Ludum Lux by Joe Miller 2019-10-08T01:36:11Z ♥ 1
Nice puzzle game. I like that the concept is simple, but the puzzles are tough and can't easily be brute forced (the ones I got just seemed to "click" after I thought about them). The minimalist black-and-white graphics feel sort of retro, and the firework and level loading effects are slick.
LD46 — Keep it alive (3)
Chicken Little by LeviDSmith 2020-05-09T19:09:36Z ♥ 0
I like that there's a balance to the mechanics: you don't have to stop every apple, but if you don't you won't have as many extra chickens (although that's easier to keep track of). If you kept working on it, there's a lot of possible game modes based on different win/lose/advancement conditions.
The graphics, music, leaderboard, and overall presentation feel polished--feels like you got scoping just right for a weekend game jam, which is tough to do.
Raising Cerberus by LocksmithArmy 2020-05-09T18:38:20Z ♥ 1
I like the concept of having to move between overlapping resource management mini-games. I like the challenge of having to plan ahead (for example, send Charon out in advance) rather than simply react to whatever.
My only complaint is that the fishing minigame takes getting used to (since you have to lead), so it took a while before I could really do anything useful.
Machina by jacobturn 2020-05-09T18:18:43Z ♥ 0
This is a really good stealth game. The level design forces you to explore, make choices, and time your movement, but it's forgiving enough to feel challenging without being frustrating.
It'd be interesting to see this polished up into a longer game with a checkpoint system.