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TheVideoGamester

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopThe Loopcompo4123.242.983.013.653.093.273.283.18
201945Start with nothingPriest of RAGEcompo2173.483.163.444.142.922.742.922.77

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by TheVideoGamester

TheVideoGamester leaves an average of 44.5 feedback comments each event.

LD47 — Stuck in a loop (51)

STAMP! by Lucien Catonnet 2020-10-17T21:25:19Z ♥ 2

The end was unexpected and quite enjoyable. The premise with stamping the packages worked . Aesthetics were solid, love the retro feel to them, and easily readable.

Hands on Work by jefvel 2020-10-17T21:04:02Z ♥ 2

Felt really polished. Loved how quickly things got hectic. Don't see a lot of the console operation style games so its always fun when one pops up. Relatable experience with everything going crazy, managing a few simple tasks that progressively get more difficult as stuff happens, and having to deal with random social interactions many of which are negative or neutral.

Hackermon - Evil Edition by Le Don 2020-10-17T20:56:11Z ♥ 2

Cool concept. Easily expanded upon. Puzzles could get pretty interesting. The way you had it set up to select different parts of code was easy to use. I did wish that more parts that were selected could be interacted with. I also think that the controls could be simplified. Make WASD and Arrows work the same, interact and space and Enter the same, etc... just based on the context of what the player is doing as none of them ever had to be used at the same time to make the game play the way it did. The aesthetic was classic, love GB styled games.

Stuck in a Loop (station) by erikiene 2020-10-10T09:01:22Z ♥ 3

Hey a jam game based on music where the final product caused by user interaction actually sounds good! That was a surprise. The nature of the game made me think of The Witness. Could be a cool take on a similar design with areas that all create their own little songs and then mesh in a final zone in some way. I'll admit I had to cheat a bit and watch @javasaurus stream on it to solve the TV puzzle though. I got close but the color of the L in the updated version threw me off a bit. Actually the old hint in the stream is how I solved it funny enough. Cool entry

Suit Of Armor by Steffy 2020-10-10T08:27:16Z ♥ 2

I personally enjoyed the music and aesthetics of the entry. Art wise it reminds me of some retro titles I used to play a lot of. The movement was also very similar to that period as well. The music helped drive home a sense of stress and reinforced the core game concept and setting. While I think it lacks some in the gameplay department, that makes sense given the nature of the development. Jams are always fun with family. Done a few with my little brother as well. Hope you guys had fun and participate in more jams together.

Waves Industrial by Wolfier 2020-10-10T08:10:48Z ♥ 1

Love the way the rain looks. Big fan of the automation genre. Obviously limited by the nature of it being a Ludum title but its got good bones. Always interested in seeing this stuff get taken further post-jam.

A Day in the Life by Jimanzium 2020-10-10T07:52:17Z ♥ 2

Mood. Lol. Nice entry. I liked how making basically any decision of having some time for yourself ended up with negative consequences. Narrative consistency. Plus the quit message was quite humorous. I think that its generally relatable. The work puzzle is simple but it kind of shows how small mistakes start happening even with simple tasks when done often and as they become rote. Something people tend to forget. Plus I'm a fan of point-and-click genre games as well πŸ˜„

Loopbot by ctpeepee 2020-10-10T07:43:17Z ♥ 3

The core concept is very strong. Gameplay was mostly entertaining with some frustrating hiccups as is the nature of a jam game. If you take this further post jam I would focus on primarily making the beats the player press feel like its truly adding to the song. Obviously for a jam that is a lot to ask but as a post-jam game concept that is where I would focus. Very unique hook too.

Bloop by Harmadillo 2020-10-10T07:21:24Z ♥ 1

Don't see a lot of chess puzzles games. That's for sure. Intro levels are well laid out and teach players the mechanics in a very natural way. Would be nice to see this pushed further, post jam naturally, as most of the puzzles are fairly linear and don't push the player to think in any new way. Just something to keep in mind as a design goal if you want to take this further afterward.

BoreOut! by HOOLOP 2020-10-07T20:30:13Z ♥ 3

Very fun. The sound design was top tier. I did wish that the managers were more clearly different as I sometimes had trouble telling them apart. I figured out where they were eventually but more than once I hit one only for it to be a manager. Definitely one of the funnest games of the jam I've played so far though. I had almost as much fun banning random items, like chairs and monitors, and seeing how the environment changed to compensate. The boxes and the paper taped to the wall replacements were hilarious.

The Loop I Stuck In by Foursay 2020-10-07T19:54:46Z ♥ 1

Mood

Saint Uck by 11thPenguin 2020-10-07T19:47:37Z ♥ 1

Concept is interesting. With some design work I think you got a fun little mobile project on your hands. I think you also met your design goal of fulfilling the theme in a non-standard way.

Are We There Yet? by JudgeZedd 2020-10-06T21:33:56Z ♥ 1

Voice over was entertaining. The crisps line was my particular favorite. Only suggestion I would really have is I wish speed mattered. As it is driving careful and slow is beneficial score wise whereas driving full speed is when its at its most fun. Given the jam and theme I understand that choice but if you do any post jam builds that is what I would recommend.

Hamster Simulator by snowinn 2020-10-06T06:50:12Z ♥ 3

At its core its reminiscent of idle games. Strongest point imo is the unique graphic style you got going. The video with the art over top looks unique and very interesting. I would also move the upgrades from a pop up style menu to buttons underneath each stat so that one can keep going without needing to break the rhythm of play that is what will help retain players.

Stuck on the Train by Conneli 2020-10-06T06:19:17Z ♥ 2

Tight loop experience. Was fun to learn the optimal path over a few runs. The dialog was enjoyable and often humorous. Art was stylistic and mostly consistent.

Cotton Candy Dream by LelulaGames 2020-10-06T05:58:16Z ♥ 2

Hey saw this over on Making Games Together and now it pops up on my page. Figured I would give it a go. I see several suggestions I think could make this gold. I kind of want to see a mode where it measures the fastest speed or the highest height reached by the players. What you have is already a lot of emergent fun so leaning into that would be awesome.

LooperJumper by kidbiti 2020-10-06T05:49:29Z ♥ 1

glith.PNG

I think I found a glitch lol. The reset button seems to spawn the scientist and portal but doesn't check or clear existing ones. Jam glitches aside, its a normal thing, the game has its merits. The art is simple and attractive. The goal is challenging but not impossible. The controls are a bit difficult to use but not game breakingly so.

Clockmaker by Tristan Mansfield 2020-10-06T05:31:37Z ♥ 3

Always been a fan of the clockwork aesthetic. Big reason I like Steampunk. Gears have always fascinated me. Game played well. Controls were simple and felt good. Graphics were some of the most polished I've seen. Puzzle difficulty progression was well designed.

Amusement Shark by No Grapes Games 2020-10-06T05:02:27Z ♥ 1

Interesting. Felt that shift was under used as I solved most puzzles without needing it. Couple of the levels really were challenging which I consider a good thing. Overall an solid experience.

Mind the Gap by coderTrevor 2020-10-06T03:54:52Z ♥ 1

Hey a point-and-click on a subway. Glad I wasn't the only one to make the loop-subway connection. And that we chose the same genre too. lol. Obviously massively different games but still cool to see.

A Shopkeepers Predicament by Kirthos 2020-10-06T03:38:15Z ♥ 2

Started off interesting. Played for a while and it got to the point where nothing new was happening. Still not sure what the second bar was or if there was a reason to gain gold. Wasn't sure if there was an ending.

Looping Meadows by Kirbloid 2020-10-06T02:30:11Z ♥ 1

I like the idea of a dice game where you can change things up to get advantages. Like I set up a line of magic portals to guarantee I would take the wilderness route. Could be interesting to see this taken further. Good jam game.

Paper Planes by SamDemaine 2020-10-06T02:09:33Z ♥ 0

Simple. Love how the design progresses the difficulty naturally. Controls took a minute to get used to but felt good to use.

Hell Loop by Darthdeus 2020-10-05T20:18:02Z ♥ 1

Lot of fun. Love the art. Especially loved getting a lot of kills with the ballista. The addition of a direct kill seemed odd when I read it but in practice it was nice for getting that one that just barely got over a trap. I could see this become something pretty interesting over time. Well done πŸ˜„

Stuck On The Orbit by Corporation 2020-10-05T20:02:04Z ♥ 2

Interesting game. Took a few tries before I figured out how to win but overall worth the time I spent. Could use some UI polish here and there but it is a jam game so that is not out of the ordinary. Good job

The Titan's grave by BadPiggy 2020-10-05T19:17:02Z ♥ 1

Here from the Making Games Together Server. Pretty cool entry. I love the art style especially. Consistent, clear, and appealing. Each stage offered a different challenge and the final form did well at being a test of all the skills.

Hudson by Dharby 2020-10-05T19:05:47Z ♥ 3

The UI being part of the actual game rather than just indicators was novel. Fun infinite wave game. Having to defend the health while also getting the gems into the upgrade slots was a fun little risk reward. Plus one bit is always a win in my book.

NPCorp by antoine TEIL 2020-10-05T18:48:49Z ♥ 4

Love the intro cutscene. Took me a few tries before I was able to start scoring points but once I got a rhythm going I was able to do alright. I also appreciate the LoZ reference with the hero and the pots.

Grind by ChickenCastle 2020-10-05T17:49:52Z ♥ 1

Another day another dollar. Lol. Nice take on the theme. Fetch Dave. Me and all the homies hate Dave. Simple and quick to pick up and feels hectic enough to be sure. Really enjoyed the characters art too.

Hyperloop hell by Aterlamia 2020-10-05T17:41:41Z ♥ 3

Glad to see I wasn't the only one to link public transport on rails with loop. πŸ˜„ A few small bugs here and there but nothing game breaking, which is standard for a jam game. Story was intriguing. Art was impressive for the time given. Overall a good entry. I did think the text when you hide in the bathroom scrolls a bit fast. Still haven't got the whole conversation.

Among The Stars by Layne Stokes 2020-10-05T08:41:32Z ♥ 3

Little difficult to get the perspective down but once you do it's a very unique entry in the genre. Definitely forces players to think differently then with others in that niche .

Creatures of the Sky by WiredSound 2020-10-05T08:35:46Z ♥ 1

Love the retro look and feel. Very bleak outlook but that isn't a bad thing.

Cashier Every Day by schwede 2020-10-05T08:23:59Z ♥ 1

Don't miss that job. Theme is just too applicable its sad to think about. lol.

Habits by M8rix 2020-10-05T08:19:35Z ♥ 3

Too real. lol. Clever use of theme. Well polished. Plus the depiction of everyday life. Very interesting.

for egg in basket by indivicivet 2020-10-05T07:55:14Z ♥ 1

Don't think I can beat it. But it is so much fun. It gets frantic fast. lol. Got lucky and got two button mash quests in a row. Swear I almost broke my keyboard. This is probably the most solid entry I have played to this point.

Copy by mauricioscherer 2020-10-05T07:46:27Z ♥ 1

I love the view mechanic in this. Such a novel way to interact with the world. Short but well crafted. Puzzles that make sense but take some memorization. Strong aesthetic. Even enjoyed the movement despite it being a type I usually hate. Well done. Very interesting entry.

The Song of Spiral Sam by Ashley Koett 2020-10-05T07:29:14Z ♥ 3

Very surreal experience you've crafted. Love how some of the characters still have little white bits around where they were cut out. Really sells the aesthetic. I wouldn't mind seeing something longer in this style.

Looper by jk5000 2020-10-05T07:22:24Z ♥ 3

Interesting concept. Figuring out the parameters effects was an interesting test of observation and deduction. Haven't seen anything like this before.

Slime Wrangler by Zackavelli 2020-10-05T07:13:31Z ♥ 1

I like the slime graphics. The chains were a bit frustrating at times. Trying to close a loop and hitting near the end and having it shatter was frustrating as the game encourages fast play. However I chalk that up to jam limits. The core concept was strong. The gameplay loop was short, challenging, and had some unique challenges.

You Stuck Bro? by Mridul360 2020-10-05T06:56:10Z ♥ 1

I like the aesthetic. Had some solid bits of polish, especially the dash trail. The sound design was also classic and fit perfectly with your aesthetic. I did manage to dash through a red door and had to backtrack but that was minor and didn't effect my view on the gameplay.

False awakening by Robean 2020-10-05T06:48:20Z ♥ 1

Very creepy. Did a pretty good job of building atmosphere. I enjoyed most of the artwork, especially as it progressed and rooms like the bathroom got creepier or the picture on the wall. The picture I think may be the strongest set piece I experianced. The loop mechanic was interesting, seeing the changes and challenges. I did run into a few issues. When picking up the key before the wall attacks it's possible to get the key without triggering the wall. This means I made it out to a locked door and had to backtrack to activate the wall. Other issue is when the thing fell from the ceiling, the sudden sound did give me quite a jumpscare by the way, I fell into the hole and I was stuck staring at the hallway.

Infinite Gauntlet by oller125 2020-10-05T06:09:58Z ♥ 2

Basic concept is very interesting. The idea of moving units around so that the fight lasts has a lot of interesting mechanical interactions and forces the player to learn the systems. However allowing players to place units kind of breaks it. Puzzles could be bypassed just by creating a small group in a corner and allowing the rest of the field to clear itself. I think with some work making puzzles where all the pieces are there, or even a limited set of pieces to place rather than just a fairly generous turn limit, would make a very entertaining piece.

Cake Factory by flyingbear 2020-10-05T05:30:59Z ♥ 0

I love the automation genre. Been a while since I saw a game from a version of Gamemaker so old though. Wish it measured how compact you made it but it is a jam game so I assume time pressure has something to do with that not being included. Lot of fun mind bending puzzles too.

Survive One Day by ilbini 2020-10-05T05:13:55Z ♥ 0

12 Mondays. Love the alarm clock. I mean I hate the sound but its perfect. Drives that Monday feel. Also a fan of the graphics, especially the main character.

Loop Invader by Ale 2020-10-05T04:51:18Z ♥ 2

Interesting concept. The tools provided are interesting and relatively unique ways to manipulate the field and try to find the target. I'm also a fan of the aesthetic you chose with. That paired with the music was oddly relaxing to sit and play for a bit.

Gravity Loop by Jacob Bernard 2020-10-05T04:45:10Z ♥ 0

Took me a minute to figure out the goal but once I got over that it was a very solid and interesting game. The graphics were well done and it was a cool aesthetic. Well done.

Blobs by GameFriend 2020-10-05T04:38:43Z ♥ 1

Feels like a good base for a fun little hyper casual. I like the loop movement for a start but I personally would change the speed upgrade, which really felt detrimental, to more of a friction upgrade to increase the control players have. Fun entry πŸ˜„

Stuck in a Portal by Dr_V 2020-10-05T04:25:39Z ♥ 1

Reminds me of some flash games I used to play in computer class back in the day. Used to a pretty big Motherload fan so I have to be careful to not spend to much time on this. lol. The energy system to get better ore gen was clever and very well done. Biggest bit of feedback would be that progression at the start is a bit slow. I also encountered one glitch where I would be placed through the portal then back using all my energy but without the chance to mine. Bit annoying when you got to wait to re-enter.

Cluck of the Time Egg by Yeomsley 2020-10-05T03:50:41Z ♥ 3

Overall a fun take on the theme. I love the progress by knowledge type games. Exploring and optimizing the path to try and finish quickly is a satisfying core game loop. Biggest issue I see is with the collisions. Not sure what engine this was but a lot of engines let you adjust the collision masks in some way. Lowering it to be the bottom half of the player would help players move through some tight passages and feel more like other games with the same views. Good work πŸ˜„

Monke Rehabilitation Center by SpacialSeasoning 2020-10-05T03:18:28Z ♥ 1

Love the sound design. The about page was unexpected and funny. The lopping rooms were cool but I ended up glitching out of the map once or twice. Interesting entry to be sure.

In The Loop by Luc-creationallabs 2020-10-05T03:04:02Z ♥ 3

Fun little experience. More difficult then it looks but satisfying enough to keep from being frustrating. I am a fan of the minimalist art approach. Had one time where I landed in what would be the green circle before I got all the rings and it did restart me. Not sure if that was intentional. Overall a very strong entry.

LD45 — Start with nothing (38)

Who cares if it's buggy, just ship it! by ItsNotAGoodTime 2019-10-14T06:28:48Z ♥ 2

By far the funniest game I have played. Loved the graphical polish as well. Good job!

Hubcap Pup by Terribly Awesome Games 2019-10-14T05:55:27Z ♥ 1

Best looking game I have played so far. High quality audio too. However the short length is going to bug me for a while since I have no idea what's going to happen forward and since its about a dog I already had an emotional investment. lol. Well done

WADJ by HolyBlackCat 2019-10-14T05:48:27Z ♥ 1

Pretty impressive work. I love the way you used giving up controls as a kind of puzzle element. Kind of wish the shoot button was bound to space though as you already had me using one hand for awd and the other for the mouse so it was a bit annoying to have to switch between using the mouse and the j key. Maybe space? Overall one its the best looking and interesting puzzle games I have played from the jam yet so good work!

The Inheritance by VinnieNovido 2019-10-14T05:33:27Z ♥ 0

Love the sounds, especially the road ones, and the humor of the game. The note was also a pretty funny highlight. Had some issues with the controls at the start that somehow fixed itself. Not sure what that was about. Overall a pretty good entry

Asomatous by RoastedPotatoe 2019-10-14T04:27:21Z ♥ 1

I love the art. I especially like the flowers glowing after obtaining the color sphere thing. Stronger use of theme then most I have played. Controls were a bit floaty but it is a jam. Wish there had been a few more puzzle elements as well beyond just needing upgrades to do things but overall a strong entry.

GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! by turbo.torbo 2019-10-13T21:57:33Z ♥ 3

I like the visuals. The notes are funny. Not sure what you could do with it further but its a fun little game for a jam.

2 Shoes by LJFMX 2019-10-13T21:47:19Z ♥ 1

Pretty interesting conceptually. Had a glitch the second time I tried where I couldn't jump at all but not sure what caused it. Would be interesting to see where you could take it with more time.

P.O.S.E.V.Y - [CROPS] by Banana090 2019-10-13T21:22:50Z ♥ 0

@chaotikza Need to punch some. You start with nothing so you need to loot the enemies for seed packets.

EVOLVE by Carpin 2019-10-13T21:11:21Z ♥ 1

Interesting take on a clicker. Love the idea of trying to get there as fast as possible. First time I have used my laptops touch screen in a while. Has some actually interesting takes on the clicker genre so it would be interesting to see where you could take it. Love the art style. The music got a bit annoying, mostly because there seemed to be a seam where it wasn't playing at the proper time causing a bit of a halt in the music throwing off the beat and calling attention to the music.

Happy jumper by Trito 2019-10-13T20:53:59Z ♥ 0

I think most of the problems with this come down to time pressure. I like the concept you got going and I think that it could make an interesting puzzle game if elements if more time was had for level design. The biggest thing I had a problem with is the jump when hitting a wall above made it feel like the character was floating rather than jumping so when hitting a wall above it should set the jump to start falling rather than continue to try and go up. Great use of theme though.

Ideal Date by d954mas 2019-10-13T20:38:54Z ♥ 3

The timer is surprisingly perfect. Enough to stress but also possible. Graphics are strong as well.

A shroomy adventure by shasharala 2019-10-13T20:30:07Z ♥ 1

Love the look of this game. I felt the controls were generally fine though I wasn't a fan of the camera's y movement. Felt like I had to use the look down control to much. Its fine for the look up but I think that adding to the camera so it centers on the y a bit more without having to press any keys would be nice.

Human Assembly Line by Myburgh Nel 2019-10-13T20:09:29Z ♥ 0

Love the concept. I had some issues with the movement system. I was moving so fast I was clipping through walls, bouncing through the roof, and falling through the arena. I put most of that up to the limited time frame however. Conceptually its very interesting. I think with some time you could come up with some interesting stuff. Maybe some variant modes where you need to build a body to overcome specific obstacles within a limited time. Cool core. Good job!

The Space is Dark! by Bohrmaschine2000 2019-10-13T20:02:23Z ♥ 1

I like the places I can see this going. With a bit clearer instructions you could do some pretty impressive stuff with this as a base. Strong aesthetic and with a bit more polish a highly intense mood. I love the graphical choice. If you were to keep going I would try and see if you could do a kind of a light horror survival with a focus on automation. Target the Factorio style audience with the hook being whatever lurks in the dark in space. Good job!

Adventure by Iswara 2019-10-13T19:46:59Z ♥ 0

So I really like the sprite you have for the main character. As a bit of feedback you should look into a few things about platformers and how to make the controls feel tight. Specifically coyote time. Some pretty good videos such as "5 reasons your indie platformer sucks" and which lays out some pretty cool concepts to add polish to your jump as with platformers that is the players main form of interaction. Biggest piece of advice is keep going!

Type with NOTHING by zc74560 2019-10-09T07:36:23Z ♥ 1

Any chance we can get the answer to the last level? I messed with it for a while but there are so many combinations and its hard to know which words your dictionary does and doesn't have. Fun game and most of the puzzles are pretty entertaining.

Now Grab The Gun! by fallcresthero 2019-10-09T06:49:27Z ♥ 3

Pretty fun. Biggest annoyance was the blue moving ones inability to navigate the maze. It was quite fun to try and make them shoot each other for sure. Difficult but that isn't a bad thing

Mariposa by Ratrat44 2019-10-09T06:36:31Z ♥ 0

Love the graphics. It was pretty fun to try and hunt down a few especially the rooftop one.

Formless by Shugor 2019-10-09T06:08:23Z ♥ 1

Pretty fun. Loved the bee character. Interesting back story/motivations for the slime. The animation and movement fit perfectly. The slam was cool but was a bit tough to get to work properly. A few times the rats bounced back into me rather than away which was a bit frustrating. Overall pretty solid. Good work.

The Legend of NΓΌdacus by dummydojo 2019-10-09T05:53:24Z ♥ 2

Pretty fun. Love the body slam mechanic. The biggest issue I had is that a lot of time in the late levels the easiest way to beat a level was just to hide in a corner and wait for enemies to kill themselves. This was mostly since the slam was less reliable in the end levels because of the number of enemies and traps. But really strong considering the time crunch.

NOTHING GETS OUTSIDE by PashaShef 2019-10-09T05:34:10Z ♥ 2

Pretty interesting conceptually. Considering time constraints pretty polished. Did wish there were more actions that I could take with most objects and it would have been cool to use Nothings inability to be effected by gravity for puzzle solving.

Sword Of Nothing by Birdlay 2019-10-09T05:24:52Z ♥ 2

Love the lunge. That trashcan creature will haunt my dreams. I couldn't seem to reliably win in combat though.

Keep up with fashion by Gustav Andersson 2019-10-09T05:18:54Z ♥ 1

Little on the easy side but that was fine. Biggest recommended change would be to make it so that the player can't be trapped and then just have to sit there until they die.

L.D. Noire by karlipoppins 2019-10-09T05:11:01Z ♥ 1

Is that a office reference I spot? Pretty fun. Nostalgia here we come

Color Swirl by sansman01 2019-10-09T04:27:42Z ♥ 2

Nice I quite enjoyed this. The graphics were nice and the game play felt relatively polished.

Flubby Farm by yazara 2019-10-09T04:23:05Z ♥ 3

96 is currently my best score. Got to come back and beat it at some point! Lots of fun

Rest In Peace by William Derksen 2019-10-07T06:02:15Z ♥ 1

Strong story. Interesting mechanic with the rods.

7 Days by AppoxGames 2019-10-07T05:23:37Z ♥ 2

This is awesome. I would love to see a less resource/time management-esque version. Kind of a digital bonsai. Great job!

God of the Elements by Keppu 2019-10-07T02:36:39Z ♥ 1

Love these kind of games. Just relaxing. I like the novel visuals you chose. And the dangerous technology lol

Human by TinySalad 2019-10-07T01:56:35Z ♥ 1

Love the "curage" lol.

Poppy by Sozey 2019-10-07T01:51:14Z ♥ 1

Love the bow sounds lol. Just a few notes. The way the land moves was giving me motion sick which rarely happens to me. The controls feel like they are pulling left. The other pretty minor thing is I thought at first the spirits where aiming with the damaging attack. The graphics look awesome and I like the fog and the way it limits the view.

LEGION by crunchykingcobra 2019-10-07T01:23:58Z ♥ 1

Other than the upward dodge being a bit touchy this is one of the best games from the jam I have played. Good job.

Singularity by PixelMonkey 2019-10-07T00:16:53Z ♥ 1

I like the visual style. The platforming is solid. I think with some extra hooks, maybe some new movement abilities, you could take this to market with this aesthetic and level of mechanical polish.

Gem Miner by Jasper Hansen 2019-10-06T23:58:07Z ♥ 0

Love the graphic choice

Tom is Lonely by pedromgdo 2019-10-06T23:32:33Z ♥ 4

This is pretty fun. the floaty jump is actually quite fun to try to solve these kind of puzzleish platforming.

Ammodillo by Jeremy Ryan 2019-10-06T23:11:35Z ♥ 4

This is my favorite so far. Controls are smooth and its a novel use of the dodge roll. The only thing I would suggest is maybe making how you get bullets clearer. Great job.

Marooned by whooshy 2019-10-06T22:57:23Z ♥ 1

So I like the graphics. Few notes. Player speed seems to be connected to window size. I spawned in a bush thing the first time I tried to play. And I can seem to interact with anything and not sure why.

Mr.Grind by iozsaygi 2019-10-06T19:53:19Z ♥ 1

Pretty solid for a clicker made in this timeframe. One thing I would say is for the gold per second you might want another sound. It was fine as a sound for mining but with it going off every second it got a bit annoying. I realize you have a mute which I used but I think adding another sound or maybe even maybe making it a bit quieter would help.