**Hey there!** :wave: Just like last time, I will be taking over replying to the second half of the comments. We're a bit late replying since we were a bit busy getting Halloween stuff out, but we didn't want to leave this thread hanging! :muscle:
Without further ado, let's get into my answers! :point_down:
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@ddrkirbyisq Glad to see you around again too! :wave: We played a bit with the weapon spinning mechanic, and it was kind of a last-day addition to add a bit more depth to the game. It definitely could have used more work to make it feel even better. :ok_hand: We also received scolding from other artists regarding the saturation of everything, it's definitely something we're looking into improving with our graphics going further! Thanks a lot for your comment, and I hope to see you around for more jams as well!
@meatball Tweaking the enemy speed and position was something we definitely wanted to do, but unfortunately, we ran out of time before we could give them a proper balance. :bow: Thanks for the compliments though!
@thegamer @criobite Making games full of character is one of our team's mission statements. :ok_hand: We really want to see if we fuel our team's flash-inspired art style and gameplay inspirations even more! We hope that personality comes across even more in future Ludum Dares! :relaxed:
@omiya-games Thank you! Glad that you like our team's style! And yes, we're sorry there was a bit of a struggle in the visual spread of the information. :sweat_drops: Unfortunately we didn't have as much time to tweak and iron-out the UI as much as we'd like in this one, which led to those information splits that you've mentioned.
We were trying with some new techniques for the camera. We thought it'd be more useful to have the camera ahead of the player. However, like you said, a different camera setup could have probably been more useful for the player. Thanks for the in-depth feedback! :smile:
@sakura-magika Glad you liked the character designs. The Behemoth (Alien Hominid, Battleblock Theater, ...) are one of our biggest inspirations, so we're very happy to be compared to them! The blue haired girl on the background is ***Whalechan***! She's one of our mascot characters that we feature in most of our studio-wise artwork! :blush:
Whalechan Profile
The weapons have some slight stat differences, but they're not very noticeable right away. The foamy hand, for example, will deal much more knockback to the enemies, while the bat deals more damage. Treats award you extra points. Some extra explanation could have definitely been in place!
Overall, thank you for the in-depth comment and the suggestions of things we could have done! Here's hoping you like _Whalechan_! :whale:
@yword Leaderboards would have been lovely! For a future jam game where we have simpler mechanics and more time to spend in polish, I definitely want us to try implementing a leaderboard system we have developed for our studio a while back. Here's looking forward to you being around when we make that game! :thumbsup:
@snowinn @jjoeyay @rafaelgiordanno @esphoros @pee-thief @betovf @ancient-pixel @danielblanco3d Thank you all of you folks for your compliments and for liking the style of the game. It was really fun to put together, and we're glad to see that people liked our inside-joke taken too far. :blush:
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And that fully finishes _Ludum Dare_ on our side! Hereās hoping that some of you folks are still around to see our replies! Like always, youāre more than welcome to [come chat with us at our *Discord* server!](discord.whalesandgames.com) You can also [follow us on *Twitter*!](twitter.com/whalesandgames) to keep up with our work in other non-ludum-dare games!
**From all of our team and studio, thank you for playing _Woofice Chair!_ Returning to _Ludum Dare_ has been incredibly fun and even if weāre going to be fully occupied with our commercial project this next year, we hope to see you around and to have the chance to participate again! Cheers! :dog:**