sadsmile 2020-04-21 13:52
I think the game has a very cool idea that could be extended upon. Although it doesn't seem to fit the theme too well (don't worry about that tho, its a nice game)
Foon → Ludum Dare Explorer → LD46 → Last Days of the Empire
By arqcenick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1646 | 3.30 | 28 | |
| Fun | 1412 | 3.23 | 28 | |
| Innovation | 1339 | 3.23 | 28 | |
| Theme | 1865 | 3.32 | 28 | |
| Humor | 1982 | 1.91 | 25 | |
| Mood | 2231 | 2.62 | 27 |
I think the game has a very cool idea that could be extended upon. Although it doesn't seem to fit the theme too well (don't worry about that tho, its a nice game)
interesting concept could be developed further and turned into a mobile strategy game but needs a little more explanation about the gameplay I'm confused about what to do, good job
Loved the art style and the overall idea. Wish there was a bit more UI for each unit to detail how much each recruitment takes, and how their attack/defence works!
Good Game! love it.
I had a really fun time seeing how long I could survive. The one thing I might suggest is putting the year you collapsed on the game over screen.
Interesting ideia, but the lack of audio and tutorials made this game somewhat frustrating. Not a bad game,I can see the effort you put into making this.
Cool idea, but a tutorial would be nice to grasp the gameplay elements more that I did. I really like the art style though.
really cool game, but I think that if you had sound effects or any other player feedback for kills or dominations it would be a lot better. But anyways the ideas is well implemented, I didn't found any bug while playing and fits well on the theme to try to keep your empire alive.
If you could rate my game and give feedback also, I would be really glad.
Deceptively addictive. Got really stuck in and played for way longer than I expected to. Props!
This is a cool strategy game idea, it feels a bit like a variant of a chess game and was pleasant to play. It misses some feedbacks though (mostly units upkeep/recruitment costs). Also I don't know if I missed something but I didn't succeed to capture cities.
Thank you for your feedbacks, I only had 16 hours to complete the game and then I had an issue with the Unity Player which took 2+ hours to resolve... I was going to add the feedback and sound effects but nevertheless I managed to submit. Maybe in a post-jam build eh?
Love the styling! The overall look is great - simple, clean, and consistent.
It also seems like you have the core of a neat little system here.
I did run into some game-breaking issues - it seemed like enemies and their cities were sometimes positioned on tiles which I had no way of reaching. So, unless I'm missing something about the mechanics, I don't think it was possible for me to win the game. There were also situations where it looked like I should be able to move onto a particular tile (based on the unit's movement shape), but it wasn't permitted for some reason.
A few more hours to address some of these issues, and I think you'd have something very cool!
Nice idea, something I'd play on mobile if it was available. Wish I could win by conquering the red towns, for some reason I can't conquer anything that's on the edge of the map.
I think the graphics worked very well, not sure I understand how every piece works, ended up with an all legionaires army that worked quite well.
I got to the end at the second try. Very good game and clever use of chess-like mechanics. The lack of audio is sad tho, with some SFX the game would be much better.
Overall the game is very good and fun.
I really liked the idea but was a little confused as I thought I could conquer cities as well (can I? I didn't manage to do it...)