FoonLudum Dare ExplorerUsers → johnnysix

johnnysix

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalGigaHurtzjam2973.763.833.664.404.113.612.863.19
202558CollectorGoblin' Coinsjam4583.433.602.953.373.523.763.56
202557DepthsGo with the Floejam3333.683.773.483.983.983.793.28
202456Tiny CreaturesMouse Housejam2313.883.803.504.164.353.763.92
202455SummoningManaFestjam5823.563.293.253.884.003.633.053.46
202354Limited SpacePurrimeterjam894.143.844.204.504.204.153.663.98
202353DeliveryBrass Monkeyscompo2243.463.543.283.703.823.843.27
202352HarvestCake Sweepercompo2992.952.723.042.013.913.243.063.00
202251Every 10 secondsHAZCAT - Toxic Felinecompo2713.363.312.643.013.853.302.96
202250Delay the inevitableLazer Beancompo4033.272.923.243.684.153.642.873.34
202149UnstableHotHeadcompo2023.623.663.623.954.143.17
202148Deeper and deeperDeep(er) Purple compo4303.483.263.452.943.803.623.36
202047Stuck in a loopHamsterLoop 2020compo5083.022.893.003.043.623.36
202046Keep it aliveKeith's Flint & Steel compo5213.423.242.993.623.883.723.293.48
201945Start with nothingFOREST NINJA WIZARD GHOSTcompo2053.513.543.123.113.913.462.923.74
201944Your life is currencyGoblin Castlecompo3953.012.912.572.854.013.662.78
201841Combine 2 Incompatible GenresA Quest for the Musical Fruit compo3.163.582.902.503.914.083.832.40
201738A Small WorldWorld of Hamster Kibblecompo4.003.753.003.504.754.333.664.33
201635ShapeshiftAbducktioncompo104.214.144.114.354.303.7848
201328You Only Get OneTankoKittycompo2053.393.493.031.833.713.643.343.17100
201326MinimalismSave the Potato, Save the world.compo294.013.773.163.004.413.953.603.4993

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by johnnysix

LD26 — Minimalism

SPector by Ace 2013-04-29T23:02:00

The controls were a little confusing at first as the expectation was relative movement torque / velocity ,asteroids style but it made sense in the end - the pop was quite satisfying haha. Hope you work on this a little post competition, would be cool to see it expanded, especially the edit mode.

SPector by Ace 2013-04-29T23:04:00

I forgot to rate- gets points for concept and humour [ all the TODO: spam ] :D

Tower by DBRalir 2013-05-01T12:32:00

Loved the graphical style, and the challenge, the wall rebound was a little off-putting when trying to scale diagonal features, as the character would jump backwards when you were least expecting it. if you work on it some more post-jam, music and sounds would be epic, and maybe a health bar - the instant-death, while challenging, diminished the replay value somewhat.

8-Bit? 4-Bit! by Polar 2013-05-02T18:51:00

Just played a couple of games - I like the theme, but the 4-bit part is extremely difficult due to the spike collision - and you enter the scene walking straight into them. Sounds were spot on. :)

Tamborine Man by Markavian 2013-05-14T20:14:00

I kept getting told to go back, even though the room was complete - but I think I won in the end - though not entirely sure haha. Liked the style of the game, though it took some trial and error to figure out what to do. :D

F*** This Job by Casino Jack 2013-05-02T22:27:00

I found the replay pretty funny, especially on the early levels where it was one jump. :D
Love the game, the style, the sound, the replays of the failures and the jumping action. Solid stuff and a sure contenter. :)

Rocket Runner by 64Mega 2013-04-29T21:37:00

It was a bit slow to start, but is fun once it starts going.
I got wiped out plenty by bunched rockets and sadly didn't manage to kill the boss as I was unlucky with the timing/positions of the booster platforms. :(

This is not a minimalist game by Volute 2013-05-04T22:42:00

I had to go to the walkthrough for the first step with the map, but wow, glad I did. Amazing work for 48h and a solo project! 5 Stars. :)

DownGrade by FrederickK 2013-04-30T20:47:00

Was a bit cumbersome with the controls but the idea was interesting - felt a but like a medieval bomberman without the walls. If the pace of the lead character was sped up a bit could be more fun. :)

Octopia by My Sweet Whomp 2013-04-29T20:36:00

I have a reasonably new PC, but I had difficulty running the game- it loaded for me but chugged a bit in Chrome - which is a shame because the style and the graphics are wonderful.

MinHack by Luis Anton 2013-05-02T21:26:00

I have unity player installed but can't run this one, it directs me to the unity player download. :(

Moonshine by TravisChen 2013-05-03T01:41:00

Love the style and the atmosphere, very slick production. Controls were a little difficult with isometric, and I ran into the fire plenty. :D Loveed the animation on the dogs and the glowing eyes in the dark.

Minimalist Art Club by basspenguin 2013-05-06T23:27:00

It got very tough on the later levels to maintain a consistent quality in my art and keep the critic happy. If you do an updated post-jam version, saving out the finished works would be cool, I was particularly proud of the portrait piece I created. :D

Angry Viking vs Minimalist Hipsters by reverso13 2013-05-05T01:35:00

Bonus points for humour - the 8-bit style sounds were nice. I thought the hipsters would fight back - maybe if you work on it post-jam - hipsters could hurl projectile coffee or moustaches.

DE-REZZED: Survival by playvue 2013-05-02T23:15:00

I played a few rounds - and the pink drove into the tail of the orange bike and stayed unharmed, the waves also seemed a little short - it's be more challenging if maybe the wave didn't end until there were a few grid squares left of free screen, or until two bikes remained, and the trails faded after a certain point.

The Vale by Tyro 2013-05-03T00:19:00

Had a quick play through - love the art - if you tweak the windows one, it'd be could to have a double-sized window for those of us on a larger resolution. The art style was well executed and the music fitting, maybe some sound fx would have been nice too - for enemy deaths and injured noises.

The Vale by Tyro 2013-05-03T00:19:00

Commented again as I'm not sure if ratings are applied if you don't comment or not - and I forgot the first time. :)

Nothing by mollymus 2013-05-13T23:57:00

Very tough - I think some of the issue is the natural tendency towards down arrow for roll. I wanted to press right arrow to go faster, but ended up rolling, and likewise, kept hammering the down key to roll, and instead became impaled on the spikes.

Dug the music!

Merkaba by NostraDamon 2013-05-04T22:23:00

First game I've managed to complete so far haha, I got stuck the first time, but gave it another shot - gotta say awesome work on the art and for for producing such a large layout. I was probably hoping for too much for an end cinematic - as the giant dude pounding the ground on one layout whet the appetite for more animation. Good luck in the contest. :)

Pixel Storm by Spanfile 2013-04-30T21:04:00

I have no XNA - I was wondering why it crashed. Best of luck, the looks is on theme - and the filesize was impressive. :)

Growing Energy by scorder 2013-04-29T22:47:00

It's an interesting concept but a tad too complicated to understand. With a few tweaks to perhaps make the concept understandable from the UI alone, so it's implied rather than explained in text what you have to do - it'd be more in keeping with the minimal thing.

Damn invaders by dvdking 2013-05-02T22:07:00

Wow, love it, the gameplay is amazing, and the 'eating' mechanic that sizes up the ship is nicely balanced, being as you become a bigger target for enemy fire! Excellent stuff.

Keep It Simple. by PixelMonkey 2013-04-29T22:20:00

Liked the style of the graphics and sound, though the options were maybe a little unnecessary and extraneous given the minimal premise. A hold and shoot would be good too, rapid fire clicking LMB got tiring after a while.

Rainbow Rocket by Zccc 2013-05-02T22:44:00

Interesting and unique concept, I liked the control system, if a little confusing at first. Does the music change based on how many items grabbed? It seems a little random like Aphex Twin playing on a 808.

Back to Rainbows by Nangie 2013-05-02T22:11:00

Aww - same here. missing MSVCR110.dll. Win 7 64-bit.

Minimalism by CartoonJenn 2013-05-02T22:10:00

Some enemies or speeding up of the scrolling would've been more of a challenge.

Hopper by AndyBumpkin 2013-05-14T00:18:00

Nice concept, easy to pick up, hard to master. A little acceleration on the bat, especially going backwards relative to the mines would be cool.

Another Minimalistic War by psychomonster 2013-04-29T20:56:00

Was a little incoherent on the style and gameplay front - a mix of pixel and particle fx with the graphics, and a bit too complex with the ammo buying part.

xro48 by larb 2013-05-03T01:49:00

Really liked this - the controls were a little difficult to master once the white lines started hitting fast and wide, but still fun. I scored +17, which I was proud of. :D

Buried by danielcmessias 2013-04-29T21:13:00

It got a chuggy after a lot of blocks were coming down, and I spawned a load of blood with the mouse.

Dig the concept, so bonus points for humour and style.

The Minimalism Quest by Pol 2013-04-29T23:33:00

Loved the car. Great stuff - the limb action was a little buggy - took a while to hack them off. Bonus point for style, execution and interpretation of the brief. :D

Potato Dungeon by _Rilem 2013-05-02T23:50:00

Epic stuff - first game on here I've stuck at until the end - the pay off was worth it - best treasure ever. More please. :)

Echidna by Aerlynn 2013-05-03T01:29:00

5 starts for audio - but a little something extra would have been cool - some acceleration and less sensitive mouselook, with perhaps a little ship or something to guide through the planets/spheres etc. Do more globes spawn? I did spend about 10 minutes trying to collect them all. :D

MinZ by unpronounceable 2013-05-02T23:20:00

Very cool - like the concept- the timing was difficult, but satisfying when the little green guy took out an enemy.

JEB_001 by Bevilacqua 2013-05-02T22:39:00

I think the collision was off on the robot, as I kept dying on level 2 trying to collect the first screwdriver. :(

My Mini Castle by TijmenTio 2013-04-29T20:46:00

Absolutely loved this one - the narrative style from the outside leading you into the game with the instruction manual, simple controls, simple concept and wonderful pixelly graphics. Just give me moar potatoes. :D

Minimalistic Potato by Crynix 2013-04-28T00:13:00

I love it! :D

Dual Perspective by SXPanda 2013-05-15T20:54:00

Haha, this is ace, and challenging - the flat colours and the trial and error. Bonus points for innovation. :)

Dragon Drop by Tom 7 2013-05-15T20:48:00

Loved the nostalgia, the content so rich too. Five stars for Innovation and theme. :D

Tiny Runner by Jarcas Studios 2013-05-14T19:43:00

Seems overkill using unity for this, but it's bang on theme haha. Bonus points for the teeny weeny layout. :D It took a while to figure the colour change thing - I kept trying to jump the barriers unsuccessfully. If anything playing through the Ludum entries has taught me, it's that I suck at playing video games.

Coder by RealyUniqueName 2013-05-02T20:35:00

Took a while to figure out what to do, as I was mistakenly trying to group the colours into blocks. A unique take on a familiar theme.

Spaceship builder by Team Castor 2013-04-30T20:54:00

Interesting concept - would've liked more simplified UI/graphics - it was difficult to tell during the build stage what parts were selected for building, and the windows progress bar ui for the money made me think the program was still loading. It also kicked me out of the program after I lost rather than returning to the first screen.

Tic Toc Tac Toe by delfino 2013-04-30T20:41:00

Haha, took a while to figure out the squares built a larger board, like the meta mechanic. :D

I Know Nothing by MathiO 2013-04-29T21:46:00

Like the shocking twist at the end. :D

AlterSpace by guestcheap 2013-04-29T22:34:00

Interesting concept - controls are a little twitchy for the leap of faith level - a little too hard, trying to time the pause/edit beween jumps.

Colour Runner by alphaatom 2013-04-28T21:39:00

It's already very difficult haha.

True treasure of Kartoffelschloss by mortus 2013-05-02T21:44:00

Cool game, loved the twist on the theme. I really liked the music too - the simple music with the noisy chip-tune was perfect. :)

Save the Potato, Save the world. by JohnnySix 2013-04-29T20:23:00

I dunno if the sound is working for non-windows people, but it has some custom music & sound too, thought it may not be to everyone's tastes, I was playing it on the train tonight and no-one really appreciated the glory of chiptune through my tinny mono phone speaker.

Save the Potato, Save the world. by JohnnySix 2013-05-13T20:13:00

I forgot to remove debug mode, so you can spawn potatoes with the secret key lol!

Save the Potato, Save the world. by JohnnySix 2013-05-15T20:57:00

Hmm - maybe I can take the linux link down - it was just because the program I use had an exporter for node-webkit. I thought about the respawn thing, but the potatoes also die on the spikes, so it could get kinda complex trying to figure out balance.

Bell Curve by Soundboy 2013-05-02T23:10:00

Bonus points for theme and audio - the complexity of the levels and music increasing and decreasing over stages, well done. :)

Chao Ab Ordo by ZeroDivide 2013-05-02T18:31:00

Nice concept, it went from serene to absolute madness in a short space of time. Sound would've been a bonus - from nice pure tones to whitenoise by the end haha.

Full points for theme. :)

NinjaFlare by 8BitPimp 2013-05-02T23:02:00

Like the simple style of the silhouettes and the white sword/grappling hook. The shimmering sun in the background was a nice touch also.

Schizophrenic Astral Return by saggiosoft 2013-04-29T22:54:00

Cool idea - was difficult to tell which way the astral bodies were facing sometimes, which was a little challenging. Maybe some astral faces are in order if you continue to develop it post competition. :)

My Little Robo by m64 2013-05-08T22:35:00

Possibly one of the hardest games I've played so far. :)

The concept is cool - but I had a really hard time propelling the robot, I ended up just spinning the foot and waiting for it to drag itself along the floor.

Dwalk by Joritan Cety 2013-05-08T22:48:00

Liked the concept, would've been cool to have a single player version with just the rock/potato - I didn't have a friend to play with so was operating both players at once. If you develop further please add some more sound fx too, what you have is cool - some moving /pushing sounds and music would be extra great.

Arena by rogueNoodle 2013-04-29T20:07:00

Love the style, you really captured the theme of the competition. Very polished and clever design.

The Time Saver by HELLO23 2013-04-30T20:36:00

Acceleration/intertia could have been cool on the character - it became a bit laborious getting around the levels. Like the oldschool charm and the insane difficulty on the later levels with the shooters.

QbQbQb by rezoner 2013-04-29T23:18:00

Wow, a very polished package - great sound, music, and execution - and a very addictive game. I like the difficulty curve - it starts off very relaxing, then escalates as you break into the late hundreds with upbeat music and faster paced action. 5 stars!

(I think you need to update the source link - I was curious to see your build, but it also links to the game. )

TATERUSH by nicotuason 2013-05-05T04:52:00

Megapotato owns - really loved the dynamics - encouraging some clever tactics. Decided piling all the potatos at one point allowed the bonus refil on conquering a building to allow you to mass even MORE taters at the spot, creating an unstoppable force. :D

Color Police by ryuurei 2013-04-30T21:02:00

For those of us less tech savvy, a compiled version would be nice - the image is compelling enough to pique interest! :)

Ramspace by sigfig 2013-04-30T21:27:00

I just wiped a longer comment hitting the back button, so I'll be breif - atmosphere was good, sound design was nice, but the lack of feedback and some hint of what to do killed longevity of the game play and I bailed after 5 minutes of button pushing and watching the lights on the wall to see if something new happened.

One Crate Sokoban In The Dark by stqn 2013-05-14T00:24:00

Cool concept, but a more intelligent algorithm for creating playable levels would be cool - the lack of visibility makes it challenging enough, without creating impossible corners.

Shape World by Jan.M 2013-04-30T21:10:00

Pretty cool - would've liked to have seen the pixelly graphics from the titles continued into the player and level sprites.

One Bullet by Potentialing 2013-05-05T01:54:00

Loved the art and the mechanic, even if it quickly became exceptionally hard to try catch the monsters that took more than one hit in the crossfire. Best of luck - this definitely needs more exposure. :)

hru by gilmore606 2013-04-29T00:59:00

Very cool! Bookmarked for later, gotta reach the top. :D

hru by gilmore606 2013-04-29T20:18:00

First one that deserves a five or two - the icing on the cake would be potato though, I mean, perhaps a difficult version where the player object is not spheroid but potatoid, and bounces randomly to increase the hazardousness and precariousness of the challenge. :D

Shape of magic by Back to Browse Entries 2013-04-29T20:51:00

It works, and it's minimal, but some gameplay element would have been cool, even if it was a timer.

Zrist by Andres B. Gonzalez 2013-04-29T22:17:00

This was fun, especially in fullscreen - I kept playing just to see him die in different ways haha. As others have already said - the procedural could be used for an initial seed, but it'd be nice to have the save layout you started from, until you chose to reset the level perhaps. I got far enough for the gravity thing , but am not twitchy enough to get any further. :D

Terrible Magical Artist by Colorvade 2013-05-02T21:23:00

A canvas snapshot saved as a png would've been a cool addition so you could forever keep your masterpieces with a button push haha. The sea sounds were soothing too.

MinimalisMan by Adipson 2013-04-28T00:35:00

Tried playing the web one- but it's linking to a page with a screen shot. Je veux รก jouer. :)

Ming Imah Lism the Wizard ! by Gustera 2013-05-02T22:34:00

nice concept, and the graphics and sound were cool, but it was hard shooting the fireballs and hitting with the origin they spawned from - if you continue this post compo - then maybe manna filling itself, or a fire button instead of the arrow keys - as you have to walk into the enemy to aim at them, which gets tricky on smaller layouts.

Procedural Island Happiness by nonatomicpaul 2013-04-30T21:13:00

Liked the tech - as others have said, some kind of simplistic gameplay element would have been a nice addition. The ship also appeared to sink when hitting the buoys. :O

Lunarium by Alprog 2013-05-14T00:05:00

Very cool - really liked the destructible terrain mechanic - it felt a little clumsy on the controls though, especially with lots of little floating pieces later in the round when more terrain is destroyed. Bigger jumps, better control of the character in the air [ and shooting in the air ] would be cool. Loved the death sequence crash zoom. :D

Grid Blaster by Alucard Jay 2013-04-29T20:33:00

Really liked the grid mechanic and the holes that are blown out by killing the bad guys.
It'd be cool to see if you develop this further outside the competition - as it's a very unique game. A persistant hud/score would be cool - I only saw my score after I'd died. Some finesse like subtle camera movement and some minimal low-poly explosions for the ships would be cool to see also. :)

Dieter Rams Memory by PixelArtM 2013-05-03T00:03:00

Like the graphics and the bleeps, only minor complaint was minor difficulty telling sounds apart when played consecutively by the same object.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-05-14T00:14:00

It'd be cool with a couple of unbreakable blocks - after several deaths the 3rd level becomes impossible to get across.

Liked the combos when the ball/player got stuck inside stuff. :D

Way Home by unclejunkie 2013-04-29T19:52:00

Like the graphics, and the old-school sound effects were cool!
Excellent work for just 12 hours.

Equalizer by whiteravens 2013-04-29T20:14:00

Liked the style- and the difficulty curve. You can kinda cheat on level nine jumping over the first black block, unless that's what you're supposed to do. :D

Budget Squad by deepnight 2013-05-13T00:46:00

Absolutely love the graphics and the theme, an extremely polished game for such a short time. :)

Right Side of the Road by ethankennerly 2013-05-05T01:28:00

I liked the graphical style - would've liked some more sound effects for the passing vehicles, some honking etc would have been cool - if you were in the wrong lane. :D

Togglio by Zemmi 2013-04-29T23:28:00

Frustratingly addictive, and appeals to the OCD in us all.

Moondar by leafo 2013-05-04T20:54:00

Cool style, love the mini-map and the steering haha. A tough challenge indeed!

Moondar by leafo 2013-05-04T20:56:00

And the music is still stuck in my head! :D

Mini Malice by Yann 2013-04-29T19:48:00

I liked the idea, I couldn't seem to destroy the priests though, no matter how hard I stomped. Sound effects were cool and I liked the spooky bg music. :)

Quick Copy by koller-digital 2013-04-30T21:00:00

Liked the style and presentation- had a little difficulty with stuff getting stuck to the mouse, load / trash / purchase of canvas being automatically place would have been cool, I got fined heavily as I had trouble swapping between the brush and the canvas. Great idea though, would be cool to see it polished a little more - would make a great mobile game. :)

Combattant by Kyatric 2013-05-03T00:24:00

Are you putting the source up? Am curious to see your build process for this - has a lot of potential for expansion with ragdolls, flying kicks and such. :D

Battery by onzephyr 2013-04-29T19:58:00

Excellent stuff - really love the theme, the insane difficulty and the presentation. A really polished entry, well done!

Mustache Armies by TurboDindon 2013-05-15T20:32:00

Really fun and chaotic, loved the slow accumulation of the army. An action replay of the final 'win' scenario would be cool as an added bonus when you finally capture the enemy base. :)

COLORFORM by torcado 2013-05-03T02:01:00

The concept is cool - but the sound effect for the side bar and 303 bassline get a bit repetitive after a while, and not knowing what random colour is coming next makes it extremely difficult to play. If the bars changed colour with a sweep from right to left, so you could see that blue was becoming pink, or something similar, it'd allow a little reaction time. :)

Short Fall by Arowx 2013-04-28T00:32:00

Really liked this one, reminds me of the first 3d stuff - dug the lighting effects especially.

MIN by s0ulcrusher 2013-05-04T22:56:00

Freakiest game I've played in the competition, when things changed at the mountain top - it was like eating some strong magic mushrooms. Bonus points for weirdness!

Going Deep by Osgeld 2013-04-29T21:07:00

Would've been cool with a little inertia thrown in the mix - getting back up - if you held off the gas a second, the sub just stopped. Liked the music though, and the style reminded me a little of sub-terrania for the megadrive/genesis.

Rook, Troll, Scribe by tacograveyard 2013-05-02T21:59:00

Windows only here too so can't play, looks really cool, a +1 for a windows port.

Minianimalism! by lorancou 2013-05-13T23:49:00

Took a while to figure how to mash parts together, love the way the different body parts work, and particularly the way they're stitched together. :D

5 stars for humour. :D

Art Attack by Morgawr 2013-04-29T21:28:00

I thought this was going to be a tribute to Neil Buchanan.

Played through, really liked the theme and the story - it went from comical to intriguing into a rather dark and sombre finish.

Everyone Together by aeveis 2013-05-02T21:57:00

That was challenging, but addictive - simple concept but very tough after the fans are introduced. I couldn't get past the maze. :(
Bonus points for innovation and theme. :)

Chick by alwaysinbeta 2013-04-29T22:26:00

Loved the sound effects and the frustrating inertia on landing haha. I was rolling the egg along like a circus act hoping for it to hatch. :(

LD28 — You Only Get One

Lux by Polar 2013-12-21T16:10:00

Are you planning release on any other platform?

Rick and The Ghost by TheGamingProject 2013-12-21T16:16:00

Love the animations and the character, look forward to seeing more. Like the humour style and the occasional dialogue from Rick!

You only get one shot to be famous by juaxix 2013-12-18T22:28:00

Like the concept, would be cool with maybe simpler controls, I kept dragging the mouse into the floor at the bit with the globes and the flying lazer things.

Dream forever, live once by Volute 2013-12-17T23:07:00

Graphics and music were cool, but the game mechanic is open to spamming keys and there appears no win/lose scenario? Was hoping the boat would sink lower in water or something the more you got wrong. :D

Shine by AdventureIslands 2013-12-17T20:48:00

Wow, awesome. It was addictive as hell, keep going for one more try, especially the later levels that rely on timing. Great stuff!

The Last Flight by travislucia 2013-12-16T23:13:00

Love the graphics and the theme. I couldn't get the helicopter to fly more than a few blocks before running out of fuel though. If it's tick/cycle based, then maybe I'm clocking too many FPS. I couldn't save anyone. :(

Coin by jarnik 2013-12-21T15:09:00

Nice - like the way you interpreted the theme, sad I couldn't try out the other options after the busker dude. I guess that'd defeat the purpose. :)

PixelSurgeon by ponk 2013-12-21T23:32:00

Nice use of the Conway's life algorithm, and saving the potato was rewarding. :)

Left by MM 2013-12-21T15:03:00

Nice concept, sound effects were good, and challenging - I only managed to save one guy momentarily. :(

One Way Tower Defence by Tanner 2013-12-21T15:36:00

Liked the pixel style, and the retina burning neon lime grass. Shame you didn't get to finish it, as it's a good start. I achieved -1 archers too. :)

Lost Robots by stromchin 2013-12-21T13:42:00

Love the soundtrack, and the isometric style. Enjoyed jumping the river. Look forward to more. :)

Too Many Guns Bro by DiscoFish 2013-12-27T00:06:00

Awesome stuff! Love the graphics and effects. Wanna see more, maybe less screenshake on the railgun. :D

BTW - The xbox controls were an added bonus.

Space Wreck by primaerfunktion 2013-12-22T19:22:00

Great touches, like the bobblehead darth vader on the dash. Got sooo close, but didn't make it. The offset adjustments sometimes won't let you get all the way back to zero, but other than that, the controls worked as expected. I was expecting the hamster machine to work the oxygen, the offset to work the energy etc. Luckily it wasn't that insanely difficult. :D

The Follower by Christina Antoinette Neofotistou 2013-12-21T14:24:00

Don't know how you did all this in three days, but epic work, really love the fact you managed to integrate so much and in such a polished way, bitwise tilemaps, gorgeous pixel art and music. Look forward to seeing more!

Smooth Operator by pjchardt 2013-12-22T22:56:00

Love the music, and cool style with the red backgrounds / silhouettes.

I only get one hour to make a game by yatan 2013-12-21T17:49:00

Does what it says on the tin! Ball should probably explode in a spectacular fashion if you happen to send it backwards off the ramp into the abyss like I just did. :D

FowL Play by Sakuyan 2013-12-16T21:08:00

Great stuff, loved the art style. The gliding/slow falling took a bit of mastering.

Asteroids:Omega by peacegiverman 2013-12-26T23:43:00

Started easy and quickly got very tough once civilians were introduced haha. Nice concept and cleanly done with simple graphics and easy to follow controls. Good luck!

I fancy going down to the park to attract ducks with my wholemeal bread trousers by garygreen 2013-12-16T22:30:00

I couldn't avoid the demons and snakes, but the duck attraction was satisfying.

Matchbox by Sos 2013-12-21T15:44:00

Loved the CGA graphics, impressive stuff, really dug the DOS music too. Am tempted to try dig out an old 286 from the loft and try load it up. :D

Spirit Cave by patrickgh3 2013-12-21T12:39:00

Very atmospheric, like the lighting effects. Theme was well executed!

What The Sock by Spierek 2013-12-22T03:52:00

Love it, art is wonderful, and the game polished and well thought out. I have had one of those mono-sock days - I only wish that I'd had so many things to hide behind. :p

Sixteen in One by zatyka 2013-12-27T00:20:00

Wow - that was nice. Loved the way you managed to mix it up throughout, especially the later levels with extra dimensions / rotation etc. 5 stars for innovation & fun!

You Only Get To Save One by PEBKAC 2013-12-21T12:50:00

Bigger axe swings and some flying limbs and sound fx would be cool if you continue this!

Castle Uno by SecondDimension 2013-12-22T03:25:00

Liked the music and the unique art / colours. Nice you got to add as much as you did and fit in an ending too.

Channel by BradleySmith 2013-12-19T00:56:00

Sound effects were realistic, dug the music too - nothing like some muzak to smash your face into a desk to. :D

Braid 2 by magicdweedoo 2013-12-22T18:40:00

GAhh full reset, t-rex should be waypopint. Nice soundtrack! Should add time rewind, so you can experience bunny to face over and over again.

Gasha-power by jprogman 2013-12-21T11:59:00

Love the style and the colour choices. Sound would've been an added bonus to an otherwise awesome game.

The sideways push by the clam things was unexpected too, rather than bouncing upwards.

YOGO PATH by cesisco 2013-12-16T22:08:00

Interesting concept, kinda tough once the spikes get involved. Liked the silhouette style levels. Your capx is not linking at the moment btw.

Mega Gungineer Chronicles 3: Final Gun! by StoneMonkeyStudios 2013-12-22T18:35:00

Keep going on this one - really like the idea of it, and as others have said, the 3d stuff you managed to get in the game for the 3 days is pretty ace, with some animations and some nice lighting, could look ace. Really liked the buildings as they reminded me of old cyber-punk stuff from the 80's. Very cool. 5 * for humour and style. :)

Additional bonus points for robot voices and vocoder in the soundtrack. It almost sounded like robot death noises were in tune with the song. :D

You Only Get One Limb by vapgames 2013-12-22T18:20:00

I love that he resembles Gordon Freeman. :D Graphics are wonderful and love the rope physics . The bit with the spinning rope is a little too tough. I gave up at that point after 30 or so attempts. Works well with gamepad, was fun manipulating the arm with the D pad haha - am using an Xbox controller on win 7.

Doubt by rxi 2013-12-19T00:34:00

Bonus points for mood and audio. Wasn't really sure what I was doing but had fun anyway wandering around listening to the soundscape and admiring the graphics. :)

Hasty Pirate by Thijsku 2013-12-22T00:29:00

Loved the day-night cycle moving between levels. Couldn't defeat the shark. :( Bonus points for authentic pirate beards. :)

Pillage Rush by Jgpicatoste 2013-12-19T14:55:00

Great stuff - if you do post jam - the power-up/coin could be a little bigger. Really liked jumping over buildings and trying to dodge the green girls. :D

The Last Planet by Xaychru 2013-12-22T00:06:00

Awesome work, loved the especially pixellated pixel effect, the music rocked and the game was tough and addictive. Bonus points for palm trees. :D

Hospital Trash by finefin 2013-12-18T23:45:00

Rooting through dangerous medical waste has never been so rewarding!

Just One Minute by TheCze 2013-12-17T22:04:00

RTFM is the word of the day, I played ironman and lost forever. One thing if you do a post LD version, would be fullscreen/scaling. The spacebar/arrows scroll the screen on smaller resolutions, meaning you gotta play @ 75% zoom, or face the wrath of the scrollbar.

ONE DAY by jcvsmc 2013-12-21T18:09:00

Bonus points for humour - really enjoyed the mixture of the banality of every day stuff combined with the [spoiler] stuff as you explore / repeat. Nicely done.

Senile Santa, cute kids & ruthless Rudolph by Pol 2013-12-21T12:42:00

Hahah, bonus points for the ending. :)

YOGO RocketFist by _Rilem 2013-12-18T22:23:00

Great graphics, the fist was a little difficult to control at times, maybe fullscreen without scrollbar - I kept scrolling the page down to the instructions. Really dig the artwork, animation and music. Very smooth!

Last Chance by crazynito 2013-12-17T23:20:00

Not sure how it fits the theme, but not a bad platformer. Liked the room variation and the fact the rooms were randomised upon death. :)

The Last Rock by JaviCepa 2013-12-21T23:44:00

Really dig the left to right / right to left change - and the weapon is ultimate zombie destruction. :D

COR by ENDESGA 2014-01-05T14:04:00

Loved the art and music! I couldn't seem to take the higher routes initially, was that intentional? I liked the bit about giving the heart away not always being the right thing. :)

A Girl & Her Cat by little_polygon 2013-12-22T17:46:00

Love the pixel art and post-apocalyptic cattery. Hope you work on this some more, it's a great start, and the style is nice and clean. I also made a post-apocalyptic cat and ran out of time too.

Only one Cookie by Linus Lindberg 2013-12-24T00:54:00

The danger, the pressure, the stares from Mom. Fun!

You Only Get One Chance by madballneek 2013-12-17T22:43:00

Nooo. I fell down the liftshaft , my only experience was death. :( Really digging the pixel art too. :p

You Only Get One Chance by madballneek 2013-12-17T22:51:00

Okay, managed to get another play. The lift kinda dumps you out not quite at floor level, so you need to jump to get out. Also the lift art doesn't quite fit the epic pixelling of the level/character.

Going Down by GarethIW 2013-12-22T03:31:00

Hilarious. Loved the knocked out people sliding up and down the plane, and the various improvised weapons. Bonus points for the random outfits / characters so it's a different pilot each time. :D

Underbyte by unusualcadence 2013-12-19T00:41:00

This was hilarious! Really loved the graphics and music especially.

Jejeboy: Mad Shitter by Jejeboy 2013-12-17T22:57:00

Best screenshot ever!

Jejeboy: Mad Shitter by Jejeboy 2013-12-17T23:02:00

Haha, loved it. The extensive menu system and custom quality options at the beginning were an added bonus. Dug the sound fx and the running blind. Music and a distance counter would be cool, to compare high scores.

TankoKitty by JohnnySix 2013-12-19T00:44:00

You have one potato meal. There was supposed to be a bonus once you got the fork stuck in the potato but I couldn't figure out the glitchy in time. :p

disINTEGRATE by Bloated Hippo 2013-12-27T00:09:00

Nice, would be cool to have a retry option once you die - but good effort. Liked the monochrome style.

Wrecked by Pomb 2013-12-17T23:36:00

Love the artwork, really enjoyed watching your making of video too. It took a few attempts to figure out, and the controls are a little disorientating, since the mouse is involved, it'd be easier to have the cursor target the direction he thrusts in.

Jameson The Pilot by rezoner 2013-12-16T03:06:00

Excellent stuff - need to play this after recouping from the 48 hours, really like the mechanic and the depth you managed to add in such a short time.

Redemption by SilentBunny 2013-12-27T02:01:00

I liked the graphics, but as others said, was a little buggy in places and hard to get around reliably. A little tweaking though, could be solid. Some more sounds /fx would be cool too, some audible or visual feedback for when you're wall sliding / dashing etc would be good.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-22T20:12:00

+1 for glove slapping. The walking was hilarious, more so if you're trying to control both at the same time.

Meteorites Shower by AikoCraft 2013-12-17T22:26:00

In space, no one can hear you arrgh! Like the concept, some more sound effects/ music and polish would improve what you started, it was a bit too random from the start, and hard to get further than 15-20 meters before getting hit by the asteroids.

Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-21T14:04:00

Funny graphics, and sound fx were good, found it hard to know what to do, or do it quick enough before exploding heads happened. :)

Rations, Please! by CosmicAdventureSquad 2013-12-18T22:42:00

Very cool, like the theme, so depressing though, ended up shooting everyone after I had no fresh rations three days in a row. :p

Heart by arrogant.gamer 2013-12-17T20:55:00

I like the idea, would be cool to see it developed beyond what you got here in the 48h with some pixelly zelda style art and more solid movement. Are the red guys swarming around other people? I got a pop-up asking if I wanted to give a heart, just before I died vibrating on the bottom of the screen. :D

Asshole Ducks by thatwhichis 2013-12-18T22:09:00

Asshole ducks should move a bit slower for every piece of ill gotten bread they consume, the bastards.

Asshole Ducks by thatwhichis 2013-12-18T22:10:00

Liked the organ music, represented the general mood and sentiment of duck feeding.

The Sole Victim by drilltail 2013-12-18T22:53:00

Liked the pixelly art and the music. Had trouble with the block placement and controls, would be cool if up was jump, down was pickup/drop block. :)

You Only Get One DIMENSION by evilDan 2013-12-27T01:44:00

Did you jangle the guitar there too? Like the soundtrack haha. Well done for making something fun and playable in such a short time.

Conkers by faemir 2013-12-21T15:47:00

Liked the graphics, good to see another tank game in the mix.

One Axe by egor-idiot 2013-12-21T16:02:00

Great art, would've been good with some minor hit effects/animations and sound to know if the axe hit the wolf or not, or whether the wolf got you.

Medieval Combat by lubos 2013-12-18T22:48:00

Haha, very fun, loved the fx and moving the units around to get the best front to attack the enemy hordes. Didn't quite make 1000 but very close. :)

Asphyxia by Rahazan 2013-12-22T18:58:00

A skip intro would be cool - the game once in is pretty neat. Liked the black and white art also. :)

youGOO! - a webcam game by thebrainfuse 2013-12-26T22:41:00

Baww. No Camera. :(

One Eye by kcpunk666 2013-12-26T23:49:00

Like the idea, and the retro dungeon style of the graphics. The foreground parallax was cool too, adding some depth. Would be cool if the saw rotation was done by animation in the pixel style you used for the rest, the same for the text/menus. Also - if it's keyboard input, leave it keyboard for menus too - nothing more frustrating than dying and having to move to mouse to restart the level when you just wanna hammer any key. :)

Break Out! by CodeHat 2013-12-26T23:34:00

Liked the graphics and the concept. Allllmost made it to the key, only to have it teleport to another platform within seconds of the timeout.

Leap of Faith by Lustdante 2013-12-22T03:58:00

Loved the animations and art, though wasn't able to make it to the top. The guided missiles got me every time. :(

Captain Spacebeard in: The Centauri Run by DaleP 2013-12-30T22:40:00

Liked the ship gfx and the minimal layouts that made you have to use patience and tactics to get around the off screen bad guys. Nice work, the huge ships that just poured laser death were evil. :p

Alien Plant by internetpaulicy 2013-12-22T18:28:00

Excellent stuff, really liked the abduction effect and the armies of tanks firing at you. Wasn't clear if I was dead or not until the ship wouldn't take off again. With some tweaking this'd be 5/5 . :)

Do Not Expect Help by Icoates 2013-12-26T22:51:00

It escalated quickly - nice concept, the turtle was hard to control in places, especially once things got the switcheroo on the controls. He moved rather fast and slippy for a turtle. Challenging and fun though!
[Spoiler ] It was a somewhat unsatisfying ending, there needed to be some closure with the Pelican. [/Spoiler]

With One Stone! by Kamrat 2013-12-17T22:42:00

Very cool, really liked the graphics and the bouncy rock. Could have done with some sound effects, and maybe a shadow on the rock to tell if it's in the air or on the ground. Would also be cool to have the rock bounce off the squirrels, as it's hard in the later waves to chase after it.

Monad by Piat 2013-12-22T18:50:00

Everyone lost faith. :( Well done for such a complex game in the 48h though!

Hammerfall by Supernaught 2013-12-22T00:20:00

Excellent stuff, loved the different enemy types , the power ups and the pixelly wizardry. Keeps you on your toes. Is fun herding them behind you and lining up the scatter/powershot combo. :D

This is your last one by crazyrems 2013-12-16T20:26:00

Not sure if you can link direct to download link, as it's not so obvious on a casual glance where to download the zip.

This is your last one by crazyrems 2013-12-16T20:29:00

Am trying to run on windows 7 - at the moment it throws up a crash error. :( Like the graphics though!

Light Escape by grozamorei 2013-12-22T19:03:00

Great art style and nice work with the lighting. As other said, the jumping was hard, maybe lose a bit of fluidity/syncing for the animation to allow an instant jump.

faif by Beavl 2014-01-05T13:47:00

Great puzzle concept, took a while to grasp which tiles I could click adjacent to the selected, but fun once you get it.

Really liked the simplicity of the game. :)

Cellar Rush by Radnen 2013-12-17T23:29:00

Sphere engine kept crashing. Will try again tomorrow on a fresh boot. :(

Cellar Rush by Radnen 2013-12-17T23:31:00

Okay, it gets bounced by AVG antivirus and has to be added to exceptions to run. :p

A Night on the Express by JimmyDelaney19 2013-12-21T17:59:00

Paddleball kid is the one that had a luck escape, the incessant racket was enough to get thrown from an open window. :D

Great art, great piano soundtrack and great depth and character for a jam entry, excellent work and best of luck!

You Only Get One Chance To Save Xmas by benkane 2013-12-26T22:40:00

Bonus points for Canadian manners haha. Like how the more presents you're carrying, the more difficult it is to manoeuvre around the shops. The spinning camera is a little disorientating too, but I guess that's the point. :)

JumpMan by LevelUpJordan 2013-12-27T01:50:00

Nice - thought it was too easy at first, how wrong I was. Liked the one jump thing. One shot at the levels was just mean though. :D

Cure the infected! by archaeometrician 2013-12-22T19:29:00

Cool concept, I got caught out by the store the first time and was hammering every key on the keyboard to see what was going on. Maybe in the interest of avoiding rage quit, and escape key or something would get rid of the store, but the store 'area' still triggers it? Well done for 48h!

Pete, The Petard by Saf 2013-12-16T20:45:00

Nice, it got challenging quickly, love the art style. The levels could do with a do-over button, the pause goes to the beginning which gets frustrating. :(

Pivotal Point by Juno Nguyen 2013-12-26T22:59:00

I liked the concept, and the stats haha. Couldn't tell which bit was hit, as some of the triangles went down when I was aiming for the globe thing with three turrets.

hampfy by Jakub Koziol 2013-12-26T23:04:00

Loved the limb control, jumps were impossible while trying to span the keyboard for the arm keys though. Very unforgiving gameplay wise, but music and graphics were cool. :)

One Day Fly by taaboo 2013-12-21T17:45:00

What are the controls for using inventory? I must've mashed every key and dragged the icon, but nothing gave. :(

Really like the art, the music and the dialogue though, impressive for such a short time. The gravestones were well done. :D

Save Octavius by greytram 2013-12-21T12:15:00

Really loved the shiny artwork, and the sad fate of the octopus if you lose was a funny twist. :D
If you do a post dare version, a longer music track, and definitely some sound fx would be cool.

You Only Get One by drentsoft 2013-12-21T15:11:00

I liked the 3d style sprites, but I couldn't figure out what to do. :(

Click Click Cat by GravityScore 2013-12-18T22:15:00

Collision gets really gnarly around the houses, but nice concept and cool art.

THE DOOR by Andreas Brandt 2013-12-21T15:28:00

The colour thing was a little confusing - as the killing floors were also red, the moving platforms green etc.

Bomberanian by chapachapa 2013-12-18T22:34:00

Wow! Such explode, much dog, very fire! :D

Underequipped by Jalen Wanderer 2013-12-26T23:20:00

Bonus points for theme - this could definitely be taken further, really like the mechanic and thought that needs to go into each level. There didn't seem to be an advantage of the sword over the bow until the player realises they can't kill some creatures with a bow. :)

Monochrome by anapff 2013-12-19T00:21:00

Love the concept and the player art. Maybe some fade effect for the next colour in an 'easy' mode would be cool. I was too slow to get three platforms high. :p

!1 Olly's LSD trip 1! by Peni6 2013-12-21T15:33:00

I was hoping for more mouse stuff like the tea making haha, that worked well with the mouse controlling the video playback. Keep working on more like this - the idea was good. :)

[You only get one enemy] (Version 0.000001) by SarmagophilisStudios 2013-12-19T01:06:00

The noise when he's hurt with the phasing - aaaaaauuugh, scared the hell out of me as I'd turned the volume right up to hear what the quiet thudding noise was.

Magnet Chan by jillytot 2013-12-22T18:44:00

Love the character, and nice idea with the one push input style. It took a while to figure out the magnets lost their pull once you left them, maybe if they turned grey or something? Could definitely play more levels. Great work!

Weapon of Choice by Benedikt Vogler 2013-12-26T23:30:00

A nice start - liked the lottery wheel thing to select a weapon. I didn't yet get to try the weapon pictured in the screenshot, wondering just how one would utilise it. :D

Wall of Fingers by LTPATS 2013-12-18T23:56:00

The blue teeth that bounce you into the air could be more abundant, but nicely executed and the fingers did their job well. Couldn't make it to the green face. :(

Purpose by deepnight 2013-12-19T00:15:00

Really loved this one, the light effects, the challenge and the mood overall. Best of luck, hope you add more to this! :)

one.job:survive by joekinley 2013-12-20T01:11:00

Missed the theme part, but cool game, very fast and frantic. Would like the bullets to last longer / shoot further and the upgrades come a little faster compared to the difficulty curve.

The Great Moussolini by Sasuya 2013-12-21T15:25:00

What others said - collision could be tweaked, maybe some animations to show it hit too. Really dug the art work, especially the title/end screens. :)

one bonus by crl 2013-12-17T22:53:00

Can't comment as both links go to a zip on google drive - is there a chance this could be compiled for the unity web player? Looks nice!

Human Invasion ! by LatFoued 2013-12-18T23:52:00

Haha, nice. Really liked the character & bg art. The grinning zombie turned human. Would've been cool as an added bonus for the newly humanified zombies to dance a jig or something.

The Black Lighthouse by funselektor 2013-12-22T04:03:00

Graphics were nicely understated and set the mood. Liked the piano too. Could do with a little less friction on the iceberg/mountains as your boat stops like a brick if you touch them, even if from the side.

Thrust Issues by Gravedrinker 2013-12-17T21:49:00

Like the set-up, but the controls are difficult to master, flipping over between with enter could make you flip back to the same side you were trying to flip from. :p

Graphics are nice and the concept is good. :)

One Job One Shot by BluShine 2013-12-17T21:59:00

Wow, excellent stuff! Very polished, really like simplicity of the palette and chiptune music. It took a while to figure out what was going on, but once I got the bullet ricocheting off the walls, it added another dimension.

X-mas Shopping Simulator by mippy 2013-12-22T19:33:00

Congrats for the Christmas spirit - liked the store artwork too. :D

Shades of One by tommakesgames 2013-12-16T22:48:00

Really liked the way you interpreted the theme - interesting use of the physics too.

Seedling by Spacefarmer 2013-12-16T20:36:00

As others said, more visual cues would be a bonus, like the sun casting rays when the sun dance was a success, or the clouds slowing down over the tree and raining when the rain dance succeeds. Interesting concept though!

Molten Progeny by tcarter 2013-12-17T22:34:00

Very cool! This needs more plays. Solid stuff, really like the character animations and the effects. Some effects like exploding flames that stick to walls etc, as power ups would be cool. :)

Don One goes to space. by alvarop 2013-12-27T01:53:00

Nice animations, loved the hat physics. Maybe a forward aiming scroll would allow to see ahead a little, after the spicy chilli flavour platforms, it's hard to time the next jump as you're going so fast.

One Seed by emoll 2013-12-21T12:46:00

Nice tree growing effect, some 2nd/3rd level branches would add some variation. Good work given you didn't get the full weekend!

Touch by WhoaConstrictor 2013-12-22T03:14:00

Very deep, really liked the camera slowly pulling back, and getting to see wider and wider trails / influence. Very cool! :) 5* for mood.

Leaf Alone by BruceSlater452 2013-12-22T00:43:00

Loved the rain and the waving branches/grass. Fun!

Such Cave. Much Ghost. One Orb by shroom 2013-12-21T17:57:00

Ghosts moved at blinding speeds further from the lamp! I tried herding them into the globe by dragging it behind. If you continue the game post dare,having a larger ghost catcher would be a bonus. Oh, and some spooky cave/ghost sounds. :D

Bermuda by Scifer 2013-12-16T20:24:00

Great music & graphics. Love the concept, though a little skipping would be cool, at least for the initial text establishing the plot. If the second attempt cut straight to the plane - it'd add to replayability value. As it is it's tough to sit through the text again.

Black Box by BlackBoxLD28 2013-12-21T15:58:00

Am on a smaller resolution, so didn't see the controls to start the game at the bottom the first time round. Like the concept - would be cool if the guy had a jetpack or something for the vertical corridors, was difficult to move around in places. Great stuff for just a weekend though!

You Only Get One by laaph 2013-12-24T12:31:00

It does what it says on the tin. The dude's expression at the end when he has to pick only one is hilarious. :)

Sludge City by Zemmi 2013-12-16T22:21:00

Argh - very intense haha. Took a while to grasp the controls and not blow myself up. It gets tricky trying to keep the slime beasts at bay while lining up the pipes for the perfect shot. Nice work - loved the pixelly art!

Careful Now by Orangy Tang 2013-12-21T16:08:00

Bonus points for innovation and humour. Loved the patients faces as I slowly and methodically killed them off with my potions. I couldn't tell what I was doing with mixing,so just ended up giving people straight from the shelf and seeing what happened. Excellent control system haha. :D

Ricochere by Knighty 2013-12-18T23:24:00

Love the style, really polished, and nicely challenging. Best of luck!

Little Spartan by Bloodyaugust 2013-12-17T22:56:00

Am on Chrome, no sound here either. The character animations are nice, but the gameplay was kinda hit and miss. Some knockback or different strike animations would be cool - there didn't seem to be much difference between blocking and not blocking either.

Ring of Oil by quadtree 2013-12-21T23:39:00

Love the sound effects of metal upon metal. Would be cool to control the arms with up/down rather than mouse, it was hard to swing the mace / blade with any force.

The One Tower by Niqle 2013-12-21T13:19:00

Love the music and art, couldn't really test though as couldn't get anyone else to play. :(

Jump Chip by arkeus 2013-12-19T00:28:00

Loved the graphics, very challenging gameplay. I couldn't get very far as I have no coordination at all. :D

Someone's F***ing Hitler by biscuitdough 2013-12-22T17:54:00

I had to go back and play after reading the comments. Nice art style!

This is not golf by bizn355 2013-12-22T03:40:00

I couldn't figure out why I failed - though I did start trying top fly off the end of the screen to see how far I could get once airborne. :)

Only One Cookie by Pyrofoux 2013-12-18T22:06:00

Nice pixel art, but a little unintuitive playing, had trouble telling which part of the UI was active. Maybe some reticules around the selected request would help.

Everything Explodes by 23 2013-12-15T19:13:00

Pretty cool - some sound fx, and text within the canvas rather than pop-up would be an added bonus.

a Pantless Man with a Clueless Plan by Detocroix 2013-12-21T13:48:00

Love the style, and the sound effects haha. Very polished art, reminded me of lemmings with the low-res style. Keep it up!

Ultra Awesome Cartridge! by nSun 2013-12-21T13:35:00

Brilliant! Golf and racing were the best. I didn't have a friend to try the multiplayer out sadly, so I just had to pretend.

Trick or Treat by LastResortGames 2013-12-16T22:15:00

Like the theme, couldn't get the costume to change though - was fun trading and trying to build a complete outfit. haha

Open Forest by koller-digital 2014-01-06T01:12:00

This was really cool, if a little confusing at first. I should've read the text at the top at first. It's fun watching time sped up and the deforestation and wild beasts chasing down the poor adventurers. :D

The most beautiful day of her life by Kyatric 2013-12-18T00:06:00

Haha, it's challenging - liked the projectile purse. :D

Compound #1 by Danvil 2013-12-17T23:16:00

Loved graphical style of the little guys. Would maybe have some solid blocks around the outside, as I got lost in #2 portal and managed to escape the map and fall to infinity.

As others said, if you work on this post comp, a better control of the power ups would be cool, maybe numbers or something?

Pixel Lanternbearer by FelixNemis 2013-12-17T22:09:00

Spooky stuff. Liked the way the cats eyes stayed bright when in dark places. Some sound would be cool in dark parts to alert you to when you're close to a lantern.

PUSH by Patacorow 2013-12-30T23:06:00

Maaan, stuck so hard on level 10. Now I can't sleep. Love the puzzle design and the graphics/theme. The poor chap is down on his luck, each time he closes on the idol it drops through the floor. :D

Tiny Thor by JoeManaco 2013-12-18T23:14:00

Love the graphics and the music. Gameplay was cool if a little difficult to master precision with the hammer, especially with the snakes on platforms. Very cool though, hope you add more levels & enemies. :)

Ultimate Wish by Carduus 2013-12-17T20:35:00

Nice GFX, would be cool if you developed further and added some kind of aiming reticule, or parabolic arc to show the ball's intended movement.

Two Options... by GFM 2013-12-18T23:30:00

Liked the art style - found the ladders and the jump a little taxing, felt random in places, like you were supposed to be able to make a jump, but just fell short. I was hoping I could use my corpse as a platform to jump higher, but sadly no. :(

Two Options... by GFM 2013-12-21T12:18:00

If you go back, make the corpse walkable. :D

1-2-3-Ban by Draknek 2013-12-22T17:43:00

Clever implementation of the theme. Liked the puzzles. Fun for such a simple game.

One Man Army by TheGreenTie 2013-12-22T00:11:00

Love the death noises! I didn't get I was the giant beast guy the first time round and got kersploded. Nice work!

Tumble Dive by Skoggy 2013-12-26T22:35:00

It'd be cool, if you don't get killed straight away, to be able to dive after your parachute, especially if hit by only birds or pigs. :)

Nice work and dig the bumping soundtrack haha.

Christmas Cookie Craze by UndergroundPixel 2013-12-21T15:22:00

Loved the theme, and catching hold of the elves was satisfying. The fireplace was a nice addition to relax after a bout of elf chasing.

You only get one COLOUR by soy_yuma 2013-12-19T01:20:00

Very cool, so addictive, you think, "this'll be easy" , then minutes go by and you're still trying to get the position/timing right. Keep it up. :)

Til Tunglsins by Pitoum 2013-12-22T03:49:00

As other said, chalk art and the incidental piano music are very cool - just could do with a more intuitive mechanic for the gameplay, if you can take the spare blocks while you're on the tower, in the sections where there are an abundance of vertical routes, that'd make things more balanced. :)

TITAN SOULS by Claw 2013-12-19T00:03:00

Love the art style and music, as mentioned it's really ball busting to start from the beginning again after getting killed by a boss, especially the first maze boss. A respawn/checkpoint at least half way would be good.

Fountain by Terry 2013-12-19T01:02:00

Nice, wasn't sure on how to play, but the concept is cool, I never once found my way back to the fountain though. :(

clic only by nicso 2013-12-22T03:35:00

This would've been cool for the minimalism theme too. Nice crisp gfx and the simplest yet most challenging gameplay for a while! :)

Eye Fly by bigbadwofl 2013-12-21T15:41:00

Like the music and the graphical style, as WindWalkerRanger said, a little easy, but still pretty fun.

One Day To Live by tatelax 2013-12-17T22:15:00

Not bad, liked the pixel graphics, a bit more variation in the scenery would be cool, some puzzles to navigate, and a wider zoom, when you approach the first set of spikes it's a leap of faith.

ENDLESS NIGHT by dsoft20 2013-12-21T14:14:00

Really liked the concept, the graphics were nice and the cutscenes laid out the story nicely. I had trouble getting my bearings after a while though and couldn't find my way back to the module. :(

Lift Up by aeveis 2013-12-21T12:10:00

Really liked this one, the cute artwork, the story and the music. The dragons are super cute, you should definitely develop this further and add some more levels/content to this. :)

LD34 — Two Button Controls / Growing

Left-leaning by tayl1r 2016-02-27T22:39:00

Great mechanics, love the different surfaces, and the later levels where more of a puzzle element comes in with the buttons.

LD35 — Shapeshift

Shift the Shapes by Larzan 2016-04-20T21:12:00

Love the idea, simple to learn , hard to master, especially on the trickier later levels. Definitely keep working on this. Reminds me of 2d rubiks cube solves. Very cool!

Shape Collector by Jogy34 2016-04-19T23:15:00

Damn, did a massive level vs computer, was a war of attrition. Took a while to get that you couldn't pick what they were.

ShapeDriller Company by psychomonster 2016-05-02T20:18:00

Found it a little tough figuring out what was going on at first - took a few refreshes to get the gist. Graphics and sound were authenticly old school! :)

Box Connector by Thepattybeast 2016-04-21T22:01:00

Sorry - Java Exception occurred. :(

Shapeshipster by Inateno 2016-04-20T22:50:00

I got wiped out several times before finishing the tutorial haha. Tough game. Cool concept. Very impressed with the bullet/enemy path movement!

Morph Ranger by mrnannings 2016-04-18T19:51:00

Great music. :D If you do a post LD version, separating the shooting/melee parts out so the animations can run separately - like running/shooting jumping/stabbing.

Flutterby by BrianSChung 2016-05-02T20:41:00

Couldn't figure out what I was doing on the caterpillar level, but the butterfly level was fun, and the unique graphical style and music were ace.

ShapeShiftShip by CheesyRamen 2016-05-02T17:32:00

Great concept - loved the boss levels, it became super tough very quickly once rotation was added into the mix.

I got to the third boss, but couldn't get further as I couldn't move, only change shape. :(

Corvid by Just Tom 2016-04-20T21:02:00

Digging the trailing scarf. Really dug the slidy snow sounds too.

RigidBody2D by Biliogadafr 2016-04-19T22:57:00

Nothing quite as satisfying as punching giant bees straight out of the air, then machine gunning a pack of rogue crabs.

Super Light Combat [custom hardware] by Jakub Koziol 2016-04-21T20:23:00

Excellent stuff - props for doing something physical for the jam. Bonus points for the arcade controllers and the 1d twist . :)

Shapeshifting Space by VictorDoval 2016-04-18T01:05:00

Very original concept. Took a few deaths to get the hang of the controls. Maybe left/right arrow instead of control key would make it more intuitive?

The Transmogrifier by Hjalte500 2016-04-21T21:50:00

Love the graphical style. Couldn't figure out a use for the less offensive spells. Really wanted to eat the chicken too. :) If you pursue beyond LD, having some defence against the arrows, or hitpoints would be cool. It became frustrating after a while having to do-over the same level after an arrow from a recently vanquished skeleton gets you from beyond the grave. :(

Monster Jumper by panicq 2016-04-21T21:18:00

Bonus points for humour! Sounds were fun, could've done with some cheesy wrestling music to go with the spandex budgie smugglers. Could be good on mobile with gestures instead of keys, where you drew the shapes for him to change to.

Theseus by TheMeorch 2016-05-02T17:10:00

Bonus points for the extra details like the legs coming out the bottom and the rain splashes. :)

This got quite tough early on, but very rewarding when you can complete a level. :)

Shape Runner by verzoto 2016-04-18T00:43:00

As @Solocov & @cornand34 said, movement could be snappier, if the player shape aligned to the lanes better, rather than being free movement. It'd still be challenging enough even with that tweak. :)

A walk to the top by JK5000 2016-04-21T21:21:00

I wanted to play this one but I think my PC is too old/broken. Couldn't get past the UE4 install. Looks great though.

Douglas' Escape by pirate_shell 2016-04-19T22:07:00

I can't get past the second obstacle ( the wooden crate ) - so can't rate on the rest. Not sure if it's a bug or I'm just not doing it right. Clicking the dirt makes the selection expand, but frantic clicking doesn't get me to the sweet manna. :(

Catshift by ragnta 2016-04-21T20:25:00

I just want to stop and play with the wool ball. :D

Pipe is fun. More pipe cat action!

Life of George by rockybdubs 2016-04-21T21:56:00

Same as mukult, got stuck on a six in a row of the molehill things. Like the music and the graphics.

You're a Floor Lamp Now by blinry 2016-04-21T21:40:00

Bonus points for humour an sound effects. Mouse chomping noises were hilarious. :D

Helium-4 by mountainstorm 2016-04-19T22:52:00

I wasn't sure what I was doing , maybe would've been good with a selection ring / gesture to swipe / select them together, was hard click the pesky hyrogen. :)

Liked the music and hectic bouncing. I think I got the high score for now. Was trying to prevent entropy within the system by keeping things moving. Wasn't sure at what point I failed. :(

Aftertile by LOSTALLOY 2016-04-21T22:18:00

Like the way he squashes up into the walls before poking through. Great stuff. :D

Inner Maze by Uson Chen 2016-04-21T23:21:00

Great concept! Especially once the different moods came into play. :)

Would've liked smoother controls, especially where edges of shapes intersected while moving, player movement could get clunky at times.

Varrer by CarlosPidox 2016-04-19T22:25:00

Fun game, lack of a big cross-hair had me bugging out sometimes when trying to fine the windows cursor. :)

Ball Blitz by Dante2001 2016-05-02T17:24:00

Fun stuff, and challenging in the later levels with all the buttons and bouncing walls. I may not have playe far enough, but a range of projectiles would have been fun , something to incorporate the theme maybe, with heavy cubes , bouncy spheres, triangles that slice like a ninja star etc.

55 Days by V4lesti 2016-04-19T21:56:00

Great game, like a casual gamers version of Sim city, cool mechanic with the circle of zone types. Was fun seeing the buildings evolve, kept me coming back to play one more round. Would love to see more of this. :)

LD38 — A Small World

Command Ant Conquer by JuDelCo 2017-05-20T18:59:30Z

Loved the militaristic music. Great fun - took a few goes to figure out - didn't figure out how to breed ants the first time round.

SUPER METROARIO by puppetmaster 2017-05-20T19:08:45Z

The concept was good and the sound was great, but the player control felt very slugish and it was hard to figure out what to do with no indication of the hidden routes.

Little Fortune Planet by Flaterectomy 2017-05-06T23:46:22Z

I liked the lemmings like destructible terrain mechanic. Very impressive :)

tinyarena by rxi 2017-05-20T19:14:25Z

Fun game - would be fun on a large screen with four players. :D

The platforms would be cool if you could fall down through them pressing down, it was hard to get to lower ground to get the pickups.

World of Hamster Kibble by johnnysix 2017-05-06T23:37:48Z

Thanks for playing guys. Ran out of time in the end due to spending the first day on failed attempts at physics things.

Endgame is just the sign above the randomly placed hamster cage that says 'YOU WIN' :)

Match the Fleas by DaisyChubb 2017-05-20T18:39:07Z

Great sound effects! Randomising the fleas would've been good for repeat plays.

Land Ahoy! by Unvestigate 2017-05-20T18:46:01Z

Great stuff - would've liked to have see the ship go over the edge for the lose though. :D

This could easily be expanded for a nice mobile game with some more mechanics, felt like a mix of angry birds and pinball. :)

Hamil the Hamster by filipeabelha 2017-04-27T19:37:24Z

Nice work with Unity 2D - I died a few times without hitting things though. If you do a post-Dare version, maybe keep the music from restarting betweeen level restarts ( for those of us who don't survive past the first few seconds of the song! :) )

Hamil the Hamster by carlacosenza 2017-04-27T19:37:59Z

Think you've got this submitted twice dude

LD44 — Your life is currency

See:NoMore by Criobite 2019-05-20T18:07:04Z

Wow amazing stuff. The UI is great, an the story enthralling. I don't want to give anything away so here's an earlier shot. Love the chat / windows interface.

Great puzzler - would be cool to see more!

ld44db28.png

Laser Space Thingy by iMer 2019-04-29T13:23:04Z

Fun game - could use some more polish. Sounds would've been good. :) Liked upgrading to better weapons.

Also, some HP bars on enemys would be good, see how close to dead they are.

Entity Manipulation by JCMonkey 2019-04-29T13:15:45Z

Wow this is a tough puzzle. :) The music could be a little more ambient maybe haha, the rave style music is a bit intense for a puzzle game.

A Deal on the Moon by FisherGoodwin 2019-05-02T19:51:33Z

Love the graphics - very nice pixel art on the spaceman and ship. The collision was a bit confusing with the 2.5d walls. Won't spoil the end, but nice fx the exit.

Don't know if the app you use has an HTML export, but it'd be cool to see this on the web so it's more accessible to non-pc players / mobile players.

ld44db06.png

A Deal on the Moon by FisherGoodwin 2019-05-05T01:17:33Z

@fishergoodwin - Shame dude! Well if you're planning on doing more - I'd start saving some cash towards it, or maybe look at some other tools, like Unity / Construct etc. as it'd open your games up to a wider audience. :) Keep it up, and good luck!

Blood Currency by theviraldragon 2019-05-02T19:02:32Z

I sadly couldn't get past the outer guard, but bonus points for style and the great pixel art. Fantastic job of what I saw with the scenes and the dialogue. Great stuff for just 2 days.

Gravy Train by pkenney 2019-05-06T13:27:52Z

Great game, love having to chase of the gold stealing bugs and keep the train stoked with coal to keep the speed up.

Great effort for 48h, could defeinitely be worked on post-dare.

ld44db23.png

Bombs Away by mrwillowb 2019-05-02T19:07:28Z

The Kongregate link fails and takes the person to the home page - was it taken down?

Meds of Honor by anidealgift 2019-05-18T23:10:40Z

Great stuff. Took me a while to get the aim right , but great art style. :)

ld44db25.png

Soul Surge by Brackeys 2019-05-06T13:03:23Z

The pixel art is great, would be good to see how much health is left on both the character and the enemies.

Good job for 48h, especially getting so many enemy types in. :smiley:

ld44db22.png

Calienows by fatPenguin 2019-05-04T14:13:20Z

Great stuff - sadly I had nobody to play with. Like others have said, the movement/collision could be smoothed out a little, particularly around obstacles. If you continue to develop this post-dare, would advise against doing too much to the movement ( in terms of fuel or anything else ) beyond just smoothing the movement around the rocks, and maybe having speed upgrades. I wouldn't add in any other additional mechanics.

If anything I'd make the movement a little faster, as it can get frustrating trying to get the cows back to base and feels a bit of a grind .

A semi-guided movement would be good, so for obstacles like rocks/trees etc, the ship automatically moves around it without colliding.

ld44db19.png

Goblin Castle by johnnysix 2019-05-02T19:58:28Z

Thanks all for taking the time to play. :)

Ratings of the beast hahaha.

rasingss.png

Goblin Castle by johnnysix 2019-05-02T23:09:41Z

@richard-jedlicka - I ran out of time sadly, but the hammer was supposed to activate if you pushed down when you landed , rattle the ground, and shake nearby goblins out of their hiding places ( and possibly rattle their coins out! ) .

Dungeon Boast by Ted Carter 2019-04-29T18:32:20Z

Love the art , the presentation ( reset cartridge ) and the fantastic chip-tune music.

I struggled with p2 on WASD, and getting into the game from the menu. Great stuff. Bonus points for style. :)

HONC: The Building Blocks of Life by Jake White 2019-05-02T19:34:41Z

Loved the style - reminded me of old early 90's PC games. Took a while to figure out I was getting closer to planets. Would love to see more post dare.

ld44db04.png

Stay alive! by Richard Jedlicka 2019-05-02T20:13:09Z

This is hilarious - would be great to add in some sound effects. :)

My ancient fingers gave out in the end.

ld44db09.png

Greendy by Dumivid 2019-05-02T23:15:12Z

Wow, fantastic art style. Maybe a few more colours for the enemy - something that makes the enemy stand apart from the map .

ld44db14.png

Your life is currency by hypp 2019-05-02T19:17:21Z

I didn't read the rules, I just tried racing the cars. Would be cool with laps / other cars shooting, and a reverse gear! :) ld44db02.png

Bonus points for the Aphex Twin sounding music. :D

Fowl Goods by Ziamor 2019-05-18T20:00:32Z

Fantastic. Loved the concept, took a while to figure out how to get to the hatch. Love all the art for the objects ( and their descriptions - both on the items and from the customers! ) Bonus points for style. ld44db24.png

Showdown Arena by aplite 2019-05-02T23:37:26Z

It's funny when the robots get close and start waving their arms. :smiley:

Like the vending machine for gun stuff too.

ld44db18.png

Bloodalchemist by rhewid 2019-04-29T02:54:11Z

Amazed at the amount of stuff you managed to cram in over two days. Great work, would be cool to see it rounded out with the potion making. I couldn't find any gold sadly.

No Life No Game by TheMoonrise 2019-05-02T23:07:41Z

Great concept. Felt invincible the first time with a billion hearts, until I realised I had to spend them to upgrade. Loved the old school music.

ld44db13.png

Dare To Dance by joe-the-really-old 2019-04-29T23:19:43Z

Wow this is tough! Great music and nice effect with the dancefloor. Couldn't get beyond a few beats trying to kill the enemy dancers.

Duck-Tank by Pizzasgood 2019-05-02T19:12:05Z

Might be my ancient PC, but it got very choppy at this part.

Like the old school music. Wish I'd had enough money to buy something in the shop. ld44db01.png

Labyrinth of Lifeforce by Arthur Baars 2019-04-29T13:18:43Z

I think my PC is too old to run this engine unfortunately. Like the graphics , particularly the looming devil head in the background.

GunAntrophist by RadonRaph 2019-05-20T17:53:29Z

Bonus points for humour. The samples of the hits were pretty hilarious. With more time and z-sorting, could be a fun mobile game. I really wanted to get into the lift.

ld44db27.png

EnigmaDeath by DigitalLimestone 2019-05-06T12:39:19Z

Next time , some more landmarks or something ( like a marker at the 'death point' ) would be good, to figure out where to go next.

ld44db20.png

Life Of Erdanon by exewin 2019-05-02T19:54:22Z

Made me laugh when he turned into a skeleton. Would say a bit more control on the spells( where they land ) so it doesn't feel so random would be good.

ld44db07.png

Everything is Money! by OgelGames 2019-05-02T19:44:10Z

If you continue it post-dare, would be cool to see something different with the piggy-bank waves. Once you've levelled up the damage you can just sit there and explode them without having to really work at it.

I think I just exploded my ears when I levelled up too. :o: ld44db05.png

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-06T12:34:44Z

I couldn't make it past the spikes - great music and style though! :)

Tomb of Temptations by Hunter X 2019-05-02T19:56:49Z

Nice start - would've been cool to feel like the sword had a physical presence, when hitting the ghost blobs.

ld44db08.png

Kill The Money by Copper_Aardvark_Games 2019-05-02T20:25:13Z

Fantastic game! This should be way higher in views. Love the art and the character animations. As other have said it's a bit tough timing the jumps with the shots which can be a bit frustrating , but overall, very cool. Great music. ld44db10.png

Would be cool to see this as a web/mobile app

Demon Apprentice by c0d3d 2019-05-02T23:18:54Z

Sound effects were hilarious, an having to spin the scythe around manually with mouse was pretty fun. Would be cool to have the scythe bounce/ have resitance against the attackers.

ld44db15.png

โ€‹Shoot And Kill by Cactu5 2019-04-29T23:15:13Z

Took a while to figure I could upgrade my weapon. Starts out slow then a sudden bum-rush of the slime things. Not bad!

Time Demand by TwobyThree 2019-05-02T23:31:17Z

Great stuff! Well done on all the art in such a short time, great humour too. :) ld44db17.png

Suck'd by Japayne 2019-05-02T20:30:34Z

If the blue goo blobs were people, and they had swords or something, it'd make more sense.

ld44db11.png

ld44db12.png

Break a Leg by Walkalope 2019-05-02T19:24:52Z

Fun game, I can se you've already updated a bunch of stuff on the post-dare, would say if there's an option to button push past the intro completely if you've died on a level would be great. Even if the wait is shorter, it's vexing to sit through the title again.

Music is nice, great stuff for 48h. More blood would be a bonus, post-dare :D

ld44db03.png

Life for Likes by FM Studio 2019-05-06T12:49:59Z

This was super fun. Great job for 48h. Great concept too. Hilarious that every animal attacks you, even the chicken. I managed to find the meaning of life.

ld44db21.png

Bonus points for grahpics, particularly the pixel art duck face. :smiley:

Top Hat Terror by neonjeff 2019-05-02T23:27:33Z

Fantastic sound . Love the hilarity and charm of the capsule character with the ever expanding hat.

Top points for Audio and Humour. :D

ld44db16.png

Top Hat Terror by neonjeff 2019-05-22T20:54:52Z

@neonjeff Congrats on top 10 for humour! Well deserved! Look forward to more next time!

Face to Death by pequenodev 2019-05-19T20:03:55Z

Fun runner - took a while to figure out rage mode. Ate a few humans. :smiley:

Great animations and character design.

ld44db26.png

LD45 — Start with nothing

Trashquest by icxon 2019-10-08T23:09:18Z

This was super fun. Took a while to figure out I needed a 'body' piece to pick up weapons, so maybe an entry level one at the beginning would help get into the action quicker.

Great sound , graphics an humour- would be cool as a mobile game too. Keep it up! ld45_db-011.jpg

flue by Sean S. LeBlanc 2019-10-10T00:22:18Z

What @gabriele said - would've been cool to see maybe a deck with the art style in the pdf, as a fully usable 'game'

Not sure how to rate, but bonus points for an unusual submission type!

World Collector by Joe Williamson 2019-10-24T23:44:36Z

Holy moley. Amazing work for a compo game! The style, the level design, the graphics and the epic music. Great job!

I got stuck pretty early in, but am guessing things that are repeated ( boxes / lifts ) all work in unison?

This could definitely be expanded more post-dare!

ld45_db-076.jpg

Unlock Everything by DDRKirbyISQ 2019-10-25T20:39:56Z

I'm amazed this is a compo game, did you sleep at all! :scream:

Top marks for Music , Theme and Overall!

Glad you had up for jump too - Shift glitches out on windows -

ld45_db-077-a.jpg

I made it to then end ! :smiley: Great music, nice to see the breakdown of the tracks,and what feeling was going for in each one. AGain, I dunno how you crammed this all into a 48h Compo!

ld45_db-077-b.jpg

I Forgot My Sword! by Yngvarr 2019-10-24T23:28:27Z

Great concept. I am too sleep deprived to manage to complete a level, great puzzling elements.

The movement felt a bit wibbly, and some sounds would definitely spruce it up.

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Subject 11 by Evergreen Games 2019-10-25T23:40:31Z

Epic fast paced gameplay, with a smooth learning curve from the outset, though I got stuck on this section.

ld45_db-078.jpg

Very cool button smasher, and props on the music! :smile:

Bob by Flaterectomy 2019-10-20T22:18:20Z

Great job. I was expecting to give it a casual spin and kept playing. I think the randomness of things turning up underwater, and finding something new/unexpected was the compelling part.

AS other have said, it'd be cool to see a longer / extended version of this. :smiley:

ld45_db-065.jpg

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-09T20:37:26Z

This is very impressive, even more so that it's JS! Holy moly. The controls felt familiar and the tree smashing was fun.

With a bit of finess, this'd make a fun mobile / multi-player game.

Whenever I LMB clicked it kept selecting the text - if you do a post-dare version, I'd maybe do it within the canvas and not as a separate HTML element ( same for the scrollbar on the inventory to the left )

ld45_db-014.jpg

Add some pictures to your post and your game dude, this should get way more views!

Nรผllptr by egordorichev 2019-10-19T22:08:35Z

This was fun, loved the pixel art, and the epic sound/music. It's very tough ( even with the secret menu! )

Bonus points for a great UI and such a wealth of items / enemies. This is crazy insane detail for a compo! Mad props!

ld45_db-056.jpg

Kicked Out by DragonZBW 2019-10-10T20:32:49Z

Great job! Some of the lines were hilarious- don't want to spoil for others, so won't repeat.

Loved the mixture of messed up pixel people, and the semi-realistic 3d environment.

ld45_db-024.jpg

Press Start For Nothing by evilobjective 2019-10-08T23:20:17Z

Great stuff, bonus points for what I think was a BlackAdder reference in there , and for the general Doug Adam's style story telling.

ld45_db-012.jpg

Inkblot Shade by PTSnoop 2019-10-10T20:00:15Z

Prety cool, liked the jazzy music. Would be cool to see a video on how you did the shader / fx.

Don't know how transferable it is to Android etc, but would work well on mobile.

ld45_db-023.jpg

Sugarship by Firebender 2019-10-12T22:34:28Z

Love the art style, great character design on the muffin enemies!

Would have been epic with a bit of sound, but plays well regardless.

The space/shooting would be helpful with auto-repeat.

ld45_db-033.jpg

FUTHARK by dikkop 2019-10-08T23:38:37Z

Amazing stuff! I'd love to see a video of Ragnarok ahah, my PC crashes the window when I hit the button.

A sub-division surface, like Mudbox/Z-brush work, with adaptive / non-linear tesselation would be cool, so the mountains etc could have things like overhangs / caves etc.

ld45_db-013.jpg

A Horse Called Nothing by jefvel 2019-10-19T21:34:29Z

This was hilarious to play, love the animation of the horse, and the movement method.

ld45_db-051.jpg

You are Nothing by ectucker1 2019-10-07T22:40:03Z

This is super fun and addicting! I just wish I could stay up longer to play. Great job on the gameplay, really enjoyed trying out the different spells, and encountering new enemies with new spells/attacks.

Brilliant stuff! :v:

Bonus points for the MS DOS font ASCII art! ld45_db-007.jpg

Osage by tvle83 2019-10-19T21:52:27Z

Beautiful art in places, but the movement felt really slow. Some enemies would be cool too.

ld45_db-053.jpg

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-15T01:19:13Z

@everyone - Thanks for taking the time to play! :smile_cat:

@zuf & @stark @solah @dragonzbw @arkinrev @alex-ferbrache - for the jumping / falling down + cats in general, I've implemented the procedural trees I' meant to have in the original.

https://ldjam.com/events/ludum-dare/45/forest-ninja-wizard-ghost/$175802/

The cats now make the level darker when they hit you, so you need to seek out more ( now regenerating ) mushrooms to be able to get the apples ( which only show on light level 3 + )

And all visible 'chunks' in the tree have collision now, so what you see, you can jump on!

wip00555procresstete.jpg

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-17T12:39:32Z

@zuf - thanks for coming back to give it a whirl! I now need to figure out the dynamic tree creation.

@invader - Thanks dude, yeah, will do a better tutorial level maybe before dropping into the full game.

@artyom-volkov - The latest post-dare version has cats with hats and swords that take away the light, and mean you can't collect apples. I do need to add more though agreed. didn't have time in the 48h! :tired_face:

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-22T16:29:22Z

@actual-potato-69 - Thanks for playing. Yeah, the cats were more annoying in the Dare / Compo version. They're more scary in the updated one, as they now have hats and swords.

@aurel - I'll definitely work on the knockback/stun when hit. There is a bit, but it's probably too subtle. And yeah 'less cats' hahah - I ran out of time, but like real life cats, they'll try follow you in the house/tower, so you can't have any near/ on screen when you're trying to get into door. :smiley:

@ninnec - Cool beans, thanks for playing!

@tenlki - I hope by next Ludum Dare to have a new PC so I can show the sound/music creation part, you correctly spotted they were all kick drum / snare sounds ( same as the music track ) . I reduced the volume a bit post-dare as once you have 10+ enemies , it gets super loud!

Glad you like the post-dare changes, I'm still working on the trees and efficiency for the effects. Maybe if I get time I'll port it to Unity and do some physics / swaying with the trees.

@itsdanidre - haha, yeah, October is halloween month. The glowing eyes in the darkness are supposed to put you on edge. :scream:

@inkyglow - I plan to add in some wizard elements that I failed to add during the compo - hopefully making it easier to get rid of cats. Right now you just have to keep running along the tops of the trees and hope the cats get stuck on the ground.

@budaniel - Great stuff! That's what I was going for. :)

@bamberga - was that the post-dare version? Hopefully the making of ALL green 'clumps' walkable made it more predictable than the compo one, as not all 'leaves' had collision.

@bonevolt - thanks for taking the time to play and comment. :smile: The music is FL Studio and all in 5/4 time signature to make it slightly weird and unnerving!

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-27T20:49:43Z

@trevor-shoe - thanks for playing. That was what I was going for, with a little edgyness from the glowing eyes in the dark!

@finlal - ะกะฟะฐัะธะฑะพ ะทะฐ ะฒะฐัˆ ะพั‚ะฒะตั‚!

HEI$T by pataya 2019-10-19T20:59:12Z

Nice! Loved the theme, this could be a very cool 'idle' mobile game if you expanded out the characters you can hire, cities to go, bank security/defences etc. Very cool.

ld45_db-048.jpg One thing on the money side, once you're above 10's of millions, the commas ( or ' depending on nationality ) to chunk up in bunches of three zeros would make numbers easier to read, or once past a million/billion , round up to the nearest million ?

I crashe the browswer after hitting 1b. :) lssssffenubb.png

Chroma by yyam 2019-10-10T22:54:58Z

Wow this was super vexing ( in a good way ) - can see someone of Youtube doing speedruns of this.

I won't give away anything, but this part was when things got real..

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Trashwars by pestodesign 2019-10-19T21:17:25Z

Very cool, great concept. Very polished for the 72h.

I wish the cannot flew further, didn't feel like it shot the garbage far enough across the screen.

I got owned by the computer.

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Eleven Days by dreamlogician 2019-10-20T21:47:42Z

Bonus points for humour! Would've been more fun without the wipes , maybe if you were developing more, some alternate paths / decisions to make would be cool. Without any choices / free will, it's a bit like a slide show. ld45_db-064.jpg

Epoch by Cosmic Adventure Squad 2019-10-24T20:48:28Z

Wonderful game, loved the evolution of the music along with the 'scale' factor. I reache galaxy level but couln't get further. Only minor thing was I found it a little hard to tell if my size was big enough to consume another object.

Bonus points for doing all this in a web player version. Great stuff!

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Claimbeer by neowhoru 2019-10-21T20:35:28Z

Super impressive for a compo dude, really like what you did with the light effects. Graphics and music were neat. :)

I got stuck after falling into the floor after gaining the bow & arrow. I think I got lost somewhere on the transition between rooms.

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Mole Bass by Rubel_NMB 2019-10-20T20:18:08Z

Man this was great. Fantastic work with the music ( and the concept in general ). Would love to see more levels of this, with various rooms / music styles and enemies.

..And some animation of animals / rooms would be cool - maybe in time to music.

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Totally Safe Space Systems by Tim Eriksen 2019-10-29T20:21:52Z

Pretty cool - with some epic 3d/isometric style graphics / spaceman guy/ rover this'd be cool. The mechanic of the fuzzyness of the scan was cool. I kept running out of oxygen though. :map:

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An Error Occurred by Cataractar 2019-10-10T23:05:42Z

Very cool - I like the development of the story and the slow revelation of things to mess with.

On the part pictured, though it's a cool device to have the physical thing, being able to move the pieces with cursor/wasd would be less frustrating, as you can't look and move at the same time ( or maybe that's the challenge? )

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Necrofenser Hero by Guilb 2019-10-11T20:43:50Z

Wow, great stuff, love the voxel characters. I did much better the second or third time once I figured out I could resurrect enemies too. :smiley:

Didn't know if the command part did anything - I just set them to defend the stone.

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Refilltris by stark 2019-10-10T00:09:40Z

Didn't mean to post as annon! can't change it.

Bob the Brawler by itsdanidre 2019-10-19T20:17:54Z

This was pretty fun, love the way the baddie heads look like they've been pounded into the ground.

If there was continued development post-dare, would definitely say you could introduce some sort of puzzle element with the wall building. A puzzle/action arcade game. :smiley:

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Bob the Brawler by itsdanidre 2019-10-20T19:31:37Z

@itsdanidre - I was thinking something like any of these millions of pipe-puzzle games or similar ( where you gotta connect the dots with limited pieces etc )

Like this - but you'd have to fight off the masked dudes AND solve the puzzle. :anguished:

(http://www.arcademachine.com/core/gamedata/java/A0137.gif)

Free Will by Baski 2019-10-08T22:41:40Z

Great concept, and love the colourful graphics.

If the JJ abrams style flare is toned down , and the camera inertia is tightened up / smoothed , this'd be a a winner. :smiley:

I got stuck on the below lovel when I placed a bunch of platforms under the spawn point.

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Untitled Goop Game by unept 2019-10-08T21:34:01Z

This was fun, tricky in places where the unstick was a bit wild and unpredictable. The goo trail animation was well done.

Great sound fx too. :smiley:

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There was something here by Adrien Dittrick 2019-10-24T22:24:34Z

Wow, I thought I was unfinished whenever I hit a wall, but keep nooldling aroun! Amazing work tying it all together - was not excpecting the depth of gameplay for a compo game!

Congratulations and good luck. This was immense!

This was #75 of all the games I've been testing, and probably the longest I've played!

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There was something here by Adrien Dittrick 2019-10-24T22:29:10Z

I rated for music as there was still most of all the music except the ending which nicely ties all the themes together..

It reminded me of this - where it breaks down to different styles / levels of instrumentation.. !

https://www.youtube.com/watch?v=IvUU8joBb1Q

Head Chef by ChristopheBessette 2019-10-06T23:48:33Z

I didn't manage to figure out what I was supposed to do , and I struggled with collecting stuff, but the graphics are pretty cool, would be cool to see a version with the small niggles on the collision ironed out.

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Space trial by PaulLyaudet 2019-10-10T00:02:08Z

This is an amazing game - bonus points for doing a mobile first thing.

The artwork is wonerful - I'd zoom in a little when it's just two characters, so as to show off the detail in the character design!

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Start with "nothing" by sommerlilie 2019-10-14T20:03:30Z

Wow, this wasa surprise! I was about to close it , thinking it was just random words, but glad I didn't. Excellent work with the evolution / word play. Bonus points for the musical themes - the similar / related themes for the characters ( not giving spoilers ) were very well done.

Great stuff.

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The Persistent Thief by Darylsteak 2019-10-07T21:25:39Z

Great ( and pretty grand ) concept for a 48h comp! Would be great with fullscreen/lock , as I kept smashing space and scrolling the page away from the game. :frowning:

Love the graphics and the mechanics, would be cool to stay ducked /rolling if holding R.

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Greta - The Game by Flightless 2019-10-10T00:32:05Z

Wasn't sure what was happening until second time round. Interesting music!

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Gargolite by Brusi 2019-10-14T19:43:07Z

Very nice, really dug the music and graphics. It'd be cool if the wand/staff increased in range or something, the more gems that were gathered.

Bonus points for doing a decent tutorial from the outset to ease the player into the game mechanics. ld45_db-037.jpg

Console >_ by Lex 2019-10-20T23:49:58Z

This is fun, but I just got shouted at to go to sleep, so I have to end here.

This'd be cool if you fed the evolving picture into something like they deep-dream python library to gradually eveolve the line drawings from one to another.

Like this thing that takes line drawings and turns them into cats .. https://www.popularmechanics.com/technology/a25344/draw-your-own-nightmare-cats-with-this-ai-program/

Or ld45_db-067.jpg

Space Cell by CiaranW 2019-10-12T22:47:39Z

Reminds me a bit of Captain Forever. ( Youtube link https://www.youtube.com/watch?v=QJWs4m04Y0I )

The controls were a bit of a struggle between Mouse and WASD/Keyboard. If you develop beyond the jam, this could work well on just mouse , with the ship steering / shooting towards left click, then click/hold right to toggle build / collect mode . :)

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Seedlings by Raed 2019-10-14T19:56:42Z

Like the flowers and the music, very calming. :)

I couldn't figure out if I was doing the wind thing right - maybe a more precise display of the influence of the wind would be helpful?

Are some flowers always sad also? The yellow ones below never looked happy haha.

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ground zero by whycardboard 2019-10-21T21:14:20Z

Great art, and love the colour transitions for the storm.

Could be fun with more elements added, and maybe the storm deposits new junk as it passes ( I may do already but I didn't notice? )

Keep making more of this, it's quite unique!

And what is the song in the shelter a spoof of? Sounds like Faithless or something , can't pin it!

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ground zero by whycardboard 2019-10-22T19:41:21Z

Ahhhhh. Nice Haha. Impossible to search song with no lyrics.

Maybe include a tribute to this tribute in your expanded universe!

https://youtu.be/esMnme69t2M

Ludum Dare 45 by Trypants 2019-10-07T09:50:08Z

Nice style with the isometric. Would maybe be easier with mouse/touch to tell player character where to go/mine, as it was a struggle with WASD, and trying to align with the drops to grab the loot / give to the alter.

Bonus points for sound effects! :smiley:

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Pit Fight by Alex Ferbrache 2019-10-07T00:25:24Z

Pretty cool, would be good to have some footstep sounds or something to let you know you're getting close to the enemy. As @iozsaygi said - arrow is best, no risk , unless the enemy grabs one too!

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Greta Thunberg's Planet Converter by celmer89 2019-10-24T21:11:35Z

Hurling asteroids was good fun. ld45_db-073.jpg

Bonker Droids by NorthernDevGuy 2019-10-19T21:57:16Z

Love the music! Great stuff, the characters were well designed, and the modular aspect was cool. A little finesse on the movement would be cool. It felt a little clunky turning. Maybe separate/lerp the camera so it's not rigidly fixed to character/rotation.

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Hard 2 Obtain by Shay Cichocki 2019-10-10T00:26:16Z

The animation was really cool for the seed, if you carry this on post-compo - actually showing the root growing would be cool.

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Entanglement by cassowary 2019-10-14T21:08:56Z

This should be getting way more views/plays! Super impressive for a compo entry with vanilla js! Great stuff!

I'm not smart enough to make it past the level below. I sent everything offscreen. :scream:

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Absorb by dimlight 2019-10-19T22:37:06Z

I couldn't get to the end. :(

Fantastic concept, and great work with the tutorial / intro - really great stuff with the story and slowly acquiring the skills.

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Palely by Fluffy_Kaeloky 2019-10-20T19:59:05Z

This is super cool, but sadly my specs are way below what they need to be to run it.

I've rated graphics , innovation and theme based on what I could get working and what you've demo'd in the video.

Props for the epic shader too! Great job doing a nice subtle effect that's way beyond the usual cartoony shaders out there (free or paid! )

GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! by turbo.torbo 2019-10-10T23:17:23Z

This was fun, I didn't know why it was growing the way it was growing until the second or third go, I was just mashing keys randomly.

It'd be cool if it had a little inertia on the iterating, so it carried on cycling after the last key-press.

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The beginning of the end by Thomas_Bringer 2019-10-20T20:30:17Z

Great job with the whole hexagon based layout, and adding so much depth with mechanics and graphics in such a short space of time!

If you were to carry on post-dare, would suggest swapping out arrow keys for a pathfinding / click target style movement for the player, as moving around the sections with 1 block thickness was quite laborious and took away from what would otherwise be a very unique puzzle game.

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Jumbo Throne by Vlad Ilisan 2019-10-20T19:20:00Z

Great concept, really liked the art style and the ambient sound..

If you did work on this post dare, I'd change everything to mouse/touch control, and drop the wasd/arrows + space thing for the mower.

From the first round being a loss ( I won, but with negative time ) - I just mowed everywhere I walked to collect the berries, as it had no impact on walking speed that I could tell.

I guess the trash diving and dog walking weren't in this one, but it's a cool concept.

Would actually be pretty cool as a mobile game, particularly if the movement is changed up ( the main character as path finding , no space/wasd as before )

Oh , and the race part could be really cool. If the more you earned , the better the peices for the cart, like red-bull soapbox race style!

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TikTok Simulator by AljosaCT 2019-10-14T20:53:31Z

Bonus points for realism. This probably one of the most sophisticated and detailed Tik-Tok simulators this year.

The constant barage of messages telling me my content sucks and to end it all was very realistic.

The video recording times were a bit long, maybe a fast-forward button would be good here?

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Tubizo and the Dark Detrimental Wizard of Chaos by Rolly 2019-10-20T22:34:32Z

The voiceover is hilarious and gave an extra level to the game. Cool puzzles, and great job on the level design. Am very impressed with this being a Compo entry. Bonus points for the bird sounds / death sounds. haha

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Tubizo and the Dark Detrimental Wizard of Chaos by Rolly 2019-10-20T22:35:04Z

Extra bonus points for wizards btw. :)

Gardening Take Over by zachabossaloler 2019-10-12T23:01:27Z

I blew up the cow a bunch of time after enticing him with parsnips, but he wouldn't die!

100% would like to see a full play-through video to know what happens with the mouth thing in the ground.ld45_db-035.jpg

VaultSmith by DigitalLimestone 2019-10-19T19:40:04Z

The theme is good, but maybe it was too great a scope for a 3 day jam. More enemies , and a less death=restart style would be cool. Since you die and lose everything and all progress, it quickly disincentivises the player.

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VaultSmith by DigitalLimestone 2019-10-20T19:25:54Z

@digitallimestone - one more thing - and it depends on how much of a purist/OCD you are - but if you do future pixel-art style games, try keep the scale of the (upscaled) pixels the same .

Maybe create all your sprites on one sheet to mock-up their relative size, and when scaling in game or in the image editor, make sure they're consistent. It just make things feel ( even if most people don't notice why ) off.

From Nothing by arkinrev 2019-10-08T22:29:41Z

A nice start, like what you did with the automatic path finding. RMB / LMB / '1' Key was a bit confusing, and the scythe swing could be a bit more aggressive. Like the lighting style and the devil creatures.

I'm always impressed when people build anything remotely beyond capsule / cube art as a s solo dev in Unity! Bonus points for the death sounds. :skull:

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Memory Palace by MattWagar 2019-10-19T22:03:20Z

I like the idea. I was thinking I'd be earning points for writing the story too haha.

Would be cool to have a bit at the end comparing your picked symbol order vs the real order, and the 'story' text in that order too. :)ld45_db-0553.jpg

Spread the Dead by Casey Macneil 2019-10-11T21:08:36Z

Great stuff, would be cool to start zoomed in, then slowly reveal with a wider shot the extend of the zombie invasion, as more and more take over.

I got a bunch hung up on walls, is there AI / Pathfinding? Would be good to add something rudimentary, if you carry on dev , post-dare.

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adventure again by gamefive 2019-10-19T19:47:25Z

The style is interesting, though am not sure about the slow revelation of the level, or what mechanic that serves.

Maybe having to earn the revelation/creation of an 'easy' route after taking a hard one, if the levels were larger and there were set restart points.

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adventure again by gamefive 2019-10-22T14:53:49Z

@gamefive - I get it, I guess it's the challenge to find a way to hide stuff, maybe traps or something in the 'fog of war' style - so there's an advantage to revealing the next part.

Mighty Mighty Bot by JustusPan 2019-10-19T21:46:36Z

Great concept, and amazing level scope for the 48h compo! Was very challenging! Maybe some check-points, especially prior to getting the booster when it's slow to get around ,would be helpful.

Trying to judge just the first part going under the jumping boxes was challenging.

Bonus points for sheer scale though, holy level design for a 48 hour comp!

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Wizard's Hazard by Axelle Desquilbet 2019-10-09T23:56:46Z

I think your link is broken? The itch.io says "404 We couldn't find your page" . :map:

KillWizard by GabrielH 2019-10-09T23:54:47Z

This was both hilarious and challenging. Would suggest - if you plan to continue post-dare, to snap the arm to the nearest 5' or something, as it was a struggle on some parts where the wizard wouldn't go in a cardinal direction.

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Bonus points for a wizard theme. :smiley:

Vr.Punk by Ravenjm 2019-10-10T23:33:03Z

Don't want to give the ending away , so I won't , but nice! Things got more interesting once the gun came into play. Great stuff, it's a bit like when Frodo puts the ring on in LOTR and sees the ghost world. Would be cool to see this development more. Lots of potential for puzzling / action.

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TidePool by Rebecca Harrison 2019-10-20T20:47:37Z

Great art and theme for this one. I struggled with the climbing mechanic, which I'd stuggle with making work over a month or so, let alone three days. Epic work with the shaders, particularly the underwater effect.

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Dead on the move by thetacbanana 2019-10-14T19:28:49Z

Pretty cool - one thing if you're doing 'pixel' art though, is to keep the scale consistent , the weapons / vechicles and characters are all at different resolutions.

If you're spriting - maybe lay them all out in the same image/document first, so they can all be upscaled the same. ld45_db-036.jpg

HONK by Tricky_Fat_Cat 2019-10-14T20:11:24Z

Bonus points for humour, loved the animations / sprite design ( and the theme! ) .

Would be awesome as a multi-player . :stuck_out_tongue_winking_eye:

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Alone by Becher 2019-10-11T20:59:18Z

Nice! Good to see another fan of the old Amanita Muscaria mushrooms! :mushroom: :mushroom: :mushroom:

I think I 'won' - not sure if there's an end, or more to craft. Pretty fun. :)

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Symposium by Alan123 2019-10-06T23:35:28Z

This would be awesome with online multiplayer - I sadly don't have enough (any) friends local to play it with, so just messed around. A cool concept. Like the modifiers, especially the colour bomb.

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First there was Nothing by BFlorry 2019-10-20T19:38:27Z

Pretty cool - would be nice if you fleshed it out with some music / sound etc. Great concept though, I wondered what had happened to my fish after the third seaweed! :anguished:

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Witch's Cauldron by Kazatan 2019-10-06T23:24:10Z

The idea is cool, and props for doing it all in Unity in 2 days. The controls were hard to master, as I couldn't get close enough often times to the frogs. Maybe some sort of easing/slowing of the broomstick if in proximity of the small stuff? :)

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Spooky: The one who lost everything by Susumu Asaga 2019-10-11T20:31:18Z

Fantastic job! Loved the pixel art, the music and the theme. Would be nice to see this developed post dare.

I played the HTML5 version, so stuff like the dodging / timing was a bit more challenging. :v:

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Nothing For Heaven by Xotsu 2019-10-19T20:12:27Z

The level graphics were very cool, but a little animation on the main character would have made it more immersive.

The music could have done with being a longer loop - it was cool, but repeated too quickly. Deffo if you work on this post dare, take some time on animation , the overall look / feel of the levels was pretty cool.

Hellion: The Legend of Jeff by Mad Brokli 2019-10-24T21:42:37Z

It'd be cool to see a little more variety in the souls, and a larger harvest once you buy the soul portal things.

Once you've got to building a few things, there's not much point in fighting any more. You can just sit your guy behind a wall of the cross-bows and wait it out.

Great music , sound and graphics. If you keep working on this, more traps please! : )

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Sand&Sea by CaptAndrey 2019-10-21T20:56:46Z

Very cool concept! I ran out of sand by the end - would be cool to pan or something, to gather sand from wider afield.

So close!

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John The Worm by Tokoro 2019-10-10T00:14:00Z

Well that was an experience! I kept killing him too early and not knowing why. :upside_down:

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You Broke the Game by OlegKlishin 2019-10-14T20:31:37Z

Wonderful graphics and music.

I had to call it quits at this point, as I just couldn't master the wall jump. :tired_face:

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RGB Zero by BoneVolt 2019-10-21T21:32:34Z

This was super cool! Really loved the graphics, the retro sound, and the colour addition/subtraction mechanic.

I'd say if you were to continue developing, start with just primary colours, then maybe work up to secondary/tertiary, maybe.

The boss was cool! Awesome job for a compo game, amazing creativity.

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Pile of Corpses by TORT60091 2019-10-19T21:07:41Z

This was pretty fun, liked the mechanic of trying to pile up the bodies.

It' be cool to see some evolution in the zombies too, so maybe, round or other shaped zombies that act/move differently to solve different puzzles. ( Floating zombies for water parts for example ? )

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LD46 — Keep it alive

Pet Protecc TD by Ithildin 2020-04-24T00:44:36Z

This was cool, would be cool to see developed with more levels / enemies and turrets.

One minor beef was the grid for the turrets felt super iffy, but other than that, a solid game!

It was tough to juggle remembering to feed the pet and fight off the enemies.

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ALIEN RESCUE by Imphenzia 2020-04-27T10:27:17Z

This'd very easily translate to a quick mobile game, definitely keep working on this!

Love the novel taken on the frogger game. Like @dege said, when the alien is dragged off the screen prematurely by the car it feels a little unfair.

Maybe if he bounce back into the screen , so he doesn't go out of play would be cool.

The animation on the little paramedic is nice and snappy, and the variety of vehicles keeps things from feeling repetitive.

Thanks for giving inspiration too to other Dads who have to juggle the chores/ keeping the kids happy with the 48h compo haha.

Escaping by khofez 2020-04-26T01:21:42Z

Loved the atmosphere and effects while driving. I felt bad shooting ove my poor buddy on the gurney.

If you carry on developing after the compo, it'd be cool to see more colour and/or some UI for the gun/aiming , and maybe a way of seeing more of the road ahead.

Something that could be fun is aiming ( in reverse ) in rear-view while in driving mode, or alternatively, some method of seeing the road while shooting backwards( a reflection in some medical device / boxes etc) .

Mushie by Thought Reactor 2020-04-29T21:08:37Z

Pretty cool. The responsiveness of the platforming character, and perhaps the speed of the moving platforms could be increased a bit, it felt a bit floaty.

If you keep developing, I'd say use the same key for pick up / throw the mushroom.

Efi by ludipe 2020-04-28T20:50:37Z

Hello fellow Construct user! :smile:

Great concept, liked the hand drawn / jittery animation effect on the game. I found the jiggly animations on the zig-zag backgrounds that speed you up on the later levels extra difficult, as the animation itself is kinda disorientating.

This could definitely be something to develop after the competition, the simple controls lend themself well to mobile, and being used to 'car' style steering, it made sense the left/right controlling the rotation. Would be interesting to see an expert mode on mobile where to have to tilt the phone to steer haha.

End by Too 2020-04-20T03:19:59Z

Very cool! Like the isometric grid, a little challenging to figure out which way he was going to push.

Lost Goblins by pndaa 2020-05-08T23:50:48Z

Liked the puzzles, it'd be nice that it auto-completes without space/next turn by itself, once you've hit a win scenario.

If you continue post-jam, definitely tweak that.

This could be cool as mobile game, if you chunk the style a bit so it's easier to click/touch on small screen.

Sheep Sheep Halloumi by Dining Philosopher 2020-05-08T23:56:01Z

This was hilarious. Loved the sheep animations and the isometric style. Definitely would be cool if you did more levels / published for mobile. The flowers felt a bit off when clicking, dunno if it was the underlying 'squre' or the flower itself I had to click.

Also, there was directional sound for the music haha, dunno if that was intentional? I thought my headphones were broken/ not plugged in properly until the sheep went centre on the map again.

Nekotchi by Devastus 2020-04-26T00:53:21Z

Love the art style, and the very realistc effects. Wish I'd have paid more attention to the status sheet, he looked sad so I kept giving him pills, and then he died. :frowning:

Dunkman by congusbongus 2020-04-28T21:14:53Z

Top points for humour, this was hilarious, when the huuuuge long arms art appearing, very smooth animation on the ball dribbling ( maybe if you keep working post compo/jam , you could add the bounce so he's not fouling! :v: )

Very original, and well executed!

Space Drone Guy by TechnoNugget 2020-04-22T21:46:50Z

Great job with the art, if you were to carry on the game post compo, I'd suggest dialing back the inertia on the drone, as though it's 'realisic' for a drone in space, it'd be nicer for it to be more responsive, and perhaps, given you're using the mouse, have a cursor/reticule to pick out enemeies.

When the wave of asteroids came along, I gave up as it became super difficult to aim.

Keep the IT department alive by johnicholas 2020-05-12T21:37:27Z

This was really cool and rather challenging. I couldn't figure out the level with the random glitch, so I didn't see beyond that. Definitely something cool you could continue working on, as the puzzle element is really cool.

Keep the IT department alive by johnicholas 2020-05-12T21:40:09Z

Ahah, props for the code, that's rather ingenious doing it all in Js without any engine help.

Damn, looking at the code, I was stuck on the last level too!

Polka Never Dies by A-Flat Miner Studios 2020-04-28T23:44:41Z

Love the art style, and love the music! I wish I was better at hitting the timing correctly. If you were to do a post-jam update, it'd be cool if there was maybe a graphic in the style of DDA / Guitar here, with scrolling arrows / icons so it's easier to anticpate the right buttons?

I might just be I suck at these kind of games haha.

Great job, and top marks for theme, graphics and innovation!

Life of the Party by jelch 2020-04-28T21:50:59Z

Cool concept, if you were to expand on it, either move the little people around, even if not in relation to the story, or maybe some full screen illustrations would be cool.

Party Killer by Brackeys 2020-04-28T23:55:35Z

I have only one controller unfortunately, maybe if you get time post-compo - you could do some AI so it's possible 1 player?

I rated on the sound / graphics, as I don't need to play to apperciate that.

Orbit One by scottthoo 2020-04-20T03:55:19Z

This was fun to play, would be ideal on mobile with the one button controls. Got tough quite quickly once the targets started moving.

Bonus points for including the number of button pushes, for the frantic mashers hitting the button while the player ball is still in air.

IO: Live Birthday by Armani03k 2020-04-25T23:56:38Z

The teleportation was cool , but the death was a little unexpected / sudden and I wasn't sure what numbers were. If you dev beyond the Compo, add some different colours / particles for the weapons. The game mechanic was fun and pretty original. Would be good on mobile, where you can quickly tap where to teleport.

Egdar's Blobs by Noa Calice 2020-04-25T23:45:05Z

Love the art style and the mechanic. My PC was a bit slow to play it, so I couln't really get the full effect. Definitely different to have a main character that you don't control directly. This'd be cool if developed beyond the compo, especially with the scenery interations. Would be great for mobile and multi-touch. :smiley: @noa-calice

No Fish To Die by dillonbecker 2020-04-26T23:27:28Z

@aurel300 's suggestion of the Microfish/Fiche needs to be in any future development if you take this forwards @dillonbecker haha.

Great game, fun concept and exceptionally difficult. As Others have said, maybe a bit more control / deterministic behavour from some of the physics stuff would help playability. It's frustrating ( though I admire the realisim ) to have the ricochet bullets kill the fish bowl.

Full marks for humour!

Fishing Around by TheGameGoyal 2020-04-20T04:48:18Z

I don't know what I'm doing, but was fun to play for a while. Just trying to click on the green/yellow fish was a challenge! :smiley:

Keith's Flint & Steel by johnnysix 2020-04-25T23:48:40Z

Thanks to everyone who's taken the time to give it a whirl. :smiley:

@dummydojo @ithildin @princesschoochoo @dandala88 @edgar-quex @billnotic @camden-obertop

I've fixed ( so I hope ) most of the jank - so now the counter, the lose screen, the fox and the general game mechanics work properly. I should have done a JAM instead of a Compo, as most of the broken stuff was panicing in the submission hour. :scream:

Keith's Flint & Steel by johnnysix 2020-04-27T02:39:17Z

@yodog - you can jump on the fox and he'll drop the stick, but you just gotta be ultra fast!

Keith's Flint & Steel by johnnysix 2020-04-29T19:57:51Z

@artemftw - yeah, that's cos I re-sed the ground as a wall at the edges, and the trees are spawned procedurally from it, hence the floaty boi. It , along with a few other bugs are fixed in the post-dare version.

@bloham - It might be the assets or something didn't load completely in your browser? firefox/chrome do a hard refersh CTRL+SHIFT+F5 and try again. The newer one isn't using any different method for shaders etc.

Keith's Flint & Steel by johnnysix 2020-05-04T20:27:39Z

@fabula-rasa - nice handle haha , you can jump on the foxes head and he'll drop the stick!

GhostVac by christina-antoinette-neofotistou 2020-04-25T20:37:06Z

Very cool, it felt maybe a little slow for the balls to get within range of the vaccum if you miss a goal, but other than that, very nice to play, and impressive for a 2d game engine!

Top marks for innovation!

Pain Pong by N4tticus 2020-05-03T21:39:13Z

I love the insane 3d pong ( playing alone with the table folded is a nice touch ahaha ) , but the cut sequences were maybe too long ( after the first go ) . Once you've seen the readout, it'd be cool to just jump right back into the pong.

If it helped to keep the theme, have a clone body counter or something at the side ( to still show the failures stacking up haha )

A Night In The Dark by lectvs 2020-04-28T21:26:45Z

Loved the negative effect when the dark encroaches , very simple but stylish. If you were to continue post compo, don't neglect the sound and music.

MACHINA by Harry Alissavakis 2020-04-27T23:31:49Z

Wow, great job, love the turn based action, very challenging. The style of the levels and general aesthetic of the game are very modern and cleanly rendered. This could definitely be expanded beyond what you did for the Jam.

My BFF! Glorpol! by xel 2020-04-24T20:43:39Z

Very cool, was fun levelling up. The triggering of the powers was a bit inconsistent, sometimes I'd trigger the timer/cooldown , but not the attack.

I couldn't get to level 6. :slight_frown: LV_05.png

Protect The Torch! by Marin0104 2020-05-09T20:44:55Z

I like that the items persists after the first guy dies.

If you carry the game on , post-jam, I'd say maybe revisit / simplify the keys, and most people outside of Germany know it as CTRL key haha. I had to go search that. :v:

L.D. Phone Home by tsjost 2020-04-22T22:25:13Z

Pretty cool, trying to get aligned and remembering the buttons was challenging but rewarding when it hit 100%.

I got a score of 3. :smile:

Tale of a Little Guardian by Morg 2020-04-28T22:51:45Z

The art , music and overall story are fanastically done, this could definitely have a lot of development beyond the Jam. I was unable to complete as there were certain parts I couldn't reach by jumping it seemed ( some checkpoints / jumps ) . If you were able to build this much in just three days, a couple of months working on it could really be something.

Little Human by yyam 2020-05-01T22:21:20Z

Wow, awesome music. Loved the Lemmings style puzzle solving. I wish I was smarter, I didn't get to the bit in your screenshot with the spinning blades/spikes.

One thing, if you continue past the compo, I'd suggest working on making it more deterministic, as there were a few occasions, with no changes to the placing of blocks, that the little guy would hit or miss a target with the trampoline and / or falling.

If it's your own engine, maybe set them as fixed curves over a fixed time so it's the same every play?

Blackbird by Rongo Matane 2020-04-29T00:37:09Z

Holy Parallax batman! Loved flying ( once I learned not to plummet to the ground ) in this, it felt quite natural. I'd strongly urge you to do more with this concept post jam. As others have said, between the charming art and the well exceuted physics /animation of the bird flying, it'd be fun to see more of it.

One minor tweak, if you do persue this further, is maybe to handle the bird animations / angle separate to the physics side. For example, I was messing around flying straight upwards, let go, and eventually the blackbird started flapping backwards. :smile:

Solais by dragonxvi 2020-04-27T16:11:46Z

Loved the style , the challenge and the amazing light/particle effects. Amazging for a compo game. :smiley:

Balance ME by Tristan Shatley 2020-04-20T03:57:27Z

If the hinge for the seesaw and the friction on the boxes were upped a little, it'd be more fun for beginners . While it's possible to get the boxes in place, maybe the early levels could be a bit more forgiving. Tried on Win and Web, both seemed to work fine ( the same physics on both, no glitches/ differences )

For Ducks' Sake by GaryS 2020-05-08T23:26:44Z

That was intense! :smiley: Loved the art and animations. Great job with keeping the pixel art tidy and polished. Really loved the duck animations!

Would've been cool to have some upgrades for the duck, and/or make it a moving mission, where you need to get your ducklings to safe pond.

Embers by Anuke 2020-05-08T23:36:30Z

What others have said, it'd be cool if she had some kind of natural fire-throwing ( if maybe at the cost of keeping the fire alive ) , and with the returning to the fire, maybe a way to keep it going longer, so there's less running back to the fire to keep it alight / provide HP.

Bonus points for keeping it simple on controls!

A Guy and his Princess by neowhoru 2020-04-22T21:27:09Z

Nice take on the theme, though keeping the Princess alive would've been enough to satisfy the theme, I would've liked to have impressed the princess by killing the enemeies! :boom:

Egg Mama by Enver Arco 2020-04-27T00:36:39Z

Wonderful artwork, and the bird sound effects really added something special to it.

I'm sad to say I didn't manage to raise a single chick. :frowning:

The camera was a little slow to catch me up when I sent the bird flapping into the trees, if you do continue with it , post-compo, a little tweaking there would be welcome. Maybe by limiting the maximum distance the camerea can get from the player.

Boundary by William Derksen 2020-05-03T21:46:09Z

Fun concept, very challenging once it gets into multiple keys and getting the timings right on the door / key combos. Great stuff, could defeintly be developed beyond the jam.

Who let the Doggos in? by albertnez 2020-04-28T01:15:25Z

All my doggos dided. I couldn't get the plants to grow either. :frowning:

On the plus side, the art is cool, and the theme is fun. I just wish I was a better gardener!

Last Beer by Nilodree 2020-04-24T00:01:00Z

@nilodree - don't forget those screenshots! This has some nice pixel art, don't hide it away!

BTW - does Game Maker have HTML output? I'd defintely do a web version if so!

dsgfsdgsd.png

Last Beer by Nilodree 2020-04-24T00:03:29Z

Oh, and the non-game drawn art is excellent!

ddd.png

Beam Slinger by egawag 2020-05-03T22:02:11Z

Loved the intro , was nice to have the story told without words. The grapple / flying felt pretty natural, although maybe some unnatural physics could help on things like turning / orbiting an asteroid to change direction and/or differences between large/small asteroids in terms of how you move.

Amazing particle effects, and top marks for the music!

Would be cool to see more.

wwwwwii.jpg

Dinnertime! by CrispyPear 2020-04-25T23:42:39Z

The concept is cool, a bit like plants vs zombies, but it took me a while to figure out what to do initially. Maybe less complexity initially would be cool.

LD46_Charger by Talia 2020-04-22T07:03:12Z

Great concept. The placing of blocks was a little challenging, maybe if you work on this more ( it'd be a cool mobile game, maybe with bigger blocks / touch control ) I'd tigthen up the platform movement, it was tough to move around / get to higher parts.

It'd be cool to see more ways to defend, really light the idea of the tower defence thing, and it was tough balancing time to build vs remaining battery life. :)

BTW, I fell out the level on this stage and couldn't die/reset.

ld_46_001.png

Save UwU flame chan by playball 2020-04-26T00:01:28Z

Cool minigames, very frantic. The graphics are cute.

Pyro Peril by Julester 2020-05-09T21:00:51Z

This'd be fun with the controls / movment of the main character tightened up , especially around the sliding/crouch and edges of platforms.

For the platform jumping, the slime guy wouldn't quite make a jump, and get caught on the corner / edge of the platform, and with the crouch/slide, sometimes you'll get stuck half-way,and not be able to move.

Pug Panic by Alex Davies 2020-04-26T21:42:34Z

This had amazing depth for a 48h entry. I couldn't manage to keep poor pug alive for more than 40s though. Trying to manage all the windows and various stuff going on was pretty high stress :laughing:

Since it seems pretty random, if you do keep building post-compo, dooing it with a bit more structure, and starting smaller missions first would be cool. BTw, the randomising of the windows each reset was particularly evil. I think several pugs perished while I was organising my windows! :slight_frown:

The Call of the Unicore by sndr 2020-04-27T21:25:47Z

Very cool, really loved the art and the animations.

I never got the chance to do a respawn as my unicore died too quick. If there was potential to level up the Unicore / Player, that'd be good. Once the 3rd/4th wave hit with the muliple bullet enemies, it's hard to keep up.

Hope by Darylsteak 2020-04-22T06:19:25Z

Very cool, liked the style of the graphics. I had trouble in some areas getting down ladders etc. I'd maybe flip the shift key to walk , and run by default? Could definitely be expanded into a bigger game if you so desired. Reminded me a bit of flashback ( old Megagrive game ) in terms of the puzzles .

Come to Mama by Louis hayes greenwood 2020-04-29T00:52:20Z

Great job, love the art and animations, reminds me of zelda. Really great effort for 3 days!

Some more animations for the monsters falling off would be a bonus, if you carry on developing, maybe even some other kinds of traps / hazards ( there may have been more, I couldn't get past the big V shape level )

Healer of Elric by FancyReckless 2020-04-28T00:42:29Z

This was a lot of content for a Jam game, great job with even thinking up all the different potions/spells etc. :smile:

One minor bug I had was a big green box hovering over the UI, than and I could fireball myself! :laughing:

The music and the art were pretty cool too, though I'd say, go all in on the pixel look, and use it for the text and buttons too, the grey squares etc take away some of the charm in the hand draw pixelly dudes.

On Air by Beebo Studios 2020-04-29T00:12:12Z

Top marks for humour, I thought I had a handle on things until flaming dogs started running round.

My PC is old, so once the flames got out of hand, it chugged and crashed - if you continue to develop and do a mobile port, maybe work on a way to do the fire so it's less resource heavy?

As everyone else has said, amazing art, and the the scenarios and story are ace. Love the way it slowly builds into an scene of complete madness.

Leap Of Faith by ryan123rudder 2020-04-27T00:25:30Z

Pretty nifty, was challenging to aim when the fish is swimming. Could be a fun mobile game if you continue on this post-compo. I'd maybe reduce the scope and/or break down the challenges into small levels chunks. Maybe even stuff like jumping from bowl to sink to water glass or whatever inside the house, to make your initial escape.

Open Fire! by Amazura 2020-04-26T00:33:02Z

Loved the sprite animations, especially the lighting effects from the muzzle flash. I thought once the lift started going down there was going to be a moving/scrolling level shooting out left/right depending on the playment of enemies, that'd be cool.

I guess since there's no 'death' , a more dynamic control would be to have QP as 'SHOOT' and SL as 'DUCK/COVER' , that'd add more fluidity/ realism, as your guys wouldn't just be absorbing bullets with no consequences!

Tobias mustn't die by psydack 2020-04-28T19:41:03Z

My keyboard just melted, and Tobias died anyway. Would've been cool to see more traps, or some random effects related to the actual keys pressed ( Left of keyboard pushes left side etc )

Heavy Petting by WongKongPhooey 2020-04-26T23:39:31Z

Bonus points for humour, loved the way the gameplay changes up a notch from what you think is going to be. I couldn't get past day 15-17 .

My Friend Phil by Conroy 2020-05-12T20:43:21Z

Pretty cool, another polished fish throwing platformers in the competition! The wall jumping felt a little slow/loose, but the style was cool, and the fish sounds were very authentic!

High marks for humour.

Pigeon Ascent by Delta Key 2020-04-27T02:38:22Z

Che Guano became a Pigeon God!

Loved the graphics, and all the variations of pigeon. I was impressed when my pigeon evolved arms, but I was sad I didn't get to play as the pigeon god. :frowning:

Great job!

Root Quest by thebreakfast 2020-04-26T00:48:21Z

The concept was interesting, but maybe the levels could be scaled down more, if not so much variation in enemy.

Also with my old PC, the root trail on the character caused the browser to crash. :smile:

Maybe have it act on 'cells' instead of generating a trail wherever he moves, especially if he's in same spot for a long time, so it only creates new root, if he moves to next 'cell' .

Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-22T21:54:52Z

I didn't realise I could shoot until the jumpy shooty level with the lazer enemies up top. Great interpretation of the theme, and very challenging. Bonus points for the scoreboard at the side!

Friendly Fire by Diego Escalante 2020-04-20T03:06:19Z

Good stuff! I had trouble lasting more than a minute as the bats took me out quickly, despite my flailing the torch!

Keep the LEVEL ALIVE! by magicera 2020-04-26T00:07:18Z

Nice concept, with a bit of finesse on the controls, could be improved. It was hard to navigate the level, especially to get the higher up bad guys.

Slimekeep by BenBonk 2020-04-28T00:34:26Z

Cool music, and nice pixels in a limited palette.

If you work on it more, definitely add more guns, and maybe some more enemies / goals to balance it.

As @fancyreckless said, it gets repetitive quickly, especially if you're just farming slimes in a cycle of running away until they grow then chasing them back down again.

Dad Day by mudlee 2020-04-20T04:27:32Z

I went Joe Cartoon and did the same as BlackOpsBen. If you do something on this post Ludum-Dare, maybe do a click for destination with pathfinding.

The Great Return by Attala 2020-04-28T22:30:28Z

A new twist on the genre! Really liked the art and sound. If you do a post-compo, don't forget to put the music in the level too. Since everyone skips through titles/menus, they don't get to hear the track.

Darkness Draws Near by GibsS 2020-04-24T00:16:06Z

Top points for mood, the ambient sound effects were very cool. The monsters were difficult to defeat, I wasn't able to survive the night. It'd be cool if carving the flaming logs gave you flaming arrows too. :smiley:

Missing Pieces by Abu Sabiq Mahdi 2020-04-23T20:53:33Z

OH wow, was going to ask about the guitar, sounds great! I play guitar and I though this sounded very realistic. :v:

Bonus points for the last level, very sweet.

Friendly Sprite by Suchista 2020-05-09T20:27:21Z

This was challenging, maybe some extra control of your floating buddy and/or checkpoints would be cool, for the bigger levels, and for when you're moving vertically. The fire/cloud guy flies up ahead and gets done over before you can leap up and take out the enemies.

Friendly Fire by very dark lord 2020-04-23T22:10:37Z

This was amazing, I couldn't complete the last dance though( the last one without giving any spoilers), maybe if the main music faded and/or played at the same speed.

Ice Ice Baby by Fabrizio Spadaro 2020-04-24T01:21:17Z

Cool concept, really like the idea, though the controls felt slow. It was also sad to watch the ice cube get stuck to the wall with nowhere to go, and have to pitch him into the lava to restart the level. :frowning:

Panda Smash by rumor 2020-04-26T00:16:13Z

I was close, but then one of them did a frowny face and wandered off. Love the art style, the painterly effect on the 3d, and the bouncy Pandas!

Cat Shelter Simulator by Fat cat 2020-04-23T22:39:39Z

This was fun to play, I wish I'd had enough for rent. catsheltyer.png I didn't know what I was doing with the photos, were you supposed to take pictures of the ones with fewer thumbs to get them some buzz :laughing:

catsheltyer.jpg

Elvis In The woods by Hakro 2020-04-27T02:47:46Z

Pretty cool, I liked the shadow effect walking around the fire. I managed to find my last rock as it went pitch black, and the red writing for the match/firelighting instructions passed me by. :persevere:

I just had a look at Godot, it looks pretty interesting being a mix of two of the engines I play around with ( Construct 2 - HTML5 / JS Canvas 'Event' Driven Engine and Unity 3d /C# scripting )

Didn't know it was Free and Open Source - that's very cool.

Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T21:03:01Z

I love it that you can still score points as you're plumetting from the skies with a broken parachute. :laughing:

More obstacles would be cool. Oh yeah , and make the highscore save. :thumbsup_tone1:

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Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T21:39:04Z

@hamrathdoesldjam - no dude, didn't show in titles, the ~4k was after 6 or so goes in the same session.

Until Sunrise by Jishin 2020-04-28T23:14:49Z

Wow, this should have way more views /comments. Love the art, and the spirit guys that come huff the flames out were spooky.

It maybe my old PC, but it felt difficult getting around, and grabbing the wood. I'd do a loop around a log a few times before I picked it up.

While it's not realistic, maybe a little magnetism to get those logs into the inventory quicker would be more fun.

I did the same interpretation of the theme, but side scrolling. I like how you did your shadows with the ray-trace.

Life of ITman by Bozont 2020-04-27T23:23:16Z

That was epic from start to finish. Love the chiptune beegees. Max points for theme haha.

I struggled a bit with keeping caffeinated enough to move around with sufficient speed.

This'd be a cool game to develop more with bigger levels, and maybe some additonal IT people to send off to various tasks, like command and conquer style. :coffee: :coffee: :coffee:

Fire my guitar up by Alexey Kuzovkov 2020-04-22T06:38:36Z

Wahey, here's to wood collecting games haha. ( I did one too! )

Bonus points for the music, very cool synth vibes. :)

As others have said,maybe a bit of finesse on the controls, or a different control system would help once you're in the forest maze trying to avoid smoke monsters.

Stoke It ! - V1.3 by WegPast 2020-04-27T00:42:50Z

Absolutely loved the art in this, the animated worm was very reminiscent of the old 16-bit era with the animated segments. :smiley:

I kept dying and I couldn't figure out why, maybe a few intro levels to get familiar with everything one at a time?

HYPERHOP: GALACTIC LANCER by Swanijam 2020-05-09T21:06:10Z

Love the art and space flying. I wish I had a faster computer to run this, as once the planet combat began, I crashed out of the game.

I'd strongly urge you guys to keep working on this, as it's a very cool concept. :v:

Volty's Quest by Casey Macneil 2020-04-25T23:37:54Z

Very cool! Loved the music. Was supe challenging towards end, so I couldn't complete.

Porco Grosso by mirsakka 2020-04-29T21:13:09Z

I have no idea what's going on , but high marks for humour, with the piggy noises and the intro.

My Porco got burried under the rubble pile . WASD didn't appear to move the piggy.

Would love to see developed with more goals / porcine phyisics. Maybe even a softbody on the piggy so he rolls/bounces around like a half deflated fleshy beach-ball.

edit- is there a win scenario? I got maximum pig. piggbutt.png

Porco Grosso by mirsakka 2020-04-29T21:14:01Z

Oh and bonus points for the Stanely Kubric intro of the Piggy marching ominously towards the camera!

Dance Dance Unicorn of Magic! by Kagerowo 2020-04-29T00:16:46Z

The unicorn dancing is hilarious. :laughing: :man_dancing:

The game mechanics could do with some polish, and since you have really cool art for the intro and the end, if that same art style was done in the level and on the characters , it'd be better.

It feels a bit inconsistent where buttons , characters, level design and intro/outro all appear to have different artists?

Dance Dance Unicorn of Magic! by Kagerowo 2020-05-08T22:47:05Z

Came back to re-rate for fun, having realised that you can pick up and carry the unicorn ( and scroll the map ) , great stuff.

EDO by Jozef 2020-04-28T22:00:05Z

Loved the art, very nice illustrations, and the concept was pretty cool.

If you were to develop, post-jam, I'd say simplify the mechanics a bit, the tentatcle grabbing things was cool, but the draggin/dropping from the inventory didn't work very well for me. This could be automated, so the play had more focus on dodging / collecting.

Someone called for an ambulance? by Bauke Regnerus 2020-04-28T22:25:33Z

Loved the island and the cute models. The subtitled ambulance siren was a fun touch haha.

I'd say - if you do continue this, is either make it traditional car steering, with Left/Right arrow A/D as steering with Up/Down / W/S for Accelerate/Brake, OR.. Align the 8-Direction style movement to a grid that fits the roads. I could navigate okay with the keyboard, but I was doing a diagonal move ( UP+LEFT) to go straight on a road ahha.

platformEGG by Tricky_Fat_Cat 2020-04-27T21:02:43Z

Loved the pixel art, and the music was nicely bleepy! This was insanely hard after the first tutorial level, as there's none of the standard 1-2 sec of invincibility after a hit, so on the one with the swinging maces, I'd hit the wall spikes, hit a mace, then back again. Other than that minor greivance, and the potential for some button consolidation ( Have E Pickup and throw maybe? ) awesome stuff.

The timing on the moving parts was really neat , is everything tied to as single variable for position?

I've tried doing platform stuff before with specific / related timings on hazards, but nothing as crisp as this, props for that! :v:

Constance by Oakwarrior 2020-04-28T21:01:36Z

Wow, this was amazing, what @nsadie said, the voice acting, the suberb art style, visually and thematically, top marks!

The concept is great too, finding the cadavers, taking the parts needed, the mechanics could do with tweaking, there's the stealth element which is cool, but it's a bit haphazard, and the timer to do actions was a bit frustating. Things like the stairs/ entering the 'Surgery' and picking up / dropping corpses could be 'instant' rather than having a timer. Keep working on this, an excellent idea and wonderful art/design.

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T01:15:45Z

Very cool, the negative/positive thing with the colour coding and different behaviours was very original.

Brilliant use of a subtle palette and clean pixel art to convey what the player has to do.

I sadly couldn't make it past this section,so I'll never know how it ends!

TWITWITWTW.png

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-24T08:30:40Z

@itsandyjones ahhh . I was only three screens to go, maybe I try again. GJ!

Slime Mama by Jack Kaloger 2020-04-22T06:28:27Z

Loved the music and art style. I couldn't get enough food to the big slime in time sadly. Since you have the physics based food, there could be some cool mechanics you could have with bouncing / sliding stuff off things , if you make more levels post LD.

Starship & Hull by Mastoast 2020-04-27T21:45:16Z

This is a very cool concept. With a bit of tweaking it could be a much more engaging game , like others have said, seeing the 'home' ship turrents/ weapons firing in the ongoing space battle!

Maybe a less angular ship too, or non-walkable zones, as places like the rockets etc should be off limiuts. I managed to fall off the ship waling on the bootsers trying to get the tutorial to end :dizzy_face:

Oh yeah, and you got a cool start with the damage mini-map, maybe actually make this a model of the ship, and show your 'HULL' guy on it, so it makes it easier for the player to figure out where they are?

Pirabbit by TimeTravelHamster 2020-04-26T00:38:33Z

Took a few attempts to get the jist of the jumping, really loved the animations and the art style.

If you continue post compo, I'd suggest the carrots scroll the same speed as the level, and maybe start throwing in enemies / obstacles sooner, as it becomes a bit of a grind until the seagulls appear.

Turtle Daddy by dummydojo 2020-05-09T20:54:02Z

I couldn't get past wave five, great job with the the nice captain america style shield flinging. High marks for music and gfx. Really loved the militiary parade style music, and the animations / art style was spot on.

The Last Robot Archer by bernard-bumblebutt 2020-04-24T00:26:52Z

Pretty cool, liked the special particle effects.

One thing that'd make it more playable would be cover ( either solid or destructable , space invaders style ) , as on the level in this screenshot, I got hit from every angle when the enemy bullets just went through the walls. There's no real tactics here. :frowning2:

lodddd.jpg

Keep Ivan Trotsky Alive by evlko 2020-04-26T01:10:22Z

Love the style, and animations on the grandpa are excellent. The aiming was hard, and the targetting could have done with a reticule for the 'hit' at the end of the arc. There'd still be skill in getting the right 'power' on the throw. It's very hard to know where it's hitting otherwise, with the isometric projection.

Ambulance chase by nick0124 creator 2020-04-26T00:58:27Z

The ambulance hovered for most of the game and I'm not sure how I won, but the art style was cool. Loved the detail on the vehicles. I wanted to drive out the tunnels. :slight_frown:

win_ambulancee.png

Dragon Egg by Heiach 2020-04-27T00:31:07Z

Pretty cool, the concept of destroying blocks with the flame breath was new. It'd be cool with some particle effects ( maybe spreading fire if you heat it too much like real fire getting too hot it ignites neighbouring bricks ) .

Keep It Powered by rob1221dev 2020-04-26T00:10:24Z

As others have said, with no 'Jump Through' on platforms, trying to navagate the first level after the tutorial is very challenging, wiht little or no forgiveness for a single mistake.

Why Baby? by Chris Rock 2020-04-28T01:03:36Z

Damn, that was tough. I couldn't keep him alive once he got as big as the vat, by the time I'd run the circuit around the room to gather resources, the screen turned red.

Love the art and the story!

Mycelium by BlobRoss 2020-04-23T21:56:13Z

Great fun, It'd be cool to see this one developed post-Jam. Really love the art style and mechanic.

Maybe some finesse with the collisions, as I kept throwing mushroom 'eggs' ? under the power-core mushroom and couldn't retrive them. I also died a load before got the belching mushrooms.

MUSHROOOOM.jpg

Confluence by Dandala88 2020-04-20T04:40:20Z

I can't get more than 2. With a little finessing could be more fun, I found it really hard to avoid being hit by the enemy shot, and with their ability to fly through walls, it left the player with quite the disadvantage. I'd maybe ( if you carry on devloping ) work in a standard 8 direction style movement, but have the ship animations smooth / lerp to it so you get the best of both worlds.

Save the FOX! by Euforia Games 2020-04-24T01:01:37Z

Loved the sound and the stylised graphics. As others have said, the controls / movement could use some tweaking, it was very hard to jump up the tree if you fell off, and once the fox was out of sight, it was impossible to protect.

Fire Is Life by Lakshya Maurya 2020-05-12T20:29:21Z

I struggled with death, or the UI afterwards, as my cursor didn't come back, so had to F5.

Some spacial sound would be good - so you could hear which direction the enemy was coming from, they kinda just jump out at you without any.

50 Shades of Pray by robstao 2020-04-27T21:56:03Z

Cool concept, liked being able to pick my robe colours and set my skin to green ahah.

If you did it beyond the compo, it'd be cool if you added things for the priest to do, and maybe had the god character too.

Do you remember / Did you play a game called Black & White back in the day? It was a similar concept.

https://en.wikipedia.org/wiki/Black_%26_White_(video_game)

Rescue turtles by A-312 2020-04-23T08:57:20Z

I see you found more turtle games. :v:

Not bad, I tried animating wings for LD 35 - I ended up redoing them from reference, it's worth the extra effort in the end. bird_fly.jpg

Movin' and Keepin' Alive by G.A.GameStudio 2020-04-28T22:59:17Z

Cool concept - for a first game it's decent, and the no moving is pretty original.

If you do carry on to make more levels, do some more of your own art. It looks like you made a start with the main guy, and more than ever ( I started around the same age ) there are tons of free tools ( ASEPRITE - https://www.aseprite.org/ GIMP - https://www.gimp.org/ ) that you can make yout art with. :smile:

One thing that'd be more challenging , would be if he didn't stop on walls, but just went backwards, that's what I was expecting to happen on the tutorial.

Keep Him Alive by Convg 2020-05-12T09:39:09Z

I thought my knight was invincible until I died on level 5. Maybe A: Make the knight actually invincible - after all, it's the father you're trying to save.

B: Add health bars for both or hearts, so we know to expect death, or act more cautiously , if there's 1/5 hearts left.

DON`T DIE STAY ALIVE! by PenguinBob 2020-04-27T21:17:57Z

Challenging ! Sometimes I'd end up in an impossible position where there was no escape from the spears early on. Maybe a bit of logic on the spear generation, to ensure that there's always an 'escape' would be good ( how thin / skilled you have to be to use it is another thing! )

Man Need Fire by ABRDs 2020-04-28T00:25:26Z

Very cool, and a lot of gameplay for a 48h compo entry. Really nice puzzles , and the intro/title/tutorial screen combined was very clever. Keep it up!

Flippy Fish by Doot 2020-04-28T21:20:17Z

Fanatasitc, love the animations , especially the chef face that pops up when you manage to avoid the knife/flamethrower.

Is the music original? That's very authentic sounding, and really adds something to the game ( and the humour! )

THE PATH by theblackfrog 2020-05-09T00:02:34Z

Wow, great job. Loved the art, super polished pixels for such a short time. Really loved the unique human made sound effects haha.

I wasn't fast enough to get past the tyre tracks to get to the other parts, but great job on the graphics and unique mechanic. It already sounds like you guys are working on this post-jam, so looking forward to seeing more levels.

Tumbleweed by Brenan 2020-04-28T20:36:40Z

This looks amazing, but unfortunately, my PC is too old to play it ( it's asking me to install Direct X )

Is a web port something you're planning to do? This looks amazing, so am guessing you'd have to cut back some of the fx?

Ball Monster by marrero171 2020-04-27T02:59:35Z

Loved the music, and the concept of the game. A bit of finesse on the platform movement would go a long way, it felt a bit loose on the skinny platforms and very easy to slide off. I liked bouncing the ball around.

How to Air by kwaku 2020-05-11T21:42:17Z

This was some very nice point and click. The black and white made it a little more challenging ( spotting the rock / duck etc.) . Art was great, and the characters ( the creature and the dude ) were cool. I see you guys are already working on a version post-jam. If you only add maybe one extra colour ( a grey or similar ) or maybe a very limited palette?

subsbs.jpg

Earth 2.0 by AryanJumani 2020-04-22T22:34:31Z

The ship was pretty cool, would say to work on the distance culling /LOD , as the rocks just popped into existence without warning.

Chicky's Delivery Service by Jelle Vermandere 2020-04-20T03:15:20Z

Very fun, loved the mechanic, very original. It's like monkey ball with eggs. Is it actually simulating an egg shape for collision or is the collider a sphere?

Space Station Alpha by kjscott 2020-04-28T00:06:35Z

Wow, this is very detailed and in depth for a compo game, and now I've just lost 30 minutes reading up on and watching stuff on Pico-8. Can't believe this was all done in a 128x128 window. Very impressive!

I couldn't get very far but if you are able to fix some of the things you weren't able to during the compo, this could be a very solid game.

Box Of Limes by RedDashGames 2020-04-22T20:45:30Z

Very cool combining the two themes! This would've been good for Ludum Dare 41 too. :smiley:

Amazing pixel art & animations , amazing depth of detail and content for just 48h.

One minor problem ( on Windows 10 maybe?) is the mouse doesn't sync up to the ship/ cursor , so I end up using keyboard.

Node Colony by gmaanicus 2020-04-28T23:35:56Z

An interesting concept , I wasn't good enough to get some units. If you develop beyond the compo, I'd say throw in some units initially, and maybe beef up the size of the icons on the nodes.

Don't Kill, Wash Hands (First LUDUM) by Tom Kun 2020-04-20T04:33:13Z

I think I completed it, I got the blue sparkler chicken dance party! Nice work for doing it in Unity so quick. The music was cool, but a bit short, maybe make some longer loops next time?

tiriplici by Trexxak 2020-05-08T23:05:58Z

@trexxak - apologies for not playing sooner!

I really struggled with performance (I tried the latest windows version too ) , but the art and the idea is cool. I dunno if it's just 'cos I have a super old PC.

I'd suggest maybe ( if you wanted to continue post-compo ) that you look at some existing free engines and re-do in something tailored for sprite performance. The concept is cool, and the animations ( stubbly toaster butt-cracks aside ) are top notch.

The Lightwielder - Ludum Dare 46 by 1StepCloser 2020-04-23T09:09:26Z

Great job on the full intro/menus and overall polish , it really feld like playing an old early 90's console game.

Bonus points for mood, a very forboding atmosphere, loved the sound fx, and the animation on the deer.

I played for 10 minutes but couldn't figure out what to do / how to attack the octopus.

smokee.jpg

Drivin' Alive by bziarkowski 2020-04-23T21:29:08Z

AHaha this was epic, reminded me of playing Sam & Max from back in the 90's with the point-and-click desk and interactive elements. I wish the Ambulance had more health, drunk driving the bamberlamps along the pavement didn't last long before it was the forlorn horn of death.

Scrambl'd by StarErik 2020-04-28T23:27:01Z

This is an amazing technical feat, I thought you guys had just done a game in the graphical style of a GB. Wow. I just lost 20 minutes reading all about it. Wayyyy over my head, but fun reading. I remember someone in my dorm getting one of the Original Gameboys back in 1991, amazing to think there are people still developing for it.

I couldn't get past the first level, but the graphics, clever arts style with the limited palette, and the epic chiptune version of Bear Necessities were very well done.

War of the Elements by Juan Garcรญa Jousset 2020-04-28T21:10:40Z

Hello fellow Construct user! Good to see more of the Construct 2/3 entries this year! :smile:

Nice concept, maybe a bit text heave on the intro - with these jams, the simpler the better, there's stuff you could streamline / make the game more fun. You could lose the extra keys ( B to begin / T to restart from beginning etc.. ) - do it with a single button / or UI buttons .

The wood collecting could just be touch. Then all you need to worry about is moving and aiming.

The use of WASD / ARROWS was pretty cool, and felt natural.

Social Distancing For LadyBugs by mehrdadsh 2020-04-29T00:22:08Z

Nice ,the bug squishing noise is funny. I thought I had it mastered until the bigger flies came along, then I started killing the ladybirds. :frowning:

Nice simple art style, and a well exceuted, playable game!

The only tiny tiny thing, was the button graphics being scaled down and unreadable. ( see screenshot from @joemid )

Keep It Charged by LaZZyDev72 2020-04-23T22:55:15Z

This was super fun, definitely could do with some polish post-jam and putting out on an appstore. Just add the usual stars / menus etc, so you can save your progress. After getting through quite a few levels, it was dissapointing to get back to level 1 again.

Btw - if you have time next time ( and I know unity can take an age to switch between builds ) - do aa web/html version so it's easier to access. :smile:

One Alive At A Time by MorandiGame 2020-04-23T09:16:35Z

Cool concept, I'd do something more active with the camera though, or add some sort of indicator to show where to go. Once you have posessed the table/banana/cactus it's hard to know where to go, especially with fixed camera.

Mr. Cheesy by SAVVU 2020-04-27T19:56:16Z

Loved the music - it sounds like you used an authentic Yamaha YM2612 chip. Loved the lead sound, reminded me of many a hour playing on the megadrive.

If you pursue post-jam, I'd maybe round off the floating point for the scroll position, so the 'grater' slider is crisper, and maybe some animations of the mouse chowing down on the hapless Mr Cheesy.

The mouse overtook once I 'died' in the version I downloaded, which was a bit dissapointing.

Top marks for humour though, especially the pasta plate collecting the grated remains of Mr Cheesy. Brutal.

Love Verne by Greebs 2020-05-03T21:34:00Z

Amazing job on the art, a great example of how less is more, especially on the scenery. Really impressive use of limited resolution to tell a compelling story.

I was playing the post-jam version, as the pre-jam one lost me the mouse cursor, but I couldn't get past the 'throw Verne' task, and I became unable to click.

If you were to continue developing as a game post-compo, I'd save go fully to touch/mouse control, as the arrow keys felt kinda cumbersome comapred to moving everything else with the mouse/touch ( plus it'd be fully compatibe wth mobile. :smiley: )

Guns N' Violets by Wallaby 2020-04-28T22:14:51Z

This game is very fun with the sniper weapon and the dash , though I wish it was a little more forgiving on the initial waves. Since I am alwasy running out of bullets, or the single zombies manage to kill the plant very quickly. Maybe for the first three waves, the zombies / floating eyes don't do so much damage.

Loved the pixel art style. One thing I'd say for the menus etc, is to keep it simple, and add a little visual so it's clearer what's clickable.

For example, the buy menu, just put a background behind the buy button, and on the title screen, you have class/wave which launch the game, then what appears to be a non-working play button?

Minor things though. Overall a solid entry!

Good Shapes, Bad Shapes by ishmandoo 2020-04-27T00:46:29Z

This was extremely challenging, not least because the enemies and the shadows from moving look/behave almost the same. Maybe a liiiiittle bit of a tweak to make the enemies easier to spot would be good. I couldn't get past the triangles at all.

Cool lighting effects though.

BUBBLE BOY by NEKORUMA 2020-04-27T21:35:29Z

Top marks for theme! And hello to another Construct 2 user! I've seen one other so far. :ok_hand:

It's simple but well done. The only thing that'd make it even better would be the tamagotchi style evolution, and a different death anim, maybe based on what you neglected the most ( if no air, no food, no fun, too much poop etc! )

The Dark Cave by Tom Stephenson 2020-04-24T19:59:24Z

Pretty good, the atmosphere was good. What anon said, it looks a lot insptired by the 4 dev jam. I'd take the art in a more original direction if you continue this post-jam.

Retro Driver by TeamNova 2020-04-27T02:25:01Z

Loved the pixel style textures on the world/cars. This'd be great with a bigger map. Great stuff for 3 days. The cars handled pretty nicely too, though would like to be able to drift/reverse quicker. :)

SAVE THE DINOS! by marcusnystrand 2020-04-26T00:21:10Z

Wow, it gets serious after about 40 seconds. Cool Concept.

Lab Rat by Maxathon 2020-04-28T22:38:58Z

Nice, very in depth, lots of character to the art and the story was well done. I failed to get to the end once the chopping board showed up. One minor thing that was challenging was switching between mouse / space. If you continue developing, I'd definitly say switch it to all mouse/ touch - it'd make it a lot more smooth to play, and open it up for mobile too. :smile:

Save the torch! by eduardogacn 2020-05-12T20:37:11Z

I like the concept, the throwing of the torch and collecting the scattered parts again was challenging. If you continue this as something post-compo, it'd be cool to have fewer buttons, right now Up to Exit, X to Capture / Throw etc, could all be combined with the or a key more conveniently placed near to space?

God Simulator: Mountain Edition by MartinTale 2020-04-24T00:54:05Z

Liked the stats as the height reached a new milestone.

Would be cool if the mountain had some art over it, and maybe a zoomed out version, so you could see what was built, as well as the zoomed version. :mountain_snow:

Propagate by ZipLockBagMan 2020-05-03T22:14:20Z

Nice, would defeintely add some more pieces (shapes and materials ) and maybe have sequenced or an inventory of parts that you start with, so you have to build the perfect fire path?

And with different marterials, with a real fire, if you throw on stuff like paper/card that will bring back flames quickly if the fire has died down ( but is still hot enough to ignite paper ) and stuff like logs etc that take longer to catch fire, but equally, stay on fire longer.

.. and while not realistic.. A 'health' bar on wood would be cool. :smiley:

Gรผnther by Massassen 2020-04-26T00:24:55Z

Very cool art, it'd be cool if the fish were a tiny bit bigger, it was really tough to aim at them, maybe some sort of dash/fast turn with keyboard would be cool.

Social Distance Enforcers by nosfer 2020-05-03T20:46:23Z

I don't have a fast enough PC so the music/movement were a bit out of sync, but great concept and hilarious noises. :laughing:

Some variation in oof, and maybe a different sound for fail ( and a penalty , win+lose screen) would be cool.

LD47 — Stuck in a loop

Chicken & Ducklings by Atikyne 2020-10-27T22:04:19Z

This is very cool! :smile: This'd be a catchy mobile game with spiced up gfx and more levels.

Dante Slumbers by Jimbly 2020-10-22T22:01:46Z

This reminds me of the old Rovio Game 'Retry' - it had similar controls. This one's more realistic , as you can't fly backwards haha.

I couldn't get past the opening level! :frowning: retry_aa.png

Stuck in a loop with you by tinykidtoo 2020-10-04T23:45:10Z

That gave me chills. Kept trying to run and hide away, throwing cans, but to no avail. The sound design is very good, especially when you're running and can hear mallet man stomping / breathing behind you. :scream:

HamsterLoop 2020 by johnnysix 2020-09-23T23:14:16Z

I am in! Until I get told I'm not.

HamsterLoop 2020 by johnnysix 2020-10-02T21:47:43Z

Wife gave me the thumbs up, I'd better make it a good one!

HamsterLoop 2020 by johnnysix 2020-10-20T06:07:35Z

Thnaks to @yeomsley , @fussenkuh , @lesinvisible , @roolow & @trexxak for playing! I'll check yours all out - I released a fixed version - it's taken me a while as I'm trying to retrain to get a job again after redundancy, so haven't had so much time to play/add polish.

Here's the latest version that actually hass gameplay / working menu etc! https://johnnysix.net/games/HamsterLoops/

Knock, knock... Boooooo by FussenKuh 2020-10-20T06:31:11Z

Well done for whipping something up in 5 hours! I couldn't break the loop though. :face_palm:

Hoop Hopper by MayChant 2020-10-06T01:20:49Z

This was super fun - you could stick this on the app store right now - very unique concept , and like all good games, quick to learn, hard to master.

Planet Hopper by Suchista 2020-10-04T23:27:50Z

Nice, the explosion made me jump otu of my chair. ( It may be 36 hours awake and double figures of coffee ) It'd be cool with some relative gravity from the different planets to pull the ship around more, or launch at the same velocity when you leave your current planet.

Also - just minor thing - it's hard to see the ship on reset.

ld_47_001.jpg

YOU MISSED MY STOP by Roolow 2020-10-20T06:18:49Z

That was fun - with a bit of finessing and adjustment of the braking / lane hopping mechanic, this'd be a decent mobile game.

taxi.jpg

I managed to deliver my passenger while also getting crashed into , and I still won! :laughing:

Lร–ร–PS by Tamail 2020-10-22T02:19:28Z

Pretty neat. I got frustrated the cats kept walking past my high level machines. I thought I could level up quicker by putting the fast machines at the left/top, but the cats would walk past and go to slower machines. :frowning2:

I was hoping to beat the game to get some resolution to the original story, did the cat get his loops?! catfaa v.jpg

Stormy Night by lesinvisible 2020-10-20T06:25:12Z

The music was cool , and the oil paint art very unique! I didn't really understand what was going on, so was just picking random dudes and hoping for the best.

The animations of the characters / death animation was cool.

Stormy Night by lesinvisible 2020-10-22T22:03:25Z

I used to use gouache back in art college, it takes me back. Most of mine was Warhammer 40k fan art though haha.

HONK II by Tricky_Fat_Cat 2020-10-20T07:14:09Z

Very cool! I am not good enough to progress very far, but the style is very cool, as it was top down it reminded me more of GW's "Space Hulk" than Doom.

One minor thing - you can shoot through some walls - waan.jpg

Hamster Simulator by snowinn 2020-10-20T07:02:58Z

I thought I was doing well until I saw @jasper-hansen do 1k!

Like others said, it'd be cool ( if you continue to develop ) to see

Dial / Bars / Visual things instead of numbers.

The hamster stops / whizzes around the wheel if you let the endurance bar max out, but the ability to slow down should be possible, so it doesn't.

Add a database/leaderboard :smile:

hamster_66.png

Cluck of the Time Egg by Yeomsley 2020-10-20T06:38:57Z

Fun graphics! I picked up a chicken and a pig - but I died in the northern and southern temples.

If you do continue to develop, some hit animations / damage anims would help on the combat.

Stuck in a FOR Loop by Thiago Nascimento 2020-10-06T01:17:38Z

I got stuck once I had the monkey beach ball and tried removing the banana from the pedestal. Like the style, the tutorial / music was cool. Sounded like a Brackeys video.

(Nu) Da Drum by Trexxak 2020-10-20T06:14:39Z

I had some technical issues, so I watched a dudes playthrough. Love the concept and the story. Bonus points for the sound effects. :smile:

bunny.jpg

Clone Arena by GrizzliusMaximus 2020-10-23T14:03:16Z

Great stuff, the bullet hell + clones was a riot. If you continued this post-compo - a little more finess / reliablility on the collisions would be cool. Though it felt pretty solid, I felt like I missed more than I should have on some platform edges.

The enemies appear random too - it'd be cool if , upon reset, your clone killed the same enemy etc, so you could build up some interesting sequences / puzzles with successive clones killing a wave of flying beasts etc.

Solid work!

Loop Deleter by Zachary Barbanell 2020-10-04T23:35:17Z

Good stuff, this got challenging very quickly. I kept removing myself from existence. ld_47_002.jpg

LD48 — Deeper and deeper

Downward Frog by GogglesKitty 2021-05-02T20:21:15Z

What a fantastic job! This'd be a great idea to expand on in the future. The graphics were charming and the sound design was nicely retro, especially the sonic style rock-slide sound for the giant worm things.

Bioluminescence by loveapplegames 2021-05-18T01:01:24Z

Really unique mechanic - would be cool to see some more emergent behaviour from the jelly-fish, and if you continue to develop- particularly for multi-touch, to allow for more challenging interactions.

The Rabbit Hole by kevinworkman 2021-04-26T11:55:48Z

Oh wow, this was challenging. Great idea, and well executed. It was definitely a challenge getting it to as few clicks as possible. As a data guy in my day job, it'd be interesting to visualize a time-line / tree chart of clicks / paths taken through the wiki rabbit hole haha.

I went off piste and started looking at all the Java stuff so maybe a 'container' would be good to keep people in the game. :D

depthscraper by lexi 2021-04-29T00:54:20Z

Once you can figure out where tiles can go, it gets easier. Great stuff!

Deep(er) Purple by johnnysix 2021-04-26T04:21:30Z

Thanks for playing @kevinworkman - It's using Canvas filters, I added a version where the fallback is an alpha blend - lemme know if this works, https://johnnysix.net/games/LD48b if not will have to try something else. :duck:

Deep(er) Purple by johnnysix 2021-04-26T11:49:28Z

@kevinworkman - thanks for playing again! :smiley: Yeah, as usual I spent too much time on doing mechanics / art / music and not on actual plot haha. Maybe I'll make the grass animate or something to make it more obvious ( or at least explain it by adding some simple levels first (

Deep(er) Purple by johnnysix 2021-05-13T00:27:40Z

@eckkert - ah , you need to press down near a clump of grass, he eats the grass then throws up. :smile_cat:

Deep(er) Purple by johnnysix 2021-05-17T01:54:33Z

@arbe @cubi @liero116 @ddesigndude @ghost-wave @goggleskitty - and anyone I missed, thanks again for playing - I finally found some time to do some quick tweaks / fix up some camera issues.

Abyssal Lab by frankiesmileshow 2021-05-17T21:51:24Z

This was amazing- loved the immersion with all the underwater sounds and the terror or trying to build out with huge health bars lurking in the darkness of the fog of war. Would be awesome to see more post-compo. On par for a win with this one! The only downside was a lack of some music.

Undermined by Alex Davies 2021-05-13T00:49:10Z

Wahey - made the leaderboard! leaderrrr.png

Great game, would be cool if developed to see maybe power-ups, or something. And I may have missed it , but an 'instant' drop button would be cool.

Super Turtle Drop by JavaSaurus 2021-04-29T01:03:56Z

Great sound , music and gfx. I found the game a bit too challenging for my slow reaction times, the mouse was tough to click through the blocks quick enough. Would be great on mobile with a touchscreen for sure.

Deep Debt Diving : Criming Deeper by gamedevkng 2021-05-17T21:24:56Z

Since you're using unity - this could happily be turned into a voxel style. As others have said, the NPC car driving is pretty fun, and with some tweaks to the player car, could be a more enjoyable driving experience. Reversing / getting onto road was hard when hitting obstacles, and a mini-map / radar would be cool. :v:

Baby's First Concussion by Roolow 2021-05-17T21:14:43Z

Interesting concept, the air movement felt a bit iffy, but liked trying to plan around the snake moves on multiple levels.

Sleepy Cat Drill by TinySalad 2021-05-03T00:48:38Z

I liked the minesweeper game, and in general the mini-games method of keeping the drill going, I didn't get to a win scenario though. The art is decent, and some nice unexpected humour :smiley:

Dungeon Faller by SouthpawDevelopment 2021-05-13T00:26:45Z

If you do take this forwards for a mobile game or something, definitely work on spacing of the blocks, or have some 'bounce' like in a pinball machine. It stops the fun when the little guy gets jammed up against a wall.

Pescuit Pe Plajฤƒ by Trexxak 2021-04-28T22:37:47Z

Great stuff , getting the fish on target was a challenge, I ended up trying to hit the red zone and hitting the green by failing to time it for the red. It'd be great to have a tally of all the things pulled from the deep at the end. :scream_cat:

Atomic Shelter by Squeg Inc. 2021-04-28T20:08:05Z

This was fun but hard for someone with slow reflexes like me haha. I like and dislike the fact you have to work for the respawn in equal parts. evil :smiley:

Fast Burger Fury by johnCavatelli 2021-05-02T20:52:26Z

This was fun- I'd say put up some screenshots and post so it gets some more views! :smile:

The objective was a little unclear at first, but worked pretty good once I figured out I needed to make a course with the fried foods.

Dive & Dig by andrewkennedy 2021-04-26T04:47:32Z

Very cool, bonus points for combining mining and diving. It'd be cool to see some more goals, like ore / enemies etc, but still fun.

Into The Depth by Szymon OGD 2021-04-26T12:03:23Z

Pretty fun! I didn't realise the rock formations didn't collide, and was thinking I just had legendary control of the sub. :laughing:

Some rocks to crash into would up the difficulty level for sure. To up the 'bullet-hell' anti, maybe more creatures / chains of objects like in traditional schmups.

Unto the Eight by Threeli 2021-05-17T02:05:09Z

I found the movement a little rough, if only 'cos of my RSI so maybe a mouse simple point/click would be nice if you continued it. It lantern ran our a little quickly too , but the depth of the game was decent considering the time constraints, and bonus points for doing it in unity!

Sticky Diagnosis by made3 2021-05-06T23:59:48Z

That was epic, loved the way the music escalated too, from the title screen to the game and then as you make progress. Great stuff. My only crit would be he menu, would like to use the mouse on the menu to point ( unless I missed how to ) :v:

HELL deep is your love? by Villanelle 2021-05-06T23:50:50Z

Love the music, great job with that - the game overall reminds me a little of the early 90's game GODS.

It'd be great to be able to jump off the ladder /rope in the middle rather than going to the ends, and to not die while still on the ladder. :imp:

Hole Explorer by ZektorH 2021-05-02T21:05:52Z

I hosted your game here so I could play it. https://johnnysix.net/hosted/hector/export/output.html

I wasn't sure of the objective , and some sound would be cool, but it was interesting wandering around with the lantern getting coins.

The lava didn't kill me.

Gulp! by GoodGamesJames 2021-04-26T04:25:04Z

The controls were a bit challenging at first, but nice job. Good to see another Construct users in the compo also :smile:

Swarm! by Ghost_Wave 2021-04-26T04:32:53Z

Great job, really loved the music and the controls. Was satisfying when the button presses lined up with the aliens falling into the lazer / lava / door smash etc. Could be developed further for sure, really like the space-age dungeon keeper style.!

LD49 — Unstable

BRIMSTONE by HolyBlackCat 2021-10-04T20:38:07Z

Very cool! Really love the decay of the blocks that catch fire, and the physics elements when the platforms give way. :smiley:

I got stuck on this one :disappointed_relieved:

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BRIMSTONE by HolyBlackCat 2021-10-04T20:57:01Z

I made it to 7 :smiley: great stuff! I don't have the reflexes I once did haha.

Experiment #56 by ildfuglen 2021-10-12T22:23:17Z

I struggled with a couple of challenging hills, but this has lots of scope for more puzzles etc, especially with boosts to the rocket power / the grappler. Maybe some kind of trampoline/ springs too.

HotHead by johnnysix 2021-10-04T02:49:42Z

Thanks for playing @shellofagirl ! :v: My PB is 20.998 seconds so far pb_4oct.jpg

HotHead by johnnysix 2021-10-04T03:03:31Z

thanks for playing @shootboots ! You can take it slow, just douse the flames in a water pipe.

Pop Shove-It by ColeSlaughter 2021-10-09T19:51:49Z

Very cool game, though the controls were unique, for old / less adept people, it'd be cool to have some boring keyboard controls :smiley:

The intro, music, style and humor are spot on. Like @trexxak said , the Ska-Punk sound took me back to the early 00's :metal:

Umine by gustavo.christino 2021-10-29T23:18:35Z

Not bad, well done for going for a Compo over a jam this time! With more time, using the bomb could've made for some interesting interaction with roof collapse etc. Since the game is silent too, when the bomb went off I nearly had a heart attack. :sweat_smile:

Agnosia by Ziamor 2021-10-12T23:11:29Z

Very cool! It'd be nice with some ambient sound, and the flipping of the door-handles was unnerving :door:

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Harvesting Motherboards by MaxKyckling 2021-10-10T20:26:22Z

This was fun, the robots were interesting to fight, and I like the attack of the one that looks like it's clamping your head with frying pans. I'd love to be able to duck , that's all , and maybe move/walk slowly with gun. Great job though!

NEKONOVA'S NOT HOME by LeYamez 2021-10-12T22:53:54Z

Damn, anyone above 10 is impressive! :smiley:

An interesting concept, but I'd have liked more interaction, if you got a bad dice roll with the blue asteroids , it didn't feel all that interactive awaiting you cat guy to hit a blue one.

Clad In Plaid by ModdingMachine 2021-10-04T20:50:59Z

Nice, liked when the building started moving around. It'd be cool to see some progress / number in game, before you die. I didn't think there was anything until I took a screenshot and died. :smiley:

Stats are cool, especially like 'number of things shot ' / 'minutes survived'

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Swerve by IC Rainbow 2021-10-12T22:46:16Z

I ran out of planets, but the mechanic is very cool when you're close. A little reticule for the correct heading would be welcome. Love the music

Deathrail by Hotowlgirls 2021-10-09T20:06:47Z

Very cool! Tough after the first level, at least for an old guy with slow reflexes :metal:

Renegade by Zackary Bazzle 2021-10-04T02:44:04Z

Very cool, loved the animations and the warped visuals :D

The music was a bit repetitive after a while, and for the button smashers, mashing space / arrows/WASD to get back into the next attempt would be a quick win ( rather than the mouse UI )

2nd Law by Hawkin 2021-10-12T23:51:01Z

Like the unique art style, reminded me a bit of the old Flashback / Another World style art. I think I found 2/5 interactions, good stuff!

Tipsy by AlexanderSantiago 2021-10-12T23:44:33Z

I hit about 100 blocks and stopped, after a while there's not enough time for the base blocks to have any influence on the upper blocks so everything drops at freefall. Cool concept. What'd add even more chaos would be bungee cords or something :relieved:

Pills by shellofagirl 2021-10-04T02:55:00Z

Damn, since @recessive already busted the spoiler, that was probably the best bit, having tried so damn hard to avoid the pills, the revelation of a screen-full was enough to send a sane person over the edge. 10/10

Don't forget to add some screenshots to your game - definitely will get more plays.

LD50 — Delay the inevitable

Eternal Crisis by cerno-b 2022-04-07T23:14:29Z

This was really cool to watch you develop on the feed - really liked the bullet hell aspect. :v:

I couldn't make it past level 8, really loved the randomness to the bosses. Maybe some more 'node' modules would be cool.

Dunno if you ever played the Captain Forever games - which were also a homage to Warning Forever, that had some cool assembly / propulsion mechanics.

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Kiwis Can't Fly by DDRKirbyISQ 2022-04-17T21:37:04Z

Love the way the game loops back on itself - very cool . A simple concept brilliantly executed. Loved the art style especially.

Sakura Shrine by arzi 2022-04-07T23:04:23Z

Love the art & music , would be cool to see more levels like this in similar theme, very classy take on a tower-defense.

I managed to break it somehow though and didn't manage to complete. :cry:

ld_50_sakura.jpg

SwimCity 2000 by blubberquark 2022-04-07T23:43:50Z

Loved the Sim City 2000 style graphics / interface . It took me a while to figure I could build more than Dams .

If you develop more post-compo, it'd be cool to have either the City build itself, and your focus be more on trying to contain nature, :smile:

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Inevitable Defense by CodeChomper 2022-04-04T23:01:24Z

Nice! Love the radio dialogue - it took a while to figure out the screen scrolled horizontally - if you do post-dare polish, some reticules / mini-map would be cool.

Lazer Bean by johnnysix 2022-03-30T00:02:16Z

I can't delete this

Lazer Bean by johnnysix 2022-04-04T01:59:57Z

O_o

Lazer Bean by johnnysix 2022-04-10T01:07:41Z

@manan , @diego-escalante @cassowary @tellyhead & @squaxcom - I made a how-to now -

https://www.youtube.com/watch?v=pocA5Ua6-RI

Lazer Bean by johnnysix 2022-04-19T23:03:07Z

@joe40001 - thanks for playing! The fixed version changes that so you keep the lazer now - if you wanted to play the less frustrating version haha :smile:

Lazer Bean by johnnysix 2022-04-21T20:19:12Z

Thanks for playing @evan-minto - not sure what happens for you, maybe the browser? I've tested on android / chrome /firefox and apple safari.

Drained by Evan Minto 2022-04-21T17:10:30Z

Loved the app names haha. Very cool - I couldn't figure out what to do on the map app quick enough. :cry:

TryToSurvive by F14K-3R 2022-04-21T17:14:31Z

A dash mechanic or some obstacles to move around would be cool, felt a bit linear just collecting batteries.

MacBooler by kromeboy 2022-04-21T17:41:04Z

Cool concept, I was flipping all the switches but nothing seemed to happen. Sound fx / dialogue was cool though. :smile:

Comet by EduSilva 2022-04-13T15:43:28Z

This was very cool! A Really tight gameplay experience, love the way the character moved / shot and the waves of asteroids / enemeies :v:

We had a similar concept, but yours wins on execution hands down, super slick!

The Great Flood by cassowary 2022-04-09T21:06:17Z

So cool! Really loved the lateral thinking involving the floating boxes and the handy hints provided by the non-walkable portions as to where the tide was. The Isometric aspect made it slightly more challenging as it was hard to know sometimes where a box , once dropped of an edge, lined up with, but a minor thing. Definitely would be cool to see some more levels!

Battery Low by Milestone Games 2022-04-07T22:49:53Z

Great stuff! Really loved the robot voice and the random objects like the :cat: to be found on the martian surface. Great polish. The tracks left by the previous rover and the mini-map helped give it just the right balance.

Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? by Aarimous 2022-04-17T14:52:27Z

Wow that got intense pretty quickly - I think where you're going with the mobile version is the right direction - keeping things simpler / slicker . Where you have the coloured nodes, maybe different shaped cells ( circle for one node, bean shaped for two nodes, star shaped for three nodes etc ) could make for some interesting challenges. Something that could add a touch of uniqueness would be some sort of physics like effect when connecting nodes - like attaching elastic bands, so connected cells pull themselves together. aaaaaaaaaaaaa.jpg

Baggy & Maggy by Revetoon 2022-04-19T23:01:33Z

Loved the art work and the music. It would've been cool to have some slight soft-body physics on the wet teabag too so he lands with more weight vs the string physics. Great job with the polish !

You Are A Bomb by Benjamin Halko 2022-04-13T15:55:05Z

Props to your Dad for the music, very cool! :v:

For such a simple concept it was fun to play, it became super challenging when the ground split into islands or particularly large pillars presented themselves.

It'd be cool to see you develop more, perhaps with more bonuses / moves , like some sort of sideways dash to jump across wide horizontal gaps, perhaps with a penalty of using up some fuse time or something?

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Somnipathy by Cyzaine 2022-04-12T22:57:08Z

Very cool loved the pixelly graphics . Would be cool if you continued to have everything in same are style, it reminded me of the old point and click games like Sam & Max and day of the tentacle. If you continue, more monsters would be cool :smiley:

Wormageddon by MatterLinx 2022-04-21T17:19:03Z

Loved everything about this one , the charming graphics, the theme, and the mechanic of the boss-fight worm! :smirk: This could definitely be expanded into a full game, I really wanted to fight my way up the tower first. :smiley:

Giraffe o'Clock by Kepsert 2022-04-13T15:40:15Z

The music was really cool! The giraffe grabbing onto ledges with his teeth made me uncomfortable - was half expecting him to be spitting teeth after chomping stone :smile:

Will or won't sink by Blidnight 2022-04-21T20:17:33Z

Great artwork, loved the concept. With a bit more finesse on the controls it'd be a neat casual mobile game. Stuff like having him snap to the hull breaches, being able to jump when you get rolled by a bottle, maybe a spinning animation or something would be cool ( like to show when he's totally out of control :smile: )

WE ARE DOOMED by andrground 2022-04-05T23:03:00Z

Love the low-poly planet. If you continued, some wave / distortion effects instead of particles would be good for the earth-quakes, I kept trying to put them out like fires. :smile:

LD51 — Every 10 seconds

The Many Short-Lived Adventures of a Box by Criobite 2022-10-21T12:36:48Z

Man that was tough, I got the first few keys then failed when it came to negotiating the alternating vertical blocks. One thing that'd make it a little easier - would be to trigger the spawn point ( you still respawn ever 10 seconds ) but have the anchor be movable, trying to traverse more than 3 screens was a challenge :smile:

autoball by torcado 2022-10-13T22:18:02Z

Damn, I thought I was doing well with going 30 rounds then holy :grimacing: then I see @amarokczukay with 187 million ahhaha :id: 17.jpg

Nothing more to add other than keep working on this and publish as a mobile game, this super polished and a refreshing mechanic to casual game with.

Ten Sec Dread by davision 2022-10-08T21:47:52Z

Very cool , really loved the sculpted art style and the music - a super polished game!

I struggled a bit with spatial reasoning, trying to get the pumpkins to orbit the meat clock and blow up the others. It was also hilarious when the skeleton got blown into the void :smile: 14.jpg

Asteroid Extractor by Juhani Koskinen 2022-10-06T23:12:58Z

Pretty cool, I really wanted to tractor beam the asteroids towards me / pull rather than shoot / push, but great stuff, the sound effects and simple music were cool :stars:

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Auto Parker by BathPirate 2022-10-19T20:32:44Z

What a charming game, and an original concept, I do hope you continue to produce this past the compo/jam, as it's such a refreshing gameplay style. The sliders are super intuitive, and the puzzle element is excellent. If you're going on to model realistic akerman steering physics, then you could maybe train a whole new generation of parallel / reverse parking experts ahaha. :grin:

For the messages, I don't know if they changed based on how accurate I was, but definitely would love , ( 1 ) more stats , and ( 2 ) a view from inside car / replay from different camera angles, since you have such cool models, the zoomed out mode feels like a waste. :smile:

Also, again, if you continue to build, different vehicle length / steering models would be cool ( or vs mode haha :grimacing: )

Impending Doom of a Thousand Kitties by RalfZ 2022-10-02T23:54:41Z

Pretty cool, the digital miaows were impressive. The UI tool shelf vs left/right click was a bit cumbersome, although maybe was that deliberate to add challenge :smile: ?

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Tecton Inc. by notnasiul 2022-10-10T20:46:30Z

Really loved the constantly shifting landscape and the jet pack - really cool. I couldn't survive past 200 points, when more than 2 of the orange lava monsters started coming to get me :grimacing:

Milkman by themorfeus 2022-10-18T21:42:22Z

I loved running with milk. It'd be cool to get upgrades , to carry more milk, or lob the milk further.

There was a sound about 2 minutes in like a biplane crash-landing and getting stuck in a sink full of wet liver - I couldn't find the source, and then it stopped.

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WindBots by alexhonor 2022-10-11T22:20:21Z

This was epic, loved the puzzles, definitely think you guys should explore this beyond ludum dare, especially with more bots and puzzles :smiley:

I made it to the end - something that'd be cool is a timer or style points haha :grinning:

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Space 10 by R3L0ad1 2022-10-03T00:46:24Z

Very cool , I was struggling to control initially as I was fighting the recoil. Really like the graphical style, and the warning of incoming asteroids etc. Really liked the vector style.

Since you've committed to the post-dare version, don't forget that high score! 004.jpg

HAZCAT - Toxic Feline by johnnysix 2022-10-03T14:45:08Z

I made some tweaks for a post-dare version, stuff I didn't have time for like actual Story, more level deco like the slime pouring into the level, and closing up the shortcut @rolly found :smile:

Thanks everyone for playing so far, I definitely think I'll be doing more Blender stuff for the animations, as it was super easy to quickly change things up, as opposed to laboriously drawing the pixel art.

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HAZCAT - Toxic Feline by johnnysix 2022-10-04T23:46:31Z

@cassowary - yeah - I tried making it a bit more clear in the post-compo version where the slime/acid/goo pours in with a big waterfall. I ran out of time :-(

HAZCAT - Toxic Feline by johnnysix 2022-10-06T23:04:50Z

@guitarbro Thanks dude. Hadn't thought of the jump tweaking / grace period. I had tweaked a lot of the mechanics around jumping / gravity in the tweaked version to address the 'floaty' feeling, but great suggestion. I'll see if I can make it work. Some SFX, new levels and more interactivity are in the works :smile:

@trexxak Thanks dude, knowing at least one person finds them funny/useful makes it worth sharing them haha. I definitely need to figure out more with the animation pipeline - janky rigs aside it's been much smoother to make stuff than trying to do the pixel art that's for sure!

@acdimalev - The music is tweaked a bit in v2 so it's less repetitive, it's in 5/4 so I could time a bar to a 10 second loop.

I'll maybe reduce the shake, the ridiculous magnitude is my favourite part though! :sob:

HAZCAT - Toxic Feline by johnnysix 2022-10-08T12:45:23Z

@satacat - thanks so much for play, and glad you know someone was watching! :v: It's only recently I've had a decent set-up to record & talk at the same time, so has been fun revisiting all the old compos and learning from them again.

I did change the controls / gravity etc up in the 'post-dare' version - I'll see if I can add a couple more levels and publish a more 'finished' game.

@brusi - very good point, I will address that lever thing - the bridges were an uh, 'artistic' choice as I wanted to do stuff with gears etc., but as usual, time got the better of me. The levers are not as precise with the collision to the character, which I intend to fix.

I have a new death animation / cycle that should be a bit quicker too. :smile:

HAZCAT - Toxic Feline by johnnysix 2022-10-10T18:19:13Z

@epicgamefan - nice - if you want a challenge, try the post-compo one :grimacing: - it closes off the shortcut I forgot about!

@itooh - thanks for playing- yeah, I addressed the acid / earthquake thing in the post-compo version , which in hindsight, I should have added first rather than wasting hours tweaking gravity :grimacing:

HAZCAT - Toxic Feline by johnnysix 2022-10-18T21:21:38Z

@deprecat - Haha, yeah the shake is probably a bit intense, I had originally intended the shake part to actually physically knock the player around, but that became a nightmare to handle the animations etc. so I removed it. If I don't run out of steam I'll do version with more levels and game controller support. :grimacing:

@firesplash-entertainment - interesting, there's dynamic 'drag' based on whether the cat is in the air or not, he should accelerate fairly quick though. Hmm

The Forgotten Crawler by wolderado 2022-10-08T00:09:52Z

Amazing effort dude! I played until I no-clipped into oblivion in the same zone as @austin-sierra - just as I came close to the blue thing too! :smile:

Like everyone else has said, amazing progress with the quality of your games, keep at it! :v:

Snowy Snatch by jeroenpx 2022-10-03T00:12:48Z

I don't seem to be able to rate anything yet. :cry: I did really enjoy playing this - does the 'track' loop? That's a lot of level building if not, very cool. Really liked the characters and the different obstacles. 003.jpg

RandoBots by Brusi 2022-10-03T20:40:47Z

Wow nice! The 'car' robot was a little challenging to steer, but great stuff, really cool concept, shifting between types, and trying to get that one last shot in before you morph away from the tower shape keeps you on the edge of your seat!

Glitch Quest by velvetlobster 2022-10-04T22:18:45Z

The music is epic. Loved the minigame too! Are the high-scores persistant :smile:

Long Shot by F1Krazy 2022-10-17T21:05:19Z

Once I figured out the hitbox it got a lot easier, I'd suggest if you add for your other game, to maybe scale down the player and swarm sprites so you can fit more on screen, and with the 10 second charge, it'd be cool to have a super-weapon that destroys the entire screen, so it feels like a decent pay off for surviving the bullet hell while charging the weapon. ( Multiple explosions, chain lightning, force-fields, you name it. :grin: )

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Pet the Damn Cat! by Deprecat 2022-10-07T00:08:23Z

One of the most realistic WFH sims to date! Trying to nod and pet the cat was a challenge :kissing_cat:

Love the art, great job with the user controlled animations and all the 'work' minigames.

Every 10 seconds we flip by Maksim Chugunov 2022-10-07T22:58:14Z

@kuviman - nice!

Fun game, the concept was cool - the gaps left when you had L or T shapes set off my OCD somewhat, not being able to rotate haha.

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[WebGL/HTML5] Music Demon by leorid 2022-10-19T20:56:20Z

Great music, and a fun concept - for the conundrum how to animate eating and walking, since it's unity, I'd make the head a different object completely, and just parent to head bone, then he can do walk/run animation and eat at same time.

The 'R' to reset made me quit after the 100th time of reseting instead of eating people. I'd be cooler if random people just re-appeared / fell in or something, rather than a hard reset.

Renew my Subscription by cassowary 2022-10-02T23:24:28Z

@lancival - try a different browser / CTRL + 0 to reset zoom?

@cassowary - astounding work as always! An excellent all rounder again, both gfx / music and a deceptively simple premise that had my coffee addled brain stumped by the third round. Bonus points for actually programming a game :smile: :v: Very cool! I look forward to people posting their speed-runs :smiley:

Carton Carrier by dimlight 2022-10-08T14:53:44Z

The builds reminded me a little of bad piggies ( the angry birds spin off game ) , but with a mad max vibe. Really liked the character design, if you did a post-jam version with extra build time, it'd be amazing !

I may have got it wrong, but if there's a time limit AND you get random order of parts, it becomes a bit too frantic ( at least for us old people ) , maybe since we're using mouse / touch , let the player pick parts from tray ?

Escape the Breach by OwlyCode 2022-10-14T22:09:12Z

I don't want to give the game away for anyone , so no spoilers. :grin:

Really loved the level art, the old-school music, and the variety of hazards. The procedural generation keeps you guessing too.

One small improvement would be to make up arrow a jump too, and make space restart , instead of x , as when you're dying a lot like me, it interrupts the flow having to hit x and not just mash keys frantically to restart.

Collapse by GLoK 2022-10-03T11:00:38Z

I'd mention to non-AZERTY users that cursor keys work too on Web version. I only played 'cos I wanted the challenge. :smile:

Cool concept, if you continue after the compo, maybe adding some pathfinding or something to end the level early, when a valid path to the gate/key is no longer possible.

Oh and jumping maybe, so you can jump gaps :D

Cobor goes farming by Douwe_Ravers 2022-10-02T23:47:19Z

I feel like a caveman trying to figure this out haha, love the concept and the graphics. Wish I were smarter to give you some feedback on the gameplay, but I'll just marvel at the coolness of creating a program within a program

Curse of the Wereburger by Brainloaf Studio 2022-10-18T19:20:14Z

Amazing job with the character design and animations, very well executed, especially the big character portrait that transforms along with the in-game character as you metamorphose. I wasn't smart enough to get through all the puzzles haha , maybe some hints for us smooth brains would be good.

The voices / noises were cool, some extra meaty slapping noises or something for when you become the giant burger would be cool too. :grinning:

HURTEC by Trexxak 2022-10-10T21:55:22Z

It took me back to the days of the old action rpg where you're randomly mashing every key frantically to fire off attacks. It'd be cool if the vehicle moved more like an 8 direction, and a little faster, just to have some change of dodging .

Reaper by Kristoffer 2022-10-03T10:54:27Z

Pretty cool, really liked the system of upgrading weapons at the cost of also upgrading enemies.

If you continue to develop - it'd be cool for the character to do some different moves with the scythe. Just to keep it fresh, and maybe some kickback/shake for those critical hits. 005.jpg

Discomobulate (เธ‡'ฬ€-'ฬ)เธ‡ by Usenrame 2022-10-03T20:50:23Z

This was hilarious! :smiley: Love the moves , the punches and blocks feel like they connect. :punch:

Maybe alternative button options would be cool, like numpad or something, the challenging part was trying to quickly flip between shift / space / w / s etc.

My Robo Nanny by satacat 2022-10-10T20:31:52Z

I couldn't get the interactions to work, but the graphics are great, really love the mixture of pixel art and the crayon/pastel style for the rest of the menus etc.

++Edit, I got the interaction working very cool , the windows and the mini-game thing . I think maybe 10 seconds to deal with the problem, rather than 10 second charge would be cool -as its' REALLY hard to get back to base. :grimacing:

Release The Bus by Omaewander 2022-10-04T23:16:19Z

This was fun ! It'd be cool to see a different view of the bus when you fail, like you have in the beauty render, to really showcase the explosions! Great particle fx there!

Dreihander by Defrag 2022-10-19T21:02:10Z

That was intense haha .. Very unique style and gameplay , the buff /heal could do with more visual feedback, I wasn't sure if it was doing anything before it changed colour.

Bonus points for music / sound! :v: 22.jpg

Compulsive Jousting by Mavvy 2022-10-09T00:28:19Z

Great job, really slick work for a compo game, especially down to a nicely featured menu and some banging music!

I found the jousting a little slow on the acceleration, with the later levels too, it'd be awesome if he could ricochet off things, or you get a combo bonus for doing a bunch in a row without bouncing off the walls or something?

Moo Moo Care by kory 2022-10-04T21:07:31Z

Reminded me of tamagotchi , but in colour, and with cows.

SPACEMAN by arya-s 2022-10-03T00:01:06Z

This was challenging! :smile: I like the old school aesthetic. I couldn't get further than 60

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Line Momentum by Itooh 2022-10-08T13:50:15Z

Really cool concept, and the post about the tech was really inspirational. I struggled a bit with the game, and it might have been my hardware having a sync issue between sound / visuals . I was sure I was hitting on the correct part of song, but I lagged as pictured :smile:

Could just be my lack of practice.

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10 Seconds Ambush by ironcutter 2022-10-19T21:13:57Z

Very cool, I struggled once the super-fast fruit started flying haha. Love the art style , the music and the sound fx.

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Impact-Effect by IdeasPerSecond 2022-10-06T23:55:32Z

Wow, this was very slick! A simple concept but executed flawlessly! The only thing I'd add is sometimes when the pause happens , you'll get a missile sat on the edge of the screen and you'll miss the 'full wipe' bonus. Not sure how to solve that other than having the missiles start converging into the screen before the timer runs down, but that might get too predictable?

Sleepcheckers by Ehon 2022-10-16T19:25:50Z

The concept is cool, and really love the music and art , but the bed timer became too frustrating to see through to the end , as too many time clicking by accident or too early and getting caught . Really love the art, reminds me of the old 90's point and click games like Sam & Max / Leisure Suit Larry etc on the PC .

$EasyMoney by sslees 2022-10-09T00:21:23Z

Oh man that got tough quickly with the gravity flipping. I'd make a minor suggestion to make his jumps bigger so as to make progress easier, it meant waiting on platforms for the flip to happen to make it across the gap.

Boar Breakout DX by b3b0 2022-10-21T21:13:11Z

Really loved the audio, very cool - took me back to the old 90's PC games. I couldn't get past the spikes , and I was expecting to roll back to the other pigs from the first screen instead of game over . So if you made it further the second time, you'd pass the corpses of the failed piggies. :grimacing:

Boar Breakout DX by b3b0 2022-10-22T00:03:01Z

@b3b0 - keep working on it :smile: The pig version of escaping the [pit](https://batman.fandom.com/wiki/The_Pit) escape from dark knight rises :grin:

The King Slayer by BlackCat508 2022-10-04T21:48:38Z

Very cool , nice to see another Construct user in the mix! :v: One minor thing, if you're doing pixelly stuff -would be to use the 'retro' template as a basis, I.E. Point Sampling + small resolution, so all the pixels are the same size for that authentic retro feel.

DingDongDie by figadei 2022-10-04T22:05:26Z

This was really cool - I couldn't get past wave 2 . Really loved the art style! :smiley: 007.jpg

Jump in the line by resacaGames 2022-10-09T00:17:34Z

I liked the cube effects, I like the minimalism too. Maybe some sort of score up front though, to know if you're supposed to be hitting / disappearing cubes would be good. :smiley:

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Game 0 by I wrote it myself 2022-10-09T00:36:07Z

Wow that was a journey - I liked the elements of the point and click / interaction , and the transformation of the game visually - very cool. I completed it wanting to know more. :smile_cat:

WHERE IS THAT KITTY GOING??? by LightTerraDog 2022-10-19T20:37:32Z

I liked the fact I could do some many costume changes without having to watch ads for loot crates, mobile gaming has ruined me.

Love the art work. Some more animations for the cat doing some sweet skatboard tricks would be cool.

I once made a game with a dog skatboarding in the desert but it didn't have as many fish.

Elos by M4ttU 2022-10-04T21:43:26Z

Man that was challenging. The one thing that'd make it a bit more satisfying is for the wall jumps to reflect the angle like a pool ball or something, as it felt really hard climbing inside a vertical tunnels. Something where if you time it right, you bounce off alternate walls?

Elos by M4ttU 2022-10-04T23:11:29Z

@m4ttu - Oh wow, didn't see that, yeah, the stick is cool where you have it but if not , I guess for the hardcore speed-runners ( which your game would be great for with some more levels / puzzles etc ) - a consistent move is more satisfying to pull off, and it's all about that timing / rhythm :smiley:

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Polyhedron by Skeptes 2022-10-18T19:27:49Z

Damn my fingers couldn't keep up haha. Great concept, like DDR for typists. Really loved the pixelly vector style of the hyper dimensional polyhedra. :v:

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You Fix Spaceships! by BeetleBox 2022-10-17T21:23:05Z

I did well until I got the truck full of neon-pink intestines. Loved the ship designs and general weirdness! :grimacing:

Speedrun for light by _mK_ 2022-10-13T20:47:05Z

Very cool, liked the old CGA colour palette, and great music! :grin:

I couldn't make it to the end, my reflexes aren't what they once were. :grimacing:

Insecticide by unprecedented 2022-10-04T20:50:53Z

Pretty cool - I had to restart the game to do a second round , but the concept is cool. Some kickback or other weap on to scatter the wasps would be cool - once they start bunching up you can easily get insta-death :smile:

Returnal by MegaFocus 2022-10-08T12:55:33Z

This was a nice challenge - like others have said, using the reset mechanic more could be cool, a bit like Braid or other time travel style games, so some button / switch states stay , while others don't etc.

Also, I struggled at first as I didn't go full-screen, and I didn't see the little blue button to maximise, so I played the first few levels with scrollbars haha

LD52 — Harvest

The Crystallographer by pianoman373 2023-01-09T03:39:33Z

Surprisingly compelling - I played through a few times to try up my score. It'd be cool to have a little more randomness, or conversely , more intent to the layouts where different configurations of the crystal growing 'soil' yield different outcomes. Would also be more satisfying if the break cycle was consistent , so it wasn't so random as to where new crystals would grow ( depending on the layout shape, you'd have to plan for this anyway )

Harvester 008 by Lintfordpickle 2023-01-25T19:22:00Z

I played the post-jam one - the graphics reminded me of Sim City for some reason, really liked the blade-runner style ads too. If you continue to develop post-compo, aside from some sound/music, some icons, maybe some path indicators would be cool.

Did you ever play sub-terrania? The ship controls remind me a lot of that. Some levels with different gravity would be cool.

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Definitely Not A Pyramid Scheme by davision 2023-01-11T21:30:19Z

The music is great, I struggled to get past my first pyramid scheme. It'd also be great to see more of the character art :smile:

Lil Death by ghostbomb 2023-01-26T22:21:14Z

I think my controller was a little off as it went faster right than it did to the left for some reason . Could not get close with the high score haha. Like others have said, invunerable time etc would be a bonus

Hyper Harvest by orion-black 2023-01-08T23:12:29Z

The initial simplicity belied an more challenging game once I got a minute in. It wasn't totally clear what was going on with the top of the screen, as I was expecting to fail/lose quite quickly when I hit the top, and yet I managed to keep playing.

It'd be cool if the top pushed tiles down or there was some way to nudge them around. There were several spots where you can't solve for a clear top row.

Wurmi by joewan 2023-01-11T22:11:38Z

This got challenging really quickly once the spiders came into the mix. If you continue to develop further, some sort of feedback to know you're 'dead' would be good, it's not clear sometimes there's no way to progress until you've tried every angle :D

The Cactilogue by Sarah 2023-01-11T22:25:02Z

Cool concept, if you do keep working on it, you could make the UI close down so you can see all your shelves etc. Maybe even extend the room to allow the player look around other locations for planting the cacti etc.

Very relaxing, except the mad adrenaline rush of the circle timing game,

Body Harvesters by Justin_C 2023-01-25T21:55:40Z

Was pretty fun, would've been nice to have a faster gold generation the more of the city you upgraded / shielded ( and maybe keep the upgrade theme, by having standard AA guns, that you then upgrade with E like you do with the cities?

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Star ReaperZ by gurkenlabs 2023-01-11T21:53:14Z

The music and the pixel art was cool. After the 1st level, it'd be cool to have some more variety in the enemies, and with the parallax / scrolling / physics, to have more of a relationship between things. Like the energy should keep moving even if you're not hitting the harvest button, so you can fly past it. Also being able to blow up the rocks would be nice.

Cake Sweeper by johnnysix 2023-01-12T06:39:23Z

@0xwavy / @falkreon / @derpygamer2142 - If I'd not run out of time it'd make more sense - he's harvesting cake, to pass to ( a currently unseen ) second rat on the floor. I was going to to a total / animation at the end wih the rats 'harvest' on the win screen. :p

@frogtownmatt - Good idea, maybe a shadow/outline of where the paw could land ( it's a 2x3 tile area )

@cappa-games - I ran out of time on the cat's movement, he just instantly aligns with the rat if you move too fast, too long. :D

@shimmerscale - Yeah - I ran out of time - it was a stupud bug where it checked absolute position of cake to detect if cake was over edge, which failed about 20% of the time :D

Good idea to have more obstacles, I had planned on having new cakes / food landing from other sides of table ( as it's a party ) and then the cat is the goal keeper blocking you from delivering food to your other rat friend in the hole..

If you want to see the first day and a half of other failed games before this one, I made a video! :smile:

https://youtu.be/z8rK-kLseH8?t=190

Cake Sweeper by johnnysix 2023-01-13T07:04:26Z

@tukisboolukis - I ran out of time, this guy is the one supposed to be getting the cake :smiley:

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Post-Compo version coming soon haha

Not another farmer game by neowhoru 2023-01-16T20:22:33Z

Pretty cool, it'd make it easier if you were able to drop something you accidentally picked up, in the early levels the 'seeds' are just laying on the floor. Later on when time is a valuable resource, and every second counts, mistakenly picking up the wrong fruit can cost the level.

Crophunt by Bugord 2023-01-26T21:27:03Z

It was fun driving over the peas , the sound effects were great. I really wanted to drift the combine-harvester though haha :sob:

Making stuff like fences etc also rigidbody / destructable would be cool too, especially the fences which you can get caught up on.

Stonks: The Video Game by Flokami 2023-01-16T20:10:46Z

Pretty cool , the humour was great, I didn't get how I could buy the stocks other than Grunker and the Pharma. I guess I was treating to seriously . It could be cool if you threw in a stock ticker / charts / news cycle, a portfolio where you could do more with your corporate actions, your stock splits, your dividends, warrants etc.

Asteroid Rush by Aarimous 2023-01-11T20:53:39Z

This made me think of the old Red Dwarf episode where Lister had to play pool with planets. Interesting concept, it was a challenging throwing everything to the outer ring to line everything up for Pluto :smile:

If you put it out for a full release, doing an extended play version with no timer, or have the loss as being when you send too many into the sun and make it super-nova, or destroy all the planets as the lose scenario would be cool.

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Afterlife Assistance Agency by FishMasterino 2023-01-11T23:06:50Z

Very fun game, would definitely be improved with some minor tweaks like moving the big sheet once you have your next target, and maybe full-screen mode / changing the walk area.

Thinking back to god sims like Black and White etc, the disembodied hand could interact more, maybe pushing other people out the way or banging the ground to make them flee etc..

Keep it up!

Cat Crop Collector by Riesyeti 2023-01-11T22:04:51Z

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Chess The Second by aslan 2023-01-08T22:26:13Z

Interesting idea, the resource building element was quite interesting. Where the random placement can favour one player over another - I think it'd be better with symmetrical placement, maybe even centrally for the horse etc, and the eggplant for the king.

Red Harvester by Forgin Bits 2023-01-08T23:41:18Z

I really liked the concept, the rover is a little unforgiving with a very sharp oversteer at high speeds, it'd be cool if the steering speed eased off as you increased speed, but conversely increased to almost bump-steer to get those hard to reach pickups. :smile:

Also, the robot art in the logo is awesome, it'd be cool to get closer to the player if you fleshed out the level art to match the concept. :smiley:

Hivesters by HexStart 2023-01-25T21:33:22Z

Very cool game, really loved controlling the bugs, Very polished stuff. If you work on a bigger version post-compo, it'd be good to see more types of bug ( and tower :smile: ).

I was full expecting just another tower defense game but this was unique. It'd be cool to be able to zoom in/out with mouse wheel maybe, and to have more accuracy of the pheromone trail in the way they walk / follow the cursor?

Great stuff!

Green Thumb by shimmerscale 2023-01-08T22:56:04Z

Interesting concept - it'd be cool to have a continuous mode, where you plant / grow / reap in a loop, and get more challenging plants etc. Loved the graphical style!

Yamsylvania by 0xWAVY 2023-01-08T22:33:56Z

Loved that sound-track! Cool concept. It'd be cool reward the selling of the yams with a shop to buy upgraded yam-based weapons :smile:

Imp by Savidiy 2023-01-11T21:40:28Z

Pretty cool - I didn't notice at first the witch transforming. It could definitely use some things to flee from or fight in the tunnels, and maybe more interesting teleporting mechanic or mini-map.

imppp.jpg

Yggdrasil by AntonyMo 2023-01-11T21:15:55Z

I don't think I'm clever enough to figure out where to plant the roses haha, nice graphical style though, and very slick animations on the levels.

Techno Plants by morpheyz 2023-01-26T21:42:11Z

Very cool - if you were to continue developing post-compo, like others have said 'R' to restart, or insta-death for hitting dead-end rocks.

It'd be fun to have other root movement types perhaps, like where soil type changes, maybe root can go faster / srpead / split so you have two mirrored ends or something to keep track of?

LD52 - Space Cargo Harvest by megafatsquirrel 2023-01-11T22:31:46Z

Did you turn off ratings? The massive debt was hilarious , if you develop it more, it'd be cool to have upgrades , guns etc. and maybe make the control WASD instead of cursor to work better with mouse ?

Bloody Roots by FrogtownMatt 2023-01-09T21:26:42Z

I really enjoyed the story and the character design. The main character was a little hard to make out when in the main battle , if you were to expand on the story and the game, reworking his silhouette and the model would be cool. I didn't know I had arrows until the upgrade menu came up.

Great music !

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Bean Farmer Extreme 2 by bytecauldron 2023-01-27T23:37:35Z

This was a blast, the only minor crit is the bird speed consistency - if maybe variations of the crows ( like the big crow ) move differently, you'd be able to be more tactical I guess. My slow wits often got owned by a fast moving bird that emerged from what hard formerly been a slow moving line.

The music was epic btw!

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Veggie Voyager by juzdepeche 2023-01-11T21:08:08Z

Cool concept, really loved the character movement and physics. With a bit more polish to have things like item highlight for stuff that was in reach, and some sort of mechanism to right the character a bit quicker when you fall over would be cool. I didn't make the tower but I managed to sneak past the first door.

I couldn't open the 2nd door, even though I stole the plank. :pensive:

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Harvest by Dev_314 2023-01-08T22:15:39Z

Is this your own engine? Nice concept - like @she-wrote said, I could dig/reveal with both buttons it felt like.

LD53 — Delivery

Long Tail by HitchH1k3r 2023-05-16T20:33:01Z

Very cool, really love like the concept. It'd be cool if the snake continued at a regular pace while a button was down perhaps, and maybe some simple levels first to grasp what each mechanic does ( like the door/trigger things , and the eggs )

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Deliver or Die by Imphenzia 2023-05-01T03:05:54Z

The low-poly characters and setting have a lot of charm, and the animations are great :smile:

I struggled with the memory game past 3 items , maybe for us old people with slow reflexes, a 1 second window to mash one more try would be good. :smiley:

Longship! by japes 2023-05-03T20:29:47Z

Excellent job with the SFx, it really captured the essence of piloting a longship home with fresh plunder. The fiendishness of the slider controls really takes the rowing skill to QWOP levels of necessary precision. :smile:

I'd like to see more random wind / currents to push you off course, add in some additional challenge.

Fangs and Fury by Rodrigo Denรบbila 2023-05-16T20:56:50Z

This is awesome work for a compo game! Excellent job! If you continue post-compo, some more gore / blood etc is always a bonus, and some sounds / music :smile:

Great animation and character design.

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It'd be cool to see an Itch.io version that can go fullscreen, the LD player kept losing the mouse and triggering the context menu :imp:

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Brass Monkeys by johnnysix 2023-05-02T01:49:16Z

@brandon-campbell - if it doesn't work, try the [HTML 5](https://johnnysix.net/games/ld53/) link instead

@arya-s @paroxysmal @orbitaldot @baknik - thanks for playing!

I ran out of time tweaking the balance, but simply, if they have > 4 ammo , the cannon do more damage to enemy ship, so best to keep them as fully stocked as you can.

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Beelivery by Jejkobb 2023-05-11T20:12:59Z

This was so fun! Love the attention to detail, the story, the music the graphics :smile: Top scores!

Would be great to see some more levels / more things for the bee to trade honey for , though the current ending is pretty epic, it'd be cool to see some more woodland creatures and musical instruments :smiley:

Airlivery by Jin9310 2023-05-16T20:44:30Z

Any post compo plans to mash this up with Jing & Jang delivery Co? :smile:

Loved the graphics / art style, it reminded me a little of the classic "Retry" game.

If you continue to develop beyond the compo, some more control over clashing buildings / pickups would make it infinitely playable - I unfortunately came across a few spots where I couldn't pass bird + balloon combos too.

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The Pigeon Post Principle by cassowary 2023-05-01T02:46:56Z

Very cool idea,really like the puzzles and the concept. Music is great too, very relaxing. :smile:

I failed on level 12. :cry:

Definitely would make for a nice mobile game if you develop post-compo, great work for doing it with your own engine too!

Lucky Lefty Loves Letters by TheBookSnail 2023-05-16T21:18:36Z

A fun concept, the grapple could be tweaked a little to fall/retract if it fails to hit something.

Once I got some good momentum on some of the later areas, it felt pretty fluid. Definitely could be added to , post-compo with more moving stuff / puzzles :)

Myaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.jpg time was abysmal.

SNE by Trexxak 2023-05-16T20:24:13Z

Wahey! I bin am Gewinnen. Ich weiรŸ nicht warum. :confounded:

The animations and the music were cool, if you were to do more post=compo , some more wild creatures in the snow could be cool.

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SMTP by InitialPosition 2023-05-01T02:55:10Z

I think there's a bug on the web-version - at least for me in Firefox, the mouse exits the window/canvas to the left, and the cursor in the gaem/canvas never makes it to the edge/past the orange bar.

I've not rated yet , just letting you know. Love the pixel art style btw. bug.jpg

SMTP by InitialPosition 2023-05-01T19:09:50Z

Alight! Well done on such a quick bugfix haha :smile:

Very cool, I thought it was too easy until the 6th+ mail server appeared.

It's one of those games that has a satisfying feel to it. If you developed as a mobile game beyond the compo, adding some thing like snapping ( and multi-touch support for the pros ) would be fun additions.

Also having a sever kill-switch would be cool, to sacrifice a 'life' to then create some space to move the mail into again. ld53_03.jpg

A Backyard Scramble by Bea 2023-05-16T21:03:28Z

I couldn't figure out if the hens were out to help or hinder, but I made it to the end with some eggs :egg: :chicken:

More space to move , someone automatic balloon 'rising' would be cool, so it feels more 'realisitc' (as realistic as a egg carrying air balloon can be )

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Lost & Found by droo shayne 2023-05-07T10:00:44Z

Really loved the combination of music and graphical style to make an immersive atmosphere. If you did more post-jam, it'd be cool to see some more attacks, more enemies and some different defences. After I got a few speed boosts, I could just run away from the skeletons and ghosts without having to interact. :skull: :ghost:

Again for any development post-jam, a timer/some stats at the end would be a bonus. :smile:

POSTMAN by arya-s 2023-05-01T02:31:38Z

I got stuck here - this is a really cool concept well executed . I struggled a little with what controls meant ( like RB/LB ?) very cool though!

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Delivery From Hell by thefatgalaboo 2023-05-16T21:06:49Z

Cool concept. I like the way it's all controlled with the cursor, it's an unusual mechanic. I couldn't for the life of me figure out how to get around the platform one the enemy guy appeared on the scene though. :(

The Skeleton Delivery Experience by Exilon 2023-05-01T19:20:15Z

Nice work with the moody lighting, and the sound effects , especially when the skeleton lands ( even if it sounds like a bag of wet leather ) .

If you develop more beyond the jam, it'd be cool if you started as a 'whole' skeleton, or person, then gradually lost limbs/flesh etc. Like a "I gotta deliver this package dead or alive" :smile:

Machine Meltdown by Stefan Funke 2023-05-03T20:38:30Z

Just to re-iterate the sentiments of others, great style / pixel art, need a little more feedback/kickback from hitting the boss itself. I.E. Hard to judge how close/far you are - close enough to hurt the boss with attack vs too close and getting hurt yourself. And again, it'd be cool to reset to the start of the level rather than spam-alt button through the tutorial.

If you want some boss-battle music, give me a shout - I make a lot of random game music :)

Onboard Hell by Blublu 2023-05-01T19:32:58Z

That was very challenging, especially fighting the gravity of some of the planets to land the parcels before the time ran out.

One thing that might be cool, if you flesh the game out beyond the current jam version, would be some sort of mapping, so if you could see which systems were near each other, you could plan routes to deliver.

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Soul Delivery Manager by Stanislav Pustynkin 2023-05-14T19:29:44Z

Really dug the music and the game loop. I guess if you continued developing beyond the jam, it'd be cool to see some 3d characters , and some animations for the eagle / vulture snatching the souls from the boat. :imp:

I think the goal could probably be maybe at the 60% mark of the current game, as the difficulty plateaued once you got the hang of steering and keeping your souls from being stolen. A bonus thing could be maybe aiming the boat near rocks /floating wood to rescue souls / gain souls back if you lose them :smiley:

LD54 — Limited Space

Mr.AdBar by eddynardo 2023-10-21T21:46:28Z

Damn that's impressive! I struggled a little on the spikes, but awesome job, well deserved scores!

Screenshot 2023-10-21 224540.png

Wait, holy *** , you did this with Construct? Holy moley, bonus points!

Textris by davision 2023-10-17T23:27:58Z

Damn what was tough! :dvd:

A unique concept , and as usual a high level of polish! :smile:

I was stumped when the : or ยฆ came up ( I think ) . I blame my advancing years and slow wits for the low score.

I know it defeats the whole idea , but for mobile play and for the less nimble fingered, a drag/drop feature would be cool.

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Pool Frog by notnasiul 2023-10-10T19:23:58Z

Fun game, really liked the charming art and animation. One thing perhaps if you were working on it more - would be to change the jump/aim mechanic , since the screen is bounded, having the arrow point outwards towards a 'wall' wastes time, maybe either have it automatically invert angles so it faces inwards when at an edge, or maybe have it more of a timing based thing, where you have lilly in reach for certain window of time and have to jump when it's a specific distance?

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PhotoSquatch by digitaldude555 2023-10-14T00:05:04Z

Neat concept, and great just for just a short amount of time. It'd be cool to have some sort of countdown to the shutter going off, so you could plan / time your moves :smiley:

I don't know what big-foot's beef with the birds was either :smile:

PIO by sbeif 2023-10-10T23:18:58Z

Great concept, with some polish on things like the movement and the bird spitting mechanic - maybe the ejected eagles could be projectiles that destroy things like enemies , walls etc.

I got stuck in this bit, based on the art - I thought I'd be spitting out the eagles onto the ledge, but wasn't able to. Screenshot 2023-10-11 001405.png

Purrimeter by johnnysix 2023-10-02T23:14:49Z

This is the win screen - though it' a Jam I ran out of time :anguished:

Screenshot 2023-10-03 001348.png

Purrimeter by johnnysix 2023-10-03T19:07:16Z

@alex-duh & @cheesepencil - I had a total brain fart with the box drawing and massively overcomplicated what should literally be a bounding box describing a line. :anguished: I will do a post-dare version with this fixed, and most importantly, after playing on my son's tablet, less particles so it doesn't run at 10fps :angry:

Purrimeter by johnnysix 2023-10-03T22:15:55Z

V2 with a less stupid box-drawing system coming shortly :smile:

ezgif.com-gif-maker(12).gif

Purrimeter by johnnysix 2023-10-09T23:23:12Z

Fixes are coming. :smile: ezgif.com-optimize(3).gif

Purrimeter by johnnysix 2023-10-13T22:52:07Z

I can't seem to add to the page, but for the frustrated users - there's a v2 :smile:

For those that ( probably everyone actually ) struggled with the box-drawing mechanic and jank. @sbeif / @f1krazy / @proz / @meru / @alex-duh / @lintfordpickle / @janinna21 / @cheesepencil

Play

https://johnnysix.net/games/ld54pd01/

Footage

https://www.youtube.com/watch?v=bOhswxaEf5c

Purrimeter by johnnysix 2023-10-14T20:18:08Z

@lincolnsalles - I play through the levels in the video - the core concept is you're limited to a box , which itself is limited in area. You can move the cat through manipulating the size and placement of the box.

Tiny Tour by Bugord 2023-10-03T22:15:02Z

Damn this was tough! :smiley: Great job, really love the puzzles and the cute pixel graphics.

I could not get past this stage. :anguished:

Screenshot 2023-10-03 231339.png

Six Seats Left by F1Krazy 2023-10-02T08:25:16Z

Very cool, I'll be back to rate once I've submitted my Jam entry. Great work with the dialogue. :v:

Booze & Row by Gonzo13 2023-10-04T16:29:54Z

This was super cool - loved the animations . Do keep adding to this - some music, sound effects and some kind of feedback on hitbos ( maybe some sort of perspective snapping ) would be cool?

The One by smiley405 2023-10-10T23:48:43Z

Cool concept. great job with the movement. It'd be cool to have more knockback with the sword and arrows ,if the enemy is taking more than one hit to kill.

I couldn't survive beyond the 2nd wave :tired_face:

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Picky Plants by chybby 2023-10-10T23:02:14Z

Very cool- some really cool puzzles, definitely loads of potential to make a casual mobile game from this. :smiley:

I got stumped at this level, as I don't know the rules of chess :anguished:

Screenshot 2023-10-11 000048.png

Stretchmancer by Choo 2023-10-10T20:07:13Z

Great job, really loved the puzzles, even if they got the better of me in the end :anguished:

I failed here, seemed I was 1cm short on my jumps and gave up after 20th death :laughing:

Screenshot 2023-10-10 210511.png

Prickle by Kultuk 2023-10-10T23:36:08Z

Very cool, I got stumped by this last level, it felt like sometimes there was space to rotate based on a pivot position of the main hog, but then it wouldn't. Without giving too much away or making it too easy, maybe some more visual feedback on attempted turns / clashing blocks etc would help.

Great soundtrack and sound fx btw - it added a lot of character. :smiley:

Screenshot 2023-10-11 003304.png

S-Cargo by floralvikings 2023-10-04T00:24:50Z

I came for the pun and stayed for the maze :smile:

Nice dialogue and plot - the one thing I'd say is , if you continued to develop, is to not 'damp' the inertia, it felt more fun ( and more spaceship like ) to have the inertia in space.

Survivor Island by Salaro 2023-10-10T23:09:08Z

Cool art style, and the animations were great, though the hit boxes / combat could be improved a lot. It was really hard to swing/hit the bats. Since you're swamped by bats, having a more arcade feel, and just having a simple hitbox that damages bats in range would be more precise / fun.

Also a delay at the beginning to let you explore the island would be cool. You could then use this instead of the tutorial level.

Screenshot 2023-10-11 000638.png

Roommate Rumble by DeadOnGames 2023-10-10T22:56:03Z

It's a good concept- could do with more polish on controls, and maybe a limited set of pieces, so it could be more strategic. I was able to place multiple sofas :smile:

Also the midi Mbira loop became a bit much - maybe something royalty free like something from Kevin Maclead - https://freemusicarchive.org/music/Kevin_MacLeod/

Escape the Slime Lab by Redoxeide 2023-10-17T23:46:33Z

Wow, very cool, really liked the concept, I thought we'd done pretty similar concepts buy, but yours has a lot more action to it. :smile:

The ball puzzles were very unforgiving with drag/friction haha, te amount of times the ball stopped 1mm short..

Screenshot 2023-10-18 004456.png

LD55 — Summoning

Unpacking Armageddon by notnasiul 2024-04-30T22:39:36Z

Nice! The mad dash to get the candle to the pentagram was pretty challenging, if you developed beyond the jam, it'd be cool to see some holes / portals / water etc. that'd do different things to the candle - put it out, teleport it, lose it down a hole etc.

Glyphwalker by Papaver 2024-05-02T22:17:37Z

Very nice, if you did more post-jam, it'd be cool to explore more shapes / combinations of clockwise/anti-clockwise movements and maybe for walls / ghosts, be able to destroy things within the bounds of the green squares?

ManaFest by johnnysix 2024-04-16T02:07:20Z

@shasaur - ah I added a video on how to play , I realise it's not that obvious.

https://www.youtube.com/watch?v=2FcNmEnIiVs

ManaFest by johnnysix 2024-04-22T19:55:06Z

Thanks for all the comments! I might have a day or two to post a post-jam version with some fixes, I really wanted to get the Water / Fire Cats working too, and have a more satisfying/obvious way to summon the block cats. :cat:

Gacha Panic by Squidly 2024-04-18T21:57:48Z

I think my PC is getting old now, I struggled with FPS once I got the $1000 vending machines. Screenshot 2024-04-18 225527.png

Loved the art style and the idea of the game, I got a bit lost wandering parts of the city with no vending machines. It'd be cool to have some indicators of where to find enemies / vending machines etc.

Sumo-ning by wolderado 2024-04-17T20:32:55Z

Very cool - I'd have loved to do it on full screen to really appreciate the art. I found myself replaying to see if I could do a finishing move quicker. Just collecting as many souls as possible to get a giant shove. Could make a cool arcade game or mobile game.

Tiny Summons by Jeremy Ryan 2024-05-01T21:50:48Z

This was very cool, being able to control the game through the chat. Another player joined at same time also which was pretty cool. It was interesting mixing up the different characters and stats.

If you continued it beyond the jam, it'd be cool to see health bars etc. and perhaps a way for a team to build up more summoning points over rounds if chat players continue over several rounds.

Summoning by Jin9310 2024-05-03T19:24:11Z

Really love the art and the animations. I couldn't win a single round at all, not sure if it was possible to win, I tried several strategies from pooling mana , building up a bigger army or massing the guys worshipping but couldn't get a win. It'd be cool to have an easy first victory , and then maybe ramp up the difficulty, or maybe some sort of indication of the first force I was up against ( they have 10 dudes and 20 mana or something ? )

Stars Align by cassowary 2024-04-30T23:10:03Z

Love the concept, and very well executed for a compo game, the music really added an extra pizazz :musical_note:

Sadly I'm not caffeinated enough to figure out the final puzzles , but just to say, amazing job for such a polished and rounded entry.

Penguinology by Smidgens 2024-05-03T21:10:34Z

10 out of 5 for Humour. Reflecting the sentiment of other comments, I'd have enjoyed further penguin placement options, however the experience as it was summoned a deep uncontrolled belly laugh. :laughing:

Excellent job!

Screenshot 2024-05-03 220813.png

Songbird Symphony by TheBookSnail 2024-04-22T20:14:07Z

Very cool! I live out in the stix so I have love hate relationship with some birds, especially owls :owl:

I played on the phone for the full experience. If you continued to develop, it'd be cool to have a speed element to the stokes, as well as accuracy. If the up strokes are fast, the down are slow or something, for extra challenge.

https://youtu.be/7vRWtpeRgnc

The Duke's Cartographer. by Wolfier 2024-04-17T19:59:19Z

I tried but couldn't find anything, but the concept is cool - especially if fleshed out a bit more, like cartographic minesweeper - if you say came across a grassland and clicked it, you'd get a bonus flood-fill of several blocks.

Souls 'R Us by Aarimous 2024-04-27T21:40:56Z

Did a speed run :smile:

https://youtu.be/_9AC6xlGEgg

Great stuff for a compo game, plenty of options with the shop, would be cool to be able to do more with the demons, they kind had a bias for the left hand side of the screen, if you could have centroids to have them cluster around it'd be less likely for small clumps to get picked off due to lack of numbers getting into play.

Bonus points for all the dialogue / sound effect work!

Entity Summoner by Usenrame 2024-04-16T01:35:45Z

Commenting to make sure I come back and play, Itch.io getting slammed. :nerd: Screenshot 2024-04-16 023439.png

Entity Summoner by Usenrame 2024-04-17T20:19:54Z

OMG , I finally sussed it after many attempts. I think I lost it and spat my coffee at the ingredients list for the final boss entity :smile:

Excellent job!

Phasebound by Kepsert 2024-04-25T08:57:16Z

Really liked the mechanic and the puzzles, it got particularly tricky once the blocking areas and spikes were introduced. If you continued with this beyond the compo, it'd be cool to see some modifiers to the main effect, maybe one-directional movement, speed changes etc. Great job!

Grishnek Legacy by D0vid 2024-05-03T22:23:55Z

DDR but with demons, the combination of drawing and buttons was very challenging ! :v:

NECRO RUSH by helviett 2024-04-18T21:17:10Z

Very cool, it'd be great to have some more defences or tactics ( and just general feedback like knowing enemy wizard health) Love the characters design. :v:

I couldn't complete overlord. :cry:

Crypt Decrypt by StorythreaderFox 2024-05-03T21:32:19Z

Very strong on the concept , the design and the music. It'd be great to have a little more solidity to the UI whether it be with some sort of path/particle overlay to suggest actions for the skeleton , or for simpler actions for each skeleton type.

The concept is great though, with more polish on the UI it'd be a great mobile puzzle game

No Heroes Belong Here by Shasaur 2024-05-01T21:58:55Z

Pretty fun, liked that there was a varied selection of monsters, if there was the possibility to place more than one monster in the bigger rooms, that'd be cool, or maybe , if you had two Goblin cards etc., if you placed them both in the same room, you'd just get a buffed version of the goblin.

Demon Doodles by Storeyware 2024-05-01T22:06:40Z

Very cool, the bit where it lines up the players version vs the target shape is savage. :smiley:

Great job with the art, loved the creature design!

Cat In Hat by AntOnion 2024-04-18T21:25:41Z

Very cool! I think my PC is getting too old for the latest unreal sadly - really loved the style. I think maybe some more obvious grid elements would have been cool , so it's more predictable where hairball would summon maybe, other than that, great job for a jam game :v:

LD56 — Tiny Creatures

Adelie - When We Were Young by Meep 2024-10-14T21:19:41Z

Very cool! Loved the animations of the creatures, it got tough pretty quickly after the seals entered the fray. :smiley:

Screenshot 2024-10-14 221727.png

Tiny Creature Rescue by paulhocker 2024-10-09T21:13:34Z

I liked the pixelly graphics and the light effects.

The controls on wall jump / landing were a little tricky and difficult to master, some coyote time, grid snapping for wall-jumps could be some minor tweaks if you were to continue developing post-compo

I honestly felt like I'd died more than 59 times :smile_cat:

Screenshot 2024-10-09 221053.png

Far From Fairies by Kurakurture 2024-10-21T20:52:39Z

Loved the art style, I sucked at climbing up the big cube thing with the ropes. IF you added snapping or something like @m2tias suggested, it'd make the rope more predictable. Or if you collect certain fairy to do vertical/ horizontal bridges / ropes for more of a puzzle element?

Screenshot 2024-10-21 214954.png

Squirrel puncher by eerongal 2024-10-11T00:45:21Z

Pretty cool - the controls were a bit on the sensitive side but the theme was great and concept was fun. Some tweaking of the physics on the mushroom jumps, and punishment for falling out the tree ( or off the boss level ) would make it feel more risky :smile:

Screenshot 2024-10-11 014122.png

Screenshot 2024-10-11 013847.png

Build The Sun by TRASEVOL_DOG 2024-10-12T00:12:00Z

I think I spent about 4-5 hours all in playing this! You're onto an epic theme here - for a jam game it has a bunch of depth.

It'd be great to see more development of the civilisations - the mechanic of the different types of worker jumping onto the thing to build / destroy was really fun.

I never saw it to completion as no save and I had to get to sleep as a work night - will definitely be looking forward to a version with perhaps more impact of the farms / houses so there's less of a grind - even when I had a bunch of farm-land/houses, spawning of fresh blob guys felt quite slow )

The only other thing, you're probably already aware of, which caught me off guard when I got my first pick-axe dude, was that holding over a dude will remove their speciality. When trying to chop trees or build fires etc, sometimes a guy who wasn't the right type would wander into the mouse zone, then inadvertently erase his speciality/hat/power etc.

Screenshot 2024-10-11 013422.png

Mouse House by johnnysix 2024-10-13T22:11:45Z

@garys and others who didn't discover the rope mechanic, it works on and solid outward facing edge, like on the Fridge or Bin and pressing down, it's still super buggy, but should hoist anything below that edge, like an apple or another mouse.

I did a quick demo playthrough here for those that didn't make it to the end . :) https://www.youtube.com/watch?v=qMsaro3VkpU

Fry Quest by Togis 2024-10-16T20:39:41Z

The twists and turns with the plot, and the mini-games , very cool. It reminded me a big of Mimpy-Dreams, a game my son plays with the art-style and puzzles. The lazer cat and ddr bits were my favourite.

Sammich by ColeSlaughter 2024-10-08T10:22:34Z

Wow amazing work! Really super polished game. The mechanic is great and a real challenge to keep the sandwich balanced. :smiley:

Bonus points for the epic cut-scenes and the creative mode.

Would definitely be something that could be released as a full game , with more food types perhaps ( and locations :smile: like on a train / boat with extra inertial forces ) Top marks!

Carrot Patch by Historymaker118 2024-10-09T20:33:56Z

Really interesting to see the code for Pico 8. Thanks for sharing! :sunglasses:

It'd be cool to maybe have a heart restoring carrot, once every new difficulty wave - or bonus points for the drunk carrots that reverse the controls - if you survive :smile:

Screenshot 2024-10-09 213103.png

My Keyboard is Full of Ants! by Jeremy Ryan 2024-10-08T13:08:59Z

Amazing - what a great concept. Really loved the way all the typed words ended up on the company memo in between rounds. Excellent work for a compo, really impressed with the all-round polish and attention to detail. I'll have to check out PyGame - the engine I use is over 12 years old now and not supported. :sob:

Tiny Beast Hunter by neowhoru 2024-10-09T20:46:06Z

Would be cool to change up the controls / add some mobile/touchscreen buttons if you do some post-compo tweaks.

Cool concept, the controls were very twitchy so makes the player have to be super precise. Being able to fire out the sucked up bugs as bullets would be a fun addition :ghost:

Screenshot 2024-10-09 214309.png

David vs Goliath: What the government doesn't want you to know by CaptainDreamcast 2024-10-07T23:53:53Z

This was fun - loved the story and art - would be cool to see more robot -bullet hell in the future. If the story was continued and like x-men, they kept developing tougher and tougher robots that all ended up getting taken down by a spear to the face :smile:

Animal Golfing by Andreadbx 2024-10-08T12:51:43Z

Wow, a super polished game. Like golf crossed with Pokemon! Would definitely be cool to see more of this with some more levels and possibly simpler practice zone to try learn the different animal abilities.

It's also be cool to maybe visualise the first part of the parabola of the ball, it was quite hard to gauge power / direction well enough to make a decent shot, and possibly some kind of acceleration on the turning part of aiming would be cool - my mouse did some miles trying to turn the player around if I'd ended up facing a wall / rock / tree / cliff-edge etc.

Home place by detectiveLosos 2024-10-08T00:27:54Z

Very cool - really loved the story and the exploration, great stuff for such a short time. The black and white aesthetic worked well.

Maybe it's being old and all, but i didn't realise I'd already collected everything until the end :smile:

Screenshot 2024-10-08 012457.png

Heartlings by Flightless 2024-10-21T20:33:26Z

This was very cool - great to see hand-made characters :smiley: Was like listening to a UK version of a kurzgesagt video.

Night Critter by MateusBoga 2024-10-08T12:12:46Z

Very unique style- really liked the memory aspect of the game, when you start out with the smaller grids , you think it'll be easy, but gets super challenging by level 4 onwards :bat:

Screenshot 2024-10-08 131043.png

Props for recording the soundtrack on guitar - very cool!

Tiny Mushy Froggies by BitLuderRb7804Fr 2024-10-14T22:19:43Z

Oof that was tough. Maybe a little more wiggle room between the perfect jump and the failed jump would be cool - I think the jump/arrows could be combined so rather than separate direction and jump, you just hold the arrow/wasd for the correct timing.

Great art and classic sound effects.

I never made it to the other side sadly. :cry:

Screenshot 2024-10-14 231914.png

Blood Crux by Dmitry Kaidash 2024-10-08T00:36:03Z

Very cool - I struggled a little with 3rd person and getting distance on the zombies, but very cool for 3 days.

Would be great to see more development of the game.

Screenshot 2024-10-08 013503.png

Small Critters by leorid 2024-10-13T15:19:42Z

Pretty cool - liked the idea of playing as the swarm of creatures. It maybe could be cool to have a central 'champion' that's it's clearer where he is headed, and some path-finding etc so critters don't get left behind when snared on corners / rocks etc.

Overall a fun game with lots of depth for a compo , definitely one that could be evolved post-jam, especially the levelling up mechanic and some more creatures to use :)

Right To Bear Fins by deadroach 2024-10-08T17:34:46Z

Loved the art style, reminded me of the early days of ultra-violent flash cartoons from Joe Cartoon or Happy Tree friends.

Like others said, only minor downside was reloading and lack of some visceral sfx .

Head'quarters by YogurtTheHorse 2024-10-08T12:22:03Z

Wow great stuff. I was thinking it'd be pretty easy from the first few challenges but it soon got more difficult with the timing and with the symbols themselves :scream:

As others have said, amazing work on sound design and overall style, love the art & animation.

G-news by Aune 2024-10-08T10:58:34Z

Amazing work! Love the art style, and love the fact you're recording the music yourself to add extra authenticity. The music was fantastic and the art reminiscent of the old point-and-click adventures like Sam & Max - really enjoyed the character design and animation.

Great stuff! Top marks!

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-11T23:40:02Z

Pretty cool , loved all the attention to detail in the environment and the sound design. A very polished game. If you were to continue to develop post-jam, maybe some different kinds of cat scanners / devices would be cool, and maybe some more ways to thwart the doombas than spriting/jumping or trying to reset them. Screenshot 2024-10-12 003553.png

Edit-

I thought I'd lost at two points, one when I was trying to get cats from behind the desk with the microscope and got caught on the chair ( the cats were in the Kitchen on the other side of the wall ) and probably in the first few minutes when I realised there was a target above the microscope, but wasn't sure if all the kittens dropped were munched by the vaccuum cleaners or if they kinda 'respawned' :thinking:

Springtail by KeithSwanger 2024-10-11T23:52:25Z

Very cool, really liked the animation and the style. Maybe a little quicker on the recovery front would be cool, like having random button mashing throw his limbs around wildly to slow down a spin/bounce/slide so there's a bit more friction. Where the bounces are somewhat random also, some kind of visual feedback on the power of the jump ( an actual visual meter/ring ui or just have the bug squat / vibrate more intensely like he's holding the power in ) would make it a little more predictable.

Derpy by Mololo 2024-10-08T11:47:48Z

This was pretty fun, I really love the set-up of all the cars on the shelf and the zooming into the area on the floor.

Would be great to see this with some proper time spent on it to iron out the issues - definitely could see this being a cross between [Flatout - Ultimate Carnage](https://www.google.com/search?client=firefox-b-d&q=flatout+ultimate+carnage) and some of the old [Micro Machines](https://www.trustedreviews.com/reviews/micro-machines-world-series) games.

Flat-out especially for the time had some great visible damage and effects on cars ( wheels falling off, steering going wonky ) - so would be cool to see here, but with 'matchbox' car style, like the wheels just being held on with the single metal pin etc. :smile:

Stacked Creatures by Kepsert 2024-10-08T12:04:03Z

So glad you persevered and made something dude! Great work, even more so as a compo entry. :v:

A great concept well executed, really enjoyed the increasing difficulty and abilities. if you decide to take it beyond the compo and develop more, it's a unique concept and open to plenty more level design.

Sad to say, my gaming skill failed me in this part. I'll await a playthough from someone good to know where I went wrong :smiley: Screenshot 2024-10-08 125833.png

Need For Snail:midnight by AegisFate 2024-10-08T12:32:19Z

Love the art and the incredible attention to detail - all the options for vehicles, maps etc . very cool.

I struggled a little with the learning curve, especially around obstacles and extras, very cool though - great job with the retro aesthetic.

tiny Accident by Rito 2024-10-21T20:44:06Z

Cool idea, the maze was a little tough to navigate with quite high mouse sensitivity, and though I could make it past the pencil, I couldn't figure how to get past the ants, :cry:

If you make an expanded version of the game, some checkpoints would be a cool addition perhaps. :smile:

Shrimpy by Kultuk 2024-10-11T23:03:31Z

Great art style and music. Like others have said, if you were to make some post-jam tweaks, maybe a one-shot super-jump , or a jump that uses a few points of the score, for occasions where the randomly generated platforms hand you an impossible gap would be cool.

Small things by SID37 2024-10-08T13:15:34Z

Wow , that's super impressive - really cool seeing a real-world set-build! :yum:

If you continue beyond the compo - it would be fun to see more environments, and interactions , maybe even using gaussian splatting / photogrammetry to bring it into 3d ( along with the characters ) .

Rat Game by Pachino55 2024-10-08T17:27:12Z

This was great - I loved the level of detail, especially in the kitchen level . Great art style too.

Your cat had some super realistic sound fx, I need to add some to mine. :smile:

Stuart's Perfect Day by James Poole 2024-10-13T11:42:43Z

It's a cool concept, first one I've played so far that's also made using Construct - which is cool to see ( I'm still on Construct 2 )

Really like the animation effects on the boat / character, how everything feels kinda squishy / elastic.

Some small feedback on the fishing cycle could be nice, if there were certain distances /depths / speeds to cast, to get different fish, and some UI feedback ( timer circle / bar ) to show if fish were nibbling etc.

Dr Shrink and the Horrors of the Infinite by Conor Wilson 2024-10-11T23:59:54Z

Very cool, really great idea to have the same level at different scales, very unique! I struggled when he became really small as the creatures ( ants in particular) gave no quarter :cry:

It's a unique concept, top marks for innovation, if you did develop again beyond the compo , a few tweaks to the jumping / throwing mechanics would make it more fun for sure.

LD57 — Depths

Fill The Coffers by Lintfordpickle 2025-04-19T14:34:04Z

I really like the concept , very ambitious for a compo game! I struggled a fair bit trying to avoid the gobbos , who insisted on following me to the shop / gold-storage area. Would be cool if that part had a door or something you could hide the dwarfs away in, and the enemy would then lose interest and return to the caves. Would then be a bit easier to build up the numbers of the dwarf party before tackling the deeper recesses of the cave.

Great job, the sounds were authentic :smiley:

Dino Rush by pixelstuff 2025-04-21T22:00:20Z

Very cool ! I got down to the last three but just wasn't quick enough to get all the bones near the lava :cry: .

Nicely paced game, and great work on the music and art. As others have mentions, a forced 'snap' to nearest grid point would be cool, as the inter-tile snagging issue definitely hindered some runs, especially when trying to speed-dig downwards following the retreating lava to get the maximum digging time.

Screenshot 2025-04-21 225808.png

Hyperspacedive by marudziik 2025-04-09T22:14:41Z

Very cool - really loved the chip style sound effects, reminds me of making games in gw-basic back in the 90's :smile: .

I was trying to play it like the Sonic 2 bonus stage , but don't think I figured it out, I didn't know if I had to hit or avoid the balls :confounded:

Hyperspacedive by marudziik 2025-04-10T18:31:57Z

I rated dude, glad you could opt-in again!

Depths of Darvaza 2 by ghost-in-the-toast 2025-04-21T23:02:01Z

Really enjoyed this one, great concept well executed - I tried to take a screenshot of the later levels and it reverted back to non-scaled version sadly, so missed out a bit on the boss fight. :cry:

Would be cool to see some more levels / enemies etc, the music and the style was cool , great use of a limited palette, the only parts that were a little challenging to distinguish were the water bits.

Screenshot 2025-04-21 235503.png

Go with the Floe by johnnysix 2025-04-08T15:03:52Z

Thanks all for playing, I really appreciate the feedback!

I fudged a lot of stuff and didn't realise mobile couldn't handle textures larger than 2048^2 :face_palm:

@bashem / @lintfordpickle - maybe can do a fix with some dynamic zoom, I just get bugged by the pixels getting flickery when they're non integer. :cry:

@oadt - I moved where the penguin spawns - I was supposed to add some dynamic text to say "get Fish" / "Go home" when you had enough fish, and maybe an arrow towards ice-holes / baby penguin etc.

Go with the Floe by johnnysix 2025-04-08T15:05:11Z

Oh - the fixed shader / spawn version is here:

[Post-Jam Spawn-point and Shader Fix](https://johnnysix.net/games/LD57PDfix08/)

I don't know if editing the game with additional links will mess things up.

Tidehold by outstar 2025-04-10T19:25:14Z

Very cool - I enjoyed trying to balance the resources - I didn't find the signal sadly. :cry: If you develop post-jam - it'd be cool to see some deep-sea creatures that are attacking the base and some ways to fend them off - I kept having sections blow up but wasn't sure if it was seismic activity from over-mining an area or some "Kaiju" advancing across the sea floor. :smile:

Hadal by ColeSlaughter 2025-04-21T11:33:47Z

Very cool! The jumps between bubbles were tricky but once you get a flow of it, and the timing of the moving parts hits right, feels really cool. Would definitely be a candidate to develop post-compo. Would be cool with more puzzle elements, maybe less forgiving drops etc. like 'getting over it'.

Lots of potential for streaming , rage-quitting :smiley:

Screenshot 2025-04-21 122310.png

Pack by Jeremy Ryan 2025-04-21T11:52:14Z

Amazing stuff as always, especially for a compo game to have something finished and so polished! Love the art. Took a while to get the cat in the box :cat:

I had to watch someone else complete the last level as it had me stumped :confounded:

Screenshot 2025-04-21 124744.png

Down Wheel by neowhoru 2025-04-23T19:45:41Z

Sad to say I couldn't make it past the diagonal water tunnels. :cry:

If you tweaked post-compo, tweaking the hitboxes on the spikes would make it more forgiving , and perhaps a slower acceleration ramp for the precise moves. There were times, especially in the initial brown zone where the player didn't appear to be hitting the spikes, say if adjacent to a wall with spikes on top, but would explode anyway. :smile:

Screenshot 2025-04-23 204500.png

Wrinkles by OadT 2025-04-13T19:57:03Z

This was really cool and original. Very hard towards the end having to scale/resize the globules to move them to where they needed to be.

If you develop post compo, it'd be cool to see just how close each section was to perfect smoothness :smile: - maybe a zoomed out version on the face at the end :smile:

Great stuff for 48h.

Down Golf by chuckeles 2025-04-19T14:20:15Z

Haha, very cool - took a while to get the first ball in, didn't expect to follow the ball down the hole. :smile: Some nice puzzles, really liked the concept and the sound effects.

Screenshot 2025-04-19 151839.png

DESCEND with CAUTION by LightningST 2025-04-09T21:57:24Z

Very fun, loved the gravestones wherever you splat. :smile:

IF you did more levels ( more mountains ? ) - would be cool to see a little air control even if not totally realistic.

Also, definitely some friction/sliding on the sloped walls like this section here would be amazing :scream:

Screenshot 2025-04-09 224934.png.

Continental Shelf by cassowary 2025-04-21T22:39:04Z

Very cool, really enjoyed the puzzles as always. Some seemed impossible at first, the one with a bunch of sharks was particularly tough :smile: Very satisfying when it all comes together in the ah-ha moment! :D

Great job as always with the art and music and consistent polish with your game! Screenshot 2025-04-21 233616.png

Dyamid by leorean 2025-04-08T23:09:26Z

Amazing job,loved the concept and the puzzles! Definitely worth exploring more post-jam!

I kept forgetting the screen wrap most times I started a new puzzle :smile: Lots of lateral thinking. Screenshot 2025-04-09 000641.png

Submarine Waffles by Eugenik 2025-04-21T10:28:11Z

No technical glitches here, I did occasionally pour batter on a closed waffle iron though.

Great concept, I was trying so hard to align waffles on the plate for presentation to see if my accuracy went up, but couldn't get above 40% :cry:

If you continue to develop post-compo , a cloth to wipe down the work surfaces would be a cool addition, say if you get a customer allergic to chocolate and your work-station is compromised with sauce all over the shop :smiley:

Screenshot 2025-04-21 112213.png

Deep Dish Pizzagram by Thoastbot 2025-04-21T10:35:17Z

Pretty cool - took me a while to figure out the placement. Once the compo is over it'd be cool to see a gallery of all the stuff created haha, especially the artistic ones like @jern :smile:

Resurface by r8teful 2025-04-08T16:26:16Z

Very cool! Really enjoyed the process. Upgrading the gear was cool, especially the mining lazer. If you did a post-jam version, some explosives / bigger weapons to destroy more ores would be cool. Great music and atmosphere too!

Forgotten Files by oter 2025-04-09T22:28:32Z

Very cool - I couldn't get the pin so feel pretty stupid :stuck_out_tongue: . Cool concept, definitely cool to know there's a tool out there to build out these branding multiple choice adventures. I am old enough to remember the old choose your adventure novels back in the day. aha .

I don't know if my login is broken but I can't rate this for some reason.

Deep Sea Squid Hero by runningopenloop 2025-04-23T21:34:06Z

A lot of story for a jam game! I accidentally dropped a few creatures into the holes thinking I was saving them, then saw their charred remains floating in the abyss. :cry:

If you were making tweaks post-jam, moving the volcano pressure to the main UI would help keep the intensity up, as well as perhaps adding some sort of angry-birds style sling-shot or spinning throw to the squid to propel those suckers into the cave with serious velocity. :smile:

Screenshot 2025-04-23 223030.png

BURIED by meylish 2025-04-08T15:48:39Z

Very cool concept. Would love to see some IK/FK on the legs to really push off/ repel down the wall, maybe add some danger by the rope spool being faster depending on how long you hold. Great sounds / atmosphere as others have already mentioned!

Dungeon Chef by Clare_Chan1738 2025-04-09T22:01:07Z

I got stuck and wasn't able to pull stuff off the shelf after the first bad recipe :cry:

Cool concept though, can see a lot of work went into making the recipe book!

Great job for a first game!

Screenshot 2025-04-09 225934.png

Descend by Placeholders 2025-04-21T10:42:32Z

Nice - really loved the small story elements in each level, makes the player curious to continue to see more. My favourite was probably the tower of dog creatures :smile:

Dwarf Descent by platonenko 2025-04-13T00:15:45Z

Loved the pixel animations! The mining could be a little punchier, or auto-fire , rather than clicking the block, so you just hold down and he mines. The platforming with the gold block and the race vs the diminishing light platform element was fun. Definitely would be cool to have some shot-gun upgrades for taking out the slime creatures. :gun:

Life&Depth by Jacky San 2025-04-18T22:11:35Z

Great stuff, loved the art style and the attention to detail on the UI. Very cool. The music was great too, reminded me of the old Zyrinx games.

DeepJamGameCan'tThinkOfAName by kali 2025-04-09T22:06:37Z

Ah, sad I can't rate. Really nice concept, reminds me of the old early 90's DOS games. Can see potential, the main character animation and movement feel great. Would recommend to keep working on this , especially given the content you've finished nails the old school style so well. Keep it up!

Great job on the music - I still dabble with the old tracker music, as that was what Unreal Tournament used back in the day. :smile:

GRAFFITI TOWER by VertSight 2025-04-08T15:40:56Z

Decent for a first game, is this all procedural? Would be cool to have a stat counter to show how many floors completed. The biggest combo I could managed was sadly 11 :cry:

Depth of Moments by Lev Ramburg 2025-04-09T21:46:12Z

Love the art - I took go stuck on the compass in the backpack. Am curious to see the whole game / story. Amazing style for such a short time!

LD58 — Collector

Suck! It! Up! by Hjalte 2025-10-08T21:34:29Z

haha, great job - love the style. It took a while to figure out the animal arrangement. Quite satisfying seeing the cascade of animals eating and being eaten. :smiley:

I was trying to avoid the fox eating stuff for the first few rounds :sweat_smile:

Goblin' Coins by johnnysix 2025-10-14T23:54:14Z

Thanks for playing! I managed to fix it so the rest of the levels are accessible now. If you get stuck, just hit '+' on the numpad for the debug mode I was too lazy to remove. :smile:

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Level 10 is the last level. There is a very lacklustre 'win' screen if you make it!

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Chaotic Containers by Dis0rder 2025-10-19T23:28:35Z

That was hilarious. Loved discovering interactable stuff like the radio :smiley:

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I don't know if I won, but I got most of the pollen into the boxes and the boxes in the van. Thanks for the trip down memory lane, I still have a bunch of floppy discs with some Klik & Play /Games Factory back in the 90's / early 2000's.

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I use a program that's similar ( event driven , same 'building block' style movements etc ) called Construct 2 ( they have a new one now but it's subscription based :cry: )

Dunno if you plan to make some more things post-jam, but some behaviour on the pollen balls when they're trapped against the wall to make them fly into the air or something when jumped on would be cool. Anyone with OCD will have a bad day with those balls you can't get in the corner of the screen! :sob:

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Chaotic Containers by Dis0rder 2025-10-25T19:56:43Z

@dis0rder - haha - that hand-slap is hilarious! Yeah, if there's an explosive/impulse thing you can do with the physics that'd be fun in corners also, that'd be cool. Maybe invisible slopes too, so there's just enough of a curve they go up/back.

Catlosia by neowhoru 2025-10-19T19:20:33Z

It took me a while to figure out hitting the carpet would trigger a barf - and I have a cat . :smile:

Would be cool to have more house to explore, maybe some moving traps / puzzles ( vacuum cleaners , dogs etc. ) to avoid, maybe some tactical pukes ( if you could puke to leave something behind to collect later )

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Collect or Die by Jin9310 2025-10-19T19:10:48Z

Cool concept! I'd love to have a little more time to start - maybe a sliiiightly more forgiving difficulty curve. I guess pick-ups are randomised, it can be unforgiving at times :smile:

Maybe something more deterministic - where the layout of pick-ups and order they're taken matters, would be cool - for use gamers on the wrong side of 40 who don't have the sharpest senses any more haha.

Great job with the graphical style and the music. Would be cool to see some more levels unlocked. :v:

Goblins n' Ghosts (MAKAIMORA) by Cardboard Box 2025-10-19T23:51:56Z

Maaaaaaaaaaan that was tough! I played ghouls and ghost ( aka ghouls and ghosts ) on the mega-drive. Really liked the enemy types - once the ghosts came out it was hard to avoid death. One small thing, would be vertical shooting, especially trying to take out the flying enemies like the ghosts and eyeballs :v:

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Super Sucker by leorean 2025-10-15T19:09:10Z

Fun game, I struggled with the block puzzles a little :cry: I was trying to swing the blocks around corners .

The art was great as ever, loved the animations of the guy and his hoover-pack. The autist in me craves a reticule when sucking up the slime to see the targeted area. I could never quite satisfactorily line up my guy with the slime chunk to not leave a few splots remaining that evade the vacuum head.

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The Cult-lector by Vhalenn 2025-10-15T19:20:06Z

Really cool, super detailed stuff , loved the way the villages started trying to block off the paths :smile:

Great aesthetic with the scribbly demon face, made it all the more menacing. Great stuff!

Chickens Go Home by cagibi 2025-10-19T21:10:34Z

This was very fun, really loved the movement of the wheel-barrow bike. :smiley:

Great job with sound effects and musical bits . Would be great to see more levels, and some upgrades for the barrow-bike. Utilising more chicken physics, like being able to jump and boost a chicken into the air with some velocity to catch high-up collectibles would be great.

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Raccoon Rumpus! by b0guslaw 2025-10-20T21:33:49Z

Love the raccoon animations - would love to see more development of the trash collecting mechanic, if the little guy pulls the lid off and spins around inside throwing the trash out to find food etc.

Great job! Definitely worth doing more with post-jam!

Didn't get any screenshots mid-game as I got oofed too quick :sob:

Lots of dog related jump-scares!

Gem Goblin by boids 2025-10-20T00:00:49Z

This was pretty fun - really liked how the monsters would chase you through the tunnels you'd dug.

Could be cool to have some weapon power-ups, or some bomber-man style tnt or cross shaped explosions to blast through tunnels and take out multiple enemies. I tried getting them into choke-points to see if I could mow them down easier.

Got close, but no cigar, couldn't get through the crowd of monsters in the end :cry:

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Biblio-Worm by MadR 2025-10-13T20:58:46Z

Very cool - loved the character style - very much akin to the old 8-bit era loaded from a tape machine!

Bonus points for the music - great job there. I couldn't make it past the first level, too old and slow for anything that requires skill or reaction time :smile:

Rollslop by kaliuresis 2025-10-21T19:54:13Z

This was really cool - maybe a little more time at the beginning to get your bearings before being swamped by prawns and ghosts would be good. I had several rounds where I'd die before I could grab the second heart :scream:

Since it's your own engine and all the physics stuff was done from scratch it's very impressive! Something cool to see , if you added more to it , would be more things that spawn after the initial patch ( or maybe they do but I died to soon?! ) - and maybe more complex stuff, like building a 'worm' shaped katamari to traverse different terrain or similar. Though the level of control would probably preclude deliberately building your player into a specific shape! :smile:

Type II by Jo Bettaque 2025-10-20T21:02:47Z

I spent a few goes launching satelites directly into the planet, before figuring I need to launch them tangentially :smile:

Pretty cool - would be good to have a little more visual feedback on the 'collecting' part, maybe some rays of sunlight for when the panels are facing the sun etc.

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WonderBot: A Lofty Return by mortusnegati 2025-10-19T00:17:15Z

Very cool game, I couldn't find the last spec of dust ( I did find the easter egg too )

If you did continue this ( which you definitely should ) - maybe a dust radar / detector or something , I feel like I was super close. :cry:

Teleporting felt a little OP, like you could skip battery upgrades if you could just teleport. Not bad balancing overall though, especially for a game made for a jam. Great job!

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Collector's Cove by shamotte 2025-10-20T20:52:41Z

Pretty cool - I didn't get the arrow mechanic initially. I managed to blast whole rooms with the red mana circle though. Would be cool to see some puzzles / different enemies and load-outs.

Rotating the bows would be cool - It felt like they needed to face/fire outwards

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Loot Goblin by Ydindamin 2025-10-20T00:10:58Z

Very cool - as a fellow goblin game maker it was fun to see another take :smiley:

The mechanic is cool - liked having the slimes protect you from the knights roaming the dungeon.

Dunno what godot is like for this kind of movement, but it'd be cool if the walls were a little more forgiving , I died to snagging sadly. With the throwing mechanic, a last ditch thing would be the ability to throw the bucket at the armoured dude, you'd sacrifice your gold for the opportunity to get away ( maybe the bucket + gold only stuns them? )

Bonus points for a huge tutorial, and loved the pixel art / animations!

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Nover by artemco 2025-10-20T20:43:09Z

Cool start - looking forward to seeing what you develop with story element. Really liked the level style and character design. Why is he sleeping so long :sleeping:

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The Internet Collector by YibiRabbit007 2025-10-20T19:02:41Z

I wasn't smart enough to figure out the puzzle, but really enjoyed the interface - reminded me of Windows 98 :smiley:

Great job with all the interactivity and authentic feel of old windows!

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Relica by KataStudios 2025-10-11T21:24:55Z

I didn't get very far , I did what others did and bounced into the wilderness instead of into the dungeon, so spent about 10 minutes wandering to the farlands. :sob:

I really enjoyed the character design and animation, though it was a little slow to get into the action.

The dungeon creatures were intense though :smile:

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BloodPact by stefaink 2025-10-20T21:05:36Z

Reminded me very much of the old DOS games. Some more visual feedback on the enemies when struck with knockback would be cool. The progress to second level took me a while to figure out also :sob:

The spinning forest with the bats was very trippy!

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Goblin Lord's Dream by Ira Baciu 2025-10-19T23:44:09Z

Ah man, I just couldn't do the asteroid blob game ahah. Great stuff. really loved the mixture of levels and the whole UI going into each-subgame :smile:

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Your game is # so far in titles with Goblin in name or theme :v:

Trinket Trail by Allityle 2025-10-20T19:08:10Z

Love the art style, amazing work on the levels and music. Especially love the lighting style on the crow- would be cool to see more, especially some more interaction with the enemy mushroom guys and level mechanics. :)

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LD41 — Combine 2 Incompatible Genres

Railgear by Hadik 2018-04-23T01:22:07Z

Fun stuff. Love the people swarming towards the doors at each station. Very much how I experience it on my daily commute. Love the details like being able to drive with the doors open haha.

Great stuff for 2 days!

Emki's Kard Racing by emkiusz 2018-04-27T23:56:58Z

Interesting concept, but I guess time ran out, as it did for me, and you didn't get to complete the action associated with the cards?

A Quest for the Musical Fruit by johnnysix 2018-04-23T01:01:45Z

Enemies are defeate with the bean juice..

A Quest for the Musical Fruit by johnnysix 2018-04-27T18:41:53Z

Oh oops. Yeah , made mobile controls disappear when keyboard was pressed. Just arrows and spacebar to talk. :)

Crazy Cube by YANIV 2018-04-27T22:59:25Z

Nice, this could be great with some tweaked movement, a little polish on gfx/sound etc. Great concept. Was fairly quick to get an almost instinctive movement with the die to get the matching number face to the enemy.

Would be interesting if the flip side defende - I.E. the enemies had numbered bullets too, and you had to shield with the matching/opposite side. :)

Qtm by A.Bond 2018-04-27T23:28:19Z

I'd include a .bat file to make it run on windows, as most novice users ( or those not googling! ) won't figure out how to play from a .jar

I think I completed it, as on the level with 10 targets, once it hit 10, the game closed. :)

Project T.A.R.D.I.S. by Matoux42 2018-04-27T23:06:46Z

Unfortunately can't rate as I'm missing Python.dll and another runtime.

Super Turbo Cake Baker Simulator 2018 by NotCow 2018-04-28T00:08:48Z

I wish I could cook/sell the rat, I found the book and the tray, but no moneys. I shook my screen in rage.

Should release this on mobile. 10/10 would play again.

I killed several birds but I couldn't cook them in the tray. :(

Peculiar Adventures of Dorothy Hops by detectiveLosos 2018-04-28T00:29:39Z

Can't multitask so failed miserably at talking to people while runnning/jumping. Great animations and effects! :)

Flat Survival by Jamscript 2018-04-27T23:36:10Z

I was confused with the grey bars and the fire. I didn't see any gold, or goal at the end where the yellow bar was.

Some eyes on the fire would be cool, so it looked like an enemy. Wanted to stomp it Mario style. :D

Type n' Jump by Richard N Silva 2018-04-27T22:50:54Z

Great stuff, really challenging trying to get accurate with the typing for the bigger jumps. Bang on point with theme! Love the polished nature of this entry , great stuff for 48 h :)

LD59 — Signal

Museum Maze Heist by yazara 2026-05-06T20:57:04Z

Loved the character design! :smile:

Would be fantastic with some sounds and music to add to the vibe, and some guards on patrol to avoid using the mini-map.

I really also wanted to drive the car away at the end with the vase in the boot :smiley:

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Signal's Shift by Snowdrama 2026-04-27T19:11:08Z

Really liked the mechanic of matching the waveforms. Would be cool to hear them too :smile:

If you're using the mouse , would suggest allowing the user to click the buttons, or shift + arrow /WASD to move the dial perhaps?

Really liked the environment art, especially at the end- as someone who's spent many years on the tube :smiley:

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GigaHurtz by johnnysix 2026-04-26T00:53:38Z

@debugman18 - whoops- yeah, life has been hectic this week, I meant to put a arrow above it to show S / Down Arrow was how you grabbed it.

@msipp27 - there's an easy way and a hard way. It can be done with timing, or fail successfully by dropping the dish on the conveyor belt and running right. It'll travel along, the robot will lose signal, then when he drops to the floor, the hitbox change allows him to fly through the gap and travel along. :smile:

@pastmoments - thanks for playing! Glad you found it fun.

@trexxak - Yeah, I thought a million people would do a similar theme.

@thesmellofoxygen - Yeah, see the answer to @msipp27 - there's a 'Failed successfully' method. I demo it in the video ~ 14mins in. I could've probably made the difficulty curve a little less steep! :scream:

GigaHurtz by johnnysix 2026-05-06T20:13:07Z

@f1krazy - thanks for trying does this link work?

https://johnnysix.net/games/GigaHurtz/

I know it sometimes gets blocked on certain VPNS.

GigaHurtz by johnnysix 2026-05-07T21:10:21Z

@f1krazy - yeah, I could have added way more levels before #3 to introduce the mechanics , I was hoping people would try running as far as possible and hit the button by accident when trying it, but it's not as reliable as I thought it would be ( consistent speed coming of the ramp, sliding of floor as corpse friction etc :smile: )

If I did it again, would've gone straight to making a platformer and not wasting the first day messing around with signal repeaters and complex mechanics, affording more time for finesse like more/better levels and polish on music / sounds fx etc

Thanks for coming back and playing! :joy:

RoboNET by neowhoru 2026-05-06T20:23:00Z

Haha this was really cool. We did very similar takes with robots / signal. I like your use of radius of the signal from the towers. I did similar with trying to block signal by walls, but was hard to make it clear to player what was going on.

The timer was just enough to get to the next tower, and I really liked the tactical challenge of not being able to fire / move slow when you got too far away from the towers!

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RAVTZN by F1Krazy 2026-04-26T14:47:44Z

Pretty cool - definitely being able to pull up previous ones, if there were clues would be cool .

For the each level, it'd be cool to see the signal waveform change depending on how close you were ( or some form of subtle clue , perhaps like wordle ) where colour or shape of the wave changes.

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Babesia by Jin9310 2026-04-26T14:52:38Z

Cool concept! Having to glance around screens when they lost picture made it extra challenging, especially the really small one :smile:

Super Signal by Marcus Otterstrom 2026-05-06T20:36:49Z

This was very unique :smile:

I did struggle with the crow , well most of them haha. Didn't see some of the hidden pieces behind the plot text box .

Really loved the atmospheric music and cartoon style. Very slick!

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Pawn Patron by deformhead 2026-05-06T21:11:32Z

Damn, love the graphics and the sound effects :smiley:

I had no idea what I was doing and couldn't make it past the 2nd level.

The character design is really cool though, and the polish of the game overall is top notch!

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GAME OVER: Earth by The1 2026-05-06T21:06:41Z

Loved the spooky 70's style sci-fi synths and the old school arcade vector graphics.

I spammed off the missiles at everything too early, so learned a hard lesson in resource management. :smile:

Very cool - the feeling of dread as the missiles close in. :scream:

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Signal Sweep by Archaeognathus 2026-04-26T11:07:32Z

Great stuff, really enjoyed the puzzles - I struggled on the last one mostly forgetting each time how I escaped the first room with all the boxes :smile:

Cool touches with the random dirt objects , and the combination of having to clean up as well as fix the signal. I got confused initially thinking the wires were somehow interfering with the signal and the signal itself was dirty ( not the ship! )

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RESCUE by caffeinetrip 2026-05-06T20:28:47Z

This was really cool! Loved the movement mechanics and the style. I was sadly too caffeine addled to figure out this puzzle quite early on. :smile:

Great art style. Screenshot 2026-05-06 212704.png

SIGN ALL by VertSight 2026-04-20T23:47:21Z

Haha, this was pretty hilarious. Great vibe with the music and the art style. I struggled a bit with the 'E' key using WASD to move around. The effects like the animated fans etc. give it some atmosphere.

Dunno if this is a good score, but have set a benchmark for future players :smile:

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Propagation by MemoLoop 2026-04-30T20:24:53Z

Very cool - I liked the way the mechanics of the game evolved, especially later on with reusing the door as a lift and the lever on a moving platform. Great job :smiley:

If you add more - a timer / stats on how much signal you used would be cool additions, if you made more levels with greater difficulty ( say you had to re-charge battery instead of auto-refill on stamina ? ) Screenshot 2026-04-30 212140.png

Cat Whisperer by ginkgo-biloba 2026-04-30T19:59:42Z

This was hilarious, really loved the sound and animations of the cats :smile_cat:

If you continued working on this , would be cool to add mouse motion for the head scratch and have buttons for the fish / string. It'd get very frantic very quickly trying to aim from the corner of the screen to the the cats quick enough haha.

You could then have the speed for each 'round' go quicker for a higher score / leaderboard , or introduce some new sounds / items ( lazer pointer , catnip etc )

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