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rxi
rxi
View on ldjam.com
Overall Medals
| | | Year | LD | Theme | Game | Division | Overall
|
|---|
|
|
| 🥉
| 2016
| 37
| One room
| Tangent
| compo
| 4.43 |
Category Medals
| | | Year | LD | Theme | Game | Division | Category | Score
|
|---|
|
|
| 🥉
| 2017
| 38
| A Small World
| tinyarena
| compo
| Fun
| 4.43 |
|
|
| 🥉
| 2016
| 35
| Shapeshift
| Cyan
| compo
| Graphics
| 4.68 |
|
|
| 🥇
| 2015
| 33
| You are the Monster
| Separated
| compo
| Mood
| 4.70 |
|
|
| 🥉
| 2015
| 33
| You are the Monster
| Separated
| compo
| Audio
| 4.47 |
|
|
| 🥉
| 2015
| 32
| An Unconventional Weapon
| Lucid
| compo
| Graphics
| 4.72 |
|
|
| 🥇
| 2013
| 28
| You Only Get One
| Doubt
| compo
| Graphics
| 4.65 |
|
|
| 🥈
| 2013
| 28
| You Only Get One
| Doubt
| compo
| Audio
| 4.41 |
|
|
| 🥉
| 2013
| 28
| You Only Get One
| Doubt
| compo
| Mood
| 4.52 |
|
|
| 🥈
| 2013
| 27
| 10 Seconds
| Solitude
| compo
| Mood
| 4.41 |
Games
MiniLD Games
Performance over time
overall score (left axis) percentile (right axis)
Correlations
rxi leaves an average of 13.8 feedback comments each event.
LD34 — Two Button Controls / Growing (7)
UPSQUID by 01010111 2016-01-04T23:33:00
The best squid-based entry I've played so far.
this is the game by Steve | tacospice 2015-12-16T22:46:00
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the Twilight Zone.
33 grams by martincohen 2015-12-15T19:37:00
So much to love about this game. With your usual unique art style, and excellent audio design the whole thing tells a story with the mood it sets.
The music was wonderful, emphasizing the overall calm of it. The sparse sound effects meshed together so well with the music that it was difficult to tell where one ended and the other began. The violence of the sound when one of the moths died was like a splash in an otherwise still lake; combined with watching its little body flail to the ground was enough consequence to make you try as hard as you could to avoid doing it again.
A really unique and simple idea executed perfectly, an overall lovely experience.
Yarnful Days by amras0000 2015-12-14T21:32:00
Just wonderful! All the elements made for an overall relaxing and peaceful game, which though small felt perfect as a whole, with a lovely ending which brought a smile to my face.
The visuals, audio, objective, outcome and even the font choice all worked together to invoke a feeling of calm. An interesting take on the theme.
I'm really glad I played it and really enjoyed it. Nice one.
Omega Llama! by yumaikas 2015-12-14T19:37:00
Nice to see an instructions screen! This always seems to be something that's overlooked.
Strangely when the game was paused the cursor was locked to the window, but it was not locked to the window when the game was unpaused. The ability to fire while the game was paused also allows the player to shoot a bunch of times, making a layered up sort of "super" bullet which cuts through all the enemies it approaches without stopping.
It didn't seem like there was much incentive to keep all your planets alive -- I found that if I camped on the lowest one it allowed enough of a buffer between the enemies that I could stay alive indefinitely (though I see in the source there is a win screen, so I may have been being impatient or doing something wrong..). That being said the concept of hopping between the planets while they grow, and trying to defend them seems like it has potential. It'd be interesting to see the outcome if you decide to expand on the idea!
Unfortunately I got the following error when I died:
Error: cannot open ./game/level1.lua: No such file or directory
stack traceback:
[C]: in function 'dofile'
main.lua:277: in function 'update'
[string "boot.lua"]:442: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
SAUROPOD vs THEROPOD by Tijn 2015-12-14T19:35:00
Wonderful audio all around -- given that most entries tend to favor most things above audio it's refreshing to hear something so polished with such a focus on music and sound design -- the music was perfect for the game: all the songs worked well for their scenarios in addition to working well with each other; switching from one song to another never felt jarring. The little sound effects were wonderful too, and added a lot of character to the thing.
The audio also worked really well with the visuals, combined with the transitions and animation it felt like one of the same entity, rather than two separate parts.
An enjoyable experience with a good sense of humor, even if simple in terms of gameplay.
S.E.N.T.I.N.E.L. by rnlf 2015-12-14T19:33:00
Following the old Ludum Dare tradition, the game unfortunately didn't run for me. In fact it manages to bring down LOVE itself with the following being printed to the console on exit:
intel_do_flush_locked failed: Input/output error
AL lib: ReleaseALC: 1 device not closed
Additionally LOVE would continue to quit with this error on *any* project (including the no-project screen -- though only the first line is shown) afterwards until I rebooted -- I ran it again to confirm that it was the game that was causing this. Very strange.
A real shame as the entry looks wonderful! Hopefully I'll find some means of getting to try it out.