Heartbeat by LukasDonkers 2020-04-21T16:15:46Z
A bit confusing at first but that could just be me, great music and art though, nice job!
Foon → Ludum Dare Explorer → Users → cyberfrank
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2022 | 51 | Every 10 seconds | Drum Dance Showdown | compo | Audio | 4.85 | |
| 🥉 | 2022 | 51 | Every 10 seconds | Drum Dance Showdown | compo | Fun | 4.38 | |
| 🥉 | 2022 | 51 | Every 10 seconds | Drum Dance Showdown | compo | Innovation | 4.48 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Drum Dance Showdown | compo | 6 | 4.33 | 4.38 | 4.48 | 4.42 | 4.11 | 4.85 | 3.98 | 4.30 | |
| 2020 | 47 | Stuck in a loop | The Lone Starmen | jam | 193 | 3.98 | 2.83 | 3.82 | 3.24 | 4.76 | 4.46 | 4.65 | ||
| 2020 | 46 | Keep it alive | Doctor Knapp | jam | 678 | 3.72 | 3.33 | 3.17 | 4.00 | 4.25 | 3.48 | 3.40 | 3.51 |
A bit confusing at first but that could just be me, great music and art though, nice job!
Absolutely lovely art and color scheme, it has some nice atmosphere, keep up the great job!
Nice work! The radar was a nice touch.
Exactly my type of gameplay! Fun visuals too.
A very cute game, the colors looks great and the fire are so cute!
Nice colors, cute game!
Very nice visuals!!
very nice aesthetics and wow the animations! It feels very well made.
Very cute game but unclear what you can click on to distract him. I love the talking noises!
Cute and simple graphics, love it!
Solid entry! Puzzle design is great; nice increase in difficulty and tutorial levels.
Cute art but could need a little work, from an artist to another artist ;) either way the gameplay was nice and I'd love for it to become a mobile game! Good job!
As the comment above stated that it would be better to separate jump and grab as its a bit confusing, either way its a very cute game and I love that bed in the middle!
Very clean and cute style, id love to have a talking plant myself! :) great job!
Very nice. Many bonus points for music and also a nice landing page website!
I love the clean graphics!
The gameplay was fun and I quite like the iconic artstyle, great job!
Nice art and cute ducks!
Nice graphics and it was quite fun, great job!
It's a nice challenge! Bonus points for the CRT screen effect!
I love the graphics, if the characters were stickers I would differently buy them. Great job!
I love the music and the aesthetics are really nice!
I love the graphics especially the color scheme! Great job!
@maryush28 Thanks for the feedback! We have decided to fix the timer issue so that it does not start counting until the dialog is over.
Very nice concept and gameplay!
Nice one!
Love the lights at night!
This is great! Nice art style and theme!
Fun idea!
Looks amazin! I imagine it must have been a lot of fun and challenging doing the math for this! Enjoyed it.
This is amazing! The art, the sound and the premise! This very much has the potential to be turned into a full length game I would say. You have truly done a great job!
A solid entry! A bit hard to read the tutorial text at the bottom due to the color though. I always wanted to do a game mechanic with grids and velocity arrow thingies, great job on it:D
Very interesting idea! Would have been great to introduce additional puzzle mechanics later down the line. Enjoyed it!
Bonus points for the awesome posters!!
Nice and straightforward. Great graphics and seems very iOS-ish (maybe this would be a hit with the casual phone gamers too?:D)
Would be fun to see what this is, fix the link pls!
Cute music and graphics! Bonus points for caravan game jam!
The spaceship mechanic was really good, I wish there were more levels and variations! Although, it's a tight fit for the theme. Also, the music was great! P.S I liked the detail with the flag placed on visited planets:)
The most polished game I've played so far. A lot of fun with the mechanic, and graphics and audio are on point. Not sure how it fits into the theme (not that it matters, not a good theme IMO) but I definitely think this could be a full release! The texts on the signs is a funny touch too:D
So weird! Fun that you can feel the weight of the items!
It's a good concept! I'd add some more sound effects for the playable characters (thought sound was broken in the beginning).
Incredible! Did not read the game description at first so the mechanic was a shock! Good job on the programming too.
Perfect fit for the theme! As a previous comment said, the steps are very cool!
Love the art style! A lot of fun to play and you managed to put together challenging levels. Seems like a perfect smartphone casual tap game thing, you should release it in stores!
I really like the cylinder effect for the world rendering! Awesome job!
It is a great concept! I think there was too much information at the start, especially the instructions and controls. Great job on the mechanics and graphics!
Interesting concept! A bit unclear at first that you needed to return to the starting room but eventually got the hang of it. Good work on the graphics too!
Cute animations! Would have been fun to be able to play multiple levels (or even build your own levels, as you sometimes can with slot car tracks!). Great presentation and cover art also!
Very cool concept! Nice and calming atmosphere, enjoyed it!
Enjoyed it! It would be nice to have a larger loop, or harder path to navigate with the arrow keys - but it definitely fits the theme! Good work on the beat sync programming too, I did my first attempt at that this game jam!
Very true to the theme! A good first jam!
Great idea but a bit too buggy to be fully enjoyable, at least for me.
Great graphics and animations! But I really missed some louder music to dance to!
Game engine libraries not included in your download:/ Cannot play!
A lot of fun (although I mostly just slammed my way through the levels)! Boy the military got there quick! Good work!
It's an interesting concept! I really like the writing and flow of the game. Although, I think the font sizes are too much on the small side. But I agree with all other commenters, this is a beautiful game and well executed theme-wise.
A solid and unique entry. I like the paper cutout effect thing, it's sweet!
Very polished art and mechanics! Although a bit hard to see what parts were detracting walls, but got used to it! Great work!
Very fun idea and great puzzles!
Truly love the background graphics and meteor animation! Although I wish there could've been an extra frame or two just so you can see the explosion:D Bonus points for Ableton Live!
Really sounds like a TV game show with the voice! Good work! I have an older graphics card and it lagged quite a bit (too little video memory) which was surprising for such a simple game, but I guess that's just the engine.
Very impressive that you managed to do all this in such a short time! The robots are well done and scary:) It was quite bad performance on the web version, but Windows build was great. One thing I missed was some kind of sound cue to know that you are being chased (the bots maybe should emit some alarm sound in chase mode?). Didn't quite see how it fit the theme but that's fine. Great work!
Nice feel and well-designed gameplay + nice shader effects! The sound effects were a bit harsh perhaps and maybe missing some background music.
Good entry and a lot of fun with the 10 second beam mechanic! It think it would've been fine to have the beam be an instant death since the enemies were a bit too much on the easy side. Also maybe gradually introduce the ketchup thing a bit earlier since it seemed like a lot more intricate than the other mechanics.
Nice and simple! Perhaps the double jump on the first level/rotation could've been a bit more welcoming... or maybe it's just my bad:)
A lot of fun and bonus points for the awesome retro graphics! Would've been fun to be able to kill more enemies during each wave but I guess that would require slightly different level dimensions. One issue I had with the web version was that I couldn't click the 'play' button since it was hidden behind the tutorial panel at the start (most likely due to my screen size). No issues with the Windows version though!
@kromeboy yeah my laptop screen has DPI scaling set to 125% so that was probably it!
So bizarre with the cameras, the platform, roller-skate mechanic and the food items floating around the player. Must've been a blast creating this:D One slight issue I had is that the UI was a bit hard to get an overview of, especially in fullscreen.
Awesome work! I feel like it must've been a lot of fun making this:D
Fun small game! It definitely feels like it could be expanded a lot more. Some of the levels could be completed way too quickly, so maybe needs some balancing between the layout, the guards and how the 10 second feature works. I got stuck on one level where the diamond was blocked in, so I just had to sit and wait for an opening.
Managed to get 220pts! And the animations are so great!:D Wasn't immediately obvious how the game tied into the theme but I think it's fine.
Impressive entry! Excellent work on the gravity and the gravity indicators, seems like it would be a lot of fun making:) Managed to get through all levels and it feels like the difficulty ramp-up could've been less harsh if there were more levels, but I think it was fine for what it is. I didn't quite see that the 10 second timer was needed since most (if not all) levels were quite fast paced anyway. It *could have* been that you only get 10 seconds of boost or similar for an entire level but then the levels would have to be larger:) Good work and bonus points for some nice chords in the soundtrack, it really fit the space theme!
Good work for the short timespan! Please use .zip instead of .rar next time since it's more accessible!
Amazing mood!
Good visual+auditory experience but could've been a bit longer though / more options towards the end. Liked the chords playing during the ending!
A lot of fun! I think it would have been okay to have everything move a bit faster (both player + enemies). Great Pac-Man style level even including the teleport section:) One slight issue I had was that the player didn't slide along the walls so you'd get stuck due to the friction.
It was a lot of fun for such a simple concept! Maybe could've used more parameters to increase the difficulty, such as the balls coming in from different directions. Would love to see a mobile version of this that uses haptic feedback as well:) The gameplay could also work from the goalie's point of view (where you also have to tap in different areas too). Good entry!
Great entry! Seems like a lot of fun doing the gravity system for the planets:) I was a bit unsure exactly how the jump mechanic worked since you could click on visible planets and also planets outside the viewport. Another slight issue was that I accidentally clicked away the upgrade menu when trying to shoot since it appeared so quickly. Bonus points for good music!
Well tuned game feel and fitting graphics and sound! It was a bit on the hard side though and not too much time to run around to explore but still enjoyed it. Bonus points for good UI design!
Amazing you had the time to build the tech for this! Good to see a programming-styled game. Although it felt a bit unintuitive that the game level was not grid-based since it was hard to exactly know how far to move. Mostly just ended up guessing and not building a full graph.
It was a lot of fun! There wasn't any sense of danger or other consequences with the 10 second mechanic other than walking a bit more each time. A counter to this could be that you need to deliver your harvest before a given day. But everything felt clear and nice, including what the final goal was. One thing I missed was the final physical action of selling your harvest instead of it happening automatically. Also, perhaps some simple sound effects for when you are planting/selling/watering etc. to make it feel more tactile. Good entry!
Nice and simple concept! The environment reminded be a lot of The Nether from Minecraft, especially with the enemies:D One thing I noticed is that there seems to be no cue for when the presents spawn so you don't get the feel for the theme in that sense.
Simple but works! Felt atmospheric in a way but missed a walk animation with things like footstep sounds that echoes into the environment. Managed to get down to last stop 0.015 before failing!
Dialog was on point! Also had it to play it again, just to see.. you know.. what happens:) Bonus points for the color theme!
Nice concept! Could maybe have been more levels with more additional enemy types:) Managed to beat it without using the sliding mechanic though so it would be good to have some level that forces you to use it (narrow corridor for example).
Bonus points for the great cover art!
It was a lot of fun! Got kind of a dystopian feel with the speaker and the colors. Really like the running animation with just a few pixels of change between the frames but still completely sells it! One thing I missed is to have some background music or more ambient sounds.
Solid entry! Really like the nice and simple art style (with cool shaders for the "hidden" rocks). Seems to be no sounds though? Or maybe that's just on my end? Very cool still!