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FrancescoPanini

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Chasse Gardéejam7853.683.843.113.993.684.083.41
201841Combine 2 Incompatible Genres👥Fuel Racejam6673.383.303.393.763.692.852.533.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by FrancescoPanini

FrancescoPanini leaves an average of 8.0 feedback comments each event.

LD46 — Keep it alive (8)

Pollinate by Adam Konig 2020-04-23T21:53:58Z ♥ 0

It's a very relaxing game and it's really enjoyable to mix flowers to discover new colors. Controls and camera are nicely handled with the camera replacing itself higher when you water flowers. Plus I've always appreciated the ability to fly in games, especially games with that kind of mood.

Graphics are a bit too shiny to me but really nice. Sound design accompanies the mechanics quite perfectly and the overall feels very polished and complete. The only problem i had is a performance issue when there are too many flowers on screen (despite having a heavy config). Maybe it's only in the browser version, I didn't test it on downloadable versions. Anyway this wasn't a game breaking problem.

Although the theme doesn't really appear in the mechanic of the game, the way you use it to deliver a message is moving.

Very nice jam production =)

ALPHA PAPA ECHO by jamesterjim 2020-04-22T21:17:51Z ♥ 2

The game looks really nice and is a nicely done dog fight game. Controls are quite hard to master though. Having the plane rotation controlled by the mouse would have been easier to play I think, although it is mitigated by the huge hit box of enemies.

Design is really nice, graphics and sound fits well together. plane's trail really helps spotting enemies at long range but it is very hard to aim that far.

Sheep it alive! by SheetCode 2020-04-22T10:34:50Z ♥ 1

This game is really cute !

Music is cool. Gameplay is pretty fun and it is more challenging and tense than it seems. The way you handled difficulty levels is original and very interesting. Not only does it increase difficulty but it also adds possibilities as you can kinda make sheeps work together to survive.

That is a really nice jam game!

Save The Pink Skins! by gajop 2020-04-22T08:58:24Z ♥ 1

It feels like a good old arcade game. It is fun to fly around and shoot at all incoming asteroids.

Also having asteroids burning and slowly desintegrating to dust when they are too small is a cool idea, as well as the need to let some pass through. Combined with the different damages amount depending on the asteroid's size, it works pretty well.

The ship may be a bit too hard to control though, so that I didn't really have to let asteroids pass through as I missed some anyways when there were too much of them (but I may just be bad at good old arcade games haha). And I validate the idea seen in other comments to have your vessel slowly orbiting around the planet if you're close enough and not moving.

Old style graphics are nice, simple and effective. The planet is really nice with its rotation and the one of its atmosphere not having the same speed.

Toymageddon by Mr.Swanson 2020-04-21T21:11:24Z ♥ 0

This is fun (I like dog fight games) even though controls are quite tough. Having the possibility to play several types of players (here vessels and weapons) always impress me for such a short development time. Furthermore I like your beatboxing sound design. That is something we would have liked to do but we lacked the time.

Another f****ng escort mission by dodormeur 2020-04-21T17:30:47Z ♥ 1

Your game is really cool ! Very funny. I really like the mood you chose, all the tiny references and jokes. I'm impressed by the quality AND quantity of content you integrated in such a short time. Music and sound design work really well with the tone too !

Gameplay is very straight forward but not less effective, and the close combat system is a smart way to implement more possibilities in a 2 days home made game =)

It is quite tense to keep monsters away, but knowing that we're gonna get insulted if we don't manage to do it is much more motivating that i would have expected haha (I guess it would not be so fun if the game was taking it more seriously ^^).

I didn't manage to end the game yet (if there is an end) but knowing that we killed that impudent prince when we lose is kinda relaxing even if we've lost (is that a socially acceptable feeling ?... Wait, not sure I wish to hear the answer x) )

I'm curious to know : What technologies did you use to develop it ?

Last Days of the Empire by Arqcenick 2020-04-21T14:25:42Z ♥ 1

This is a cool strategy game idea, it feels a bit like a variant of a chess game and was pleasant to play. It misses some feedbacks though (mostly units upkeep/recruitment costs). Also I don't know if I missed something but I didn't succeed to capture cities.

A Bolder Wizard by parahunter 2020-04-21T11:51:49Z ♥ 0

As you explain this feels a bit like a test turned into a game but it is still fun to play and quite impressive to see all these physicalized meeples flying around. I guess it gives you lots of perspectives for other projects !