FoonLudum Dare ExplorerUsers → TurboDindon

TurboDindon

Overall Medals

YearLDThemeGameDivisionOverall
πŸ₯‡ 2012 23 Tiny World Inside My Radio jam 4.30
πŸ₯ˆ 2011 21 Escape Action Time : Escape from the dangerous explosive complex jam 4.18

Category Medals

YearLDThemeGameDivisionCategoryScore
πŸ₯‡ 2013 26 Minimalism Mustache Armies jam Fun 4.41
πŸ₯‡ 2012 23 Tiny World Inside My Radio jam Audio 4.78
πŸ₯ˆ 2012 23 Tiny World Inside My Radio jam Innovation 4.37
πŸ₯ˆ 2011 21 Escape Action Time : Escape from the dangerous explosive complex jam Fun 4.12
πŸ₯ˆ 2011 21 Escape Action Time : Escape from the dangerous explosive complex jam Graphics 4.67

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismMustache Armiesjam44.354.414.033.104.553.963.743.77100
201223Tiny WorldInside My Radiojam14.304.004.373.074.544.783.074.0689
201121EscapeAction Time : Escape from the dangerous explosive complexjam24.184.123.062.594.672.893.402.697

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TurboDindon

LD21 — Escape

Mindbane by LegacyCrono 2011-08-25T10:50:00

woah great gameplay ! :) hovering/floating/double jumping mechanics fit very well with each others, they provide a lot of control and skills to the player movements... nice !

Ernest the Plump Adventurer (in trouble) by agersant 2011-08-23T20:53:00

Lovely pixelart and music ! Solid gameplay and nice level design too, interesting assets combination and presentation ("deceptively easy" ? eh :p) albeit quite hard sometimes (damn level 8) but that's the oldschool charm :)

Plus, kudos for managing to pull everything off on your own in only 48h !

the dream forest by mes 2011-08-23T14:30:00

yeah nice ! <3 the subtle pixel graphics and the overall mood of this game. As kinta said it'd be better if the humor category was replaced by something a bit broader like "mood" or something.

It would have been cool to have more events or some branching for other walkthroughs though (unless I missed something in the cave ?).

Very cool for a solo 48h LD, hope you'll be able to add more content/story later !

Action Time : Escape from the dangerous explosive complex by TurboDindon 2011-08-23T13:45:00

Thanks for all your comments ! Glad to hear you liked our game :D

As you said the game is too short and a bit b0rked sometimes, we've probably spent too much time on developing gameplays and integrating art rather than fully tweaking it (weird collisions, not enough feedbacks on hits and rewind).

This is our very first LD so we'll try to fix this in our future entries (longer game experience, more reusability of similar gameplays, less different gameplays but more polished...)

tgisola : hehe cool :D Our next one will probably feature HANG GLIDING, DINOSAURS and AWESOME EXPLOSIONS!!!!

Hempuli : ouch, it might come from the surfaces in gamemaker (or probably our crappy lack of coding skills, yeah well...). Maybe you could try with updated video drivers ? It fixed the issues on some computers. And for WASD movements we've planned to use it (as the "controls" screen says) but we just ran out of time and panicked, frustrating as it can be done very quickly :| I'll upload a new post-LD version later, with wasd and various bug fixes if you're interested :)

Cheers

LD23 — Tiny World

Forever Alone by ra4king 2012-04-26T22:34:00

I second that, nice concept and good job on the GUI and overall mood. Too bad it lacks a bit of depth and clarity (resources needed to upgade/fix should be showed when the cursor is over the button. Same thing for an attack, it'd be great if the consequences were displayed beforehand when the cursor is over the attack button).
Anyway, I liked it :) It reminded me a bit of desktop dungeons as it's all about choices and simple stats without pressure. You could check it out as a source of inspiration (to add depth while staying accessible) if you want to develop further versions.

Astro Break by hulahulahest 2012-04-24T19:41:00

Nice !

Inside My Radio by TurboDindon 2012-04-24T12:18:00

Hey thanks for your warm comments, they are really motivating. Glad you liked it ! :D

MadGnomeGamer: hmm I don't know how to fix this :( I have packed it with Winrar, maybe I should use 7 zip instead ? I'll send you an alternative link as soon as I've uploaded it.

emongev: Good point :) We were already concerned by this issue when we played it and the good news is that the game already features a visual helper ! You can display it by pressing F1 at anytime.

This info is displayed on the HUD at the beginning of the game but disappears after 1 minute so you've probably missed it. Maybe you can try it again with this visual indicator and tell me if it helps you ?

Thanks again !

-blemish

Inside My Radio by TurboDindon 2012-04-30T18:58:00

Hi and thanks everyone for your nice comments, it's really cool to see how much you liked it !

kddekadenz : this issue can come from different things.
- Maybe your video card doesn't support surfaces: updating drivers solve this problem most of the time.
- Does it happen everytime ? When you launch the game ? if updating drivers didn't work you can also try to launch it in windowed mode: edit the file "zik.ini" and change the "fullscreen" setting to 1.
- Maybe it comes from an unsupported resolution, in this case try other screen sizes by changing the "width" and "height" value in the ini file (set it to 0 keeps the current resolution)

Let me know if the problem persists !

-blemish

Inside My Radio by TurboDindon 2012-05-07T20:51:00

Thank you all for your cool feedbacks!

matthias_zarzecki: Glad to see you liked our game! And kudos for remembering our previous entry :D Yeah we're pretty happy with this one as we managed to make it in less time and in a far less stressful mood... We've slightly reduced the scope in comparison to "Action Time" to provide something more polished and Joachim was there for the music this time around :)

Pierrec : Thanks a lot for your comment! It's funny you're talking about BitTrip Runner as it's precisely the kind of gameplay we wanted to avoid :) I love rhythm games so I naturally gave it a try but I was really disapointed by it too: a lot of style but very shallow as you must follow a pre-written score. And even there I think it's not as good as a simple Guitar Hero clone as you actually have to to "desync" with the music and anticipate everything... (Thanks for the review on your blog BTW! and also for the link to Sophie Houlden's criticisms regarding BitTrip Runner: it sums up pretty much everything I don't like about it).
IMO too many rhythm games follow the same GuitarHero/DDR pattern over and over ("a scrolling score you must follow", even BTR is like that but disguised as a platformer/Canabalt). It's OK as it's way more accessible than what we did with this game but jams are cool for these kind of designs as there's no commercial pressure.
Try Rhythm Tengoku/Paradise/Heaven on GBA and DS if you haven't yet! Best rhythm games (design-wise) to me :)

You're right concerning the theme too, it's really too far-fetched now ("inside a tiny radio world"). It's a poor excuse but as time went by we had to scrap the few elements tying the gameplay with the theme: an "open" (i.e. not linear) level where the player created a tiny world full of small dancing NPCS if he kept the rhythm (oh the joys of the first Ludum Dare hours :p). Anyway it was way too big for us and we would have probably came up with something shitty, so we've decided to focus on a smaller game, albeit less related to the theme. We hoped for something clever to emerge during the weekend, but it just didn't came up.

dr_soda: Actually, getting caught in the block and jumping out of it is more an exploit than a conscious design choice. Congratulations for finding it though =) The "right" way to finish it is to walljump before, like this : http://www.youtube.com/watch?v=eoryOpECjFA&t=10m37s (thanks to this guy for recording a walkthrough!).

Pavel Dlouhy and pythong: It's the same problem kddekadenz encountered, and I don't know if it's possible to fix it (unless by providing a "low detail" version where the surface effects are removed).
As I said earlier, it can come from different things:
- Maybe your video card doesn't support surfaces: updating drivers solve this problem most of the time.
- Does it happen everytime ? When you launch the game ? if updating drivers didn't work you can also try to launch it in windowed mode: edit the file "zik.ini" and change the "fullscreen" setting to 1.
- Maybe it comes from an unsupported resolution, in this case try other screen sizes by changing the "width" and "height" value in the ini file (set it to 0 keeps the current resolution)
Hope you guys will be able to play the game !

Cheers,
blemish

Inside My Radio by TurboDindon 2012-05-19T18:19:00

JonathanG : We had some similar feedbacks so yeah there's definitely something frustrating in this game for some people (even our musician had some difficulties at first (and he's a drummer). He got better during the weekend though).
I've set the timing tolerance to +/- 100ms, which seems already enough to me.

The music is set at 120 BPM, making a beat every 500ms. With this +/- 100ms tolerance you can only fail in a 300ms gap.
Making it bigger ruined the rhythm constraint so I've decided to keep it that way.

That said, other problems can cause this frustration:
- GameMaker : GM handles the draw events in a sequenced fashion in order to keep the FPS defined in the room (I guess it automatically waits a few ms before proceeding to the next step to keep a constant frame rate). As I've set it to 60 FPS, the draw event is called every 16 ms (in the best case scenario, where the computer is fast enough to keep it at a this frame rate).
So if you are unlucky and you've pressed the jump button just after the key strokes are registered, this lag can go up to nearly 32ms between your input and the visual feedback (i.e. way too big for a rhythm game IMO).
Maybe there's a trick to define a variable FPS in GM (calling the draw event only when necessary), it'd prolly help reduce the lag a lot.

=> If anyone knows, I'm very interested. Maybe set it to like 120FPS and render every 2 steps? Or use an high definition timer dll to detect when it's better to call the draw event ?

- Visual/Gameplay feedbacks: Currently there's no visual nor gameplay feedbacks when you miss the timing. I've already developped a small v1.1 with better "miss" feedbacks but I don't know if it helps as nobody tested it yet. The screen flashes, the PC shakes and stops for a very brief instant. That way you don't fall from the platform if you missed the jump button. It's a small fix but it may be part of the solution.

- High difficulty level design: As we had only 48h we couldn't produce a lot of interesting levels. We've chosen to ramp the difficulty early and quite high :) The game felt more interesting to us that way, and more satisfying to beat but we knew it'd make it kinda "hardcore" and not accessible.

Inside My Radio by TurboDindon 2012-05-19T18:27:00

casnyk: Thanks ! Yeah I'll probably release the source code in the upcoming weeks. I'll just do a bit of cleaning before as the code is wayyy too ugly to be readable (lots of dirty patches and commented code here and there).

It's so dirty that it'd be better to start it from scratch if we want to push it further :)

LD26 — Minimalism

Undercolor Agents by farmergnome 2013-05-02T21:37:00

Wow! So polished and well balanced. Impressive

Motion by Pacifist Games 2013-05-02T20:45:00

Clever! The graphic style is simple but really efficient just as the gameplay mechanics. The game is really addictive but ... I was so bad at it. I only scored 11 points.
Very good game! Congrats

Super 1-Bit Space Arena by Orni 2013-05-20T07:36:00

Great entry. The music and mood are awesome.
What a pity, I have an AZERTY keyboard (I'm French)... I have strong difficulties to play correctly with WASD.

- SEPHY (@sephyka)

Vortex Runner by YM 2013-05-20T09:36:00

My best record is 4000!
Very good visual!!

- SEPHY (@sephyka)

Octopia by My Sweet Whomp 2013-05-11T10:40:00

Very good visual style.
What a pity there is no sound and the game is lagging on my computer.

- SEPHY (@sephyka)

Just Shapes by Zanzlanz 2013-05-11T11:02:00

Good game. Song and graphics are very awesome.
It's sometimes very difficult to grab the shapes at the end.

- SEPHY (@sephyka)

MINIMALISM by devince 2013-05-09T11:37:00

Hehe... you're a conceptual artist! ;p

- SEPHY (@sephyka)

WhiteSpace by argo15 2013-05-10T09:37:00

Crashes at the very beginning too.
What a pity, I wanted to play it! :'(
It seems to be a good visual experience.

- SEPHY (@sephyka)

Club Me Maybe? by mr.possoms 2013-05-12T21:06:00

Woaw it was very hard to kill the mammoth!!

- SEPHY (@sephyka)

Kriok by someone 2013-05-10T10:49:00

Very good puzzle game. And the soundtrack is awesome!

Friendship in a Post-Apocalyptic World by marnaouf 2013-05-02T21:10:00

That's the cutest game I've played. The story of those two friends moved me, so I managed to get them together. Very good :)

[placeholder] by mtrc 2013-05-20T12:36:00

Very fun concept.
I really like. There are many good ideas as the teleportation of the square, visual bugs. And I like sounds and colors of the squares!

- SEPHY (@sephyka)

Zero Zen by halogenica 2013-05-09T07:54:00

I can't played the game, it crashes when I open it!
I used the video gameplay to rate your game. It respects the theme and seems very fun. This might have been better with a few additionnal graphics or simple FX. :)

- SEPHY (@sephyka)

Angry Viking vs Minimalist Hipsters by reverso13 2013-05-20T18:34:00

Mwahahah, very fun.
I destroyed the hipsters door!!

- SEPHY (@sephyka)

No Color Allowed by Aaron San Filippo 2013-05-12T21:13:00

The concept is really cool. It has potential.
I'm a bit disturbed by the reverse controls!

- SEPHY (@sephyka)

Guru by BrothersT 2013-05-14T08:09:00

I can't launch the game. :'(

- SEPHY (@sephyka)

Freedom by orangepascal 2013-05-20T18:29:00

Noooooooo, it's so great but so shooooooort! Nooooo.
I wanted mooooore. x'D
Very very fun and amazing.

- SEPHY (@sephyka)

Minimal Annihilation by Zener 2013-05-10T16:08:00

I really like the pixel graphics. :)

- SEPHY (@sephyka)

Miasma by Hemuuuli 2013-05-12T09:15:00

Very awesome atmosphere!!

- SEPHY (@sephyka)

Merkaba by NostraDamon 2013-05-15T08:11:00

Good entry, graphics and mood are very cool.
Maybe a bit repetitive after a time and sometimes very frustrating ; for example a few tubs are difficult to move correctly.

- SEPHY (@sephyka)

Keep It Simple. by PixelMonkey 2013-05-20T13:59:00

Mawaha! This is great great great, so fun!
Nice the hidden potato bullet.^^

- SEPHY (@sephyka)

- SEPHY (@sephyka)

U by KEFIR 2013-05-10T10:42:00

I really like the sound atmosphere and minimalist graphics.
This is a bit short. I want to see more. :D

- SEPHY (@sephyka)

Nine Tails by dualtagh 2013-05-12T12:51:00

Mwaahahahah, you're a genius. The concept is just great. x'D
I laugh during all the game. The cat is huge.
You made my day.

- SEPHY (@sephyka)

TerraFrank by supr_g33k_7120 2013-05-12T21:18:00

Very dynamic physics. It's fun to use!

- SEPHY (@sephyka)

::.::::::. by rwos 2013-05-09T11:50:00

This is a very good playing experience. I love the art direction of your project. Very original.

- SEPHY (@sephyka)

Sometimes by Back to Browse Entries 2013-05-12T21:24:00

Interesting exploration.
Player movements are a bit slow, what a pity.

- SEPHY (@sephyka)

And Then There Was Silence by SeriousCreeper 2013-05-12T21:28:00

Immersive exploration and environment.
Player movements are a bit difficult.

- SEPHY (@sephyka)

Pink Haze by jwin 2013-05-10T16:39:00

Hehe cool, like a simplified version of Mass Effect using gameplay cover.

- SEPHY (@sephyka)

CHAMELEON RUN by Split82 2013-05-10T11:44:00

Simple but efficient concept.
The song is aweeeesome. Very dynamic.

- SEPHY (@sephyka)

Huoheian by folmerkelly 2013-05-20T14:23:00

Very good graphics and atmosphere .
A little bit easy. I volontary killed myself after scoring 100 000. I shooted in the axis of the doors all the time. There was a cross of monster poos on the ground. x'D
What a pity because the challenge might be more harder with a simple acceleration of creatures. It also might be cool with a boss! ^^

- SEPHY (@sephyka)

Uchu Zero by lexaloffle 2013-05-09T11:41:00

Simple and efficient. Very hard to play!
Is there possibility to restart the current level without restart the game?

- SEPHY (@sephyka)

Cpt. Sqrjaw by vapgames 2013-05-11T18:45:00

One of the best minimalist art direction I saw for this Ludum Dare. Character designs are very good ; characters movements and shoot settings too. Very fun. I like to jump higher thank to the enemies body exploded.

What a pity there is no sounds! And controls are a bit difficult, maybe the jump with the -up- arrow might be better. And an item to heal might be a good idea too.
Sorry for my bad English.

- SEPHY (@sephyka)

Double Edged by pereubu 2013-05-02T20:57:00

Excellent soundtrack and graphic style! That game has a real personality. Great job!

Swimming Fool by blackmagic 2013-05-02T12:41:00

Excellent entry! It's fun, coloured, animations are hilarious. Loved the intro, loved the art. Good to see so polished games in that competition.
5 stars of course.
Super bon taf, bravo !

Minimalistic Potato Maze by nickjohns 2013-05-13T07:09:00

Good idea. The physics settings are a bit laborious ; it's not easy to walk properly.
But I'm patient and I found the potato! :)

- SEPHY (@sephyka)

MNML by docix 2013-05-20T09:59:00

Very cool, minimalist and fun! I managed 1:51.

- SEPHY (@sephyka)

SHAPE-X by wintermute 2013-05-13T07:16:00

Very great, simple and addictive idea!!
It's not as easy as it seems to do a good score.
What a pity, the graphics might be a bit better.

- SEPHY (@sephyka)

Space, Space, Space! by shinestrength 2013-05-10T11:38:00

Great graphics and mood.

- SEPHY (@sephyka)

Chez Angelo by EdoMiyamoto 2013-05-20T14:37:00

Good mood and atmosphere. It's very fun to play and discover the environment.
What a pity, I never found the key. :(

- SEPHY (@sephyka)

Block Disco by Jubjub. 2013-05-20T12:51:00

Very fun.
I losed more than 10 times before discovering the wall-jump feature. Then it was really fun. The music is great too.

- SEPHY (@sephyka)

Potato Dungeon by _Rilem 2013-05-12T07:39:00

Great. I think this entry will win the jam!
Very complete and well-executed game.

- SEPHY (@sephyka)

SDFJKL by Dining Philosopher 2013-05-15T08:19:00

Not easy to control but very interesting concept!

- SEPHY (@sephyka)

My Mini Castle by TijmenTio 2013-05-09T07:32:00

Hehe, the castle with potatoes projectiles is a fun idea.
I love the penguin too.

TOOM by PoV 2013-05-09T07:12:00

Great graphics and atmosphere! I really like it.

Plex by Neonlare 2013-05-11T21:46:00

Good puzzle game.
I had a bug at the 5th level when I used the space technic. It freezes the game!

- SEPHY (@sephyka)

minobi by Pixelboy_85 2013-05-09T12:00:00

Very minimalist but very immersive. I love the stylish.
Gameplay settings are good.

- SEPHY (@sephyka)

Tiny Runner by Jarcas Studios 2013-05-11T19:30:00

The size of the game is very amazing and original!

- SEPHY (@sephyka)

In the dark by jontturi 2013-05-10T15:08:00

Wooowoowoo, very hard platforming!
The character movements aren't easy and the game lag a bit on my computer.
The pixel transition at the beginning is a very cool effect. :)

- SEPHY (@sephyka)

Tokyo Minimaley Land by junt74 2013-05-20T09:46:00

Hehe, very fun. I'm happy because I managed the 5 challenges.

- SEPHY (@sephyka)

Terminally ill by Sebastian 2013-05-10T09:48:00

Great sound and visual atmosphere. Harrowing.
I used French keyboard so it's very hard with the WASD move... I couldn't survive for a long time. x)

- SEPHY (@sephyka)

MINIMALIST INVADERS FROM OUTER SPACE by muton 2013-05-11T11:17:00

Mwahaha, the idea is very fun.
I tried the post-compo but it's hard to finish the disorder.

- SEPHY (@sephyka)

Velocibox by invi 2013-05-11T19:09:00

Velocity is an awesome game and is aptly named.
Sound and graphics are very immersive and dynamic.
Very very very good entry.

- SEPHY (@sephyka)

Random Legend Adventure by Captain_Genial 2013-05-11T11:41:00

What a pity, I can't play. The game is lagging when I start playing. And finally it crashed. :(

Bucket by ChrisGaudino 2013-05-11T21:29:00

Good idea!
The helicopter is a bit too hard and slow to control.

- SEPHY (@sephyka)

JumpyBOT by Hackingroelz 2013-05-10T09:54:00

Unable to run the game for me too. Is there a gameplay video available (more long than your 10 seconds from the LD compilation)?

- SEPHY (@sephyka)

Ascenion by kreischweide 2013-05-11T19:29:00

Very interesting entry. It has a lot of potential.
It might be more fun with a few other features.
Great atmosphere.

- SEPHY (@sephyka)

Minimum Reason Game: Hail To The Potato King by nodoxi 2013-05-09T08:23:00

Hehe, I'm a perfect potato idiot. I stopped around 300.
This experience is as fun as weird. I think I'm going to eat potatoes at lunch for vengeance.

- SEPHY (@sephyka)

Tri-Forever by TaleLore 2013-05-10T10:31:00

Hehe my personnal record is 54.

- SEPHY (@sephyka)

Little Ninja by tmmyy 2013-05-13T09:11:00

I always fall in the water, it's impossible to jump correctly.
What a pity because graphics are attractive.
It's weird because the game window is reduced when I click on "Enter".

- SEPHY (@sephyka)

Stijl by patrickward 2013-05-10T11:33:00

Nice concept and very good Mondrian's visual touch.

Perfect Crime by cmayhem 2013-05-09T08:35:00

Heheh, your game made my day. The idea is just amazing. It was hard but I managed to get not guilty!

- SEPHY (@sephyka)

Dieter Rams Memory by PixelArtM 2013-05-09T11:33:00

Nice pixel graphics.
It's a pity that the game is a bit slow to play (as already onzephyr says). It might be better with more reactivity. :)

- SEPHY (@sephyka)

Enlightenment by xploitgames 2013-05-09T12:51:00

The idea is funny.
At the beginning, I had difficulties to throw pianos.
This is possible only with the upstairs right window.

- SEPHY (@sephyka)

Canon by sparkleswirl 2013-05-10T13:51:00

I love the concept. The atmosphere is poetic and uncluttered.
Extremely hard, I'm very bad! x'D

Bipolar by Squared Muffin 2013-05-15T07:56:00

Very very very good entry.
Gameplay is crazy awesome.
It's a great experience like Portal.
Very hard also, I've not been able to solve the darkness room.

- SEPHY (@sephyka)

Atom That Matters by Babek 2013-05-20T12:40:00

Hehe, it's like Katamari but in the space.
Good atmosphere!
Playing with gravity is a good idea however, it's not easy to control.

- SEPHY (@sephyka)

GHOSTS - Minimalistic horror game. by bummzack 2013-05-20T08:23:00

Hehe the mood and music are scary!^^

- SEPHY (@sephyka)

Harmonize by dakeese 2013-05-20T09:21:00

It's a wonderful pianographic.
Not really a game but a beautiful experience. I'm not getting tired of it.
Great great!

- SEPHY (@sephyka)

Four Scepters by Benjamin 2013-05-20T07:01:00

This is definitively a very vey very very good entry. One of my favorite compo. The gameplay is very ingenious. Good graphics, good mood, good fun, good theme.
Congrats.

- SEPHY (@sephyka)

Potato The Destroyer by Cory Martin 2013-05-12T09:25:00

Very cool graphics.
But very hard. I used more than 10 lives to finish the first level! It's very difficult to target the carrots correctly.
x'D

- SEPHY (@sephyka)

Cruxton by twelveplusplus 2013-05-20T12:24:00

Not easy shoot-em-up! :D
Is there a boss at the end of the level ?

- SEPHY (@sephyka)

Friggin Lazors by Fenmar 2013-05-20T10:58:00

Great.
I spent 20 minutes on your game and then I was blocked ; I haven't solved the sixth (or seventh I don't remember) puzzle. I like the character movement settings, it works very well.

- SEPHY (@sephyka)

Min by ekun 2013-05-10T17:26:00

The art is just perfect. Pixel-Kirby-like style.
I have a few difficulties to control the character.
The second boss is not easy.

Lunar Rain by LeafThief 2013-05-11T11:30:00

Very sad and immersive. I really liked your game.

- SEPHY (@sephyka)

Sriggy Moggful by orange08 2013-05-10T11:02:00

Very moving and sad atmosphere.
Perfect mood and audio.
I played the game two time because I thought it bugged at the end.

Antichromatic by arkeus 2013-05-20T18:25:00

Great entry with a perfect polish.
It's a bit hard to play!

SEPHY (@sephyka)

Dock Zone by Farfin 2013-05-20T10:30:00

Great game and graphics!
Nice and ingenious level design. I had a good time. :)

- SEPHY (@sephyka)

Reach the Moon by Nanolotl 2013-05-10T14:37:00

Fabulous adventure!

- SEPHY (@sephyka)

Gravity Worm by steve 2013-05-20T12:15:00

Very good minismalist graphics and cool puzzle game.

- SEPHY (@sephyka)

Curiosity by geckojsc 2013-05-10T14:59:00

It is a very pleasant adventure.
The soundtrack is beautiful.
I've got a white background at the end, is it normal?

- SEPHY (@sephyka)

Battery by onzephyr 2013-05-20T12:55:00

Woaaaww, very good ideaaaa. I'm really surprised!
It's a very good entry. Congrats.

- SEPHY (@sephyka)

mungeon by Tokken18 2013-05-01T15:12:00

Nice dungeon generation! Maybe a bit too easy.

Mustache Armies by TurboDindon 2013-05-11T23:14:00

Thank you all for your comments! Glad to see you enjoyed the game.

@Cell : Could you give us the name of the flash game you're talking about?
We would like to see how close we are from the "stolen" original concept. No, sorry Sherlock, but it's a pure coincidence. I don't think copying games fits with LD's philosophy and itΒ΄s not ours to.

Defender. by Tainted_Code 2013-05-09T07:42:00

Great graphics. It looks like a mix between Megaman and Evangelion for Gameboy. :D What a pity it's hard to target the cube because of the special perspective.

The Quest for Minimalism by Arkazon 2013-05-12T13:04:00

Hehe, very fun to play!

- SEPHY (@sephyka)

Minimus by AdamSwaggoner 2013-05-12T20:52:00

Interesting idea, but movements are very very very slow!

- SEPHY (@sephyka)

Chicky & Katey by pythong 2013-05-20T14:43:00

Nice idea.

- SEPHY (@sephyka)

Complexity by RobProductions 2013-05-10T12:04:00

Ohoh, crazy potato boss.^^

- SEPHY (@sephyka)

Dodge by yokcos700 2013-05-10T10:01:00

Very good concept!!
Congratulations.

- SEPHY (@sephyka)

My Peculiar Car by brantkings 2013-05-11T19:01:00

Ahaha it's a very good game, it was very fun to play!
I finished in 34 seconds. :p

- SEPHY (@sephyka)

Triangulum by bompo 2013-05-12T13:45:00

Fascinating experience!
Love atmosphere, sounds and graphics.
I lost the first time I played, but after I won all the time.

- SEPHY (@sephyka)

Aranami by Frozen Fractal 2013-05-09T12:06:00

Sand patterns are wonderful. Very zen and poetic game.

- SEPHY (@sephyka)

Katana Senpou by saint11 2013-05-12T09:41:00

Very dynamic mise-en-scene.
I suck ; I can't win the first level of the game. I don't understand why.

- SEPHY (@sephyka)

Leaf Me Alone by Claw 2013-05-09T08:15:00

Beautiful and poetic game. It look like a minimalist-2D-FEZ.
Wonderful atmosphere and music.

- SEPHY (@sephyka)

MIN by s0ulcrusher 2013-05-12T11:47:00

Very interesting aesthetic.
It's impossible to climb the mountain... too hard. '^^ Movements are not precise enough.

- SEPHY (@sephyka)

Minimal Force by Madball 2013-05-11T10:54:00

Cool game. Character movements are a little bit slow (not very reactive).
It's fun to shoot with the arc (but it's not very practical to switch keyboard to the mouse).
I was blocked in the dungeon because of the disabled button left... impossible to restart the map after a fail.
What a pity there is no visual feedback when using shield with down key. :)

- SEPHY (@sephyka)