@actual-potato-69 - Thanks for playing. Yeah, the cats were more annoying in the Dare / Compo version. They're more scary in the updated one, as they now have hats and swords.
@aurel - I'll definitely work on the knockback/stun when hit. There is a bit, but it's probably too subtle. And yeah 'less cats' hahah - I ran out of time, but like real life cats, they'll try follow you in the house/tower, so you can't have any near/ on screen when you're trying to get into door. :smiley:
@ninnec - Cool beans, thanks for playing!
@tenlki - I hope by next Ludum Dare to have a new PC so I can show the sound/music creation part, you correctly spotted they were all kick drum / snare sounds ( same as the music track ) . I reduced the volume a bit post-dare as once you have 10+ enemies , it gets super loud!
Glad you like the post-dare changes, I'm still working on the trees and efficiency for the effects. Maybe if I get time I'll port it to Unity and do some physics / swaying with the trees.
@itsdanidre - haha, yeah, October is halloween month. The glowing eyes in the darkness are supposed to put you on edge. :scream:
@inkyglow - I plan to add in some wizard elements that I failed to add during the compo - hopefully making it easier to get rid of cats. Right now you just have to keep running along the tops of the trees and hope the cats get stuck on the ground.
@budaniel - Great stuff! That's what I was going for. :)
@bamberga - was that the post-dare version? Hopefully the making of ALL green 'clumps' walkable made it more predictable than the compo one, as not all 'leaves' had collision.
@bonevolt - thanks for taking the time to play and comment. :smile: The music is FL Studio and all in 5/4 time signature to make it slightly weird and unnerving!