Broken Mower by DigitalCrest 2020-10-06T01:57:48Z
I agree with everyone else, the graphics are amazing! If you ported this to mobile with a recharge mechanic and maybe different stages, I could totally see it doing well. Great entry!
Foon → Ludum Dare Explorer → Users → Quak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Loop Cut | jam | 917 | 3.42 | 3.48 | 2.77 | 3.56 | 3.36 | 2.04 | 3.13 |
I agree with everyone else, the graphics are amazing! If you ported this to mobile with a recharge mechanic and maybe different stages, I could totally see it doing well. Great entry!
I loved the style of the game! I would like to point out that I didn't find myself using the dash much, but that might just be me. Another thing is that the drones seemed like they were the only real threat because they followed you around the loop, but it didn't really matter because they spawned at a rate where there was always at least one on the screen. This kept the game at a solid difficulty level. Well done!
Interesting game! The game accomplishes quite a few things that make it an enjoyable experience. You are constantly thinking about whether you should go for a long-range shot for a 1 hit kill, or go up close so that there is less of a chance of your future self running into that bullet. You are also watching out for bullets from the past, while minding the ones in the present which can become a little bit overwhelming after around 10 levels. The art style is amazing, and I loved the particles the bullets had! The only real downside to this game is that it really encouraged camping in a corner for me, because I would be safe from my past self as long as I stayed in that corner, and I would have less of a chance of running into an old bullet. Other than that, I found myself wanting to play more and more rounds! Very well made!
Boop.PNG
Really neat game! The graphics were amazing, especially the player animations. Good job!
You know a game is going to be good when you see the words "round house kicking skeletons". Great game!
Great concept! The controls were extremely sensitive which made it hard to play, but I loved the feel the game had!
@gevernus I don't think you understand. This person made an entire tabletop RPG for the jam. Will definitely get some friends together to play this!
Interesting concept! It did take me a while to understand what a loop was, but once I figured it out I was able to finish levels relatively quickly.
This is why I avoid while loops. Amazing game!
Really cool game! Very simple to pick up and play. Well done!
I loved the art style and the combination of 3D and 2D elements. Great job!
This game deserves more ratings. The art style is amazing, and the atmosphere the game gives is incredible. The only thing that I would say is that I'm not really sure how it ties into the theme. Other than that, well done!
Amazing game! Very polished, and I loved the graphics side of it. I'm not sure if I was playing correctly, but I pushed the break cube into the black hole at the end and nothing happened when I pressed space. Other than that, it's amazing that this was made in 3 days.
Oooooh I love this. The movement is so satisfying, and the level design was well thought out. I do agree with @tomodachi, the difficulty did seem a little high at certain levels, and too easy on others. Would definitely play more levels though!
Interesting entry! It was fun before I got the speed boost. It might just be me, but I feel like it increases the difficulty a little too much. Other than that, great game!
I love the palette choice for this game! Also, if a game lets you turn into a vampire that can triple jump and has 6 fingers on each hand, you know it's going to be amazing.
You are stuck. You are stuck in a loop. There is no proper end. uoᴉʇnlosǝɹ ou sᴉ ǝɹǝɥʇ. Great submission!
Amazing game! It was a little hard to understand at first, but after playing for a bit it started to make sense.
Neat game concept! I didn't really understand what to do at the start of the game, but after reading the description I was able to figure it out. One thing that I would suggest though is making the time limit decrease cost souls instead of time, because the game in it's current state take's a while to play. Otherwise, it's a great game!
This game looks amazing! There are a couple of things that I think could improve it (At least for me). Having some sort of objective, maybe running through the portals to reach the end, could really take the game to another level. The other thing that was slightly annoying was the cursor being visible, but that's not really a huge deal. Other than that, for your first game this is incredible!
@squareworx-studio Thanks for playing the game! I feel like if I had more time I would have updated the graphics of the game to match everything else (UI, particles and trails), but by the time all of that was added it was too late. As for the gameplay, I wasn't able to think of much that would benefit the player other than maybe an upgrade to the gun, but at the time I thought a 1 hit kill would stop people from using the axe. Thank you for the feedback!
@koolruz Thank you! I could have spent more time trying to balance the attacks, which in hindsight would have been the smart thing to do, but I ended up focusing more on the art. The style went through a lot of stages, and it was originally meant to be a medieval game where you are defending your castle from waves of attackers. Thanks for the feedback, I'll keep it in mind for the next jam!
I agree with bradyg, the graphics are amazing! I would like to point out that when you hit a yellow dot while moving, it sends you in a random direction on that axis which feels a little strange. Another thing that I would have loved is some sort of indicator of where the next dot is. Other than those two things, the game feels very polished and fun to play!
Interesting game! Not really sure how this fits with the theme, but it was fun to play! I did get a little frustrated when an enemy just shot me as soon as I turned the corner, maybe there could be some sort of alert similar to the laser? Other than that, nice submission!
Amazing game! I understand that the player is in space, but I feel like if the astronaut had a little bit more control it would make the game a lot less frustrating when you get bounced between 5 different planets. Other than that though, great work!
Great graphics! I feel like the puzzles were a little too challenging, but I don't play puzzle games that often so it might just be me.