TILE PLACEMENT by DuduSAr 2013-09-06T01:55:00
This game has great potential. I really like the idea of touch screen!
Foon → Ludum Dare Explorer → Users → darthone
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Magic Mice | unfinished | |||||||||||
| 2021 | 49 | Unstable | Mad Marbles | compo | 3.05 | 2.61 | 3.16 | 2.00 | 2.83 | 3.55 | 1.64 | 3.05 | |||
| 2021 | 48 | Deeper and deeper | Astral Abyss | compo | 249 | 3.70 | 3.28 | 3.50 | 3.62 | 3.38 | 3.26 | 3.70 | |||
| 2020 | 47 | Stuck in a loop | Puzzle Pong | compo | 158 | 3.71 | 3.95 | 3.79 | 3.65 | 2.51 | 3.53 | 2.29 | 3.03 | ||
| 2020 | 46 | Keep it alive | Fredrick's Flowers | compo | 726 | 3.22 | 3.10 | 3.02 | 3.60 | 2.95 | 3.40 | 2.21 | 3.08 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Shhhh!nacks | jam | 3.42 | 3.32 | 3.76 | 4.00 | 3.84 | 3.16 | 4.04 | 3.70 | |||
| 2016 | 37 | One room | Gravity Set Me Free | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Leaf or Die | jam | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Pushy Blockbuster | compo | 459 | 3.28 | 2.86 | 3.64 | 3.48 | 3.21 | 3.04 | 3.06 | 46 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds to Live | compo | 700 | 2.93 | 2.93 | 2.52 | 3.10 | 2.60 | 2.40 | 2.00 | 2.56 | 53 |
This game has great potential. I really like the idea of touch screen!
I think if you had some good background music this game would be solid!
Some levels are significantly harder than others
Made me actually lol
I didn't really understand this game until I looked at the source, but after reading I played through it and I liked it!
I really like the idea behind the game. I wish there were more level though.
Funniest game I've played so far!
There was a bit of a learning curve, but i liked the concept of the game. if you could make the player more visible, and make the rules easier to read I think it would greatly improve the game
I really liked the challenge of the game. Great Job!
Got stuck on the level with 2 slopes. Interesting game though
I thought that it was a fun puzzle game, but you should disable the right click menu in the unity build options
couldn't get explosions to work, you should try disabling the right click menu in the build settings within unity
I enjoy games like this, but i wish it had more upgrade options. Good Job!
Always a fan of rogue likes. Good job!
Really like the game play and the art! Took me a moment to realize I needed to have someone walk off the screen. I think the path finding could use some adjustments and the balancing over all. I wish there was higher population density or some endless mode
This was a fun quick game! It felt like at one point I was on a death spiral and I think an interesting mechanic would to allow players to use another need at some conversion cost/other penalty
Thought that this was a unique take on the theme and enjoyed it. I think it would have been interesting to have to crowd at least bounce up and down when your doing well.
I think this game was well executed and fun to play, but the pacing felt a bit slow to me
Definitely got my clicking workout in for the day
I had a good time playing this. I felt that once things tipped out of control it was essentially game over. I think there's a lot a simple thing that could make it that much more juicy ex dead enemies, screen shake, particles on hit, upgrade-able weapons
Wonderful concept for a platformer and I had a good time playing it. I noticed that the spheres behavior was a bit unpredictable when my aura activated/their speed up wore off. Not sure if that was intention or not
Made it to the end of the year with 160$. Like others have said I think some simple sound effects would have really made the game pop
Had a great time playing this! Wish there was a bit more depth/challenge
I wish the notes lined up when you played, each one is in a different position and it's quite a challenge for new players to remember which one is which and they are staggered making it even more difficult
I found the game quite challenging and ended up just putting whatever I could quickly grab into the pot. Definitely not the best meta
The game keeps crashing for me when I "release the beast"
Really liked that you game was different from all the keep the fire going games I've seen
Love the interactive menu, I wish it would show my my time after I died so I could at least see if i was making any progress
Great first game, I initially was moving the watering can to the flies to swat before realizing I could just click on them. Towards the mid game, my plant became suicidal was would slide across the screen directly into the flies which was a bit frustrating that there wasn't indication that the plant was about to move
Incredible entry!
This is a wonderful little web drum DAW with pretty unique time control feature! I had a good time playing with it. I think some simple right click (fill every x beats) would be a nice to have. Also track labels, wasn't sure what I had to work with but I did quickly figure it out
The graphics, artwork and animation are fantastic. I felt the level design and difficulty curve was lacking. Super cute plants!
Enjoyed the retro artwork and the idea!
Super polished game and i had fun playing! I think overall the difficulty ramp up could have been a bit slower and I found that the positions being randomized after every level frustrating given the time limit.
Beautiful title screen. As others mentioned softer colors and keyboard controls would have been nice. Great job!
Really loved the idea and the art was fantastic! I wish I could have controlled the camera to skip some unfair/frustrating deaths.
I enjoyed the artwork a lot! I agree with others mentioning that it feels like the jelly is falling too fast. You could have also zoomed out the camera as the jelly got larger
As others said I think the difficulty curve needs adjusted but I had a good time playing!
Really love the core mechanic and the graphics of this game! I think increasing the hit boxes on the planets would be a nice usability increase. I had trouble clicking on the small planets when they were moving really quickly
Really well executed game and I loved the graphics! I think the controls felt a bit clunky at times, like I wouldn't drink when pressing space. Also wish I could have panned the camera in the direction I was facing
My final time was 3:57.27! This would be fine to speed run! I think some of the levels were a bit easy to cheese through, but otherwise great job!
Really enjoyed the graphics and the mood of the game! The controls felt a tad clunky at times (specifically picking up/throwing things and the AI was a bit too hard for me even after a handful of goes
Great execution, I had a wonderful time playing! I think the ordering of the levels could have been changed around, I was struggling with levels 3/4 but 5 6 7 were much easier to me
Simple and perfectly executed!
Really liked the graphics! I spent too long trying to single jump over things before realizing I could double jump
I think this has some potential, reminds me of a rogue-like. I think you had a good idea earlier in the comments to add a time delay to when the enemies attack you. I always struggle with gauging how hard my own games will be for others to play, but since you are likely the creator and play tester you have to remember that when deciding if something feels like a challenge or just frustrating. Nonetheless a great first ld entry!
Played as a pair with one person on the mouse and one person on the keyboard. It was pretty fun! Great design!
Really enjoyed playing and loved the artwork! Sometimes the controls or the hitboxes of enemies felt a tad off but other wise the game was incredibly well polished!
The audio made me happy. I like this game.
You 100% nailed the mood of your game! It made me feel very uneasy
Frustrating that the enemies can walk through the walls but the character can't. The music and enemies were very spooky.
I didn't know where to push the letter in the top right
Overall really liked the game, but wish it was longer like other said!
Loved the graphics! I think a lot of the other comments did a good job covering my thoughts as well. Great first LD entry!
This is incredibly well polished and reminds me of something I would have found on a flash site years back. This was similar to one of my brainstorming ideas and I think you did it justice. Kudos!
I really enjoyed your entry a lot and played a bunch of rounds! As others had said the hammer felt a hair clunky
This game was super fun and quick to pick up! One minor complaint is sometimes a resource would spawn over a rock, thus unknowingly ending my streak
This is a really well executed jam entry! Great job all around!
Had a lot of fun playing this! It took me a bit to realize that there was no need to go back to the surface for the shop. Player felt kind of sticky to the walls.
Fun quick little game!
I think this is pretty well polished for the compo! Not sure if it was intentional or not, but I was able to jump while falling allowing me to slow down and avoid things easily. I think this could be removed to make the game a bit more challenging. Really loved the ambient music and the graphics!
The end of the game is great and the sound effects from the fish really give it a suspenseful mood!
I really liked the idea of your game! I think the game pace was a bit slow, but there is definitely something here to continue to flesh out. I think the audio sounds could be a bit softer/smoother given how frequently they are played
Overall I really enjoyed playing this, reminded me a lot of the classic game motherload. I think one minor improvement could be adding some penalty to horizontal movement since there is nothing to dissuade the player from doing a zig zag movement
Overall I really enjoyed this and it is really well polished. A few minor comments, I think the player is able to jump too high given the camera view port size. Not sure if it was my computer or not, but the web player frame rate made it difficult to play in fullscreen
I wish there was a way to spend some of my resources to rest and heal as that was usually how I ended dying. Really enjoy the idea here!
I think adding your friends faces to the game made was hilarious! Having the camera disconnected from the player's forward direction was in interesting design choice that made it feel a bit awkward in my opinion. I think having a few more attack variations would
Like the graphics and the sense of progression in the game, but similar to other felt that the controls were very challenging. It seemed like the pitch of the player would get out of line as at some point I was pressing left and going right
I wish the timer was adjustable, sometimes the games felt short. All around great first compo entry!
I think this is a wonderful jam entry that is pretty well polished! Not sure if anyone else had the same, but there were two instances where the two an from numbers were swapped and I only found out when the other house started to shake
Played on the PC and it was definitely a wrist/finger workout
I think a depth counter would be helpful for the player, it was hard to figure out how deep i was. I really like that you can see the maze before doing it!
This is a pretty well polished gamed! I think the controls were a bit slide-y for me
Our games are very similar, but I like that you went for the pirate approach! I think the resource low sounds is a bit harsh on the ears, but otherwise great entry!
This is really well rounded compo entry!
I like the concept! Not sure if anyone else had an issue with the audio only coming out of the left speaker. I think the oxygen level indicator could be brighter, it was difficult to tell how much was actually left at a glance. I think you could hook the player in faster by having slightly faster progression at the beginning. The first few upgrades felt slow and only let me get one coin deeper. I also loved the simplicity of the controls which is something I've struggled with myself, so good on that!
Very simple concept yet so atmospheric!
Simple, fun, and well polished game!
This game is well polished for the jam and fun to play! One could say, you get in the groove
I like the idea of the game, but as others pointed out, I experienced a fair number of bugs/crashes
Really like the idea of playing two games at once! I felt like for the infinite runner, it was mostly RNG for how long I'd stay alive
PLayed by myself as well. Cars seem to get stuck to the walls and you can't reverse
I was able to make one sandwich after many attempts. I think the clock should start high (like 2 minutes) and gradually creep down for increasing difficulty
Really like the idea! But +1 to being difficult. I think scaling the range of the values down would help
Loved this game! I think an additional 1 card in the starting deck would add a bit more initial variation
Really fun game! Controls felt a bit funky, but the gameplay was excellent!
I found the game very frustrating as clicking the buttons was coupled to the movement. Also, I feel the I was targeted by RNG too much on the third level (which was the farthest I made it to.)
Really love this game I think the map could have been zoomed in a tad more and the cards could use better varity ( or maybe pay x amount to hold the card for some many turns)