FoonLudum Dare ExplorerUsers → jmoocow2003

jmoocow2003

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopHyperloopcompo4273.203.312.902.973.093.362.332.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jmoocow2003

LD47 — Stuck in a loop

Woofice Chair! by JorgeGameDev 2020-10-25T03:11:37Z

This was a really fun game! On top of that it looks and sounds really good too. The only negative-ish thing I have to say (I'm not sure if someone already mentioned this, sorry if someone did), is that the dogs don't go behind the tree leaves (as in when you move behind the leaves the dogs stick out from it, or are a layer above it). Other than that, solid game :)

Loopst by dcrdro 2020-10-05T21:12:10Z

Phew, this one was tough...

A very nice puzzle game, very satisfying to figure out how the puzzles work, and finally get them. I beat it, the first six levels without assistance but that rock one... that was very difficult to figure out so I had to use your tip for it, and even then it was still hard to get. Overall, this is a nice game :)

Stuck on a Hyperloop by indigo 2020-10-05T17:36:43Z

This is a nice game! I like the graphics and (like everyone else said) the voice acting was cool too. I also thought the dialogue was pretty funny. The only issues I had were on the windows version, you couldn't full screen for some reason (which isn't really necessary, I just wanted to point it out) and for some reason you can look up and down far enough to play the game upside down, which of course prompted me to do an upside down play through (which, if you're curious, was really hard to control since everything was reversed, but I think the hit reg got botched with the bots because I finished it with a lot more health than on my first play through, and I moved around a lot less). Overall, a good short and sweet game :)

Loading: The Game by Wakobu 2020-10-04T23:19:26Z

This was pretty fun! Difficult too, I couldn't really get past 30-35%. BoltKey mentioned the issue with the gradient making the shield look bigger than it is, and I agree with them.

A Repetitive Disaster by CursedEmbassy 2020-10-05T19:00:34Z

Got laid first time bby! (No, it wasn't an accident I MEANT to do it). Found all the endings after that too. Can't really give too much feedback without spoiling it, but what I can give is that this was a really funny game, and I really like the art style.

Hell Ring by Jajakeim 2020-10-05T17:47:21Z

Pretty fun game. I like the music and overall feeling of the game, it kinda reminds me Doom. The highest score I got so far is 5458, and during that run I almost caught up with the wall lol

Hyperloop by jmoocow2003 2020-10-05T16:52:30Z

@indigo @bookerbluejay Thanks for the feedback! This is my first ludum dare jam, so I'm not sure about this, but do either of you know if you're allowed to give your game a quick and small patch update? Like, say, adding debris in the background that makes the player movement more emphasized? If that's allowed I would do that, and that should help the movement become more visible.

Hyperloop by jmoocow2003 2020-10-05T17:15:23Z

@indigo Alright, thanks for the quick response. I'll keep it in mind for next time.

Hyperloop by jmoocow2003 2020-10-05T19:30:58Z

@dcrdro The game is supposed to get exponentially harder the longer you stay in a system. The loop, or warp, is meant to act as a method of making tactical retreats when things get too hot, and it brings you to the next system where you collect different resources and different enemies. It also serves the purpose, as you said, of regenerating your shields, secondary weapon charge, and half the damage you took for health, a safe zone, that allows you to recooperate after battle in the previous system. Warping is also the only time in the game where you can save your progress and quit. If you quit in a system you'll lose your progress since your last save.

@corporation Thanks for the feedback! I was originally gonna model an actual bullet but completely forgot about it until way later and ran out of time, heh. I'll be sure to check out your game as well, to see that commonality :)

Hyperloop by jmoocow2003 2020-10-25T21:22:07Z

@schraf @kirbloid @amin-jk000 @kunonooni @thebugger @strange-jeremy @guimoliveira @amar-ravi @moski Thanks for playing and thank you for the feedback

@shp always nice to hear someone finished the whole thing, thank you :)

@niterich That's a good point colour coding the text on the warp screen, I'll consider stuff like that for next time. Thanks for playing :)

@blue-pin-studio honestly I kinda just threw together the music last minute running out of time and thought it was alright, but knew it wouldn't be for everyone, so that's why I added the mute button ;)

Oh, and I did want to add ship upgrades that you spend resources on at some point, but ran out of time :/

@duke Thanks for the in depth review. I'd like to take a moment to comment on your points. The movement of the ship is probably the thing I got the most criticism on, and rightfully so, I can see why it would be hard to see the movement. To go in more depth, the ship was supposed to act a little more realistic than most arcade shooters, basically you accelerate in a direction with a certain button press until a max speed is reached, and you won't slow down unless a button in the other direction is pressed, since there's no drag in space. In hindsight it would really help if I added debris or something in the background that's a lot closer than the planet so you can actually see your movement (I mean, I personally could see the movement, but of course I could, I am the developer after all lol). Next point, what you were supposed to do. It says in the info section what your goal is, which was collecting resources to fix your hyperdrive, but that was a wall of text and I didn't really expect anyone to read it anyways lol, don't worry about it. To the point of enemies piling up endlessly, the goal of that was to force you to use your jump drive to move onto the next system (hold space), as a sort of tactical retreat when things got too heated. When you entered warp it would be a time to recuperate, let your shields and secondary weapon charge back up so you're ready for the next system. The "loop" you're stuck in is a hyperloop between 3 star systems, where you collect resources to escape the loop, is what I was going for anyways. About dodging bullets, again that kinda requires the knowledge that your ship is more realistic than typical arcade shooters (not super realistic but more than usual, I think). The hit-scan undodgeable enemies you were referring to I'm going to assume were the laser ones, and those weren't meant to be dodged but rather quickly taken care of before they piled up too much and you'd be forced to retreat (they did minimal damage anyways). When it comes to shooting enemies, the bullets would shoot forward and you kinda have to lead your shots if you're moving in a certain direction, again it ties in with the movement. For music, read the stuff I said to blue pin studio above this wall of text. I'm not really sure what kinda mood I was going for either, honestly, I have nothing to say about that lol. The art was definitely programmer art and I knowledgeable that. I know people who can do art better than me, and would probably like to do a jam with me, especially if I made this game 2d instead of 3d, but my goal with this game jam was to see if I could make an entire video game by myself from scratch, so I didn't want to find an artist. Perhaps next game jam, we'll see ;)

Again, thank you for the in depth review, I enjoy those, and thanks for playing :)

DJ LoopMan by Amar Ravi 2020-10-25T02:40:08Z

This was a nice game :)

I like the idea of beating up enemies to dynamically add to the music, and I also like the beats. Someone made a point about a freestyle mode where you can create your own beats, and I agree with that, that'd be a great addition if you go post-jam!

Hyperloop by very dark lord 2020-10-25T02:58:11Z

Damn this was a really solid game. The mood was on point and it was really fun too. I also really like the way death is handled. Definitely one of my favourite games from this jam :)

Sad Knight by HumphreysMedia 2020-10-25T21:39:01Z

This was a good game, I enjoyed it! I really like the art and graphics. I really liked the running animation, it reminds me of cartoon horrors or something like that. Not really sure if that's what you were going for, but I thought it was great. Overall, nice game :)

Finished.PNG

Run a circle by SkelleRoznik 2020-10-05T18:39:54Z

Overall this is a nice and simple game. Feedback would be to rebalance the inner and outer circles, as the outer circle is generally way easier to stay on, the only time I go in the inner circle is when there's a tall platform on the outside circle. It seems this is the case because the half platforms (stick out on both sides) are harder to jump on the inner circle at certain angles, and the moving platforms always spawn at a certain distance, with a certain speed, and a certain spawn position (fully inside, from what I can tell) that make them impossible to jump on the inner circle (maybe not impossible, but I haven't been able to do it).

Stuck On The Orbit by Corporation 2020-10-05T20:24:55Z

After doing some reading and figuring out what you're supposed to do, this became a really fun game. I do have some minor gripes, however. First is the previously mentioned possibilities for ui improvements, specifically with the upgrades menu, I won't go into detail there since it's been said before. Next, the inability to pause the game. I was called to do something in the middle of playing your game, and because I couldn't pause I unfortunately had to quit (btw I played the web version and don't know if this is maybe a feature in the windows one). Next is a UI issue I haven't seen mentioned as of writing this, when you hover over planets that are only half in your view, the UI also is only in half of your view so it hides some of the planetary info. Final gripe is that for some reason you can't zoom back in with the mouse wheel (again, maybe it works in the windows version but it doesn't in the web version). Other than that, I really like the graphics, music, and sound, and will definitely return to beat the game when I have more time :)

Stuck On The Orbit by Corporation 2020-10-05T21:19:35Z

@corporation since it's a unity game I'm able to tell you this: there's a really easy way to add pausing to the game, and it's with this: https://docs.unity3d.com/ScriptReference/Time-timeScale.html

All you have to do is make a certain button (say, p, for example) toggle a boolean, and when that bool is true then Time.timeScale = 0, and when it's false, then Time.timeScale = 1. It's how I did the pausing for my game (minus UI, of course). If you decide to do post jam, this would be a really easy way of adding a pause functionality :)

Loopamonium by Unimaginable_Code_Studios 2020-10-15T02:07:58Z

This was a decently fun game :) I enjoyed figuring out how to break out of the loops, and also liked the idea of the different shaped characters and what not. I did like the camera follow for the most part but sometimes it felt a little slow, other than that, good game!

Imperial Eggnog Incorporated by Blue Pin Studio 2020-10-15T04:01:36Z

This was a fun game. I liked the kinda relaxed feel it had with it, and the music. I also liked the voice acting and art style. Overall a very good game, and I'm looking forward to seeing what you do with it in the future :)

The Titan's grave by BadPiggy 2020-10-05T18:23:39Z

This was a really fun game! Took me 3 tries, and a total of 5 minutes and 51 seconds (on the third try) to beat. The only feedback I have is the music got a little repetitive after a bit, and I didn't really like how the side roll also moved you back a little. I didn't notice it at first, but on the third phase I started to notice it, and it got a little annoying, not too annoying but it was there. Overall, solid game!

Quarantine Routine by Almartmen 2020-10-05T17:11:37Z

This was pretty fun! The only gripes I had with it were the pixel text in the work mini game was a little hard to read at first, as some letters look like others, specifically o, a and e (you get used to it the more you play), and there was some weird delay with the clock every time you finished a task (it would take a few seconds to show the proper time instead of 8:00). Other than that, pretty solid entry :)

Skycrawler by oneiromancer 2020-10-05T18:06:00Z

Pretty solid puzzle-platformer! I enjoyed the way you can use (or defy, I suppose) the different gravity angles to get to certain platforms, some of the levels took some big brain power to solve. The music was pretty good but got repetitive after a little while. I kind of wish there was more of the creature at the end there, being hunted like that added some tension to the game that I think would be fun if there was more of it. Other than that, a really fun game :)

Loop Runners by schraf 2020-10-05T21:34:12Z

Not sure if it's just me, but the controls seem off. For some reason when I get to the bottom of the track (especially bottom right), it forces me to go right and it feels like I'm fighting to go left and up again, which slows the character down considerably. Should probably mention I'm playing the web version of the game, and haven't tried the windows one.

Other than that, this is a pretty good game, I like the art style and music :)

Lovely Planet (Travel the World) by Elizir 2020-10-05T19:23:03Z

This is a pretty solid game, considering you've never done anything unity before :)

I like how it gets harder as your score goes up, and I think the particle effects and graphics are pretty nice too. Overall, I really like it :smile: