FoonLudum Dare ExplorerLD47 → Stuck On The Orbit

Stuck On The Orbit

By corporation

View on ldjam.com

CategoryRankScoreCount
Overall2453.5221
Fun2773.3421
Innovation3043.3121
Theme4263.3121
Graphics3123.3921
Audio2213.3121
Humor4391.9318
Mood2333.3421

Comments

barney25052 2020-10-05 18:43

The game looked fun, but I've got no idea what the controls are.

corporation 2020-10-05 18:53

@barney25052 Well, as it states in description: "Click on a planet to travel to". Other is just UI, and you can open help to find more)

wiredsound 2020-10-05 18:56

This was good fun! I became immersed and spent far longer playing it than I intended. The only minor suggestion I have would be to add sort of system (colour-coding?) to make it clear when you have sufficient resources to purchase an upgrade.

thedarkmagi 2020-10-05 18:57

Art looks very good. I found the asteriod sound effects were very piecing and loud so had to mute the audio to continue playing which is a shame as the rest of your audio was good

corporation 2020-10-05 19:11

@wiredsound yeah, that was next task in my list - adding more UI to the list of upgrades, to see which one is in process, ready and not enough resources) Thanks for suggestions) @thedarkmagi thats what I was thinking after realease too) really a shame that sound was so destructing

axeltherabbit 2020-10-05 19:41

One of the game I liked more so far, simple gameplay but everything was well done

corporation 2020-10-05 19:52

@axeltherabbit really kind words, thanks alot) btw, did you get to the home planet in the end?)

thevideogamester 2020-10-05 20:02

Interesting game. Took a few tries before I figured out how to win but overall worth the time I spent. Could use some UI polish here and there but it is a jam game so that is not out of the ordinary. Good job

corporation 2020-10-05 20:06

@thevideogamester thanks for feedback) always lovely so hear someone finishes my game! All UI rework suggestion always welcome - it hard sometimes to see what is not user friendly by yourself)

thevideogamester 2020-10-05 20:08

@corporation I would just remove purchased upgrades from the list. With the constant threat of danger speed is essential and scrolling through or past upgrades I have is just extra time. I would also allow players to click out by clicking outside the menu. If you plan a post jam build that is what I would do.

corporation 2020-10-05 20:19

@thevideogamester yep, thats a good points!

thevideogamester 2020-10-05 20:22

Happy to help :smile: If you end up doing a post jam build let me know.

jmoocow2003 2020-10-05 20:24

After doing some reading and figuring out what you're supposed to do, this became a really fun game. I do have some minor gripes, however. First is the previously mentioned possibilities for ui improvements, specifically with the upgrades menu, I won't go into detail there since it's been said before. Next, the inability to pause the game. I was called to do something in the middle of playing your game, and because I couldn't pause I unfortunately had to quit (btw I played the web version and don't know if this is maybe a feature in the windows one). Next is a UI issue I haven't seen mentioned as of writing this, when you hover over planets that are only half in your view, the UI also is only in half of your view so it hides some of the planetary info. Final gripe is that for some reason you can't zoom back in with the mouse wheel (again, maybe it works in the windows version but it doesn't in the web version). Other than that, I really like the graphics, music, and sound, and will definitely return to beat the game when I have more time :)

corporation 2020-10-05 20:40

@jmoocow2003 Wow, a really detailed response. I don't know why I ended up with such a big planet info, it probably should be smaller and somewhere at bottom corner. Being able to pause is ofcourse nice and needed option in a long game without saving, but unfortunately requires counting on that from a start in overall project) Will be cool to hear you finish up the game later!)

jmoocow2003 2020-10-05 21:19

@corporation since it's a unity game I'm able to tell you this: there's a really easy way to add pausing to the game, and it's with this: https://docs.unity3d.com/ScriptReference/Time-timeScale.html

All you have to do is make a certain button (say, p, for example) toggle a boolean, and when that bool is true then Time.timeScale = 0, and when it's false, then Time.timeScale = 1. It's how I did the pausing for my game (minus UI, of course). If you decide to do post jam, this would be a really easy way of adding a pause functionality :)

corporation 2020-10-05 21:26

@jmoocow2003 gonna try this out, I knew about time scale, but didn't think it can be used to pause because UI. Thanks for suggestion)

krg 2020-10-06 07:08

u can add some particle effect for ship or rocket and if player can make the path it would be better cool game

indigo 2020-10-06 14:01

This is a really cool and unique entry. I like the roguelike feel, as well as the controls and UI. The music also does help a lot with mood.

It's amazing just how much content and polish you were able to make. Not only is there a lot of useful upgrades for the ship, I also like how you can actually see them attached to the ship after you buy them.

Toward the end game, I felt like I was just following the directions of the crystal scanner or whatsitcalled to find my home planet. This was a little bit of tedium, as the map is relatively large, and not very rewarding, as there is just a quick "You win" message. A little bit of flavor would have been nice here.

All in all though, very good game.

gilborn 2020-10-06 15:15

Great entry! Best game I played so far, and the longest time playing it.

corporation 2020-10-06 17:33

@indigo it means a lot to hear such words) Really cool to see someone playing through your project and enjoing it. Glad you mentioned upgrades - I actually had much more in mind and will add them soon, I think the project is worth expanding. I agree with your ending experience, it propably should be more noticable then just ending screen)

corporation 2020-10-06 17:36

@gilborn it's amazing that my game was able to entertain you for so long) this time I tryed to make something more strategic than last entries (to other jams to) because it is closer to types of games I do enjoy by myself.

dusho 2020-10-06 18:54

really catchy concept, love the upgrades and overall feel of the game, this idea needs some random galaxies, fancy stuff and would be a real gem. nice work!

yeomsley 2020-10-06 20:21

Nice, well done! It felt like the game really opened up once you get more upgrades and suddenly I was hopping across large expanses of space on my way home.

corporation 2020-10-06 20:29

@dusho true) I think I will try to expand this project, it has some potential. Random galaxies and some events like asteroids wave, sun wind with damaging radiation or black holes was in my mind) @yeomsley glad you had that feeling) I actually think the start should be easier for the player

nate-wert 2020-10-07 14:36

Overall great game. My only critiques are that the game felt like it started a little slow (this wasn't a problem once the game progressed and it might have been made to start out slow to give the player plenty of time, if so then it was successful) and that the planet selection seemed a little convoluted and slow. Sometimes my ship would go straight towards the planet sometimes it would complete a few laps around the planet. I think the game has a lot of potential and if you made the planet selection system a little faster (either the ship goes directly towards the planet from where they are, or the ship speeds up to launch itself if it is going to circle the planet again). Besides those little critiques the game was really well done and I really enjoyed playing. Nice Job!

corporation 2020-10-07 19:29

@nate-wert yeah, that kinda was intentional to give player time to understand the game at the start, but I agree that there can be not much choise and action at the start, that somethink I'm planning to work on. Ship trajectory is always tanget just like in realy world - most efficient way, it might bug sometimes though, but yesterday I solved equation system that allows me to compute perfect tanget for two orbits and I'm gonna implement it into the game soon. Thanks for feedback)

eugenik 2020-10-09 18:01

Holy art. Nice job!

ssjcoder-yt 2020-10-09 20:07

cool art!