SuperlevelSebastian 2013-04-28 14:05
Pretty nice idea!
Foon → Ludum Dare Explorer → LD26 → Keep It Simple.
By pixelmonkey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 261 | 3.33 | ||
| Overall | 316 | 3.42 | ||
| Graphics | 477 | 3.13 | ||
| Audio | 574 | 2.68 | ||
| Theme | 759 | 3.33 | ||
| Innovation | 1051 | 2.38 | ||
| Coolness | 1689 | 32 |
Pretty nice idea!
Really polished, looks, feels and plays fantastically. I keep coming back to this one to play again. Really difficult as it goes on. I love the ricochet potatoes.
I loved it, the power-ups at the beginning are a nice touch. A bit difficult though :p.
Liked the style of the graphics and sound, though the options were maybe a little unnecessary and extraneous given the minimal premise. A hold and shoot would be good too, rapid fire clicking LMB got tiring after a while.
This has a unique sort of feel for a dual-stick shooter. Love the explosion visual effects and the bigass score display. Nice idea allowing different ship features at the cost of multiplier - no idea if it's actually balanced (I seemed to do best with just shields+speed) but theoretically it could be a good way to allow players to adapt the game to their play style and compete on the same leaderboard.
I liked upgrade system. I wish there was music, it would be way more dynamic.
Fun game with a really great feel. I had to keep playing until I topped the high scores :)
I like the upgrade/score tradeoff idea.
Awesome game. Tying upgrades to a score multiplier was a great idea, although it could likely do with some balance tweaks. The visuals were simple but effective. The view distance could maybe be brought back a bit, and I imagine there's not much replay value after you try out the different upgrade combinations. But the core is solid, great job!
Nice game. I like the idea of choosing between upgrades and score. This would probably benefit from a more complex upgrade system. I preferred more bullets and shields.
Very retro, and very solid. The ship-improvements at the expense of score multipliers is a cool addition too. Nice work!
Mawaha! This is great great great, so fun!
Nice the hidden potato bullet.^^
- SEPHY (@sephyka)
- SEPHY (@sephyka)
Solid shooter mechanics, I like the risk/reward thing with the loadout affecting the multiplier