FoonLudum Dare ExplorerLD35 → SlimeShift

SlimeShift

By darksshades

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CategoryRankScoreCount
Humor2292.88
Graphics2513.52
Mood2783.21
Audio2903.09
Theme3583.52
Innovation3893.22
Overall6363.00
Fun7832.61
Coolness120148

Comments

aaranos 2016-04-18 03:10

Found my slimes kept getting hit by arrows. Was there a way to control them?

You should add controls to the description as well.

broxxar 2016-04-18 03:16

Very confusing! But after my second try I was able to get a score of "OK, I Guess".

hawksandwich 2016-04-18 03:25

Sort of boring, but everything was put together nicely so I couldn't give it a bad overall rating.

darksshades 2016-04-18 03:44

Thanks for the feedback!
You can't actually control the mini-slimes. Will add the controls to the description(only the arrow keys, really).

dylanwolf 2016-04-18 04:23

Interesting concept. I like that as you generate more slimes, there's a management aspect of catching arrows. The pixel art is great.

hyden 2016-04-18 04:35

A little bit confused as to what was happening at first, but I started getting the hang of it.

- Hyden

reismahnic 2016-04-18 08:04

Like some others here, I was a bit confused, but did get the hang of it eventually. Once I understood, I had a really fun time.
I also really liked the art.

berserker_chris 2016-04-18 09:14

Many rules but after the first round of "What the ... i'am doing" its a cool game.

cerno_b 2016-04-18 09:17

Very cute. Took me a while to figure it out. Without reading the manual I would have been lost. A little less repetitive music and more visceral audio feedback are my only points of criticism. Very well done.

egos 2016-04-18 10:53

Nice idea and well realized.

bytegrove 2016-04-23 11:29

It was a little too complex for me I think, maybe having the slime change colour as well, to match the arrows, would help? Anyways, nice music and graphics! :)