daanvanyperen 2013-04-30 01:52
Some interesting things going on here. Definitely worth a play!
Foon → Ludum Dare Explorer → LD26 → Potato Dungeon
By _rilem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.37 | ||
| Fun | 2 | 4.29 | ||
| Graphics | 10 | 4.58 | ||
| Audio | 19 | 4.03 | ||
| Coolness | 2 | 84 | ||
| Humor | 28 | 3.69 | ||
| Mood | 30 | 3.86 | ||
| Innovation | 37 | 3.88 | ||
| Theme | 274 | 3.24 |
Some interesting things going on here. Definitely worth a play!
Having trouble going through the first door? Is that a puzzle I'm not getting?
Ah yes, you can go through doors by pressing 'W', the controls section has been updated. :)
Actually, got it by mashing the keyboard. Guess I'll figure it out
I think this game was very good, my only problem was that my mouse didn't seem to be very responsive. I'm not sure if it's a problem with the game or my computer, but it made the game much harder to play. I like how you made a game that was more based on having enemies run into your sword than slicing and dicing, it's cute, and makes the game stand out.
Haha, just saw the reply, thanks.
Maybe allow use of the up arrow, too? Didn't know I could even use WASD (Although I now prefer it)
This is pretty good for a jam. This game has some serious potential.
Favorite entry so far. The polish is extremely impressive. Perhaps this is something that could deserve a "post-compo" version.
Nice aesthetics and generally really well polished. Don't know if it's that minimalistic though. But this was definitely well executed.
BRILLIANT
The best Ive played so far
The sword controls are really fun. I wish your jumping and falling speed were faster though; it feels kind of floaty.
I really, really want this to win. Don't know how this is possible in so little time.
Nice idea and nice graphics too.
So fun! 5/5
Incredible. Everything from the graphics to the gameplay was pretty much perfect. The sword mechanic was great an the bosses were fun. One criticism is that it felt like it went on for a bit too long.
This game is incredible, if a tad long. I tried to finish it, but after the 30th level I had to call it quits. This game would have been perfect with about 6 levels, 700 is a little much for a Jam Game. I shaved before this game, and now I have to shave again.
The art style is amazing, the controls are great. The sword mechanic is also incredible, and fairly unique. I was really impressed by the whole thing.
Great game! Had so much fun!
The graphics are really awesome and the gameplay was interesting. After I got the horse, things started to get more fun. If this was made into a full fledged game, that would be be awesome. Great job!
@captainkraft, too bad you stopped, the game ends at the 31th level :D
excellent. Better than the average browser-based game. (yeah, I'm comparing it to non-ld games too). Heck, if it was expanded upon a bit I'd pay for this game.
this is one of the best games i ever see on a Jam
Congratulations!
and i that shovel knight feeling ;)
This game... is just excellent... like... it's really fun, simple and addictive
Great game! I love the look and feel, it looks crisp! I love the animations, simple yet expressive! Also good music! The sword mechanic felt a little monotonous at the beginning, but got very interesting later on.
Awesome! This game is delicious.
great! nice graphic and gameplay
I loved the horse
Amazingly polished, took a great idea and just ran with it
Amazing game, best I've played so far. I love the sword mechanic and the horse teammate.
I am The Potato Slayer, The Spu-Breaker! WOOHOO love this game. Vote on Minion Studios' game too, it has potatos, keys and bats.
This is beyond perfect! 6/5!
Nice graphic and interesting gameplay! Super!
Pretty much the most polished game I've played from the lot of LD26. Great job!
Awesome!
Best. Game. Ever. The end boss battle was insanely fun. I just wish Pard wouldn't go running off in the wrong direction when I needed him.
At first I thought the potatoes took too many hits, but then I realized I just wasn't swinging fast enough :) The graphics are excellent, music is good and the design seems implemented well.
Looove the graphics. Interesting concept also with the mouse/sword action great job!
Amazing game and style. Final boss was hard (probably died 15 or so times) but the game was so good I had to see the end. Amazing art style. Jump physics were too floaty but easily fixed. The horse was awesome! My pal, the horse. Loved his additional mechanics.
That was really good =D
Fun sword control, cool idea ! Graphics & sounds are great too. I'm too fond of the player physics though, a bit sluggish.
Wow, man it plays as good as it looks! Awesome job man!
Wow! thanks for all these positive comments, we really poured our heart and soul into it. :)
Great game! will definitely be coming back to finish this one :)
Best 2d swordplay ive played since Prince of Persia. XD
Great game but the mouse mechanic didn't really sell it for me, possibly some tweaking or scrap the mouse n keyboard n go for game pad! analogue sticks would be awesome for this.
This is great. My only complaint is I wish there were some way to lock the mouse cursor so it doesn't keep going off the screen. Love the horse!
Best Ludum Dare horse+potato ever.
One of the best entries i've played so far! Actually everyone in my office is playing now :)
Nice mechanic!
Not quite sure how this fits in with minimalism, but it's one of the better looking games I've played.
Very smooth, clean gameplay !
Very very fun.
It took me ages to understand that I could move the sword with the mouse (first encounter with Pard) and I had fun anyway ^^ I even thought it was very innovative to forbid the player to turn away.
The game is a bit light on theme, but it is excellent overall. I wish I could use the W to jump though, and space to jump off the horse. Because A+D+Space+Mouse...Hey! I'm just an human, I only have two hands!
A horse with a sword - this masterpiece! Thank you guys for game!
Man, This had to be one of my favorites!
Awesome game, I just beat it. I loved the art style, and simple gameplay. This one is going to be a frontrunner for sure.
Really great game. Really loved the graphics and audio and the sword mechanic was really fun and simple
well that's a very well designed game here. I think a faster pacing would have been cool.
This is awesome. Determinately the best game I have seen this LD. I love the horsey. Very very great.
Really fun, clean, well animated and polished, good job :)
Really fun game, good job! My only issue with it was it felt a little too floaty. Nice work.
Great game, guys! I love the way you aminated your knight. Perfect!
Fun gameplay, minimalit controls, excellent sound = 5/5 best LD26 game ever!
Best one I've played so far. Greatness!
AWESOME game!
Great job! Nice graphics and sword play. Glad to see the potato theme snuck in there.
Enjoyed it a lot. Awesome to see what some people can create in 3 days. Good job!
Great work! :D
Best game so far. Really done in just 72 hours? That's amazing.
great
Good work! I like the game.
Very polished, well done! I could see this turning into a full game :D
Wow.
Nice work. Very challenging
W - enter door, jump of horse
jump off* horse
Best game I have seen so far
Great game!
Really nice graphics and gameplay, well done!
That's fun, but it froze in the level where I got the double jump.(Opera)
Must play
Amazing one !
Super slick art style and combat mechanics! I appreciated all the special effects put into this one, really made it feel like the sword hits had "impact". Pard is awesome! The game felt a little too long though, especially as there are not much changing between the levels, by the time I came to the boss I became a little frustrated it just spawned more enemies and that the sequence restarted everytime I died. Just having him shoot projectiles that you could reflect or something or something different than the already utilised enemies had been nice. Other than that, the game felt really polished, Pard is awesome and so is the music. Really nice work, would love to see this made into a full fledged game! :D
Amazing style!
Outstanding. The combat mechanic works really well.
That wizard is an absolute *bastard* though.
Super polished and awesome combat. Dead simply but very deep dynamic. I really like how you had to be two persons to defeat the giants, really put the partnership in focus. Totally rad!
This game I enjoyed very much! Thanks for making it :)
That was really beautifully polished, and I love the attack mechanic.
Impressive game! and graphics are amazing. great game!
Awesome game!
This... is... AWESOME!! This would have never been so great without Pard. Thank you Pard. It also looks so "finished" which is also really cool to achieve within a weekend.
Very fun game! I loved the horse! It's a bit too long/repetitive between introductions of new mechanics, but great work regardless! :)
Strega: Awesome game. Really nice graphics and great simple combat. I feel like the some of the enemies have too much health though, at times I would just sit there and wait for them to kill themselves. Maybe you could have the player velocity correspond with how much damage you deal.
(this is a team account)
Great graphics. Combat can be a bit annoying. Level difficulty didn't ramp very well.
AMAZING! Love the potato fart bubble magic. please bring this to steam! or humble bundle :D
Looks and sounds great as everyone has said. It plays fairly well, though I found it dragged on a little bit, and by the end I'd went a bit mad from wiggling my mouse around for the combat. I constantly kept wanting to click to attack, it felt much like I was just putting my sword in the right place and waiting for the enemy to run into it!
You guys did a great job.
Incredible well done, please make a full game out of this!
great work all tough the sword fighting is a bit weird :)
Well, there can't be always good comments: the only thing I really love was music (but you didn't create it). It's pleasant to see but it quickly become boring =/
I love the graphics and minimalism game play!
Absolutely fantastic :D
Why is this not on Steam yet. I need more!!!!
-PixelOaksCurtis
I loved it
By far, one of the best entries I have seen so far. Very polished, making it baffling how you managed to make such a great game in so little time! The gameplay was smooth with no apparent glitches and I found the way to move the sword a lot more interesting than the typical "press (whatever button) to attack". The only downfall is the amount of levels this has, making it impossible to play entirely through in my limited amount of time.
It crashed. but I might play more later. I really enjoyed it. GOOD JOB :)
Strong entry. I like the mechanics and the minimalist design is used to good effect.
Really great job. My favorite so far. Reminds me a bit of Slayin.
i give you 5 stars in everything. AWESOME.
Incredible game. The 8 directions arts ( dont know how to name that ) is good and color choice is perfect.
The different game mechanics are very innovative and Pard is lovable, my best friend, I wish I could bring him with me for further LD26 gametest :D The only bad part is probably leveldesign, most levels was boring or very oddly designed... For example I dont understand the use for rest room with only hearts in a game with infinite continues, maybe there's a special perfect run ending ?
I played until the boss and give up there but mostly because of my computer, the game is very laggy on my netbook.
One of the most amitious game I have ever saw in a Ludum Dare Competion.
Congratulations !
AWESOME, love the visual style, the gameplay and the music.
This is just as good as I hoped it would be when I first saw the screenshots! I want a shirt with that horse on it - make it happen ;)
Pretty impressive (:
For some reason, I had a weird bug for the boss fight: I could hit both tiny pig soldiers until I killed one and then the other didn't register the collision of either my or my horse's sword. I guessed you somehow destroyed the two collision. After trying a few time I succeeded though.
But overall nice game idea, and you managed to find some really cool pseudo-coop mecanisms =)
You know, when I first saw the gifs of this posted on the blog I had a feeling it was going to be pretty special. This entry really shines, I think. It's got a great style, great music, and an invincible horse to do your bidding.
You really packed a lot of gameplay into such a small package. Hats off to you.
Amazing graphics, very cool music and sfx, it's sooo long and difficult to finish, I love it :D
Very cool game, graphics are awesome and audio too.
Awesome game! I like visual style and gameplay! Horse with sword is awesome too. :)
Love the look of the game, and the music is excellent! Double jump wouldn't work for me though, and found the best way to fight was just to stick the sword out and let the baddies jump into it. Maybe work speed into the damage, so you have to be moving the sword to kill them? Brilliant style though. Great game!
Loved it
Loved it, really nice music and gameplay. Nice job.
Game was fun, but a little bit too long. I didn't get much "minimal" experience, and it was running very slow (maybe because of being fullscreen).
Hey, I love this game. :D
I loved this game, a little weird controls but once you get used to them, the gameplay is pretty nice! Thanks!
Probably my favorite entry so far, it has everything I like, from the cool sword mechanic to the light artstyle and the perfect feedbacks. I know this game will inspire me a lot in the future.
I am not a fan of the sword control at all. My character would move to the other side of the mouse, then all of a sudden I'm swinging the wrong way.
But over all, real great job. I had fun playing!
Fantastic! I haven't been able to beat the wizard yet, but I really want to come back & try. Great job!
Excellent and polished game on every aspect!
Very impressive. The graphics and sound are very polished. I love the art style. The sword control mechanic is interesting at first, but I felt it got a little tedious since it take so many hits to kill the enemies.
Overall, it's great though. Great job!
Fantastic.
Some really nice graphics and some solid gameplay. Really enjoyed playing this. Good job!
This is a really solid game. The mechanics are simple but fresh, and the way the double jumping and the horse add to the game are simply brilliant. Usually double jumping is really just a key for a lock, but the way you implemented combat means that it's an extra, risky tactical option. With the horse it also opens up things like flanking and strategy. Really well done! My only complaint is that the key opening the door in stages where you kill all enemies is kind of redundant, and sometimes breaks the flow by making you backtrack to get it. But I can also see how it's easier to do that programming-wise.
Very good and very polished game. I wasn't able to get through the horse though :/
Nice game. Graphics and Audio were nicely done. Having to use Space instead of W to jump was a bit awkward for me and took awhile to get used to. The sword mechanic was fun, but sometimes my sword was inside an enemy and it wasn't getting hurt, and I couldn't figure out why.
Pard is literally the greatest companion in any game ever
AWESOME dudes !!!!!!!!! omg omg love the art, thanks for this game, really i mean it! Rare thing to have so nice visual feedbacks !! 5stars !!!
I am The Potato Slayer, The Spu-Breaker! WOOHOO love this game. Vote on Minion Studios' game too, it has potatos, keys and bats. I even came back and rated this one higher!
It is the best entry! But i wouldn't say it is minimalist. But game is very cool, complete and I pretty sure it's going to be a big title!
Epic stuff - first game on here I've stuck at until the end - the pay off was worth it - best treasure ever. More please. :)
PERFECT!!!
A fun game with some excellent ideas and gameplay mechanics. Lowering enemy defenses is really hard, I found wildly swinging the sword while jumping around worked best. Really liked the horse companion. Graphics and music was admirable. Well Done =]
So much fun - thanks for the great game, very enjoyable
nice, good work, I liked it :) Cleared the game, it wasn't THAT long, it was just enough imo. Nice use of visuals and the main game mechanic worked good!
AMAZING! I loved it!
Fantastic game.
I was a little frustrated by a game-breaking bug in your input system. You're not calling preventDefault() or stopPropagation() (or both) on the event object in your keydown/keypress handler, so pressing a key to move bubbles up to my browser (FF 20) and pops open my typeahead find feature, taking focus away from the game and consuming all further input. I make HTML5 games myself, so I'm super-sensitive to it. =) I had to switch to my backup browser to play.
Very polished. Love the character art and simple level design. You packed a lot of content into such a short development cycle. I noticed you pretty much had to attack the pigs from the left since their swords reset to the right after a hit.
Bringing in the horse with a sword and providing a riding option was awesome.
It's a lot harder to play with a trackpad since the game rewards you for swinging your sword back and forth. It would probably work well with a twin-stick controller.
I really liked the sword mechanic and this was fun to play. It also looked good. My favourite game so far.
Awesome!
Simple yet brilliant,
I do love the graphics ans music!
Great work! :D
Great game good works...but potatoes wasn't the theme, no?
The sword combat is suitably minimalist and fun to use, but I find having to use space to jump irritating when I see no reason not to let W do that. The graphics and music are nice.
Fantastic! Really novel and well tuned controls, charming style, minimalist without being simplistic. It'd be great even without considering the limited time in which it was made.
OMG this is so f'ing cool.... I LOVE the sword fighting gameplay.... brilliant
Super cool. This is awesome! Great artwork. Got stuck on the push down level and didn't see how to restart until coming back to page - would love to see those hints in game. Great work! Overall, reminded me of die by the sword. :)
Literally the best game I've ever played in a Ludum Dare :) Seriously, it's got an unbelievable amount of polish, a bit of a storyline, and a really interesting game mechanic. My only issue was, if anything, that it was too short - please, please make a Post-Compo version with loads more (and saving) - I'd quite happily pay for it if it was on Steam (or equivalent)!
Damn horse! Great game
Definitely the best I've seen so far. 5/5
Awesome game dude ! The fight against the horse was the best one. The plateformer aspect could be better, but it still very good and impressive.
Great game! I liked the fighting system. It looks very balanced. The boss was quiet challenging though.
One of the best games yet
What a glorious game. It kind of reminded me of Slayin' (http://www.pixellicker.com/games/games_slayin.html) and even somewhat of my warmup game.
Great polish and great mechanics! 5's all around.
I had to get the hang out of it first - but once I did I fell in love with the game (especially since the visuals and audio are so great)
very cool game, well done
That was....amazing. Great graphics, loved the music, good fun to play.
Great work! Love the graphics and the sword-fighting.
The speech-bubble has a lot of potential, and could be extended greatly.
Awesome fun, i love the combat system :D very unique.
I like it, but in some moments, the control of mouse is very hard. Anyway, great job!
Nice gameplay and graphics. Reminded me a lot of games like Adventures of Link and A Link to the Past.
Awesome idea, very fresh... Graphics were excelente, loved the horse!
That was AWESOME!
Loved the combat and the horse was brilliant.
Interestingly the arrow keys worked with up being jump, but not double jump.
Best polished and amazing game i have played in this LD26
A very good job gues ;)
Pard - that's the most epic name for a video game companion EVER! :D
Cool visuals, really fun to have a sidekick horse by your side !
Incredibly original and fun game-play!
Amazing. Not a fan of the controls (on a touchpad here). But really polished. Amazing music, sound, and visuals.
Played it again, best game I've played this LD I think
I knew from the middle on that this was all fives. Great job!
Hah, not bad!
Smash, smash, smash THEM ALL!!! XD
My favorite jam so far! Love the sword fighting, especially between the bosses. The companion horse is a great touch. This would make an epic game with some more story! Nice work!
Thank you for all the kind comments guys! What an overwhelming response! :D
We're looking at all the feedback and taking notes on what to improve. We both fell in love with pard while creating the game and it would be a shame to let the adventure end here. :P
Thank you for playing. But thank you most of all for allowing pard into your hearts. :)
Loved your game really really cool :)
Love it. Very well polished in every aspect. More of this.
Really good game, i loved the way you control the sword. good graphics and music too
The best game i played in this LD, polished, original, challenging, with a deep progression and more. Win the horse was so delightful :) Excellent job !
Amazing work! Beautiful graphics, easy but solid gameplay. Had SO much fun! Thank you a lot!
That is so stinkin' clever!
I don't usually enjoy wasd+mouse but this is done in such a thoughtful way.
This entry *has* to win the Jam, it's a masterpiece!
Very cool! The only frustrating part was that the angle of the sword would move when my character moved even though my mouse was still. Could fix that by ensuring the player's character is always centered.
Ridiculously awesome. the mechanic is quite unique, it's a ton of fun and I simply love that horse look :D
I liked the fighting mechanic in this
Absolutely brilliant visually - I love this kind of geometric look. The sound design is great, too.
As for the game itself, it got old quite quickly for me. There's something about the passive act of letting enemies impale themselves on your sword that I don't find too exciting.
The use of the theme is 50/50 for me. The combat is minimalistic, indeed; a little too much, maybe, as I already pointed out. But the rest of the game's design is standard platforming fare. Simplistic, you may say, but not minimalistic.
Also, why the choice to use SPACE to jump, instead of 'W'? It seems counter-intuitive to me, and not too comfortable.
All in all, a very nice game with huge potential for a post-compo version that moves away from the theme, that I think doesn't add anything to the game.
Congratulations! :)
I definitely love this game!
Sorry, i revisited my judgment because i think this game doesn't fit the theme at all. Even the gameplay isn't minimalist. Some said this game must win the jam, i think the opposite, if it wins there is no more interest to follow a theme. A good game but completely irrelevant.
Great game. Spent playing this game more than other games ever. Can't finish it though.
The controls are awkward, the jump is quite floppy and I don't really see the "minimalist" part (even gameplay wise).
Apart from that, I had a lot of fun playing (I finished it eagerly), the level design is very well done and the whole graphic & audio work is fantastic !
Just brilliant. I must say the gifs alone piqued my interest.
That's the best game for that ld i've played!
Awesome! The best game I played. Maybe in every LD.
Graphics are so lovely!
Very innovative, light hearted fun! I loved it. I wish there was a different control scheme for moving the sword though, maybe have it centered around the middle of the screen or maybe when you click it puts down a point that you rotate around? Idk, just felt awkward trying to keep up with the hero's movements.
I love how each level teaches you how to use a different feature.
What an excellent, polished game you've got there! Thoroughly enjoyed it!
5+. Great and fun game.
Awesome. The direction of the sword is confusing however.
@lotusgame: Note that only the Compo rules say the game "must" follow the theme. The Jam rules say the game "should" follow the theme. The Jam's a lot less strict than the Compo.
Thank you mildmojo. :)
I'd also like to add that:
There are no combat buttons to attack with, the combat sytem is completely minimalist but creates depth without making it complex.
The artstyle is minimalist, clean, doesn't add anything that is unnescesarry.
We created something original instead of just taking the first google hit, the Mondriaan style and saying: "Wow! Our game is DEFINITELEY minimalist now!"
'completely irrelevant' is hardly the case, I think we did a great job on capturing the theme without sacrificing too much of the gameplay, art or content etc.
I respect all your opinions, but when you have to say "the game doesn't follow the theme." Please do elaborate on why it doesn't.
Very interesting! I like it <3
Incredible fun and amazing art style. Only complaint is that the web version repeatedly broke my sound driver (pulse). But the desktop linux version worked perfectly. Probably the best game I have played this Ludum Dare.
This game should be the winner! In every aspect this game is GREAT! If you make a bigger game I will buy it for sure. Great job guys!
That was fantastic!!
I can't believe how complete it felt for being created in such a short time!
And I love how you would introduce new controls by having the player tell his horse what he was going to do.
Super cool, but I noticed a few problems. I found the combat to be pretty fun, but it's quite easy to get hit due to the way the "invincible enemy" thing works after you damage them. Instead of being able to juggle enemies in the air, they would just fall through my sword after I hit them once. The small enemies also took a bit to kill, which really slowed down the pace of the game, which I found detrimental. I also found pushing the boxes around to be a bit frustrating, as the physics didn't always play nice. Do I have to push the boxes with my sword? Wasn't intuitive to me. Finally, why were the boxes rendered at a 45 degree angle? That was weird to me, kind of perspective-destroying.
Despite those issues, however, I thought it was a really fun game. With a bit of tweaking and polish, you could definitely turn it into a great little game.
I love the way you attack enemies! It grows old pretty fast without variation though. I'd love to see more weapons and enemies!
Very nice, I like it - also runs great in IE10. The only complaint I've got is the sword fighting. That's introduced almost a bit too late. I nearly lost interest "oh it's the same over and over again", and then that fighter pig appeared... :)
Really awesome game. Love it :D
Wow, one of my favourite entries. Enough difference in gameplay to keep it interesting and the end boss was quite a blast. It gave me some serious Zelda flashbacks, only in this game the idea is executed cooler, much more energetic.
Loved it!
The graphics are awesome, but the gameplay sucks.. The attacks are too slow, the gameplay is well-known and used..
Excellent game! The characters are well designed and the gameplay has a good progression that made me play until the end.
I'm not a huge fan of the idea of controlling the sword with the mouse, it's original but get tedious quickly.
Hello jam winner! I am sure this will be a hit if you decide to finish it.
AWESOME!!!
Very nice. You guys have a really, really strong combat system with these swords. And the graphics are fantastic. My only complaint that can be of any use to you guys is that pressing W is a bad choice for dismounting. I kept pressing W when I wanted to jump out of habit from other games, and I'd dismount against my will.
Another thought: if there were a game that controlled the sword similar to this, except that clicking thrusted the sword and allowed for slash attacks (i.e. hold the mouse button while swinging forward) then that would be a very cool game. ;)
Oh, forgot to say, you guys did an amazing job with that horse's AI. Seriously, I'd have no idea how to make it follow you around like it does so well.
Great. I think this entry will win the jam!
Very complete and well-executed game.
- SEPHY (@sephyka)
Great twist. Great game. 10/10 -Game Informer
Great work! I love the graphics, the sound effects, the music and the setting... I mean... a horse buddy with a sword and fighting pigs... just great. Was fun to play through. Two things I noticed: during the bossfight there was one of the smaller pigfighters who was invulnerable (I let me killed by him and tried it again and then it worked). Secondly, sometimes I didn't notice that I lost a heart, so that should be communicated better.
This is really great, in every possible way.
Had fun time to play it. Enjoyed the graphics and controls!
Lancing potatoes from horseback thrilled me. If you continue to develop this, sometimes the horse's sword would not seem to hit the pig, and clicking the horse and then pressing jump button to get on the horse confused me.
Very cool idea with the fighting mechanic, but it's spoiled by too large number of HPs the monsters have -- waiting for them to impale themselves on my sword enough times is boring, and not waiting makes you die...
Pretty awesome game. Became really interesting when the horse joins your party. Also, dunno if this is some sort of bug or glitch but if you jump (unmounted) then constantly keep clicking on the horse while you're in the air, you pretty much get unlimited jumps in the air (sorta).
Thank you mildmojo for your precision, i didn't know the jam was less strict about the theme.
Sorry _Rillem ! I have overreacted, probably because i was jealous about how your game is great ^' My apologies !
Best game I've played so far. Very well done !
Just excellent game overall. The simple mechanics of pointing, the teaching itself level design, and that horse maybe is one of the best videogame characters ever. You sirs, deserve a lot. Genuine fun!
Easily one of my favorites for this LD, even if it did result in another failure to my "I'm going to go to bed earlier tonight" scheme. Great work, loved the audio in particular, and the graphics were simple but great. Had some issues with my cursor disappearing when it wasn't moving that threw me off a tad, but otherwise no issues at all.
You know that this game is in top 5 of 26'th Ludum Dare Jam? Maybe even no. 1. :D
Amazing, and nice tennis Zelda style at the end
Rawesome. I liked the horse.
Back for more. Just played it though again for about the fifth time. Still my favorite game here.
The AI on Pard seems a bit off on the level with the two moving platforms and four pigs, after first killing one of the two to the right pard will always go to the left and get stuck, sometimes falling down the abyss.
Absolutely stunning *_* The theme relation is a bit thin but the overall game is incredibly fun and efficient.
Great job guys!
This is so much fun! XD
Pig-wizard is driving me nuts, but I just need to hone my horseback sword-fighting skills a bit more and I'm certain i can defeat him and his evil minions.
Serious contender for first place here I'm sure.
Combat system of this game is unusual but very cool (control sword’s direction by mouse).
This feature was enough to get good rating but beyond that the gameplay is constantly changing and does not get bored. There are a lot new abilities during game (unexpected but awesome).
And stylish graphic. And logic puzzle. And bosses. And humour. The best one.
Not very clear keyboard control, but it is not critical. I willing to buy full version :)
HORSE \o/
Rampage ! Come on my sword :) !
(the double jump works only with "space" and not with arrows)