FoonLudum Dare ExplorerUsers → ponywolf

ponywolf

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2014 30 Connected Worlds Dead Weight jam Theme 4.51

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alive👥Untitled Plant Gamejam2553.953.683.644.144.384.004.064.00
201945Start with nothing👥Shadow of The Nothingjam3.002.332.503.833.831.753.33
201841Combine 2 Incompatible Genres👥Boxing Surgery Simulator 2000jam1753.893.813.713.894.453.684.003.76
201740The more you have, the worse it is👥Dungeon Dealerjam2223.793.683.722.934.093.633.073.45
201738A Small World👥Flat Earths!jam354.134.033.763.864.613.413.703.71
201635ShapeshiftThe Mimicjam1823.663.262.903.524.633.393.113.6145
201533You are the Monster1-800-Monstersjam973.853.653.533.774.453.663.763.6073
201430Connected WorldsDead Weightjam294.053.764.264.514.163.743.623.5865

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ponywolf

LD30 — Connected Worlds

Pen and Pixel by James Rhodes 2014-08-27T18:05:00

I'm trying to play all the Android games... I'll try to drum up a second device to test!

The Turtle Escape by Transmit 2014-08-25T22:34:00

Had to make my browser to 400% to click on the play button., but after that it worked.

Shit Ahead by kristof 2014-08-25T22:52:00

Loved the graphics (the icon most of all) and the play was responsive and straight forward. Nice jam entry....

WHAT'S NEXT? by jsspiegel 2014-08-28T02:48:00

I would love to see this idea fully explored. Great potential.

Linked Colours by Florent 2014-08-26T14:44:00

It took me quite a while to figure out what I was doing :)

I would suggest making some very simple beginning levels to get the basic concept across before jumping in. Also dragging could be cool to build the links...

Nice job!

Aliens and Pigs: Why Not? by lytedev 2014-08-28T02:38:00

5700 points! The pixel pigs were very cute. Enjoyed the fleeing/flocking behavior of the critters. Great work!

Grim Gateway by radmars 2014-08-26T16:28:00

Awesome as usual. Nice to see a melonJS get such a good looking submission!

Going Postal by OxyOxspring 2014-08-25T21:53:00

Nice overall. I was a little confused on what I was doing, but it was a neat experience. Worked like a charm on my Nexus 7 2nd Gen

Lonely Planet by Nonameghost 2014-08-26T16:41:00

It's ambitious to do a network multiplayer game for the Jam, so an A+ for effort. I liked the "little planet" feel.

FYI, the 64-bit version just locked up, but the 32 bit version ran fine on my Mac.

1492 by Hexadecima1 2014-08-27T17:59:00

Nice entry... reminded me of Oregon Trail for the new world. 5-star humor!

Catalyst by Glaydur 2014-08-26T15:33:00

Agree with everyone else... Nice start. Looking forward to your OGAM entry :)

RED Thread by NickZangus 2014-08-26T15:38:00

Wow! That' a lot of work for a Compo entry. Tighten up the physics and you have a real winner here...

Dear Kitty by Midnight Creators 2014-08-29T14:20:00

Nice idea... agree with everyone that it needs more content :)

Guidance by Reverend Speed 2014-08-26T15:59:00

Yeah, the idea is there, execution needs work, but excellent effort.

Where have you been so long? by Satyre 2014-08-26T15:50:00

I like the look... reminds me of an 80s Quest game with better graphics.

Sinister by Joe Williamson 2014-08-26T22:06:00

Fresh presentation for sure.... Wish it was longer/less laggy, but the visuals make up for all of that;

Edmon's Illness by intelligentbean 2014-08-26T14:18:00

I liked it. Worked like a charm on my Nexus 7... On mobile it would have been cool to have the red blood cells float toward the tilt of the device and the flicks move the white blood cells.

Also, I wanted some sort of audio feedback on moving things, maybe a heart beat?

Overall one of the best entries I've played so far. Nice work!

PitBall by dcampos 2014-08-28T02:53:00

I was very happy to reach the top after going the wrong way. Has Bubble Bobble-style puzzle potential. Great work!

Gravity Flipper by Dino 2014-08-25T23:23:00

It's a simple idea simply executed and yet I can't stop playing it. Agree with everyone's opinion on too hard at the start.

Nice work!

Jessie and Jack by rnlf 2014-08-26T14:26:00

Worked like a charm on my MAC with Love 9.1. I really liked the idea of portals for items between the two worlds.

Controls were a little sloppy, but I'm sure with some playtesting you could get that worked out. Graphics were on great for solo/48 work...

Very cool!

LD30 - Connected Worlds by donaldducky 2014-08-28T02:45:00

A great jam effort. The controls were a bit floaty, but I was compelled to keep going in that way that Castlevania, Mega Man, et al used to make me feel back in the day. Exciting music. Nice work!

Between Two Worlds by zeal 2014-08-26T16:09:00

I liked the simple controls, but the NZ hosting took for-----ever to download. Try hosting it someplace else for us US folks...

Match And Shoot by skymarionsky 2014-08-28T14:41:00

I could see this being an awesome two player game where players share a tablet... One does the three match and the other shoots the ships... As it stands it's a good idea and awesome entry.

I Think I Broke Something by Otrora Games 2014-08-26T14:52:00

Nice. I would have loved to play with a gamepad.... would have made the difficulty not so rough.

Bird Simulator - Worlds Connected by Poo by eastes 2014-08-26T17:44:00

Can't tell you how much I like the low poly look....

Mirrors by shasharala 2014-08-25T23:28:00

A interesting way to present interactive fiction. Nice work... I would let the user leave the text fast forward on for subsequent plays.

Tektix by PriorBlue 2014-08-25T22:04:00

Not enough people to play, but the art looks great.

Hermes by BinRoot 2014-08-25T22:19:00

Had trouble figuring out what to do... Some of the ingame text was off screen where I couldn't read it. Nice try though....

This Little Piggy... by InfectionTeam 2014-08-26T17:33:00

I was wondering when I'd play my first potato salad game. Wonder no more :)

Smugglers' Cave by Andrew Quartermain 2014-08-26T14:06:00

Nice concept. Would have loved to see what you could have done with more time.

Spacecat Marines by matthias_zarzecki 2014-08-25T22:39:00

Controls were a little touchy, and I died before I realized I was supposed to be protecting the cores :)

All in all though, solid 48 hours of work!

Divided World by OadT 2014-08-26T16:03:00

I liked the graphics... I did get to how you interpreted the theme, but it took while...

Intergalactic Sysadmin Adventure by zak_dk 2014-08-26T15:54:00

Nice look, super funny. A little buggy, but hey who's entry isn't :)

Party Time! by SilverToad 2014-08-26T17:09:00

Sweet game. I love the way you did the tutorial with the writing on the level itself...

I felt it was a little too hard in the beginning... Maybe if you didn't go all the way back when you die.

Dead Weight by ponywolf 2014-08-26T15:28:00

It should only require Android 2.3.3, but we are doing OpenGL effects, so some older devices might struggle. Thanks for giving it a shot!

Dead Weight by ponywolf 2014-08-26T16:30:00

@radmars I love your team's games too. I was one of the (minor) contributors to melonJS last year, and I saw some of your stuff then. Your current entry is crazy good as well.

Dead Weight by ponywolf 2014-09-05T16:51:00

@mactinte Yeah, the concept was the collectables would do damage to the character who wasn't on top, but we ran out of time to get the UI stuff for that working... So I left the the collectables as physical kind of things.

When i get a chance I want to spend a day just cleaning it up and putting the rest of the graphics the team made into it.

Crossover Survivors by tiredcat 2014-08-28T14:37:00

A little confused on what to do... A quick help screen could solve that. Good first-timer though!

Demon & Angel by ModoNoob 2014-08-26T14:37:00

It a nice start. Controls are a little loose and players could have a little more "gravity" when landing on the platforms. I liked the player animations.

It seems lots of teams (including us) took the Angel/Devil route to addressing the theme.

Jack Round by drcrook1 2014-08-26T17:56:00

So goes the LD48!

Galaxy Hunters by Konste 2014-08-26T18:33:00

Really liked the "overworld" map as a space ship. All in all, solid entry....

Wedding Simulator by vandriver 2014-08-25T21:57:00

Funny as crap.... Nice work!

Over and Under by Joseph Roque 2014-08-26T14:10:00

That's funny. We had the same concept... Heaven and hell connected.

Pulley Planet by Patacorow 2014-08-26T18:05:00

I really liked it. The main character had real personality... Good looking and played well too. Nice work.

Schrodinghost by Carduus 2014-08-26T21:30:00

Wow. Nice look and feel. Very stylized....

Liked the effects and animation quite a bit. Wow again.

LD33 — You are the Monster

One-monster Elite Monster Rescue Squad by rustybroomhandle 2015-09-14T16:42:00

This feels like a fully fleshed out game. Good entry!

Attacked by a KAIJU by sirGustav 2015-09-14T16:04:00

The art and animation is nice.

B(L)OB by Nikteddy92 2015-08-27T23:14:00

Great gfx and music. We didn't even have an idea after 12 hours!!! Nice work.

Bloody tears by SeaMonster131 2015-08-26T00:09:00

I liked the mutation mechanic at the end of the level. The graphics make it stand out and it hits the theme dead on. Nice work.

Monster Frogger by ryan0788 2015-08-27T23:07:00

Cute game... You could have saved me some time by letting me know that I was supposed to smash into the cars. :)

After I figured that out, it was smooth sailing. I would have loved to see your boss monster!

Micromancer by radmars 2015-08-27T23:23:00

So. Freaking. Awesome. I look for your games since I played your LD30 entry. We didn't use melonJS this time, but we should have.

Safari by Parappa 2015-09-14T16:52:00

I actually like the graphics.

Face Puncher by chunkybrewster 2015-09-14T16:08:00

More fun than it should be. :)

Peace is a lie! by komjaur 2015-09-14T16:45:00

I really liked the explosion effect and the graphics as a whole. A bit hard to control.

Necromorph by Supernaught 2015-08-27T16:23:00

This feels like a very complete game. Love the graphics and colors.

Monster Cube - MIQ by andreiichim 2015-09-14T16:34:00

This is pretty fun for some reason. :D I love the idea that the little green cubes are full of blood.

Monster Destroy Things by Cory Martin 2015-09-14T17:00:00

I loved it.

Dr. Cutie & Mr. Monster by oostap 2015-08-25T23:13:00

I'm always impressed when people pull off networked games for the jam and in a browser even. I had a little trouble figuring out was I was doing, but overall a great entry.

Monday Night Monsters by spotco 2015-08-28T14:26:00

Wow. Great entry... Love the idea. Took a while to figure out the "timeout" but made sense in the long run.

Don't Steal My Treasure! by dan.marchand 2015-08-26T00:12:00

I really love the Oryx tileset too and it's very funny that you featured the goblin sprite. It's about time he got a staring role. :)

All in all, nice work.

Grave by uheartbeast 2015-09-14T17:14:00

The animations are awesome.

1-800-Monsters by ponywolf 2015-08-24T23:27:00

Hotkeys:
R - Restarts level
M - Turns music on/off
Esc - Opens menu

Note:
All graphics/sound/music created by the team for the Jam in under 72 hours

Known Issues:
Text is a little blurry on Windows
Joystick support is a flakey at best

Tools:
Lua (lua.org)
Corona (coronalabs.com/) - SDK
Tiled (mapeditor.org/) - Level building
BFXR (bfxr.net/) - Sound Effects
Figure (propellerheads.se/figure) - Music

Thursday the 12th : Lake Polygon by bossmojoman 2015-08-25T14:47:00

I like the top down look and feel... Also really smooth for HTML5... Nice work!

Blob by RougeRogue 2015-08-29T14:56:00

Loved the visual style!

Bus Crush by Selzier 2015-08-25T13:52:00

I literally LOLed a the end. Nice entry!

A Meal For The Gods by Code Medicine 2015-08-25T23:20:00

I liked it... Kinda like Clumsy Ninja but into a dragon mouth. On my Mac hard swings with the would cause the game to minimize and then crash, but I got the idea. Nice work!

Car of Monster by Alsatian Studio 2015-09-14T16:31:00

The graphics are cool and spinning cookies while shooting pizzas is pretty fun. I would love to see this fleshed out!

Splat by thegdr 2015-08-25T14:21:00

Really challenging puzzles... nice jam entry!

andysauraus by andysauraus 2015-08-25T17:01:00

I got the error message as well. :(

Ludum Park by Crimpox 2015-09-14T16:38:00

Graphics are good and the character design is pretty interesting.I want biting to feel more satisfying.

Predator Hood by Lucho9 2015-08-27T23:17:00

Pretty good for unfinished. Keep it up!

Pushy Monster by anarbitrarymustache 2015-08-25T23:27:00

I liked the concept and art, but I DID find game breaking bugs! Seriously though, excellent solo entry and a great first try. I also liked the small size... made it feel like a GBA game... Nice job!

Drama in Space by Teekeks 2015-08-26T00:03:00

Super fun... I was missing some WASD strafing though :) I like the idea of build a basic mechanic and adding all the weapons too. I would have liked to see some other types of ships w/ different properties. All in all one of the better compo entries...

Ludum Dare 33: Monster by Valicitor 2015-09-14T16:17:00

Graphics and color are top notch. I really like the idea of a four legged character.

Squatchin' by randomhuman 2015-09-14T16:54:00

Good graphics. I would like to see you keep going with this.

Ted the Zombie by GrizzlyGenya 2015-09-14T16:24:00

I like the sprite characters. The "edge death" was pretty confusing at first. Fun game. :)

Hero Man Adventures by Phorxy 2015-08-25T23:29:00

Better luck next time!

No More Mr. Nice God by Wekid 2015-08-25T23:50:00

Funny concept. I like how God had infinite life... Good graphics, stomping was fun. Overall, I giggled.

LD35 — Shapeshift

PERMUTATE by TravisChen 2016-04-19T02:21:00

Very nice. I have soem performance problems in full screen mode, but windowed it ran like a charm. Nice work!

ORIKAMI by Mnemusyne 2016-04-22T21:52:00

Graphics and animation!

Dawning by Ludipe 2016-04-19T20:55:00

Impressive for just 12 hours. Could use a tutorial to get players started....

LAZER WRENCH by ionbattle 2016-04-26T18:18:00

Nice work! It was a little tough jumping on some of the circles and triangles, but with some work this could be a fun little jumper/shooter.

Aeroteque by dustyroom 2016-04-19T20:52:00

Very nice entry. I played for a while with the arrow keys before I realized that I could mouse-look. Great presentation, fun casual experience. I would experiment with control styles to make it even more casual friendly.

Hotline Trump Tower by Skipi 2016-04-19T21:02:00

I was wondering if there would be Godot entries. I didn't get any music, but it was easy to pick up and play. Nice work!

The Mimic by ponywolf 2016-04-19T17:34:00

We didn't do a good job explaining all the keyboard controls, mainly because there was a bug with our dialog system on the PC that kept the tutorial from throwing any text. Oops :(

The dialog text is now fixed AND we just updated the first screenshot here to mention the key setup where you can use arrows and A/S/Z/X for shapeshifting/firing/jumping. Much easier this way on the keyboard, but still a controller is best.

The Mimic by ponywolf 2016-04-19T20:08:00

Thanks @tentacode... We ran out of time to do WASD + mouse and twin stick shooting.... Next LD honest :)

The Mimic by ponywolf 2016-04-19T22:40:00

Hopefully we have all the text display issues fixed. Kick a screenshot to @ponywolf if you see any visual issues.

The Mimic by ponywolf 2016-05-04T01:40:00

@CaptianPilot Oh, we wish we had put them in. Just ran out of time... Our post Jam version will have WASD + Mouse.

The Mimic by ponywolf 2016-05-04T15:21:00

@Gamepopper Yep. We have all new controls that we will release post-jam in our greenlight alpha version. Thanks for the vote!

Planet-0 by Dreschler 2016-04-19T21:04:00

Couldn't get it to launch in chrome... if you get it fixed ping us on twitter @ponywolf and we'll try it again. Good luck!

Shape Escape by JoeManaco 2016-04-22T21:49:00

This is pretty fun. I think that It would translate to mobile very well.

Ghostroast by zinexo 2016-04-19T21:06:00

Control explanation on the start screen are so overlooked in the LD. :) Nice Idea for a platformer control scheme, with some tweaking it could be awesome-er.

LD38 — A Small World

Tiny Worlds in Flasks by FiSilva 2017-05-10T16:46:42Z

I don't even care it's not a game... :)

Power Department by Cameron Seebach 2017-05-12T02:40:54Z

What is happening?!?!?!? :)

I actually *loved* the intro, it really hooked me, but like most have said some feedback or instruction mixed into the gameplay would have kept me from flipping back and forth from the game to the tutorial page. +1 on using video, that's a good idea.

Planets of Zoltcon by terryg 2017-05-10T18:56:30Z

Slow to load, but it did get there. I really liked the planet jumping as a "world map" to get to the platforming. Moving that tutorial stuff from a slide show to in the first level would have helped me figure things out a little better. Whole team liked the music...

Also, nice to see a game closely tied to the theme.

Lab 493 by Remicy 2017-05-12T14:16:20Z

Gotta love a timelapse. :)

Flat Earths! by ponywolf 2017-04-26T16:51:26Z

Here's a gameplay video...

https://www.youtube.com/watch?v=t-gziurh2cA

Flat Earths! by ponywolf 2017-05-15T21:50:48Z

Randomise User gave us a jolly good playing....

https://www.youtube.com/watch?v=yFCtlFvcsXw&feature=youtu.be

Super Kaiju Dunk City by emarcotte 2017-05-22T14:57:16Z

Congrats!

This Game Will Die Eventually, and So Will You by Yondermore 2017-05-10T15:59:39Z

Visuals and mood are really good, but the flickering and small font made it hard to keep playing.

That said, it's a strong entry.

tinyarena by rxi 2017-05-16T16:12:25Z

Played this before voting opened and almost forgot to come back and rate it. @rxi always puts together awesome LD entries... but no time lapse this time? 5/5 would frag again.

Flerth by parahunter 2017-05-15T21:36:06Z

Very nice execution. I love LD games that discover a new mechanic and can also make me giggle. Good work!

Roguelike One by Chris Otey 2017-05-12T02:35:55Z

I think a bunch of people have said that "point where you shoot" would have really helped this out. It's not bad by any means and well done for a Ludum Dare. Nice work!

Stardust - A space adventure by shiitman 2017-05-10T19:16:53Z

Super ambitious... and an amazing amount of art assets. Nice work!

Fossil Blastr by christina-antoinette-neofotistou 2017-05-10T18:41:26Z

Awesome attempt, I like the look and the basic mechanic. Stick with it for sure!

Smoke, the machine keeper ☁ by Plumepox 2017-05-10T18:29:51Z

This is a great first try at a LD game. Graphics are top notch!

I would have liked to see more done to fit it into the theme, but again a good effort!

Monolith by samlo 2017-05-10T16:43:43Z

Nice work! Gotta love shaders to make things look cool!

Miniverse by sebasrez 2017-05-10T16:35:59Z

Very nice! Sorta a space rock, paper, scissors. Well polished and interesting design. Movement felt a little slow and I would have liked to have some sort of movement control with the mouse, but for a LD game it's pretty darn good.

Down the Rabbit Hole by those-30-ninjas 2017-05-17T20:18:38Z

Great little game. I liked the turn based card play, but I don't know if I really understood the strategy of how/why I was swapping cards with the rabbits. Graphics were spot on though. Super solid entry.

Gravity Trails by electr1ca 2017-05-10T19:28:04Z

Amazeballs! I could see this turning into a great puzzle platformer. The controls felt spot on... All around solid game for the compo.

Rock Hammer by Airman4 2017-05-12T14:14:06Z

Very cute! Excellent entry!

I don't know i anyone else mentioned, but hitting the spcebar to quick re-play or having a 3,2,1 timer then auto restarting would have kept me from aving to switch between mouse and keyboard. Also, I feel with more time to polish you'd have a nice mobile clicker.

Anyways, nice work!

LD40 — The more you have, the worse it is

Spring Clean – DO NOT CROSS by blinry 2017-12-19T18:06:51Z

Very cool take on Qix. Loved it... (Love2d'ed too)

Warehouse Panic by benjamin 2017-12-19T17:54:24Z

Love that it's a Pico8 entry. The sound is great for what tools you are given... Overall awesome job!

Dungeon Dealer by ponywolf 2017-12-14T15:59:08Z

Enjoy this playthrough by Joshua McLean

https://www.youtube.com/watch?v=0WMzitatEpI

Wrecking Ball Princess by radmars 2017-12-05T17:34:34Z

First off, not what I expected. I was surprised by the style--which was a bit of a departure from your previous entries. That said, I was into the gameplay, but I felt like the actual area where the action happened could have been bigger. Good mix of pixel/3d art. All in all another solid entry!

All By Yourself by kothead 2017-12-19T18:01:16Z

Agree with most of the stuff here. I would add that I liked how the character was big in scale--would have been nice to pull the camera back as more clones were made...

Ionising by Jajo 2017-12-21T19:03:07Z

I totally missed the fire control on first play :) After I figured out what i was doing it was a fun little game. Nice work! Control + Arrow Keys on a Mac does some window controls, so space and up might be better keys...

Deckest Dungeon by huminaboz 2017-12-07T16:10:28Z

I can't imagine this won't place high for graphics--beautiful design. (BTW, our team also did a card based dungeon game.)

MEGA by Yetman 2017-12-19T18:14:20Z

Good start. A little confusing at the start... Maybe call out the WSAD controls on screen...

Super Trader 64 by WildGamut 2017-12-19T17:44:14Z

Had the same mac texture issue, but I was able to play it well enough. Liked the mouse to hand movement--very Enviro Bear 2000. Nice job!

Human Rises by Tinis Games 2017-12-19T17:47:34Z

Boy, there's a lot to process there. I think making some of the numbers more visual (bars or something) would cut down on the main page clutter.

It's raining tennis balls! by SraBatata 2017-12-19T18:10:36Z

Nice work. I'd keep pushing the gameplay... a little too simplistic right now.

LD46 — Keep it alive

Untitled Plant Game by ponywolf 2020-04-21T21:24:17Z

Thanks for the comments everyone! Also posted an OSX port a few minutes ago. Fixed a typo the module that reads the arrow keys... may fix some arrow weirdness.

Untitled Plant Game by ponywolf 2020-04-21T21:25:56Z

@spacepotato We limited the game to a 16-bit palette for a bit of a challenge. Glad you noticed!

Untitled Plant Game by ponywolf 2020-04-21T21:27:57Z

@pixel-error Yeah, supporting game pads make it easier to test as well.

Untitled Plant Game by ponywolf 2020-04-21T21:30:47Z

@connor0wolf That's exactly what we we're shooting for!

We ran out of time to implement the dialog system :( This game we were down to the wire to get it submitted, I'm surprised that there's not more that was broken. I'm sure @mutatedsoftware or I will go in and clean up a post jam version.

Untitled Plant Game by ponywolf 2020-04-23T23:28:43Z

Thanks everyone for the great comments! We had a blast making it.

Untitled Plant Game by ponywolf 2020-04-26T16:21:08Z

@jjacobs and @qyouk Yeah, that map was not thought out in the least little bit, so there's definitely some choke points.

@mrleeperry Yeah... I always wanted to tackle a 16 color palette, it worked out pretty well. The palette is called Island Joy...

island-joy-16-palette-example-palette-usage-example-by-kerrie-lake.png

Thanks everyone else for playing and the great comments!

Battery Drain Boogaloo by Jason Schroeder 2020-04-29T17:09:23Z

The musicality of the game is spot on... I played with a mouse, and I thought it was fine experience. Feels like it could be on the app store as a hyper casual. Love the queue of notes, spinning feels solid. 5 stars!

Ideas from me would be limiting the number of notes in early rounds to just two and have that expand as play continues. Maybe make the arrows more prominent and keep momentum on the crank so it winds down slower. Also "holding" notes like guitar hero would be cool.

The Dark by XeduR 2020-04-29T16:59:14Z

Very nice! Love the mood... Sound didn't work on my rig, but I think that's my problem. :)

King's Table by PetTurtle 2020-04-21T15:22:16Z

Nice work! I didn't realize those were poker chips for a while... Might have been fun to have the attackers as the white set of pieces.

LD47 — Stuck in a loop

Break the Loop by XeduR 2020-10-06T14:28:50Z

That's great. A fun little introduction to Lua!

LD41 — Combine 2 Incompatible Genres

Boxing Surgery Simulator 2000 by ponywolf 2018-04-24T01:48:51Z

Thanks @recursor @Chormacorple27, @shchvova @coatline ... We just pushed a build that fixed an issue with the other boxers starting too tough--was playing differently in the browser than our desktops. Should be a bit easier now, but not too much :)

We've got 15 mins to get the balance right :scream:

Boxing Surgery Simulator 2000 by ponywolf 2018-04-24T15:07:08Z

@Lerg We were looking to have people fail fast and get a new boxer. In the grand scheme we were going to have the boxer's look change randomly... Thin/Thick, Skin color, placement of wounds, etc. but we ran out of time :smile:

Boxing Surgery Simulator 2000 by ponywolf 2018-04-24T15:28:24Z

Put together a few GIFs and thoughts in this mini-post mortem...

https://ldjam.com/events/ludum-dare/41/boxing-surgery-simulator-2000/$93280

Boxing Surgery Simulator 2000 by ponywolf 2018-04-24T15:55:49Z

@Rongo Matane No wrong impression here, thanks for the feedback. We wanted people to experiment to figure out what tools do what and fail fast/restart to play a perfect game. The boxing section score isn't really used, its more about finding positive word bubbles and keeping your boxer alive for 15 rounds.

@Pixel-77 We struggled about adding some sort of tutorial, but for a short game like this, we thought teaching you how to play would just turn it into a clicker. We hoped that unlocking what the tools and word balloons do is half the fun.

Boxing Surgery Simulator 2000 by ponywolf 2018-04-25T15:15:25Z

@arzi @adhesion Thanks for the feedback! We really struggled with how much to explain. I think I had a version where only the tools you could use were highlighted, but that just turned it into click on the highlighted tool and then click on the wound, and it didn't feel like you were "discovering" anything. That's the deal with the LD Jam though, there's no time to put it in front of players and see what they like/dislike. (We barely finished :scream_cat:)

We'll do Desktop and Mobile builds shortly, and maybe we'll give more feedback and reduce the "pain" for using the wrong tool. No promises :wink:

Boxing Surgery Simulator 2000 by ponywolf 2018-04-26T02:48:42Z

Hi all! We posted a post-jam desktop build of the game that address some of the feedback... The HTML version is still the LDJam version with no changes--cause after all, it's a jam, but if you have a PC, there's a version for you that may be a little better balanced.

Boxing Surgery Simulator 2000 by ponywolf 2018-04-26T16:03:18Z

Mac post-jam version should now be live... :boxing_glove: :tools: :apple:

Boxing Surgery Simulator 2000 by ponywolf 2018-04-26T16:17:52Z

@Animaster @polegar Yeah, the post-jam build addresses some of those concerns, while trying to keep some of the same discovery mechanic. Give that a shot and please feel free to post more feedback! Thanks!

Boxing Surgery Simulator 2000 by ponywolf 2018-04-26T20:18:04Z

@jamfella Thanks! The boxer's shorts are visible in the surgery scene, and whatever color they are matches the color of your boxer... Or you are always the one on the left :smile:

Boxing Surgery Simulator 2000 by ponywolf 2018-04-26T20:18:43Z

Thanks @La mecanique du plastique and @Re-Markable !!!

Boxing Surgery Simulator 2000 by ponywolf 2018-05-01T00:43:14Z

Thanks @Deprecat and @Tero-laxstrom for the feedback. We're discussing ways to clue in players on what to do without making it too easy. The boxing is a bit improved in post-jam builds, but it could always be improved.

Roulette Knight by Finlal 2018-04-27T16:08:03Z

Super cool! Original idea + nice mash up. Feels super polished too. Don't know if I understood the spell tree fully and took me a few tries to realize that I had to load the gun first, but after 5mins I was way into it. Nice job! (Also, I'd host that file on Itch.io if it were me...)

Unbelievabubble by maximebugman 2018-04-24T16:37:50Z

Nice work. Puzzle bobble is one of my favs... I think the Bubbles could have used more physics-based shooting, or maybe some way to speed up that portion. It's a tall order, and you guys did some great work.

StarClick: RTS + Clicker by Lerg 2018-04-24T01:44:34Z

That was great! I'm not usually an RTS or a clicker guy, but I like the automation of resources angle. I'll have to com back and play it some more when I have more time!

StarClick: RTS + Clicker by Lerg 2018-04-26T22:52:25Z

So, spent some more time with this today, and I do really like the concept. I think the actual clicking mechanic could be "juiced" a bit. I know you don't really click as much after building the auto clickers, but some sort of animation or big red button with a good thud sound when you press it would draw the player in faster. Maybe clicking on an auto clicker could make it work harder for a period of time.

All in all, nice job. All hail Lua. :wink:

Super Slime Slasher Ultra by sebastianscaini 2018-05-15T16:22:46Z

Nice work, excellent look and feel!

BirdTurd by AKnght 2018-04-26T22:56:50Z

What engine is this in? Looked super custom. I think it's a solid first LD entry. Nice work!

Witch's Escape by cristiano.m.garcia 2018-05-14T16:33:29Z

Agree with most... Get the game going faster and ramp up the difficulty more evenly. Other than that great job.