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Caladrius

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Skypiercerjam5933.553.182.832.833.883.413.623.55
202251Every 10 seconds👥DecaDarejam1254.004.103.474.044.053.964.233.86
202250Delay the inevitable👥Stone Sabbathjam3653.783.433.253.514.094.322.684.10
202149Unstable👥MIFFEDjam2223.944.053.313.353.893.824.554.05
202148Deeper and deeper👥Burst Veinjam4893.783.453.274.013.463.952.764.09
202047Stuck in a loop👥Last Train Homejam2743.913.823.793.673.793.934.454.11
202046Keep it alive👥Bubbles Saves Grandmajam8653.643.603.473.863.713.674.35

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Caladrius

Caladrius leaves an average of 10.7 feedback comments each event.

LD54 — Limited Space (10)

Commuter Grand Prix by jcbeaureg 2023-10-12T09:40:23Z ♥ 1

Got an immediate genuine laugh out of me. Opening the game felt like a David Firth bit ala "Washing Machine Emulator". Actually controlled really nicely too, great enry!

Cell Caster by Ethan Goldreyer 2023-10-12T09:31:46Z ♥ 0

Fantastic use of the theme, loved the idea of the limited space being caused by me and eventually becoming my own undoing. Really fun game, got incredibly chaotic more and more by the second.

Also, huge props for the incredibly effective tutorial in a game jam entry. Short, to the point, and easily understandable.

Risto goes around the world by Katajisto 2023-10-11T23:56:09Z ♥ 1

Incredibly inventive, don't think I've ever seen a mechanic quite like this in a game before. Was constantly anticipating a huge difficulty spike as there was much to think about with it!

FELL OUT by daveranan 2023-10-09T13:34:33Z ♥ 4

Let me start by saying that you very obviously know what you're doing, and there's not a lot positive that can be said that hasn't already rightfully been said by many others, this is a fantastic LDJam piece and I love the "A Short Hike" and "Night In The Woods" artistic DNA at play here - amazing work!

As you're looking to take this game further than the Ludum Dare, here's some feedback I hope might help you: - The camera sway is a bit too aggressive. I very rarely feel travel sick in games, but this immediately made me feel some discomfort - When working in monochrome it's important to develop your own visual language to separate interactive entities from the environment. I'd work on developing this language, as some objects for sure blended in. - Jump felt too floaty, I recommend increasing gravity past the peak - Acceleration on turn feels a little too long without much animation feedback to justify it, could probably be snappier? - As mentioned before, the boat can be a bit nightmarish - Dialogue is too segmented. Too many short sentences in a row that could feasibly be joint together to make the sentence flow feel cleaner and snappier. - You can definitely feel the pressure of the game jam in the writing, a lot of the dialogue feels rushed for the sake of content without much care for the grander narrative or individual character personalities. I think what you have as a base is absolutely perfect for a game jam, though you should consider rewriting chunks of it for a full release

**Please consider this to be full release feedback**, as this feedback on a game jam entry this would all be very nitpicky and you did amazing!

Fantasy Haven by Arti Dev 2023-10-09T11:05:34Z ♥ 1

Definitely impossible to get 40/40, but incredibly addictive. I could see myself playing something like this on my phone regularly, it works great as a nice quick-session pick-up-and-play puzzle game

Squire of Holding by Juutis 2023-10-05T09:50:47Z ♥ 1

Fantastic game, hooked me all the way through til I bought all the upgrades. If it had stuff like randomised upgrades and roguelite progression, this could be a serious contender for a full release if you wanted to take it in that direction.

Crime Duty by HellHound 2023-10-04T14:09:58Z ♥ 4

Always a pleasure to see narrative-first adventure games during the Ludum Dare. Really liked what you were going for here, the atmosphere was fantastic and I enjoyed how subtle the increase of the eerie elements was. Disappearing knives, repeated dead bodies. It felt very Lynchian and Eternal Darkness-adjacent in a way only a video game (and maybe even only a short-turnover game jam game) can, letting the player second guess if something was a bug or a creative decision to instill discomfort in the player. The slight changes in music really helped with the vibe as well!

As a point of feedback, I think your art assets could've used some consistency in style and better integration into your development pipeline, as I noticed some issues with inconsistent quality settings and resolutions that seems to be an issue with a disconnect in communication with your level designers and artists. It might be worth on-boarding your artists into your dev pipeline to have them handle importing assets themselves! Also I think I softlocked myself in the room with the bookshelf, as all the interactive elements ceased to work so unfortunately I didn't get to see the ending!

That aside, I think there's a lot of invisible effort that goes into making something like an adventure game from scratch in a 3 day game jam, so you should all be very proud of what you've made here

BLOCKIES by Ayxs 2023-10-04T10:37:55Z ♥ 3

Oh this is INCREDIBLY good. Hooked immediately. It's a good thing I got unlucky and game overed or I reckon I would've just played this forever

The Endless Night by Just Dzhi 2023-10-03T11:08:13Z ♥ 3

Really cute mix of spellcrafting and roguelite mechanics. Kinda game I'd love to get stuck into a full version of with a whole bunch more options and enemies - great work!

Cramped - 3D Maze Escape by Onsson 2023-10-02T22:27:25Z ♥ 0

Absolute mind-bender. An interesting combination of finding myself relying on guesswork but then quickly realising brute-forcing wasn't really working out

LD51 — Every 10 seconds (14)

10 seconds or less by DrunkardWolf 2022-10-18T23:09:43Z ♥ 0

Really ambitious to see such mechanics put into a 48 hour project, huge fan of wallrunning and sliding games. Though with that being said, after jumping from a few hundred hours of Titanfall 2 directly into this I did feel a bit like I was starting to go insane with the mechanics not being *quite* there, but that's absolutely nothing I'd dock points for in a Ludum Dare. Amazing work!

Cascading Clockwork by DecrementedPalindrome 2022-10-13T12:06:28Z ♥ 1

Always a pleasure to see some tricks never go out of style; the old right click trick that got me through countless Flash mazes back in the day works great here too! Great to see one of these in 2022, great entry

The pond & the stars by Chocolat-Endive 2022-10-09T20:50:07Z ♥ 1

Truly a wonderful experience. I really enjoyed reading all the fun little item descriptions you wrote, and you managed to keep the minigame just involved enough to engage me without spoiling the peaceful and sombre atmosphere you created. Amazing work considering you didn't have the full three days, one of my favourite games of this jam

Space Buggers by Minipeps 2022-10-09T16:51:47Z ♥ 1

Love to see a mazing TD - quite rare to see these days! Think the theme made this one a harder sell since I was pining for a fast-forward button the whole time!

Survives on time island by Lorwon 2022-10-09T16:26:19Z ♥ 0

Incredibly ambitious for a one (and a half?) person team. Got really swept up in the atmosphere and ended up just wondering around for a long time. Very Daggerfall kind of vibes. Hope you end up taking this engine somewhere great!

Exorcist Patrol by PeachTreeOath 2022-10-09T10:46:11Z ♥ 2

This is an unbelievably inventive combat system. Would be incredible to see this taken forward into a full JRPG style game. Really enjoyed experimenting with all the positional values, and combined with a character progression system this could really go places

BUN-hop by bqq 2022-10-09T10:00:19Z ♥ 1

Really enjoyed this. The smooth controls and animations felt like I was truly blitzing through a stage when I got into the flow state of it all. Music was wonderful too, you've got something really cool here!

Home Office Hero by lexi 2022-10-08T13:13:43Z ♥ 3

If video games are supposed to be about escapism, how come you represented the remote work experience so perfectly? Cracked up at the underwear + shirt and tie combo. Spot on. Top points for comedy

Groceries Please! by natpat 2022-10-07T13:41:09Z ♥ 2

Loved the atmosphere of this game, charmed the hell out of me. Having to help your kid with homework was a REALLY cute touch, and while it took me a while to figure out how to actually play (ended up checking out the gif on this page, thanks for putting that there!), I ended up getting really into the flow

BeaT-Rex by Andreas Roschal 2022-10-05T21:40:44Z ♥ 1

This was an absolutely outstanding game. Played all the way til I maxed everything out and REALLY got into the flow state of it. Would love to see a fleshed out full version of this with lots of different way to build your character, kinda plays like Vampire Survivors with with a real original hook that kept me going

Death stare by Bentekiller 2022-10-05T20:25:32Z ♥ 0

Took me a while to truly understand the game, and mouse movement for sure made it a lot more difficult. Very interesting mechanic though, made navigation very tense as I rushed to find the nearest shuffled number in time!

☕️ OverBrewed ! by Tyrannas 2022-10-05T19:57:53Z ♥ 3

Both tense AND relaxing, found myself being very quickly overwhelmed! Cute idea adding in local multiplayer, appreciated seeing that. Maximum points for mood, you got the atmosphere down perfectly

Bad Thoughts by House Trap Jay 2022-10-04T14:54:04Z ♥ 3

God this is so fucking cool; In love with the aesthetics, the music, the sound design, everything! Absolutely chomping at the bit to play a full game with this aesthetic approach. You really outdid yourselves for sure, props

It Comes At Midnight by Legolula 2022-10-04T12:56:57Z ♥ 2

This was great. I'm a huge fan of games where the only resource you really need for a playthrough is information and I was really pleased to see that absolutely nothing was retained between the loops. Very clever using time as a narrative device rather than explicitly real life 10 seconds as well, that never really occurred to me during ideation and I appreciate that you took that route - the game was for sure more fun for it!

LD50 — Delay the inevitable (6)

Newton's Law by HomineLudens 2022-04-11T21:49:45Z ♥ 1

Got hooked on it. Became an expert. Very satisfying game when you work out the trick to it!

TheTrick.png

Reptiles Save the Queen by Benj9 2022-04-10T17:42:30Z ♥ 0

The game crashed when I visited Australia and I think that fit the tone PERFECTLY. Didn't even question it!

The End Of Days by Anson Rutherford 2022-04-09T17:09:14Z ♥ 1

Really loved watching your post-mortem. The idea of delaying the inevitable being offsetting something as it becomes stronger was something I'd really not even considered during ideation, super inventive implementation. Funny story, loved how everything controlled as well. Only disappointment was that the "End" screen wasn't an explosion sandbox cos that pop sound is SUPER satisfying

Destination Station by JM-Janzen 2022-04-09T16:49:04Z ♥ 2

Incredible gameplay loop. As soon as I realised exactly how things were working, I was hooked

I have no nose, and I must smell by Enad96 2022-04-09T11:01:05Z ♥ 2

This has been my favourite entry into this current jam so far, so I feel I owe it to you to give some detailed feedback from a a place of love: - Adored the soundtrack, wouldn't change a thing about it. Nothing better than comfy music during space exploration - The atmosphere was phenomenal, caught myself flying around for way longer than I thought I would just because it was so lovely to do so - Controls were actually pretty intuitive once I got the hang of them. I feel that "Jetpack" may have been a bit unclear in the instructions as it took me a while to realise how it was impacting my movement. Felt great to fly around once I had that down. Maybe an auto-reorient button would've been awesome as I did find myself holding it down for the most part - Your low poly planets looked great, but I think this really caused a noticeable mismatch in the skybox style. I reckon if you hand-drew a cartoony space skybox and fixed the UVs on the model it'd look fantastic - I think the logs were fairly contrived, I feel I was reading books but giant books placed along planets. Something a bit more techy to match the tone and atmosphere would probably have fit better here. The writing was great though, it's a shame there's no score for writing in Ludum Dare because I would've absolutely handed you a 5 for that - I really had no idea what I was trying to do, but I'm assuming there's a log I missed somewhere that provided a username and password for the log-in screen? If there's more to the game, I'm truly sorry I didn't get to see it. Let me know if I was missing something and I'll definitely go back and check; though I didn't account my own shortcomings into the score I gave you, so don't worry about that

This is an incredibly ambitious project for two people, and I think you really nailed the core of what you were trying to do. Props to you!

The Inevitable Abyss by hinesite 2022-04-07T13:26:25Z ♥ 1

My pet parrot absolutely loved the music, it set her off singing and dancing like you wouldn't believe so big points for that

LD49 — Unstable (5)

LCD DREAM ESCALATOR by Hydezeke 2021-10-09T15:31:31Z ♥ 1

This was such a beautifully authentic love letter to "LSD Dream Emulator" that I'm simply blown away. One of my favourite experiences of all time represented in a Ludum Dare, absolutely amazing. Thank you so much for this <3

Crate-tris by gamezero 2021-10-06T08:59:14Z ♥ 1

Very novel concept and a whole lot of fun! One thing that I would say is that I felt like there weren't too many strategies to change up and use between levels as the only thing to change seemed to be height. Maybe randomised boxes with different weights could be a way things to keep more dynamic and tense if you took this game further, but I had a great time!

The Swirl by cybuuorg 2021-10-06T08:51:34Z ♥ 4

This is awesome, I was hooked in by the art style and stayed for the story. Really impressive job for a Ludum Dare project, would love to see a full-length game by you guys!

Corruption TD by Mysticaldev 2021-10-05T21:20:14Z ♥ 2

Had a great time with this. The exponential feeling of things getting rapidly more out of control while also making money quicker was fantastic! One suggestion in future would be to have more descriptive UI, as I was unsure which towers did what at first but I eventually worked it out.

Great job!

Button's Garden by Matt Heinrich 2021-10-05T19:19:14Z ♥ 1

I sincerely adore everything about the art and character design - Absolute props to your artists! Always a pleasure to play a goblin game during LD

LD48 — Deeper and deeper (14)

Deep Dark by OkayLobster 2021-04-30T12:06:20Z ♥ 2

I really love the inventive mechanism you came up with for selecting single-player or co-op, caught me off guard. I am AWFUL at this game, but I enjoyed it nonetheless!

Blue Square and the Mystery Cave by asdehielo 2021-04-30T11:55:19Z ♥ 1

Had a lot of fun with the puzzle element, but wasn't super keen on the part that relied entirely on memory to avoid spikes. Charming game, and a sombre ending. Great job for 48 hours!

Down to Goblin Town by panurge 2021-04-29T10:30:48Z ♥ 2

Always charming to see a family project, and I'm always a sucker for other games also made with goblins. Good job!

Deep Golf by dmdmdmdm 2021-04-28T21:56:18Z ♥ 1

There was an old PS1 Net Yaroze game called Sphere that I played a lot of as a kid and this really reminded me of that. Nostalgic!

Mocap, Mo' Problems by Skleembof 2021-04-28T16:47:54Z ♥ 2

Punched a dude so hard he turned into a liquid. 10/10

Surinapiri - Suruvuori by kovalok 2021-04-28T15:45:34Z ♥ 1

Boomer shooter kino, cracked up at the death explosions. You should definitely flesh this out into a full game, I love it! Movement mechanics could use some work, but I love the aesthetics

Plunder of Goblin's Grove by aurel 2021-04-28T15:40:47Z ♥ 1

Always looking out for another goblin-themed game - let me know when you get the download link sorted!

Space Dwarf Alchemist Go! by BlackOpsBen 2021-04-28T15:34:13Z ♥ 1

Screenshot 2021-04-28 163232.png

Had a great time - like a clicker game that requires proper engagement to keep up with your fuel supply and keeping an eye on your turrets! Absolutely love the idea of having to be really paying attention while the numbers rocketed up. Could stand to be a bit harder, but your core gameplay loop was fantastic. Loved the Warcraft 3 style voice acting as well!

Glad you sorted your WebGL woes!

An Ore'ible Game by ygrichman 2021-04-28T13:37:27Z ♥ 2

This game made me feel like I'm really forklift certified!

Fun mechanics - not sure if you intended it or not, but I had a great time working out strafe jump tech to move as quick as I could through the levels!

Hole Down by Seeko Studios 2021-04-27T21:22:52Z ♥ 2

This is pretty great. Really like the style of it, music and visuals both mesh together well, particularly the art style which I'm genuinely a huge fan of. Thought I broke the game when I picked up coins and it ticked down endlessly before realising I was at the end which was disappointing because I was actually really enjoying myself! I think this could work amazingly as a fully fleshed out roguelite with procedural generation and a whole lot more content.

Substrate Mining Co. by Steve Dragon 2021-04-27T16:36:25Z ♥ 3

A Ludum Dare project about a mine filled with anti-union propaganda? SAME

Really enjoy the idea of going through and piecing things together, atmosphere was fantastic, and I feel the player moves at JUST the right speed to keep it atmospheric without being slow. Solid job

Foundations by cottontshirtz 2021-04-27T16:24:38Z ♥ 1

Wow. Oh my god, wow. I can't remember the last time a game jam project of all things managed to evoke a significant emotional response in me, I'm genuinely blown away. In the first few minutes I found myself thinking "The distance between the narrative is far too long", only to then realise EXACTLY what you were doing. Using gameplay mechanics to train the player for the final narrative element was an absolutely PHENOMENAL idea and I'm so so happy I found this. The final stretch of the game was a chilling realisation for me, and it recontextualised the entire project.

This may actually be the greatest Ludum Dare project I have ever experience, and if it doesn't get top marks for mood then I'll be extremely shocked. Amazing job, consider me to be giving you the text equivalent of a standing ovation right now!

HOOKSHOT HELL by Moritz Jaeger 2021-04-27T16:04:59Z ♥ 2

I desperately wanted to make a grappling hook game this Ludum Dare and didn't have the creativity necessary to come up with one for this theme, but by god you did what I couldn't do. Incredible. Had a great little time with this but unfortunately I couldn't finish it because even at the lowest DPI the camera just swung around way too fast for me. Get some mouse sensitivity options in there and this would be a whole lot of fun, great job!

The Deep North by buckmeister 2021-04-27T16:01:59Z ♥ 1

Charming art style, engrossing atmosphere, and I really liked your approach at "top-down soulslike" mechanics with the stamina and dodging. You have a fantastic start to something here and the potential to go much further with it.

My only real gripe with what you have here at the moment is that the stamina recharges far too slow which ends up leaving enemies feeling quite damage-spongey. I think the sun shards seem to be recovering a small amount of stamina, but it could be good to have them restore quite a lot more alongside changing the base recovery rate.

Great job!

LD47 — Stuck in a loop (10)

Hope/Remember by arzi 2020-10-25T14:06:56Z ♥ 1

Immediately thought of Ultima when I saw the art, super happy to see that was actually your inspiration!

Perpetual Sentence by kasperhangard 2020-10-25T12:47:48Z ♥ 0

Wanted to see what @kasperhangard worked on after how much I loved "Time Agent: Protect the VIP" and wasn't disappointed! Fantastic visuals, haunting atmosphere, and the non-euclidian level design was INSANELY ambitious for a game jam project. This is a project I'd absolutely adore to see cleaned up and polished, would be something I'd regularly come back to.

Don't Go by ubershmekel 2020-10-25T12:29:11Z ♥ 1

A blind game is an extremely unique idea, I don't think I've ever seen anything like it. I think the only real issue I can see is that I'm not sure if it entirely lends itself well to a platformer, a genre known for its precision, but I still enjoyed myself thoroughly! Very cool idea!

Puzzle Pong by darthone 2020-10-14T15:50:35Z ♥ 1

I really like how open-ended the solutions to the puzzles were. It really felt like if I had an idea of how I could get it to work, it would work 9 times out of 10. Really inventive game, would love to see it taken further with some graphical polish and more levels!

HamsterLoop by Misterm 2020-10-10T20:20:31Z ♥ 1

The whole aesthetic and feel of the game felt like a HUGE throwback to early Shockwave games, and damn did that hit my nostalgia right at the core!

THE LIGHTHOUSE by xk_the_name 2020-10-06T16:52:07Z ♥ 1

Blown away by the presentation here, beautiful artstyle, engrossing story, and an incredible atmosphere. The moment it clicked with me exactly how this fit into the theme, I was immediately ready to give it a 5/5 there. If you've put out any full-length games like this I would absolutely love to see them!

Minotaur's Labyrinth by JOrbits 2020-10-06T15:21:04Z ♥ 1

Really clean and a nice mindbender, huge Antichamber vibes! The lighting effect looked really cool, and I think some music would really have improved the overall mood, but I really enjoyed what I played already. It might be also worth considering what kind of cool things you could do with sound on top of the existing mechanics to play with the player's mind even more, but that's definitely something to only think about if you plan to take this forward. Great game, really enjoyed it!

Patient Ghost by MartRoks 2020-10-06T12:41:19Z ♥ 2

From the moment I saw "Stuck in a loop" on the list of potential themes, I was hoping with all my heart to see something like this. The concept of retaining limited things between time loops is absolutely fantastic and I applaud you for your efforts here.

The art style and atmosphere really ties everything together, and I think you have a really good idea to take forward here. I'd love to see this played out in stages, carrying things over between cycles to solve puzzles with more complexity than memorisation in the future, perhaps even holding one item (like the key) between loops.

Phenomenal job, really hope you guys go on to make this into a full game.

Among Stars and Robots by jaoel 2020-10-06T10:20:17Z ♥ 2

A tried and tested idea made your own with a cute aesthetic and heaps of polish. The level transitions were absolutely fantastic, and the whole flow of the gameplay was great

If I had any feedback, it'd be that it feels almost backwards putting the instructions in the top corner and the time controls in the bottom. Swap those around, and I think it'd be golden! Also, I think changing an instruction should reset the time setting, as on my first play it took me a while to work out I had to pause and press play again to get it to go.

Phenomenal job guys, really impressive for a team of 2!

Tempus Guardian by Stefan Pijnacker GD 2020-10-06T09:58:19Z ♥ 4

The rotating level is a pretty great idea - when I realised what was happening I was pretty impressed with it - however as I played for longer it mainly felt like it was just restricting which door I could go into and I didn't notice any major differences between door destinations with the only exception being when I needed to go to the shop. Overall it's a great foundational idea and I'd love to see something like this expanded upon outside of the bounds of a game jam, definitely had fun playing this.

The pixel art was charming and had a nice consistent style across the board and I enjoyed the music, though I feel the loop may have been a bit too short as it did start to get a bit old after a few minutes of playing.

Amazing job guys, you did great!

LD46 — Keep it alive (16)

Hold That Thought by 2kah 2020-05-11T19:57:19Z ♥ 0

Very zen game. Reminded me a lot of the simplicity of all the .io games out there. The music flowed nicely with the gameplay, and I found the whole experience overall very satisfying. I've gotta say, I really liked the stat min/maxing element as well

Saving Emperor's Chick by Calcitherin 2020-05-11T19:50:55Z ♥ 1

Really liked the art, unfortunately not much to it however. Would be great to see where things could be taken with such an art style, very promising

Keep her alive, please.. by Sublustris 2020-05-11T19:47:13Z ♥ 1

Took me a while to work out what was actually happening, could use some additional onboarding

However, once I got the hang of it, I was immediately hooked and didn't stop playing until I had the 20/20. Really fun game

Houston, We Have A Problem by Steve Dragon 2020-04-22T11:28:19Z ♥ 0

The UI is quite intimidating at first, and it's quite a slow burner, but I think you stuck to the theme really well here, and I quite enjoyed the concept of the animal rockets.

I think it could do with a bit of a rebalance, as it felt like my oxygen was never replenishing, and I'd have to stock up every single rocket with about 3 oxygen

Good job overall!

Time Agent: Protect the VIP by kasperhangard 2020-04-22T11:09:01Z ♥ 3

I REALLY liked this. Reverse Hitman with a time travel element, really cool way of doing a puzzle game. I found it extremely satisfying to work out things, and little moments like seeing what I assume is a shooter in the distance and closing curtains in advance felt like I was able to use clues given to me for problem solving.

I'd say the only exception to this was the shooter in the toilets, which made me feel like there was no hint to it happening, but the speed increase mechanic meant I never felt overly punished for missing something.

Allowing the player to do what they want was a fantastic touch as well, as I really wanted to see what would happen if I just went around shooting people, and it was as silly as I expected.

You guys are onto something here and should definitely consider taking this forward into a multi-level full experience!

Last Light by LykaWolfie 2020-04-22T10:47:55Z ♥ 2

Enjoyed the concept. Traditionally you'd expect the light to repel enemies or drain your meter while on, so this was a nice subversion of that

I had some troubles with the enemies still chasing after me when the light was off, but when it was working it was an interesting experience

The Keep is Alive by OwlyCode 2020-04-21T21:32:41Z ♥ 2

Inventive game, didn't quite know where to go or what to do, but it was quite peaceful going through a world with such wonderful artwork and music, even if chased by barbarians. Would love to see this expanded upon

Toymageddon by Mr.Swanson 2020-04-21T20:56:42Z ♥ 0

Couldn't get to grips with the controls, but the sound effects sold me on the whole thing

Keep the King Alive by Noxalus 2020-04-21T20:42:04Z ♥ 1

Really impressive for such a short amount of time, feels pretty fully featured and looks great

Party Never Dies! by arashi 2020-04-21T20:20:48Z ♥ 3

Super stylish and really well signposted. Went in without reading any of the tutorial stuff, and I managed to catch on to what I was doing really quickly. Feels like it went on a bit too long, but the changing music and increasing visual effects helped keep me engaged

DIABLOW: Savior of the Damped by SubtlyDramatic 2020-04-21T19:57:56Z ♥ 3

The sound effects terrified my pet bird and now she won't stop screaming and pooping

10/10

Nuclear Bad Day by Creepy 2020-04-21T16:58:59Z ♥ 1

Brilliant game, the escalation factor had me laughing throughout, and it was genuinely challenging. Made it to about 10 minutes and would play again

Last Days of the Empire by Arqcenick 2020-04-21T14:06:41Z ♥ 1

Deceptively addictive. Got really stuck in and played for way longer than I expected to. Props!

SMT V final Boss leak by sadsmile 2020-04-21T13:42:38Z ♥ 2

Really impressed by how smooth this all feels. Would love to see this taken out of the parody and used for a standalone RPG, especially with the "Keep the damage dealer alive" mechanic

One downside is the music doesn't seem to work, but that could be a problem on my end

Mauritius: The Last Odyssey by Greet 2020-04-21T13:18:06Z ♥ 0

Very interesting concept, can really see and respect the ambition in the idea, however I definitely agree that this needed a tutorial or some more reading material in the game description. Took me a little while to get to grips with what I was doing, but I see a whole lot of potential in this idea with a little bit more onboarding and signposting

Good Boy Wanwan by PecheDodue 2020-04-21T13:07:42Z ♥ 4

Genuinely love this! Me and my flatmate were laughing throughout