreciate the challenge, the concept is simple but clever, and it fits the theme well. However, there are some glitchy bumps due to the physics on moving platforms, which increase the already high difficulty.

By the way, on the web link it says the game has been removed by the author and can't be played. Will you reupload the game to Newgrounds?

FLOW by Romixal 2015-12-17T22:40:00

You've managed a very nice, relaxing mood :)

Germicide by scottthoo 2015-12-14T21:48:00

Great idea, and execution was very solid. Congrats!

Blobitronica by crucknuk 2015-12-27T15:37:00

Great entry! The music helps keeping a fast pace, graphics are minimal but clear (I really liked the zoom-out effect) and gameplay is simple but effective, polished and addicting! :D

Mon Démon et Moi by Spyboy 2015-12-22T22:19:00

Beautiful graphics and audio. The core idea is interesting, the mood supports it perfectly and it's well executed.

Amazing job, I think you did make a meaningful game.

Cockatiel Egg by FiSilva 2015-12-26T15:35:00

Great entry! Graphics and audio look cute and really polished, and gameplay is solid, too.

Memory Jump by dregamr 2015-12-27T19:28:00

The game idea is brilliant, the game looks nice and the music set a nice mood. Controls were a bit glitchy and the player got stuck a few times, if you fix that you'll have a great entry with lots of potential. Nice job!

Threads by sp3ctrum 2015-12-14T12:26:00

Love the minimalistic visuals. Combined with audio you could create a really nice, relaxing mood. Game mechanics are also interesting once you get the gist of it.

Very good job, congrats! :)

Alien Number Attack by miwuc 2015-12-14T22:32:00

Great concept! I like how new numbers are slowly introduced and the inclusion of arithmetic operations. Well done!

Attack Of The Radioactive Octopus From A Planet Near Mars by donvermo 2015-12-14T17:16:00

Great entry!! It fits both themes perfectly, and it's really fun to play, although I got a bit lost with the controls for a few seconds the first time I spawned a new tentacle.

Amazing job! :)

Grow by mitya1234 2015-12-14T22:51:00

The idea is pretty cool, and the atmosphere defined by the visuals and music is very nice, but at the beginning it is a bit unclear what to do, and some initial states are irresolvable (perhaps you're actually making sure of that and this was just me before I figured out how to place tris). Also, there are some memory issues, I got an "out of memory" WebGL error.

You still have time, so if you can solve those issues you can have a solid entry.

Play with Dog or Cat by okusho 2015-12-14T15:38:00

This is so cute! :D

I love the detail of the cat becoming jealous when you play with the dog. Congratulations on your first entry!

It's a Big World Afterall by JohnLivingston 2015-12-18T00:26:00

The atmosphere here has a surreal touch that I really like. Gameplay felt a bit bland, but the concept was also a very clever interpretation of the theme. Nice work!

Crane to Freedom by mhsco 2015-12-23T14:49:00

I don't generally like physics-based games, but yours was a welcome exception. The crane mechanics felt realistic in an annoying BUT fun way. Good job!

And now back for that ***** whale.

Knitted Fighter by Usanio 2015-12-15T23:44:00

Awesome graphics, and pretty cool concept.

Unfortunately the game looks pretty bugged at the moment. Most of the time I've just entered the game state to exit immediately with either a victory or defeat screen.

U.G.O by aamatniekss 2015-12-14T22:24:00

Very polished! I really like the graphics and the animations. Sync'ing the attack delays adds some challenge, too.

Great job!

Long Long: A snake lies in the Past by Tapehead 2015-12-26T00:18:00

This is brilliant! Gameplay was interesting and deceivingly difficult, which was fine to me except for having to repeat all the screens since the last checkpoint. On the one hand that makes some part of the challenge, but I can see how it can become frustrating, too.

Despite this, I've really liked how you managed to blend to seemingly unrelated games with amazingly polished art and sound and some nice humorous bits. Well done!

Planet Under Siege by Allas 2015-12-23T16:40:00

The game is really hard, but the idea is awesome, great take on the theme! :)

Feed your demon by MrYoglu 2015-12-16T00:06:00

Cool take on the theme I really like the game mechanic, the idea and aesthetics, especially the music. Mechanics are also very cool, but collisions were a bit clunky when I tried to attack.

..and the mooncats by aarkipel 2015-12-14T17:01:00

Brilliant take on the theme. The control scheme is unusual but it works beautifully. You nailed the game mechanics, it totally feels like an old school game. Graphics and sound also contribute a lot and they shape an eerie mood.

Congratulations!

Belly Smash by Drunkain 2015-12-15T23:40:00

Hehehe, I loved this :D
Graphics and sound were awesome, and I loved the humour. I was terrible at turning, though T_T

Great job, this has been one of the funniest entries I've seen so far :)

Valk Unit Lawyer by oz2mura 2015-12-21T23:24:00

Great take on the theme, with cool graphics and very suiting music. My only issues are the inability to skip the verdict scenes, and that sometimes it's a bit too subtle to get the hints.

Congratulations!

Decay Dynamics by NotoriousFlex 2015-12-17T01:12:00

The game is brilliant in pretty much all areas, one of the best I've seen so far. However, I see a small problem: you need to focus so much on the pieces UI to assemble the robots and not lose ground against your rival that you miss the actual action, so all the really cool visuals get ignored, and that's a bit of waste, sadly :S

Perhaps a slower pace and/or actually positioning them at the bottom of the screen could help give more relevance to the action.

MILK TEETH by Rufson 2015-12-15T22:14:00

I'm getting the creeps when I pull :S:S:S

Very interesting concept, well done!

Roll-Ball by mukult 2015-12-21T23:51:00

Cool concept, well executed!

Grow a Beard! by martin-denizet 2015-12-21T23:16:00

Nice micro-game based entry, it was funny and fun to play. Well done!

Dandelion by blackname 2015-12-15T21:26:00

Controls feel a bit awkward, and there seems to be some minor freezes when the game restarts, but the concept is nice and graphics are lovely. Well done!

Nepeta Cataria by TeamOliphants 2015-12-23T14:33:00

Cute graphics! :D

GURU by TomenLuca 2015-12-15T23:59:00

Perfect five here, I was smiling the whole time I played the games. The idea is brilliantly executed, quotes are hilarious and visuals were really cool, too.

Amazing job! :D

Snow World by Elisée and friends 2015-12-15T21:30:00

Wow, this is a great entry. Graphics are very polished, audio fits the game and combat gameplay, besides fitting the two-button theme, has a very classical JRPG feeling. Congrats!

MK-F417XX3 by GFM 2015-12-16T19:48:00

I liked the game and even if I played it alone controls worked perfectly fine. Nicely done!

Famous Bus Movie Game by BuffaloPhil 2015-12-14T17:24:00

Awesome idea! Graphics are very nice (but too strong for my tired eyes >_<), and mechanics are really fun.

One thing...when I crashed the Unity console opened and began tracing physics-related exceptions. It didn't prevent me from playing, though.

LD35 — Shapeshift

windowframe by managore 2016-04-19T13:58:00

I was already expecting something innovative, but wow...Brilliant concept perfectly executed and a lot of content (I've only reached the third vampire so far!). It is insane what you achieved in 48 hours, I'm so envious...

Amazing job!!

Shape Collector by Jogy34 2016-04-18T04:04:00

Very cool concept! Playing with the AI to see who manages to take more territory gets really interesting.

As improvements, I agree with other posts about showing that you can't use the same colour as the rival. I did realise, but it took me a few clicks -_-U

Zen and the Art of Transhumanism by Deconstructeam 2016-04-23T00:28:00

The game concept and setting are brilliant, innovative and a really clever take on the theme, as expected. Same goes for the visual style, amazingly detailed.

However, controls are a bit frustrating. You end up getting the gist of the main interactions on the lathe, and I actually expected that part to be challenging (After all, I still remember some pottery games with a toy lathe from when I was younger, and the end results were always a failure :_D), but some UI interactions felt slightly glitchy.

Despite this, you managed to deliver one of the best entries so far this LD. ¡Felicidades!

Crops of Carnage by fanatiko 2016-04-19T16:34:00

Extreme birth control :D

Very cool game! The concept is quite original and the end result is a fun little puzzle. Liked the graphics a lot, as well.

Great job!

Signed Distance Shift by netgrind 2016-04-18T03:49:00

Awesome! Visuals are great, and I love the take on the theme, the concept reminds me of a game we played when we were kids (and I've just learned it's called Hunt the Thimble).

Getting shifty by Ithildin 2016-04-19T02:16:00

Thank you all for your feedback! This time I tried to go with a simple concept, and I'd been wanting to make a shoot-em-up for ages.

@AlmightyTuna You spotted two of the three main references I was inspired by :D The third one was Waves.

@deepnight You're right about that. I barely, and by barely I mean "10 minutes before the 48h deadline", managed to hack a slight rise in difficulty once the player has been around for 180s, but didn't get to test that properly and it's still insufficient.

I'm currently working on a post-compo version and having a decent progression is one of my top priorities, otherwise it does become monotonous after a while.

Getting shifty by Ithildin 2016-04-20T01:34:00

Another wave of great and solid feedback, cool!

@algerator Thanks!! ^_^ I already have a list of pending UI improvements (increasing the multiplier or difficulty level, a visual health bar or, as you say, icons, and things like that), and any other feedback on top of that is reaally appreciated (especially from people who know what they're talking about ;DD)

@samlo @Garazbolg You're right about the "new wave" indication. In fact, on the first pass of the post-compo version, I added a small delay and fade in when a new wave is created, to give the player a bit more time to react and decide on if she wants to change shapes.
I think it already helps a lot, but I'd like to make it more obvious eventually. If you can test those newer versions and leave a note here or on Itch to see if it works I'll be really thankful! (And I'm on my way to playing both your games!)

@wg_phancock it's a really cool engine, isn't it?. From time to time I need to refresh my memory to remember some things that they do differently compared to other engines, but after that it's a blast. As for the projectiles, yup, I need to redo those assets and have sharper ones.

Getting shifty by Ithildin 2016-04-23T02:00:00

@Alphish yeah, I didn't have enough time to add different enemy behaviours and all the difficulty adjustments in the compo version are merely a couple of "if (playtime > 3m) {change this or that var}" put together in the last 10m before submission.

If by chance you've tried the post-compo version I've started to address that. It's still not final, I changed the system to some proper logic and tested it by adding a few more levels, but I think it's improved a bit if I may say so myself. The next build will probably focus on pace balancing and hopefully some new enemies and/or pickups.

As for map size...hmmm, that's an interesting one. I wanted to retain the fixed Petri dish-like structure, but at some point I entertained the idea of the circle being just the visible portion of a larger map, which would move around with the player. However, that could be problematic because the player ship might be hit by critters far away from its view, which is not completely fair.

Some easier possibilities, as you say, could be increasing the playable area (by changing the unit sizes or replacing the circle with a larger shape). Perhaps it might be worth a try.

Once again, thank you all for your feedback! :)

Cyan by rxi 2016-04-21T05:05:00

Very solid entry, as usual. I really liked the music in particular.

However, controls were a bit frustrating. I understand the reasoning for the choice on keys, (actually, for me ZXC would have been even more cumbersome even if I have a QWERTY layout), but juggling so frequently between jump and switch was causing some strain on my left hand's ring and little fingers.

This aside, congrats for an amazingly polished game :D

THIS IS AMAZING by JokerDen 2016-04-23T23:11:00

Very interesting game, there is a lot of potential as a puzzle on mobile devices.

The only minor issue (and that's subjective) is that it starts very easy until you've completed around one half of the levels.

Great job!

Colour Shift by voxel 2016-04-21T05:19:00

Graphics and sound were brilliant, among the best ones I've seen so far, but unfortunately it was a bit frustrating to control.

Double Army by abuzreq 2016-04-21T17:38:00

Great concept!! This is a very original and clever take on the theme. The setting also has some funny touches (I read your post on the blog roll :D), which helped with getting engaged to the game.

Execution is also well done with some minor issues. The actual area of detection wasn't clear, so I had to walk quite far away from units to be able to shape shift. As a suggestion (I didn't get to notice if this is actually implemented or not) I was expecting to score better by taking out enemy higher ups in order to rank faster. Otherwise it ends up being a bit cumbersome to go back and forth with small groups and units (also, there's a lot of empty space, making the action phase slower).

Probably balancing the numbers a bit could help a lot and you might not need to touch anything else. The good thing is you already have a very solid and promising idea. Great job!!

Booba Loomba by josemwarrior 2016-04-23T02:41:00

Very solid entry. I loved the level design and progression, the cute graphics, music and in short, the whole game. Congratulations!

...but now I've become a bit sick with all the rotations @_@

And well, the javascript alerts when you completed the level were a minor annoyance.

Rubik's Plane by markusfisch 2016-04-23T15:06:00

Amazing concept!! Deceivingly simple, but it turns out to be a very cool puzzle.

Shapeshipster by Inateno 2016-04-19T16:42:00

This is the best shoot-em-up I've played so far. Controls feel very polished, the psychedelic art style is incredibly trippy (I love it!!) and music is great as well.

Congratulations!

Shifty Shapes by dylanwolf 2016-04-18T18:14:00

Quite a solid entry overall, it adds a nice twist to familiar mechanics :)

I'm missing the ability to swipe/drag 'n' drop for shifting the shapes, clicking on the arrows might break immersion a bit if you play long enough.

Lonely Mountain - A shape shifting tv series by Jod 2016-04-23T13:56:00

Yay, second season!

Very good entry, I liked the take on the theme and the concept itself. Congrats!

Dawning by Ludipe 2016-04-23T02:50:00

The fire, the fire... T_T

Very interesting idea, and it's especially merit-worthy with so little development time. Great job!!

Abducktion by JohnnySix 2016-04-21T23:57:00

Wow... Music, graphics and gameplay are great, and the level is reasonably sized, too. For 48h you've done an amazing job. Congrats!!

I really liked how well the shape transitions fit together and how tight the controls felt. Every time I f*cked up and fell to my death I was totally positive that it had been my fault, not the game's.

Xenoshift by meek 2016-04-19T15:37:00

Graphics and sound are among the best I've seen so far this Ludum, brilliant job, it creates quite a tense mood. The game idea is also very interesting, but finding the alien felt a bit frustrating, perhaps I wasn't paying enough attention at the detector sounds.

Great job! :D

Infinity Access by Hyoga-3D 2016-04-23T02:04:00

It's a bit odd to play, but I like the concept. I'm all for dealing with social/political issues, especially with a touch of humour. Well done!

Altered Bunny by SteveSalmond 2016-04-20T15:04:00

Brilliant entry! Graphics and sound/music are tops, and gameplay was fun and felt polished as well. I really liked the levels rotating mechanic.

Awesome job! :)

Moveless Chess by Beavl 2016-04-25T19:37:00

Very clever twist on chess and good execution. I miss some feedback when you run out of AP, but other than that the entry is very solid. Good job!!

SHΔPE by TiRSO! 2016-04-23T01:29:00

Great idea. I liked the simple mechanics and the minimalistic visuals. I got the feeling that pacing took some time to build up, though.

After a first game with a miserable 2 or 3 points, I scored 139 on the second :)

NOUKE by sirtetris 2016-04-18T15:40:00

Very original concept and nice touches of humour. At first I had some problems to lure townspeople away, but it's easy to grasp after a while if you're paying attention. Great job!

Turbo Transform by Robber 2016-04-26T15:58:00

Very solid entry, I really liked the graphic style and some clever design touches. Great job! :)

Disquieting Excerpts from My Diary by ViliX64 2016-04-18T15:21:00

Very nice story, even despite the lack of sound, which is generally a large component in the mood aspect, you did create a very nice sense of atmosphere. As for the story, it kept me engaged all along. Puzzles at first seemed a bit odd, but then it all clicked and made perfect sense. Great job!

Sub Dragon by deepnight 2016-04-20T03:16:00

Top marks as usual. I dig the way the dragon links move together, it looks so natural. The core mechanics are very original and well executed (I had some problems manoeuvring with the gamepad, though, so I went back to mouse and keyboard), and graphics and music could almost pass for final assets on a full-fledged indie game.

Considering that we're talking about a compo game, that's impressive (it could easily rival with the bet entries on the jam, too).

I'm terrible at it, but I've had a lot of fun so far.

Brilliant job!

Perspective by Jeasonfire 2016-05-03T01:01:00

Great idea! As others have said, the connection to the theme is a bit thin, but you've put out a very interesting concept, the perspective switching can open the door to some pretty cool level ideas.

The Ooze by Danman9914 2016-04-20T01:05:00

Awesome entry! You made a great job with the puzzles on each level, and the sound effects were really creepy, they did a great job setting the mood.

Well done! :)

Prince Charmless by Pietro Ferrantelli 2016-04-23T00:37:00

Top marks here! I love everything about the game (except the pimples...ugghhh!). Great graphics, humour, sound, brilliant concept, execution...should I continue?

Awesome job, congrats!!

anthropomorphic suspect by dunin 2016-04-19T02:33:00

Great concept, and nice execution! The matching and detective mechanics fit together very well.

The Dark Room by Laralyn 2016-04-20T15:38:00

I fell back into the darkness :_S

Great entry. Besides cleverly fitting the theme, the plot is engaging and well written, and the subtle music and sound help a lot to define the eerie atmosphere.

Awesome job!

Shape Assault by thomz12 2016-04-20T15:20:00

Cool job! Controls were smooth and I really liked the visual style. I had problems telling when I was doing fine and when I was being hit, though. Probably making enemy bullets a different colour or shape could help.

Nice entry! :D

Paperchase by DragonXVI 2016-04-22T23:41:00

The airplane is really hard to control, but the game concept itself is great, it reminded me a bit of Kirby :D

Graphics and music are beautiful. It's amazing the level of polish you achieved in 48h. Great job!

Listen and Shift by Goutye 2016-04-20T01:23:00

Nice entry! You added some interesting twists in the rules to the base mechanics. It could be a helpful tool to teach spelling and listening skills to non-English speakers :DD
Good job!

Greenwood P.I. by JoshDBB 2016-04-20T15:13:00

I really liked this one, story was engaging and the graphic style made me laugh a couple of times. Good job!

BattleMath by tmpxyz 2016-04-23T02:56:00

There's a saying in Spanish about learning lessons with blood ("la letra con sangre entra"). Well, you've just applied that to Maths. Great entry! :D

The Incredible Vending Machine by Alphish 2016-04-23T14:56:00

Interesting idea.

As for execution (of course, I'm aware that 3 days or less can only go so far and you accomplished a lot on that time, this is more in case you keep on working on the post-jam version) some UI interactions feel slow, and this kind of game itself yields to some relaxed gameplay.

Of course, relaxed gameplay is perfectly fine, but if you need to spend half of the time you could be checking for new items switching screens one at a time it can eventually become annoying. Perhaps you could make the screens cycle or add some shortcuts for each one on the top bar. Also, have the thesaurus section work so that once you choose a synonym you retrieve the item automatically on the bar above.

SHAPE☆SHIFT by KaiClavier 2016-04-28T22:32:00

Clever twist on the theme and gameplay, and really cute graphics. As others have said, jumps and movement feel a bit floaty, and I got stuck on the fat wall, but the idea already demonstrates a huge potential. Well done!! :D

Absorber by FaeDine 2016-04-18T17:05:00

Cool concept, at first I thought it was similar to mine, but when you notice the focus on the absorption mechanic then it feels really different.

I really dig the parallax effect on the starfield and the shape transition (but it's a bit slow, sometimes it was a bit hard to find a vict...a shape and change before it escaped).

You accomplished a lot in just 6 hours, great job!

Project G.R.I.L.L. by vctr_seleucos 2016-04-20T17:34:00

Awesome presentation and execution! However, I felt some shapes were way better than others, the red in particular was guaranteed to take a hit if I got close enough to shoot. With a bit more balancing you can easily have a very fun game. Well done!

CYGLiDE by ocarson 2016-04-20T02:11:00

It's a bit hard to control (I can see how moving the cursor can feel closer to the real motion and that sounds really cool in principle, but most of the time I didn't have a clear insight on why a specific cursor move action made the wings flap and why seconds later I tried to do the same and I just glided), but on the plus side the animations of the robot when I got the moves right were mesmerizing.

The environment is beautiful, too. With some sound and improved controls I can easily picture myself just flying around, as the experience had very immersive moments.

Considering that it's a compo entry you did an amazing job. I hope you keep improving it! :)

ShiftHeroes by Remicy 2016-04-20T03:27:00

Nice concept and very cute graphics. It can be a bit repetitive, but progression helps by letting you discover new resource/creature types as you level up.

Good job!

Soothsayer Simulator 2016 by iceburg7 2016-04-23T22:49:00

Very original take on the theme. I like entries aiming to explore unexpected means for storytelling or mechanics.

Nicely done!

Future-Anthropology Facility by JohnGalt 2016-04-23T14:27:00

Great concept! (but I feel like a horrible person now! :D)

The Mind of Marlo by rodobodolfo 2016-04-20T16:51:00

Brilliant take on the theme, well-rounded and funny game. Great job!! :D

//SHIFT/haxe by juxipolo 2016-04-21T05:12:00

Awesome graphic style!
The concept was fitting the theme nicely, controls were tight (but switching with the keys was problematic on areas crowded with bullets) and the upgrades system was very interesting.

Tetroidvania by gelisam 2016-04-23T15:36:00

Argh, I got stuck!
http://pasteboard.co/p6dKzFY.png

I really, really liked the game. It had the right amount of frustration to keep going, and you managed to blend two (apparently) impossible genres into a brilliant concept.

Polymorphic Menagerie by Soron 2016-04-23T01:43:00

Interesting idea, it reminded me a bit of Starseed pilgrim for some reason.

I had to read throuh the instructions twice, to be honest. At first I wasn't too sure of what I was doing. Then it clicks and it becomes a very original game. Nice work!

ShapeMagnet by nihilaleph 2016-04-21T04:44:00

Wow, this was intense! The main concept is deceptively simple, but it hides a very challenging game. It also revealed a slightly sadistic part of me, as I began to focus more on forcing collisions than to retrieve the keys.

Graphics were also fitting, I loved the subtle glows and lights. Very solid entry overall, congrats! (Oh, and your concept is more innovative than my "mix all the shoot-em-ups!", kudos for that :D)

Potionshift by ekkiiiii 2016-04-25T16:54:00

I like the concept and graphics were well done. Was each colour linked to a specific transformation? I was expecting that and perhaps it is that way, but it was hard for me to notice, specially when there were combos.

Anyway, well done!

The Killer's Apprentice by PaulJs 2016-04-23T23:34:00

You nailed the mood, but gameplay on the other hand felt a bit pointless.

Perception by Romixal 2016-04-23T01:19:00

Brilliant! One of the most innovative games I've played!

Managing the perceptors was a very clever mechanic, as the more aware you were of your surroundings the "clumsier" you would get because of the size. That added some welcome challenge as well.

Congratulations, this could be interesting as a full game!

HappyNest by Black Horn Studios 2016-04-20T16:06:00

The setting and take on the theme are brilliant, and so are graphics and sound. Flawless work on all this!

As for gameplay, at first I thought it was a rhythm game similar to the Ouendan series, until I realised you just had to click. By the 4th or 5th wave it started to feel repetitive.

However, this offers a lot of potential to improve it, and everything else is already awesome. ¡Buen trabajo!

Swarm Blast by 01101101 2016-04-18T16:37:00

Awesome concept, very interesting take on the theme!!

I like the shape graphics and particle effects a lot, they're simple and effective. Well done!

Run Rainbow Run by djosef 2016-04-21T12:01:00

Nice, colourful entry! Controls are responsive and music fits perfectly. As an extra, the web version plays perfectly on my mobile :D

The Materialistic Shift by XAND 2016-04-18T16:57:00

Brilliant entry! The take on the theme is clever, gameplay is clear and challenging, and it feels very polished, I can very easily become a full game :)

Congrats!

Sky Panic by ladybenko 2016-04-18T15:05:00

I love the graphic style (the combination of styles between gameplay assets and the fonts works very nicely), and how you applied the switching mechanic.

Great job! (and hopefully you'll be feeling better now)

ShmupShifter by TerraCottaFrog 2016-04-19T15:22:00

Awesome! It all felt very polished, and I love the retro graphics. Great job!!

Blue Moon by Mark Smith 2016-04-20T16:09:00

Great entry! Navigation around the globe is smooth, and despite the hunters the experience is mostly relaxed, well done!

Henkan Pachinko by AnaGF 2016-04-23T01:35:00

Nice idea! Levels were well thought of, you need to add more!

Graphics are a bit trickier to rate, the background drawing and the materials alone are good, but the mix feels a bit odd.

Good entry, congrats!

Dovetail by jofra 2016-04-20T17:19:00

Presentation was awesome, but precision was too tight and it made the game a bit frustrating to play. Perhaps a more gradual difficulty could help getting used to it. Still, you've done a great job! :)

Dango Smash by goost 2016-04-19T15:48:00

Great concept, but it is a bit hard to aim without any visual indicator.

Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-20T17:51:00

Presentation was great, I already expected that from your update posts and you didn't disappoint. High marks on that, audio and mood :D

Gameplay, though, is still a bit lacking. The shapeshifting mechanic is good, but movement, specially when interacting with enemies, is a bit cumbersome. Also, the meme texts seem a bit forced and out of place most of the time.
Despite this, you did a great job, mechanics can always be polished. Nice!

Biological Warfare by Patomkin 2016-05-02T22:57:00

Very good mechanics, and the metaballs effect is really well made. Congrats!!

QUACKTRIS by ronniepedra 2016-04-19T02:47:00

Graphics and music are super cute <3. Gameplay is interesting and feels mostly polished (I had a couple of issues dropping blocks and landing further away), but I felt that progression was a bit slow.

Great job!

Sleeping Kitty! by DieBackStudios 2016-04-19T16:11:00

Visuals and sound are really, really cute. The game itself feels and plays very polished. A couple of things.

- Maybe I'm just really bad, but I've had problems remembering the key mappings on my mind when I'm focused on spotting the shape first. Perhaps adding a small reminder of the keys on the game screen at the bottom could help.
- Please, add a "quick restart" button at the end! :D

All in all, this is a very solid entry. Congrats!! :)

The Tortoise and the Hare and the Snake by Charzendat 2016-04-19T02:40:00

Great concept and execution, I really like how you really need to juggle between the three animals to survive, you get to feel a certain tension when you see an owl and are just about to hunt a mouse.

Nice job!

Neo Shifter by laFunk 2016-04-18T18:18:00

Visuals are impressive, but can get a bit exhausting to the eye after playing for a while (and mechanics work perfectly, so that's likely :D). At the beginning I had some problems to distinguish destruction particles from enemy bullets, but you end up learning.

Very nice game!

TRUMP: Political Shapeshifter by Brice 2016-04-20T02:24:00

Great entry! You used a clever take on the theme and the retro visuals are really well made (I found your game from your tutorial on adapting photos to pixel-art, thanks for that!). Oh, and nice music, too!

SUPER DEEP GAME BRO by Membrane 2016-04-18T03:27:00

Very cool and original concept, the simplicity hides a more than decent amount of depth. Well done! :)

Evolution by 3rdChance 2016-04-20T03:34:00

Great entry! I loved the graphics and specially how fluid the animations felt. Music was good as well, but eventually it became a bit repetitive.

I agree with people about the frog being the easiest, but the different skills of each shape are cool and blend in nicely with the game.

Desperate Times by yokcos700 2016-04-19T15:44:00

I love the graphic style and the take on the theme. As Cerno_b has said, though, the ship is a bit too slow.

Being able to customize controls is a welcome detail, btw :)

GeoShift by WASD 2016-04-19T02:05:00

I love the art style and the concept, a brilliant take on the theme. Congrats!!

Helium-4 by mountainstorm 2016-04-20T02:53:00

This has a lot of potential (it feels very rewarding when you start to see how the combinations interact with others), but as they've said, there is not much yet on the side of gameplay.

On another plus side, it feels really polished. Great job!

It got Paul! And now it's coming for US!!! by UnlikelyRogue 2016-04-22T22:17:00

Great homage to "The Thing!". I agree to some extent with the other posters about when to know if you're being seen or not, but other than that the game is brilliant. Music helps creating a tense atmosphere, and I really like the pixel art graphics.

So far I've only managed to eat 3 people before getting roasted, but I've had a more than decent amount of fun. You should really keep working on it! :)

TriTurn by Kifuga 2016-04-20T16:32:00

Nice entry and execution! The concept was simple, but very addictive :)

Blink by samlo 2016-04-20T01:44:00

Great game! Visuals feel very polished and clear, and so do the game controls, really responsive on a gamepad. You did an awesome job on the music side as well, it helps a lot with getting in the zone.

Like @snoodleking, I also had trouble figuring out the combos but I hadn't read the instructions, so shame on me in this case.

Awesome job!

Black Heart by luquio 2016-04-18T03:37:00

Nice music and visuals (but they're too strong, I can understand why people are talking about risk of seizures), and very cool idea!

As some have told you, since you can't reach all the other shapes in just one action (which puts you at risk of failing unfairly), perhaps it could be helpful to have specific buttons/keys mapped to each shape.

With that and toning down a bit the visual contrast you can have a very solid entry. Keep going! :D

The Frog Prince and the Iron Heart by celia14 2016-04-23T14:13:00

The key element here is the way the story is actually shaped (a clever second layer dealing with the theme) as you keep reading. I really liked this.

The game was interesting, but the choices were very reduced, but that's understandable given the time constraints and the fact that you punt a considerable amount of writing.

Good job!!

Shape Shifter by DieWithDustin 2016-04-20T02:45:00

Nice idea! :D To help players about the new controls that become available after a while you could add some visual (or sound, if you plan to add it) hint.
After reading the instructions I was tapping the arrow keys for a while with no effect until suddenly they start to react without any indication (to tell the truth you kind of guess when that happens, but it's hard to establish the connection).

Oh, and some advice for deploying
=>You don't need to add the *.pdb files to the build, they can grow huge and are useless to the players.
=>Same goes for the Unity project. In theory, the only folders you need to distribute to someone else are "Assets" and "ProjectSettings".

55 Days by V4lesti 2016-04-19T14:53:00

Very nice and polished game.

I'm not sure if it's possible to lose after those 55 days, (I admit I wasn't min-maxing very carefully, so I was expecting some failure condition eventually), but I found it a welcome detail. It makes for a more relaxed experience, fitting the aesthetics.

Great job!!

NeonDX by neondx 2016-04-18T15:01:00

Great concept! It gets a bit tricky after a while (but I didn't play in fullscreen, so I was experiencing the scrolling issues at the same time, which complicated things even more), but it has a lot of potential for getting hooked and in the zone while playing.

Awesome job!

Radiance by OverPoweredTeam 2016-04-20T02:30:00

The move mechanic is quite original, but it is hard to control it, it feels as if friction was too high. By making motion more fluid it could blend amazingly well with the graphics and music you've created, those two are great.

Nice job!

Space Shift by dj_pale 2016-04-19T15:51:00

Loved the idea, polish and execution was solid, too (...and the "shape shift" sound effect is super cool!). Great job!

LD37 — One room

Kiln by ohsqueezy 2016-12-19T18:58:00

That's a very interesting idea! Graphics are nice (even if the web background is a bit too strong for my eyes), and puzzle design and pacing are great.

Awesome job!

levelone by dietzribi 2016-12-16T02:39:00

I love your take on the theme! :D

This is one of the most original games I've played this compo so far. It's genuinely funny AND fun. Amazing job!

DISCOCUBE by BathPirate 2016-12-14T13:05:00

Brilliant idea and great execution :)

Rhythm Rink by shillingburg 2016-12-15T20:21:00

Simple idea, but cute and well executed. I think my laptop keyboard couldn't handle the three-key combo (laptop's fault), but I had no other problems otherwise.

Good job! :)

1 biT Strike by SamuelSousa 2016-12-13T01:30:00

Quite solid entry, even if the connection to the theme is a bit loose. Music fits very well, by the way.

As far as controls go I'm not a huge fan of having to keep the mouse button down at all times even to move, as it feels a bit sluggish (do you have a mobile port in mind by chance?), perhaps using the mouse motion to move and then mouse down to shoot would work better, but that's me.

Nice job!

BullyBully Classroom by My Sweet Whomp 2016-12-14T22:44:00

Brilliant entry, I really like what you did here with the story :)
Gameplay feels quite solid (even if sometimes the AI-controlled units seemed to behave oddly), and the art style is stunning. Nice choice for the music theme, too.

Great job!! :D

Hacker Café by sacredseedstudio 2016-12-14T20:54:00

I liked the concept, a bit "Reigns meets Mr Robot" :)

It was fun to play, although it became a bit repetitive eventually. I didn't get to see if there were connections between some of your actions besides the obvious pluses/minuses to the resources, that would be interesting.

And a small bug: on my first replay one of the notification panels glitched and remained on-screen until I started a new game.

Nice job!

One Room by PelagicGames 2016-12-18T01:18:00

I'm just seeing the background image, no players around :S

Room of Fear by Alexandr Lisnic 2016-12-13T19:39:00

Very nice art, it kind of reminds me of something :D :D

I had some problems aiming at the beginning, though, it felt a bit glitchy.

1 Room and 48 Hours by meg 2016-12-20T13:30:00

Great take on the theme and very solid execution. Congratulations! :D

PS: "???" still gets me most of the time, d'oh. Too focused on jamming! >_<

clapclap by Emile Danger 2017-01-01T07:03:00

Hilarious concept. The angry faces and hisses made my playthrough :D

Cat and Robot by Vadim Ivshin 2016-12-16T19:35:00

Nice! It is slightly similar to my entry, although yours is a better fit to the theme. Nice level design, and a good amount of polish for quite a solid entry. Congrats!! :D

SpaceBeaver by OWC 2016-12-16T01:17:00

It was a bit challenging to get the hang of the controls and the circular movement. Also, W/S made for a strange combination to toggle abilities, maybe the numeric keys might have worked better.

Despite this, the visuals are awesome, the concept is cool, too, and there's quite an impressive and polished amount of content for 72h, so congratulations!! :)

Decube by ato 2016-12-29T00:06:00

Nice idea and solid execution, with clean and simple visuals. I really like 2D shooters, and yours was well implemented. Great job!

Bob & Bernard Against the Nazis by arcadehero 2016-12-13T19:19:00

Brilliant art and sound/music. I really cared for the whale, so I was frustrated that I couldn't heal her back during the 5th to 6th break. I don't know if there was a bug or something, but I couldn't get to fill the watering can, and by the sixth enemy wave we couldn't hold on any longer :_(

As for gameplay, it was also very solid, but the waves lasted for quite a bit, which felt a bit slow and repetitive (specially as you had to keep walking back and forth). Perhaps you could improve the pacing by making more frequent, shorter waves and touching a bit the movement speed.

Apart from this, I've really enjoyed this entry, congrats!

Conștiență by Uliana Galich 2016-12-20T01:43:00

Wow, the ending was a shocker! Very nice atmosphere, music and graphics were lovely.

Nice job!

The Oval Office by Zener 2016-12-12T23:51:00

Yeahh, I survived (and so did the world)!

Nice and funny take on Reigns with awesome pixel art. Balancing the four areas here was reasonably easy and made sense.

Awesome job!

Smallest Dungeon by Reuno 2016-12-27T03:02:00

Best sound so far! The song was super catchy, it reminded me of The Dandy Warhols, and I was instantly sold :D
Visuals were super polished, and gameplay was solid as well, but felt a bit confusing due to the frantic speed: it was hard to tell what was happening.

Despite this, this was a brilliant entry. Awesome!!

Roach Escape by Ithildin 2016-12-13T01:45:00

Thanks all for your comments! Some of you have mentioned features I was already keeping on the backlog to add to a potential post-compo version, and your feedback in terms of user experience is invaluable.

For example, I need to make obvious the distinction between the edit and playback modes, and the walls definitely need to pop out more.

@neontropics Yes, Chu Chu Rocket was an obvious source of inspiration. When I came with the idea I was thinking of Lemmings, but I knew I had also played something like that years ago that I couldn't fully remember. A few hours into development I recalled Chu Chu Rocket, and the compo version is pretty much a simplistic, one-character-only take on their puzzle game mode. During development I tried to add a "fast forward" option to help me debug that would make it into the game if it worked. Unfortunately, it broke the collision logic and refactoring it to work the right way would have taken a lot of time, so I decided to remove it.

Roach Escape by Ithildin 2016-12-13T21:56:00

Thanks again!

@sacredseedstudio Yeah, I need to fix that and make the Edit and Playback modes clearer. In the meantime, I've uploaded a video showing how to beat the first level.

https://youtu.be/i7K4-X-WIJQ

Tangent by rxi 2016-12-13T22:32:00

Clever concept, wonderfully executed. Good take on the theme!

General Room by jeroenwimmers 2016-12-13T22:59:00

Brilliant game! It is awesome in all areas and super cute, but the audio in particular is one of the best I've found so far.

Fantastic job!

The Tea Room by jimmynoshoes 2016-12-14T13:13:00

Brilliant!!

The Chinese Room by Pierrec 2016-12-17T20:53:00

It is a bit challenging to understand what's going on at the beginning, but eventually it all clicked (and as the conversation with the other character I remembered one meaning of the title).

Very innovative concept with some cool graphics, I liked it a lot :D

Little Town by Somfunambulist 2016-12-17T18:15:00

Lovely and superpolished art style. It reminded me of the classic Harvest Moon games, but also of Animal Crossing. It would be nice to see this expanded a bit further, as it shows a lot of promise :)

Sonder by Ludipe 2016-12-13T01:20:00

I really like the concept that inspires the game (at risk of sounding pedantic, it reminds me a bit of Unamuno's "intrahistory", which I've always felt could have some interesting implications on games as opposed to the usual "chosen one" power fantasy tropes), and both the gameplay mechanic and story bits serve the purpose nicely.

I've had some minor issues selecting and placing characters (perhaps it would help to use the full icon + name box?), but the entry is pretty solid overall. Congrats!

Shadow Fencer Theatre by ShuddaHaddaLottaFun 2016-12-26T18:59:00

Brilliant visuals and audio, it totally feels like a shadow puppet theatre. Top marks here.
The fencing mechanic, though, felt a bit awkward to me, but I'm not generally a fan of physics-reliant combat.

Nice job!

Possessed Room by nodoxi 2016-12-12T12:49:00

Great take on the theme! I loved the graphics, they help a lot in creating a terrifying atmosphere.

Obelisk by Almax27 2016-12-18T03:40:00

Amazing art style. Gameplay was solid and the controls felt quite responsive. A bit more variation on enemies would have been nice, and like others I had some problems figuring out that the obelisk was actually representing your health (I only figured out just before dying).

These two things aside, the game is fun and polished. Congrats!! :)

The Classroom by palsina 2016-12-12T23:35:00

I've failed the dare myself. Twice. T_T

I'm generally hyper sensitive to first-person horror games and your game is no exception, even if by using voxels the effect should(I really like the classroom scene, by the way).

The audio effects combined with the storm and lightning effects, plus the darkness help a lot creating a terrifying atmosphere. I gasp every time I run out of batteries for the flashlight.

Great job!

12 Angry Tenants by Coauctor 2016-12-26T19:11:00

Great entry! Gameplay was fun, well implemented and can get addictive very easily, I was sad to reach the end.

Also, visuals and sound are clear and polished, so the whole game feels very solid. I could easily see this expanded into a larger game.

Awesome job!! :)

Fear and Freedom by Andrew Deem 2016-12-14T21:57:00

Nice twist at the end! :)

Broken Breakout? by timgarbos 2016-12-13T01:56:00

This is a brilliant idea! I really liked the level progression and how you introduce new block types or other game elements.

I've noticed a couple of bugs during my playthrough, but worked around them by resetting the levels: first, Level 4 started with the ball outside the game boundaries, I couldn't tell if it had spawned outside from the beginning or if it fell through the walls on the first frames. Then on level 7 I hit all the green blocks but still wouldn't progress to the next level and hitting the red block on the bottom wouldn't kill me either.

Puppertrator by NotExplosive 2016-12-15T01:26:00

The art style on this game was top notch, and the story was interesting and well written. Congrats!

Xenopunch by Pietro Ferrantelli 2016-12-16T19:26:00

Great entry as usual. Packed with content and highly polished both in terms of gameplay, sound and visuals. Congrats! :)

DMG CTRL by SidewalkSleeper 2016-12-13T20:16:00

The concept caught my attention immediately, and graphics and music played a huge part of it. I loved the detail put into the pixel art.

Gameplay showed a lot of promise, but eventually it became a bit repetitive. Maybe things such as having some tiny lego romans defending the empire or adding defense capabilities to some buildings could help improve it.

The setting and aesthetics are brilliant otherwise, so it would be great to see some more fleshed game mechanics. Still, congrats for an overall solid entry! :)

Detective Noword and the case of the floor tiles by dunin 2016-12-14T20:03:00

Nice entry! Music helps a lot setting the tone, even if it's slightly comedic, and graphics are detailed and clear.

As for gameplay, I had to click around for a while and then once you find the starting point (which was obvious, shame on me -_-U) it all becomes quite easy to follow.

Except for some typos here and there, the entry is pretty solid. Well done!

Empty by dustyroom 2016-12-15T12:53:00

I'm mind blown. Awesome concept, challenging gameplay and beautiful execution (I love the music in particular).

Top marks here! Congrats!! :)

Finding Home by abezuska 2016-12-17T00:40:00

Nice art and cute story, it felt like a visual fable, and I believe it could totally work as an interactive book for kids. Great job!

Walkie Talkie by managore 2016-12-13T20:35:00

Wow, I have no words...(all the characters went to the game to become a level)

I'm seriously impressed. After windowframe (well, and pretty much any of your entries) I was expecting to be surprised, but this is mind blowing.

Super Battle Cycle by PowerSpark 2016-12-31T17:55:00

Great concept! Controls feel a bit awkward at the beginning and there were some small glitches with the collisions, but the game is very solid, with good pacing and packed with content. Also, nice music!

Tenement Rush by rjhelms 2016-12-27T03:07:00

Great, if dark, take on the theme!

Relative controls can take a while to get used to, but eventually they click. I also tried absolute, which was a bit easier, but didn't really alter the experience much for me.

Nice job!

Budget Mortuary by comatomatoes 2016-12-15T12:40:00

Controls felt a bit clunky and glitchy on the web version, but I liked the concept. Nice job! :)

4/4 Room by Remicy 2016-12-15T01:16:00

Super cool game! At first I didn't realise about the cards and was playing normally (and enjoying it, I really like rogue likes), and then it became even better. Great idea!

The music track was catchy, although it eventually became a bit repetitive (but that's normal in jam games because of the time limit, so I'm okay with that).

Once of my favourite compo entries so far, congrats!

Cancelled Refuge by SinclairStrange 2016-12-13T22:40:00

Wow, the amount of content you've packed into the game (and the quality of it) is impressive for 72h (and even for games with way longer development times). I'm envious :D

Easily one of the best entries I've played so far. I love retro-style games, specially when they feel as polished.

Feng Shui Master by Hammers 2016-12-16T23:42:00

I'm a fan of Picross games (and Colour Cross, and Picross 3D, and...), so I was naturally attracted to your game and I have to say I'm not disapointed at all. Awesome take on the theme, I'd love to see this turned into a full game!

DISK by Kuality Games 2016-12-18T22:13:00

This is brilliant!! I love the idea, and what can I say about the execution?

It almost looks and feels like a finished game. It's good to see that you're still working on a post-compo version :)

Congratulations!

Porno Tales: part 1 (Warning: NSFW!!!) by Sublustris 2016-12-27T02:31:00

Fun concept, and relatively polished visuals. Difficulty is still a bit off (mostly the fact that when you're hit you're likely to keep taking damage, as there's no grace period to avoid the incoming wave), but I really like the game mechanics.

Nice job!

Tree House Quest by AngrySquirrels 2016-12-15T20:45:00

Great game! Fun, with a good, cute, well written story (except for a few typos here and there ;P) and highly polished. I'm impressed at how much content you've packed, not only in terms of assets, but in mechanics as well.

Amazing!

Banira Shio by etherealWhisper 2016-12-14T20:24:00

I love this game! Visuals and audio design are amazing, and I really love the gameplay.

Gameplay is simple but super challenging and I'm still terrible at it, but it feels polished and fair most of the time, so I find myself replaying it again and again.

Amazing entry, congrats!

[PPP] - Pictorial Packing Passion by AwesomeAlliterationAlliance 2016-12-22T01:36:00

Great stress management game :D

I loved the art style and the music was catchy as f*ck, it was easy to get hooked.

Amazing entry, congrats!!

Arm's Reach by adsilcott 2016-12-13T20:53:00

I love the idea, aesthetics and the execution, although it was a bit hard to control the tentacles and at the same time keep track of the state of the whole room.

Despite this, the game is a really clever take on the theme and very solid overall. Great job!

AREA 51 by Megalink 2016-12-15T19:51:00

Fun game! Mechanics were well executed, as well as the level design including well-thought of boss battles. Great job! :)

Just pick a number by BoltKey 2016-12-18T15:37:00

Game theory in the open, that's quite an interesting concept :)

As far as execution goes, graphics and audio were suitable, but the typing sound for the scrolling text was too strong and felt a bit grating (was it intentional?)

Well done!

Package Madness 2D by rplnt 2016-12-13T00:10:00

Very cool idea! You can learn your share of Geography with this :D

What's more important, gameplay felt quite responsive to me. Even with the physics collisions, which tend to be tricky to get right in a game, I never got stuck even once, or had problems delivering a parcel, unless it was by my own fault at placing packages too close to the IN belt (so I had to waste time moving them around) -_-U.

Giiver's Hop by MrTroy 2016-12-19T01:00:00

Great game! It already feels very solid and polished, even if I did experience some issues with the controls, like the rest. The characters were detailed and cute, and sound and music rate among the best I've found so far.

Congrats!

Booking Mama by Dege 2016-12-18T03:23:00

Super polished entry! I really like the concept, I can easily imagine it turned into a full-fledged game (for example, to give the earnings more meaning that to act like a score, such as getting new rooms or refurbishing the existing ones)

Nice job! :)

One Room Dungeon by Trasevol_Dog 2016-12-14T20:11:00

Great little game! You've got quite a cute and solid game here, which is no small feat given the constraints imposed by Pico-8 and the compo mode. Congrats!

The only problem I found was that the tiles at the bottom were partialy hidden by the room walls, which made them a bit hard to see.

QuestMatch.Com by Archonthewizard 2016-12-13T19:56:00

Very interesting blend with some funny bits (Pig-man-pig!). Balancing and managing your guildies worked well, and I really dig the combat phase.

Nice job!

Heavy Industries by TurboCorp 2016-12-15T19:33:00

Awesome entry! I really liked the graphics and colours, and you added a nice twist to Tetris :)

I managed to multitask and play both parts to get an idea of the mechanics, and I can see how the asymmetric gameplay probably works great here.

Congrats!

Inside by zzapp 2016-12-13T19:02:00

Nice game, and very fitting to the theme :)

I liked the gameplay concept, even if collisions weren't perfect. Graphics were nice, too, but as others have mentioned some colour or textures would have been useful. I appreciated that there were some combo animations, am I right? If so, that was a sweet detail.

Karate Basketball by SeaDads 2017-01-02T00:06:00

Back in the Middle Ages, when my brother and I played Nintendo World Cup on a crappy NES clone, our strategy consisted of tackling all rival players until they were lying down injured, so we would just be able to score at leisure with special overhead kicks.

Here we have a different sport, but I'm sooo happy to see the same spirit on this entry :_D

The game is quite solid as it is, with great graphics and sound, but just to give some feedback, it would be nice to be able to give some simple instructions to your teammate (or switch control).

I hope you keep working on this, it already shows a lot of promise and the concept is hilarious.

Congratulations!! :D

The Key by gironC 2016-12-13T02:05:00

I really like the game concept, and you've created a catchy, lovely tune. Nice job!

In terms of feedback, sometimes the context where you could use X or not wasn't clear, I couldn't tell if a button would not work because I was on the wrong perspective or if it was because I was missing some previous steps.

Bat Cave by schizoid2k 2016-12-13T19:28:00

Choice of keys was a bit strange, at least on Windows (luckily I read the notes first, so I started ), and I have had some problems with the inputs getting stuck once I switched the OS context.

Other than that, the game concept was simple but well executed. Nice job!

Total Eclipse of the Heart by FcValise 2016-12-13T20:57:00

I love the concept, music (:DDD) and art style, but controls are soo frustrating. The 4 screens make it super challenging to grasp the situation. Still, I really dig the idea, so good job!

High Ball-Oon by Dagorlad 2016-12-13T00:58:00

This is impressive, the core gameplay reminds me of a scene of Korn's Freak on a Leash videoclip.

Graphics and the game concept are perfect, and I really dig the sound effects (I'm a fan of the Wilhelm sound and the player piano).

To point a couple of issues, it seemed to have some performance issues (understandable given Unreal, the amount of assets and the 72h of development), sometimes the target locations are hard to reach (Once I had it spawn behind the stairs, WTF!), and I couldn't find a "cancel" button on the power ups menu if you didn't want to select anything.

I've loved this entry, you've nailed it!

Color Factory by erdiizgi 2016-12-13T13:11:00

Cool mechanics. With some polish I can easily imagine this game on a mobile.

At first I made a few mistakes because when I was handled the first quest I had assumed that you were meant to complete the task by using one single block and that you weren't limited to vertical or horizontal lines, so I was trying to form a large blob. Then I managed to make the first match and everything clicked.

Keep it up!

Roomba Rampage by PeachTreeOath 2016-12-27T02:52:00

This was super fun!

The roomba controls were solid, the upgrades progression enhanced replayability and I got hooked to the music track. Graphics also felt really polished, and the boxing fight was an absurd, hilarious touch.

Congrats! :)

Pixel Artist Simulator by aamatniekss 2016-12-13T13:22:00

Great piece of satire.

Tops for graphics and humour. I often found myself smiling even if the topic itself was nothing to laugh about :S

CrateBlaster by Bacontree 2016-12-12T13:05:00

I really liked the game idea. At the beginning I thought controls weren't responding, then I realised that it waits until the intersections.

Graphics are cool as well, although the scene felt a bit detached. Maybe repositoning the camera so it gets closer to the eye could help? The lighting, too, could use a bit of work so the game elements become clearer.

Good job!

What happened to Michael? by BubsyPoochies 2016-12-16T21:54:00

Very good entry! Graphics and sound design are quite polished, and they contribute to create an atmosphere that reminds me of 80s-90s TV show (not just the super-obvious one :D).

The mechanics twist is also very interesting, and it adds depth to the plot. It makes me think of Groundhog Day, but also visual novel-adventure hybrids, such as the 999/Zero Escape series.

As for potential improvements, I'm afraid I'm not adding anything new, really. The pacing suffers a bit from the lack of an option to skip already seen dialogue or irrelevant options, (If the reason why they're there is to serve as distraction so the actually useful options in one iteration won't feel some spoon-fed, perhaps a bit more variety on those texts could mitigate it a bit).

Besides these details, congrats!! :)

INFINIROOM by Patacorow 2017-01-02T00:40:00

Amazing entry. The concept was simple, but super effective, and implementation is solid. I can totally imagine this as a full release, and since the control is so simple it could even work on mobile platforms.

I've clocked at 36:96 so far, but I still feel like playing a bit more.

Great, great job! Congrats!! :D

Flipper by GFM 2016-12-14T20:43:00

I beat it! :D

I liked the clear and simple graphic style and the concept was interesting, too.

Gameplay-wise it felt mostly enjoyable except for a couple of issues: walking movement was a bit slow and there were some bugs due to the collision system (I got stuck inside the walls quite a few times, and once I think I actually fell through the floor while falling at a high speed).

Level design made good use of your available mechanics, specially the hook. The mechanic itself was quite fun to use, although a bit glitchy (I played it on a controller, btw).

Keep working on it, with a bit more polish it can easily become a solid game. Great job! :D

Monolith by ScreamRawr 2016-12-14T22:27:00

Nice take on the theme. The sprites were cute, didn't clash too much with the 3D environment and the level design and Metroidvania-style game mechanics were amazing except for the combat, which I found a bit annoying mostly because of it being limited to the XY plane.

The transition effect worked great, too. Awesome job!

Trump's First Day by jamioflan 2016-12-13T19:43:00

Windows link is broken :S

FACE MAN by Claw 2017-01-01T22:49:00

Amazing entry! I love how fluid the controls and animations feel, they are super solid.

Graphics are cool, mechanics are polished, and the setting is quirky and very original. Congrats!! :D

The Last Room by ncannasse 2017-01-01T06:49:00

Very clever take on the theme. I enjoyed playing it a lot, and the music was unnerving, contributing a lot to create a disturbing mood.

Great job!

The One Room Experiment by Siegfried Croes 2016-12-13T22:05:00

Awesome entry! I used a similar concept with a different perspective on LD-31, but graphics and jump controls were less polished than yours. You nailed the retro look here, congrats!

One Room - 30 minutes earlier by wowa_u 2016-12-17T18:30:00

I loved the art style and how it felt like a CYOA book, the story unfolding differently depending on your choices. I hope you keep working on it (a bit of sound, or even a rainstorm sound track could do wonders with the atmosphere, which was already good)

Great job!

In That Same Old Room by velvetlobster 2016-12-15T12:30:00

I love the art style, it helps a lot build an eerie kind of atmosphere. Gameplay is clearly inspired by The Binding of Isaac, which is a good thing :D, and it feels solid, even if movement feels a bit slow.

Quite a nice entry in general, good job!

LD38 — A Small World

The Mother of All Games by sorceress 2017-05-17T00:32:16Z

Wow...simple as the game mechanics may be, creating the levels, tweaking them and tying them all together with the overworld screen surely sounds like a massive amount of work, did you get any sleep at all during the jam? ;)

The level of polish in all areas is no short of impressive either. At times I felt the reaction times on the snake minigame were a bit oversensitive, but other than that and some minor issues (in minigames with no way to die a restart button would have been nice, for instance), you've nailed it. I managed to get all the monky birds plus the cat :smiley:. Sound effects were nice, especially on the overworld, and the music was subtle enough so it didn't get to feel particularly repetitive even if I spent quite a while playing.

This is an incredible entry, congratulations!

My world by Erkberg 2017-05-17T02:38:25Z

I liked what you tried to achieve here. The concept was slightly similar to the one I'd used for a [past Ludum Dare](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=15664), although I couldn't properly convey the point.

Gameplay-wise I guess I'll be echoing others. Sometimes it was hard to control the avatar, inertia was strong and there was no way to stop the character.

I managed to get the "classical videogame" ending on my first playthrough. Halfway across my playthrough I reached a point where I realised that there could have been another way, but by then it was too late. Also, I may be mistaken but I got the impression that falling into the water didn't reset your progress, did it? The story kept going on.

Nice job with the mood, too!

Hexworld by Myko 2017-05-01T16:18:35Z

I played the single player version and I really liked the idea, but at the moment I think the main challenge in this mode is to try to beat your previous scores. If you intend to continue developing the game, some kind of conditions or goals would probably be an interesting way to pace the gameplay progression as well.

As for the multiplayer mode, I haven't had the opportunity to try it, but I already feel how it can be more challenging and fun against some friends. Getting it ready for a compo entry is no small feat, hats off for that! :)

Overall you've got a very solid entry, congratulations!

PS: Low poly hex tiles were lovely, too.

Intergalactic Gold Rush by Omiya Games 2017-05-02T02:12:13Z

Brilliant entry! I've only played the jam version so far and it already looks superpolished.

Graphics are beautiful, and the game mechanic is really fun. It balances the tension of having the world crumble at your feet and the urge to keep exploring very nicely.

I could very easily see this expanded further with some goals beyond surviving (which is already more than enough to keep you invested and replaying to improve your score).

Wonderful job, congrats!

Star Traveller by SecondDimension 2017-05-01T01:51:03Z

The game itself was short and simple, as you had mentioned on the intro screen, but graphics and music were adorable and beautiful. I felt tempted to leave it on the background to keep the music on :slight_smile:

A relaxed, pleasant experience overall. Nice job!

PS: Any chance of a post-compo with more planets? :innocent:

Abaddon by Geckoo1337 2017-05-06T01:18:43Z

Loved the game. While I can understand other people's complaints about the obvious inspiration (which IMHO should only affect the innovation score and to some extent the overall as well) I think that dissing the whole game because of this is a bit unfair to the work you've put on it.

The execution is very solid, and no surprise here, the shader effect in particular looks great. Gameplay is fun and I think the idea fits the theme. Congrats!

Tooth decay by Ithildin 2017-04-27T01:21:21Z

@pascalman Thanks! Sorry you experienced THAT moment, it is probably my main source of rage while playtesting the game, followed by "drop dead 5 blocks before reaching the end" :expressionless:

@jupiter-hadley Thank you, I've just checked it! :)

From the video I noticed a couple of things I need to improve in terms of input feedback and visuals, so it was quite helpful to watch.

Tooth decay by Ithildin 2017-05-02T14:33:33Z

Thank you all for your feedback! I hope to address most of the points you've all raised about the difficulty and the lack of strategy on the post-compo version. If you're curious you can check [my current Trello board](https://trello.com/b/NMux2RcF/ld38-tooth-decay)

@alisoncox Yeah, I had in mind to add some sort of payback for the aching guy, so that on higher difficulty levels, if you dug too greedily or too fast you'll raise a "pain bar" which results in a quake with tiles falling down to crush you. I still have that on the to-do list.

@for-science At the moment there's not such a connection. On the currently in progress post-compo version I've implemented additional stamina costs for drilling certain tiles, but I need to balance that a lot with the current logic and other planned features. All the changes I've done so far actually make the game harder unless I tweak the sugar drop frequency and depletion rates, so I expect to tackle all that soon.

@erkberg Enemies weren't on the feature list, but I wanted to add some more difficult or even unbreakable tiles :)

@2kah @KCreanor @benbennett Yeah, I know. I was running out of time to implement levels or other features, so to enhance replayability I made both the spawn distance between sugar drops and the depletion rate too tight, to make it more challenging and make the main goal to try to reach the end (spoiler: 1 millimeter :D). At the moment the game can be beaten, but it relies a lot on the RNG :sweat_smile:

@theslate I am actually considering to add points in addition to the depth, but I need to finish off the loop of drilling / acquiring resources and determine the scoring rules.

@impbox Yup, I need to make a pass on UX and visual feedback, that's one of my main headaches at the moment. The current displays for depth and remaining sugar were intended for development, waiting to be replaced with a better counter, but I ran out of time. And I'm afraid I have to say the same about the extra layer of game mechanics to the core one (crumbling disconnected tiles is one of my highest priorities, that would definitely make you more aware of where you're drilling).

@jojocanard It is quite similar, indeed. I got my main source of inspiration for gameplay from Mr Driller, did you know about it as well?

On the compo version I generally try to keep to the centre to minimise interruptions to move sideways to get sugar and keep drilling down.

For the future post-compo version, though, I've added variable costs and drill rates for drilling, and that together with a layer of resource management and another layer of player progression and gameplay upgrades should help with replayability and add a bit of strategy to the core mechanic so we don't just keep digging down and praying for the RNG to be generous when we're generating the level.

Fancy meeting you here by Local Minimum 2017-05-18T01:55:09Z

Brilliant idea! As a socially awkward person myself I could easily link the tension of succeeding at the minigames to the mental process of reading the other person, making lots of interpretations (most of them wrong) and then trying to come up with the right words. At the beginning this was even enhanced by a slight disorientation while getting used to the mini-game controls.

The speech sounds also reinforced the discomfort of having to engage in small talk with those people. I liked how all those elements play to strengthen the point of the game.

Great entry, congrats!!

SUPER METROARIO by puppetmaster 2017-05-18T15:31:39Z

Nice, unusual setting choice to fit the theme with a lot of content. Interaction was relatively responsive, even if the physics were a bit floaty. The music was great, but the graphics.

The main issue I had with the game is the fact that it kept breaking its conventions arbitrarily. I mean, exploration and discovery are key to a Metroidvania game. However, hiding paths behind generic tiles is not the best way to encourage that: it can make sense for secrets at times, as long as you provide some subtle hints to get the players thinking how to reach a seemingly inaccessible spot, but not so much for the main path. In some cases a tile would be breakable (or walkable), then the next one, looking exactly the same wouldn't, and there were no way to distinguish which case it was except for trial and error, which for a relatively large map can be frustrating.

With some improvements in terms of visual feedback and art style, plus some small tweaks to the physics this could be an awesome entry, and you sure did a lot in 72h, so congrats!!

Age of Utan by Yetikatt 2017-05-18T02:21:13Z

Nice concept, solidly executed. It was interesting to attach new blocks and see how the mini world would be affected. Music and graphics were cute and matched the setting.

The game itself felt quite relaxing, asteroids rarely posed a threat. However, there were times when blocks would just pass over (I didn't really need them at that time) and the pace would slow down a bit while waiting for new ones to become visible or even for an asteroid to shoot at.

Great job!

Giant Robots by Manax 2017-05-17T01:38:26Z

I really liked the "kids playing with cardboard" setting, and the upgrade system was a welcome addition.

Did you use Caustic for the sound effects? I've used it mostly for music in other games, but in this case I like how the shot and explosion effects turned out, way better than some of the samples we tend to generate with simpler tools -I admit I'm a bit guilty of this!.

You're already aware of it so I won't add much, but I'll second the other comments regarding more specific information about each type of robot or what the upgrades would do. It might add more depth to the combat.

Nice idea, with potential! :)

Space Hummus by dietzribi 2017-04-28T23:03:04Z

Cute little game! Graphics and sound were funny and set a happy-go-lucky mood.

The physics-based mechanics were a bit odd, but once you understand how it works it poses an interesting challenge (some people have mentioned about the levels being somewhat exploitable to beat, but I tried to play fair).

Nice job!

Inside Inc. by OWC 2017-05-15T00:30:19Z

Amazing entry! The concept and execution are great, and this shows a lot of promise towards some new features and expanded content.

I found a couple of issues with enemies getting stuck while chasing you (which can be exploited, as others have mentioned), and in one level you spawn right on top on one of the bigger ones. Hopefully those are relatively easy improvements.

Once I finished the main level I started exploring again for a while, searching for an exit towards the next level and more generally itching for more, specially with regards to what the bottom panels on the left and right could mean (some new shoot modes or stat increases, perhaps, to honour the metroidvania reference on the "genre"?).

Congrats for a very solid game, well done!! :smiley:

littleBLASTplanet by gamepopper 2017-05-17T14:46:38Z

Nice game here! I like the colour palette (I think others have mentioned Downwell, which was the first thing that came to my mind too when I saw the graphics, even if the game itself is not really similar in terms of gameplay), controls are tight and the mechanics are engaging. I've reached to the escape pod, but have the annoying habit of getting killed right before arriving there.

As for possible improvements, I had a bit of trouble determining when or why the planet would explode (I wasn't sure if the square guys could hurt it, or they were just chasing me), and in some cases enemies would spawn right next to the player, resulting in an insta-kill. Perhaps adding some anticipation could be useful, in case altering the spawn logic is difficult.

The automatically generated music sounded nice, too (at least, more fitting than other generators).

And kudos for using Haxeflixel! Great job! :smiley:

Terraform by ijzm 2017-05-17T15:56:39Z

Nice foundation! I can see the focus on world generation, how the different biomes fit together. As for gameplay, it had some pacing issues. If I'm not mistaken, building mines or wood would generate resources automatically but the rhythm with one or two of each was slow (at least I think I saw the numbers increasing). Also, the monsters didn't feel particularly challenging, and there weren't many things to do once you grasped the basics. Given the time constraints and the ambition of the idea I think this is to be expected.

Despite this, the execution was quite solid. I liked the graphics, and the music was lovely. With more definite goals or challenges I can see how this could become an interesting little survival game. Don't Starve and Rimworld came to my mind when I played, and I've enjoyed both games a lot, which is a good sign.

Congrats! Will you keep iterating on it in the future?

Gravity Wars by highlyinteractive 2017-05-18T01:17:37Z

Graphics and music (THE MUSIC!!! :clap: :clap:) were top notch, from the best I've seen so far.

As for gameplay, I started playing expecting a shooter similar to Geometry Wars or Waves, both of which I love, and had some problems figuring out what to do. Eventually I managed to get it right, but I still felt that there wasn't a real challenge. However, like @takusan I also agree that there's a great foundation here for a solid game. For example, I like the fact that you need to take care of dodging your own projectiles, that idea can probably be developed further.

Good job!

Reduction by megabrutal 2017-05-17T02:18:53Z

Cool concept. The shrinking levels were an interesting mechanic, and it fit the theme perfectly. Controls were a bit rough sometimes, I noticed that if you start moving diagonally and then release one of the two directional keys it will not change direction to vertical/horizontal.

Even if it was an incomplete entry it showed some potential. Will you keep working on it for a hypothetical post-compo build?

EVO by shide 2017-05-17T02:56:10Z

I loved the idea, I really like evolution simulators. Getting better feedback to my actions, to better explain how they would affect the world, would have been a nice improvement. As it is right now, it feels a bit like a random click fest, unfortunately, even if I was following the hints from time to time.

Improving this would do wonders for an otherwise solid entry. Nice game!

PogoPogo by obvious-san 2017-05-02T00:45:42Z

The concept was great in principle and I really liked the execution. Gameplay is simple, which I fear may work against the game's replayability but while you area actually playing you sort of get into the cheerful mood.

Graphics were cute and polished, and the rock tune was catchy, very fitting.

SnowGlobe Warrior by Ethan Allwood 2017-05-14T22:18:05Z

Visuals are amazing (I love the enemies' design in particular), and the zoom out when you finish the first stage and discover where you are feels great. Music is quite good as well, and with sound effects the mood would have been great.

However, as others have mentioned, I'm missing some more responsive actions and some clearer feedback about your attacks and some of your enemies', so you can properly time or determine the best action. If you could improve this you could nail a very solid entry overall :)

COSMOMOMOMOº by NueboMundo 2017-05-04T00:13:29Z

I've managed to beat a couple of levels, and have a good guess on what the main mechanic is, but it could probably be a bit better communicated. Once you've figured it out the game poses an interesting challenge, and the overall experience is mostly relaxed (even if you need to pay attention to the projectiles).

Graphics are cute and I think the music theme is quite fitting. Nice job!

Tinyverse by zener 2017-05-01T16:41:21Z

Great entry! Very solid in gameplay (although I tend to have problems with inertia in these kinds of physics-based games :sweat_smile:), graphics and music, and the R&M vibe is a nice touch.

At first I thought it would be a trip around planets, so finding the CPU or brain was a clever approach to the theme.

Well done!

PS: It plays great with a gamepad :grin:

Ark of the new world by jojocanard 2017-05-01T02:00:21Z

Cool idea, and it fits nicely with the theme, too. Well done!

As for graphics, although I did like the tiny pixel-art world, the mix of pixelart and non-pixel (texts, the curse roulettes) felt a bit off to me.

There shall be light by FuriousWitch 2017-05-19T01:38:50Z

Nice idea! In its current state it ends up being a bit repetitive once you get it (and you read the instructions to find the trees can be chopped, which I missed at the beginning :sweat_smile:). Basically, after a while no new enemies spawned, and the existing ones were cornered, so I didn't have much left to do.

I liked the torch placing mechanic, it has potential for additional features to give it more depth.

Well done!

The Whole truth about Nature Selection (16+) by pascalman 2017-05-02T00:52:44Z

The sounds and cute sperm faces are really funny, they sort of remind me of Worms a little bit :smile:

As for the game itself, I had a bit of trouble realising why I'd died sometimes. Shooting didn't feel particularly responsive either, and like Erkbert, I'm not sure about the red and blue pickups (genetic information, perhaps?).

On the plus side, I keep replaying it every now and then to see if I can reach the end.

Nice job!

Newbie God by nuria-fl 2017-05-17T01:54:58Z

Yay, I managed to get the three endings! :smiley:

Since there weren't too many options the puzzles were relatively straightforward, but well thought. I would have easily continued playing a bit longer with more content.

Graphics were nice as well, I especially liked the colour palette, it had a relaxing vibe.

Great job! :D

Little Mouse Planet by Frodewin 2017-05-17T15:48:14Z

Nice idea! The voice of the mouse was cute, and I liked the graphics. The first time you meet the cat is quite memorable.

As for feedback, like others I also kept trying to eat the cheese seeds until I found out they weren't immediately edible and you had to take care of them. Some other actions weren't clear enough (for example, I managed to fill the watering can by accident, after I'd been trying to interact with the well unsuccessfully), so I ended up starving on my first playthrough.

Good job! It is interesting to find games developed in Scratch :)

Microbe Mash by LeFayGames 2017-05-02T01:03:38Z

Loved the concept. At first I had to do a bit of trial and error until I figured out the rules (they were added below, but I didn't notice at the beginning, my bad), but soon afterwards it all clicked and the experience was pretty smooth. After beating the game I was left expecting more levels.

The music theme was catchy as well, I really liked it.

Good job!

RNG by junjunlowpoly 2017-05-16T01:00:22Z

Clever idea! I really like the concept of using game design itself as a game mechanic. Execution was mostly solid in terms of graphics, and sounds were functional, too, even if eventually they became a bit repetitive.

Gameplay-wise, the limited number of options made finding the optimal distribution of treasures / battles a great, interesting challenge, but at the same time I can see the risk of it becoming repetitive for players (I mean ourselves here :D) and, ironically, slightly dependent on the actual RNG (for example, in some cases it was relatively frequent to get the player temporarily stuck on a sleep at village -> start walk-> village -> walk again-> village again). I set as a personal goal to be able to put a boss battle, which I failed at because the game had become samey to the avatar before it could handle the boss :sob:.

Great job!

Retro Rabbit by wtoa 2017-05-18T02:45:25Z

Brilliant entry! The idea was simple, but execution was superb. The amount of content felt perfect to me (Adding even more content sounds like a good idea in theory, but it might tip the balance of all the current elements off, so I'm going to go with the "less is more" approach here), controls were responsive, and graphics and music were great. The only thing I'd add is, maybe, some high score tracking or leaderboards to keep players even more engaged. Even if they're not really necessary (I was hooked even without them anyway, just trying to improve at my latest result), would be the icing on the cake for an otherwise finished game.

Congratulations, you've nailed one of the best games I've played so far on this edition :clap: :clap: :clap: :clap: :clap:

Murder Mitosis by _for_science 2017-05-16T17:19:27Z

I remember the game caught my attention on the feed soon after the jam was finished, then again after you rated my own entry, and I just had to wait until the last day to finally get to try it. Shame on me!

This is a really solid entry, with a simple but engaging crowd control core mechanic and polished graphics and sound. I've only played single, unfortunately, but it's easy to see how this could be more fun with friends.

Great job!

YOSILand (Your Small Inner Land) by tn7111 2017-05-17T15:34:20Z

I liked the concept and how it offers a relatively original view on the theme, as opposed to a more literal interpretation. The stick people drawings and feel-god music were a welcome addition and created some pleasant mood.

In terms of gameplay it reminded me of Reigns, but I must admit that I didn't really feel challenged when trying to keep all 6 areas balanced. Perhaps it's not the intention at all. If it is, maybe some tuning could help. Also, as others have mentioned, it felt more about personal decisions, but this could just be a matter of UX.

Congrats on your first game, hope you two enjoyed making it!

Monolith by samlo 2017-05-02T01:35:06Z

Brilliant entry! I got completely hooked (even if I'm still awful at it :sweat_smile:). Controls are polished, gameplay is fast-paced and challenging, and the combination of waiting to lock on or acquire several targets and moving around to avoid projectiles works amazingly well.

If I had to add something, my only point of nitpicking could be that the camera angle felt a bit odd to me, but at the same time I think that it is placed where it needs to, to highlight the monolith.

You guys nailed the visuals and I really liked the music as well.

Amazing job!

[BOXAVERSE] by Fran Segura 2017-05-16T17:52:53Z

Amazing entry! Lovely graphics and great sound design. Each scene looks so detailed, and puzzles were interesting to solve, I was left expecting more levels to keep playing. The setting and story are cute and very fitting to the theme, they remind me of a Simpsons' episode.

My only issue was with the characters' buttons. Since they basically look like the action buttons, from the instructions I was misled into believing it was them, instead of the character sprites, that should select the characters to perform an action. Maybe a more distinct appearance (I don't know...a different position or a smaller perhaps, or maybe using a different button background...?) to make clear that those buttons aren't really a part of the level flow except for the informative tooltips.

Despite this, the game itself was brilliant, one of the best I've rated so far. ¡Enhorabuena, muy currado! :D

Skylands by huminaboz 2017-05-06T03:32:52Z

Very polished and complete entry, it already feels like a seriously solid prototype towards a proper release (that I'd definitely like to play :smiley:)

Graphics and sound are amazing, I love the art style and the colours, and music is catchy.

As for gameplay, the puzzles seem well thought and the introduction of new seed types is nicely paced, but at first I had some problems understanding the core destroy/sow mechanic. Also, sometimes I found myself clicking further away from the adjacent tiles until I remembered that you can only move one tile each time.

One of the best entries I've played so far. Brilliant job!

Aquarium king election by boorik 2017-05-16T20:14:32Z

Awesome concept! I like the fact that your own playstyle determines the difficulty, but I wonder if it can be exploited by having each fish wait for enough time to ensure all previous fish have returned or at least left a clear path (I didn't try this myself, played fair and lost miserably :expressionless:). Having each type of fish move slightly differently was a nice touch as well, and the setting is hilarious :D

There are some improvements to be made with audio, but considering this is a compo game and the amount you may have put on the main mechanic and graphics the entry feels pretty solid overall.

Great job!

PS: Yay Haxe! :thumbsup:

Planetone by shillingburg 2017-05-08T02:36:14Z

Such a beautiful toy! I love how you've managed to fit the game to match the theme with the small planet and weather controls. Playing around with different plants to see how they sound and to try to come up with a nice melody feels great.

Brilliant entry!

Vacduum by DevVex 2017-05-18T00:45:33Z

Nice game! The idea is simple, but it is quite well executed and fun. You could actually feel the pressure of the cleaner behind you. I really liked the graphics as well, the dust specs were cute.

Good job!

Naziverse by furazin 2017-05-03T00:22:16Z

Nice graphics, and weird setting, I liked both of them :D

Gameplay was relatively straightforward, keep going forward, avoid and shoot. My only issue was that I got stuck on the first room because of a possible bug that caused you to start again on the other side. Because of that I couldn't see the text about the sphere the first two times I played. as others have said, it could use a bit more polish, but in such a limited time that is hard to achieve most of the time.

Good job!

Song of Fungus by DGSpitzer 2017-05-03T13:05:21Z

I've loved this one! :heart: The concept is a clever take on the theme, and all of the game's elements "click": The atmosphere, defined by the beautiful visuals (I personally love the nightly dark-purple + neon palette), and the sound effects and music, have a kind of dreamy, fairytale vibe that I like a lot. Besides, the game mechanic is well thought and solid, with some interesting puzzles, and a balanced sense of pacing in my opinion.

As for things to improve...well, just to nitpick anything, some minor small quality of life improvements, such as a restart button, could be nice.

One of the best entries I've rated so far. Congratulations! :D

Landshift by undefinist 2017-05-01T20:25:31Z

Nice mechanic! It has lots of potential and it can become addictive pretty easily. However, at the moment the generation of new tiles makes it quite hard to be able to make new matches.

The level of polish is also quite high, especially for a compo entry.

With a bit more work I could easily see it as a mobile or handheld game. Great job!

Whale Fall by theslate 2017-05-02T01:19:56Z

The physics parts could use some work. Falling down felt floaty, which makes sense given that we're playing underwater, so I won't complain much about that for obvious reasons except for the occasional bouts of frustration when I had to resume ascending again :sweat_smile:. Jumping felt harder than it should at times, specially when hitting a stack of dead whales coming down together. Whale spawning seemed to be glitchy at times.

Despite this, I liked the concept and felt intrigued about what was happening. Also, exploding whales? :D

Nice job!

This is Cutopia by Heinrix 2017-05-01T16:07:45Z

The game is soo worth of the name :heart_eyes:

I loved the art style, the bunmobile design was brilliant (does it have a name?), and the rabbit faces were adorable beyond measure (and I say this as a rabbit owner :D).

As for things to improve, gameplay felt a bit challenging because of the physics. Aiming accurately could get tricky at times. Despite this, it feels solid, so it might be a matter of tuning.

Of course, audio would have been nice, but with all the work needed to get things working in such a short time it is understandable.

Great job! :slight_smile:

FREEDUMB! by Brothers Arcade 2017-05-03T17:43:05Z

Great take on the theme!

Gameplay is a bit simple, all the challenged reduced to reading for a while until you've gathered enough clues and just hit the red button (in one playthrough I mixed Montreal's Notre-Dame with the cathedral in Paris, which resulted in freedom delivered to the wrong city :expressionless:), but I think it works well here.

Art and sound were really polished, and added to the satire. I loved the missile lauch animation in particular, it felt quite smooth.

Great job! :smiley:

Desktop Adventure by Gama Croma 2017-05-18T01:39:09Z

Nice game! I really liked the graphics, and the folder teleport mechanic, as others have said, is neat. Great job!

LD39 — Running out of Power

Last Job by ALeal_Dev 2017-08-02T15:10:04Z

Very solid entry, I loved the graphics and overall mood!

The take on the theme was quite straightforward, with simple but effective and fun mechanics. The losing sequence in particular was brilliant and being able to recover once it triggers felt just great! :grinning:

Congrats, you've done an awesome job!

PS: Marhuender... :rofl:

Thunderbolts and Lightning by Ithildin 2017-08-01T23:36:32Z

@igorsgames I'm afraid there's still no proper medkit, what you saw was probably the low health warning. Healing (a character skill...if I'd had the time to implement skills, that is) or a first aid cabinet were on the TO-DO list.

@julian-perez Thanks! Well, I decided to simplify a bit the house plan to limit the number of activities per room. And you're totally in point about finishing the game. I will definitely try to!

The idea would be that by balancing all the needs (by taking characters from place to place), and ensuring you won't run out of power (or, if you do, do so just before finishing the game, I guess) you'd be able to keep their health/mood in good state before the electricity is restored. That would be the win condition, but I like to think of the opposite situation, where one or all of the characters lose their minds and it is all back to prehistory again.

LD40 — The more you have, the worse it is

Orbits by tuism 2017-12-09T13:44:45Z

Great idea, and except for the buggy time acceleration it felt super solid. I'm still awful at it, though (I've only made it to 7 so far, and the amount of planet-planet collisions made it a lot more challenging), so I need to keep practising :sweat_smile:

Loved the cute faces on the star.

Great job!

Cool Hat Mr. Hat by bitslap 2017-12-06T19:18:35Z

The concept is absurdly simple, but it works terrific, I got completely hooked (it reminded me a bit of the Goomba stacks in Super Mario Odyssey). Also, great level of polish. It feels like an old-school game.

I loved the retro graphic style. The sounds were fitting, although the lack of music caused them to feel a bit grating at times. The B key didn't do anything on my laptop as noted on the instructions, but X and Space did, so it was okay.

I've only managed to score 11 after playing for quite a while >_< I. MUST. KEEP. COLLECTING. HATS.

Now seriously, this has been one of the best entries I've played so far. Congrats on the great job!!

The Montiest Haul by Mike Cullingham 2017-12-06T18:57:13Z

Great take on the theme, and cool character art, I loved the raccoon and treasure visuals :grinning:

I discovered the hauling skill on the second level :sweat_smile:. I'd beatean the first one by playing around with the collisions, and while it may not have been intentional, I enjoyed discovering later that there were more ways to solve the level.

The jump was a bit floaty for my taste, and as always with physics-based games, gameplay tends to become a bit chaotic and cumbersone. This actually works for the game, so good job on that!

More feedback on the score, or if there was a minimum amount of items to carry, would have been appreciated. And at the end of the third level the game just crashed about some sprite index.

Despite these things I really liked the game. As a physics puzzler it has a lot of potential. Congrats! :)

Cherry Creek by SecondDimension 2017-12-10T02:45:04Z

Great execution of a fitting mechanic! The music had a relaxing vibe and it led you as you kept rotating the tiles, and graphics were cute.

It almost looks like a finished game, congrats!!

Mountain Diver by Ithildin 2017-12-05T23:05:47Z

Thank you all!

Rather than challenging, I'm afraid that the acceleration-based horizontal motion could be considered broken, since it's causing lots of frustration everywhere (especially with keyboard controls, on a gamepad it's slightly smoother).

I've been making some tests and I'm planning to fallback to constant speed, but I first need to check if this could be considered as a game-breaking bug so it doesn't break the compo rules. If so, I'll upload a new build without inertia asap.

Otherwise, I hope to have this sorted out on a post-compo version -_-U

Mountain Diver by Ithildin 2017-12-08T15:57:03Z

Thanks for the feedback! :)

I really appreciate that people get the crystals <-> platforms mechanic, that ended up being the main point of the game, and while I'm aware that it could have been conveyed better, it's great to see that it didn't turn out so obtuse in the end.

@weeping-rupeee Having ice/snow platforms would have been a good excuse but I'm afraid I would be lying :sweat_smile:. I wanted to have some degree of inertia, but I didn't realise until playtesting that it was so annoying (I'd gotten used to it or was using the gamepad most of the time). The jump detection is probably more sensitive than it should, and that doesn't help either.

@moski Thank you, glad you like it! While I was aware of most of the issues with the controls, I hadn't realised about the problems of using the boost key together with A/D (totally my fault, I always used the arrows :flushed:), I'll have to fix that :S

@mike-cullingham That's a good idea! I wanted to have a smaller tutorial level (or at least communicate the objectives and actions better) so players could become used to the core mechanics, but had to stick with that in the end.

@shinyogre Yeah, I know. I would have liked to have at least different animations for gliding and jumping, but time hit hard. As for the climb back, I would have liked to show a full preview of the level at the beginning and additionally, detecting if the resulting level for the climbing stage was doable (so the game could either adapt it to make it so, or just trigger a defeat condition). To reduce frustration I added the boost functionality and the smaller crystals as a way to allow the player for a second chance, but it's not accounting for every possibility. I'll take a look at that crash, it sounds related to the issue with the bookmark dialog.

Cracks by YouBeStrong 2017-12-06T16:15:16Z

I got invested on the story with every click of the button, I was anticipating some kind of surprise at the end, and the cynic in me was expecting something more "mundane" (can't find a more appropriate work), so the hopeful and heart-felt revelation was a welcome twist. The art style was effective, and the music was charming.

Great job!

Holiday Parking Panic! by FormalCloud 2017-12-06T16:58:50Z

On my first try I had issues finding where was my car, this is asking for the "car unlock" lights and sound effects from modern cars :sweat_smile:

Now seriously, I've had a lot of fun playing. Controls work well, and while the bump detection was oversensitive at times the gameplay felt very solid overall. All the chaos with the other cars mimicked the Christmas shopping rush perfectly, which was a brilliant touch combined with the Xmas music.

This is a great entry, congrats!

Clicker Thingie by ludipe 2017-12-06T14:26:06Z

I could just copy and paste @seannoonan's comment here, because it matched my opinion almost to the letter.

I really liked how the game targets both its own genre (I've only played a few, mostly for work, and I think the main reason why I dislike the genre is because it exposes how vulnerable we can be to their compulsion-creating devices) and real-life resource overexploitation. As I kept unlocking options and buying stuff I started feeling increasingly worse, which is a very obvious (and strong) take on the theme.

There were some minor UI thingies that others have already mentioned, and some audio/music would have been nice to set the mood, but other than that you've got a very interesting entry here.

Great work!

Gather the Darkness by Jeremy Wolf 2017-12-05T23:43:00Z

I also had a crash after dying on the second level :S

Back to the game, I really like the concept and the lighting effects, linking them to the mechanics is a plus to me. The controls were easy to grasp and felt smooth, and while the sound effects could be improved, they did serve their purpose as a source of feedback.

Nice job!

Bum Bag Bangin' by DuzzOnDrums 2017-12-09T03:03:52Z

Loved the character and environment design. Crazy and full of details, and audio + music were a perfect match.

Controls worked great and the theme connection was implemented quite literally, which was a good detail, but the gameplay itself was pretty simple. However, as others have mentioned, surely this can probably be improved easily.

Congrats!

A Platformer for Ants by Elendow 2017-12-11T01:42:00Z

Amazing entry, one of the best I've seen so far!

The level design is great, and quite big for the amount of time, graphics are cute and the take on the theme is brilliant and original (although it is pretty late here and now my eyes hurt a bit from squinting). Gameplay felt solid at all times, I don't really have any complaints about it :)

Congrats, this was great!

Prinsen Gulden by King Kujito 2017-12-06T15:01:33Z

The music is nice, and I like the character design. Level generation was a great addition as well, but I had some isues with the controls, especially when trying to reach a platform immediately above the one I was standing on.

In a couple of games I also was unable to pick the gold, it seemed to be at a Z closer to the camera than the character was, so it just wasn't able to reach it.

I'm sure most of these issues can be fixed (haven't checked the post-compo yet, so maybe you've already addressed them) and there's a lot of work here for 48h and 1 person, so congratulations! :)

Curse of Greed by Sophie Houlden 2017-12-06T21:20:31Z

Great concept! I've just died from greed, got my HP super low -_-

Aside from a couple of things that have already been mentioned (wall jump controls, the camera at times) the game is awesome, one of the best I've played so far.

Congrats!

Boiler Room Defense by cerno-b 2017-12-09T01:40:53Z

Awesome! At first I hadn't linked my shoots to the increase of ice on the borders (I'd assumed it was a function of time) and still I was already hooked, that adds a very interesting risk factor, making the player think about if it's worth to shoot or not. My best score so far has been around 5K points.

The music is super catchy, and the graphics serve their purpose perfectly fine.

A great entry overall!

Sofra by dietzribi 2017-12-08T23:26:54Z

Amazing entry.

I've already found a similar mechanic in other games, but the setting made me really invested to try and rescue the bunnies (it reminded me of Shelter to some degree). Besides this, the level design was clever and controls felt very precise, so it all fit wonderfully together.

The music had a cute and melancholic vibe I really liked (and matched the game), and the art was great.

Brilliant job!

Ed: Just finished all the levels. OMG XD

Jazzy Beats by Moski 2017-12-06T02:25:01Z

I loved the presentation, the art style was brilliant. I really liked the game idea as well, even if the theme connection was a bit forced.

The combat system in the end came down to wait for the ultimate skill to refill to convert everyone in one go. However, it is super-easy to see how with some improvements to that and the enemies' behaviour this could evolve into a very interesting game.

Despite these comments, I do believe your entry has a lot of potential and I hope you keep improving it. Congrats!

Addtris+++ [Now with post Compo Update] by 5you 2017-12-06T02:08:51Z

I'm afraid I won't rate the audio because of the music (which sucks, because I love the song), but everything else is amazing. Graphics were top quality, and you added a great, theme-fitting twist to Tetris.

I think I noticed an occasional bug when placing the shapes where more blocks would be set than the ones on the shape, but other than that it all felt pretty solid.

Congratulations!

RE-SANTA by Thygrrr 2017-12-10T03:20:58Z

I was watching a movie or something a few days ago and I saw some knit-styled screen that I thought would be a great fit for a game. And voilà! Great coincidence!

I really liked the entry. It was funny (with some of the new year sentences being straight hilarious), fit the theme perfectly and the graphic style matched the game. The characters looked funny, too.

My only nit-pick would be that after a while it could end up being a bit repetitive. I'm not sure if introducing other kind of restrictions (shape, size,...??) could help this.

Anyway, congrats on an amazing entry!

Famous Knight by Lucas Ferrantelli 2017-12-16T19:48:17Z

There's a number of devs/teams I'm already expecting to submit consistently great entries and here's one of them :D

The take on the theme is hilarious and original, and the game feels immensely polished on every aspect (even some accessibility options, that's a very nice detail!) I still need to grind a bit more so I can reach the last level, but from what I've played I can already tell that this deserves a 5. Congratulations!

PS: The autographs! XDD

Slightly annoying traffic by JOrbits 2017-12-09T02:41:42Z

Simple concept, but brilliantly executed and with lots of potential.

I agree with other comments that it might eventually feel samey (if you manage to keep the pace at controlling the cars), but the core mechanic is effective by itself and it can probably be expanded easily. Also, the defeat sequence is awesome :D

Great entry, congrats!

Work, please! by josemwarrior 2017-12-09T01:44:19Z

That screenshot looked very promising. Any chance of a playable version, now or in the future?

Reaper Boy LD40 Edition by jessefreeman 2017-12-09T22:20:50Z

Super solid entry! I really liked the gameplay, but the retro visuals and music definitely stand out as well. I would have enjoyed more levels, with obstacles or other enemy types, but there's already a lot of content for a jam game.

I didn't get to grasp enough the connection to the theme, though. I think I died a couple of times because of collisions, but never got to run out of energy.

Anyway, this is a pretty minor thing. Congrats on a fantastic work!

Murder Milk by malero 2017-12-06T15:38:21Z

Great mix of cute and creepy art, I really liked it! Sounds also felt polished. As for controls, they were mostly responsive except for the jump, which as others have said, was a bit too floaty (the height was maybe too much but I didn't really see it as a problem).

It's a pity you couldn't manage to get an ending, you'd set some high expectations with the "come to mama" visions :D

Cool work!

Poser by PeachTreeOath 2017-12-14T15:46:41Z

Brilliant idea, and I love the way it was introduced. As others have said, it is clear to get feedback on your actions, and the first levels offer a smooth way of learning the game mechanics! Besides, each of them are different enough, offering a nice degree of variability.

Well done!

Mushroom Délicieux by TRASEVOL_DOG 2017-12-08T16:22:34Z

The game was amazing, but with the relative fast pace and the flashing graphics I ended up a bit sick :sweat_smile:

Because of those two factors, sometimes it was a bit tricky to tell mushrooms or potions from enemies and other elements, as you would be mostly moving around and everything was changing (at least visually) so fast. Despite this, I really liked the art, sounds and music were fitting and the gameplay itself was solid. Congratulations!

Problems? by Viza 2017-12-06T17:08:30Z

The idea is a brilliant take on the theme. I enjoyed the "time management meets tetris" mechanic a lot.

I didn't get to use the Delegate boxes (probably that's why I didn't get past 1000-thousand :sweat_smile:), and I think that at one point on my first game the player token got bugged and overlapped with one of the pieces.

Other than that, this is one of the most interesting entries I've played so far. Amazing work!

The Hoarder's Curse by FuriousWitch 2017-12-10T01:08:43Z

I like the idea and the graphics, well done!

In terms of improvements, it would be nice to give the player a bit more to do instead of roaming around and waiting for the amount of gold to be enough to get another tower. Also, some additional feedback about what's going on (the gold replenish rate, or time between days...stuff like that) could be useful. And last, while I managed to survive all the way up to day 10, in the end as soon as I placed the last tower I didn't have anything to do. It also felt a bit counterintuitive to have an insane swarm of thieves stealing from my chest, but the effective amount of gold was still increasing.

Despite all these things, this looks like a good starting point into something bigger. Congrats! :smiley:

Santa's Factory by SaraMartins 2017-12-26T12:04:01Z

Lovely graphics and cute music! Both feel very polished in general.

Focusing on the game, the concept is simple but it fits the theme well. In terms of gameplay, though, the submission version could use some work in terms of gameplay. Targetting the boxes to pick them was pretty tricky sometimes, which combined with the fast pace boxes would start appearing became a bit frustrating.

It shows lot of promise, though, and I've noticed there have been several updates, so good job!

Drift Punk by CremaGames 2017-12-11T23:21:49Z

I'm amazed. You've got one of the most solid entries I've seen on this edition. You've pretty much nailed everything, from gameplay (so addictive!) to the visual and aural feedback. The theme connection was smart, and the city had quite an organic layout and felt really lively for a jam game.

My two bits of feedback (nothing particularly big): First, I noticed that the destination arrow on an elevated road would sink into the road. Second, I got the impression that collisions against smallish items (a traffic cone, for instance) would feel disproportionately strong compared to cars or buildings.

Congratulations! ¡Felicidades, vaya juegazo!

WAVEFORM by pogo 2017-12-08T16:11:42Z

Amazing graphics! I missed some sound effects to match them and the music.

I love these shooter games and the controls on this one were really smooth, even if I had the impression that it moved faster depending on the direction.

With a bit of polish I'm sure it could almost feel like a finished game I'd be paying for. Congrats!

Deckest Dungeon by huminaboz 2017-12-09T15:26:26Z

Lovely graphics, from the best i've seen so far! The theme connection was there, but not too evident, and the gameplay felt solid, balanced and it was nicely paced.

Awesome job!

Lost Sakura by HellSquirrel 2017-12-06T18:04:26Z

13 kills :3

Nice game!. The graphics were beautiful, and the slashing sounds were very rewarding. At the beginning I got the impression that sometimes the letters weren't being highlighted although I could here the sound and notice a small motion, perhaps that part bugged occasionally.

Great entry!

Tic-Tac-Matrix by Antti Haavikko 2017-12-06T18:36:33Z

This entry shows some serious promise. The level of polish is amazing, more so for a compo entry, and the core mechanic sounds fun and very original in theory.

When I played, however, I got the impression that making matches in the end mostly came down to luck with the RNG giving you some good matrices. As you've already mentioned on the comments, perhaps some smart dealing would help this. Also, I'm afraid that the amount of arithmetics involved (especially when matrix multiplication an option) can be overwhelming and break the flow of the game, as most players will resort to pen and paper or a 3x3 matrix calculator to precompute the possible results (that only for their turn. If they also wanted to make a pass at anticipating the rival that would be insane)

In any case, I really dig what the game sets out to do. I'm sure that these things I've pointed can be improved (changing to 2x2 matrices, and reworking the objective, maybe? I'm not sure) somehow, so congratulations!! :grinning:

Tendril by NykolaR 2017-12-06T15:45:59Z

I had to re-read a couple of times to get the hang of it (my fault!), and once I got the hang of it I have to say that the mechanic was quite original, with some interesting potential for expanding. I also appreciated the relaxing vibe, the ambient music was a great touch.

I got the impression that sometimes the grow rate/destruction feedback took some time to show, which made me doubt if I'd actually failed at directing the tendrils.

Other than this everything else feels pretty solid. You've done a really nice work, well done!

Horny Bunny by Thomas FUentes 2017-12-08T15:40:32Z

I'm slightly traumatised after playing XDD

Now seriously, great entry! The graphics were amazing and the mechanics felt quite solid. The rabbit mating touch was an...interesting..take on the gameplay take to the theme.

Nice job!

Just Ask Her Out by ciderWrath 2017-12-10T01:48:34Z

Loved the ending and the take on the theme. I'd played around with a very similar concept during brainstorming but ditched it in the end (I became too anxious! :smiley:) and I thought it would be a topic explored more often. However, yours is the first I find.

Good work!

LUGO by Bonelazy 2017-12-06T22:31:41Z

It looks awesome and I'm eager to try it, but for some reason I cannot play. Both the current and the deadline versions get stuck as soon as I press "Start". I get the loading Windows cursor and that's it :(

I'm on a freshly updated Windows 10-64b, and I can run relatively modern games without issues. Any ideas?

Too Many Chooks by Schu 2017-12-15T00:15:44Z

So many chickens! The idea is simple, but it works amazingly well here and fits the theme perfectly. The chicken sounds were funny, even if at times they can become realistically annoying (My family used to keep hens and they can be sooo noisy).

Good job!

Extreme Whiski Slalom by bigbazwa 2017-12-10T16:13:15Z

Super-fun game! :D

It takes a while to get used to the steering mechanics (I kept mentally reversing steering directions to match the "forward"), but I managed to get to 5100 points before the yeti got me :sob:

Once you hit a collider you need to pay a lot of attention to plan the steering direction you want to go as soon as you recover, or it gets stuck relatively easily. I once managed to hit a tree that was just in front of another and I spent a while trying to get out of there, which detracted a bit from the fun. Maybe disabling the collisions against that obstacle could help.

Graphics were nice, and the sounds were funny. The music loop was catchy, but it got a bit repetitive in the end.

+1 to the insane drunken tricks suggestion! Congrats, I really liked this entry! :D

Quantum's Rick by cortexdeveloper 2017-12-06T20:29:08Z

Great homage to R&M. The theme connection couldn't be better chosen :D

I still have problems figuring out what to do, though :sweat_smile:. I'm not sure if it's just a matter of patience and quick reflexes or if there's something else I'm missing.

I'll eventually get there, but in the meantime congrats for a very solid entry!

ViKing of Norway by NamInUz 2017-12-10T13:37:45Z

I managed to build the ship just as my crew was about to starve, yay! :D

Nice game! I really enjoyed the interactions between the vikings. Graphics were nice, and I liked the flute, even if it became a bit repetitive in the end.

There were a few bugs with controls, and the henchmen would occasionally get stuck. At some point I thought two of them had fought between themselves to death, but it turned out that I'd left them around near a house. I could see the connection to the theme, and in this case there is potential to make it even stronger (emphasise the enemy consumption, or get the interactions between henchmen really impact the game the more you get).

Congrats!

Hungry Kraken by increpare 2017-12-14T18:12:23Z

Brilliant puzzle! I like how it favours experimentation to discover the mechanics, and how well tuned it is. Once I got the hang of it, it took me a bit to realise the skulls/clams were edible as well.

Grooblins! by ahintoflime 2017-12-08T17:19:55Z

Some more interaction amongst the grooblins would have been nice, but I kept smiling as the screen was filling up with increasingly weirder critters. The plot twist was hilarious :grinning:

Nice job!

Junk by jjjjason 2017-12-09T22:49:26Z

Great idea! It would be nice to get to get to see a snapshot of the whole board, or at least the room you played in at the end (and perhaps at the beginning?) to be aware of your contribution (be it good or bad :D)

Liked the dialogue bits as well.

In terms of improvements...well, first would be the lack of sound, and perhaps the opacity of the tetrominos' previews was a bit too high. As you would be getting close to the board it could be difficult to distinguish which block belonged to the shape and which to the preview.

In any case, I really enjoyed playing. Awesome job!

Rattendorf by NoAim91 2017-12-11T00:28:21Z

The amount and quality of content you've put together for a 72h game is impressive. The music and pixel art in particular were amazing.

Some have mentioned the confusing tooltips. Besides that, I also missed the ability to delete a building and maybe claim some resources back: I got bad luck with the generator and my map had no mountains, so the ore mines were useless (I didn't realise until after I'd placed one because of the tooltip bug).

Speaking of which, if the maps can be as random as it gets, then an alternate way of acquiring resources would be a welcome addition to make the game fairer. I'm aware that it probably would have been too much for the time, but pillaging back, trading or even just scavenging the dead rats' come to mind.

In spite of these things, congrats on a great entry overall!

10 inches or less by Almost Panda Studio 2017-12-10T02:59:37Z

Awesome game! The core mechanic is simple but can get challenging easily (and you did a great job tuning the different levels) and it is a great match to the jam theme. I felt bad about the drop when it exploded :sob:

Graphics are very polished, and the moving sound effect was fitting. As for the music, while good, it felt a bit repetitive at times (a bit brassy, perhaps?)

All in all a great entry, with lots of potential to keep expanding it. Congrats!

Student Simulator by Athoka 2017-12-05T21:38:29Z

Interesting take on the theme :)

I thought I'd managed to get the right balance between sleeping and becoming stressed through massive coffee consumption...and then I ****ed up only a couple of clicks away from delivering the project -_-UU

You have a good starting point here if you decide to expand it or dress it up with some graphics in the future (the time increasing as you drank coffee reminded me of a Futurama episode). Congrats!

Sugarplum Summit by Michael Clavell 2017-12-06T15:14:36Z

A shoot-em-up with that art style was bound to get my attention :D The graphics are super-cute, I love them! The plot twist at the end was also a very nice touch: as I was playing the level I kept me thinking about the plot connection, and then there it was :grinning:

Gameplay-wise, sometimes it was hard to determine if your hits were landing or not, the animation changes on the enemies were subtle. Also, it felt a bit slow to me. However, despite these two things, I really liked the entry.

Awesome job!

Panic Blocks by Darkfire92 2017-12-06T17:23:52Z

Great idea, with amazing graphics and a lot of polish overall. You already mentioned it, but with some retro sound and music you would have nailed it. I hope you can continue working on it, it has a lot of potencial.

Great job!

Mister President by Zinkler 2017-12-10T13:54:47Z

Great idea! I haven't seen many political sims this jam, and I think the theme could spawn a few.

I got hints of Democracy, Reigns or Papers, Please, which is a great thing, and there is potential on the entry. However, there were some issues with the UI and at some points I didn't get a clear feedback of what was going on. Admittedly, systems-based games tend to be too heavy to properly develop and balance on 48h.

For your first game this was quite a feat. Congratulations, hope you enjoyed making it!

Little Pleasures by Belea 2017-12-05T22:58:48Z

At first I thought I was doing something wrong, but as I progressed everything started to click and I must say that I really like the dark undertone of the game, the final messages being a fitting icing on the cake.

Very interesting take on the theme, congrats! :)

Bucketneers by And Garciaz 2017-12-08T17:13:29Z

Awesome take on the theme! At the beginning I tried to fill the cannon directly instead of going to the tank :sweat_smile:

I loved how polished it is, from the cute pixel-art graphics to the music and sound effects. It would be cool to have a "vs CPU" mode, this has a lot of potential (for example, I imagine different levels with some more crazy stuff going around).

Great entry, congrats!

Don't get drunk by tulipekoni 2017-12-10T00:49:56Z

I'm still at 26 tops, but... what a cool idea, and super fitting! The music is catchy, although it can become repetitive, and the visual effects to portray how drunk you are work perfectly well.

I even feel a little sick. Ultra realistic! :grinning:

Great job!

Outnumbered by thebillington 2017-12-10T17:15:32Z

For such short development time you already got a nice, functional prototype. I like the turret spawning little animation.

On my first run I couldn't see the turrets, though. I was only seeing the projectiles and was incorrectly assuming I'd have to shoot (with no success, obviously) or pick them up (you can imagine the result). It could have been simply that I had some zoom out applied to the tab, I didn't check that first time.

Good job! :)

Infernus: The Descent by Team Infernus 2017-12-06T14:05:10Z

Attempting a NSFW work was a bold move (Admittedly, there were a couple of WTF moments :sweat_smile:), but the art is good and it looks like you clearly put some effort on having the systems ready (story/map/combat modes, inventory, combat, etc). Unfortunately, it is harmed by the lack of animations or audio, but that's something you can keep working on after the jam.

Good work!

Matchy's Kooky Cookies by Michael Silverman 2017-12-10T02:13:07Z

Music and graphics were impossibly cute. The take on the theme was good, and gameplay felt solid. I noticed a minor exploit, though, which is that you can just limit the clicking area to right next to the cookie jars and you can pretty much beat the last round, no need to chase around the banditos. I think that could be sorted out easily by having different jars on different positions on the room. Also, an indicator of how many waves are left on the level might be a good addition.

Congrats on your first LD (especially having pulled such a good entry!). I hope you enjoyed participating!

PS: I got 12079 cookies and my mouse hand is a bit numb now :sweat_smile:

UF-Ohh by SammyB 2017-12-09T21:58:18Z

Cool idea, and as you said, it is a great match to the theme. Some levels are tricky even with the teleport (still stuck on the one where both ships are surrounded by guys), and the fact that they may come down to luck rather than just skill can be a bit frustrating at times.

However, I like the puzzle part. I'll keep trying to beat the game for a while. Congrats!

PS: Darn, you got my evil plan of bookmarking! ;) No seriously, thank you for your feedback!

Mortal Komba by kokirisandfriends 2017-12-05T21:11:55Z

Lovely graphics and great take on the theme! I was surprised (in a good way) the moment the second character appeared and caught me off-guard. That was clever! :)

Brilliant entry, congratulations!

LD42 — Running out of space

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-18T00:17:26Z

Wow, impressive amount of quality content for a compo game.

I love the vector graphic style, it looks cute, it's easy to read and IMO it really suits the game. Sound design and music also felt quite polished, although I agree with other commenters that music can become repetitive (but to be fair, since this happens to lots of jam games including my own, I believe that time constraints make it hard to come with some music that just fits exactly the length of the experience unless you can have someone on the team dedicated to that).

Some things about the gameplay:

* Regarding controls and brain-words interaction, I was a bit frustrated by the physics-based gameplay and the RNG. In some cases you would suddenly be flooded with a lot of long words and your attempts to carefully pick up the words and organise the brain went down the drain, so the best bet was to just discard a lot of concepts. There were also a couple of occasions where one long word would get stuck on one side, as "Puerto Rico" on the screenshot. It would rotate a bit, but there was no way to get rid of it. ld42_cramm_bug.PNG

* Besides this, I wasn't really sure about what was the condition that caused the "danger" trigger to be fired, in some cases the brain didn't really looked that packed.

* I appreciated that you had to give some thought to whether a word would actually be relevant or not, but Trumpology in particular is a bit hard as a non-American, mostly because of proper nouns that might not be particularly well known outside the US. The subject was hilarious, but I had to double check a couple words.

These things aside, the whole package feels really tight and the concept is really funny. Congrats!

Apparatus by JustinMullin 2018-08-26T13:30:43Z

I'm loving this so far! I've had to restart a couple of times because I got stuck, but it was early enough that I didn't mind at all. On the contrary, there was an "A-ha!" moment attached to every "Oh sh*t!", and validating those a-ha's on the next run felt awesome (not sure if I'll say the same if I need to do the same after half an hour or switch to table flipping mode, though :sweat_smile:).

Graphics are clear (Having both controls on different areas on the HUD looked a bit odd at first, but after trying the pull/push myself everything was clear), sound doesn't feel out of place and the controls work smoothly, no weird precision or collision issues at all.

I think you've done a great job at your Zachlike attempt (and it's really addicting, this combination of discovery, crafting and space management works great!).

Amazing entry, congrats!

Reasonable Claustrophobia by SkullPixel 2018-08-26T12:33:36Z

Wow, the level of polish is amazing, and gameplay echoes retro games with a nice twist that adds some depth, I really liked that you could actually use the decreasing space to defeat some enemies.

This could easily become a full game. Brilliant work!

Hachi Block by Omiya Games 2018-08-26T14:02:40Z

I liked how relaxing the placement rules compared to puyo puyo/tetris-style mechanics adds a different vibe to the game while still preserving the urgency to clear the board. Nice touch!

Aesthetics were quite smooth and polished, even if the music could become a bit repetitive at times.

These games can get you into the zone easily, and yours was no exception. Great work!

Stepping Stones by Ithildin 2018-08-15T01:13:42Z

Thank you all for your feedback! :smiley:

@gwinnell @wongkongphooey The first two levels were intended to act as a tutorial that taught players the basics of the game, but I ran out of time to polish that part and had to settle for the cheap last-minute addition of the 'it's a trap!' line. As a result it's true that they feel like a bland approach to level design, so thanks for staying for the rest of the game!

I would like to improve the graphics and nail that bit for a post-compo version.

Stepping Stones by Ithildin 2018-08-26T03:45:23Z

Hi again, thank you all for your feedback! Glad to read you've enjoyed it.

@RenD that's a great point, and you're right. At first I'd planned to add some animated tiles, but I left that for a later polish stage that didn't arrive. I've just submitted the first post-compo version with some visual improvements, one of them is that last tile state so it looks more dangerous to step on (still no animations, though).

@purrfexionator Yeah, that's possible, balancing is a challenge in itself.

@demn @silkworm-sweatshop Thanks! Yeah, I ran out of time for music. I tried to come up with something fitting, but went completely blank and time was running out, so I decided to drop it and add it to a post-compo version.

Full Stack Combat by RetroSpecter 2018-08-14T11:15:21Z

You've got the seeds for an interesting combat system here. It would be great to see it developed further (I'm thinking of things like character classes and synergies between cards and characters -maybe this is already there?, or how you coud weave some patterns while selecting battle elements for cool combos).

Getting extra cards when you defeat an enemy felt quite rewarding too. Were those cards random as well, or predetermined depending on the creep / stage?

Some clearer feedback would be nice to see when you're attacked or what effects your own attacks had on the enemies, and especially when you beat a stage: the button at the bottom right isn't obvious enough and cards were still falling down.

Oh, and nice catchy tune! (since it's the only track it can become repetitive, but I really liked the retro vibe)

Great job!

Windoge 96 by Barbaarian 2018-08-31T20:04:55Z

Much virus. Very windows. Wow.

Now seriously, even though I'm not generally a huge fan of meme-based games I have a soft spot for Doge, and your entry is really nice :smiley:

I liked how the art mimics the old Window systems and especially how well the minigames fit given the context.

¡Felicidades!

Get Comfortable by mcccclean 2018-08-23T22:25:35Z

Cute and funny concept! I really liked the different ways limbs and bodies could interact.

TrackBlasters by paulloz 2018-08-20T00:57:43Z

The graphics and sound are perfect (but I agree that a finish line would be nice ;D), loved them to bits. The core idea is hilarious and a brilliant usage of the theme, but I got a bit frustrated sometimes at the fall detection if you moved close to the edges of the world (although that added difficulty is kind of the point of the game, on the other hand).

Finishing the multiplayer mode and perhaps adding some special powers to give you some extra meat beyond trying to avoid the gaps would be nice additions to a really promising game.

Congrats!

The Not Very Golden Age of Piracy by nuclearfriend 2018-08-21T21:43:56Z

This was pretty much flawless and could easily be considered a final game.

My only complain, relatively minor, is the fact that babies are deselected when you issue an action, forcing you to click on them again even if the most likely next step is to have that baby do something else (for example, get ball -> take ball to cannon). The mechanic is solid again to work fine without that added friction: It might feel smoother to keep them selected by default, and if you want to switch to a different kid you could then do that afterwards.

With this said, now come the good things, which is pretty much everything: * The game concept feels really original, challenging and fits the theme perfectly. As for controls, they're quite intuitive. * Humor and mood also shine because of the absurd setting (pirate babies vs chicken :hearts::hearts::hearts:) amazingly coupled with the super polished visuals and sound. The narrator is a brilliant addition!

Congratulations! I think this is the first game on this edition I've given a full, perfect score so far!

PS: I've only managed to sink 4 ships T_T

A Blob's Life by pkenney 2018-08-20T22:51:49Z

The blob mechanic is brilliant! I love the way the blob moves and the snake-with-a-twist mechanics, with different rivals. I did have to read the instructions a second time to learn I could also eat enemies.

It was interesting that mushrooms had diminishing returns to increase size, forcing you to smother and play aggressively on a shrinking world with the pink guy lurking around. Speaking of which, in some cases as soon as it found me I couldn't do anything else but wait for the end and play again, which felt a bit frustrating.

Really solid entry, specially for a compo game. Great job!

Gravity Hook by GlacierEclipse 2018-09-02T16:26:13Z

Quite challenging in a good way :smiley: Controls work and feel smooth, and in general the level difficulty pacing has been fair so far, it is really satisfying to find yourself slowly improving over a level (Currently scratching my head over level 8).

A really cool concept with a more than decent amount of content for a compo game. Congrats!

Cybatron by Flaterectomy 2018-08-17T22:45:54Z

Amazing game! Super polished in all aspects, the core mechanic is simple and at the same time strong, and the progression is smoothly balanced. The game pretty much teaches you as you proceed through the levels with no other crutch than the titles.

I can easily imagine this game as a released product, congrats for a brilliant entry!.

Bomb Factory by Lucas Ferrantelli 2018-08-18T20:45:26Z

So addicting! I reached 10K once, now I'm stuck at 3K at best >_<

Great entry, fitting the theme really well and super polished for a compo submission. Mechanics are pretty clever mechanics: seemingly simple, but there's more to them, adding some more depth.

Awesome job, congrats!

Ice Interstice by aeveis 2018-08-27T12:59:51Z

Great entry!

I liked the mechanic a lot, it fit the theme and was deeper than it might appear at first sight. The puzzles were well thought and paced, and both graphics and sound/music were cute. I love the penguin <3

I didn't have issues restarting the level, was that updated?

Overall it feels really solid, and there are probably lots of ways to expand it should you keep working on it.

One of the best compo entries I've tried so far, congrats!

Get Off My Lawn by silkworm_sweatshop 2018-08-26T04:00:42Z

My lawn, my beautiful lawn :sob:

You've come up with a hilarious take on the theme with great music and solid graphics. I really liked the visual design of the different beans (starting by the grumpy player character, loved it!)

I managed to survive for 62 waves, although the second half was mostly a fight against time to keep a couple of patches. Those damn towel guys were the worst!

A great entry, congrats! :smiley:

PS: I had a similar idea for LD32, but with a fed up teacher in high school.

Tiny Kingdom Builder by RenD 2018-08-18T19:33:29Z

I love this entry! Pleasant aesthetics and a core gameplay that's simple yet extremely addictive and well executed. Feedback was clear, even if I did have to check the tutorial to see what were the exact conditions for the map "flush" after my first game, and everything in generall is really polished, with cute small details such as the clouds on the main screen.

While it has a strategic component and a timer, the overall experience is quite relaxed, I quickly got into the zone playing.

ld42-tkb.PNG

You've done an amazing job, congrats!

Cat Lady Simulator by samh 2018-08-18T19:03:48Z

So many cats... *_*

I definitely felt I was running out of space with this game :sweat_smile: . Graphics were clear and cute, progression was well thought and everything in general was really polished. My only bit of feedback would be to increase slightly the detection area to drop the food on the bowls, sometimes it took some adjusting so it could be detected.

Great entry!

Pianobots by fonserbc 2018-08-14T14:18:49Z

This is really original! It takes a while to try all combinations (probably someone with a better ear can pick up the required key changes faster) and find one that sounds well, and I got hooked.

As expected, the rest of the sound design overall is really solid, with the audience reactions, and graphics are well done and functional. Congrats!

Mitosis by Zirrrus 2018-08-26T12:56:47Z

The idea fits the theme really well and graphics are nice. Gameplay is simple, but there are some strategic choices involved in picking the next division that add some depth.

The HUD got in the way on the last moves, and it seemed that there wasn't an end condition after filling the board. I got let expecting more levels (with more mutations, for example, or unexpected effects) or at least the ability to restart the game.

It has some promising elements. Keep up the good work!

Baggage Claim by mgoadric 2018-08-16T02:08:36Z

Great take on the theme! The 5 seconds limit can be a bit stressful and some of the sound effects may eventually become grating, but overall everything works together nicely. The first time you manage to take a suitcase to a matching passenger feels wonderfully!

Good job! :D

Edgy Fantasy Battle Deluxe by Shess 2018-08-18T18:43:44Z

I really liked how the terrain adds a strategic/puzzle layer to typical JRPG combat mechanics (having magic either remove or transform tiles can have some really cool implications) and also serves as the obvious tie to the theme. You have something very promising here!

Besides this, the art style is lovely, music brings you back to the super epic boss battles of the classics from the genre, and everything in general seems super polished.

And last but not least, the narrative is wacky and subverts some of JRPG's cliches with some welcome absurdity. Well done!

This is one of the best jam games I've played so far, congratulations!!

Beat These Games! by gamesplusjames 2018-08-14T02:12:23Z

This game could be describing my own pile of shame T_T

A very clever take on the theme, well done! (I laughed the first time I failed). You packed a lot of content here with a decently sized collection of micro games, although I got the impression that a couple of them were reskins of the same mechanic. Also, if you let the pile of games grow larger as I did it could end up feeling a bit repetitive.

Despite these minor issues, I really liked the game, it felt really solid. Congrats!!

Super Tetron by MagmaFortress 2018-08-16T12:00:24Z

Nice take on the theme (Tetris-related mechanics are a natural fit), with some good minimalistic execution. Puzzles are well thought and put your mind to work. The ability to flip the pieces besides rotating them adds another layer of depth.

This could be easily developed further into a full game, the core is already solid and really engaging.

Well done!

Zachary's Memory by namnam 2018-08-20T01:20:53Z

Beautiful and emotional entry... Music has a melancholic vibe that suits the tone and the narrative perfectly, with clear, detailed graphics.

I loved the "connected memories" mechanic in addition to the limited space, I found that the core idea was very original and powerful, not to mention that it fits the theme perfectly.

It would be interesting to see what each of us used for labels. I sucked at it, unfortunately, but it's pretty late now and I want to try it again tomorrow.

One of my favourite entries so far, congratulations!

PS: I spotted a few typos on the English version, that would be my only complain.

ROOSTER EXPRESS by Fran Segura 2018-08-20T22:39:16Z

I also got the chaotic vibes from Overcooked. If this is already stressful as a single player game, I can't imagine it being multiplayer XD

You've nailed the presentation, with polished graphics and some catchy sound and music. The take on the theme was clear, and I think it works great.

As for gameplay, I found it a bit rough in some aspects. The most frustrating bit to me was probably the inspect mode being somewhat dependent on the player position on the scene (?). I had to move around, drop the package and pick it again to see if it was reset and I could see the labels (or rotate it) properly.

Also, because of the physics it was hard sometimes to drop items, as they would fall or get stuck and you would have to keep picking it again (this happened a lot when burning round-ish items).

The package spawn rate felt a bit too much in terms of balancing, but since the "win" condition is -I guess- to keep the boss relatively happy before the timer runs out, it adds up to the overall tension of the level, which is a good thing.

I'm sure these things can be improved or fixed and everything else already works, so keep at it! You've got a really cool and promising game! Congrats!! :D

Blocks by Anubhav Kashyap 2018-08-17T17:16:07Z

Simple and effective take on the theme. It definitely needs some work on controls (specially the jump) and the collisions against the blocks, but for a 5-hour game you packed a lot of stuff and the key mechanics are clear. Well done!

Crystalmancer by Crowno 2018-08-20T00:32:47Z

I loved this game!. To me the connection to the theme is clear as soon as you start spamming projectiles, and I found it was a pretty clever usage. Gameplay is fun and solid, and the polish in both art and audio is enviable, I loved the retro aesthetics. The music in particular is so catchy it sticks around after you stop playing the game.

Still trying to beat it though, those spiders are soooo annoying.

Congrats, you've pulled out a brilliant entry! :D

Bag Man by GeorgeBroussard 2018-08-14T02:36:48Z

Nice take on the theme! Like others, I also had a few issues with the jump at first -felt too tight- but other than that it was quite solid overall, good job!

Out of curiosity...Does the generator ensure that there are no dead ends? For example, on my first run I ended up dying because I fell to the lower floor and couldn't find a way up to reach a new bag (I moved back and forth a bit, so perhaps I just didn't survive enough to find another bag below, or the air column).

Matrice by Cristi Mihai 2018-08-29T16:10:52Z

There are lots of things yet to polish for sure (theme fit, turning felt a bit stiff at times, the goal, etc), but you've got a really promising idea here, and the music is really catchy.

Time/scope management is probably the hardest challenge on a jam game, at least it still is for me, but you'll surely improve over time. In the meantime it will be a good motivation if you expand the game into what you had designed it to be originally.

Keep at it!

Engulfed by OmnipotentIndie 2018-08-31T20:31:58Z

Great take on the theme! I liked the visuals and gameplay worked well in general, although as others have mentioned I would have preferred that both the player and the enemy ships moved consistently. Moving in steps made it difficult sometimes to arrive to the fast ships.

The sound effects at first were a bit higher than expected, I had to minimize the game, reset it and lower it a bit on the OS.

A nice plus you have here is the potential. Having variety on how enemies behave is already there, so I'll go with some powerups too (from weapon types to stat buffs, or perhaps some way to reverse the space limitation a bit,...)

Well done!

Space Goats 2 by Tim Ruswick 2018-08-18T00:32:50Z

The intro sold me completely :laughing:, and the cute wacky graphics kept me smiling for the whole run. The music track was pretty cool, too, and it was really fitting as I was trying to escape from Jim and avoid the space vikings.

Gameplay was short and simple, but it worked well, no major bugs or glitches I can remember.

Very solid entry, nice job!

20000 Leaks Under the Sea by webthingee 2018-08-31T20:23:12Z

I'm loving it as much as it's frustrating me :sweat_smile:

You've made a super solid entry in all areas (except for the poor submarine, constantly breaking and all that :wink:). Graphics are nice, the colour palette gives me a pleasant feeling even as I'm running up and down to weld all those cracks. Same with the music, it is calming.

I've lost a couple of times so far, so let's see if third time's charm.

Great job!

the Sorter by Ryan Lambe 2018-08-29T16:35:05Z

The game fits the theme well, and the mechanics are pretty simple and easy to learn.

I agree with the other commenter that controls could be better explained for people who don't want to spend time to figure them out, motion isn't smooth and the balls' attachment to the player could use some polish.

If you polish those things you could have an interesting little game here. Keep at it! :D

The Subway: horror within by Bibilega 2018-08-18T20:58:57Z

I'm not saying anything new here, but wow, the visual quality is among the highest I've seen so far. The premise of the game is a funny take on the theme and it works great! Gameplay is simple but engaging, and coupled with the music it creates quite a tense mood as you wait for the next timer to let you gain some space while building up to the rage button to fill and add a gory, hilarious icing on the cake.

Awesome entry, congrats!

Demotrash by shimage2 2018-08-26T14:27:40Z

I managed to score an 11 chain in normal mode and it felt amazing. Then I switch to hell and didn't last so much on my third run.

Great entry! The concept is simple but works really well and fits the theme like a glove, and everything feels quite solid overall (bloating + exploding in particular was really well done). Nice job!

Catching Sushi! by kokirisandfriends 2018-08-23T22:23:17Z

Graphics are from the best I've seen this edition, those sushi pieces are so cute I will probably feel guilty the next time I order some for dinner. Together with the audio design the mood is fittingly cheerful :D

Even if the theme connection is a bit loose and I didn't worry about the score, the gameplay is quite smooth and relaxing. Good job!

CLAUSTRO by Blinkenlights 2018-08-18T01:14:09Z

Loved the eerie atmosphere on this one, with minimalistic graphics and sound working great together. A small detail I really liked (once that I understood it) was how the mouse direction was represented on the "cursor" key.

The mechanic adds a nice twists to other word games like crosswords or scrabble, and it was quite relaxing to play.

Awesome entry!

Downscaled by WongKongPhooey 2018-08-15T00:56:39Z

Great entry! The device downscale idea adds some flavour to the theme usage, and I liked that graphics updated accordingly as you progressed. Music and sound were fitting too.

Gameplay-wise, the main mechanic is simple and very effective, although I have to say that I neglected the rolling option at the beginning (and I justly regretted it as soon as I got to the results screen). Once I got the hang of it the game just clicked and I got hooked.

Congratulations, this feels really solid! :)

XORN: The Fallen God by ThibaultAr 2018-08-26T04:40:21Z

Really solid, you've paid attention to a lot of details for a jam game.

Some of them could be improved (aiming, for instance, is a bit tricky because of the character model making difficult to tell the angle despite the white arrow), but overall you've pulled a great entry. Sound and graphics fit well with each other, and I like the mechanics overall, even if I haven't been able to progress a lot yet.

Good work!

PLS Grandma STAPH by Necromic 2018-08-15T18:21:56Z

You've probably got on the wrong side of grandmas worldwide now you've discovered their secret plan.

Jokes aside, I really liked your game. It's funny, the inventory management mechanic is both addictive and tense as you try to optimise the space in your stomach to shove all that food down, and it feels really polished in terms of graphic and sound. The granny's ninja appearances are hilarious.

The only odd thing I've noticed is that dropping items on the grid doesn't always detect a cell even if in theory it should, which can be frustrating at times. Not sure if it could be because I'm playing on a relatively small window. For example, on the screencap the cursor (Windows didn't feel in the mood for capturing it, it seems) was roughly in the center of the bacon:

glitch.png

Other than this, everything works really smooth. Congrats!

PS: 8.6kg :)

Cluttered Mind by HAUO 2018-08-18T23:54:30Z

It may not have super complex mechanics, but it doesn't really need to. I really enjoyed the experience, each change felt as rewarding as it was disturbing. Sound design in particular really struck a chord (no pun intended): it was subtle and the repetition added up to the unsettling mood.

Awesome job!

Above Lava by Muream 2018-08-29T15:54:13Z

Really cool idea, the concept is pretty clever and it fits the theme well! I think the graphics work mostly fine, although it would be nice to have an indicator of where the player is pointing at. The shoot + jump to push is often hard to get right because of it.

It's a really nice first entry, good job!

Grimder by CraigDuth 2018-08-31T20:45:48Z

Some of the texts are hilarious :laughing:

Nice take on Tind...the theme, and lovely art style. It can get repetitive eventually, though, but it feels super solid in terms of polish.

Great job!

Not enough [ SPACE ] by Van Long 2018-08-18T02:44:04Z

Unusual take on the theme, nice!

The concept is fine, but I got the impression that the countdown timer's accuracy was a bit off sometimes. Other than that, the mechanic is simple and oddly addicting. Congrats on your first web-based game! :D

Inventory Story by FredMaaktGames 2018-08-17T23:35:30Z

The idea is brilliant, and I really liked the graphics :smiley:

As for gameplay, I think relying so heavily in physics made the game awkward to play -at least on Windows. Sometimes I would try to drop an item and would be picked instead, or was trying to move it to the weapon rack only to see it fall.

In any case, there's quite a bunch of content here for a 3-day game. If you can polish this for a post-jam version the core mechanic is super promising. Good job, keep at it!

Popcorn Mayhem by Cary Stanley 2018-08-14T11:33:14Z

Great take on the theme! :smile:

In the end I sort of got used to the controls, but I frequently got the impression that they were as much of an obstacle as the popcorn blob itself. In a way it contributed to the tension (omfg, the last level with the stairs!), but they certainly could use some improvements.

I'm not sure if this was intended or emergent behaviour caused by the physics, but in some cases I felt I could use the popcorn to my own advantage. I was only able to get some glimpses of it before being crushed half a second later, but I think this might be a really cool feature ("Ride the wave!").

Nice job!

Claustrophobia by deformhead 2018-08-16T02:20:07Z

Nice take on the theme! It was short but very enjoyable (I really liked that you had to take enemy paths into account while caring for your own limited life), with great visuals. Some sound would have been the icing on the cake. Congrats!

Shrinkage by woubuc 2018-08-26T22:29:27Z

Interesting take on Tetris with nice, minimalistic graphics.

If you're aware of the rules the 1-line penalty is a good incentive to try to remove more lines in one move.

However, it also becomes unforgiving once you've made a mistake, so in tricky situations the fastest path to safety (remove gaps and other stuff as fast as possible) adds some extra stress on the player.

Introvert vs. Extrovert by rumor 2018-08-17T23:23:07Z

I really liked the take on the theme. I was expecting more games dealing with personal/social space, and so far I think this is the first. Music was also cheerful and put me in a good mood.

The core mechanic with the asymmetric gameplay is very interesting. On single player it was pretty easy, I didn't even need to use the dash or the barriers for either player type (at first I wasn't even aware of that). I couldn't play PVP but I can easily imagine it becoming pretty fun as both players try to chase/evade each other :)

The main issue I found was that I tried to play as P2 but couldn't unless I changed the keyboard layout to a different language. Apparently the semicolon was nowhere to be found on my original layout. Perhaps the arrow keys could have been a more standard choice.

As for graphics, they're clear, but overall I got the impression that the art style was a bit inconsistent, each element having a completely different style from the others.

Despite these things the gameplay is quite promising and you have the seeds for a really fun game. Nice job!

Uninstall by Deadeyejoe02 2018-08-16T02:50:24Z

Cute take on the theme, with nice art style and some great music. More micro games would probably have been nice, since it was a bit short, but in its current state the game already feels pretty solid. Good job!

Stack Overflow by firefly4 2018-08-31T07:42:27Z

Good entry! I liked how the pace increases steadily, making it more challenging. I noticed that the arrow-colour mappings change with each game, and then thought it could be interesting to do that inside the game at specific times to give a bit more variety.

Also, a pretty straightforward interpretation of the theme. Nice job overall! :D

Void Incoming by Purrfexionator 2018-08-31T22:17:06Z

Wow, great entry, I'm loving it so far! While the concept may not be super original and bar a couple of "arrgh" moments because of the collision detection, it's really well executed. I really like the visuals and the fitting sounds that accompany it, but the level design is the key here. Levels are challenging and require some timing to avoid those ***** cannon balls (although in terms of progression sometimes latter levels felt easier than the previous ones).

You've also packed a lot of content to keep us entertained for a while, congrats for an amazing work!

Mars Web by RyanJavanshir 2018-08-17T21:28:05Z

Brilliant game! It was quite immersive (The Wix banner did break it a bit, but I like to interpret it as if the real Marsweb company, an interplanetary ISP, actually relied on that service to host their website, and that touch of absurdity works great for me) and the way you wove together different media and puzzles was really original. I love games where the narrative is combined with gameplay, and you did a fine job.

The puzzles were interesting as well. The main challenge was in finding the information to solve them, and that was super rewarding. After that they were relatively straightforward, although one of them might require additional knowledge that might confuse non-tech-savvy people.

The connection to the theme was a bit loose, but other than that this is one of the best entries I've played so far on this edition (and probably the others I've taken part in)

ld42_marswebcc.PNG :sunglasses:

LD44 — Your life is currency

Dr. Lud Umdare's Revenge by KunoNoOni 2019-05-03T21:13:09Z

Nice, well-rounded entry :)

As others have mentioned, difficulty was pretty low once you figured out what could kill you, so in the end I didn't really need to use the upgrades. Despite this, controls worked well, I liked the graphics and you packed quite a bit of features here.

My only nitpicky bit...I was at least as fast as the projectiles, so I could shoot and then walk on top of them. It's not a bug or anything, but I found it odd.

Congrats! :smiley:

A Burning Rabbit Experiment by Jani Nykanen 2019-04-30T20:44:21Z

This is one of those hard as nails games where I tend to get hooked trying to improve my score even by one point. Managing two rabbits at the same time (perhaps it's more than two, but I haven't managed to keep more than one alive for long :sweat: ) is super challenging and adds a whole new layer of complexity, cool detail!

Graphics are amazing. I really missed having music (it can be hard to get everything done in 48h, so it's understandable), but other than this you've got a really solid entry.

Congrats!

Overburnt by Ithildin 2019-05-01T23:01:49Z

Thank you all! I'm glad you've enjoyed it :smiley:

@palsina You're right, I completely forgot about the screenshots :sweat_smile:

I'm currently adding music and improving UX/UI issues for a first post-compo version, once I'm done with those I'd really like to add more content.

Overburnt by Ithildin 2019-05-02T23:35:47Z

@sergi-montaner Glad you like the art. As for the fatigue, you're right, I didn't want the game to be too punishing with only three levels, so at the moment it's not really that important (also, I didn't have the time to properly flesh it out, with visuals and a stronger impact on gameplay).

@kaiomoi Thanks! Sorry you found that bug, I've seen it occasionally on release builds but I haven't been able to reproduce it on the editor or find anything specific yet :disappointed: Hopefully I'll find the reason soon and I can hotfix it :)

Overburnt by Ithildin 2019-05-05T16:19:45Z

@datagreed I'm not even competing for audio, since I only had the "beep" sounds on the menus, but in any case this is the first time I hear about that issue. Just to be sure, was this the actual game you tested? If so, was it the browser version, or any specific platform download? I'm toning it down a bit anyway for the next upload just to be sure.

@xlambein Thanks! I'm aware about the lack of relevance of fatigue right now, fleshing it out is one of my top prios now. Visual feedback improvements too, so I appreciate your comment :smile:

@zenris I increased the hitboxes on the post-compo version, so it should be easier now. Thanks for your feedback!

@kunonooni Thanks! Music is now live in the post-compo version in case you want to try again. Sound is on the TO-DO list as well, but there are a couple of things I want to fix first.

Overburnt by Ithildin 2019-05-05T18:09:45Z

@datagreed No worries, I'll make a pass with Audacity to lower the volume for music and sfx in the post-compo versions as well, thanks for mentioning it!.

I normally code or play with the volume pretty low because it's usually late at night and neighbours might kill me, so I didn't really notice it :sweat_smile:

Overburnt by Ithildin 2019-05-06T09:41:38Z

@curled-leaf You actually beat the game :smile: However, there is a bug (fixed in the post-compo version, but I didnt retrofitted it onto the compo :face_palm:) and the "game ended" popup that's supposed to appear before restarting doesn't show up.

Glad you liked it!

Overburnt by Ithildin 2019-05-10T07:27:44Z

@yurinka Gracias!

La UI en general la tengo pendiente de mejora, tanto en visuales como en interacción. Si en el browser te cuesta imagina en el móvil :sweat_smile: Me apunto lo de las formas y niveles :thumbsup:

La dificultad ahora mismo está ajustada para 3 niveles, al ser tan pocos quería que, sin ser imposible, fuera un reto en todos ellos (mecánicas básicas en el primero, crafting con varias piezas en el segundo, y varias "recetas" potenciales por slot de un tipo en el tercero) y que la primera partida no fuera un paseo de manera que la gente se lo ventilara sin más. Por ahora la gente va rejugándolo, así que me conformo.

Por otro lado la fatiga, que es por donde quería reforzar la conexión con el tema, se quedó a medio implementar en la versión de la compo y apenas tiene un impacto real en el juego ahora mismo: en realidad conseguir un Amazing debería ser más difícil de lo que es.

Por supuesto, si hago una versión con más niveles tendré que espaciar la dificultad.

PD: Ahora que tienes cuenta participa en la siguiente :grimacing:

PD2: Me apunto lo de los slots a ver qué les pasa. Yyyy aunque en general es buena estrategia, no confíes en que la distribución de peticiones sea ajustada, ahora mismo es totalmente aleatoria y a veces te puede tocar una racha de espadas de 3 espadas de madera seguidas y te tocará tirar alguna de hierro.

The passion of a peasant by kuro 2019-05-07T23:41:45Z

Great mechanics and awesome entry, moreso considering it's a compo one!

My favourite bit is the puzzling component introduced by having to plan your moves in advance to avoid being rammed by demons. It has a decent amount of content, and pacing feels right.

Love the genie vfx, by the way :)

Good job!

SIGNET by mindfungus 2019-05-10T14:26:26Z

The connection to the theme is unclear, but I loved the atmosphere!

I missed some more levels with different challenges, but other than this the game mechanic is fun and revealing the signet at the end feels nice (at first I thought you had to match a target one).

Good job!

Inflate Me to the Moon by DDRKirbyISQ 2019-05-08T00:24:32Z

This game is...just...beautiful :heart_eyes:

I had a dumb smile on my face from the intro to the "Thank you" screen. The concept is wonderfully absurd both in general and as a take on the theme (I love it!!), graphics are cute and crazy, and the music is just brilliant.

The full package feels super well rounded, the only weaker point I can find is the repetition on stages 2 and 3, more wacky microgames would have put the cherry on the cake, but for a jam game it's hard to imagine getting better than this.

One of my top 5 games so far for sure, impressive job!

Tunnel Bug by gamepopper 2019-05-04T14:01:07Z

I've really liked this entry! Graphics and sound are super solid and the mechanic fits the theme perfectly, I really liked how you implemented the upgrades screen. Gameplay is also fun, and controls worked well, but sometimes inertia was a bit annoying, so the best strategy is to go as slowly as possible. Also, some levels start on a turn with hardly any time to react, which felt unfair.

Apart from that, this is one of the best entries (compo and jam) I've played so far. Congrats!

Dungeon Buddies by udo 2019-05-12T00:12:00Z

Great idea!

Turn-based mechanics and the level layouts worked well togeteher and made for interesting puzzles with well-adjusted (so far) difficulty. The connection to the theme was clear and fitting.

I was just about to point out that you barely had any reason to attack monsters, then I reached the first attacking one :sweat_smile:

Btw, I noticed you could cast Zombify on a level with not yet killed monsters and I could still summon one (I assume it was from the former level). Is that intended?

Having fun so far, congrats!

Mr Moneybag by managore 2019-05-02T00:29:10Z

This is one of the best entries I've played so far!

I loved how the core mechanic ties everything together, and it also fits the theme like a glove.

Visuals, user interface and controls are clean and clear, and the overall experience feels really smooth. The shopkeepers' shapes hinting at what they offered and having the enemy HP be a part of their graphic were details I appreciated.

Exploration works well in general, but sometimes I missed a minimap. Besides this, eventually levels became somewhat repetitive, but considering those 15 hours of work the amount of content is more than enough, especially given how polished it all feels in general.

Amazing work as usual!

SPENDOTRON: 2019 by KilledByAPixel 2019-05-07T22:08:54Z

A simple concept brilliantly executed, I love it!

At the beginning I went a bit slower as I memorised the shapes and what they did, but after that I just couldn't stop playing.

Game is hard as nails, but in a good way; the only minor quibble I have with the difficulty is how fast cents go away (heh, as IRL :smile:). My best score so far is 4.55$

I loved the trippy graphics and the sound effects. Controls feel really smooth, and was it just me, or are there aiming aids? I was under the impression that I was landing hits that should have been near misses.

Amazing job!

This is your life now by reuno 2019-05-06T23:32:33Z

I loved the art, mood and concept. I found the idea for the game really interesting, it reminded me of Passage.

After a second playthrough where I did some radical changes to choices I missed more variation, most choices came and went and for the most part I didn't feel they had a huge impact. It could be a metaphor after all that most choices are meaningles since in the end we're all going to die, though.

You've got quite a unique experience here, with an impressive degree of polish for a compo entry, I'm envious :smile:

Congrats!

Biomass by xlambein 2019-05-05T18:07:15Z

I was sold the moment I read the description. After playing for a while, I believe you've got a brilliant idea here that needs a bit of polish in a couple of areas.

At the beginning it took me a while to figure everything, but once I got it everything clicked into a very innovative concept. Playing around with the asteroids was fun and felt solid. I didn't get to play long enough to see if there were any visual impact on the planet as you keep evolving life, though, but that would be cool to see.

My main issue with the game at the moment was that it felt too RNG-dependent.

I'm not sure if you were using any specific asteroid spawn logic, but it felt like the choice was completely random out of a relatively large pool of types. Because of this it could take ages (no pun intended) for the next useful asteroid to appear.

This was specially annoying at the beginning, and considering that you lose quite a bit of progress any time you get hit by the wrong asteroid it ends up becoming frustrating. I do appreciate the progress loss from a "narrative" perspective: after all, it only makes sense to provoke a mass extinction if you have an asteroid impact on the planet. The problem comes from the potentially long waiting times until the right colours appear again.

A couple of possible solutions for this could be to reduce the number of different types that can appear at the beginning, and then increase it as the player progresses. Another could be to force guaranteed spawns if there haven't been any for a while.

Despite of these things, as I said at the beginning, the concept is awesome and it's probably a game I'd keep playing for a while if you can balance it. I'm also curious about the "store" functionality you had to leave out.

Good job!

Island Chain by PTSnoop 2019-05-18T22:29:11Z

Brilliant concept and great mood! I loved the music.

Once you get how things work it is pretty fun, but at the moment it's quite hard to prevent hyperinflation to go out of control.

It has a lot of potential, congrats!

Insert Coin by gil4 2019-05-04T14:51:27Z

The atmosphere is so immersive! I loved the music in particular and the colour palette you picked for the game, top marks for audio, graphics and mood here! :slight_smile:

As for gameplay, controls work well and the cloning mechanic was a nice addition that added a cool twist to the platforming mechanics. I got the impression that teleporting felt too sudden sometimes, giving you little time to react to the next position (this could be tricky if you're teleporting somewhere that's not visible at the time you try to move)

I found some glitches with the bumpers (when jumping on one of them next to a wall it could get stuck) and the collision boxes for the spikes felt too punishing, but other than this you've put together a really solid entry.

Congrats!

Idle Idol by Daniel Moreno 2019-05-03T21:45:48Z

I had to force myself to quit playing XD

Impressive game! I'm not usually a fan of idle games, but in this case the available room and cultist management has you constantly making decisions and planning, which coupled to the usual clicker mechanic keeps you you hooked for quite a while. It is a really direct and clever take on the theme, and the level of polish is amazing both in visuals and sound, moreso considering it's a compo entry.

I didn't even realise I could destroy the trees at the beginning! :sweat_smile: (interestingly enough, another of my favourite entries has you planting trees and trying to resist mass deforestation).

Amazing job, congrats!!

Essence Drain by ladybenko 2019-04-30T21:03:58Z

Controls and mechanics are pretty straightforward and feel polished, although I didn't really feel the need to attack the enemy critters at all: you can just wait and move past the enemies, spending less essence. I missed having more levels and/or enemy types that required different approaches.

While I was playing I also thought of a small change that could bring an interesting twist. Being able to see the full level layout in advance might add a layer of strategy, having players plan for the best possible way to reach the exit.

Overall a good entry with potential to become even better. Nice job!

Heart To The Sky by Baby Dino Herd 2019-05-18T16:54:35Z

Great idea! The core mechanic is simple but really effective and the pyramid maze kept me hooked until I beat it. Like others, it took me a bit to realise I could drop down (even if I had triggered that myself by accident before! :face_palm: )

Music was super catchy, and together with the graphics and, more specifically, the lighting, it set up quite an immersive atmosphere.

Congrats!

Blast Run by kamikaziuk 2019-05-11T23:40:09Z

Solid game. It's really fun to play, with cool graphics and polished controls (once you realise that you need a controller :grimacing:, I've played the game a few days after I downloaded it and there's no indication of the control method or the specific inputs in-game).

The game's fast pace also makes it a bit hard to draw a clear event -> action connection. A lot of things may be happening at the same time.

Really nice entry, good job!

Seed. by AVAVT 2019-05-03T00:38:52Z

What a wonderful game! At first the visuals got my interest. Then, together with the sound effects, I got attracted by the atmosphere and started planting, as if it was a sandbox.

...And then humans arrive, you realise why every tree has a purpose and the game just becomes amazing. It has a strategic layer I really enjoy as a generally mechanics-oriented player, but what I loved the most was the connection you develop with the forest, how you really get to feel the need to protect it from humans, to plant faster and better than they can develop tech to mindlessly cut everything down (or rather than mindlessly, for greed).

It sure rings a bell, doesn't it? :/

This game reaches what any jam game should strive for, it feels wholesome in all areas. If I could point at any improvements...I don't know, perhaps it would be nice to have a bit more variation on the music as the ages pass, but I don't even mind the repetition right now; it feels relaxing and melancholic enough for me to keep listening.

Impressive work, congrats!!

PS: Looking at the screenshots of other players with their lush jungles I'm even more depressed now :sweat_smile:

Ghosts by sunnray 2019-05-04T13:21:29Z

You've set up a nice atmosphere with the visuals and music.

I like the concept and the memory collection sounds super promising on the game description, but I'm afraid that in practice it doesn't work out the same: it lacked visual feedback once you clicked on it to be sure that you'd actually collected (well, you can always look at the counter) and it was hard to tell which ones were positive and which ones negative. The results of trading weren't clear either beyond the fact that you spent some memories.

Unless there's any secret I think I reached the end screen :fish:

The game has potential if you can improve those bits. Good job!

Blood Caverns by Lazertrax 2019-05-06T22:41:13Z

Great game with quite an immersive, haunting mood. The theme take was pretty direct and worked well, and everything in general was very polished (wielding newer weapons felt amazing)

In general it reminded me a bit of games like Nuclear Throne, Enter the Gungeon or Deathstate, which I love, so that's cool.

My only nitpick is that in order to save blood it looked like the optimal approach was to find as many potions as possible and then run for the exit, avoiding enemies instead of shooting at them enemies, which was a bit of a shame considering how satisfying the shooting mechanic felt.

Other than this, congrats on an amazing entry!

Slavers Market by Ranzor 2019-05-03T22:23:58Z

Interesting take on the theme. If you just focus on the mechanics there's a cool micromanagement game where your goal is to maximise profits, but in this case let's not forget we're dealing with human beings (well, pixelated representations of them, but still...). It had me thinking for a while.

Back to the game, I liked the graphics, but the trends and training effects weren't clear all the time, it was hard to spot the actual impact your choices had beyond the +1/-1 occasional feedback (I did like the training icons that showed up). For example, I wasn't sure if the "AGE" worked on direct or inverse relation, so most of the time I wasn't sure about which was the optimal choice.

Music was catchy, it sticks in your head after you've closed the game.

Good job!

We value your life by GettingRekt 2019-04-30T21:20:09Z

Nice concept and core mechanic! Trying to bounce the humans into the ships was tricky, though, and the goal wasn't 100% clear.

The music had a cute good-feel vibe, which I really appreciated considering we're selling off some of the humans we rescue to someone/something :D

Good job!

Dear Substance of Kin by Deconstructeam 2019-05-06T23:04:43Z

Graphics, music and the setting in general were impressive as always, and it all converged together into a really clever use of the theme.

While I was engaged with the narrative, the main mechanic wasn't really clear, although it certainly was intriguing. I'm afraid I also assumed it would work by tracing rather than cutting, so now I guess I'll have to "suffer" the punishment of looking at some gorgeous, eerie visuals, listening to some cool post-rock track and becoming immersed into a haunting world once again ;)

Amazing job, congrats!

PS: The game shut down on me as I reached what I believe was the end? I'm not sure if I did complete it or if it crashed :sweat_smile:

The Great Unicorn Migration (HTML5) by David Greene 2019-05-11T23:57:25Z

Nice and cute concept! Execution worked well in general, although sometimes you could get stuck with colliders in bottlenecks.

Being able to switch unicorns added a nice extra thinking layer. You could try to use one unicorn as lure for the cryptozoologists and once it reached safety switch to the other(s)

Good job!

Your life is currency by hypp 2019-04-30T20:30:28Z

Nice concept! I got stuck often in the corners as well: while the controls didn't feel necessarily clunky, road tiles are small and there's little room to steer accurately, specially if we also have to aim and shoot at the same time.

Music was catchy and fit the story.

Good job!

Ashes by Sharks 2019-05-05T16:40:01Z

You've done quite an immersive game, I felt in constant tension to put the fires out and not have them spread more. Well done!

Having to jump to go up the stairs was a bit annoying and I got the feeling that water took ages to refill (I think it did take about 5-10secs, so it probably worked fine and I was impatient to go up again :sweat_smile:)

Music felt a bit repetitive , too, but apart from these things I enjoyed playing through until all the fires were out.

Congrats!

Space Pilot by Kaiomoi 2019-05-02T23:52:44Z

Great game! Controlling the ship is challenging but feels smooth at the same time.

I liked the user interface, especially the instructions and that introductory first level (That was a nice way to teach the players how to play :). Together with the art it all results in a very clean aesthetic.

I'm still trying to figure out how to go past the asteroids in level 2 after the booster, but so far I'm really enjoying it. Congrats! :smiley:

Broker by EstuvoMuyBien 2019-05-03T22:03:55Z

I felt overwhelmed navigating across the amount of information (scrolling up and down, then seeing the forecasts, then back to check your assets, rinse and repeat) to decide where and how much to buy/sell, but I can see how easy it can be to enter flow state once you get the hang of it.

The graphics were very fitting with the game concept, which also suited the jam theme perfectly.

Nice job!

Cursed Samurai by palsina 2019-04-30T21:30:55Z

Love the art style and gameplay. Difficulty is hard but it feels quite rewarding when you go past yet another enemy (I'm still crap tho, reached a big guy once and died instantly :sweat_smile: )

Sound would make it perfect (I'm currently playing a "winter sounds" video on YT to get in the mood and it already makes a difference).

Amazing entry, congrats!

We Are Nuts! by kaeveris 2019-05-18T16:41:33Z

I really liked the cute graphics. The idea is simple and works well, but you need to polish the jump logic, as others have mentioned.

Audio-wise, the music track fit the graphics and the setting, but the SFX could still use some more work or toning down, at the moment they were quite loud and felt a bit annoying.

Cool entry, more so for a compo game. Congrats!

GunAntrophist by RadonRaph 2019-05-04T13:42:07Z

Good entry! The shooting angles forced me to move around to get the targets in range, which was interesting and a bit frustrating at the same time :sweat_smile:

Also, I wasn't able to kill any enemy with the second weapon. I wasn't sure if that just required an ever longer amount of shots or if it was bugged..

Fun game, nicely fitting the theme. Well done!

Sigillis by JUSTCAMH 2019-05-05T17:25:03Z

I loved it!

Are waves past the introduction of the 5th colour procedural? By that point I had already got all the spells and shapes and level intro popups stopped appearing.

Pattern recognition worked well (there was the occasional undetected sigil, but very seldom) and the risk/reward mechanic was a brilliant addition that fit the theme wonderfully. I didn't use them very much, but I also appreciated that there were spells.

The music track was nice, but I played for long enough that it ended up becoming repetitive (for a compo entry it's completely forgivable, especially given how solid everything else is)

In general, although while in-game I had all my senses focused on beating the level, I felt it was easy: I was basically trading most of my life for $$ till the point where I had run out of things to purchase and my only worry was to avoid getting hit.

The three-sigil enemies coming out from the left were annoying to wait for, as you could only see the first required sigil once they'd left the HUD covering them and there was little reaction time after that. Not sure if this was intentional, but as a way to balance difficulty it felt a bit asymmetric compared to triple-sigils coming from the right that could be dispatched instantly.

Despite these relatively minor things I really enjoyed your entry, and I'm specially curious about the pattern recognition tech you've used :)

Amazing job!! :smile:

PS: One last thing... the HTML5 version on itch is cut at the sides. Was it possible to switch it to full screen? I ended up playing the download version.

Sigillis by JUSTCAMH 2019-05-05T23:43:17Z

@justcamh It was neither of those reasons, I just didn't need to use spells more than once or twice to beat the levels. For example, I remember using the freezing one and the one that removed the two closest enemies, not too sure about the healing one(probably to test it? :thinking:). It's probably more of a balancing issue, I guess.

They ran out of mana by Sergi Montaner 2019-05-02T20:42:35Z

Cool idea!

Unlike other comments, I personally thought being able to see your opponent's cards was a great touch, it adds some depth to the decision making process about what card to play next (although if the results are deterministic vs having a certain degree of randomness it misses some tension).

Pity you couldn't add sound, but 72 hours is a really short timeframe.

Well done!! :smiley:

What's your lifetime value? by BlackLambert 2019-05-07T23:14:41Z

I was attracted by the lovely graphics, and the title was intriguing as well.

The game mechanic was very interesting in concept, and I think it uses the theme in a clever way, but it lost me as I started thinking than choices would only affect the bars, but didn't really have an impact on your "virtual life" (new choices / choices that disappear, becoming one type of person or another, etc...something more relatable, I guess), so in the end I felt a bit alienated by the progress bars and the timer. Maybe this was a metaphor all along, but it didn't click as I had hoped it would.

Despite this, the idea has a lot of potential and it feels really polished (I love the UI style and the choice of colours in particular). Keep polishing it and I'm sure you can make it shine. Good job!

Sold Soul by Black Flag 2019-05-03T19:53:15Z

You've packed quite an amount of content for a compo entry, well done! The concept is quite ambitious (I've tried making roguelikes from scratch a couple of times and 48h is SUPER TIGHT to get at least the basic systems ready) and fits the theme nicely. I also liked the music track :)

Motion felt slightly sluggish for me and aiming was a bit challenging, however. I'm probably spoiled by Enter the Gungeon and other faster paced games with similar layouts :sweat_smile:

I also found a couple of potential issues you may already be aware of: * After picking the key/teleporter I appeared on a room with no openings. I didn't have any charges left on my wand, so I got basically stuck there until I reset, didn't get to see if there was a secret opening or anything. * If there's no way to replenish the wands and they consume 3 projectiles (at least I would just switch wands when I found new ones) make sure that the base amount is a multiple of 3. It was frustrating not being able to shoot because I only had 2 rays left.

Despite this, I think the game has potential, congrats!!

Mosquito Hunter by mharring 2019-05-17T22:45:14Z

Nice concept and graphics!

The grappling tongue is a really cool mechanic with a lot of potential for puzzles in combination with level design. However, at the moment it is a bit frustrating to control. It works well enough grabbing mosquitoes, but using it to be able to move around with the platforms felt glitchy, like I couldn't foresee the impact of letting go one sec or the next one following the swinging. Perhaps mouse controls rather than the arrows might have felt more comfortable to use and accurate, but either way it could use some polish work.

That issue aside, good job! :smiley:

Make a Million by paul59 2019-05-18T17:25:24Z

Concept is deceivingly simple, but worked great! Also, I think the connection to the theme is relatively clear AND clever.

Taming my own mouse for sketching the longer areas was quite challenging, and I got hooked until I made my million. The music is super catchy and helps you getting immersed in the role. The first time the police alarms came out my heart jumped a little :sweat_smile:

I really like the game and it has a lot of potential, glad to hear you're working on a post-compo version. I can easily imagine additional colours being added to the mix, so there might be degrees of error.

Awesome job!

Blood and goods by selewi 2019-05-08T00:01:12Z

I remember looking at some screencaps checking the feed and thinking "Those graphics look amazing, I need to try this!". And after 27 levels I can only say...wow!!

Great take on the theme, impressive graphics (the Darkest Dungeon comparison is inevitable, but it was also one of the reasons that brought me here) and music, and the whole package in general feels more solid than some commercial releases. I also enjoyed the mechanics, even if eventually battles became a bit repetitive. This is understandable given the time constraint, and even more so considering the amount and quality of content.

A couple of questions / suggestions: * Having to switch back and forth between keyboard to mouse breaks the flow a bit. Are there hoykeys to move to the next level after beating it, or for the choices? If not, it would be a nice addition. * Is the game objective to survive as many waves as possible or is there an end? In the second case it would be nice to have a progress indication.

I hope you keep expanding it (just saw on Itch.io the concepts for the new characters :smiley:), because it has a lot of potential. Brilliant job!

Life for Likes by FM Studio 2019-05-03T19:10:42Z

Brilliant take on the theme, with great graphics and catchy music!

One detail I really liked how often you had to risk your life foolishly to take a picture as opposed to standing by a flower, a good bit of commentary.

Congrats, you've nailed it!

Seeds Of Life by PixScope 2019-05-01T22:58:28Z

Cool entry!

The game mechanic is simple, works well and fits the theme quite clearly. I really felt compelled to defend my seeds, but difficulty is a bit punishing at the moment (green bugs essentially ruin all my crops :sob:)

Graphics could use some work to make the game screen a bit more readable, especially near the buttons.

I also found a weird bug that broke keyboard controls if I right clicked on the game. Not even restarting worked, I had to reload the page.

Despite these two things you've got quite a solid entry, congrats!

Escape from Hell by Becher 2019-05-03T22:55:04Z

You left the bar so high in the graphics area that everything else seems to suffer in comparison ;D

Jokes aside, while gameplay can become repetitive if you have to grind a lot, and more variation could have certainly been appreciated, I did have a good time playing :)

I liked the concept of fighting your way back to the real word, and the soul-gathering mechanic made for a quite direct but effective take on the theme. And, needless to say, the visuals were just impressive.

Combat could use some improvements. For example, while fighting the slime-like creatures I had problems sometimes determining what was the actual area of effect. As for the boss fight, once you've levelled up your strength and life enough the challenge is gone, you just hack him until he falls and if HP is high you don't even need to try to avoid his attacks. Maybe some more variation on his attack patterns + anticipation could help on this regard.

I also missed sound and music, but it's understandable for the compo and a game relatively ambitious such as yours.

This entry has a lot of potential, congrats! :smiley:

utsvulten by ditto 2019-05-02T00:39:54Z

What the f*ck did I just play?? :sweat_smile:

As I kept playing I was feeling more and more disturbed, but I just couldn't stop. As fascinating an experience as it was creepy, well done!

Faustian Sands by Seb Jones 2019-05-11T23:52:58Z

Starved a couple of times, bled another, and eventually I traded a lot just to see the ending.

Great entry, the only relatively minor issue I could think of is that outcomes for event seem fixed (or I was super lucky), so with multiple playthroughs you end up figuring out what choices to pick.

I really enjoyed playing it, congrats!

limbostore.heaven by Karpador 2019-05-04T22:36:05Z

Great game! It's well rounded, solid and I had a great time with it. It was also genuinely funny, I have only rated a few games for humor so far and the different deaths made me smile often.

I think I missed at least one death because I bought a thing too early :sweat_smile: and I also noticed that you were able to buy something multiple times. You can grind deaths, so it's probably not a blocker (although repeated deaths give waaaay less hearts than the first time you experience it).

Overall a very nice entry, good job! :D

I've Got A Second Chance At Life But Now I'm An Axolotl And In Massive Debt by remruts 2019-05-04T15:08:57Z

On the Windows version the top of the screen gets cut in both windowed and full screen mode at several display resolutions :confused:

I've tried to play anyway and the game feels quite polished, with cute pixel art graphics and catchy music, but I'm not sure about the target because of this. I lost once, then on the second game I did arrive to the shop, but it's hard to tell.

Any chance for a fix? The game looks right up my alley :)

LD45 — Start with nothing

Master Builder Daedalus by Ithildin 2019-10-11T20:25:00Z

Thank you all for playing and your feedback, it is really useful and encouraging! I've taken note of some issues I need to address, specially those regarding movement controls and the level pacing.

The latter issue comes down mostly to lack of content. I do want those first levels to be easy so the player learns the mechanics naturally without having to implement a hand-holding tutorial BUT past those first 2-3 levels I should definitely offer a decent amount of content offering some fair challenge. The last level, on the other hand, is the sandbox level I used while developing the game. Since I realised I'd run out of time for level design and I had managed to beat it a number of times myself, I decided to keep it as some sort of boss level. Since it doesn't really offer new mechanics I assumed it would work, but I agree that it's too harsh, especially since there are very few opportunities to place corridor + wall blocks in reasonable spots.

@gabriele If the goal isn't reachable AND you can't reach any scrolls either when you place a block you lose. Could you remember if that condition applied? Even then, I fixed some of those false wins/losses during development and while I haven't been able to reproduce it on the finished build so far, perhaps there are still some corner cases left. I'll look into it, thank you!

@yeomsley You're right. For the first iteration I decided not to randomize the scrolls because a full shuffle could alter the balancing. Smarter alternatives like assigning a block to a scroll by picking a random item from a scroll-dependent set of choices, to name a relatively simple one, would have taken a time I didn't have so I decided to be safe. Because of this, at the moment memory definitely plays a role, specially on smaller levels (and well, on the final one you end up learning where the walled corridors are to avoid them like the plague :grin:). Something else I would have liked to test is if being able to see the available types of blocks on the level screen could play a role in the way players approach the level.

@walkingtall85 That was weird. The shaking may happen occasionally from move to move, but it's not super frequent. I want to polish the controls and hopefully fix both the game feel and glitches like this. Were you using a keyboard or a gamepad?

@jupiter-hadley Thank you for playing! I remember you mentioned on the video being able to fill the map and that was something I'd considered. When I play games with a strong focus on exploration I always like to reveal 100% of the maps, and for this I had thought about having a goal that required you to fill the map (or at least a minimum percentage).

@blobo Thank you! I was fearing the theme connection would be hard to perceive :sweat_smile:

@webox I definitely agree. I'm a coder by trade, and level design is something I'm still getting better at, but it's true time constraints don't make it easier :smile:

@gamefive I can't promise a lot because every time I say I want to keep working on a game it tends to vanish from my focus after a few weeks, but I'd definitely like to add more levels (and hopefully new elements) to a post-compo version.

@talia Thanks! I've been a massive Greek mythology nerd since I was a little girl, so I was looking forward to use it as a setting for a game. Noted your criticism about the controls, I reaally need to fix them.

Master Builder Daedalus by Ithildin 2019-10-13T02:30:39Z

@susumu-asaga @frenchie @piturnah Thank you, glad you liked it! I've addressed the movement on v0.0.2 which is already on itch.io. I might iterate over it a bit further in the future (depending on what mechanics or level elements I might add next, I was considering even switching from turn-based to real-time, for example), but it shouldn't feel so stiff now.

As for cancelling placement destroying the block, I did a quick test where cancelling restores the block. It improves the experience quite a bit, so I'll add that to the post-compo version instead of the compo's.

Master Builder Daedalus by Ithildin 2019-10-13T14:40:23Z

@egos Thanks for playing! What was the exact problem you experienced with the movement? Could you tell me which version you played (web v0.2, mac, etc, etc) and the input device, please?

I've updated the Web/Windows versions again with a small change to the movement routine that should fix the vibrating player issue once and for all :fingers_crossed: . If this was what you meant, could you please try again? If not, I'm afraid I might need a bit more information :sweat_smile:

Soundmarine by Dustyroom 2019-10-10T22:00:22Z

Yay,someone used layering sound/music for their take on the theme!

It looks and sounds gorgeous, one of the best I've played so far. Mechanics are simple, but they work well if we take this as some chill experience (I still kept trying to reach further to see how the world unfolded in front of me).

Loved this, congratulations!

Inky escape by egos 2019-10-13T15:48:50Z

Great entry! I really liked how you need to keep track with rhythm, avoid the boxes AND memorise the sequence (it gets easier if you do) at the same time, it can get pretty challenging.

I've reached level 12 so far playing with a controller, and I feel compelled to keep trying.

Congrats! :smiley:

Nüllptr by egordorichev 2019-10-09T20:55:08Z

I love the game, but the first seconds can be needlessly frustrating if the RNG gods are not feeling generous. Once you get through that rough start it really starts to shine. Graphics and music are polished and catchy, and the shoot-em-up mechanics are well implemented with a nice nod to Mario's power ups.

Quite a solid entry, congrats!!

Please Move by aeveis 2019-10-16T20:10:28Z

Lovely little game. Music and graphics were good and played very nicely together with the theme to create a soothing atmosphere.

It took a few levels to figure out the main mechanic, but once it all clicked together it felt quite original.

Well done!

The Choice of Life: Middle Ages by Xakkar 2019-10-10T00:50:41Z

Really funny take on the theme, it gives me vibes from the Choose Your Own Adventure books, which I loved.

Music and graphics fit like gloves and everything in general feels really solid. Congrats!

Ultra Quest by 100th_Coin 2019-10-09T21:31:37Z

Impressive entry, more so considering it's a compo submission.

Loved the visuals, so cute and colourful, and the music fit well.

As for the game itself, I really liked the progression and the "creative usage" of the tools at your disposal. The sword bit on the third level made me chuckle, these details added some nice flavour :grin:

My only issue was that jumping and movement felt a bit fast, but it didn't really impact most of the fights or getting through the levels. Also, something even more minor: once you reach the end the player appears behind the chest, so the celebration feels slightly washed up.

Despite these things, yours is one of the best entries I've played so far. Congrats!

PS: I won BIG MONEY, yay :sunglasses:

Mr. Nothing by schwede 2019-10-16T22:23:59Z

Great concept! I really liked your interpretation of the theme. Levels were nicely paced, and I loved the music track.

The main thing to improve would be the controls (to be fair, they can be a nightmare to get right :sweat_smile:). Even if it was relatively easy to infer your position, movement was a bit too floaty and led to some unnecessary repetition.

In general it all felt really solid (well, except the poor main character, who was nothing most of the time :D) You packed a lot of content in a compo entry, I'm amazed.

Well done!

PS: I made it to the last level but fell on the left side (don't ask :expressionless:). There was the restart option, but it would be nice if in those circumstances there was a bottom limit that autorestarted.

Reboot Royale by Webox 2019-10-11T00:02:15Z

Loved the concept and how the battle royale rules persisted in the time between matches (players fighting each other, the shrinking circle...) :laughing:

Gameplay was interesting as well, although the click detection failed on several corpses and I couldn't finish in time.

Nice job!

Higher Desire by ColeSlaughter 2019-10-10T21:13:55Z

I got stuck at the end as well (not sure if it was a bug trying to show "game over" or if I had won, to be fair), but I really liked the game. The concept was a really original take on the theme with great graphics and some soothing sound and music greatly contributing to the mood.

The mechanics were challenging and I appreciated having to keep track of your breathing as you shot :sweat_smile:

Great job! :D

A Game about Nothing by earnso 2019-10-08T22:36:08Z

Cool concept, I kept not playing it until the end (and right after that I got the out of memory warning on my browser :sweat_smile: ).

It gave me vibes of Pony Island and others.

Great job, more so considering it was a 6-hour entry. Congrats!

Untitled Goop Game by unept 2019-10-08T20:47:00Z

By the third level, past the mechanics introduction, the core mechanic and the level design start to shine. The solution to some of the levels required some creative thought as to how to better combine the stick/unstick action, and it felt great when you managed to beat them.

The sound effects and some polish details like the trails really add to the experience, too.

Amazing game, congrats! :D

I'm currently trying to figure out the level with the cannon corridor and the line of mines below it :sweat_smile:

HiddenThings by Talia 2019-10-11T20:42:41Z

Nice concept, and a great fit to the theme from two different angles! Gameplay was simple and well executed: I admit that when I started finding the narrower passageways I almost expected to get stuck (it happened in other games I've tried in the past, and even games by myself), but that never happened here :smile:

Besides the three objects, revealing the level itself and finding out there was more to it than just rocks felt very rewarding too. Great job!

The Persistent Thief by Darylsteak 2019-10-12T14:40:16Z

Quite an ambitious entry for a compo game, and it works great! :)

I really liked the minimalistic pixel graphics, and while you opted out of Audio, sounds added to the atmosphere.

My only complaints would be, having played on a browser, that the page browsing interfered with the mouse during gameplay, it would be nice to have a full screen toggle (Doesn't itch provide that on the project dashboard's settings?). Also, since you may need to use the mouse, arrow keys are almost out of the question, and WASD controls plus the different actions were a bit tricky to pull for a platformer. Controller support would have been ideal, but it may not come for free depending on your engine/libraries choice. Since in this case an item/enemy only had a possible key-dependent interaction, having a single "action" key might have worked as well.

In any case I've had a lot of fun and the game looks great. Congrats!

A Thief's Lament by LizEngland 2019-10-11T21:51:05Z

I tried to play like Robin Hood in both playthroughs, only stealing from the rich and powerful. I got caught, of course, but I'd totally do it again, only more carefully.

This was a really cool take on the theme. You've done a great work both in terms of concept and execution, with the picture and music choices adding a lot to the immersion. The writing was good too, with some funny bits here and there.

Really cool job, congratulations!

HEARTSCAPE by ZakAmana 2019-10-15T16:28:57Z

Brilliant entry! Game mechanics are quite original, and learning the interactions can have some surprising effects. Both visuals and sound felt really polished too, even more so for a compo entry (The baby hearts! :heart_eyes:).

I think I got stuck on my first playthrough (got swarmed by shield cards :sweat_smile:), but I managed to beat it on my second and then I felt smart about it.

This concept has a lot of potential, I'll be looking forward to more levels.

Congratulations! :)

Mergem by Elnu 2019-10-08T21:42:14Z

With this type of games one of the things I enjoy the most is discovering new combinations for the first time. Here it felt a bit more limited and I reached the end of content easily.

Visuals and sound were nice, and the controls worked well for the most part. In some cases I was trying to combine a pair of items and the game went on to merge a nearby one. The end result benefitted me after all -probably the items I was trying to merge didn't have any combination- but it felt inaccurate since I was clearly trying to connect different elements.

Hope you can keep updating it to show the full idea implemented. Good job!

バクラウBloodless by Danilo Freire 2019-10-10T22:28:01Z

Wow, amazing entry!

It was interesting to see how you chose to use the theme as part of the narrative AND the mechanic, it fit together very nicely.

Aesthetics and the atmosphere are incredibly immersive and it shows everywhere up to the level transition screens. I really like the limited colour palette, and the music in particular is beautiful, I could keep it playing in the background the whole night.

Gameplay was also quite polished, a simple core mechanic well executed, and that could have potential to be expanded with more variations or side mechanics. Trying to focus on your enemies for the counters felt challenging and really satisfying when you landed them.

I managed to beat it after dying a few times, but I loved every moment (even if there were a couple of times where I was hurt and I wasn't really sure that I'd got hit, but perhaps it was just me :sweat_smile: )

One of my favourite entries so far without a doubt. It would be great if you kept working on it after the jam Congrats! :clap: :clap: :clap:

PS: After playing this I feel like retaking Sekiro again too :laughing:

Socks by OddSocks 2019-10-15T15:48:46Z

A socks factory is a cute take on the theme. Simple and clear, well done!

PS: My Cotten socks factory is working at such capacity the progress bar is flashing so fast it could cause seizures :smiley: :sweat_smile:

Egg Farm by kuviman 2019-10-09T19:05:38Z

This felt super original. Once you grasp the mechanics (I have to thank the hint button at the beginning or I probably wouldn't have figured what to do :expressionless:) it also becomes really engaging.

Graphics and sound are clean, even cute, and in general it all feels quite polished. Congrats!

Now let's get a few more trophies...

Spooky: The one who lost everything by Susumu Asaga 2019-10-11T22:47:17Z

This was brilliant!

Really high level of polish in visuals, sound and level design. The music theme was really catchy and helped a lot with that ghostly atmosphere, but being relatively short it felt repetitive a bit fast.

The game mechanic was simple and clear, and yet coupled with the levels it offered a lot more depth than expected. As for controls, they worked pretty well for me. While trying to get past certain bits the inertia could feel a bit annoying, but I had assumed it was intentional to make the ghost movement feel more believable (as believable as ghosts can be, of course :grinning: ), so I tried to account for that when moving.

The only issues I could think of trying the jam version were that first, bullets would sometimes keep waiting near a possessed lamp only to kill you when you fell down to the ground. Is that the same bug as the one you mentioned in the changelog?

Secondly, sometimes the view would glitch slightly when the camera scrolled. I played the game in a browser, so that might be related.

In any case, this has been almost a perfect 5 for me. Hope it will eventually turn into a full release.

Congratulations!

spooky-won.png

Blank Page Syndrome by okkolobr 2019-10-08T22:20:59Z

Interesting take on the theme. I liked the mechanic, but I had some issues with the controls and the inspiration detection. It was hard to tell where exactly to move from the particles alone.

It was also way easier if you just went slowly, which I guess could also be interpreted as some meta commentary... "just take it easy and inspiration will eventually come" :grinning:

Nice entry!

Cyber Tails by ChivaTateo 2019-10-13T23:56:08Z

Art style looks great (the tentacle rotation in particular is super cool), and I really like the concept, although the connection to the theme isn't super clear to me (it's quite late in here, maybe I'm just too tired to see it right now :sweat_smile:).

Once I figured out what to do it was quite fun to play, but sometimes it was tricky to tell if you've actually beaten the level or not, it would be nice to add more feedback there and delay the level change a bit.

Nice job!

Knight of Redemption by Yeomsley 2019-10-08T21:33:01Z

The Windows build contains another copy of the build inside :D

This said... I think I beat the level but not really :sweat_smile: I reached the grass area, but since I didn't get any message and could still move I just kept going and entered an adjacent corridor with death spikes. As we say around here, "curiosity killed the cat".

The music loop fit well with the game, but became repetitive fast.

In any case, good job! :)

Memories of Eleph by Leandroc 2019-10-11T19:42:45Z

Beautiful and melancholic entry, your choice of music greatly contributes to the atmosphere. I loved the plot and setting as well, it is a great -even if potentially sad- take on the theme.

As for mechanics, while the dungeon exploration and puzzles are well thought, there were some issues with the keyboard controls and the enemy collisions that frustrated me a bit. Switching to a controller improved the feel dramatically.

Lovely work, congratulations!

Keep Me Burning by NavrcL 2019-10-12T13:45:50Z

Almost perfect entry. My only complaint is, as you may guess by reading at other commenters, the excessive repetition, even if level design in itself feels really good: it keeps pushing me towards discovering the next challenging section, and mastering those platforming challenges and reaching the next was super rewarding.

Having the roadblock switches be persistent across runs tries to mitigate this a bit, but it stills fall short when even with them you have to repeat increasingly longer sections of the same path over and over until you find the next available switch. I don't mind repeating a section I keep failing at because that's the whole point, but doing so from the beginning of the level is too harsh a penalty for a mistake. In some cases, such as the first time you arrive to a crossroads and you pretty much need to do a wild guess for the right path, it is actually unfair.

Sorry if that bit of criticism sounded harsh, I've temporarily stopped playing to rate the game and I'm still a bit tilted :laughing:, but I'm beating this today for sure :muscle:. I'm loving everything else, from the art style (the character animation is really cute :D) and the level lighting to the sound design and music. Mechanics are clear and tight, and the controls feel really polished. Well, everything is super polished, it feels like a game I would be wishlisting on a PC store or my Switch.

Awesome job, congratulations!! (But please, checkpoints! :sweat_smile: )

[EDIT]: Just beat it! :D burning.png

Vessel by Gabriele 2019-10-08T21:22:51Z

Great concept and take on the theme! The claustrophobic atmosphere is really well developed to the point that I feel anxious playing.

It's a pity that we can't rate the sound. We do have the Mood category, at least, but I agree with @baturinsky. You've done a great job in the sound design area that should be acknowledged.

I'm still trying to figure out what the controls do. I'm tempted to put some headphones to be able to focus on the aural cues as well, but the bell sound gets me on my nerves :sweat_smile:

Small doubt: I'm guessing that the display on the right refreshes as a response to what you do and the outside world. In that case, is the feedback to the changes triggered by your actions instant? I fear that sometimes, by focusing on the left level I lose track of the display, since we can't control the camera at that point.

Congrats!

Shape Invaders by GeruGames 2019-10-09T19:23:39Z

I could play this kind of games for a loong time, they're sooo flow inducing :D

You made great use of animation to juice up the visuals, from the small recoil of the ship cannons to the background squares.

Sounds were a bit too loud, but they fit well.

I wasn't too sure about if there was any way to make the upgrades appear, or if it was just a matter of surviving long enough.In any case, I think I reached to the third upgrade selection panel and the game also crashed for me when I picked the health power up.

Despite this, I really enjoyed playing it. It feels quite solid, well done!

A Field of Flowers by KeithSwanger 2019-10-07T21:50:13Z

A very relaxing experience, with lovely pixel art and soothing music :relaxed:

After spending the weekend jamming and a working day playing this felt like a great way to disconnect, congrats!

The Darkness by Iconocatstudio 2019-10-11T22:59:29Z

Nice game with a spooky atmosphere. It was challenging at the beginning, until you start getting the orbs and get enough light to move around a bit more at ease.

Good job!

Pug Dealer : An Underdog Tail by robopossum 2019-10-08T22:04:31Z

This was amazing :joy: :joy: :joy:

A really funny take on the theme... with doggos! How not to like it? :dog:

Gameplay itself works well, although I agree with other comments that sometimes the collision areas for the loan sharks are a bit too big. Also, the positions and roles of the characters are more or less fixed, so eventually you can just memorise a safe path from a dog shelter to the dog addicts and grind your way out of debt.

In any case, I've had a good laugh. Awesome job!

PS: Playing the HTML5 version I decided to reload the tab to watch the intro once again (:rofl:) and now it gets stuck right after the Unity logo.

LD46 — Keep it alive

HEAL ME PLZ by Pietro Ferrantelli 2020-04-27T20:33:50Z

Brilliant entry! I loved the take on the theme and setting, graphics were top-notch and music was really catchy, the degree of polish was insane.

I managed to beat the game on my second attempt once I started combining together heals + kicks/character skills + my own special skills, and if I was already having fun on the first playthrough, the second felt GREAT. I loved the combat mechanics!

The usual MMO/MOBA toxic banter of my party members cracked me, I found that hilarious. Sometimes I have to fill as support in a mobile MOBA I've been playing for a while and I've felt sympathetic for the main character every second XD

Perfect 5 here, I was expecting some high quality game and I wasn't disappointed.

Pet Protecc TD by Ithildin 2020-04-25T20:33:45Z

Thank you all for your comments! I'm glad (and surprised) that you've enjoyed the art, as I wasn't 100% sure about the sprites or even the palette choice: I liked it the minute I tried it, but feared it could feel too aggressive given the concept.

@daniel-moreno Thank you! Yeah, you're right about the turret purchase. It is not the best right now, and once I ported the game to Android it is even less clear, so I need to purchase it. As for the pet state changes, I was using colour code before, but it didn't fit with the palette, so I had to replace it. Flashing, or some minor scaling tween, could do the trick. Thanks for the suggestion!

@zguba: Sorry about that, sound came in super late and didn't have the time to add a Mute option or polish it.

@shadowvx000 Yes: It is meant to look like a snow flake :sweat_smile: The slowing turret was supposed to freeze enemies, but the palette switch from dev to 4-colour caused the "entangled" vfx on mobs look like a web, so in hindsight it may be more fitting now :smile:

@williamcarter that's an interesting suggestion. My original idea involved different types of interactions and calls to attention from the blob but I had to start with an MVP and then time happened.

@karreg Yeah, the turret purchase feedback is not as clear as I would like to. I discovered a cool feature of Haxeflixel buttons letting you set a spritesheet with the different button states which I did use for the Feed button, but couldn't refactor for the turret buttons. It's one of the clearest improvements I have on my TO-DO list for a hypothetical post-combo.

Keep, Calm! by Maniulo 2020-04-23T21:02:45Z

I was frustrated with the controls most of the time, but at the same time it was part of the charm in a twisted way. Despite them I kept going until I beat it because the concept was insane and I loved it to pieces (no pun int...well, yes). My left hand hurts now, yet I regret nothing :smiley:

I'm not sure if it was possible to lose, but the way the keep was getting more and more wrecked made reaching the end feel epic.

Graphics were charming, reminded me of Kingdom Rush or Hidden Folks, and if I hadn't been so focused on advancing I would have kept looking at the scenes to see if I spotted some weird things going on. Some sound would have been the icing on the cake.

I really liked the game. Amazing job, congrats!!

A-maze-ing Mess by Elendow 2020-04-25T01:56:16Z

After mapping the full layout on grid paper I managed to beat it! :smiley:

Great atmosphere, pretty immersive even in WebGL if you ask me; not sure if you got to fix the colours as you'd mentioned in the post-mortem. The mechanic is simple, but the focus here is exploration, so it doesn't really need much more.

Perhaps the lack of threats (other than the flame dying and sending you to the start room) detracts a bit of the tension created by the eerie visuals and sound in the long run, but I remained determined to find all three grimoires.

Amazing entry!

old-books.png

Keep the GameBoy alive. (on GameBoy Advance) by Timo Strating 2020-04-28T22:14:47Z

Cool entry! Deceptively simple, but it gets challenging FAST (not complaining, eventually you get into the zone and start learning the patterns).

I tried it on a second-hand GBA and it ran without issues, even if the contrast was a bit low in occasions (it could be the hardware).

Congrats for targetting that platform, I've checked TONC tutorials in the past for GBA and NDS, but never gathered enough inspiration to try and do something, even less for a 48-72h jam :sweat_smile:

Amazing work! :D

ADRENA-LINE by managore 2020-04-23T21:33:47Z

I reached 22 and had to stop or I could continue for an hour or three; this game is certainly flow-inducing :sweat_smile:

As polished as ever, I appreciated the simplicity on this entry. The game mechanic was simple and immediate to grasp, and the visuals were pleasing to the eye.

Nice job!

Trap-o-mancy by karreg 2020-04-24T22:02:10Z

Great take on the theme, loved the concept! Once you get the gist of it every card you pick carries a lot of tension, and card synergies were a really cool detail

It took me a try or two to do so because the layout of the expected outcome was a bit off. Perhaps it would be clearer to place the objective outcome above the customer and to move the stats below, or something like that that kept both bits of data closer.

I liked the music, too. Good job!

Tetralon by frosty 2020-04-26T02:30:00Z

Great game! I like the "plague-free" towns concept, and execution in general feels quite solid in general. I didn't experience any issue. Once I realised how exactly I needed to enclose my villages gameplay quickly became addicting. So far I've reached Noble rank :sweat_smile:

Well done!

The Glimmering Woods by Kyrio 2020-05-05T16:57:57Z

Short but lovely! I loved the graphics, and the music choice fit well the setting.

The story kept me interested, specially as I started talking to the NPCs. After all the fearmongering I was super stoked into going back into the woods :sweat_smile:

There were some collision issues between the characters, but other than that it all felt pretty solid.

I hope you can continue it so you can implement your full vision. Congrats!

Mind Defender by Laura del Pino 2020-04-22T20:20:13Z

Cool entry, with quite an interesting take on the theme. I was already sold when I checked the turrets, and then saw who the first mob units were :D

I was expecting more levels after the first, but other than that the game feels solid, with nice art and a fitting music choice.

Great job!

Keith's Flint & Steel by johnnysix 2020-04-24T23:08:33Z

I'm not a Prodigy fan, but seeing the cover instantly made me curious about the game. Great pixel graphics and catchy music followed next.

I liked the concept, too, it was quite straightforward but it works well. It took me a while of trial and error to figure out exactly what I needed to do and how, but after that the loop is clear.

The "lose" detection also seemed to trigger a bit too early. I got the "Lose" screen while I could still see the fire had some fuel left.

In any case, cool job! :D

GhostVac by christina-antoinette-neofotistou 2020-04-25T00:44:55Z

Short but fun experience with super cool graphics! I found the game via your post talking about how you achieved the 3D-looking aesthetic in full 2D and I'm impressed at how well it does the trick.

The tie to the theme may have got a bit lost from your original concept, but the game might have become better in return, so that's fine :) It does offer lots of potential from multiple areas, I could even imagine some kind of multiplayer game modes fitting well with this.

Congrats!!

Blackbird by Rongo Matane 2020-04-28T21:17:04Z

Loved this entry! The concept was simple, but very well executed.

I loved the bird graphics and animations (the crashing one was painful to look at) Flight controls felt super tight once I got used to controlling the speed, which was not the case on my first run :sweat_smile: After that they just "clicked" and it became immensely rewarding to just speed up and turn. Landing still took a bit more work :smile:

Btw, that first playthrough ended abruptly on a black screen and I had to reload. I was still hearing sound, so I'm not sure if there was any kind of error or if I just hit a defeat condition. Luckily, it only happened once.

On my second run I did reach the end, which was kind of sad. However, I got a contradictory message between what I was seeing on the scene and the text that confused me a bit.

Despite those relatively minor things I really enjoyed this game. Congrats!

Blackbird by Rongo Matane 2020-04-28T22:02:58Z

@rongo-matane I tried the web version (Firefox, Win10).

Thanks for clarifying the ending, it all makes sense now! (Pity, my poor little chicks seemed to be doing fine :_S)

The Seeker by GeorgeBroussard 2020-04-24T00:34:20Z

Nice interpretation on the theme, and overall a really solid entry.

Trying to reach the next tar pit was distressing and compelling at the same time, and I've felt like I was reaching further away on every run (I still want to keep trying a bit more).

Graphics are nice and I loved the atmospheric sound effects. Controls using an Xbox One gamepad were smooth and precise, jumps felt great!

As for improvement, I think once you've played through the tutorial sequence once it should be optional.

Amazing job! :)

Doin' It Live by SugarSores 2020-04-25T19:38:06Z

I loved this game! It had lots of charm , was really fun (played 1 sock mode) and the stop motion visuals were incredible.

I tried to play the first time without looking at the instructions and struggled until I learned about the moods (And the glorious eyebrow controls :joy: )

There were a couple of bugs here and there: at some point I just wouldn't lose, so I had to force quit, and after I won both texts overlapped. Nothing that can't be fixed :)

One of the best entries I've played so far, amazing job!

Tower Defence of the Heart by terry 2020-04-25T20:06:41Z

Past the cheesy song (a guilty pleasure of mine :smiley:) as the concept's starting point, this is a really solid and fun entry. I struggled the first times to avoid being overwhelmed at wave 3, but eventually you figure out the best positioning -and reach the 15$ I needed to place that wonderful, wonderful beam :two_hearts: .

Colour palette and sprites looked great.

Not sure if this has been reported already, but beam towers are targetting backward too (not that I'm complaining, it saved my life a couple of times :grimacing:)

Good job!

Perish alive by Lyrcaxis 2020-05-05T21:13:58Z

Great concept! It reminded me of FTL on a submarine setting, with lovely graphics and amazing music.

The camera was a bit glitchy at times, but other than that it felt pretty solid.

Congrats!

The Flame by sebastianscaini 2020-05-09T16:17:10Z

Loved the concept and atmosphere right from the spooky intro song (I LOVE IT, I still have it playing in the background).

Execution was solid for the most part, but I missed some continuity between events that could have taken the game from "cool" to "brilliant".

For example, I got a really interesting result in theory once, affecting one of the campers. I was expecting that event to carry over and affect the context back at camp, or perhaps some other future events, but unfortunately that never happened. Even worse, I sent the same guy again to the forest and the exact same happened to him twice.

This inconsistency lessened the impact of the ending I got. I'm curious about what other commenters have mentioned, so I'll be replaying this.

Despite this, I really liked what you set out to do. ¡Great work!

Ballad of the Bard by Filip Bergkvist 2020-04-24T21:41:44Z

Wonderful game!

Concept and setting were instantly appealing for me, and I found graphics and sound to be among the best I've seen so far this edition. Loved the palette in particular, it fit the overall camping in the forest mood perfectly! Mechanics were simple, but introduced at a decent pace, and it even has a tutorial!

A couple of relatively minor things to improve:

* To play minor chords only L-Shift worked for me, which made combinations sometimes harder to get right fast. * I accidentally burnt the stick we got by lv.3 before the explanation for moles. I don't know if stick generation is scripted or randomised, but it could be cool in terms of pacing to make sure the player has a stick available after they've seen the text.

Other than these things, congratulations to the whole team. This was super cool!

Robot Battery Dig by devharts 2020-05-09T14:03:15Z

Nice entry!

Concept fit the theme well, and the time-based depletion rate felt fair so you could take a bit of time before digging to plan.

Graphics are nice and in general it all feels quite solid, but I think there are a couple of issues that can be fixed to make it even better: * As others have mentioned, your score might depend a lot on the RNG. I don't know if you set any rule for generating cells, but perhaps making sure that there's at least one battery after every [min-max] layers would help. * While digging with the mouse was comfortable, the adjacency restriction felt too slow for movement. * Instead of behaving like tiles, perhaps it would be a nice idea to have batteries behave like the player and fall all the way down to be auto-collected by the player so you don't need to click on them to use them (on the other hand, I haven't tried this, but the reverse might help you keep a battery and keep it on top of you to be used in case of emergency :thinking: )

I also coded a driller game for #ld38, so I ran through some of these issues myself :sweat_smile:

In any case, congrats for a great job! I've scored around 10K points so far and still playing it (this mechanic is too addicting :D)

Plantsitter by FloYams 2020-05-09T14:33:31Z

Great entry! It fits the theme perfectly, looks and sounds lovely, and I personally love time-management games.

However, I'm afraid that it becomes stressful way too early and way too fast. You're still getting used to the tools, learning what each of them do and how you can take care of one single plant's needs, and suddenly you're overwhelmed having to deal with several more at the same time and no clear indication as to how much time you have per customer :sweat_smile:

For the most part this looks like a balancing issue, and you already have all the ingredients working, so I hope you keep improving it, because it has A LOT of potential to be expanded into a full game.

Congrats!

Garden Royale by Nyamah 2020-04-21T23:32:16Z

Great concept!

The balance between relaxed gardening activities and frantic mass murder offers a lot of potential for a multiplayer game. I think for the setting pixel art works well enough :D

My main issues come from the lack of feedback about your surroundings. Unless I had an enemy right in front of me I would get shot and not even realise at all until I was dead (the HUD does update, but you're not actively looking at it if you're focused on the scene). Also, tracking the state of your garden is simple once you figure out, but it was not immediately obvious, so I lost once because I was not aware of the withering state of my garden.

Some basic sound effects would help a lot with some of these things.

Despite all this, I do think there's something really cool past the feedback issues. Keep working at it! :D

Don't Let The Wave Breakout by Sabeurre 2020-04-22T20:40:18Z

Brilliant concept! A really cool take on the theme, with nice graphics and a fitting music choice.

My only bit of nagging is that at the beginning I was expecting the trail to be some sort of a tail rather than anticipate the actual direction, so the moment I started the level had to quickly place a block on the other side of the screen :sweat_smile: Once you realise, it does make sense, though, especially because of the really useful reflection preview as you get near a block.

I think that at some point I could make two blocks overlap, but perhaps it was the timing.

A really cool entry with lots of potential. ¡Awesome job!

Sunlit by palsina 2020-04-21T22:08:04Z

Amazing entry! I love the trimming mechanics and the shadow bits add some drama when you realise you need to prune your best branch so far (or, even worse, when you miss by a couple of pixels :sob:). Even so, watching leaves change colour makes up for it.

Graphics and music are lovely, and the whole experience feels very relaxing, even if I'm still striving to reach the highest possible height.

Congrats! :D

Here's my best tree so far:bonsai.png

Missing Pieces by Abu Sabiq Mahdi 2020-04-23T20:40:32Z

Lovely aesthetics :)

The mechanics were simple and felt polished, even if the second level was a bit frustrating because of the amount of backtracking involved, as the solution came down to trial and error.

Despite this, the overall experience felt relaxing for the most part, and besides the visuals and music, as I said before, I really liked the concept. Congrats!

Economic Bubble by room606 2020-04-25T20:56:52Z

My bubble burst after 43 days. So much for capitalism! :sob:

Jokes aside, great take on the theme! Music was catchy and it fit well, and I liked the art references.

Not sure how the band-aid worked exactly and I didn't get to use the needle, but I had fun trying to balance temperature and pressure.

Nice job!

LAIKA by m-trigo 2020-04-26T22:51:24Z

Loved the concept. Descriptions were hilarious, I could totally depict poor old Laika falling to pieces at each stop. Despite all the problems I managed to arrived in time for my baboushka's birthday :smile:

In the hall of the mountain king added to the mood. Nice choice of music.

Great job!

Ant by Nakami 2020-05-09T15:31:35Z

Beat it! :sunglasses:

Great entry, with some challenging and well paced puzzles, even if I could skip some of them accidentally; luckily I managed to get enough water for the colony :smiley:

The art style was just beautiful, probably from my top 10 this edition.

Amazing work, congrats! :D

Dino spin by relixes 2020-04-25T19:26:59Z

Amazing entry, it already feels like a finished game. Mechanics are simple but very polished, and the pacing feels quite fair with a lot of new elements being introduced progressively (currently on lv. 11).

Graphics and music are lovely, that dusky sky in particular gives quite a relaxed vibe.

Super solid entry, congrats! :D

Mage or Trouble by SynysterCola 2020-04-24T22:48:25Z

Nice entry! The combat system felt quite fleshed out, it started to shine with the Ninja encounters.

The starting point felt like a neat take on the theme, even if I didn't get to feel much of a hurry to escape (although once I was actually going to wander in the labyrinth for treasure and my party told me not to :sweat_smile: )

Like in most JRPGs random encounters can be frustrating after a while, but well, that comes with the genre, and I could escape without issue from all the lesser encounters I tried to, so that's something :)

Good job!

S for Squad by Asue 2020-04-26T00:34:06Z

Nice art and amazing sound/music. I also liked the fourth wall breaking dialogues and the humour bits.

Gameplay was interesting and the main objective fits the theme well (I love turn-based tactics games), but I'm afraid it could use more polish.

I think having to exhaust the movement points before you could attack was one of the most frustrating bits, as it led to empty movement actions which could ruin positioning (to be fair, enemies don't move, so positioning in this case wasn't actually that important).

Besides, it was totally possible to view enemies and target them through walls (and enemies me), which shouldn't be the case unless there was some kind of opening. Enemies tend to appear as if they were covered by tables, but in practice I was never sure if those covers were real or just visual.

Last, it would be nice to be able to drop hostages by the helicopter one by one. In this case I can undesrtand having the game objective be "all or nothing", but in some areas (each hostage would be in a completely independent area) it felt like going one by one was the "logical" option.

All of these thing can probably be sorted out, and the concept is cool, so keep working at it! It would be great to see an improved version.

Remember, Apollo by AdamCYounis 2020-04-22T21:49:53Z

Wonderful entry! The amount and quality of content is amazing, moreso for a compo game.

Loved the melancholic mood, the experience of the chase and I found the game mechanic cool, even if the node snapping + falling through felt a bit non-deterministic: sometimes I'd go back to the node, some others I'd just move to one or two levels afterwards, and it was not immediately clear.

Awesome work, congratulations!

Keep It Alive (didn't find a better title, ah) by ThomasLebel 2020-04-21T22:10:31Z

The game idea is quite effective, fits the theme well and the different skills are nice, but there are some bugs in the controls making gameplay a bit frustrating.

Like another commenter mentioned, A doesn't work and using the arrows makes it tricky to switch between clicks and E/F keys, so I had to move with Q/D,which was less than optimal.

The wind skill was an unexpected nice touch, even if using it next to a wall usually caused the mana jar to fall off bounds.

Nonetheless, there's a cool idea here with potential to become even better. Good job!

hoarde. by Geryon Games 2020-04-21T23:05:16Z

Mechanics are simple, but surviving requires a bit more thought than just dashing blindly. When I realised the game immediately became more fun, I really liked that!

Not sure if at one point the dashing bugged, because the main cube started to attempt dashing outside of the game view even if I was tapping on the center. I couldn't reproduce it in the next playthroughs though.

Other than that, I liked the music loop and graphics were nice. Good job!

Highlights by Emiliabea 2020-04-22T23:28:04Z

Loved your take on the theme, and how each conversation was laid out (especially the last one :heart:)

Graphics were nice and together with the music did a great job setting the mood for quite an emotional experience.

Great work, and good luck with those finals! :)

Pirabbit by TimeTravelHamster 2020-04-22T23:49:24Z

I clicked for the rabbit sprite, then stayed for the fun :smiley:

Great entry! The core mechanic worked flawlessly and was as simple as it was effective. Slightly faster pacing would be welcome, as the game starts feeling a bit repetitive before new elements start appearing, but it's not super critical.

Loved the graphics and sound/music too, congrats!

Happy Life by scalliondelight 2020-04-22T22:50:22Z

Lost my job, but kept my wife and pet happy. Well, guess you can't have everything :shrug_tone1: :grimacing:

Great concept! All the attention sinks on the scene made keeping everything balanced challenging, which was cool. Graphics and music suited the game, too.

The phone interface was a bit glitchy, and there was one time where none of the options offered by the waiter matched the menu (not sure if this is bug or feature though, to be fair :D)

Other than this...Nice entry overall, congrats!

The King's Gun Guy by Leonardo Fraga 2020-05-09T14:40:19Z

Cool entry! I've only tried the submission version so far, and while there are some unfinished mechanics, as you mentioned, it is already fun to play. It became challenging quite fast, and I especially liked having to change weapons according to the mob types (I fell in love with the ice gun :two_hearts: )

Other than the finish condition, at some point a bunch of enemies got stuck in between the platforms and stopped moving (this was fortunate, because at that point I was dealing with a MASSIVE wave of enemies). Shortly after that, I had managed to reach around 45K points and stopped getting enemies. I decided that I had won at that moment and quit.

I liked the art style, it reminded me of BattleBlock Theater :D

I'll make sure to check the post-jam entry, I'm curious to see how much it's improved.

¡Enhorabuena!

Capybaba by matthewi 2020-04-28T20:52:23Z

Cute and funny concept! Level design looks quite thorough, and music/sound are nice.

Gameplay still needs some polish on jumps and collisions, but there's a good starting point.

Congrats on your first jam, it looks quite promising!

CrossWalk by WilliamCarter 2020-04-25T00:58:50Z

The concept sounds brilliant and graphics are simple but look quite good, but controls at the moment make playing really hard :sweat_smile:

Since I can still imagine them being tricky because of the idea itself, I was thinking that once you get the bugs out of the way it might be cool to keep the tutorial section (nice addition, btw) as a safe environment where you just play around moving buildings for a while without having to worry about the character.

It's a very promising idea for your first LD, and I'm sure you can polish it into something cool. In any case, good job!

Flippy Fish by Doot 2020-05-09T15:42:37Z

This is just perfect! :D

Brilliant take on the theme, with amazing art and a simple but addicting and FUN af mechanic that got increasingly challenging. Loved your music choice, it matched the art well too.

I failed spectacularly the first time, but I managed to reach 217 on my third playthrough in the web version :sweat_smile:

ld46-flippyfish.png

Amazing job, I love this game!

Scrambl'd by StarErik 2020-04-28T21:59:51Z

Impressive entry! It fits the theme like a glove, it is FUN, it has lots of content with top-notch quality and it works flawlessly in a console (I started playing in the browser then I realised I have a GBA that could run the rom :D)

The game is difficult, but in the right way. Visuals are clear, controls are tight and I very rarely felt cheated (at most the first time I discovered a new section of a level). Almost every time I died I knew what I had to do next time. In fact, I felt compelled to do so.

Graphics were great and the music track was super catchy.

In summary, one of the best, most solid games I've tried this edition. Amazing job!

PS: Like some other commenters, I'm really curious about the code :smiley:

Feed me if you love me by veronicapereznoriega 2020-04-21T22:44:46Z

Art style is so cute! Who wouldn't want to keep that lovely little plant healthy? :heart_eyes:

Mechanics are clear and work well, it adds the little bit of stress that compels you to keep trying if you fail (which I did a couple of times :face_palm: ). The twist as you finally discover how you fill ALL of the needs was brilliant, it was super funny and I loved it!

Great job! :)

Terminal Charge by Gal Afik 2020-04-27T23:39:12Z

Loved it! Your take on the theme was really clever, your choice for graphics and music fit the theme well and set the atmosphere nicely, and you managed to capture the rush to arrive in time, the added pressure of having some leftover battery and the infinite annoyance of having to cross the airport because they've suddenly changed the gates.

Besides, everything felt pretty clear to me.

I had a few minor issues with collisions vs other passengers, but well, just like real life :grimacing: Jokes aside, other than that controls felt quite tight.

Amazing entry, congrats! :clap:

This Website Will Self-destruct (dot) com by FemmeAndroid 2020-05-05T17:04:31Z

Lovely concept! I wish we can all manage to keep it alive and healthy for a looong time!

Can Adequately Generate Charge, C.A.G.E. for short! by Izokia 2020-04-26T03:10:15Z

Nice entry! Controls in some of the minigames could be tighter, especially as in some cases they could require a degree of accuracy hard to reach with a keyboard, and the charging speed could be faster: eventually they could drag on and repetition could become boring. It was also possible to nullify gravity on the flappy bird-alike by sticking to the left wall. You would still have to move up/down from time to time, but it helped reaching further.

After a while I managed to find the Easter Egg (I think) and that was interesting! I got Undertale vibes for some reason.

Congrats on your first jam game, it shows a lot of potential!

Save the torch! by eduardogacn 2020-04-28T20:39:03Z

Nice entry!

It was a bit weird to find a tutorial entry and then miss the fact that you had to collect the torch's embers afterwards. It took me a couple of hits to see why I had been damaged.

Despite that, the take on the theme is clear, the idea is simple but works well and even if the game may be difficult it has that arcade touch that makes it the good kind of challenge for me.

Good job!

7 DAYS OF FEEDING by Ukumeme 2020-04-22T23:00:03Z

You did fairly well for a first-ish game, congrats!

I really liked the concept :smiley: It fit the theme well, mechanics were easy to grasp and the story felt reasonably well written. Managing hunger and suspicion was a bit easy, so I reached day 8 without too many issues (I found myself with lots of cultists often, so rather than finding bodies I would just feed them :octopus:)

Nice job!

the ruins by ruby0x1 2020-04-23T00:18:27Z

I was going crazy until I discovered you could double jump :sweat_smile: :face_palm_tone1:

After that I enjoyed the journey towards the sanctuary. The plant was falling a bit too easily, but that was the point and eventually you figure out the way to minimise drops.

Nice choice for visuals, I really liked the tileset. Like the rest, sounds and animations would be cool, but I think we all know by now how time has the nasty habit to fly over the weekend.

Great job! :)

LD47 — Stuck in a loop

Jumper by Akhil841 2020-10-07T19:47:11Z

Managed to grab all three items but ran out of time for the door. Nice take on the theme!

An Exercise for the Reader by Jordan Kelly 2020-10-07T19:35:46Z

The concept sounds great, sorry to hear you couldn't finish it. On the plus side, I really enjoyed the commentary :D Hope you can find the will to continue working on it.

Was it your first time using Godot for a game? Besides the mystery bit, did you find yourself fighting a lot with it?

I've had a number of engines to try in my LD backpack for a while, but since there's never enough time to create decent art or sounds/music (you're totally right about artwork! >_<) I prefer to stick to tech I'm more familiar with. I'm still out of time, but at least it's one less fight to deal with in 48/72h

LD48 — Deeper and deeper

Vast Trivia Of The Void by JorgeGameDev 2021-05-02T08:20:48Z

The degree of polish in this game is impressive, you could expect this on a full released game.

Visuals and sound are top quality, and the game concept was an interesting take on the theme. I liked the risk/reward factor added when you switch depths (but it caused me to freak out in the third layer, although I didn't even know how you could fail :sweat_smile:). A couple of relatively minor issues I found:

* The cards are too small and hardly stand out from the scene. I rarely felt the need to use them, though (did it once or twice out of curiosity). * Browser version doesn't stretch well on mobile. This was expected and I'd blame Unity for this because the same happened in our project. If you set the browser to identify as a computer then the game will render correctly, but I couldn't tap on the warning dialog. There is a proper mobile version though, and it worked flawlessly for me. * My phone got super hot and battery started draining fast. For a game jam entry performance is not critical, but if you want to expand it towards a full release it would be something to look at.

In any case, your game is amazing and with multiple players I could totally see it as a commercial release. Awesome job!

Deep-fry Deeper by Ithildin 2021-04-28T22:27:00Z

@fraukauz YES, I see you're a person of culture :D That image definitely hits close to home, and I won't say much more out of fear of spoiling the REAL THING if/when we set ourselves to complete the original vision :)

Thank you all for your comments! I'm still processing them and trying to catch up while trying to stay awake (I haven't fully recovered :sweat_smile: :face_palm_tone1: )

The filling stage is intentionally harder to encourage replayability since the minigames are too mini, but perhaps we went a bit overboard. I tweaked the fill rates to make them go relatively fast given a range, and at the same time I also decided to decrease the valid margin, so the compounded effect makes the odds of success more RNG-dependent than they should be. Sorry! ~~(but not too sorry)~~

About the lack of a numeric score... We decided to obscure the final score, as it was tricky to come up with a partial scoring system per step and the current rules are arbitrary af, so the number might not have offered a lot of actually useful information other than x > y. Given that it's a recurring question, we'll probably reconsider for a post-jam version.

The Hookmarine by Elendow 2021-04-29T20:23:24Z

Great game feel, visuals are super clean and there are lots of small details (the tiny fish swimming in the background <3) that enhance the whole package. The music choice fit well and helped set the mood.

Gameplay-wise, it looks super hard at first sight, but once you figure out the controls it is actually really fair and responsive, so the challenge at that point becomes ADDICTING.

One minor, super silly and subjective element I'm sort of having a bit of a dilemma is the splats. They're great to offer visual feedback, but at the same time I can't help thinking about the game "narrative" and pondering if those leaks I'm leaving all over the rocks are actually polluting the sea more than just leaving the sealed barrel at the bottom :sweat_smile: :sweat_smile: :sweat_smile:

Regardless of this, execution is super solid it fits the theme perfectly and it's fun as heck. Congrats!

hook.png

The Hookmarine by Elendow 2021-04-29T21:39:32Z

XDDDD

If it's half as good as this one I'll be playing it for sure!

Nuclear blaze by deepnight 2021-05-01T16:33:22Z

Impressive visuals and top notch quality in general, as always. Fire and water effects looked and felt terrific. The fire explosions in particular added SO MUCH to the tension, the first time I experienced it I was genuinely holding my breath.

It's a pity there wasn't a proper ending because the level design offered a very natural and immersive progression towards a dramatic conclusion of sorts. Same goes for the lack of sound, but it is usually expected given the time constraints, especially for a compo game and more especially given the amount of work put in the level design and VFX areas.

As for the mechanics, controls were smooth. Perhaps I was more comfortable with them once I switched to a gamepad, but with a keyboard it was ok too.

I read you have plans to finish it? That would be great! :D

Congrats!

depthscraper by lexi 2021-05-01T15:42:05Z

This was really addicting! Sometimes it may be a bit RNG-dependent to get suitable blocks of tiles to complete the current challenge or even buy yourself some extra space, but it definitely adds to the challenge. Great job!

Deepest Sword by Strega 2021-04-29T22:45:50Z

My mouse hands is hurting like crazy but boy, was it worth it.

This is the first game I've tried so far on this edition to earn a perfect 5. The innuendos with the sword were hilarious

Gameplay was just the good kind of frustrating, and while I'm embarrassed to say how long I took to beat it, in the end it felt perfect. Brilliant mechanic, and brilliant take on the theme.

Graphics and music are equally as praise-deserving. The "effort" animations on the character as I was trying to get the pivots right were adorable <3

Top quality game that will be worth the likely hand injury I'll develop :sweat_smile:

Congratulations, impressive job!

Exiled by ladybenko 2021-04-27T22:18:00Z

OMG, I fall in love with that tileset every time I look at a screenshot. It looks amazing! :black_heart:

Execution in general felt really solid, from the controls to the small animation of the dialogue boxes, and including the music (although the loop is too short).

As for gameplay, the repetition was a bit too excessive to me (I'm insanely tired right now, which might not be helping, I'm afraid), but I still found it an interesting device to deliver the narrative. Perhaps smaller levels could have conveyed the same intent? Despite that, even after going through 3 loops I was still exploring the full layouts to see if I was missing something that caused me to remain there :sweat_smile:

In any case, awesome job! Very high quality, especially for a compo game!

Codename::GreyHat by Train27 2021-04-28T21:42:52Z

I recommend playing with a mechanical keyboard to make up for the lack of sound ;)

Jokes aside, I love this game (but right now I'm hating it a bit because I feel like I'm super close to reach the conclusion and I can't find a key hint). It is simple in concept but so immersive, and finding new IPs to dive into feels super satisfying.

On my desperate search I've started using all the commands and looking for their help descriptions XD In doing that I may have spotted a bug: I've tried using `clear` a couple of times and it cleared way more than I'd expected, as the screen went fully black. I couldn't type any more and I had to refresh the browser. Is that intended behaviour somehow?

Any way, congrats for an amazing idea! Let's see if I can find the REAL culprit :muscle:

Tunnel of Love: I'm Digging It by chelC 2021-05-02T15:10:07Z

Hilarious writing, I loved every word :joy: :joy: :joy:

Besides that, sound and graphics (the stock images! XD) were great, the mechanic was simple but really well paced and trying to aim at finding the exit collecting all gifts posed a bit of a challenge. Needless to say, it was a very fitting take on the theme.

My only minor suggestion would be to highlight a bit more the exit tile. The arrow at times was too subtle to notice at first sight.

Amazing job, who knew mole romance could be so engaging :clap: :clap: :clap:

Bunny Bunny Dig Dig by ZakAmana 2021-04-29T23:18:31Z

I'm weak for cute bunnies, so I got completely sold the moment I saw a screenshot :rabbit:

Impressive entry, especially for a compo game! There's a lot of really polished content, great graphics and catchy music.

The dig -> upgrade loot makes it super engaging and gives you that "ok, one more run and I'll go" (and suddenly it's morning) vibes that together with the urge to dig deeper can get you really hooked.

Congrats!

Drill by Laurari 2021-04-29T20:47:44Z

Awesome!! I loved the drilling mechanics, especially on a more open environment compared to the tile-based approach from other games with a similar objective. The playable tutorial on the menu screen was a brilliant touch!

I beat it on my second try once I realised I didn't need to avoid bones or stuff, so I focused on picking fuel and I reached the core :muscle:

Music was super catchy, and graphics looked nice as well. Congrats!! :D

T-Minus by michaelaranda 2021-05-01T16:01:50Z

Amazing art and sound design, I love the music track especially.

It would be nice to look at a preview of the full map before starting to get an initial idea as to how to plan: ship mechanics already make the gameplay challenging enough, so in larger levels we can live without the initial trial and error till you find the level goal. Also, adjusting the power while the ship is rotating at normal speed makes it very tricky to predict where you may end up moving towards. Perhaps while you're dragging the power up and down the game speed could go slower? Hard to tell.

In any case, you've done a great job. Congrats!!

The Deepest Dungeon by Susumu Asaga 2021-04-27T23:09:44Z

I'm not usually into idle games but I know I'm weak towards them, especially when they look, sound and feel as polished as yours. I love those retro graphics and the 4colour palette :heart: The music is super catchy as well, I was sad to see that I couldn't vote for it.

Congrats!

Magic Sword Swallowing by gramozilho 2021-04-27T22:53:05Z

Awesome, hilarious take on the theme! The choice of music adds the icing on the cake.

The mechanic is simple, but well executed(the purple guys are giving me trouble though) and clear to understand. I love the "ghost" graphics of your past attempts.

Congrats!

Nav's Endless Nightmare by Zizhen96 2021-05-02T17:06:20Z

Loved the graphics, the bunny in particular was adorable in the midst of the creepier creatures and environments. Nice colour palette as well! <3

Controls felt smooth, and gameplay in general was solid, even if enemies at some points felt too static. Keeping track of time/your health bar also added some welcome challenge.

Nice job!

Dream Diver by Stephen Scott Day 2021-04-29T23:42:41Z

Brilliant take on the theme, and nice nod to Inception! I've struggled a bit to manage the amount of sedative to go relatively deep, but I love the mechanic, and how we need to balance it so we can keep "invading" targets without being forced to leave a dream.

The sound design + music also help a lot to create an intentionally weird atmosphere. I liked the small guided meditation at the beginning to introduce you to the game, I could even leave it in the background now to prepare to go to sleep myself.

Really original entry, congrats!

PS: Thank you for playing our game, I hope you enjoyed it! :)

Spacepunk 48 by mlkvr 2021-04-27T20:39:23Z

I love the concept, but my crew hates me :sob: I haven't played Frostpunk yet, but I certainly got FTL vibes, which is a good thing. The resource management system requires careful tweaking, and the events offer a good degree of uncertainty, although the distribution of events feels a bit odd with repeated triggers being more frequent than I would expect (I've got the child labour one three times in a row, someone in that ship is certainly pushing an agenda :thinking:)

The music felt super chill. I could leave in in the background while I browse <3

All in all, Great job!

Blackout by Frasse 2021-05-02T14:33:47Z

Loved this game!

I appreciated the fact that there wasn't a lot of pixel hunting or weird interactions like it tends to be the case with point-and-click adventures. Everything JUST.MADE.SENSE, which allowed me to be more invested in the mystery. The plot twists at the end were really fun.

Graphics and sound were top notch. Congrats, this is one of the most solid entries I've played so far!

A Taste of the Past by Emily Pitcher 2021-04-29T21:20:25Z

This is beautiful in so many levels :two_hearts:

Art and music are lovely, the colour palette in particular adds a lot to the warm, melancholic vibes. It all did wonders to take us through the train as we learn about the main character's efforts to deal with grief. And I loved the choice of food as a humble, close way to draw an emotional connection to a loved one.

Amazing entry. Congrats to everyone!

The Search for Catlantis by TheEarthAbides 2021-04-27T20:56:50Z

Lovely art style, solid gameplay and catchy music :heart:

The item spawns felt a bit too unpredictable, but other than that this is quite a solid entry. ¡Great job everyone!

LD56 — Tiny Creatures

Reverse Pacman by euske 2024-10-19T15:54:00Z

I didn't see the controls and first and was thinking if Reverse Packman was some kind of a joke.Then I figured them out and I found a really innovative take on the reference Game (and the theme, ofc).

Great execution too. Congrats!!

Bichis rescue by Ithildin 2024-10-09T12:02:31Z

@weirdbitgames @underlig @vector3cat Thank you! :smile:

@ruruie My guess is that neither the "rescue" win condition or a lose condition were detected, so you ended up having to wait for the level timeout to tick. Sounds like a bug regardless, apologies!

Bichis rescue by Ithildin 2024-10-15T21:38:14Z

Thank you all!

@wolfox121 @xacce @alexis-brochec I released a bug-fixing version that might hopefully have solved the issue. The bichi spawn balancing is still broken though, but it's not a bug per se: the level end/level result logic there is awful and is screaming for a rewrite.

@multiplexor fair point :D. I had several ideas in mind to put the bichis in the spotlight, but I ran out of time to actually do more with them (and to have more of them).

@enderswype hehehe, yes but not really :sweat_smile: As @bloodbane mentioned, it was the Pang series that I had in mind. I didn't know about Bubble Trouble, but it seems to have been looking at the same game as I.

TINY PACK by xk_the_name 2024-10-08T20:20:41Z

I loved playing the game. It artfully combines mechanics I've really enjoyed in recent times with some lovely and thematic dice designs.The sheep may be my favourite :grimacing:

Congrats on an impressive job, more so for a compo entry. Do you plan to improve it / expand it?

Creepy Crawly Mansion by frozenfire92 2024-10-10T19:58:14Z

Amazing graphics! I really liked the mini-games and ended up wishing there were more :sob: The sound and music did a great job setting the atmosphere, too.

One small thing: I'm not sure if it was a bug, but in endless mode, soon after I started the second mini-game the match lit down and I couldn't find a way to light another one again. Perhaps I missed something? Anyway, great job! Hope you'll aim for a post-jam version :smile:

Carrot Patch by Historymaker118 2024-10-11T13:47:08Z

Being high on grey carrots saved from being run over by the tractors twice in a row because I was pressing the keys too fast :sweat_smile:

I'm partial to games with rabbits, and yours was simple, but well executed with nice pixel graphics. Congrats!

Play With Me by gord10ahmet 2024-10-11T12:42:05Z

Cute and creepy is my thing, you nailed the vibes! :smile:

After reading the description on itch.io I was expecting some twist, and even knowing that it still felt disquieting when it first happened.

My only nitpick might be that it finished too quickly, but then again, you made 3 mini-games on top of the wrapping tamagotchi-like and the whole package was solid. That's more than enough for 3 days.

Amazing job!

The Pasture by Fis 2024-10-17T21:08:52Z

:rabbit: Soooo lovely! :rabbit:

I tried three different levels and spent quite a while playing, and although it's true that eventually it may become repetitive the mix of time management and sliding match-3 is way too addictive for my brain. I could have easily played another round or ten, but I'm already seeing bunny-shaped shadows as I type.

Graphics were super cute, and the overall level of polish was very high. I noticed you're not being rated for audio, but the music track was equally fitting, cheerful and catchy.

One of my favourite entries for sure, congrats!! :D

PATCHONOMICON by pepnou 2024-10-09T14:02:47Z

Very chill, and super polished, congrats! :D

At first I was expecting more ways to deal with the patchy creatures, but I was just being impatient.

These were my first results. I had to rush the last two because I had to leave, but the first two turned relatively well: patches.png

Tiny World Mayhem by Transkuja 2024-10-09T19:47:33Z

Me, watching the intro: *Aww, those blobs are so cut...:no_mouth:*

Super polished overall and also really fun to play. The splats made the carnage feel so satisfying that the guilt faded quickly :sweat_smile:

Congrats to the team for such an amazing job!

Chumini: Tiny Army by Guilloteam 2024-10-11T13:39:29Z

The game looks stunning, prettier than some already released commercial games in the genre :heart:

I loved the concept of gathering your chuminis army (btw, as a Spaniard, that choice of name was...interesting :sweat_smile:) and it fit the theme perfectly. Also, while at the beginning you need to get used to just leave your critters to do the job, as opposed to yourself doing part of the killing like in other similar games, eventually it all clicks and feels different.

The music was cheerful and catchy. I was playing for quite a while, so it became repetitive by necessity, but I never felt like I should mute it. Even as I'm writing I can still hear it in my head.

And with so many things done so well, my main issue lied with the progression. Once you survive long enough it just tanks. I remember I was quite low on HP and after 2-3 lover upgrades I pretty much became immortal. At the same time, level ups began to take longer, enemy waves loop and the feelings of challenge wane.

Despite this (and it can surely be fixed with balancing) this has been one of the best entries I've played so far. Really polished, fun and complete. Congratulations!

I left myself to die at around 2600p in my first playthrough. chuminis.png

Blob, To the Top! by MetRiko 2024-10-15T21:21:28Z

Brilliant! The mechanics are simple, but the game is pretty challenging. Great sound design and music (the chill vibes offer an interesting contrast to the time pressure :grimacing: ), and there are lots of tiny details giving it a really good feel.

You've created a great tribute to WoG that stands out by itself. Congrats, this was an amazing entry!.

Shrimpy by Kultuk 2024-10-12T13:42:58Z

I loved your take on the theme. Yay dangerous symbiosis! :shrimp: :whale:

The main screen does wonders to set the mood from the very beginning (in fact, I kept thinking if there would be other dangers lurking up ahead), and then the rest of the game cements a really consistent experience, with nice pixel art graphics (The tiny pieces of sushi in particular were so cute) and fitting sound design. Kudos to the music, I could easily keep the dreamy psych tunes looping in the background for a chill afternoon.

Great job! :heart:

PS: Just a couple of technical issues: * Somehow I managed to kill myself and lock the game in the main screen once. :sweat_smile: :sweat_smile: :sweat_smile:. It doesn't happen 100% of the time though, it could be a timing issue. * A couple of times the height between two teeth seemed to be higher than the jump max, with no algae in-between.

RPigG by WeirdBitGames 2024-10-08T12:08:59Z

Really cool idea with adorable graphics (even when the piggy stumbles is cute :heart: )! Once you grasp the basics it feels very intuitive to play, too. It's easy to get sucked into the loop of going through the line back and forth. Great job!

Frogi by JEMH2K 2024-10-10T19:16:12Z

Nice entry :)

I may not add anything new, here but I liked the graphics (the intro in particular does a great job at immersing you in the pond scenery!) and the music track. It was lulling, and didn't get repetitive at all as it tends to be the case sometimes in short games you can replay multiple times in a row.

Gameplay was simple, but well executed except for the tongue rotation speed, where I agree with other reviewers that it was a bit too slow. Given the speed of some of the bugs there were cases where it wasn't possible to arrive from the last one's position, and that felt unfair, running counter to the overall chill vibes. On the plus side, I appreciated the generous collision detection, so you could still grab some bugs without perfect accuracy.

A great example of what a good compo entry can achieve. Congrats!

PS: 62 points has been my highest score so far.

Oh God Please Don't Kill Me Mr. Frog by crushedsummers 2024-10-13T21:17:25Z

My first run got me the second ending 🥲

Really solid entry. Both gameplay phases were well executed (although partial matches were still tricky to figure out), and the connection to the theme was clear and clever.

Loved the art style too. Congrats!

Inside Creatures Out: What is your gaming MBTI? by CatZP 2024-10-15T22:13:29Z

I may not be the biggest stan of the Myers-Briggs test, but I loved how you used it as the core of the game. Brilliant!

You also managed to nail the experience of a survivors-like including the sense of progression towards OP, which I can imagine can be especially hard to balance in a game jam game. I didn't struggle too much (P and some lifesteal helped with that) and by the end I became STRONG, but I always felt the need to keep moving and avoid projectiles, which is good. Perhaps I did miss the occasional feeling of facing a horde filling the screen, but I'm being greedy now.

Graphics and music also worked really well, and I love how the player themselves change according to the temporary result (a nod to Brotato, perhaps?).

This was my "truth" build. I got INTP, as I expected, but now I'm really tempted to fake the answers and experiment with other configurations: intp.png

A couple of suggestions: * As I mentioned before, I kept the focus on P and it carried me through the game :sunglasses: ... or perhaps I'm just imagining it. It would be nice to see the DPS contribution for all the "letters". * On a similar note, it could be cool to see the temporary result when you lose.

Five well-deserved stars from me. Congrats!

Shnorps: Invasion of Blorps by P3ngui 2024-10-15T12:08:01Z

I got sold from the title, but I also loved the tower and the blorps designs (especially their sounds :heart:).

Game was really fun, too, and the tie to the theme was clear. Well done!

PD: Small bit of feedback based on my own mistake. Although controls to move the camera were clearly mentioned I messed my first run because I totally forgot that the world extended to the right. I wonder if hinting at what lies beyond the first wall could encourage players to move the camera by themselves and learn about it.

Inverspeculum by vector3cat 2024-10-08T20:45:15Z

Really fun! The game got a lot easier when I realised I could bump on enemies :smile:

I haven't beaten it yet (I've tried to defeat every mob, so I died at around ~~800~~ 1200 points, still not sure how close I am to the end) and to me it feels like the good kind of difficult. Every new run so far I've felt like I was reaching further away, and that motivates me to keep going.

Some minor annoyances or points for improvement: * In order to preserve the "keep going" mode, is it possible to restart when you die by pressing a key? the ones used in gameplay at least don't seem to work, and switching to the mouse adds some unnecessary friction. * I like the music track, it gives some chill vibes that contrast nicely with the challenging gameplay, but it is true that the loop is short and can get repetitive.

Despite those issues, the game is great. Awesome job!

Snail Typing by SatLess 2024-10-15T21:28:06Z

Short but intense!

Very nice entry. Great take on the theme (but I was sold on your intro about static typing, etc 😄) and solid execution. Like others have mentioned, I couldn't pay too much attention to the race, which is a bit unfortunate because the graphics are good, but other than that you (s)nailed the entry.

Congrats!

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-29T19:51:57Z

I was holding high expectations from playing other entries of yours from past editions and they were met for sure! :slight_smile:

The take on the theme was well thought (most of my favourite entries so far include farming, so I'd dare say that farming + anything is a winning combination); music was catchy, gameplay was solid with smooth controls and player progression and the graphics had this blend of retro, creepy and cute style I really liked.

As others have mentioned, eventually it got a bit repetitive, but I think you already have the core ready to quickly improve that part if you keep working on the game after the jam.

A very good entry as usual, congrats! :smile:

Rhythm and Cube by ALeal_Dev 2018-04-24T23:34:41Z

​It won't let me open the *.rar file. I'm using 7zip, and I normally can extract rar files just fine. Any ideas?

Rhythm and Cube by ALeal_Dev 2018-04-25T21:07:13Z

WinRAR did the trick, I was reluctant to download it -for no good reason other than 7zip already handling pretty much every type) but it just extracted the game. :)

I really liked the concept, and although the input on the main menu was a bit buggy the first time I ran it (I could see the controls screen for a while overlapping with the main one), the game itself worked without issues.

Visual keys to follow the rhythm were subtle but in my opinion they were effective onceyou knew where they were. Besides, I think that the beats on the song were easy enough to identify, so I didn't really need to pay attention until level 3, when things started to become more difficult. Then I trusted the hearts container.

Adding the option to sync the sound was a cool detail, btw.

Congrats! I really liked he entry.

PS: For my game I was mostly tracking beats at a given tempo rather than actually detecting them from the song itself, which simplified things quite a bit (the con is that it needs human intervention to edit a sheet with the layout of relevant beats for a song). So far I think I haven't noticed the desyncs on either implementation: one of them was an implementation for a metronome they had on the [Unity Manual](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html) itself that would actually generate the "click" sounds procedurally and keep track of the ticks. The other was waaaaay simpler (and still it seems to do the trick), and made use of PlayScheduled plus a couple of simple arithmetic operations to achieve a similar effect.

Beatcraft by Ithildin 2018-04-23T22:27:03Z

Thank you! I'm aware of that. I had several things in mind to bridge the gap closer (for example, a proper enemy base with several planets, better base building and a way better combat system that could be influenced by other unimplemented rhythm-dependent mechanics), but ran out of time to implement them :sob:

Rhythm Jumper by Willops 2018-04-23T22:15:11Z

Nice idea, with great music!

It could use some clearer way communicate the proper timings, though. I wasn't sure if I was failing because I was out of tune (which I probably was in some cases, but in others I couldn't hear the pattern), and trying to use the platform animations seemed to have contradictory effects.

If you improve these things you have quite a promising entry here. Good job!!

MechaSnek by bluescrn 2018-04-24T23:08:04Z

Wow, it almost looks and plays like a finished game. You chose a blend of genres that worked great.

Controls felt smooth, and both the graphics and sound were great, consistent and super polished.

The only bit to improve...I have to agree with the comment about the follow cam. While I was playing I didn't really notice, but now I'm feeling a bit dizzy because of the twists. Slightly related to the cam, too, it would have been cool to be able to see the enemies at all times.

Despite these two things, this is one of the best games I've seen so far, and I bet it'll remain that way.Hope you can continue working on this towards a full game.

Congrats! :clap_tone1: :clap_tone1: :clap_tone1:

Super Fun Action Chess by seano 2018-04-24T23:27:18Z

Nice take on the theme, and great graphics!

Even if the units didn't move particularly fast, the fact that you need to be aware of lots of them doing stuff at the same time made the game really intense. I really liked this.

Great job! :)

Alchemix by gamezero 2018-04-27T22:43:25Z

Amazing job! The combination of match mechanics with the mix-and-see-what-happens worked really well, with some cool details such as having certain tokens spread around the board when you managed to match a recipe.

The execution is also very solid, the music in particular had this relaxing vibe I really liked.

Although I've only played the web version, I can see it shining on mobile as a full game, it has a lot of potential. Congrats!

Cropshots by DavidPIxel 2018-04-29T21:15:21Z

Nice entry! You managed to blend farming and avoider mechanics seamlessly, and with a high level of polish, I really liked the visuals!

Sometimes I felt fruits would disappear a bit too fast, but other than that I had a lot of fun with it.

¡Felicidades!

Crash Crops by lonewookie 2018-04-26T21:31:35Z

I saw some gifs on Twitter during the weekend and reminded myself I had to play this one.

The take on the theme is very clever, and the implementation really solid. It's easy to think about more types of crops, or powerups that can alter the ball or paddle to change the experience, but the core is here and I think it works great.

The graphics were cute and clear to grasp, and although I'm aware that it's a compo game, I have to say that I missed a bit of music to round it all even more. The sounds alone could end up a bit repetitive.

Amazing work! :)

Restructive by aeveis 2018-04-26T23:47:11Z

So cute!

The plot twist made me smile (even if you anticipated it on the game description I had completely bought into the destructive Kaiju at first), and I really liked both the graphics and quiet, relaxing music

In terms of gameplay, it all felt pretty solid, the crane motion was a cool detail and while having an ending would have been a nice touch I spent quite a while just enjoying the rebuilding process.

Congrats!

Boxing Surgery Simulator 2000 by ponywolf 2018-04-27T22:11:28Z

It almost looks like a finished game, the amount of polish is amazing :open_mouth:

Besides the execution, the take on the theme is fantastic, with lots of humorous details and a great atmosphere.

This said, while I was able to manage to figure out which item would fix what (and I enjoyed that), in combat I never had a clue on what I was doing exactly.

Congratulations, this is one of the best entries I've played so far!

FLAPPYKARUGA by mrnyarlathotep 2018-04-24T22:44:34Z

Both mechanics blended amazingly well together. At first it sounded like combining the colour switch mechanic with the flaps could be challenging to coordinate, but it works perfectly.

I suck at Flappy Bird games, though, so I'm still struggling to get past 2000 points. On my first crashes against the ground/walls I was tempted to blame the game for being unfair or "something something collisions!", but a closer, more cold-headed second look showed me the ugly truth: I was playing like crap.

To nitpick a bit, the blend of 2D sprites for the obstacles and 3D-ish ships didn't click with me. Other than that I think you pulled off a really solid entry.

Awesome job!

Dungeon of High School romance by Toulou 2018-04-27T08:55:17Z

This was brilliant!

The blend of themes was unusual, and it worked great. Nice humour bits and rogue-like mechanics sold me completely. Also, I really liked the addition of dialogue + choice during the dungeons. Some text colours to better distinguish the entities on each level would have been nice, but other than that the game feels already very solid.

I managed to get through two dates as a nerd, but I still suck at love :sob:

StarClick: RTS + Clicker by Lerg 2018-04-27T23:19:28Z

Great take on the theme, and quite solid for a compo game, with a lot of content. I really liked the music in particular.

Gameplay-wise I had a couple of issues with the controls that could stem from habit or expectations set when you've already played other RTS (I'm super far from an expert on the genre, but I've played quite a few for a long time):

* When I selected a construction (*Place*, most of the time), the fact that the selection reset every time was a bit annoying, specially at the beginning. I was expecting to keep doing the same, and it took me a while that to bring back the construction menu you had to click on the base again.

* Speaking of which, I had issues trying to "cancel" a placement action, even when there was a very obvious "Cancel" button on the panel :sweat_smile:. This is a clear case of that RTS habit. In other gamees you normally cancel by clicking on empty spaces or things like that. Since this is pretty subjective after all I'm not sure if it would make sense to just make the "Cancel" button stand out more when available, or place it closer to the buttons so they appear connected.

* I think I noticed a small bug: I'm not sure if it was because some of my units were actually long ranged and they deleted it, but I got the impression that one of the enemy units just disappeared out of a sudden.

Despite the wall of text I really enjoyed playing. Most of these things are subjective or could be relatively easy to sort out, and the core of the game already works really well, so I can see the potential.

Congrats!

Tetrodef by demaw 2018-04-23T22:37:04Z

I love the concept and the graphics!

I'm undecided about the choice of physics for the tower stacks. On the one hand it favours skill and careful timing, but it can also be frustrating. In particular, the ground tower had some recoil when it was shooting that would cause it to drop to the ground (potentially bringing a whole turret down), and that felt a bit unfair.

The music track is catchy, but the sounds didn't match together.

Even if I'm nitpicking, I really liked the game. The execution felt pretty solid and the game is fun. Great job!

YOU LEFT ME. by Angela He 2018-04-27T22:27:57Z

Art style was hauntingly beautiful, even with the surreal horror bits (it was part of the charm for me).

Tetris Crush Saga by Colisan 2018-04-26T20:36:40Z

Nice idea, and quite solid overall.

I liked the pixel graphics, and the music track was a good fit.

The fact that you need to click is interesting: it lets you gamble a bit on how large you can make the coloured groups before a bat tetromino ruins it. It's occurred to me...did you consider to make blocks to be cleared automatically as soon as you assembled a 4+ patch instead?

My only "complain" so far is that I couldn't determine the exact criteria that caused blocks to fall down when they became detached, it felt a bit arbitrary at times.

Other than this, congrats!

Soul Sword by Raiyumi 2018-04-24T22:22:36Z

Loving it so far.

Graphics and sound/music look amazingly polished, and gameplay is quite solid as well. I liked the choice you have to make between returning to base or risking your loot by venturing forward. That part and the idle mechanics reminded me a bit of Nongünz.

I had some issues at the beginning when I picked the first bones, because they didn't appear anywhere else and the coins counter wouldn't change. At first I thought it was a bug, and a bit later I realised why it wasn't. :sweat_smile: Perhaps some less similar-looking graphics could help, or some clearer feedback.

I also got the "loot outside the level boundaries" bug.

Still, despite these relatively minor issues, I've really enjoyed the game. Congrats!

Rhythm Overdrive by Diblow 2018-05-01T22:00:52Z

Amazing entry! The degree of polish is not far from released products, and I had a lot of fun. Shmups+rhythm-based games can be really flow-inducing if done right, and this one has potential. A bit more content in terms of enemies and/or weapon upgrades and there it goes! :)

Congrats!

I also went with a rhythm-based game, but took a more manual approach to mark the significant beats instead of real detection, which is quite tricky to pull off (also, I was on my own, so I couldn't afford to spend a lot of time on a realistic system). For a given song with set BPM I used a cue sheet linked to a song that tracks what beats are important. (Ideally, there could be different sheets per song to support different difficulty levels or stuff like that).

Sheet Music Editor Shoot'Em Up by hypp 2018-05-01T18:22:25Z

Impressive entry! The unusual blend of themes fit together fantastically, retro music was catchy and there were lots of nice tiny details here and there that made the game feel very polished.

Changing notes in a single direction was a bit challenging at times if you needed to do a full cycle, but other than this the mechanics worked great.

One of the best compo entries I've played so far. Congratulations!

1884 - Golf over Africa! by slashie 2018-04-25T20:39:21Z

Brilliant concept! I played for two players so it got repetitive after a while, but I can imagine how the experience will become way better when facing others.

Some sounds or an AI mode, would have been welcome additions, but for a 48h compo entry this already feels very solid. Great job!

Tetratower by kokirisandfriends 2018-04-24T21:38:50Z

The first thing that caught my eye were, obviously, the graphics. Cute, colourful and more polished than supposedly finished games. Some serious work was done here.

Gameplay-wise, the idea is a great take on the theme, and the game was pretty fun. Keeping track of both sides is challenging (this is a plus for me!) but at times keeping both areas in track could get tricky. While controls were clearly detailed, I think I'm too conditioned from other Tetris variants to use the "up" key to rotate, which would have left the space bar to switch boards in a slightly more natural way. Despite this, the game was quite responsive and, as with art, it all was really solid all along.

And last, the audio does not qualify but the music choice was a great fit.

Impressive job, congrats to the team! :D

BIRKANOID by MateCziner 2018-04-23T22:55:58Z

Amazing art style, full of character; brilliant take on the theme (this game is a clear example of the things I was expecting when I voted for the theme) and impressive execution in general, packed with content (16 levels!)

The only area that wasn't so strong as the rest was the sound effects. Retro-sounds are a perfect fit for retro graphics, but some of them felt a bit rough and grating.

Congratulations for a great game! :)

SURVABY by 0nironauta 2018-04-26T23:50:24Z

The combination of themes worked too well, the moment you have to start deciding between attacking the zombies or continue to tend for the babies the game gets super tense. Congrats on this!

Sound design contributes a lot to the atmosphere, and the graphics were cute and creepy at the same time.

Gameplay felt smooth, but I agree with other comments about the item collision areas. Sometimes picking the feeding bottle up was a bit tricky. It is not a big deal, though.

You've pulled off a really interesting entry. Congrats!

Avenue Zed by kohqctps 2018-04-23T21:43:06Z

Brilliant take on the theme! Pacing feels right, it begins quite simple and then becomes increasingly tricky with each new level.

I also liked that both core mechanics interacted together (waves would stop before crossing the road, for example). At first, in fact, I'd assumed that the TD mechanics could actually depend fully on the traffic simulation, and then I noticed the turret building buttons :sweat_smile:

Some sound effects could have helped with the mood, but time runs fast on a compo game and you already packed a lot of content. Congrats!

Rolling Soccer by palsina 2018-04-25T20:31:53Z

Awesome concept, super wacky!

The two core mechanics blend amazingly well, and it feels pretty solid already.

As for controls, I didn't have many issues trying to slide on the AI, but trying to guide the ball was a bit hard. I somehow ended up scoring on my own goal a couple of times -just when I'd managed to stick a large amount of items :sob:

With a bit more polish (and sounds!), this has a lot of potential as a multiplayer game in the vein of Overcooked or Rocket League (I tried it on single player and enjoyed it a lot, but I can easily imagine the potential this could have by playing with friends).

Congrats!! :D:D