FoonLudum Dare ExplorerLD31 → Alchemist Tower

Alchemist Tower

By fatkarate

View on Wayback Machine

CategoryRankScoreCount
Coolness359
Theme4103.65
Audio4932.72
Fun6722.83
Innovation6832.76
Overall7522.91
Humor7721.97
Mood7802.64
Graphics8502.47

Comments

jpcote 2014-12-09 03:03

Nice control scheme, I liked the way both arm are linked to mouse buttons.

digibody 2014-12-09 03:04

It had nice potential, would love to see what floor I was on, I am assuming I was climbing stairs going up a tower. Having enemys spawn to close to entry points make it tough, and the staff only had two charges and I was then stuck with a weapon I could not use. Otherwise lots of potential

broknecho 2014-12-09 03:07

Nice game! Weapon variations were fun. Blew myself up good with some fireball staff... :)

whitevoidia 2014-12-09 03:23

Loved being able to hold something in each hand. Interesting idea, though I never felt like I was making any real progress. Nice job

rjhelms 2014-12-09 03:35

Very cool control scheme! Took a while to get the hang of it, but it's good fun once I did.

blumist 2014-12-09 06:30

This was a fun game. I enjoyed running around whacking baddies. The projectile weapons felt to weak for my taste.

rnd 2014-12-09 06:53

hey this idea is genius.. keep improving man.. your idea is cool... and make some description to control the game, I dont know how to swap the weapon

boracho 2014-12-09 22:13

really fun, but I'm an RL junkie! The controls, while usable could do with some fine tuning. especially the attacks. Sound is well implemented, graphics are cool but not overly impressive. Overall, I love it but needs some polish (understandable given the time constraints).

knivel 2014-12-09 22:15

I love how the screens went up and around the tower. I'm playing on a laptop, so right-clicking for secondary weapons was tricky. Once I got a projectile weapon, the green enemies became a little trivial and boring to defeat. Lots of content and polish for a jam. Great job!

dylanwolf 2014-12-10 02:02

The looping tower was a great interpretation of the theme, and the dual-wielding mechanic was cool (although I ended up killing myself with the magic staves both games).

koujaku 2014-12-10 17:46

I loved your interpretation of the theme!

smiley 2014-12-10 17:51

reminds me of my entry a bit :)

unfortunatley all the 3 times I tried the game I couldn't enter the other room.. I got stuck outside in the black like this: https://www.dropbox.com/s/5phsa5s4o9hrn2j/Screenshot%202014-12-10%2018.47.09.png?dl=0

blay09 2014-12-10 18:24

It was cool how every weapon had a different fighting mechanic. Smart move on the theme too!

ynots 2014-12-12 09:29

controls are different...
great job...

darthone 2014-12-22 02:41

Always a fan of rogue likes. Good job!

maxmetallica 2014-12-29 20:37

nice idea