FoonLudum Dare ExplorerLD47 → Cluck of the Time Egg

Cluck of the Time Egg

By yeomsley

View on ldjam.com

CategoryRankScoreCount
Overall4683.1136
Fun4422.9834
Innovation4822.8935
Theme5133.0134
Graphics4982.8635
Humor1143.3131
Mood4482.8532

Comments

thelonewolf 2020-10-05 02:05

Fun game! That clover sure is useful. I found that when going through any narrow horizontal passages, I could only pass if my feet were at the very bottom, and it could be hard to align myself correctly, especially when wearing boots.

thevideogamester 2020-10-05 03:50

Overall a fun take on the theme. I love the progress by knowledge type games. Exploring and optimizing the path to try and finish quickly is a satisfying core game loop. Biggest issue I see is with the collisions. Not sure what engine this was but a lot of engines let you adjust the collision masks in some way. Lowering it to be the bottom half of the player would help players move through some tight passages and feel more like other games with the same views. Good work :smile:

yeomsley 2020-10-05 13:28

@thelonewolf @thevideogamester Thanks for stopping by and leaving a comment! I will make the collision boxes more forgiving in a future update. :smile:

lesinvisible 2020-10-05 18:45

Interesting concept and neat minimalistic artworks. I also liked the attention which was put to the details like phrases for all of the town folk.

mutuware 2020-10-05 20:20

Good job on creating a playable world. Darn Gremlints!

fedora 2020-10-05 22:45

Reminds me a lot of 60 Seconds Hero. Fun experience!

hadryel 2020-10-05 22:50

Well done! I really like the approach! The sticky walls made a little bit harder to run with my boots! :P

quinn-patrick 2020-10-05 23:24

I really enjoyed this! It reminds me of some of the original action RPGs like Ys, and I was really impressed by how the mechanics, despite being very unusual, came together in an intuitive and thoughtful way. There are some obvious technical issues like sticky walls and wonky layering, but you put together something pretty decent, nice job.

yeomsley 2020-10-06 02:03

@mutuware @hadryel Keep an eye on your boots around gremlints... ;)

@fedora I certainly thought of Half-Minute Hero or whatever it is called as the game came together. I wanted something a little less frantic however.

@quinn-patrick Oh right, I'm surprised I didn't think of "Ys" with its bumper combat, good call! In this case I took a bit of inspiration from "The Frog for Whom the Bell Tolls". I'm curious what you mean by the wonky layering specifically?

Those darn sticky walls are obviously the gremlints fault and part of the lore :P /s

kunonooni 2020-10-06 02:42

That was a lot of fun to play! I rescued the time egg and a lot of gremlints died in the process muhahahahaha! :smile: The visuals were appealing and the overall presentation was good. The sfx were funny, especially the gremlint's laugh when you attacked them. Congrats on finishing and submitting your game!

skleembof 2020-10-06 03:18

I like the mystique of a "time egg" that resets the world. I probably should have read the instructions since I walked over the entire map and killed everything(i think) but I failed to save the time egg. I didn't know that I had to get the chickens.

The gameplay is very simple but the mystery of the time egg kept me going. The graphics and the mood kind of reminds me of the legendary Geneforge

apbakeware 2020-10-06 03:40

All around great game. This is my first jam, but wasn't expecting to see an RPG. This game brought back fond memories of the original Final Fantasy (I still have my original Nintendo Power guide in my basement my kids find fascinating). I love it. The sound effects are great and the graphics have that old school feel.

100th-coin 2020-10-06 17:54

Nice work on the sound effects! I'm impressed at how large the map is! Seriously great work!

corporation 2020-10-06 18:04

Good graphics, sprites by themselves are well done, but maybe working on keeping some style is a good direction) interesting approach on fighting enemies with your hp and focus on you upgrades, the only thing I didn't like in that is not being able to micro enemies in some way) as was said colliding with walls is something so be fixed. Well done)

luiz-henrique-freire 2020-10-06 21:36

Woooow i'm so impressed with the map, is so large and good. Nice work!

ukulelefury 2020-10-07 03:37

Wow, nice world you've created! And so much narrative! Very fun to explore. Could use some basic QoL improvements, like music and smoother movement/controls, but pretty fun overall!

arzi 2020-10-07 10:25

I always applaud anyone who manages to make an RPG for LD (especially for compo!). Overall, quite a good game, though I feel the village area could have been a bit smaller, as it was getting a bit exhausting walking back and forth (the boots helped a bit though!)

hiko-game 2020-10-08 11:20

Large old JRPG map and sprites are good.

but I never used loop system. I like more challenging.

ramble-house-games 2020-10-09 23:13

Impressive amount of pixel art for a Compo game.

johnnysix 2020-10-20 06:38

Fun graphics! I picked up a chicken and a pig - but I died in the northern and southern temples.

If you do continue to develop, some hit animations / damage anims would help on the combat.