aaranos 2016-04-18 03:10
Found my slimes kept getting hit by arrows. Was there a way to control them?
You should add controls to the description as well.
Foon → Ludum Dare Explorer → LD35 → SlimeShift
By darksshades
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 229 | 2.88 | ||
| Graphics | 251 | 3.52 | ||
| Mood | 278 | 3.21 | ||
| Audio | 290 | 3.09 | ||
| Theme | 358 | 3.52 | ||
| Innovation | 389 | 3.22 | ||
| Overall | 636 | 3.00 | ||
| Fun | 783 | 2.61 | ||
| Coolness | 1201 | 48 |
Found my slimes kept getting hit by arrows. Was there a way to control them?
You should add controls to the description as well.
Very confusing! But after my second try I was able to get a score of "OK, I Guess".
Sort of boring, but everything was put together nicely so I couldn't give it a bad overall rating.
Thanks for the feedback!
You can't actually control the mini-slimes. Will add the controls to the description(only the arrow keys, really).
Interesting concept. I like that as you generate more slimes, there's a management aspect of catching arrows. The pixel art is great.
A little bit confused as to what was happening at first, but I started getting the hang of it.
- Hyden
Like some others here, I was a bit confused, but did get the hang of it eventually. Once I understood, I had a really fun time.
I also really liked the art.
Many rules but after the first round of "What the ... i'am doing" its a cool game.
Very cute. Took me a while to figure it out. Without reading the manual I would have been lost. A little less repetitive music and more visceral audio feedback are my only points of criticism. Very well done.
Nice idea and well realized.
It was a little too complex for me I think, maybe having the slime change colour as well, to match the arrows, would help? Anyways, nice music and graphics! :)