10 seconds or less by DrunkardWolf 2022-10-18T23:09:43Z ♥ 0
Really ambitious to see such mechanics put into a 48 hour project, huge fan of wallrunning and sliding games. Though with that being said, after jumping from a few hundred hours of Titanfall 2 directly into this I did feel a bit like I was starting to go insane with the mechanics not being *quite* there, but that's absolutely nothing I'd dock points for in a Ludum Dare. Amazing work!
LD54 — Limited Space (10)
Commuter Grand Prix by jcbeaureg 2023-10-12T09:40:23Z ♥ 1
Got an immediate genuine laugh out of me. Opening the game felt like a David Firth bit ala "Washing Machine Emulator". Actually controlled really nicely too, great enry!
Cell Caster by Ethan Goldreyer 2023-10-12T09:31:46Z ♥ 0
Fantastic use of the theme, loved the idea of the limited space being caused by me and eventually becoming my own undoing. Really fun game, got incredibly chaotic more and more by the second.
Also, huge props for the incredibly effective tutorial in a game jam entry. Short, to the point, and easily understandable.
Risto goes around the world by Katajisto 2023-10-11T23:56:09Z ♥ 1
Incredibly inventive, don't think I've ever seen a mechanic quite like this in a game before. Was constantly anticipating a huge difficulty spike as there was much to think about with it!
FELL OUT by daveranan 2023-10-09T13:34:33Z ♥ 4
Let me start by saying that you very obviously know what you're doing, and there's not a lot positive that can be said that hasn't already rightfully been said by many others, this is a fantastic LDJam piece and I love the "A Short Hike" and "Night In The Woods" artistic DNA at play here - amazing work!
As you're looking to take this game further than the Ludum Dare, here's some feedback I hope might help you: - The camera sway is a bit too aggressive. I very rarely feel travel sick in games, but this immediately made me feel some discomfort - When working in monochrome it's important to develop your own visual language to separate interactive entities from the environment. I'd work on developing this language, as some objects for sure blended in. - Jump felt too floaty, I recommend increasing gravity past the peak - Acceleration on turn feels a little too long without much animation feedback to justify it, could probably be snappier? - As mentioned before, the boat can be a bit nightmarish - Dialogue is too segmented. Too many short sentences in a row that could feasibly be joint together to make the sentence flow feel cleaner and snappier. - You can definitely feel the pressure of the game jam in the writing, a lot of the dialogue feels rushed for the sake of content without much care for the grander narrative or individual character personalities. I think what you have as a base is absolutely perfect for a game jam, though you should consider rewriting chunks of it for a full release
**Please consider this to be full release feedback**, as this feedback on a game jam entry this would all be very nitpicky and you did amazing!
Fantasy Haven by Arti Dev 2023-10-09T11:05:34Z ♥ 1
Definitely impossible to get 40/40, but incredibly addictive. I could see myself playing something like this on my phone regularly, it works great as a nice quick-session pick-up-and-play puzzle game
Squire of Holding by Juutis 2023-10-05T09:50:47Z ♥ 1
Fantastic game, hooked me all the way through til I bought all the upgrades. If it had stuff like randomised upgrades and roguelite progression, this could be a serious contender for a full release if you wanted to take it in that direction.
Crime Duty by HellHound 2023-10-04T14:09:58Z ♥ 4
Always a pleasure to see narrative-first adventure games during the Ludum Dare. Really liked what you were going for here, the atmosphere was fantastic and I enjoyed how subtle the increase of the eerie elements was. Disappearing knives, repeated dead bodies. It felt very Lynchian and Eternal Darkness-adjacent in a way only a video game (and maybe even only a short-turnover game jam game) can, letting the player second guess if something was a bug or a creative decision to instill discomfort in the player. The slight changes in music really helped with the vibe as well!
As a point of feedback, I think your art assets could've used some consistency in style and better integration into your development pipeline, as I noticed some issues with inconsistent quality settings and resolutions that seems to be an issue with a disconnect in communication with your level designers and artists. It might be worth on-boarding your artists into your dev pipeline to have them handle importing assets themselves! Also I think I softlocked myself in the room with the bookshelf, as all the interactive elements ceased to work so unfortunately I didn't get to see the ending!
That aside, I think there's a lot of invisible effort that goes into making something like an adventure game from scratch in a 3 day game jam, so you should all be very proud of what you've made here
BLOCKIES by Ayxs 2023-10-04T10:37:55Z ♥ 3
Oh this is INCREDIBLY good. Hooked immediately. It's a good thing I got unlucky and game overed or I reckon I would've just played this forever
The Endless Night by Just Dzhi 2023-10-03T11:08:13Z ♥ 3
Really cute mix of spellcrafting and roguelite mechanics. Kinda game I'd love to get stuck into a full version of with a whole bunch more options and enemies - great work!
Cramped - 3D Maze Escape by Onsson 2023-10-02T22:27:25Z ♥ 0
Absolute mind-bender. An interesting combination of finding myself relying on guesswork but then quickly realising brute-forcing wasn't really working out