quak 2020-10-05 15:06
I love the palette choice for this game! Also, if a game lets you turn into a vampire that can triple jump and has 6 fingers on each hand, you know it's going to be amazing.
Foon → Ludum Dare Explorer → LD47 → RESCUE ATTEMPT #[REDACTED]
By junebug
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 385 | 3.80 | 32 | |
| Fun | 244 | 3.85 | 32 | |
| Innovation | 1226 | 2.91 | 32 | |
| Theme | 646 | 3.76 | 32 | |
| Graphics | 187 | 4.26 | 32 | |
| Audio | 161 | 3.95 | 32 | |
| Mood | 282 | 3.89 | 31 |
I love the palette choice for this game! Also, if a game lets you turn into a vampire that can triple jump and has 6 fingers on each hand, you know it's going to be amazing.
The game's art is beautiful, i'm not sure if i unerstood the concept but found it very intersting anyway... Very nice game
love your take on the concept; the game was super fun + the artwork is really pretty :3 great work!
Love that you picked a simple palette - the game looks beautiful and unified. Being able to run increases the fun and the cape flying looks great. Glad there's a little something special at the end. Took me a while to get used to the controls, I think W for jump would be more intuitive (maybe something to add later). I liked how you worked with the stuck in a loop concept. Overall enjoyed the game, thanks!
Thanks everyone for your nice comments! I'm excited to try your games too when I have the time :smile:
@neithernathan Thanks! The premise is a little vague, especially without the little blurb on the itch page. I'm hoping to add a little intro cutscene for context in a post-jam update.
@chris-hay Sorry about the controls! I picked what felt natural to me, but you're right about it not being that typical for 2D platformers. I've added W as a jump button and tweaked a few other things in an update. Thanks for commenting on the cape, I was pleased with how fluid it ended up looking.
This feels like something from back in 2012 when Flash games were still a thing, in a good way.
When you fire the big bullets backwards, they aren't mirrored, oh well.
I could run the game's .exe with my own love2D binary on Linux, and in wine.
Very nice simple game. I like the colours and the artstyle a lot. Good job on this!
Great looking game with really enjoyable sounds and gameplay. The only issues I had were very minor: I found that the enemies spawning on 1 or 2 wide pillars were a little annoying and slowed down the pace of the game (but that might just be me), and when the big gun shoots backwards the sprite is the wrong way round. Overall probably the best game I have played so far from this jam.
The game has a very beautiful and pleasant artistic style. I really liked the gameplay and the sound too. Congratulations.
Thanks for the feedback everyone!
@blubberquark @jetyh The small bullets actually aren't mirrored when you fire either, :laughing: a bug to do with some unused code that allowed for the bullets to fly at any angle. I just found a fix, so I'll upload that tomorrow.
@blubberquark That's good to hear about running on linux! When I have time this weekend I'm hoping to figure out a web build and linux build, but I'm glad there's workarounds in the meantime.
@jetyh Best game so far this jam is high praise, thank you so much! I agree the enemies on the small pillars are more annoying than intended. I'm trying a couple of different solutions, but simply not having enemies spawn in those locations might be the best solution. Thanks for all the feedback you gave on stream as well! Based on your suggestions, I'm planning to better communicate progress/score and work health pickups into a post-jam version.
I really enjoyed this game's vibe.
I loved the concept of the game! It was fun run to take more upgrades :smile: Good game!
Great game! Would love to see the idea furthered by adding more enemy variation, upgrades, and keybinding/controller support.
The music is boring, have to mute.
The game is ok, have some fun, found my friend. Not sure if level-ups were random or not, but I got 3x lifesteal. Enemies are basic, does not threat you. You can even finish game without any upgrades - just because how enemies are not dangerous.
The graphics and the mood are decent enough.
The game have big potential, like all those mobile games like Archero. I think you should have change story to make loop infinite with infinite powerups, but I am not sure there.
I can only agree with everybody commenting before. The game is fun and the graphics are well done. The leghth is also optimised for ludum dare. Only thing that took me a while to get used to were the keybindings. All in all however a really nice game.
Really cool game! The pixel art and overall aesthetic is fantastic! The gameplay was very fun and the upgrade feel very satisfying, this game has so much potential to be developed further,
Personally I feel attacking enemy doesn't really matter except for healing yet, maybe some kind of reward or UI to tell you how much score you gain would be great! But overall very good game. Nice work!
It's amazing how powerful you feel after just a few powerups. Really liked the feel I had as I started getting the powerups, especially the jumps. Made me feel like a really powerful dude! :smiley: Before the powerups, felt a pinch slow, but I'd hold that to me getting my controller trained hands used to the keyboard controls.
Very well done submission! Great work!
Art is nice, the game is good, love it!
Amazing art and music, well done
Overall is very nice entry. Like the art style and consistency, the only thing - intro and outro images might be slightly more polished. But the fact that you have them is anyway is a good reason to give you some complements - not a lot of games remember that player should be rewarded in the end.
Ah... controls also might be slightly less old school :D But overall it is very nice!
Really good game. Love the art and sounds. Power ups were good too. It took me 5 loops to finish it and got 1010 score (not sure what the score meant). I found it too easy, especially after getting that power up of healing on attacking enemies. With some more enemy types(maybe some enemies that can attack you), and more challenging gameplay, this can be even more fun.
Great work!! :)
Really cool game and execellent art style. Simple and neat! Great job!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=7h22m11s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I beat it with a score of 198. I'm pretty sure that's how many enemies you've defeated, but I thought it was more fun to just dash and double-jump over all the enemies and pretty much speed-run it. The movement was more fun than the combat, in my opinion. Anyway, solid entry, and I'd say it's just the right length! Nice aesthetics, by the way. The music, although simple, fit quite well and I appreciated it.
Redacted
**Well, this was a curious experience!** It had an interesting premise, and the idea of collecting different power-ups as you go through different section of the level. While you called them loops, because of the variation they end up having as you go through the five 'loops' they felt more like sections of a single-level than a true loop but I can see what you were going for.
In terms of presentation though, I really like the limited palette that you've gone for and it has a very clean but still appealing loop. I especially applaud the extra effort put into the title screen as well as the ending scene. The music also fit the aesthetic very well!
Personally, I have to agree with commentaries above, where the movement felt more enjoyable than the combat in the long run. While it might be necessary to defeat a few enemies during the first two loops, as you collect the movement power-ups, it almost becomes more fun to dodge them than to engage in direct combat. The enemies are certainly missing some challenge in the later loops. However, this all makes me wonder if putting a speedrun-like timer on the game would have led to a completely different experience as a player. :thinking:
Still, this is mostly food for thought. I ended up making a second run where I got a score of 837. I can't tell if it was because I ended up defeating more enemies, or if I did something else. Even then, this was a tight controlling platformer overall! **Thank you for creating it, and cheers! :whale:**